History VideoGame / SonicUnleashed

16th Sep '17 9:33:24 PM Luigifan
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* AllThereInTheScript: Dr. Eggman's robot assistant is [[https://web.archive.org/web/20150420001337/http://www.bumbleking.com/forum/viewtopic.php?f=4&t=1003&start=90 named]] SA-55, which is [[https://en.wikipedia.org/wiki/Leet leet]] speak for "sass", which refers to his overall sassy and occasionally cheeky behaviour. The name is never brought up in game, and later appearances would instead call him Orbot.

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* AllThereInTheScript: Dr. Eggman's robot assistant is [[https://web.archive.org/web/20150420001337/http://www.bumbleking.com/forum/viewtopic.php?f=4&t=1003&start=90 named]] SA-55, which is [[https://en.wikipedia.org/wiki/Leet leet]] speak for "sass", which refers to his overall sassy and occasionally cheeky behaviour. The name is never brought up in game, in-game, and later appearances would instead call him Orbot.



* AmusementParkOfDoom: Eggmanland.

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* AmusementParkOfDoom: [[TheVeryDefinitelyFinalDungeon Eggmanland.]]



* ArtEvolution: Stemming from complaints about Sonic 06's copious uncanny valley, Unleashed brings a major overhaul to the series' art style, from realistically rendered worlds with cartoon anthropomorphic animals in them, to stylized backgrounds to better match the characters. The humans are a lot more stylized and cartoony than they were in previous games. Sonic himself also got a slight redesign, shortening his limbs and quills that create a look that bridges the gap between his classic and modern designs.

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* ArtEvolution: Stemming from complaints about Sonic 06's ''Sonic 06''[='=]s copious uncanny valley, Unleashed UncannyValley, ''Unleashed'' brings a major overhaul to the series' art style, from realistically rendered worlds with cartoon anthropomorphic animals in them, to stylized backgrounds to better match the characters. The humans are a lot more stylized and cartoony than they were in previous games. Sonic himself also got a slight redesign, shortening his limbs and quills that create a look that bridges the gap between his classic and modern designs.



* AwardBaitSong: [[http://www.youtube.com/watch?v=n2zJbI0alF8#t=5m19s Dear My Friend]] by Brent Cash

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* AwardBaitSong: [[http://www.youtube.com/watch?v=n2zJbI0alF8#t=5m19s Dear My Friend]] by Brent CashCash.



* BatmanGambit: Dr. Eggman pulls an epic one against Super Sonic in the intro cutscene. He manipulates Sonic by leading him to the center of his earth shattering cannon and takes out his super form.

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* BatmanGambit: Dr. Eggman pulls an epic one against Super Sonic in the intro cutscene. He manipulates Sonic by leading him to the center of his earth shattering earth-shattering cannon and takes out his super form.



* BigGood: [[spoiler: Light Gaia, AKA Chip.]]

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* BigGood: [[spoiler: Light [[spoiler:Light Gaia, AKA Chip.]]



** The entire point of the Shamar boss, Dark Guardian.
* BittersweetEnding: Dark Gaia is defeated, Eggman's plans are foiled, the planet is put back to normal and Sonic is cured of his Werehog affliction, but Chip is sealed inside of the planet along with Dark Gaia leaving behind his bracelet.

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** The entire point of the Shamar boss, Dark Guardian.
Guardian, in the [=PS3=] and Xbox 360 versions (the Wii and [=PS2=] versions turn it into a straightforward slugfest).
* BittersweetEnding: Dark Gaia is defeated, Eggman's plans are foiled, the planet is put back to normal normal, and Sonic is cured of his Werehog affliction, but Chip is sealed inside of the planet along with Dark Gaia Gaia, leaving behind his bracelet.



