History VideoGame / SonicTheHedgehog2

22nd May '17 4:33:18 PM HyperEmerson
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* SchizophrenicDifficulty: Chemical Plant Zone Act 2 is a lot harder than its position in the game (fourth Act out of twenty) would suggest, and for a while afterwards the game gets quite a bit easier.

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* SchizophrenicDifficulty: Chemical Plant Zone Act 2 is a lot harder than its position in the game (fourth Act out of twenty) would suggest, and for a while afterwards the game gets quite a bit easier. This makes more sense once you consider the development story of the game: Chemical Plant was supposed to be the one of the last ones.
1st May '17 9:45:42 PM MissConception
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* BossOnlyLevel: The final zone, the Death Egg, only has one act and two bosses in it, and just like the original game, no rings are in this level, necessitating a FlawlessVictory (unless you're playing an easier difficulty in ''[[CompilationRerelease Sonic Jam]]'' or one of the 3DS version's alternate modes).

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* BossOnlyLevel: The final zone, the Death Egg, only has one act and two bosses in it, and just like the original game, no rings are in this level, necessitating a FlawlessVictory (unless you're playing an easier difficulty in ''[[CompilationRerelease Sonic Jam]]'' ''VideoGame/SonicJam'' or one of the 3DS version's alternate modes).
1st May '17 8:33:04 PM MissConception
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This version of ''Sonic the Hedgehog 2'' builds on its predecessor with somewhat faster gameplay, even including loops in two Zones. It also includes some differences from its 16-bit counterpart, such as Zone gimmicks including mine carts and hang gliders, the lack of a Spin Dash (perhaps due to being this being the first version released), and the omission of Tails as a playable character (for obvious reasons, of course).

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This version of ''Sonic the Hedgehog 2'' builds on its predecessor with somewhat faster gameplay, even including loops in two Zones. It also includes some differences from its 16-bit counterpart, such as Zone gimmicks including mine carts railcarts and hang gliders, the lack of a Spin Dash (perhaps due to being this being the first version released), and the omission of Tails as a playable character (for obvious reasons, of course).



* BossOnlyLevel: Act 3 of every Zone is shorter/more straightforward than the other two Acts and has no enemies [[note]] except for Sky High Zone and Aqua Lake Zone, though it's easy to skip the enemies in Aqua Lake [[/note]], only some platforming and then the boss. [[OneHitPointWonder There are also no rings in Act 3.]]

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* BossOnlyLevel: Act 3 of every Zone is shorter/more straightforward than the other two Acts and has no enemies [[note]] except enemies[[note]]except for Sky High Zone and Aqua Lake Zone, though it's easy to skip the enemies in Aqua Lake [[/note]], Lake[[/note]], only some platforming and then the boss. [[OneHitPointWonder There are also no rings in Act 3.]]



* DownerEnding : [[spoiler:The ending where you didn't get all the Chaos Emeralds heavily implies that Robotnik killed Tails.]]

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* DownerEnding : DownerEnding: [[spoiler:The ending where you didn't get all the Chaos Emeralds heavily implies that Robotnik killed Tails.]]]]
* DubNameChange: The main antagonist's name differs between regions similar to the 16-bit version and other games of the time; however, outside of two Badniks of Gimmick Mountain Zone and the Master Robot of Scrambled Egg Zone, none of the enemies or bosses are named outside of the Japanese material.



* FlunkyBoss: The second boss in Sky High Zone Act 3 sends out a bunch of bird Badniks at Sonic. The birds and the cannons they are shooting from must be destroyed to make the boss appear.

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* FlunkyBoss: The second boss Master Robot in Sky High Zone Act 3 sends out a bunch of bird Badniks Mecha Hiyoko chick badniks at Sonic. The birds and the cannons they are shooting from must be destroyed to make the boss appear.



