History VideoGame / SnakeRattleNRoll

29th Nov '15 8:42:09 PM nombretomado
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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis [[UsefulNotes/SegaGenesis Genesis]] version, but it was pretty hard-to-find even then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.
13th Sep '15 1:56:50 PM Superjustinbros
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* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively.

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* EasterEgg: In Level 7, the ground in the first half of the level forms the word "Creator/{{Nintendo}}", while the second half forms the words "GameBoy"."UsefulNotes/GameBoy". In the Sega Genesis version, these were changed to "Snake R+R" and "Go Creator/{{Sega}}", respectively. Strangely, this was not changed in the ''Rare Replay'' rerelease, despite all other mentions of Nintendo being removed.



** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).

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** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).miniboss).
* VictoryFakeout: A variant. If you defeat the final boss of the Genesis version, at first you appear to have won the game as in the NES version, but then some meteorites strike the Snake's UFO, forcing it to crash land on Level 12.
7th Aug '15 7:27:29 AM silrath
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* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer www.hentai-foundry.com/pictures/user/crot get attacked by a gadget from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...

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* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer www.hentai-foundry.com/pictures/user/crot Nibbley Pibbleys get attacked by a gadget from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...
18th Jun '15 7:58:09 PM Superjustinbros
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* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle.

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* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle. The additional level added in the Genesis version also counts, considering it's an alien planet also with low gravity.



* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys get attacked by a gadget by the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...

to:

* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys www.hentai-foundry.com/pictures/user/crot get attacked by a gadget by from the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...



* NintendoHard: Just read down the list of attributes on that page. They're all present.

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* NintendoHard: Just read down the list of attributes on that page. They're all present.present in some way.



** Levels 6 and 7 do not have any balls. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.

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** Levels 6 and 7 do not have any balls.Nibbley Pibbleys. Level 6 simply requires you to get to the end gate; level 7 does have a scale, but you don't need any weight to trip it, you just have to get to it.
** Level 8 goes through four underwater pools.pools, each one requiring you to grab enough Nibbley Pibbleys to open a door and escape each pool.
2nd Feb '15 10:35:12 AM Superjustinbros
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* BonusLevelOfHell: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).

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* BonusLevelOfHell: BrutalBonusLevel: [[http://www.youtube.com/watch?v=pZfucy9sGy8 The extra level]] in the Genesis version, although you don't have to do anything special to get to it (besides beat the game, [[NintendoHard although some would argue that's pretty damn special by itself]]).
31st Jan '15 7:01:13 PM Superjustinbros
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Added DiffLines:

* ButtMonkey: At the end of each level in the Genesis version, you get to watch the snake that grabbed the fewer Nibbley Pibbleys get attacked by a gadget by the winning snake. Since Roll is always present on the results screen even in single-player where no one is there to collect Nibbley Pibbleys as him...
30th Jan '15 9:47:24 PM Superjustinbros
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''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.

to:

''Snake Rattle [='n'=] Roll'' is a video game by {{Rare}} for the {{NES}} (there was also a [[SegaGenesis Genesis]] version, but it was pretty hard-to-find even then) then since it was [[NoExportForYou only released in Europe]]) in which you control snakes through geographically diverse levels with the hopes of eating enough balls (called [[AllThereInTheManual Nibbley-Pibbleys]]) to open the gate to the next level.



* AmericanKirbyIsHardcore: Compare the NES boxart which shows Rattle and Roll as cartoon snakes looking goofy and cheery to the Genesis boxart, where both Rattle and Roll resemble real snakes about to snack on some frightened Nibbley Pibbleys.



* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for all releases. It's worth noting that that's pretty much exactly what the game looks like in action, however.

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* ContemptibleCover: [[http://en.wikipedia.org/wiki/File:Snake_Rattle_n_Roll_gamebox.jpg This]] is the boxart for all releases.the NES release. It's worth noting that that's pretty much exactly what the game looks like in action, however.



** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).

to:

** And level 11 is a straight-up BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).
30th Oct '14 6:40:10 PM AnotherDuck
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* AstralFinale: The final level is on the moon. With an appropriate change in gravity, which doesn't exactly make it easier, since it's a BossBattle.



* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it.

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* InvincibleMinorMinion: The Christmas tree monsters in Level 7 can technically be killed, but they require so many hits it's usually not worth it.it unless you can't get past them otherwise.



** And level 11 is a straight-up boss battle, something the previous levels had lacked (Bigfoot is more of a miniboss).

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** And level 11 is a straight-up boss battle, BossBattle, something the previous levels had lacked (Bigfoot is more of a miniboss).
30th Oct '14 6:36:00 PM AnotherDuck
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* GuideDangIt: About midway through Level 6:
** There is a hole.
** It shoots bells out.
** The bells kill you if they land on you.
** Sometimes, a fish tail will come out.
** The fish tail also kills you if it lands on you.
** But if you touch it after it lands, it disappears and you don't die.
** There is no visible indication of this, but you now have the ability to swim up waterfalls.
** There is a waterfall nearby.
** Swim up it.
** It's worth mentioning at this point that the fish tail and its abilities were [[AllThereInTheManual only described in the manual]], none of this is spelled out in gameplay, and there's a (rather strict) time limit in figuring it out.
7th Jun '13 9:07:45 AM dbfnq
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* ParabolicPowerCurve: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.

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* ParabolicPowerCurve: PoisonMushroom: The wind-up key. In theory: a helpful speed boost. In practice: an amusing way to kill yourself.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SnakeRattleNRoll