--> ''(He turns to the camera)''

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--> ''(He ''([[AsideGlance He turns to the camera)''camera]])''



* CerebusSyndrome: This game may be more lighthearted than previous entries, but the stakes are very clearly raised as the game reaches its climax. Chip discovering his identity as [[spoiler: Light Gaia]] in Adabat is the point when it stops being "Roadtrip between two friends" and treated like a world saving crisis.
* CheckPointStarvation: In the HD versions of the game, one mission involves getting to the end of Eggmanland, a NintendoHard stage that indeed is comparable to those of the old 8-bit games--without any usable checkpoints and with a time limit. It is also by far the longest stage in the game, considering the time limit is 45 minutes.

to:

* CerebusSyndrome: This game may be more lighthearted than previous entries, but the stakes are very clearly raised as the game reaches its climax. Chip discovering his identity as [[spoiler: Light [[spoiler:Light Gaia]] in Adabat is the point when it stops being "Roadtrip between two friends" and treated like a world saving world-saving crisis.
* CheckPointStarvation: In the HD versions of the game, one mission involves getting to the end of Eggmanland, a NintendoHard stage that indeed is comparable to those of the old 8-bit games--without games -- without any usable checkpoints and with a time limit. It is also by far the longest stage in the game, considering the time limit is 45 minutes.



* ContinuingIsPainful: As per tradition with most modern Sonic games, dying in a level resets your points, which can be a major blow if you're trying to rank well, especially after passing through a checkpoint, in which the level timer will not go back.

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* ContinuingIsPainful: As per tradition with most modern Sonic ''Sonic'' games, dying in a level resets your points, which can be a major blow if you're trying to rank well, especially after passing through a checkpoint, in which the level timer will not go back.



** Also, in the [=Wii/PS2=] version, there's an NPC who compliments Sonic's eyes, then remarks "They don't change color, do they?" Could be a subtle TakeThat against [[FanDumb people who complained about]] [[TheyChangedItNowItSucks Sonic having green eyes]] from ''Sonic Adventure'' onward or merely a lampshading that Sonic's eyes ''do'' change colour - From green in his normal form, to [[RedEyesTakeWarning red]] when he transforms into Super Sonic.

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** Also, in the [=Wii/PS2=] version, there's an NPC who compliments Sonic's eyes, then remarks "They don't change color, do they?" Could be a subtle TakeThat against [[FanDumb people who complained about]] [[TheyChangedItNowItSucks Sonic having green eyes]] from ''Sonic Adventure'' onward or merely a lampshading that Sonic's eyes ''do'' change colour - From -- from green in his normal form, to [[RedEyesTakeWarning red]] when he transforms into Super Sonic.



* CutSong: The Wii/[=PS2=] version misses out on both Savannah Citadel tracks, as well as the level ''and'' hub themes for Empire City. The 360/[=PS3=] version doesn't include the full length Gaia Gate theme, which only appears in a very short cut-scene in the HD consoles version.

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* CutSong: The Wii/[=PS2=] version misses out on both Savannah Citadel tracks, as well as the level ''and'' hub themes for Empire City. The 360/[=PS3=] version doesn't include the full length full-length Gaia Gate theme, which only appears in a very short cut-scene in the HD consoles version.



* DarkIsEvil: Although Sonic has the same personality in his fierce looking werehog form, this is only because of his [[HeroicWillpower strong heart]]. All other characters influenced by Dark Gaia become either evil or depressed at night, although a few possessed citizens simply reverse their personalities, making laid-back, meek characters manic and cheerful instead.

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* DarkIsEvil: Although Sonic has the same personality in his fierce looking fierce-looking werehog form, this is only because of his [[HeroicWillpower strong heart]]. All other characters influenced by Dark Gaia become either evil or depressed at night, although a few possessed citizens simply reverse their personalities, making laid-back, meek characters manic and cheerful instead.



** The NPC characters in the hubs are also surprisingly well fleshed out, and have their own subplots an sidequests, some of which span over the entire globe (Hualin from Chun-Nan leaves her village to do something other than make meat buns for the rest of her life, Eric and his wife visit Chun-Nan after it gets restored, Samara from Shamar gets hopelessly lost looking for her home country, etc). If you care to, you can end up doing a whole lot of rather pointless things that amount to little in the overall plot, but still have self-contained meaning.

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** The NPC characters in the hubs are also surprisingly well fleshed out, fleshed-out, and have their own subplots an and sidequests, some of which span over the entire globe (Hualin from Chun-Nan leaves her village to do something other than make meat buns for the rest of her life, Eric and his wife visit Chun-Nan after it gets restored, Samara from Shamar gets hopelessly lost looking for her home country, etc). If you care to, you can end up doing a whole lot of rather pointless things that amount to little in the overall plot, but still have self-contained meaning.



