History VideoGame / SonicTheHedgehogPocketAdventure

19th Mar '14 6:08:37 AM SolidSonicTH
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A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art and setpieces are mostly based on the [[SegaGenesis Genesis]] version of ''VideoGame/SonicTheHedgehog2'', while the music is primarily taken from ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.

It was developed by Dimps, who would go on to develop other games starring {{Sega}}'s prickly little mascot, such as the ''[[VideoGame/SonicAdvanceTrilogy Advance]]'' trilogy, the ''[[VideoGame/SonicRushSeries Rush]]'' titles, the {{PS2}}/{{Wii}} versions of ''VideoGame/SonicUnleashed'', ''VideoGame/SonicTheHedgehog4'', the [[NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Nintendo3DS 3DS version]] of ''VideoGame/SonicGenerations''..
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!! [[VideoGameSettings Video game setting]] tropes:
* AirborneAircraftCarrier: Aerobase Zone.
* BonusLevel: The Special Stage.
* CasinoPark: Cosmic Casino.
* EternalEngine: Secret Plant and Gigantic Angel Zones.
* GreenHillZone: Neo South Island Zone.
* PinballZone: Cosmic Casino Zone.
* SpaceZone: Last Utopia and [[spoiler:Chaotic Space]] Zones.
* UnderwaterRuins: Aquatic Relix Zone.

!! Other tropes:
* AlliterativeName: Cosmic Casino.
* ArtShift: In Gigantic Angel Zone, Eggman starts using his modern clothing. When he starts the battle in his machine, he's suddenly in his classic clothes again, but then he runs off in his modern clothing once the battle is over.
* DummiedOut: Tails.
* LetsYouAndHimFight: Seems Knuckles won't give Sonic his Chaos Emerald without having a little brawl first...
* MegatonPunch: [[spoiler:How Sonic gets into Sky Chase Zone.]]
* NostalgiaLevel: This game is made ''entirely'' of Nostalgia Levels. Particularly interesting in this regard are Neo South Island Zone and Gigantic Angel Zone, which are pretending to be ''different'' Nostalgia Levels--Neo South Island is Emerald Hill disguised as Green Hill, and Gigantic Angel is Metropolis dressed up to resemble Scrap Brain.
* RecurringBoss: The "Egg Hammer Tank" from the Advance series first appeared here. Some other boss concepts are also reused in the Advance series, not to mention that you'll fight Knuckles and [[VideoGame/SonicTheHedgehog2 Silver Sonic]] during the game - Silver Sonic having [[VideoGame/Sonic3AndKnuckles Mecha Sonic's]] moveset.
* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a spin on [[spoiler:the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere]]).
* SuperTitle64Advance: One of a number of games for this system with the word "Pocket" in the title.
* VillainsWantMercy: Dr. Eggman in the normal ending. [[GoodIsNotSoft Sonic then crushes his Eggmobile.]]
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<|PlatformGame|>

to:

A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art and setpieces are mostly based on the [[SegaGenesis Genesis]] version of ''VideoGame/SonicTheHedgehog2'', while the music is primarily taken from ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.

It was developed by Dimps, who would go on to develop other games starring {{Sega}}'s prickly little mascot, such as the ''[[VideoGame/SonicAdvanceTrilogy Advance]]'' trilogy, the ''[[VideoGame/SonicRushSeries Rush]]'' titles, the {{PS2}}/{{Wii}} versions of ''VideoGame/SonicUnleashed'', ''VideoGame/SonicTheHedgehog4'', the [[NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Nintendo3DS 3DS version]] of ''VideoGame/SonicGenerations''..
----
!! [[VideoGameSettings Video game setting]] tropes:
* AirborneAircraftCarrier: Aerobase Zone.
* BonusLevel: The Special Stage.
* CasinoPark: Cosmic Casino.
* EternalEngine: Secret Plant and Gigantic Angel Zones.
* GreenHillZone: Neo South Island Zone.
* PinballZone: Cosmic Casino Zone.
* SpaceZone: Last Utopia and [[spoiler:Chaotic Space]] Zones.
* UnderwaterRuins: Aquatic Relix Zone.

