History VideoGame / SonicUnleashed

15th Jan '16 4:02:56 PM Chubzhac
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* NoEndorHolocaust: The planet shattering into seven pieces has no noticeable ill effects on the planet other than Dark Gaia being unleashed.

* OneHitPointWonder: Averted, he loses rings rings proprtional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).
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* OneHitPointWonder: Averted, he loses rings rings proprtional proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).
28th Nov '15 10:54:06 PM nombretomado
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** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down you can see a SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?
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** In the opening, [[http://www.youtube.com/watch?v=mqHxGoFERZw just before Eggman pushes the button that fires his laser]] (stop at 3:29), if you look down you can see a SegaDreamcast UsefulNotes/SegaDreamcast to the lower-left. Who knew Eggman of all people was a classic gamer?
29th Oct '15 5:32:32 PM nombretomado
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Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by {{Gameloft}}.
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Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by {{Gameloft}}. Creator/{{Gameloft}}.
21st Oct '15 7:58:53 PM dancnbna
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Leaked and then officially announced in early 2008 for the {{Xbox 360}}, {{PlayStation 3}}, {{Wii}}, and {{PlayStation 2}}, ''Sonic Unleashed'' was hoped to be the game that would stab a jolt of life into the stagnated ''Sonic'' franchise, which suffered from hitting the PolygonCeiling hard and had most recently put out the widely-criticized 2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' game. Thus, when the Werehog was subsequently leaked and then revealed, InternetBackdraft immediately ensued, with many fans and even professional sites basically screaming "WHAT THE EFF, SONIC TEAM". This carried over to [[ReviewsAreTheGospel many professional reviewers' opinions]], some of whom [[EightPointEight gave the game even lower scores than its widely-panned predecessor.]] In contrast, the fans' general opinion is that Sonic's levels are much more along the lines of what a current-generation ''Sonic'' game should be like; you'd be hard-pressed to find such an opinion on the Werehog.
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Leaked and then officially announced in early 2008 for the {{Xbox UsefulNotes/{{Xbox 360}}, {{PlayStation 3}}, {{Wii}}, UsefulNotes/PlayStation3, UsefulNotes/{{Wii}}, and {{PlayStation 2}}, UsefulNotes/PlayStation2, ''Sonic Unleashed'' was hoped to be the game that would stab a jolt of life into the stagnated ''Sonic'' ''Franchise/{{Sonic|The Hedgehog}}'' franchise, which suffered from hitting the PolygonCeiling hard and had most recently put out the widely-criticized 2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' game. Thus, when the Werehog was subsequently leaked and then revealed, InternetBackdraft immediately ensued, with many fans and even professional sites basically screaming "WHAT THE EFF, SONIC TEAM". This carried over to [[ReviewsAreTheGospel many professional reviewers' opinions]], some of whom [[EightPointEight gave the game even lower scores than its widely-panned predecessor.]] In contrast, the fans' general opinion is that Sonic's levels are much more along the lines of what a current-generation ''Sonic'' game should be like; you'd be hard-pressed to find such an opinion on the Werehog.
4th Sep '15 3:08:15 PM Nin10DillN64
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* BossInMookClothing: Titans can be this due to their devastating attacks, high health, and near-immunity to flinching. The [[LightningBruiser red ones]] are even worse.

* LightningBruiser: Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/PS2's case) and keeps his speed and enough strength to destroy robots.
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* LightningBruiser: LightningBruiser: ** Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/PS2's case) and keeps his speed and enough strength to destroy robots.robots. ** Not only are [[BossInMookClothing Red Titans]] stronger than their [[MightyGlacier blue counterparts]], they're also quicker and have faster attacks. There's a reason they're considered to be the toughest enemies in the game.

* LightningBruiser: Sonic becomes one here, instead of being MightyGlacier: Titans and Big Mothers hit hard, have high health and won't flinch unless struck with the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/PS2's case) Werehog's strongest attacks, but move slowly. * MiniBoss: Titans and keeps his speed and enough strength to destroy robots.Big Mothers fill this role.

* WreakingHavok: The Havok physics are much better implemented here than in the [[VideoGame/SonicTheHedgehog2006 last 3D adventure]]. It's best shown in sections where some enemies fly in front of you while you're at top speed to try to laser you, and the best way to beat them is to knock other enemies into them.
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* WreakingHavok: The Havok physics are much better implemented here than in the [[VideoGame/SonicTheHedgehog2006 last 3D adventure]]. It's best shown in sections where some enemies fly in front of you while you're at top speed to try to laser you, and the best way to beat them is to knock other enemies into them.them. * YourSizeMayVary: In the PS3/Xbox 360 versions, the Dark Guardian is the same size as the Werehog. He's almost the size of a Titan in the PS2/Wii versions.
18th Aug '15 7:07:58 PM Kytseo
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Added DiffLines:
* EleventhHourSuperpower: [[spoiler: The Gaia Colossus, otherwise known as the Gaia Temple Megazord]].
23rd May '15 6:36:30 PM mrrwalden
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Added DiffLines:
** Savannah Citadel: Drifting
17th May '15 8:54:13 PM nombretomado
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** A different playthrough was also done by [[HellfireCommentaries NTom64 and FastestThingAlive]].
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** A different playthrough was also done by [[HellfireCommentaries [[LetsPlay/HellfireCommentaries NTom64 and FastestThingAlive]].
4th Apr '15 10:37:47 PM WaxingName
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Added DiffLines:
* AntiFrustrationFeatures: Because of the faster pace of the game and increased amount of reflex-based hazards, Sonic only loses 20 rings per hit. Plus, rings are incredibly easy to come by (boosting through them will automatically pull them towards you).
21st Feb '15 9:26:16 PM SonicBoom246
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* NightmareFuel: The Perfect Dark Gaia transformation and death scenes. Green blood everywhere...
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