* EarthShatteringKaboom: Basically the result of Eggman's big laser in the opening - although unusually for this trope, all of the planet's continents are wholly intact, atmosphere and all, merely floating a mile or so higher above the planet's core than usual. In addition, while this trope usually entails killing everyone on the planet, here absolutely nobody is worse for the wear, still living peacefully on the surface; the only issue is some earthquakes here and there, and the gaps between the floating continents being difficult to surmount without air transport. Sonic's objective is to reverse this and set all the continents back down onto the planet's core.

to:

* EarthShatteringKaboom: Basically the result of Eggman's big laser in the opening - -- although unusually for this trope, all of the planet's continents are wholly intact, atmosphere and all, merely floating a mile or so higher above the planet's core than usual. In addition, while this trope usually entails killing everyone on the planet, here absolutely nobody is worse for the wear, still living peacefully on the surface; the only issue is some earthquakes here and there, and the gaps between the floating continents being difficult to surmount without air transport. Sonic's objective is to reverse this and set all the continents back down onto the planet's core.



** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down you can see a UsefulNotes/SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?
** And it pops up ''[[http://www.youtube.com/watch?v=AxmmwTSDubk&feature=related again]]'', when Eggman is ordering [[spoiler: Dark Gaia]] to kill Sonic. Eggman is such a hardcore Dreamcast fan, he's willing to take it with him to [[spoiler: the end of the world!]]

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** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down down, you can see a UsefulNotes/SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?
** And [[BrickJoke it pops up up]] ''[[http://www.youtube.com/watch?v=AxmmwTSDubk&feature=related again]]'', when Eggman is ordering [[spoiler: Dark [[spoiler:Dark Gaia]] to kill Sonic. Eggman is such a hardcore Dreamcast fan, he's willing to take it with him to [[spoiler: the [[spoiler:the end of the world!]]



* EleventhHourSuperpower: [[spoiler: The Gaia Colossus, otherwise known as the Gaia Temple Megazord]].

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* EleventhHourSuperpower: [[spoiler: The [[spoiler:The Gaia Colossus, otherwise known as the Gaia Temple Megazord]].Megazord.]]



* EyeScream: [[spoiler: This is how Perfect Dark Gaia was defeated: a [[SuperMode Super Sonic]] to the eye.]]

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* EyeScream: [[spoiler: This [[spoiler:This is how Perfect Dark Gaia was defeated: a [[SuperMode Super Sonic]] to the eye.]]



* FeetFirstIntroduction: This is how the Werehog is introduced to Chip as Sonic was holding him upside down whilst he was awakening from unconsciousness.

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* FeetFirstIntroduction: This is how the Werehog is introduced to Chip Chip, as Sonic was holding him upside down whilst he was awakening from unconsciousness.



* {{Fireballs}}: Fire masters fire these.
* FireIceLightning: Possibly unintentional, but the Werehog bosses-- Dark Gaia Phoenix (Fire), Dark Moray (Ice), and Dark Guardian (can summon Lightning). There's also the [[spoiler:Egg Dragoon]], which attacks with all three elements.

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* {{Fireballs}}: Fire masters Masters fire these.
* FireIceLightning: Possibly unintentional, but the Werehog bosses-- bosses -- Dark Gaia Phoenix (Fire), Dark Moray (Ice), and Dark Guardian (can summon Lightning). There's also the [[spoiler:Egg Dragoon]], which attacks with all three elements.



* FlunkyBoss: Dark Guardian, Egg Dragoon and a few others.

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* FlunkyBoss: Dark Guardian, Egg Dragoon Dragoon, and a few others.



* FoodPorn: The designers seemed to have a bit of a fixation on making beautifully rendered, realistic food alongside the cartoony characters.
* FreeFallFight: Fight against Egg Dragoon.

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* FoodPorn: The designers seemed to have a bit of a fixation on making beautifully rendered, beautifully-rendered, realistic food alongside the cartoony characters.
* FreeFallFight: Fight The fight against the Egg Dragoon.Dragoon is this -- towards the Earth's core!!



* GuideDangIt: In the [=Wii/PS2=] version, unlocking the last Chun-nan day mission requires you to [[spoiler:collect 150 secret items.]] And what's even worse, [[spoiler:unlocking the last Adabat mission requires you to collect ''all'' of them!]]

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* GuideDangIt: In the [=Wii/PS2=] version, unlocking the last Chun-nan day mission requires you to [[spoiler:collect 150 secret items.]] items]]. And what's even worse, [[spoiler:unlocking the last Adabat mission requires you to collect ''all'' of them!]]them]]!