!! Other tropes:
* AlliterativeName: Cosmic Casino.
* ArtShift: In Gigantic Angel Zone, Eggman starts using his modern clothing. When he starts the battle in his machine, he's suddenly in his classic clothes again, but then he runs off in his modern clothing once the battle is over.
* DummiedOut: Tails.
* LetsYouAndHimFight: Seems Knuckles won't give Sonic his Chaos Emerald without having a little brawl first...
* MegatonPunch: [[spoiler:How Sonic gets into Sky Chase Zone.]]
* NostalgiaLevel: This game is made ''entirely'' of Nostalgia Levels. Particularly interesting in this regard are Neo South Island Zone and Gigantic Angel Zone, which are pretending to be ''different'' Nostalgia Levels--Neo South Island is Emerald Hill disguised as Green Hill, and Gigantic Angel is Metropolis dressed up to resemble Scrap Brain.
* RecurringBoss: The "Egg Hammer Tank" from the Advance series first appeared here. Some other boss concepts are also reused in the Advance series, not to mention that you'll fight Knuckles and [[VideoGame/SonicTheHedgehog2 Silver Sonic]] during the game - Silver Sonic having [[VideoGame/Sonic3AndKnuckles Mecha Sonic's]] moveset.
* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a spin on [[spoiler:the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere]]).
* SuperTitle64Advance: One of a number of games for this system with the word "Pocket" in the title.
* VillainsWantMercy: Dr. Eggman in the normal ending. [[GoodIsNotSoft Sonic then crushes his Eggmobile.]]
----
<|PlatformGame|>
[[redirect:VideoGame/SonicPocketAdventure]]
18th Mar '14 6:11:48 PM SolidSonicTH
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* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a spin on the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere).

to:

* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a spin on the [[spoiler:the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere).atmosphere]]).
18th Mar '14 6:09:55 PM SolidSonicTH
Is there an issue? Send a Message


* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a takeoff on the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere).

to:

* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from ''S3&K'') makes the epic showdown with Eggman a little less epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a takeoff spin on the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere).
18th Mar '14 6:05:27 PM SolidSonicTH
Is there an issue? Send a Message


* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most egregious instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from S3&K) makes the epic showdown with Eggman a little less epic.

to:

* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most egregious {{egregious}} instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from S3&K) ''S3&K'') makes the epic showdown with Eggman a little less epic.epic (unlike the rest of the game, which takes inspiration from ''Sonic 2'', the final boss is a takeoff on the Doomsday Zone from ''S3&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere).
18th Mar '14 5:59:36 PM SolidSonicTH
Is there an issue? Send a Message


A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art is mostly based on the [[SegaGenesis Genesis]] version of ''VideoGame/SonicTheHedgehog2'', while the music is primarily taken from ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.

to:

A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art is and setpieces are mostly based on the [[SegaGenesis Genesis]] version of ''VideoGame/SonicTheHedgehog2'', while the music is primarily taken from ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.
25th Nov '12 2:12:05 PM nombretomado
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* RecurringBoss: The "Egg Hammer Tank" from the Advance series first appeared here. Some other boss concepts are also reused in the Advance series, not to mention that you'll fight Knuckles and [[SonicTheHedgehog2 Silver Sonic]] during the game - Silver Sonic having [[VideoGame/Sonic3AndKnuckles Mecha Sonic's]] moveset.

to:

* RecurringBoss: The "Egg Hammer Tank" from the Advance series first appeared here. Some other boss concepts are also reused in the Advance series, not to mention that you'll fight Knuckles and [[SonicTheHedgehog2 [[VideoGame/SonicTheHedgehog2 Silver Sonic]] during the game - Silver Sonic having [[VideoGame/Sonic3AndKnuckles Mecha Sonic's]] moveset.
23rd Oct '12 12:35:56 PM HyperEmerson
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Added DiffLines:

* VillainsWantMercy: Dr. Eggman in the normal ending. [[GoodIsNotSoft Sonic then crushes his Eggmobile.]]
12th May '12 8:56:56 PM videogmer314
Is there an issue? Send a Message


A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art is mostly based on the [[SegaGenesis Genesis]] version of ''SonicTheHedgehog2'', while the music is primarily taken from ''[=~Sonic 3 & Knuckles~=]''.

