History VideoGame / SolomonsKeep

20th May '16 6:38:16 AM erforce
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** The game's ending has a kill count for each type of enemy. Usually done in AddedAlliterativeAppeal for most enemies, but for Ghosts, it says "[[Film/{{Ghostbusters}} Ghosts Busted]]"

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** The game's ending has a kill count for each type of enemy. Usually done in AddedAlliterativeAppeal for most enemies, but for Ghosts, it says "[[Film/{{Ghostbusters}} "[[Franchise/{{Ghostbusters}} Ghosts Busted]]"
4th Mar '16 9:58:46 PM ForminaSage
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* AirborneMook: Ghosts, who fly around very quickly and try to charge the player. Their airborne status allows them to fly over embers caused by Fireball. [[GoddamnedBats Quite an annoyance]].

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* AirborneMook: Ghosts, who fly around very quickly and try to charge the player.player, slowing them on contact. Their airborne status allows them to fly over embers caused by Fireball. [[GoddamnedBats Quite an annoyance]].



** Inverted in ''Solomon's Boneyard''. You ''will'' learn to hate archers, as there are ''no walls to protect you'' from their arrows. If you don't have Magic Shield, ''you're toast''.

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** Inverted in ''Solomon's Boneyard''. You ''will'' learn to hate archers, as there are ''no no walls to protect you'' you from their arrows. If you don't have Magic Shield, ''you're toast''.a gust-producing skill or a few levels in Dash you're toast.



* DeathTrap: The GladiatorGames sort. When you enter certain rooms, iron gates immediately block all the exits to prevent your escape, and then a horde of monsters will spawn. The only way out is to destroy the monsters before they destroy you.

to:

* DeathTrap: The GladiatorGames sort. When you enter certain rooms, iron gates immediately block all the exits to prevent your escape, and then a horde of monsters will spawn. The only way out is to destroy the monsters before they destroy you.you, unless you're fortunate enough to have Teleport.



* HarderThanHard: Demigod Mode, no questions asked. Enemies move more than twice as fast and attack more than twice as fast. And '''ALL''' enemy mages have mana shields!

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* HarderThanHard: Demigod Mode, no questions asked. Enemies move more than twice as fast and attack more than twice as fast. And '''ALL''' enemy mages have mana magic shields!



* {{Necromancer}}: Solomon Dark. He also knows how to summon flaming demons as well. He's probably very proficient at it -- in Solomon's Boneyard, he can summon skeletons, imps, zombies and ghosts from the edges of the screen... while he's busy digging a grave!

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* {{Necromancer}}: Solomon Dark. He also knows how to summon flaming demons as well. He's probably very proficient at it -- in Solomon's Boneyard, he can summon skeletons, imps, zombies and ghosts from the edges of the screen... while he's busy digging a grave!up graves!



** When you first meet Solomon in front of the castle, he says "[[VideoGame/ImpossibleMission stay awhile, stay FOREVER!!!]]"

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** When you first meet Solomon in front of the castle, he says "[[VideoGame/ImpossibleMission stay awhile, a while, stay FOREVER!!!]]"
26th Aug '15 1:53:55 PM HighCrate
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* AnnoyingArrows: The arrows used by the skeleton archers in the early floors of the game. They do hardly any damage.

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* AnnoyingArrows: AnnoyingArrows:
**
The arrows used by the skeleton archers in the early floors of the game. They do hardly any damage.



*** Really, now? With Frost Jet equipped, you can block arrows if you even have ''one'' skill point invested to the secondary skill, Chill Wind. The best anti-archer strategy is to get one Chill Wind and as many Cone of Ice (increases angular firing width and nonangular length) as possible, repelling most (if not all) melee attackers and keeping archers from doing you any harm (unless they surround you, and even then, they're not too hard to deal with) and leaving only mages and bosses (and Putrid Zombie Guts (they poison you, by the way)) that can harm you if you get cornered.
**** Please note that this works best with Frost Jet, but it also works with Frost Missile (awesome) and Blizzard Beam (low width, oh well). Steam Jet doesn't block arrows for some strange reason...



* DemBones: Skeletons, which comprise a majority of enemy forces. Varieties include regular melee (with varying degrees of armour), archers, ''flaming'' archers, and the dreaded mages.

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* DemBones: Skeletons, which comprise a majority of enemy forces. Varieties include regular melee (with varying degrees of armour), armor), archers, ''flaming'' archers, and the dreaded mages.



* FlunkyBoss: Most of them, to some extent. Charles The Hammer has mooks which periodically appear from [[BehindTheBlack offscreen]], Bone Daddy spits out poison along with maggots, Monculus can spawn two smaller copies of himself, and Solomon Dark can summon imps, armoured flaming skeletons, and even fire demons to beat the crap out of you.

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* FlunkyBoss: Most of them, to some extent. Charles The Hammer has mooks which periodically appear from [[BehindTheBlack offscreen]], Bone Daddy spits out poison along with maggots, Monculus can spawn two smaller copies of himself, and Solomon Dark can summon imps, armoured armored flaming skeletons, and even fire demons to beat the crap out of you.



* HeavilyArmoredMook: Skeletons start to appear in tougher and stronger armour as you progress up the tower. The strongest ones wear a full set... while on fire, no less.

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* HeavilyArmoredMook: Skeletons start to appear in tougher and stronger armour armor as you progress up the tower. The strongest ones wear a full set... while on fire, no less.



* TheSlowWalk: You can do this with the Harden ability (an upgrade to Frost Jet). It makes you gain a lot of armour WHILE firing Frost Jet, to the point that most enemy attack will be unable to ''scratch'' you. Then all you have to do is walk towards the enemy (as Frost Jet has somewhat limited range).

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* TheSlowWalk: You can do this with the Harden ability (an upgrade to Frost Jet). It makes you gain a lot of armour armor WHILE firing Frost Jet, to the point that most enemy attack will be unable to ''scratch'' you. Then all you have to do is walk towards the enemy (as Frost Jet has somewhat limited range).
13th Aug '15 12:13:30 PM HighCrate
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* FragileSpeedster: Ghosts, which fly around you in circles and then charge you. VERY annoying, because they also slow you down on contact.
** Imps. Very fast and annoying, and they have one of the lowest hit points in the game.

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* FragileSpeedster: Ghosts, which fly around you in circles and then charge you. VERY annoying, because they also slow you down on contact.
**
Imps. Very fast and annoying, and they have one of the lowest hit points in the game.
26th Jan '14 10:14:46 AM nombretomado
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** "Muahahahaha! [[{{Gauntlet}} Blue Wizard]] [[WizardNeedsFoodBadly needs potion badly]]!"

to:

** "Muahahahaha! [[{{Gauntlet}} [[{{VideoGame/Gauntlet}} Blue Wizard]] [[WizardNeedsFoodBadly needs potion badly]]!"
18th Sep '13 3:29:33 PM NiGHTcap
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*** Really, now? With Frost Jet equipped, you can block arrows if you even have ''one'' skill point invested to the secondary skill, Chill Wind. The best anti-archer strategy is to get one Chill Wind and as many Cone of Ice (increases angular firing width and nonangular length) as possible, repelling most (if not all) melee attackers and keeping archers from doing you any harm (unless they surround you, and even then, they're not too hard to deal with) and leaving only mages and bosses (and Putrid Zombie Guts (they poison you, by the way)) that can harm you if you get cornered.
**** Please note that this works best with Frost Jet, but it also works with Frost Missile (awesome) and Blizzard Beam (low width, oh well). Steam Jet doesn't block arrows for some strange reason...
15th Sep '13 6:44:06 PM GlennMagusHarvey
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Not to be confused with ''Videogame/SolomonsKey''.
4th Aug '13 7:49:45 AM NC69
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* EvilIsHammy: Solomon Dark is this throughout the entire game. Starting with his introduction.
--> "Look at this. Another visitor. Well... stay a while. Staaaay ''FOREVER!''"


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* LargeHam: Solomon Dark, who else?
21st Jun '13 8:24:05 PM UltramarineAlizarin
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* EnergyBall: Magic Missile is a non-elemental version, and Fireball is... [[ExactlyWhatItSaysOnTheTin well, guess]]. Welding Magic Missile with Frost Jet or Lightning creates ice- or lightning-elemental varieties.



* ProjectileSpell: One of the four primary spells you may choose. It fires {{Homing Projectile}}s, as will any spells welded with it.
21st Jun '13 2:42:11 PM SeptimusHeap
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* MagicMissile: One of the four primary spells you may choose. It fires {{Homing Projectile}}s, as will any spells welded with it.


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* ProjectileSpell: One of the four primary spells you may choose. It fires {{Homing Projectile}}s, as will any spells welded with it.
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