History VideoGame / SonicRushSeries

20th Jan '18 10:09:31 AM ZombieAladdin
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* FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.


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* GhostShip[=/=]FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.
20th Jan '18 9:53:22 AM ZombieAladdin
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* FlyingDutchman: Haunted Ship, the fourth level of ''Adventure''.



* GhostShip: The fourth level of ''Adventure''.


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* MileLongShip: There is one instance in both games. Unlike most other examples of the trope, which are spaceships, both of the Sonic Rush games' examples are nautical vessels, with Huge Crisis in the first game and Haunted Ship in the second.
16th Jan '18 3:08:12 AM Concrete4
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These would notably the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.

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These would notably be the last "original" Sonic games that Dimps made before they switched to making adaptations of Creator/SonicTeam-made console games for handhelds.
10th Jan '18 2:18:12 PM TantaMonty
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* TickleTorture: Strangely enough, [[spoiler: the final boss from ''Adventure'' is a giant tickling machine which Captain Whisker intends to use on Marine]].
14th Dec '17 12:01:47 AM Mahboi
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* TwoAndAHalfD / SpritePolygonMix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat 3D gameplay. And then there's the hang glider in Altitude Limit and the mine cart in Coral Cave, both of which play in 3D, but all the obstacles (save the lava pits in the latter) are sprites.

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* TwoAndAHalfD / SpritePolygonMix: In an... odd way. Everything except Sonic and Blaze in normal levels is a sprite, but the bosses, their arenas, and special stages use full 3D graphics and somewhat gimmicks that make use of 3D gameplay. And then there's perspective. Some levels have 3D sections, like the platform in Mirage Road, hang glider in Altitude Limit Limit, parallel rails in Plant Kingdom, and the mine cart in Coral Cave, both all of which play in 3D, use a 3D perspective, but all the obstacles (save the lava pits in the latter) are sprites.sprites.



* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.

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* AntiGrinding: If you attempt to bounce on the same spring multiple times in order to fill the boost meter, the game will give you less and less energy until you get none at all. In addition, you can only get the Animal bonus the first time you interact with any such setpiece. ''Rush Adventure'' adds to this by giving you bonus boost stars only after the first bounce off any spring.



* BottomlessPits: Loads in ''Rush'', but notably much less frequent until near the end of the game in ''Rush Adventure''.

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* BottomlessPits: Loads in ''Rush'', sometimes in the form of lasers that cause instant death on contact, but notably much less frequent until near the end of the game in ''Rush Adventure''.



* CasinoPark: Night Carnival.

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* CasinoPark: Night Carnival.Carnival, though none of the series' trademark casino gimmicks are actually present.



** Downplayed in ''Rush''; the world map music changes slightly once the Final Zone is unlocked.



* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive to move past, creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]

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* GuideDangIt: ''Sonic Rush'' seems to leave a lot to the player to guess, to the point that the game's own manual doesn't even explain game controls. Some basic moves like the various tricks aren't intuitive, and most interestingly Night Carnival Zone has a point that requires the use of a non-intuitive maneuver to move past, past (the player needs to gain extra height off a spring by performing an up-trick with R+Up), creating a trap point much like [[VideoGame/Sonic3AndKnuckles Carnival Night Zone and its infamous barrel.]]



** You can also exploit this during the sequences when you're forced to tap spots in a specific order, since pausing the game does not obscure the action with a menu.



* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this.

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* {{Sampling}}: This is probably the first Sonic soundtrack since ''VideoGame/SonicCD'' to have so much of this.this, thanks to composer Hideki Naganuma.



* SpiritualSuccessor: These games are pretty similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' series. They in turn inspired the handheld versions of ''VideoGame/SonicColors'' and ''[[VideoGame/SonicGenerations Generations]]''.

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* SpiritualSuccessor: These games are pretty similar to the ''VideoGame/{{Sonic Advance|Trilogy}}'' series. They in turn inspired the handheld versions of ''VideoGame/SonicColors'' and ''[[VideoGame/SonicGenerations Generations]]''.Generations]]'', and the Boost mechanic would be adopted by the mainline 3D Sonic games starting with ''VideoGame/SonicUnleashed''.



* TrappedInAnotherWorld: ''Adventure''.

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* TrappedInAnotherWorld: ''Adventure''.Sonic and Tails in ''Adventure''. Also Blaze's predicament in ''Rush'', which prompts her to recover the stolen Sol Emeralds.
23rd Oct '17 11:29:10 AM Concrete4
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* ElementalPowers: Sonic ''literally'' [[BlowYouAway becomes the wind]] in the games. As guardian of the Sol Emeralds, Blaze has [[PlayingWithFire flame powers]]. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have [[MakingASplash water powers]], despite hiding them until end-game.

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* ElementalPowers: Sonic ''literally'' [[BlowYouAway becomes the wind]] in the games. As guardian of the Sol Emeralds, Blaze has [[PlayingWithFire flame powers]]. She tried to avoid friendships out of fear of hurting people. And let us not forget [[spoiler:Marine]] who seems to have [[MakingASplash water powers]], despite hiding them until end-game.



* MakingASplash: [[spoiler:Marine the Raccoon.]]

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* MakingASplash: [[spoiler:Marine the Raccoon.]]Raccoon]], though it's hard to tell.
15th Oct '17 4:37:08 PM acrobox
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* BadassPrincess: Blaze the Cat.


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* EverythingsBetterWithPrincesses: Blaze the Cat.
8th Oct '17 1:20:13 PM GF93
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* TheReasonYouSuckSpeech: Just before the last world in ''Sonic Rush Adventure'', a fed-up Blaze gives one of these to [[TheScrappy Marine]] when she's acting petulant about being advised not to come for her own safety--

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* TheReasonYouSuckSpeech: Just before the last world in ''Sonic Rush Adventure'', a fed-up Blaze gives one of these to [[TheScrappy Marine]] when she's acting petulant about being advised not to come for her own safety--safety --



-->'''Marine:''' A....a...nuisance...? Wh...what do you mean?

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-->'''Marine:''' A....a...A... a... nuisance...? Wh... what do you mean?



-->'''Marine:''' I...I'm not a nuisance! I...I mean, I was your Captain, right? I...I was always looking out for you lot. Come on! Tell her, Sonic! Tails!

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-->'''Marine:''' I... I'm not a nuisance! I...I... I mean, I was your Captain, right? I...I... I was always looking out for you lot. Come on! Tell her, Sonic! Tails!



-->'''Marine:''' You...you all DO think I'm a nuisance, don't you?! ''[[InelegantBlubbering [bursts into tears]]]'' You...'''''YOU'RE ALL A BUNCH OF DRONGOS!''''' ''[[RunningAwayToCry [runs out of the house crying]]]''
-->'''Sonic:''' Wh...hey!

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-->'''Marine:''' You... you all DO think I'm a nuisance, don't you?! ''[[InelegantBlubbering [bursts (''[[InelegantBlubbering bursts into tears]]]'' You...tears]]'') You... '''''YOU'RE ALL A BUNCH OF DRONGOS!''''' ''[[RunningAwayToCry [runs (''[[RunningAwayToCry runs out of the house crying]]]''
crying]]'')
-->'''Sonic:''' Wh... hey!



-->'''Tails:''' [[JerkassHasAPoint I...guess you've got a point, there.]]

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-->'''Tails:''' [[JerkassHasAPoint I... guess you've got a point, there.]]
21st Sep '17 6:10:56 AM Luigifan
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* ArtificialBrilliance: Even with their SecretAIMoves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.

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* ArtificialBrilliance: Even with without considering their SecretAIMoves, the opposing boss in the Sonic vs. Blaze fight is a massive step up from the ease of usual character boss fights in this series. The opponent does its best to not leave any openings, and so it will take quick thinking on the player's part to get in a hit during those short moments.



* TheComputerIsACheatingBastard: ''Rush Adventure'' has Johnny Emerald Races. And the bastards cheats the WHOLE RACE. He cannot be hurt by the player, he can hurt the player, he can drop bombs and fire missiles, has no health bar and a seemingly unlimited boost gauge. On the sixth emerald race, you are going to be so frustrated that your only desire is to break the game card and burn its pieces. The game intends for you to fully upgrade your vehicle in order to win.
** In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels! [[JustifiedTrope Obviously justified]] as it ''is'' a boss fight and normally having those moves could make levels easier to finish.

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* TheComputerIsACheatingBastard: ''Rush Adventure'' has Johnny Emerald Races. And the bastards cheats the for ''the WHOLE RACE. RACE''. He cannot be hurt by the player, he can hurt the player, he can drop bombs and fire missiles, has no health bar bar, and a seemingly unlimited boost gauge. On the sixth emerald race, you are going to be so frustrated that your only desire is to break the game card and burn its pieces. The game intends for you to fully upgrade your vehicle in order to win.
** In Sonic and Blaze's boss fight, they both have [[SecretAIMoves moves you can't normally access]] in the levels! [[JustifiedTrope Obviously justified]] justified]], as it ''is'' a boss fight and normally having those moves could make levels easier to finish.



** In 2012, it was [[WordOfGod confirmed]] by Takashi Iizuka, the head of Sonic Team, that Blaze is indeed from another dimension, and that Sonic 06 should be ignored. Similarly, there is another conflict with Eggman Nega identifying himself as from another dimension in ''Rush'' and as his descendant in ''Rivals''. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.

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** In 2012, it was [[WordOfGod confirmed]] by Takashi Iizuka, the head of Sonic Team, that Blaze is indeed from another dimension, and that Sonic 06 ''Sonic 06'' should be ignored. Similarly, there is another conflict with Eggman Nega identifying himself as from another dimension in ''Rush'' and as his descendant in ''Rivals''. Takashi Iizuka says that the latter origin is true, and that the former should be ignored.
16th Sep '17 2:26:50 PM nombretomado
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Sega have all but admitted that the DS version of ''VideoGame/SonicColors'' (2010) can be considered an unofficial third installment in the series.[[note]]Additionally, the Nintendo3DS version of ''VideoGame/SonicGenerations'' can be considered an unofficial fourth installment as well.[[/note]]

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Sega have all but admitted that the DS version of ''VideoGame/SonicColors'' (2010) can be considered an unofficial third installment in the series.[[note]]Additionally, the Nintendo3DS UsefulNotes/Nintendo3DS version of ''VideoGame/SonicGenerations'' can be considered an unofficial fourth installment as well.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SonicRushSeries