** Adabat combines PalmtreePanic, JungleJapes and TempleOfDoom.
** Eggmanland combines EternalEngine, CircusOfFear and LethalLavaLand.

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** Adabat combines PalmtreePanic, JungleJapes JungleJapes, and TempleOfDoom.
** Eggmanland combines EternalEngine, CircusOfFear CircusOfFear, and LethalLavaLand.



* HeroicSacrifice: [[spoiler: Chip/Light Gaia.]]

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* HeroicSacrifice: [[spoiler: Chip/Light [[spoiler:Chip/Light Gaia.]]



** A majority, if not all of Eggman's machines apply as well, mainly the [[spoiler: Egg Dragoon.]]
* ImmortalImmaturity: [[spoiler: Chip.]]

to:

** A majority, if not all of Eggman's machines apply as well, mainly the [[spoiler: Egg Dragoon.]]
[[spoiler:Egg Dragoon]].
* ImmortalImmaturity: [[spoiler: Chip.[[spoiler:Chip.]]



* LampshadeHanging

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* LampshadeHangingLampshadeHanging:



** By the same group (LetsPlay/{{Pokecapn}}, Kung-Fu Jesus, LetsPlay/{{Medibot}}, and [=IlluminatusVespucci=]) who did the [[LetsPlay/SonicTheHedgehog2006 infamous LP]] of ''VideoGame/SonicTheHedgehog2006'', plus [=MyNameIsKaz=]. Notable [[FunnyMoments Crowning Moments Of Funny]] can be found in Medibot's (successful!) attempt to identify all 288 items the goons picked up during the playthrough, Kung-Fu Jesus successfully and accidentally predicting that someone was at his door, and Kaz's spot-on impersonation of Professor Pickle -- skipped text and all. Also, their reaction to the final QTE against [[spoiler: Perfect Dark Gaia, where they had to mash a button '''''60''''' times when the most they had to do before was 16.]]

to:

** By the same group (LetsPlay/{{Pokecapn}}, Kung-Fu Jesus, LetsPlay/{{Medibot}}, and [=IlluminatusVespucci=]) who did the [[LetsPlay/SonicTheHedgehog2006 infamous LP]] of ''VideoGame/SonicTheHedgehog2006'', plus [=MyNameIsKaz=]. Notable [[FunnyMoments Crowning Moments Of Funny]] can be found in Medibot's (successful!) attempt to identify all 288 items the goons picked up during the playthrough, Kung-Fu Jesus successfully and accidentally predicting that someone was at his door, and Kaz's spot-on impersonation of Professor Pickle -- skipped text and all. Also, their reaction to the final QTE against [[spoiler: Perfect [[spoiler:Perfect Dark Gaia, where they had to mash a button '''''60''''' times when the most they had to do before was 16.]]16]].



** And yet another by LetsPlay/ClementJ642, this one covering both the 360 and Wii versions!



** Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/[=PS2=]'s case) and keeps his speed and enough strength to destroy robots.

to:

** Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/[=PS2=]'s case) and keeps his speed and enough strength to destroy robots.robots (more easily than the Werehog, even).



* LoadingScreen: In the HD versions (when switching between day and night), the Xbox 360 version focuses more on Sonic's transformation, whereas the [=PS3=] version has a medallion switching between it's sun and the moon sides.

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* LoadingScreen: In the HD versions (when switching between day and night), the Xbox 360 version focuses more on Sonic's transformation, whereas the [=PS3=] version has a medallion switching between it's its sun and the moon sides.



* LostSuperweapon: The Gaia Temples [[spoiler:are really pieces of the [[HumongousMecha Gaia Colossus.]]]]
* LovecraftLite: The game has shades of Lovecraft's works, especially the backstory behind Dark Gaia, but it has a little bit in common with classic mythological origin/apocalypse stories as well. Yes, there's a giant [[CombatTentacles betentacled]] monstrosity that destroys the world when it wakes up from an eons-long power nap, [[spoiler: but there's also a good entity that puts the world back together and sends Dark Gaia back into slumber.]]

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* LostSuperweapon: The Gaia Temples [[spoiler:are really pieces of the [[HumongousMecha Gaia Colossus.]]]]
Colossus]]]].
* LovecraftLite: The game has shades of Lovecraft's works, especially the backstory behind Dark Gaia, but it has a little bit in common with classic mythological origin/apocalypse stories as well. Yes, there's a giant [[CombatTentacles betentacled]] monstrosity that destroys the world when it wakes up from an eons-long power nap, [[spoiler: but [[spoiler:but there's also a good entity that puts the world back together and sends Dark Gaia back into slumber.]]slumber]].



* MadeOfExplodium: One sled in Holoska's Cool Edge Act 1 Day stage explodes upon colliding with the side of an glacier. Sonic jumps out just in time.
** The rollercoaster car Sonic rides in Eggmanland, with spontaneously explodes without warning ''in midair''.

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* MadeOfExplodium: One sled in Holoska's Cool Edge Act 1 Day stage explodes upon colliding with the side of an a glacier. Sonic jumps out just in time.
** The rollercoaster car Sonic rides in Eggmanland, with which spontaneously explodes without warning ''in midair''.



* MarathonBoss: [[spoiler: Dark Gaia]] is every bit as powerful as it has been built up to be and stubbornly refuses to stay down.

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* MarathonBoss: [[spoiler: Dark [[spoiler:Dark Gaia]] is every bit as powerful as it has been built up to be and stubbornly refuses to stay down.



* MightyGlacier: Titans and Big Mothers hit hard, have high health and won't flinch unless struck with the Werehog's strongest attacks, but move slowly.

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* MightyGlacier: Titans and Big Mothers hit hard, have high health health, and won't flinch unless struck with the Werehog's strongest attacks, but move slowly.



* MultiPlatform: Besides the Wii, Playstation 2, Playstation 3 and Xbox 360 versions, a version for the ''mobile phone'', the gameplay of such will be more in tune to the ''Sonic Rush'' titles.

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* MultiPlatform: Besides the Wii, Playstation 2, Playstation 3 3, and Xbox 360 versions, a version for the ''mobile phone'', the gameplay of such will be more in tune to the ''Sonic Rush'' titles.



* MusicalNod: [[http://www.youtube.com/watch?v=SiBWcaIA6hE Jungle Joyride (Day)]] contains a section from the ''SonicR'' song "[[http://www.youtube.com/watch?v=rTImh8gBfro Back In Time]]".

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* MusicalNod: [[http://www.youtube.com/watch?v=SiBWcaIA6hE Jungle Joyride (Day)]] contains a section from the ''SonicR'' ''VideoGame/SonicR'' song "[[http://www.youtube.com/watch?v=rTImh8gBfro Back In Time]]".



** Orbot, who debuted in this game, didn't get his name until ''VideoGame/SonicColors''. He's actually [[AllThereInTheScript named SA-55]] but the name is never brought up in game.

to:

** Orbot, who debuted in this game, didn't get his name until ''VideoGame/SonicColors''. He's actually [[AllThereInTheScript named SA-55]] SA-55]], but the name is never brought up in game.in-game.



* PainfulTransformation: Though it's not as explicit or as inhuman-looking as most examples, it's implied that Sonic's under a lot of pain when turning into the Werehog. It becomes really noticeable in ''Night of the Werehog'' (the in-house short released to promote the game), because for the last few minutes Sonic's been smiling and messing around - only to stop in front of a window looking out to the full moon, where he breaks into uncontrollable shaking, nearly collapses and (once it's all over) howls horribly.

to:

* PainfulTransformation: Though it's not as explicit or as inhuman-looking as most examples, it's implied that Sonic's under a lot of pain when turning into the Werehog. It becomes really noticeable in ''Night of the Werehog'' (the in-house short released to promote the game), because for the last few minutes Sonic's been smiling and messing around - -- only to stop in front of a window looking out to the full moon, where he breaks into uncontrollable shaking, nearly collapses collapses, and (once it's all over) howls horribly.



* PalsWithJesus: [[spoiler:Sonic's pals with Chip, a.k.a. Light Gaia]].
* PauseScumming: Since the game doesn't hide the QTE prompts when you pause, if you pause every single time the moment a prompt shows up it gives you plenty of time to see it and hit the correct buttons. This is very helpful in the Tornado Defense stages.
* PersonalSpaceInvader: The Egg Shackles and the Egg Bursts sticks to Sonic and slowly takes rings away before (in the case of the Egg Burst) exploding.

to:

* PalsWithJesus: [[spoiler:Sonic's pals with Chip, a.k.a. Light Gaia]].
Gaia.]]
* PauseScumming: Since the game doesn't hide the QTE prompts when you pause, if you pause every single time the moment a prompt shows up up, it gives you plenty of time to see it and hit the correct buttons. This is very helpful in the Tornado Defense stages.
* PersonalSpaceInvader: The Egg Shackles and the Egg Bursts sticks stick to Sonic and slowly takes rings away before (in the case of the Egg Burst) exploding.



* PintsizedPowerhouse: The Dark Guardian, a boss, is this when compared the other bosses: It's tougher than a Big Mother or a Titan (Although way easier to beat than the latter). Can you believe it's barely any taller than a Deep Nightmare?

to:

* PintsizedPowerhouse: The Dark Guardian, a boss, is this when compared the other bosses: It's tougher than a Big Mother or a Titan (Although (although way easier to beat than the latter). Can you believe it's barely any taller than a Deep Nightmare?



** Jungle Joyride Act 1 and Eggmanland are chockful of this sort of quick time events.
** [[spoiler:The HD version's final boss gives us [[PressXToNotDie Press X]] ''[[UpToEleven 60 times]]'' [[PressXToNotDie To Not Die.]] ]]

to:

** Jungle Joyride Act 1 and Eggmanland are chockful chock-full of this sort of quick time quick-time events.
** [[spoiler:The HD version's final boss gives us [[PressXToNotDie Press X]] ''[[UpToEleven 60 times]]'' [[PressXToNotDie To Not Die.]] ]]]]]]



** One of Eggman's boss machines, Egg Devil Ray, is most probably called so because it attacks you with laser beams. However, the main unit happens to be shaped like an electric ray (as in, a fish). Good like realising this if you're not a native English speaker - or just happen to not know fish in general.
* PuzzleBoss: Shamar's boss, Dark Guardian (at least in the [=PS3/360=] version. The [=Wii/PS2=]'s version is a straight-up brawl.)

to:

** One of Eggman's boss machines, Egg Devil Ray, is most probably called so because it attacks you with laser beams. However, the main unit happens to be shaped like an electric ray (as in, a fish). Good like luck realising this if you're not a native English speaker - -- or just happen to not know fish in general.
* PuzzleBoss: Shamar's boss, Dark Guardian (at least in the [=PS3/360=] version. The version; the [=Wii/PS2=]'s version is a straight-up brawl.)brawl).



* RunningOnAllFours: Sonic the Werehog does this to move faster as his legs are too short to allow easy running in bipedal stance.

to:

* RunningOnAllFours: Sonic the Werehog does this to move faster faster, as his legs are too short to allow easy running in a bipedal stance.



** Particularly daytime stages in Playstation 3 and Xbox 360 versions, especially when you are in full motion. Nighttime ain't exactly ugly either.

to:

** Particularly daytime stages in the Playstation 3 and Xbox 360 versions, especially when you are in full motion. Nighttime ain't exactly ugly either.



* ShipTease: There's a bit of it for Sonic & Amy in this game; it starts with Sonic feeling upset when Amy doesn't even recognize him in his Werehog form([[VideoGame/SonicAdventure2 Ironic considering]] [[VideoGame/SonicTheHedgehog2006 past instances]]) and is even reluctant to speak to her afterward. You can even agree to take her out on a date before you head off to Eggmanland.

to:

* ShipTease: There's a bit of it for Sonic & Amy in this game; it starts with Sonic feeling upset when Amy doesn't even recognize him in his Werehog form([[VideoGame/SonicAdventure2 Ironic form ([[VideoGame/SonicAdventure2 ironic considering]] [[VideoGame/SonicTheHedgehog2006 past instances]]) and is even reluctant to speak to her afterward. You can even agree to take her out on a date before you head off to Eggmanland.



* ShootTheMedicFirst: Well, they're called Heal Masters and all you've got is your fists but you've got the idea. Heaven help you if one shows up with [[BossInMookClothing Titan]] backup. Your death will be slow and painful.

to:

* ShootTheMedicFirst: Well, they're called Heal Masters and all you've got is your fists fists, but you've got the idea. Heaven help you if one shows up with [[BossInMookClothing Titan]] backup. Your death will be slow and painful.



