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Per TRS, this is YMMV


* DifficultySpike: Levels 7 and up make the first half of the game look like cake.
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* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for the NES release. It's worth noting that that's pretty much exactly what the game looks like in action, however.
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Added an image.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/snakerattlen3oct.jpg]]









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* SpikesOfDoom

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* SpikesOfDoomSpikesOfDoom: Everywhere. Landing on them is instant death.
* ThreateningShark: Jump into the water at any point in the first two levels, and a shark will beeline towards you, accompanied by a goofy rendition of the ''{{Film/Jaws}}'' theme. You can't kill it or fight it; all you can do is get out of the water ASAP.
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A somewhat obscure sequel of sorts was released on the GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2D plane rather than isometric 3D, the game plays very similarly to its predecessor.

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A somewhat obscure sequel of sorts was released on the GameBoy UsefulNotes/GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2D plane rather than isometric 3D, the game plays very similarly to its predecessor.
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* RecycledINSPACE: The ending of the NES game alludes to a sequel, ''Snakes in Space''. The final level in the Genesis version, "The Great Rocket Race," shared the theme of snakes in space.


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* SequelHook: The NES ending alludes to Rattle and Roll's further adventures in ''[[RecycledINSPACE Snakes in Space]]''. This showed up not as a separate game, but as the final level in the Genesis version, "The Great Rocket Race".

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* TheDevTeamThinksOfEverything: On Level 4, you can lead an anvil onto the switch, allowing you to complete the level without eating a single ball.

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* TheDevTeamThinksOfEverything: DevelopersForesight: On Level 4, you can lead an anvil onto the switch, allowing you to complete the level without eating a single ball.
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All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''VideoGame/{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].

A somewhat obscure sequel of sorts was released on the GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2d plane rather than isometric 3D, the game plays very similarly to its predecessor.

to:

All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''VideoGame/{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard high difficulty]].

A somewhat obscure sequel of sorts was released on the GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2d 2D plane rather than isometric 3D, the game plays very similarly to its predecessor.
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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[UsefulNotes/SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} {{Creator/Rare}} for the {{NES}} {{UsefulNotes/NES}} (there was also a [[UsefulNotes/SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.
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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

to:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis [[UsefulNotes/SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

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* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively.

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* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy"."UsefulNotes/GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively. Strangely, this was not changed in the ''Rare Replay'' rerelease, despite all other mentions of Nintendo being removed.



** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).

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** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).miniboss).
* VictoryFakeout: A variant. If you defeat the final boss of the Genesis version, at first you appear to have won the game as in the NES version, but then some meteorites strike the Snake's UFO, forcing it to crash land on Level 12.
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removed what was a link to hentai-foundry instead of the actual items in the game, very odd


* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer www.hentai-foundry.com/pictures/user/crot get attacked by a gadget from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...

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* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer www.hentai-foundry.com/pictures/user/crot Nibbley Pibbleys get attacked by a gadget from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...
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None


* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle.

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* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle. The additional level added in the Genesis version also counts, considering it's an alien planet also with low gravity.



* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys get attacked by a gadget by the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...

to:

* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys www.hentai-foundry.com/pictures/user/crot get attacked by a gadget by from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...



* NintendoHard: Just read down the list of attributes on that page. They're all present.

to:

* NintendoHard: Just read down the list of attributes on that page. They're all present.present in some way.



** Levels 6 and 7 do not have any balls. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.

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** Levels 6 and 7 do not have any balls.Nibbley Pibbleys. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.pools, each one requiring you to grab enough Nibbley Pibbleys to open a door and escape each pool.
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* BonusLevelOfHell: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).

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* BonusLevelOfHell: BrutalBonusLevel: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).
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* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys get attacked by a gadget by the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...

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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

to:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then) then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.



* AmericanKirbyIsHardcore: Compare the NES boxart which shows Rattle and Roll as cartoon snakes looking goofy and cheery to the Genesis boxart, where both Rattle and Roll resemble real snakes about to snack on some frightened Nibbley Pibbleys.



* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for all releases. It's worth noting that that's pretty much exactly what the game looks like in action, however.

to:

* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for all releases.the NES release. It's worth noting that that's pretty much exactly what the game looks like in action, however.



** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).

to:

** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).

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* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle.



* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it.

to:

* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it.it unless you can't get past them otherwise.



** And level 11 is a straight-up boss battle, something the previous levels had lacked (Bigfoot is more of a miniboss).

to:

** And level 11 is a straight-up boss battle, BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).
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RTFM.


* GuideDangIt: About midway through Level 6:
** There is a hole.
** It shoots bells out.
** The bells kill you if they land on you.
** Sometimes, a fish tail will come out.
** The fish tail also kills you if it lands on you.
** But if you touch it after it lands, it disappears and you don't die.
** There is no visible indication of this, but you now have the ability to swim up waterfalls.
** There is a waterfall nearby.
** Swim up it.
** It's worth mentioning at this point that the fish tail and its abilities were [[AllThereInTheManual only described in the manual]], none of this is spelled out in gameplay, and there's a (rather strict) time limit in figuring it out.
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* ParabolicPowerCurve: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.

to:

* ParabolicPowerCurve: PoisonMushroom: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.
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None

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* AddedAlliterativeAppeal: Four the names given to the levels for the Genesis version -- Grassy Greens (Level 1), Razor Ravine (Level 3), Anvil Alley (Level 4), and Slippery Slopes (Level 9).


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* RhymesOnADime: Two of the level names in the Genesis version are the Fountain Mountain (Level 7) and Snake Lakes (Level 8).

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* AdaptationNameChange: For no apparent reason, the Pibballs and Pibbleboings are renamed Pibbleballs and Pibblesprings in the Genesis version.



* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively.



** It's worth mentioning at this point that none of this is spelled out in gameplay, and there's a (rather strict) time limit in figuring it out.

to:

** It's worth mentioning at this point that the fish tail and its abilities were [[AllThereInTheManual only described in the manual]], none of this is spelled out in gameplay, and there's a (rather strict) time limit in figuring it out.

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A somewhat obscure sequel of sorts was released on the GameBoy called ''Sneaky Snakes''. Aside from being on a strict 2d plane rather than isometric 3D, the game plays very similarly to its predecessor.



* WhatDoYouMeanItWasntMadeOnDrugs: Did we mention there's a level where you have to put on a fish tail and swim up a waterfall? Because there's totally a level where you have to put on a fish tail and swim up a waterfall.
Is there an issue? Send a MessageReason:
None


All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].

to:

All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''{{Battletoads}}''; ''VideoGame/{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].
Is there an issue? Send a MessageReason:
None


''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}}[[hottip:*:There was also a [[SegaGenesis Genesis]] version, but it's pretty rare]] in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

to:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}}[[hottip:*:There {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it's it was pretty rare]] hard-to-find even then) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.



All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''Battletoads''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].

to:

All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''Battletoads''; ''{{Battletoads}}''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].

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Changed: 50

Is there an issue? Send a MessageReason:
None


''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}}[[hottip:*:There was also a [[SegaGenesis Genesis]] version, but it's pretty rare]] in which you control snakes through geographically diverse levels with the hopes of eating enough balls to open the gate to the next level.

to:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}}[[hottip:*:There was also a [[SegaGenesis Genesis]] version, but it's pretty rare]] in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.


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All in all, the game went over pretty well with critics and most reviews drew similar comparisons to Rare's other big-ticket NES title, ''Battletoads''; namely, it's a well-done game with nice graphics, great music, innovative gameplay and [[NintendoHard very, extremely, stupidly hard difficulty]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}}[[hottip:*:There was also a [[SegaGenesis Genesis]] version, but it's pretty rare]] in which you control snakes through geographically diverse levels with the hopes of eating enough balls to open the gate to the next level.

In each level, you have to avoid obstacles, traps, [[EverythingTryingToKillYou giant feet, fish,]] {{anvil|OnHead}}s, {{spikes|OfDoom}}, etc. on your quest to eat balls and become fat. Once you're heavy enough (or, in a two-player game, you and your friend are heavy enough ''combined''), you can continue on to the scale, trip it to open the level gate, and go inside, only to repeat the process on the next level. Along the way you can collect power-ups that increase your speed or the length of your tongue.
----
!!This game contains examples of:
* BonusLevelOfHell: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).
* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for all releases. It's worth noting that that's pretty much exactly what the game looks like in action, however.
* DepthPerplexion: The level design and drop shadows do a pretty good job of making it obvious how enemies relate to one another, but this can still happen, most infamously on level 5 where the balls sprout wings and fly freely around.
* TheDevTeamThinksOfEverything: On Level 4, you can lead an anvil onto the switch, allowing you to complete the level without eating a single ball.
* DifficultySpike: Levels 7 and up make the first half of the game look like cake.
* DisproportionateRetribution: Your snakes go on a rampage through many different lands, killing everything in sight. Why? ''Ice Foot stole your flag.''
* FakeDifficulty: Precision platforming + lack of depth perception = PlatformHell.
* GoombaStomp: You can do it to some enemies, but more commonly [[InvertedTrope it's being done to you]].
* GuideDangIt: About midway through Level 6:
** There is a hole.
** It shoots bells out.
** The bells kill you if they land on you.
** Sometimes, a fish tail will come out.
** The fish tail also kills you if it lands on you.
** But if you touch it after it lands, it disappears and you don't die.
** There is no visible indication of this, but you now have the ability to swim up waterfalls.
** There is a waterfall nearby.
** Swim up it.
** It's worth mentioning at this point that none of this is spelled out in gameplay, and there's a (rather strict) time limit in figuring it out.
* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it.
* IsometricProjection
* NintendoHard: Just read down the list of attributes on that page. They're all present.
* OneHitKill: Being [[GoombaStomp Goomba Stomped]].
* ParabolicPowerCurve: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.
* PunnyName: Bigfoot. Not Sasquatch, he's just a ''big foot''.
* SlippySlideyIceWorld: Levels 9 and 10.
* SpikesOfDoom
* UnexpectedGameplayChange: A few minor examples.
** Levels 6 and 7 do not have any balls. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.
** And level 11 is a straight-up boss battle, something the previous levels had lacked (Bigfoot is more of a miniboss).
* WhatDoYouMeanItWasntMadeOnDrugs: Did we mention there's a level where you have to put on a fish tail and swim up a waterfall? Because there's totally a level where you have to put on a fish tail and swim up a waterfall.

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