* PlatformHell: The third act of Green Hills takes a step way up in difficulty from the other two acts; it forces the player to bounce across a mountain range of springs without landing in spikes at the bottom of the level, which WILL kill them due to the lack of Rings. The final three hills require near-perfect timing (you have to go full speed running, and watch your speed rolling) to get past, and losing to the boss (who is a bit of a challenge) after these last three hills sends the player back to the beginning.

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* PlatformHell: The third act of Green Hills takes a step way up in difficulty from the other two acts; it forces the player to bounce across a mountain range of springs without landing in spikes at the bottom of the level, which WILL kill them due to the lack of Rings. The final three hills require near-perfect timing (you have to go full speed running, and watch your speed rolling) to get past, and losing to the boss Master Robot (who is a bit of a challenge) after these last three hills sends the player back to the beginning.



* SequelDifficultySpike: Due in part to the lack of checkpoints or shields and the increased length of the still-ringless boss Acts (Green Hills Zone Act 3 in particular has a series of blind jumps over spike pits before you reach the boss), this game is generally regarded as significantly harder than its predecessor, as well as harder than most other ''Sonic'' games from the same era. The Game Gear version adds some difficulty due to the screen displaying a smaller area, but even the Master System version is widely considered difficult by the standards of the series.
* SequentialBoss: The boss of Sky High Zone has three phases to it. First, Sonic must contend with two waves of bird mech enemies. Then, he falls to 4 cannons that are firing the bird mechs into the stage, and all 4 must be destroyed (the bird Badniks will keep coming until the cannons are gone). Once the cannons are destroyed, the actual boss, a larger bird that breathes fireballs, will appear, and Sonic can destroy it to complete the zone.

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* SequelDifficultySpike: Due in part to the lack of checkpoints or shields and the increased length of the still-ringless boss Acts (Green Hills Zone Act 3 in particular has a series of blind jumps over spike pits before you reach the boss), Master Robot), this game is generally regarded as significantly harder than its predecessor, as well as harder than most other ''Sonic'' games from the same era. The Game Gear version adds some difficulty due to the screen displaying a smaller area, but even the Master System version is widely considered difficult by the standards of the series.
* SequentialBoss: The boss Master Robot of Sky High Zone has three phases to it. First, Sonic must contend with two waves of bird mech enemies. Mecha Hiyoko chick badniks. Then, he falls to 4 four cannons that are firing the bird mechs chicks into the stage, and all 4 four must be destroyed (the bird Badniks chicks will keep coming until the cannons are gone). Once the cannons are destroyed, the actual boss, a larger bird that breathes fireballs, will appear, and Sonic can destroy it to complete the zone.



* EvilKnockoff: The Silver Sonic (8-bit) / Robo Sonic (16-bit).[[note]]Both robots were simply known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given differing names in English sources -- "Silver Sonic" comes from the original instruction booklet while "Robo Sonic" comes from the ''Sonic Dimensions'' [[DownloadableContent DLC]] of ''[[VideoGame/LegoDimensions LEGO Dimensions]]'', differentiating it from the robot '''[[NamesTheSame also]]''' called "Mecha Sonic" from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''.[[/note]]

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* EvilKnockoff: The Silver Sonic (8-bit) / Robo Sonic (16-bit).[[note]]Both robots were simply known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given differing names in English other sources -- "Silver Sonic" comes from the original instruction booklet while "Robo Sonic" comes from the ''Sonic Dimensions'' [[DownloadableContent DLC]] of ''[[VideoGame/LegoDimensions LEGO Dimensions]]'', differentiating it from the robot '''[[NamesTheSame also]]''' called "Mecha Sonic" from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''.[[/note]]
1st May '17 9:46:13 AM MissConception
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* BossOnlyLevel: The final zone, the Death Egg, only has one act and two bosses in it, and just like the original game, no rings are in this level, necessitating a FlawlessVictory (Unless you're playing one of the 3DS version's alternate modes).

to:

* BossOnlyLevel: The final zone, the Death Egg, only has one act and two bosses in it, and just like the original game, no rings are in this level, necessitating a FlawlessVictory (Unless (unless you're playing an easier difficulty in ''[[CompilationRerelease Sonic Jam]]'' or one of the 3DS version's alternate modes).



* LongSongShortScene: The Death Egg Zone theme is whimsically creepy, catchy, and awesome. However, since it's only played in the corridor before the Mecha Sonic fight, you likely won't even hear 10 seconds of it. This is justified by the fact that it was originally supposed to be played for a full-length Act in the Death Egg Zone, but that was DummiedOut.

to:

* LongSongShortScene: The Death Egg Zone theme is whimsically creepy, catchy, and awesome. However, since it's only played in the corridor before the Mecha Robo Sonic fight, you likely won't even hear 10 seconds of it. This is justified by the fact that it was originally supposed to be played for a full-length Act in the Death Egg Zone, but that was DummiedOut.



* OneHitPointWonder: With no rings available in the final stage, Sonic is effectively reduced to this (Alternate modes in the 3DS release notwithstanding).

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* OneHitPointWonder: With no rings available in the final stage, Sonic is effectively reduced to this (Alternate (alternate modes in the 3DS release notwithstanding).



* StoryDrivenInvulnerability: After beating Mecha Sonic, Eggman will flee from his control room into the cockpit of the final boss. Despite being the fastest thing alive, Sonic cannot catch up to him; he will magically speed up if you are too close, even if you Spin Dash at him or even use Debug Mode to try and fly ahead of him.

to:

* StoryDrivenInvulnerability: After beating Mecha Robo Sonic, Eggman will flee from his control room into the cockpit of the final boss. Despite being the fastest thing alive, Sonic cannot catch up to him; he will magically speed up if you are too close, even if you Spin Dash at him or even use Debug Mode to try and fly ahead of him.



* EvilKnockoff: The Silver Sonic (8-bit)/Mecha Sonic (16-bit).[[note]]Both robots are known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given alternate names to differentiate them in English sources.[[/note]]

to:

* EvilKnockoff: The Silver Sonic (8-bit)/Mecha (8-bit) / Robo Sonic (16-bit).[[note]]Both robots are were simply known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given alternate differing names to differentiate them in English sources.sources -- "Silver Sonic" comes from the original instruction booklet while "Robo Sonic" comes from the ''Sonic Dimensions'' [[DownloadableContent DLC]] of ''[[VideoGame/LegoDimensions LEGO Dimensions]]'', differentiating it from the robot '''[[NamesTheSame also]]''' called "Mecha Sonic" from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''.[[/note]]
1st May '17 9:22:08 AM MissConception
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** In Emerald Hill Act 2, you can die from spindashing right at the start of the level--a Masher will pop up from below and kill you on the spot.

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** In Emerald Hill Act 2, you can die from spindashing Spin Dashing right at the start of the level--a Masher will pop up from below and kill you on the spot.



* SelfImposedChallenge: Beating the game without using the spindash is a common speedrunnner challenge.

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* SelfImposedChallenge: Beating the game without using the spindash Spin Dash is a common speedrunnner challenge.
1st May '17 9:19:47 AM MissConception
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* BossRush: [[xactlyWhatItSaysOnTheTin Boss Attack Zone]] is included in the 2013 remake. The [[WhatCouldHaveBeen cut]] Egg Gauntlet Zone would have combined this with AllTheWorldsAreAStage.

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* BossRush: [[xactlyWhatItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin Boss Attack Zone]] is included in the 2013 remake. The [[WhatCouldHaveBeen cut]] Egg Gauntlet Zone would have combined this with AllTheWorldsAreAStage.
1st May '17 9:01:06 AM MissConception
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* TheStinger: The 2013 remake has an [[http://www.youtube.com/watch?v=IPVsyR6j_3Y additional ending cutscene]] for getting all the Chaos Emeralds, foreshadowing ''VideoGame/Sonic3AndKnuckles''. Additionally, if the player didn't collect all the Chaos Emeralds, Eggman juggles the remaining ones just like the end of the [[VideoGame/SonicTheHedgehog1 previous game]]; this scene is absent in the original, presumably due to Robotnik's [[UncertainDoom then-ambiguous fate]].

to:

* TheStinger: The 2013 remake has an [[http://www.youtube.com/watch?v=IPVsyR6j_3Y additional ending cutscene]] for getting all the Chaos Emeralds, foreshadowing ''VideoGame/Sonic3AndKnuckles''. Additionally, if the player didn't collect all the Chaos Emeralds, Eggman juggles the remaining ones just like the end of the [[VideoGame/SonicTheHedgehog1 previous game]]; this scene is absent in the original, presumably due to Robotnik's Eggman's [[UncertainDoom then-ambiguous fate]].
1st May '17 8:50:55 AM MissConception
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* BonusBoss: [[spoiler:Featured in the remake's Hidden Palace Zone, in place of the Mystic Cave Zone boss during gameplay.]]

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* BonusBoss: [[spoiler:Featured in the 2013 remake's Hidden Palace Zone, in place of the Mystic Cave Zone boss during gameplay.]]



* BossRush: Included in the remake. The [[WhatCouldHaveBeen cut]] Egg Gauntlet Zone would have combined this with AllTheWorldsAreAStage.

to:

* BossRush: Included [[xactlyWhatItSaysOnTheTin Boss Attack Zone]] is included in the 2013 remake. The [[WhatCouldHaveBeen cut]] Egg Gauntlet Zone would have combined this with AllTheWorldsAreAStage.



* ContinuingIsPainful: This game is an example in which continuing after something beneficial happens can be painful: once you go into a Special Stage, you come back out with no rings. Thankfully, this isn't the case when playing as Knuckles in the original version of ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna in Sonic the Hedgehog 2]]''. In the remake, however, Knuckles also loses all of the rings when he comes out of a Special Stage.

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* ContinuingIsPainful: This game is an example in which continuing after something beneficial happens can be painful: once you go into a Special Stage, you come back out with no rings. Thankfully, this isn't the case when playing as Knuckles in the original version of ''[[VideoGame/Sonic3AndKnuckles Knuckles the Echidna in Sonic the Hedgehog 2]]''. In the 2013 remake, however, Knuckles also loses all of the rings when he comes out of a Special Stage.



** In the remake, the original concept for the BossRush, Egg Gauntlet Zone, is still in the game and can be played in its entirety if you know how to access the dev menu.

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** In the 2013 remake, the original concept for the BossRush, [[BossRush Boss Attack Zone]], Egg Gauntlet Zone, is still in the game and can be played in its entirety if you know how to access the dev menu.



** The remake also has a [[http://www.youtube.com/watch?v=R7qbidxNXy8 hidden Special Stage]] that can be played through the level select menu. It has corkscrews near the end!

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** The 2013 remake also has a [[http://www.youtube.com/watch?v=R7qbidxNXy8 hidden Special Stage]] that can be played through the level select menu. It has corkscrews near the end!



* SequelHook: Present in the remake once you've collected all the Chaos Emeralds.

to:

* SequelHook: Present in the 2013 remake once you've collected all the Chaos Emeralds.



* TheStinger: The remake has an [[http://www.youtube.com/watch?v=IPVsyR6j_3Y additional ending cutscene]] for getting all the Chaos Emeralds, which hints at a remake for the [[VideoGame/Sonic3AndKnuckles final 16-bit Sonic game(s)]].

to:

* TheStinger: The 2013 remake has an [[http://www.youtube.com/watch?v=IPVsyR6j_3Y additional ending cutscene]] for getting all the Chaos Emeralds, which hints at a remake for foreshadowing ''VideoGame/Sonic3AndKnuckles''. Additionally, if the [[VideoGame/Sonic3AndKnuckles final 16-bit Sonic game(s)]].player didn't collect all the Chaos Emeralds, Eggman juggles the remaining ones just like the end of the [[VideoGame/SonicTheHedgehog1 previous game]]; this scene is absent in the original, presumably due to Robotnik's [[UncertainDoom then-ambiguous fate]].



* DownerEnding : [[spoiler: The ending where you didn't get all the Chaos Emeralds heavily implies that Robotnik killed Tails.]]

to:

* DownerEnding : [[spoiler: The [[spoiler:The ending where you didn't get all the Chaos Emeralds heavily implies that Robotnik killed Tails.]]
1st May '17 8:09:28 AM MissConception
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Meanwhile, [[BigBad Dr. Eggman]] ([[IHaveManyNames also known as Dr. Ivo Robotnik]]), still smarting from his defeat on South Island, has [[TakeOverTheWorld gone global]]: he followed Sonic and started operations on the other side of the island, managing to covertly produce a new generation of Badniks. While there, he is also privy to the legends that tell of a seventh ''lost'' Chaos Emerald that belonged to a previous civilization -- and quickly realizes that the other Chaos Emeralds that scattered are also resting within the island's depths. Making his move to grab the island's resources, he hopes to complete his weaponized space station, [[{{Homage}} the Death Egg]]. It's up to Sonic to stop him, but he's going to need help... and a vulpine pilot to make [[Film/ANewHope the Kessel run in less than 12 parsecs]].

to:

Meanwhile, [[BigBad Dr. Eggman]] ([[IHaveManyNames also known as Dr. Ivo Robotnik]]), still smarting from his defeat on South Island, has [[TakeOverTheWorld gone global]]: he followed Sonic and started operations on the other side of the island, managing to covertly produce a new generation of Badniks. While there, he is also privy to the legends that tell of a seventh ''lost'' Chaos Emerald that belonged to a previous civilization -- and quickly realizes that the other Chaos Emeralds that scattered are also resting within the island's depths. Making his move to grab the island's resources, he hopes to complete his weaponized space station, [[{{Homage}} the Death Egg]]. It's up to Sonic to stop him, but he's going to need help... and a vulpine pilot to make [[Film/ANewHope the Kessel run in less than 12 parsecs]].



* PurpleIsTheNewBlack: The first encounter you have with water in this game comes in Chemical Plant Zone Act 2, where the bottom of the act is filled with purple-pink "Mega Mack" (the manual states Robotnik/Eggman filled the factory with it and it poisons Sonic). It also rises when Sonic/Tails enter a vertical shaft with moving blocks. There are ''no'' air bubbles in the "Mack".

to:

* PurpleIsTheNewBlack: The first encounter you have with water in this game comes in Chemical Plant Zone Act 2, where the bottom of the act is filled with purple-pink "Mega Mack" (the manual states Robotnik/Eggman Robotnik filled the factory with it and it poisons Sonic). It also rises when Sonic/Tails enter a vertical shaft with moving blocks. There are ''no'' air bubbles in the "Mack".



Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, this version was actually the ''[[OlderThanTheyThink first]]'' to be released and thus technically Tails' official debut, although the backstory in the Mega Drive version became his "formal" introduction. It was anonymously developed by a game company called Aspect.

to:

Released for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear, this version was actually the ''[[OlderThanTheyThink first]]'' to be released and thus technically Tails' official debut, although the backstory in the Mega Drive version became is his "formal" introduction. It was anonymously developed by a game company called Aspect.



* TrueFinalBoss: The second and last encounter with Dr. Robotnik/Dr. Eggman and the Zone prior to it, Crystal Egg Zone, can only be accessed if the player collected all the Chaos Emeralds. Eggman's trap in the last act is a room with flying energy balls and electric currents, and you have to hit his control machine with him in it.
* TubeTravel: Present in the second act of Aqua Lake, acts 1 & 3 of Gimmick Mountain, the entirety of Scrambled Egg, and the last act of the game, Crystal Egg Act 3. For Scrambled Egg, there are several "pipe puzzles" in acts 1 & 2; only one puzzle in act 1 can dump you into spikes, but several puzzles in act 2 have spikes under them, the last of which you cannot escape if you fail there. There are three pipes in the final stage; the first one takes you to the FinalBoss, the second is needed the hide from Eggman's attacks, and the third is behind Eggman and can be entered after you destroy his machine, which takes you to the finish line and Tails.

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* TrueFinalBoss: The second and last encounter with Dr. Robotnik/Dr. Eggman Robotnik and the Zone prior to it, Crystal Egg Zone, can only be accessed if the player collected all the Chaos Emeralds. Eggman's Robotnik's trap in the last act is a room with flying energy balls and electric currents, and you have to hit his control machine with him in it.
* TubeTravel: Present in the second act of Aqua Lake, acts 1 & 3 of Gimmick Mountain, the entirety of Scrambled Egg, and the last act of the game, Crystal Egg Act 3. For Scrambled Egg, there are several "pipe puzzles" in acts 1 & 2; only one puzzle in act 1 can dump you into spikes, but several puzzles in act 2 have spikes under them, the last of which you cannot escape if you fail there. There are three pipes in the final stage; the first one takes you to the FinalBoss, the second is needed the hide from Eggman's Robotnik's attacks, and the third is behind Eggman Robotnik and can be entered after you destroy his machine, which takes you to the finish line and Tails.
30th Apr '17 12:49:58 AM Dere
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* LongSongShortScene: The Death Egg Zone theme is whimsically creepy, catchy, and awesome. However, since it's only played in the corridor before the Robo Sonic fight, you likely won't even hear 10 seconds of it. This is justified by the fact that it was originally supposed to be played for a full-length Act in the Death Egg Zone, but that was DummiedOut.

to:

* LongSongShortScene: The Death Egg Zone theme is whimsically creepy, catchy, and awesome. However, since it's only played in the corridor before the Robo Mecha Sonic fight, you likely won't even hear 10 seconds of it. This is justified by the fact that it was originally supposed to be played for a full-length Act in the Death Egg Zone, but that was DummiedOut.



* SoundtrackDissonance: Despite song hexadecimal 10 commonly referred as Hidden Palace's theme, it is not included in the iOS/Android version, due to the fact that [[https://twitter.com/CFWhitehead/status/411261767046553600 the producers felt the song couldn't fit the pace or prehistoric feel of the recreated level.]]
* StoryDrivenInvulnerability: After beating Robo Sonic, Eggman will flee from his control room into the cockpit of the final boss. Despite being the fastest thing alive, Sonic cannot catch up to him; he will magically speed up if you are too close, even if you Spin Dash at him or even use Debug Mode to try and fly ahead of him.

to:

* SoundtrackDissonance: Despite song hexadecimal 10 commonly referred as intended to be Hidden Palace's theme, it is not included used in the iOS/Android version, due to the fact that [[https://twitter.com/CFWhitehead/status/411261767046553600 the producers felt the song couldn't didn't fit the pace or prehistoric feel of the recreated level.level, which was given a prehistoric feel.]]
* StoryDrivenInvulnerability: After beating Robo Mecha Sonic, Eggman will flee from his control room into the cockpit of the final boss. Despite being the fastest thing alive, Sonic cannot catch up to him; he will magically speed up if you are too close, even if you Spin Dash at him or even use Debug Mode to try and fly ahead of him.



* EvilKnockoff: The Silver Sonic (8-bit)/Robo Sonic (16-bit).[[note]]Both robots are known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given alternate names to differentiate them in English sources.[[/note]]

to:

* EvilKnockoff: The Silver Sonic (8-bit)/Robo (8-bit)/Mecha Sonic (16-bit).[[note]]Both robots are known as "Mecha Sonic" in Japanese material, but they are decidedly different and were given alternate names to differentiate them in English sources.[[/note]]
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