It was developed by Dimps, who would go on to develop other games starring {{Sega}}'s prickly little mascot, such as the ''[[SonicAdvanceTrilogy Advance]]'' trilogy, the ''[[VideoGame/SonicRushSeries Rush]]'' titles, the {{PS2}}/{{Wii}} versions of ''VideoGame/SonicUnleashed'', ''{{Sonic The Hedgehog 4}}'', the [[NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Nintendo3DS 3DS version]] of ''VideoGame/SonicGenerations''..

to:

A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art is mostly based on the [[SegaGenesis Genesis]] version of ''SonicTheHedgehog2'', ''VideoGame/SonicTheHedgehog2'', while the music is primarily taken from ''[=~Sonic ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles~=]''.

Knuckles]]''.

It was developed by Dimps, who would go on to develop other games starring {{Sega}}'s prickly little mascot, such as the ''[[SonicAdvanceTrilogy ''[[VideoGame/SonicAdvanceTrilogy Advance]]'' trilogy, the ''[[VideoGame/SonicRushSeries Rush]]'' titles, the {{PS2}}/{{Wii}} versions of ''VideoGame/SonicUnleashed'', ''{{Sonic The Hedgehog 4}}'', ''VideoGame/SonicTheHedgehog4'', the [[NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Nintendo3DS 3DS version]] of ''VideoGame/SonicGenerations''..
8th Apr '12 12:36:26 PM Komodin
Is there an issue? Send a Message

Added DiffLines:

A side-scrolling SonicTheHedgehog [[PlatformGame platformer]] for {{SNK}}'s ''Neo Geo Pocket Color'', released late 1999-early 2000. The level art is mostly based on the [[SegaGenesis Genesis]] version of ''SonicTheHedgehog2'', while the music is primarily taken from ''[=~Sonic 3 & Knuckles~=]''.

It was developed by Dimps, who would go on to develop other games starring {{Sega}}'s prickly little mascot, such as the ''[[SonicAdvanceTrilogy Advance]]'' trilogy, the ''[[VideoGame/SonicRushSeries Rush]]'' titles, the {{PS2}}/{{Wii}} versions of ''VideoGame/SonicUnleashed'', ''{{Sonic The Hedgehog 4}}'', the [[NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Nintendo3DS 3DS version]] of ''VideoGame/SonicGenerations''..
----
!! [[VideoGameSettings Video game setting]] tropes:
* AirborneAircraftCarrier: Aerobase Zone.
* BonusLevel: The Special Stage.
* CasinoPark: Cosmic Casino.
* EternalEngine: Secret Plant and Gigantic Angel Zones.
* GreenHillZone: Neo South Island Zone.
* PinballZone: Cosmic Casino Zone.
* SpaceZone: Last Utopia and [[spoiler:Chaotic Space]] Zones.
* UnderwaterRuins: Aquatic Relix Zone.

!! Other tropes:
* AlliterativeName: Cosmic Casino.
* ArtShift: In Gigantic Angel Zone, Eggman starts using his modern clothing. When he starts the battle in his machine, he's suddenly in his classic clothes again, but then he runs off in his modern clothing once the battle is over.
* DummiedOut: Tails.
* LetsYouAndHimFight: Seems Knuckles won't give Sonic his Chaos Emerald without having a little brawl first...
* MegatonPunch: [[spoiler:How Sonic gets into Sky Chase Zone.]]
* NostalgiaLevel: This game is made ''entirely'' of Nostalgia Levels. Particularly interesting in this regard are Neo South Island Zone and Gigantic Angel Zone, which are pretending to be ''different'' Nostalgia Levels--Neo South Island is Emerald Hill disguised as Green Hill, and Gigantic Angel is Metropolis dressed up to resemble Scrap Brain.
* RecurringBoss: The "Egg Hammer Tank" from the Advance series first appeared here. Some other boss concepts are also reused in the Advance series, not to mention that you'll fight Knuckles and [[SonicTheHedgehog2 Silver Sonic]] during the game - Silver Sonic having [[VideoGame/Sonic3AndKnuckles Mecha Sonic's]] moveset.
* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from S3&K in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most egregious instance of this trope, however, must go to the final boss battle, where the tranquil Sky Sanctuary BGM (also from S3&K) makes the epic showdown with Eggman a little less epic.
* SuperTitle64Advance: One of a number of games for this system with the word "Pocket" in the title.
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<|PlatformGame|>
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehogPocketAdventure