History VideoGame / SonicUnleashed

9th Apr '16 12:58:42 PM Silverblade2
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* CircusOfFear: Eggmanland.



* EasterEgg[=/=]FreezeFrameBonus[=/=]ConsoleCameo:

to:

* EasterEgg[=/=]FreezeFrameBonus[=/=]ConsoleCameo:EasterEgg:



* GraffitiTown: Skyscraper Scamper, Rooftop Run, Arid Sands, Windmill Isle.
* GreenHillZone: Windmill Isle and Savannah Citadel.



* MacrossMissileMassacre[=/=]MoreDakka: Eggman pulls this off in the intro movie, trying to catch Sonic.

to:

* MacrossMissileMassacre[=/=]MoreDakka: MacrossMissileMassacre: Eggman pulls this off in the intro movie, trying to catch Sonic.



* [[OneManArmy One Hedgehog Army]]

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* [[OneManArmy One Hedgehog Army]]%%* OneManArmy



* PalmtreePanic: Jungle Joyride.



* [[RubberMan Rubber Hog]]: Sonic's Werehog form has arms that can stretch.

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* [[RubberMan Rubber Hog]]: RubberMan: Sonic's Werehog form has arms that can stretch.



* ShiftingSandLand: Arid Sands.



* SlippySlideyIceWorld: Cool Edge.



* VideoGameSettings:
** CircusOfFear [=/=] EternalEngine [=/=] LethalLavaLand [=/=] '''MarathonLevel''': Eggmanland.
** GraffitiTown: Skyscraper Scamper, Rooftop Run, Arid Sands, Windmill Isle.
** GreenHillZone: Windmill Isle and Savannah Citadel.
** PalmtreePanic [=/=] JungleJapes [=/=] TempleOfDoom: Jungle Joyride.
** ShiftingSandLand: Arid Sands.
** SlippySlideyIceWorld: Cool Edge.
** {{Wutai}}: Dragon Road.


Added DiffLines:

* {{Wutai}}: Dragon Road.
9th Apr '16 12:53:25 PM Silverblade2
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* FanRemake: As a GameMod for ''VideoGame/SonicGenerations'', which ports over the levels of the day stages only and addressing much of the complaints about the original (no {{Padding}}, no TrialAndErrorGameplay, better controls, etc.)

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* FakeLongevity:
** WordOfGod has it that the Werehog was added, among other things, to increase the length of the game, a job it is a ''bit'' too good at (a typical Werehog level is about three times the duration of a Sonic level). There are also segments near the end of the HD versions where a typical player will probably have to go out and constantly replay the levels for Sun or Moon Medals in order to unlock the next stage. [[spoiler:120 Sun Medals to unlock daytime Jungle Joyride? Ouch.]]
** This is also present in the [=Wii/PS2=] version, where (after beating the game) players may need to grind for medals in order to unlock Gaia Gate puzzles, which will allow them to unlock extra levels.
* FanRemake: As a GameMod for ''VideoGame/SonicGenerations'', which ports over the levels of the day stages only and addressing much of the complaints about the original (no {{Padding}}, FakeLongevity, no TrialAndErrorGameplay, better controls, etc.)
21st Mar '16 10:52:33 AM eroock
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-->''Sonic is on a race against time to save the world... and himself!''

to:

-->''Sonic
->''"Sonic
is on a race against time to save the world... and himself!''
himself!"''
6th Mar '16 2:56:04 PM LucaEarlgrey
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The gameplay of the daytime stages would be carried over to the Wii version of its sequel ''VideoGame/SonicColors'', which many describe as "''Sonic Unleashed'' but with day stages only."

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The gameplay of the daytime stages would be carried over to the Wii version of its sequel ''VideoGame/SonicColors'', which many describe as "''Sonic Unleashed'' but with day stages only.minus night stages."
6th Mar '16 2:53:55 PM LucaEarlgrey
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The gameplay of the daytime stages would be carried over to its sequel ''VideoGame/SonicColors'', which many describe as "''Sonic Unleashed'' but with day stages only."

to:

The gameplay of the daytime stages would be carried over to the Wii version of its sequel ''VideoGame/SonicColors'', which many describe as "''Sonic Unleashed'' but with day stages only."
6th Mar '16 2:53:43 PM LucaEarlgrey
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Added DiffLines:

The gameplay of the daytime stages would be carried over to its sequel ''VideoGame/SonicColors'', which many describe as "''Sonic Unleashed'' but with day stages only."
15th Jan '16 4:02:56 PM Chubzhac
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* NoEndorHolocaust: The planet shattering into seven pieces has no noticeable ill effects on the planet other than Dark Gaia being unleashed.



* OneHitPointWonder: Averted, he loses rings rings proprtional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).

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* OneHitPointWonder: Averted, he loses rings rings proprtional proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).
28th Nov '15 10:54:06 PM nombretomado
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** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down you can see a SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?

to:

** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down you can see a SegaDreamcast UsefulNotes/SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?
29th Oct '15 5:32:32 PM nombretomado
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Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by {{Gameloft}}.

to:

Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by {{Gameloft}}.
Creator/{{Gameloft}}.
21st Oct '15 7:58:53 PM dancnbna
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Leaked and then officially announced in early 2008 for the {{Xbox 360}}, {{PlayStation 3}}, {{Wii}}, and {{PlayStation 2}}, ''Sonic Unleashed'' was hoped to be the game that would stab a jolt of life into the stagnated ''Sonic'' franchise, which suffered from hitting the PolygonCeiling hard and had most recently put out the widely-criticized 2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' game. Thus, when the Werehog was subsequently leaked and then revealed, InternetBackdraft immediately ensued, with many fans and even professional sites basically screaming "WHAT THE EFF, SONIC TEAM". This carried over to [[ReviewsAreTheGospel many professional reviewers' opinions]], some of whom [[EightPointEight gave the game even lower scores than its widely-panned predecessor.]] In contrast, the fans' general opinion is that Sonic's levels are much more along the lines of what a current-generation ''Sonic'' game should be like; you'd be hard-pressed to find such an opinion on the Werehog.

to:

Leaked and then officially announced in early 2008 for the {{Xbox UsefulNotes/{{Xbox 360}}, {{PlayStation 3}}, {{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Wii}}, and {{PlayStation 2}}, UsefulNotes/PlayStation2, ''Sonic Unleashed'' was hoped to be the game that would stab a jolt of life into the stagnated ''Sonic'' ''Franchise/{{Sonic|The Hedgehog}}'' franchise, which suffered from hitting the PolygonCeiling hard and had most recently put out the widely-criticized 2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' game. Thus, when the Werehog was subsequently leaked and then revealed, InternetBackdraft immediately ensued, with many fans and even professional sites basically screaming "WHAT THE EFF, SONIC TEAM". This carried over to [[ReviewsAreTheGospel many professional reviewers' opinions]], some of whom [[EightPointEight gave the game even lower scores than its widely-panned predecessor.]] In contrast, the fans' general opinion is that Sonic's levels are much more along the lines of what a current-generation ''Sonic'' game should be like; you'd be hard-pressed to find such an opinion on the Werehog.
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