History VideoGame / SonicTheHedgehogCD

28th May '16 7:00:57 AM PF
Is there an issue? Send a Message


* ScriptedEvent: A rare story instance of this in a classic Sonic game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.

to:

* ScriptedEvent: A rare story instance of this in a classic Sonic ''Sonic'' game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.
28th May '16 12:32:24 AM Doug86
Is there an issue? Send a Message


* PrecociousCrush: A lot of people forget that Amy Rose [[AllInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some sources state that she was aged up in her redesign to be closer to Sonic.

to:

* PrecociousCrush: A lot of people forget that Amy Rose [[AllInTheManual [[AllThereInTheManual was introduced as eight years old - the same age as Tails]] in ''VideoGame/SonicTheHedgehog2''. In fairness, some sources state that she was aged up in her redesign to be closer to Sonic.
3rd May '16 8:18:06 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* TheJuggernaut: Metal Sonic is completely invincible to Sonic's attacks thanks to an electrified force field he has, and his boost function allows him to effortlessly smash through obstacles Sonic has to work his way around. Sonic is only able to defeat him by using a combo of the closing goal gate of the race course they're on, with Robotnik's insta-kill laser finishing the job.


Added DiffLines:

* ScriptedEvent: A rare story instance of this in a classic Sonic game. When you first arrive at Collision Chaos, you find Amy chasing you around and that the tunnel to the rest of the level is blocked off by some spikes (there's a ledge nearby, but that gets you nowhere either). Cue Metal Sonic arriving, smashing through the spikes, kidnapping Amy and flying off. Even if you use debug mode to skip this part, [[FailureIsTheOnlyOption it's impossible to save Amy]]--Metal Sonic is completely immune to your attacks and will always grab her, fly off and vanish right away.
3rd May '16 6:17:14 AM PF
Is there an issue? Send a Message


* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.

to:

* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.
2nd May '16 7:31:27 PM Prinzenick
Is there an issue? Send a Message


* RealMenWearPink: For no clear reason, the EGG-HVC-001 is colored pink in the Good Future of Palmtree Panic.



* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]]

to:

* TakeThat: [[AllThereInTheManual The name of the first boss]] is the EGG-HVC-001. HVC-001 was the serial number name of Creator/{{Nintendo}}'s own [[NintendoEntertainmentSystem Famicom]] console. As a bonus stealth insult, the HVC-001 [[WarmUpBoss is the easiest boss in the entire game.]]]] Fighting it in the Good Future also colors it pink, and this is probably the only explanation for that.
29th Apr '16 3:22:56 PM PF
Is there an issue? Send a Message


1993's ''Sonic the Hedgehog CD'' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the UsefulNotes/SegaCD, an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; two of the few good-looking [=FMVs=] on the console.

to:

1993's ''Sonic the Hedgehog CD'' (commonly abbreviated to just ''Sonic CD'') was one of the games that could be found on the UsefulNotes/SegaCD, [[UsefulNotes/SegaGenesis Sega CD]], an ambitious UsefulNotes/SegaGenesis add-on marred by its price tag and an over-saturation of "FMV games". This game introduced Amy Rose, Sonic's cute {{stalker with a crush}}, and fan favorite [[EvilKnockoff Metal]] [[TheDragon Sonic]]. It also had an {{anime}} opening and ending sequences with Sonic displaying his {{badass}}ery; two of the few good-looking [=FMVs=] on the console.



In addition to the Spin Dash, Sonic can do the Super Peel Out, a technique that sends him dashing off with super speed. (The Peel Out gives Sonic a greater burst of speed, but leaves him vulnerable to enemy fire and collisions.) The Spin Dash operates very differently than in subsequent games, likely because it was in its preliminary stages before ''VideoGame/SonicTheHedgehog2'' -- in ''CD'', it has to be "revved up" for several seconds before you can go.

to:

In addition to the Spin Dash, Sonic can do the Super Peel Out, a technique that sends him dashing off with super speed. (The [[note]]The Peel Out gives Sonic a greater burst of speed, but leaves him vulnerable to enemy fire and collisions.) [[/note]] The Spin Dash operates very differently than in subsequent games, likely because it was in its preliminary stages before ''VideoGame/SonicTheHedgehog2'' -- in ''CD'', it has to be "revved up" for several seconds before you can go.



* EasterEgg: A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some artwork, and a DummiedOut Special Stage.

to:

* EasterEgg: EasterEgg:
**
A statue in Wacky Workbench Zone 1,[[note]]Either an angel statue in the past that gives rings, or an Eggman statue that drops bombs in the Bad Future; finding the angel statue unlocks an achievement in the 2011 re-release.[[/note]] some artwork, and a DummiedOut Special Stage.



* EtherealChoir: The JP final boss music has a woman singing in the background; there are no lyrics, so it's essentially a OneWomanWail with instruments.
** The Bad Future version of Tidal Tempest in the US soundtrack has a chorus chant.

to:

* EtherealChoir: EtherealChoir:
**
The JP Japanese final boss music has a woman singing in the background; there are no lyrics, so it's essentially a OneWomanWail with instruments.
** The Bad Future version of Tidal Tempest in the US U.S. soundtrack has a chorus chant.
22nd Apr '16 7:31:05 PM ElectroKraken
Is there an issue? Send a Message


* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two stages of each zone will prevent the BadFuture where the environment is converted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Future devoid of enemy robots.

to:

* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two stages Zones of each zone Round will prevent the BadFuture where the environment is converted into a PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Future devoid of enemy robots.
22nd Apr '16 7:23:02 PM ElectroKraken
Is there an issue? Send a Message


* SolarPunk: Traveling back to the Past and destroying the robot generators in each stage will prevent the BadFuture where the place is converted into a PollutedWasteland and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Future devoid of enemy robots.

to:

* SolarPunk: Traveling back to the Past and destroying the robot generators found in the first two stages of each stage zone will prevent the BadFuture where the place environment is converted into a PollutedWasteland PollutedWasteland, and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Future devoid of enemy robots.
17th Apr '16 6:39:37 AM morenohijazo
Is there an issue? Send a Message


* SolarPunk: The Good Futures.

to:

* SolarPunk: The Traveling back to the Past and destroying the robot generators in each stage will prevent the BadFuture where the place is converted into a PollutedWasteland and create a new timeline where widespread technology works in harmony with nature to create a vibrant and colorful Good Futures.Future devoid of enemy robots.
15th Apr '16 8:34:56 PM ElectroKraken
Is there an issue? Send a Message


** In the Bad Futures, it's notable that, because of Eggman taking over, the environment is more or less in a state of disrepair (including the robots themselves, amusingly); but in Good Futures, it's shown that nature ''and'' technology can indeed be in the same place without disastrous results. For example, the Good Future of Palmtree Panic is inhabited by small squirrels and has a system of pipes that regulate the clear water in the area, instead of spreading polluted water as in the Bad Future, with the water being pumped directly to the palm trees, which now have star-shaped decorations in the middle of the leaves. This is in stark contrast to most Green Aesops, which usually believe and preach that harmony between nature and machine cannot exist.

to:

** SolarPunk: In the Bad Futures, it's notable that, because of Eggman taking over, the environment is more or less in a state of disrepair (including the robots themselves, amusingly); but in Good Futures, it's shown that nature ''and'' technology can indeed be in the same place without disastrous results. For example, the Good Future of Palmtree Panic is inhabited by small squirrels and has a system of pipes that regulate the clear water in the area, instead of spreading polluted water as in the Bad Future, with the water being pumped directly to the palm trees, which now have star-shaped decorations in the middle of the leaves. This is in stark contrast to most Green Aesops, which usually believe and preach that harmony between nature and machine cannot exist.
This list shows the last 10 events of 263. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicTheHedgehogCD