History VideoGame / SonicRushSeries

19th Apr '18 4:09:11 PM Nah_Nope0
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* PressXToNotDie: In the zone 7 boss, mashing the B button would [[spoiler:push Blaze (or Sonic) of the edge of the platform, but do nothing or mash too slowly, and they will push you off.]]

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* PressXToNotDie: In the zone 7 boss, on the final hit, mashing the B button and A buttons would [[spoiler:push Blaze (or Sonic) of to the edge of the platform, but do platform. If the player does nothing or mash mashes too slowly, they'll get pushed off and instantly lose a life. If the player mashes enough, they will push you off.their rival off, beating the stage.]]
19th Apr '18 3:58:56 PM Nah_Nope0
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* NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.

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* NeoclassicalPunkZydecoRockabilly: As Hideki Naganuma composed for the first game, it carries his trademark hodgepodge of genres and samples.samples from other titles like Jet Set Radio and Ollie King. ''Rush Adventure'' didn't have him as a composer, though some of its soundtrack mimics his style anyway.
19th Apr '18 3:53:34 PM Nah_Nope0
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** [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze also counts, especially the soundtrack version. It certainly doesn't sound like they're fighting.

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** The official soundtrack version of [[https://www.youtube.com/watch?v=OzG0GO3U55g Vela-Nova]], the music that plays during the DuelBoss between Sonic and Blaze Blaze, also counts, especially counts. In game, it legitimately fits the soundtrack version. It certainly doesn't sound scuffle. However, the OST version sounds like they're fighting.fighting in a different way...
20th Jan '18 10:09:31 AM ZombieAladdin
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* FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.


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* GhostShip[=/=]FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.
20th Jan '18 9:53:22 AM ZombieAladdin
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* FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.



* GhostShip: The fourth level of ''Adventure''.


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* MileLongShip: There is one instance in both games. Unlike most other examples of the trope, which are spaceships, both of the Sonic Rush games' examples are nautical vessels, with Huge Crisis in the first game and Haunted Ship in the second.
16th Jan '18 3:08:12 AM Concrete4
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These would notably the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.

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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.
10th Jan '18 2:18:12 PM TantaMonty
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* TickleTorture: Strangely enough, [[spoiler: the final boss from ''Adventure'' is a giant tickling machine which Captain Whisker intends to use on Marine]].
14th Dec '17 12:01:47 AM Mahboi
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* TwoAndAHalfD / SpritePolygonMix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat 3D gameplay. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.

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* TwoAndAHalfD / SpritePolygonMix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat gimmicks that make use of 3D gameplay. And then there's perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, both all of which play in 3D, use a 3D perspective, but all the obstacles (save the lava pits in the latter) are sprites.sprites.



* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.

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* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.



* BottomlessPits: Loads in ''Rush'', but notably much less frequent until near the end of the game in ''Rush Adventure''.

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* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact, but notably much less frequent until near the end of the game in ''Rush Adventure''.



* CasinoPark: Night Carnival.

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* CasinoPark: Night Carnival.Carnival, though none of the series' trademark casino gimmicks are actually present.



** Downplayed in ''Rush''; the world map music changes slightly once the Final Zone is unlocked.



* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive to move past, creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]

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* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past, past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]



** You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.



* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this.

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* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this.this, thanks to composer Hideki Naganuma.



* SpiritualSuccessor: These games are pretty similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' series. They in turn inspired the handheld versions of ''VideoGame/SonicColors'' and ''[[VideoGame/SonicGenerations Generations]]''.

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* SpiritualSuccessor: These games are pretty similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' series. They in turn inspired the handheld versions of ''VideoGame/SonicColors'' and ''[[VideoGame/SonicGenerations Generations]]''.Generations]]'', and the Boost mechanic would be adopted by the mainline 3D Sonic games starting with ''VideoGame/SonicUnleashed''.



* TrappedInAnotherWorld: ''Adventure''.

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* TrappedInAnotherWorld: ''Adventure''.Sonic and Tails in ''Adventure''. Also Blaze's predicament in ''Rush'', which prompts her to recover the stolen Sol Emeralds.
23rd Oct '17 11:29:10 AM Concrete4
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* ElementalPowers: Sonic ''literally'' [[BlowYouAway becomes the wind]] in the games. As guardian of the Sol Emeralds, Blaze has [[PlayingWithFire flame powers]]. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have [[MakingASplash water powers]], despite hiding them until end-game.

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* ElementalPowers: Sonic ''literally'' [[BlowYouAway becomes the wind]] in the games. As guardian of the Sol Emeralds, Blaze has [[PlayingWithFire flame powers]]. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have [[MakingASplash water powers]], despite hiding them until end-game.



* MakingASplash: [[spoiler:Marine the Raccoon.]]

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* MakingASplash: [[spoiler:Marine the Raccoon.]]Raccoon]], though it's hard to tell.
15th Oct '17 4:37:08 PM acrobox
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* BadassPrincess: Blaze the Cat.


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* EverythingsBetterWithPrincesses: Blaze the Cat.
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