History VideoGame / SlaveZero

9th Jun '17 10:10:09 PM TheGunheart
Is there an issue? Send a Message

Added DiffLines:

* GangstaStyle: How Slave Zero wields the one-handed guns.


Added DiffLines:

* PowerupLetDown: The fourth-tier Energy Weapon fires a continuous laser beam that eats through your entire ammo store in seconds and does far less than its predecessor, a powerful sniper rifle that can two-shot a [[GiantMook Titan-class Sentinal]] while using hardly any ammo at all.
27th May '16 1:33:37 PM OlfinBedwere
Is there an issue? Send a Message

Added DiffLines:

* GameBreakingBug: Like several other games in this era, the initial release was hard-coded to assume that D: was the optical drive used to install the game, and would give a "no disc" error if the drive had any other letter. Fortunately, this was corrected in a patch, and it's naturally a non-issue with the [=GoG=] version.
6th Dec '14 12:35:40 PM Prfnoff
Is there an issue? Send a Message


Such is the story of ''Slave Zero'', a MechaGame heavily influenced by the style of shows such as ''Anime/NeonGenesisEvangelion''. Released originally in 1999 by Infogrames, with development helmed by Accolade of ''VideoGame/StarControl'' and ''VideoGame/TestDrive'' fame, the game was originally marketed on the technology behind Accolade's "Ecstasy" engine, but was a commercial flop in the wake of the game's initially lukewarm reception, and ended up being the only game made with the engine.

to:

Such is the story of ''Slave Zero'', a MechaGame heavily influenced by the style of shows such as ''Anime/NeonGenesisEvangelion''. Released originally in 1999 by Infogrames, with development helmed by Accolade of ''VideoGame/StarControl'' and ''VideoGame/TestDrive'' fame, Creator/{{Accolade}}, the game was originally marketed on the technology behind Accolade's "Ecstasy" engine, but was a commercial flop in the wake of the game's initially lukewarm reception, and ended up being the only game made with the engine.
31st Oct '14 1:38:29 PM Glowsquid
Is there an issue? Send a Message

Added DiffLines:

* DegradedBoss: The Piranha Sentinel is treated as a boss in the first level, complete with boss healthbar and introductory cutscenes, but it becomes a generic enemy as early as the third level.
31st Oct '14 1:31:45 PM Glowsquid
Is there an issue? Send a Message


* VideoGameCrueltyPotential: Aside from the two main weapons and rocket launcher, another means of attack is the ability to pick up cars and throw them.

to:

* UnwinnablebyMistake: Unless one pick up the Valhalla rocket launcher[[note]]which most players are likely not to, as the game defaults to "only pick up upgrades" for weapon selection and the Valhalla is superceded by the homing Zulu rocket launcher.[[/note]], the FinalBoss is unbeatable on hard mode as he has more health than there is ammo available.
* VideoGameCrueltyPotential: Aside from the two main weapons and rocket launcher, another means of attack is the ability to pick up cars and pedestrians and throw them.
24th Oct '14 2:01:08 AM Akriloth2160
Is there an issue? Send a Message


The PC version of the game has since been released on [[{{Website/GOGDotCom}} GoG]] by Tommo, Inc.

to:

The PC version of the game has since been released on [[{{Website/GOGDotCom}} GoG]] by Tommo, Inc., and on Steam by Night Dive Studios.
19th Oct '14 8:09:59 AM Akriloth2160
Is there an issue? Send a Message

Added DiffLines:

* AMechByAnyOtherName: "Slaves".
19th Oct '14 8:06:22 AM Akriloth2160
Is there an issue? Send a Message

Added DiffLines:

* ObviousBeta: [[PortingDisaster The Dreamcast port.]] All of the in-game music is removed with only the intro and ending themes remaining, the menus in languages other than English are glitched and not fully translated, the framerate is far lower than the PC version and dips inexplicably during the cutscenes and the game is filled with all manner of bizarre bugs, such as falling infinitely off a bottomless pit or getting killed by the checkpoint transition and becoming invincible as a result. The existence of other far superior PC-to-Dreamcast ports showed that Infogrames plainly didn't care and rushed the Dreamcast port to get a quick buck.
19th Oct '14 8:03:05 AM Akriloth2160
Is there an issue? Send a Message

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/sz_slavezero_imagee_1132.jpg]]
[[caption-width-right:350:Wherever that car is going, [[VideoGameCrueltyPotential it's not going to end well.]]]]


Added DiffLines:

* CyberPunk: Darkened cityscapes, neon billboards and all.
19th Oct '14 7:59:00 AM Akriloth2160
Is there an issue? Send a Message

Added DiffLines:

** The first person perspective, since it's obvious the game was designed with a third person in mind, and the first-person perspective merely comes across as an attempt to ape ''VideoGame/ShogoMobileArmorDivision''.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SlaveZero