** The final unlockable video (at least in the [=PS2=]/Wii version) is clearly based on a scene from [[spoiler: ''WesternAnimation/KungFuPanda''.]]

to:

** The final unlockable video (at least in the [=PS2=]/Wii version) is clearly based on a scene from [[spoiler: ''WesternAnimation/KungFuPanda''.]][[spoiler:''WesternAnimation/KungFuPanda'']].



* SoundtrackDissonance: During the credits, "[[http://www.youtube.com/watch?v=AfiRbKgcKA0 Endless Possibilities]]" (Sonic's theme; 90's pop rock) plays first, while "[[http://www.youtube.com/watch?v=PJOQ8OPd7UE Dear My Friend]]" (Chip's theme; a slower, more somber song) plays second. The [=Wii/PS2=] version's credits show various scenes from the game, in chronological order-- thus, the first song plays while they show cutscenes from the beginning of the game, and the second song plays mainly during scenes from the last few levels. In short, the song about friendship plays while you see [[spoiler:[[{{Squick}} Dark Gaia turn into Perfect Dark Gaia]].]]

to:

* SoundtrackDissonance: During the credits, "[[http://www.youtube.com/watch?v=AfiRbKgcKA0 Endless Possibilities]]" (Sonic's theme; 90's pop rock) plays first, while "[[http://www.youtube.com/watch?v=PJOQ8OPd7UE Dear My Friend]]" (Chip's theme; a slower, more somber song) plays second. The [=Wii/PS2=] version's credits show various scenes from the game, in chronological order-- order -- thus, the first song plays while they show cutscenes from the beginning of the game, and the second song plays mainly during scenes from the last few levels. In short, the song about friendship plays while you see [[spoiler:[[{{Squick}} Dark Gaia turn into Perfect Dark Gaia]].]]Gaia]]]].



* SuperDrowningSkills: Averted in the daytime stages, as long as you're running fast enough (see WalkOnWater below). Nighttime stages aren't so lucky-- the Werehog ''sinks like a rock''.

to:

* SuperDrowningSkills: Averted in the daytime stages, as long as you're running fast enough (see WalkOnWater below). Nighttime stages aren't so lucky-- lucky -- the Werehog ''sinks like a rock''.



* SuspiciousVideoGameGenerosity: Right before the final room in [[NintendoHard Eggmanland]], a group of canisters opposite the switch that opens the door conveniently provides all three power ups for you. [[SchmuckBait Guess what's in the next room?]]

to:

* SuspiciousVideoGameGenerosity: Right before the final room in [[NintendoHard Eggmanland]], a group of canisters opposite the switch that opens the door conveniently provides all three power ups power-ups for you. [[SchmuckBait Guess what's in the next room?]]



* ThemeParkVersion: With the exception for Eggmanland, all the continents are thinly veiled analogues of real-world locations.

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* ThemeParkVersion: With the exception for of Eggmanland, all the continents are thinly veiled thinly-veiled analogues of real-world locations.



* TrialAndErrorGameplay: The last acts in the game, particularly [[MarathonLevel Eggmanland]], have no other way to win aside from dying tons of times and memorizing all the hazards by heart. The level designers were apparently aware of this, given that 1-up tokens (which mercifully respawn on death this time, unlike Sonic '06) are often located in front of checkpoints preceding some of the more frustrating sections.

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* TrialAndErrorGameplay: The last acts in the game, particularly [[MarathonLevel Eggmanland]], have no other way to win aside from dying tons of times and memorizing all the hazards by heart. The level designers were apparently aware of this, given that 1-up tokens (which mercifully respawn on death this time, unlike Sonic '06) ''Sonic '06'') are often located in front of checkpoints preceding some of the more frustrating sections.



* VillainExitStageLeft: Eggman in the opening when Sonic goes Super...or at least it seems like he was, only to reveal he was just luring Sonic into his trap.

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* VillainExitStageLeft: Eggman in the opening when Sonic goes Super... or at least it seems like he was, only to reveal he was just luring Sonic into his trap.



** It is left unclear of what exactly happened to Eggmanland when Dark Gaia arose from the core, though it may have been demolished.

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** It is left unclear of what exactly happened to Eggmanland when Dark Gaia arose from the core, though it may have been demolished.
15th Sep '17 6:41:45 AM Vilui
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** Three NPC's from the Eggmanland hub world, the EF-[=MD1991=], EF-[=DC1998=], and EF-[=XB2006=], reference the years of release and some of the consoles for [[VideoGame/SonicTheHedgehog Sonic 1]], VideoGame/{{Sonic Adventure}}, and VideoGame/SonicTheHedgehog2006.

