History VideoGame / SoldierOfFortune

25th Apr '16 3:31:14 PM Joylock
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''Soldier of Fortune: Payback'' (2007), unlike the previous two games, it has nothing to with John Mullins' story, and was developed not by Raven Software but by budget-price developer Cauldron. The results are pretty much [[{{Sequelitis}} what you'd expect]].

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''Soldier of Fortune: Payback'' (2007), unlike the previous two games, it has nothing to with John Mullins' story, and was developed not by Raven Software but by budget-price developer Cauldron.Cauldron using what appear suspiciously like Game Maker Studio assets. The results are pretty much [[{{Sequelitis}} what you'd expect]].
21st Mar '16 1:47:33 PM REV6Pilot
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** Also, in the second game, Vergara and the Colombian rebels does this to the village of Pureza, attacking it with the Romulus virus. [[NightmareFuel The results]] [[BodyHorror are not pretty]].

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** Also, in the second game, Vergara and the Colombian rebels does do this to the village of Pureza, attacking it with the Romulus virus. [[NightmareFuel The results]] results of the virus attack]] [[BodyHorror are not pretty]].pretty]]... and neither are their corpses after Mullins storms through their section of the jungle.
21st Mar '16 11:14:54 AM REV6Pilot
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* ArtificialStupidity: Even if [[TheComputerIsACheatingBastard the NPCs are complete cheaters]], it doesn't compensate for this. They are all-too-happy to LeeroyJenkins in a conga line around the corner to be slaughtered by volleys of fire from your shotgun, willing to run from cover to play GrenadeHotPotato with any grenade you threw (so cooking them off works wonders), and worst of all, if you're leaning, they'll fire ''at the thin air below the exposed part of your body'', allowing you to shoot them down with impunity[[note]]in a curious case of cheat backfire, it's even worse for them in Consultant difficulty or up, as there's no firing spread so there's no chance of their cone of fire growing to the point where it includes Mullins' body[[/note]].



* TheComputerIsACheatingBastard: Ridiculously overdone in ''Soldier of Fortune 2''.

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* TheComputerIsACheatingBastard: Ridiculously overdone in ''Soldier of Fortune 2''. Enemies have perfect unwavering accuracy with gun and throwing arm alike, which means ''lots'' of GrenadeSpam especially in open maps like Colombia's jungles, and [[TheAllSeeingAI all of them in a map know exactly where you are in exactly the same computer tic that one of their numbers sees you]]. There's no need whatsoever for them to communicate, or in the case of stealth missions, get to an alarm station to make the sirens blare.
21st Mar '16 10:46:01 AM REV6Pilot
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Added DiffLines:

* BlackoutBasement: ''Double Helix'' has two or three levels in the Kamchatka mission after John knocks out the generator, and the final mission [[spoiler:in [[AllYourBaseAreBelongToUs the invaded Shop HQ at Lockhart]]]].
21st Mar '16 10:43:14 AM REV6Pilot
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* AdjustableCensorship
* AKA47: In the first game. Subsequent entries use real-life gun names.

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* AdjustableCensorship
AdjustableCensorship: By means of both a parental lock, and adjustable gore. Curiously, they're entirely independent options.
* AKA47: In the first game. Subsequent entries use real-life gun names.names[[note]]though sometimes it flubs them, such as calling the fulll-auto [=M4A1=] simply "[=M4=]"[[/note]].



* AdrenalineMakeover: Inverted with Taylor, who has a butch haircut and is seen wearing a SpyCatsuit in the ending of the first game, while having a softer ponytail and wearing standard office clothes in the sequel.

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* AdrenalineMakeover: Inverted with Taylor, who has a butch haircut and is seen wearing a SpyCatsuit in the ending of the first game, while having game. She has a softer ponytail and wearing standard office clothes in the sequel.



* BaldOfEvil: Wilhelm "Sabre" [[spoiler:Dekker]]. Also, the Interrogator. Both count as [[WalkingShirtlessScene Walking Shirtless Scenes]].

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** Villainous example: the nameless scientists working on the Prometheus complex in Kamchatka will pick up fallen weapons and attack Mullins with them, proving they're terrorists just like the armed grunts. {{Reluctant Mad Scintist}}s, they are not.
* BaldOfEvil: BaldOfEvil:
**
Wilhelm "Sabre" [[spoiler:Dekker]]. Also, the Interrogator. Both count as [[WalkingShirtlessScene Walking Shirtless Scenes]].Scenes]].
** [[spoiler:Subverted with]] Dr. Dimitri Sestrogor. [[spoiler: He's only working with Prometheus because he's being forced to.]]



* BoringButPractical: Raptor SMG in the original. It has a magazine size of 40, can easily dispatch enemies both in short and long range, very reliable for headshots, and is perhaps the easiest weapon to find ammo for. The boring part is that it's also the "cleanest" gun in the game - you can't explode heads or amputate limbs with it.

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* BoringButPractical: The Raptor SMG in the original. It has a magazine size of 40, can easily dispatch enemies both in short and long range, very reliable for headshots, and is perhaps the easiest weapon to find ammo for. The boring part is that it's also the "cleanest" gun in the game - you can't explode heads or amputate limbs with it.



* ConcussionFrags: In ''Double Helix''. Unless you're throwing an M84 flashbang, expect your grenade to work like a concussion model, [[GameplayAndStorySegregation grenade's description be damned]].

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* ConcussionFrags: In ''Double Helix''. Unless you're throwing an M84 flashbang, expect your grenade to work like a concussion model, [[GameplayAndStorySegregation grenade's description be damned]]. Even the incendiary ones will [[InterfaceScrew shake the screen]] if you're close to them, and there is no shrapnel of any kind.
17th Mar '16 6:12:24 AM REV6Pilot
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** The whole contingent of Soviet Biopreparat soldiers in the Prague levels have M3A1 Grease Guns as primary weapons and Colt 1911A1's as sidearms. Why they have that loadout instead of Kalashnikovs of any variety and Makarov pistols as secondaries, [[TheyJustDidntCare the game never ever touches up on]].

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** The whole contingent of Soviet Biopreparat soldiers in the Prague levels have M3A1 [=M3A1=] Grease Guns as primary weapons and Colt 1911A1's as sidearms. Why they have that loadout instead of Kalashnikovs of any variety and Makarov pistols as secondaries, [[TheyJustDidntCare the game never ever touches up on]].
17th Mar '16 6:10:38 AM REV6Pilot
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* ImproperlyPlacedFirearms: Several examples.
** The whole contingent of Soviet Biopreparat soldiers in the Prague levels have M3A1 Grease Guns as primary weapons and Colt 1911A1's as sidearms. Why they have that loadout instead of Kalashnikovs of any variety and Makarov pistols as secondaries, [[TheyJustDidntCare the game never ever touches up on]].
** The only variety of Kalash rifles in the game is the AK-74 converted to five-five-six NATO. Which is downright absurd, considering how the original [=5.45mm and 7.62mm=] were (and still are) much easier to lay hands, and terrorists, to put it lightly, aren't known for gun modding.
23rd Feb '16 12:40:20 PM REV6Pilot
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* AwesomeButImpractical: The OICW in the 2nd game is an experimental futuristic assault rifle with a computerized scope that allows you to zoom in at long range, see in nightvision, and even highlights enemies with red targeting boxes. It also comes with a semi-automatic grenade cannon with a laser-targeting system and computer-assisted range-finder that can be used to set grenades to airburst at whatever range you like. It's also incredibly clunky, with an awkward menu-driven interface that requires ''5 separate buttons'' to use. The grenade launcher is impossible to fire without using this system. In an interview Mullins discussed the door stop of a manual that comes with the thing, and summed it up as a lot of useless bells and whistles the developers would love the government to spend millions on.

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* AwesomeButImpractical: AllYourBaseAreBelongToUs: In ''Double Helix'', Prometheus takes over [[spoiler:the Shop's HQ at Lockhart, the very place you always go to for briefings]]. After [[spoiler:killing Nachrade and disposing of the Romulus cargo headed to the WTO meeting]], Mullines immediately storms the place.
* AwesomeButImpractical:
**
The OICW in the 2nd game is an experimental futuristic assault rifle with a computerized scope that allows you to zoom in at long range, see in nightvision, and even highlights enemies with red targeting boxes. It also comes with a semi-automatic grenade cannon with a laser-targeting system and computer-assisted range-finder that can be used to set grenades to airburst at whatever range you like. It's also incredibly clunky, with an awkward menu-driven interface that requires ''5 separate buttons'' to use. The grenade launcher is impossible to fire without using this system. In an interview Mullins discussed the door stop of a manual that comes with the thing, and summed it up as a lot of useless bells and whistles the developers would love the government to spend millions on.



** The security guard standing outside Sam Gladstone's room in the Hospital mission of the 2nd game. Genre savvy players will think ''"[[{{Redshirt}} he's toast!]]"'', but he is actually quite capable of defending himself against the attacking mooks despite only being armed with a regular handgun. He may still die, but it's not unlikely that he'll survive either.
** The civilians in Hong Kong will sometimes randomly picked up a dropped weapon and open fire on the gangsters attacking you. They're not exactly great combatants, but do get a honorable mention for effort.

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** The security guard standing outside Sam Gladstone's room in the Hospital mission of the 2nd game. Genre savvy GenreSavvy players will think ''"[[{{Redshirt}} he's toast!]]"'', but he is actually quite capable of defending himself against the attacking mooks despite only being armed with a regular 1911 handgun. He may still die, but it's not unlikely that he'll survive either.
** The civilians in Hong Kong will sometimes randomly picked pick up a dropped weapon and open fire on the gangsters attacking you. They're not exactly great combatants, but do get a honorable mention for effort.
23rd Feb '16 5:23:57 AM REV6Pilot
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* HaveANiceDeath - If you jeopardize the mission or accidentally hit one of your allies, they yell "execute him" and you die instantly(they don't even actually shoot you).

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* HaveANiceDeath - If you jeopardize the mission or accidentally hit one of your allies, they yell "execute him" and you die instantly(they instantly (they don't even actually shoot you).
23rd Feb '16 5:12:04 AM REV6Pilot
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* SightedGunsAreLowTech: Inverted. The only sighted weapon that isn't the SniperRifle is the ridiculously hi-tech [[CoolGuns/AssaultRifles OICW]]; the rest are all hip-fired and aimed via a targeting reticle.

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* SightedGunsAreLowTech: Inverted. The only sighted weapon that isn't the SniperRifle is the ridiculously hi-tech [[CoolGuns/AssaultRifles [[RareGuns OICW]]; the rest are all hip-fired and aimed via a targeting reticle.
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