History VideoGame / SlimeForestAdventure

29th Jan '16 10:32:48 AM HiddenWindshield
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* NPCRoadblock: A few appear in the castle and block access to staircases or rooms. The standard NPCs block access to restricted areas, and there's at least one NPCs are mobile but will never leave their single-width corridor because he's not sure where he's going.

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* NPCRoadblock: A few appear in the castle and block access to staircases or rooms. The standard NPCs {{NPC}}s block access to restricted areas, and there's at least one NPCs are {{NPC}} that's mobile but will never leave their single-width corridor because he's not sure where he's going.
29th Jan '16 10:08:09 AM HiddenWindshield
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%% * BrokenBridge: {{NPC}}s in inconvenient spots block off most of the castle. %% Zero context example - do the NPCs go away after a plot point?

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%% * BrokenBridge: Most of the castle is blocked by {{NPC}}s in inconvenient spots block off most spots, who will move out of the castle. %% Zero context example - do way in response to certain game events (although over half of the NPCs go away after a plot point? trigger events [[ObviousBeta aren't in the game yet]]).
10th Jan '16 7:56:28 PM DelShiftB
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* BrokenBridge: {{NPC}}s in inconvenient spots block off most of the castle.

to:

%% * BrokenBridge: {{NPC}}s in inconvenient spots block off most of the castle.castle. %% Zero context example - do the NPCs go away after a plot point?



* NPCRoadblock: A few appear in the castle, some of which are mobile but will never leave the single-width corridor.

to:

* NPCRoadblock: A few appear in the castle, some of which castle and block access to staircases or rooms. The standard NPCs block access to restricted areas, and there's at least one NPCs are mobile but will never leave the their single-width corridor.corridor because he's not sure where he's going.



* PlayEveryDay: See the entry for AntiPoopSocking, above.

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* PlayEveryDay: See If you take too long between sessions, the entry inn charges you for AntiPoopSocking, above.overstaying.
3rd Oct '15 4:05:25 PM nombretomado
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''Slime Forest Adventure'', or "Project LRNJ," is a [[{{Retraux}} retro-style]] [[RolePlayingGame RPG]] for [[PCVsConsole PCs]]. To win, you must learn the [[JapaneseLanguage Japanese language]]. Not your character; you, the player.

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''Slime Forest Adventure'', or "Project LRNJ," is a [[{{Retraux}} retro-style]] [[RolePlayingGame RPG]] for [[PCVsConsole [[UsefulNotes/PCVsConsole PCs]]. To win, you must learn the [[JapaneseLanguage Japanese language]]. Not your character; you, the player.
19th Jun '15 9:05:40 AM HiddenWindshield
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* ExcusePlot: It's something about a potato farmer and a kidnapped princess, but really, if you're playing this game for any reason other than learning Japanese, you're doing it wrong.
** A [[WordOfGod stated goal of the developer]] is to eventually make the game fun for anyone, even those with no interest in Japanese. But it still has a way to go in that regard.

to:

* ExcusePlot: It's something about a potato farmer and a kidnapped princess, but really, if you're playing this game for any reason other than learning Japanese, you're doing it wrong.
** A
wrong. (A [[WordOfGod stated goal of the developer]] is to eventually make the game fun for anyone, even those with no interest in Japanese. But it still has a way to go in that regard.)



* GuideDangIt: At one point, you have to mine the hills for a certain kind of rock. The author wanted each attempt at mining to trigger a random encounter, to train the player. However, it's been repeatedly established that there are no slimes in the hills. The end result is that mining while standing on a hill tile results in a generic "Nothing found" message. You have to be standing on another type of tile, ''facing'' the hill you want to mine, before you can trigger the random encounter, which you have to win in order to get your rock.
** The mining quest in general is baffling to most new players because you have to give all the items to the smith at the same time, and you need to find the tools one of which is hidden very well with no hints on how to find it.

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* GuideDangIt: At one point, The entire "Mine the Hills for Minerals" quest:
** First,
you first have to mine find all the hills for a certain kind tools yourself, one of rock. The author wanted each attempt at mining to trigger a random encounter, to train the player. However, it's been repeatedly established that there are which is very well hidden, with no slimes in the hills. The end result is that mining clues.
** Using a tool
while standing on a hill tile results in a generic "Nothing found" message. You have to be standing on another type of tile, ''facing'' the hill you want to mine, before you to be able to successfully use the tool.[[note]]This has to do with the game mechanics. It's been repeatedly established that there are no enemies of any sort in the hills. But combat is the way the game trains the player, and without training, the mining quest would just be [[ItemFarming pointless busywork]]. So, by forcing the player to stand on another type of tile, the game can believably trigger the a random encounter, encounter for each mining attempt, which you have to win in order to get your rock.
** The mining quest in general is baffling to most new players because
rock. It's just too bad the game never tells you this.[[/note]]
** You
have to give all the items needed rocks to the smith at the same time, and time. If you need to find the tools just give him one of rock, he will complement you on it, which makes you think that you're making progress, but what actually happened is hidden very well with that you just lost that rock for no hints on how to find it.gain.



* NoHeroDiscount: [[AvertedTrope Averted]] in an interesting way. You're not actually a hero, you're a potato farmer, so there's no real reason for anyone to give you a discount.
** Also [[InvertedTrope inverted]] by the king. If you bring him some evidence that you've actually got a shot at [[SaveThePrincess rescuing his daughter]], he'll just ''give'' you an [[AnAxeToGrind axe]] to replace the [[ImprobableWeaponUser hoe]] that you've been using.

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* NoHeroDiscount: NoHeroDiscount:
**
[[AvertedTrope Averted]] in an interesting way. You're not actually a hero, you're a potato farmer, so there's no real reason for anyone to give you a discount.
** Also [[InvertedTrope inverted]] Inverted]] by the king. If you bring him some evidence that you've actually got a shot at [[SaveThePrincess rescuing his daughter]], he'll just ''give'' you an [[AnAxeToGrind axe]] to replace the [[ImprobableWeaponUser hoe]] that you've been using.



* WelcomeToCorneria: [[UpToEleven Oh, so very much]].
** In fact one person in the castle literally says "Welcome to the Castle," causing their friend to say [[LampshadeHanging "I think there's something seriously wrong with my partner."]]

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* WelcomeToCorneria: [[UpToEleven Oh, so very much]]. \n** In fact fact, one person in the castle literally guard says nothing but "Welcome to the Castle," causing which causes their friend to say [[LampshadeHanging "I think there's something seriously wrong with my partner."]]



* YouALLLookFamiliar: There are maybe six different sprites for {{NPC}}s, total.
----

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* YouALLLookFamiliar: There are maybe six different sprites for {{NPC}}s, total.
----
total.
13th Jun '15 7:56:59 PM HiddenWindshield
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* KleptomaniacHero: There's a woman in one home who [[TalkToEveryone will tell you]] that she has just enough money to feed her six children for the winter. If you open the [[InexplicableTreasureChests chest]] next to her, you get 200 gold from it.

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* KleptomaniacHero: There's a woman in one home who [[TalkToEveryone will tell you]] that she has just enough money to feed her six children for the winter. If you open the [[InexplicableTreasureChests chest]] next to her, [[FridgeHorror you get 200 gold from it.it]].
15th Nov '14 5:32:24 PM MagBas
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* KleptomaniacHero: There's a woman in one home who [[TalkToEveryone will tell you]] that she has just enough money to feed her six children for the winter. If you open the [[InexplicableTreasureChests chest]] next to her, [[UnfortunateImplications you get 200 gold from it]].

to:

* KleptomaniacHero: There's a woman in one home who [[TalkToEveryone will tell you]] that she has just enough money to feed her six children for the winter. If you open the [[InexplicableTreasureChests chest]] next to her, [[UnfortunateImplications you get 200 gold from it]].it.
22nd Jul '13 8:46:40 AM HiddenWindshield
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* EdutainmentGame: It's explicit purpose is to teach you Japanese. What did you expect?

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* EdutainmentGame: It's Its explicit purpose is to teach you Japanese. What did you expect?
22nd Jul '13 8:40:45 AM HiddenWindshield
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* FauxlosophicNarration: Only once. In the first level of the first dungeon, when opening one particular [[InexplicableTreasureChest chest]], the text reads, "Fortune smiles upon thee, and laughs at something that's not really funny. Thou hast found the [[HealingPotion herb]]!"

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* FauxlosophicNarration: Only once. In the first level of the first dungeon, when opening one particular [[InexplicableTreasureChest chest]], the text reads, "Fortune smiles upon thee, and laughs at something that's not really funny. Thou hast found the [[HealingPotion [[HealingHerb herb]]!"


Added DiffLines:

* HealingHerb: The [[ExactlyWhatItSaysOnTheTin Herb]].
17th Jul '13 5:08:50 AM CrystalHalf
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Added DiffLines:

** The mining quest in general is baffling to most new players because you have to give all the items to the smith at the same time, and you need to find the tools one of which is hidden very well with no hints on how to find it.
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