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** Three NPC's [=NPCs=] from the Eggmanland hub world, the EF-[=MD1991=], EF-[=DC1998=], and EF-[=XB2006=], reference the years of release and some of the consoles for [[VideoGame/SonicTheHedgehog Sonic 1]], VideoGame/{{Sonic Adventure}}, and VideoGame/SonicTheHedgehog2006.
9th Sep '17 4:27:13 AM Dere
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* CerebusSyndrome: This game may be more lighthearted than previous entries, but the stakes are very clearly raised as the game reaches it's climax. Chip discovering his identity as [[spoiler: Light Gaia]] in Adabat is the point when it stops being "Roadtrip between two friends" and treated like a world saving crisis.

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* CerebusSyndrome: This game may be more lighthearted than previous entries, but the stakes are very clearly raised as the game reaches it's its climax. Chip discovering his identity as [[spoiler: Light Gaia]] in Adabat is the point when it stops being "Roadtrip between two friends" and treated like a world saving crisis.
21st Aug '17 10:33:42 PM The_Cosmic_Troper
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* DummiedOut: The Wii/Playstation 2 version lost Empire City (and by correlation, the Skyscraper Scamper levels), all but one of the missions for Mazuri (the Egg Beetle boss, leaving out the Savannah Citadel levels), and quite a bit of the other missions.

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* DummiedOut: The Wii/Playstation 2 version lost Empire City (and by correlation, the Skyscraper Scamper levels), all but one of the missions for Mazuri (the Egg Beetle boss, leaving out the Savannah Citadel levels), and quite a bit of the other missions. It also lost the hubs entirely.
20th Aug '17 1:01:30 PM UppityParty
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* ContinuingIsPainful: As per tradition with most modern Sonic games, dying in a level resets your points, which can be a major blow if you're trying to rank well.

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* ContinuingIsPainful: As per tradition with most modern Sonic games, dying in a level resets your points, which can be a major blow if you're trying to rank well.well, especially after passing through a checkpoint, in which the level timer will not go back.
19th Aug '17 3:20:15 PM Sahel
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* WhateverHappenedToTheMouse: It is left unclear of what exactly happened to Eggmanland when Dark Gaia arose from the core, though it may have been demolished.

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* WhateverHappenedToTheMouse: WhateverHappenedToTheMouse:
**
It is left unclear of what exactly happened to Eggmanland when Dark Gaia arose from the core, though it may have been demolished.demolished.
** The fate of the Chaos Energy Cannon after Eggman used it to awaken Dark Gaia is left unclear.
6th Aug '17 7:06:51 PM DustSnitch
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* TheDevTeamThinksOfEverything: Along with the Hedgehog Engine, designed to make the lighting look as great as possible, Sonic Team also went to a lot of effort to make the animations look smooth. This included minor animations that didn't matter to the game but were pretty cool to be there in the first place. For example, when Sonic walks up to a set of stairs, he will put one leg onto the step in front of him. His idle animations even work with it.

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* TheDevTeamThinksOfEverything: DevelopersForesight:
**
Along with the Hedgehog Engine, designed to make the lighting look as great as possible, Sonic Team also went to a lot of effort to make the animations look smooth. This included minor animations that didn't matter to the game but were pretty cool to be there in the first place. For example, when Sonic walks up to a set of stairs, he will put one leg onto the step in front of him. His idle animations even work with it.
23rd Jul '17 12:54:18 AM Rorosilky5
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* BigApplesauce: Empire City, a location exclusive to the PS3 and Xbox 360 versions, is based off of New York City.

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* BigApplesauce: Empire City, a location exclusive to the PS3 [=PS3=] and Xbox 360 versions, is based off of New York City.
23rd Jul '17 12:53:53 AM Rorosilky5
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Added DiffLines:

* BigApplesauce: Empire City, a location exclusive to the PS3 and Xbox 360 versions, is based off of New York City.
15th Jul '17 10:25:38 AM N8han11
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* OneHitPointWonder: Averted, he loses rings proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/[=PS2=] version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).

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* OneHitPointWonder: Averted, he Sonic loses rings proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/[=PS2=] version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicUnleashed