History VideoGame / Skullgirls

10th Nov '16 8:21:42 PM D-Money107
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* EasierThanEasy: The "Sleepwalk" Difficulty.



* HarderThanHard: Nightmare difficulty.

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* HarderThanHard: Nightmare difficulty.The "Ridiculous" and "Nightmare" difficulties.
29th Oct '16 7:00:56 PM Carls493
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A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Later on, a limited-run physical release of the [=PS4=] and Vita versions of ''2nd Encore'' is planned to be released in both North American and Europe in late Fall 2016, with an added bonus of the Japanese voice cast for both if those versions and Steam should pre-orders of the game reach 10,000 copies. Hidden Variable Studios will also release a mobile iteration of the game that coming to iOS and Android later this year.

to:

A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Later on, a limited-run physical release of the [=PS4=] and Vita versions of ''2nd Encore'' is planned to be released in both North American and Europe in late Fall 2016, with an added bonus of the Japanese voice cast for both if those versions and Steam should pre-orders of the game reach 10,000 copies. Hidden Variable Studios will also release a mobile iteration of the game that that's coming to iOS and Android later this year.
27th Oct '16 10:22:58 PM BattleMaster
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* BittersweetEnding: [[spoiler:Almost every character]] ending. [[spoiler:The closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, [[AndTheAdventureContinues leaving Nadia and her friends to search for her]]. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed]].

to:

* BittersweetEnding: [[spoiler:Almost every character]] ending. [[spoiler:The
**[[spoiler:The
closest one to a completely happy ending is Ms. Fortune's, but even in that one Minette gets kidnapped, [[AndTheAdventureContinues leaving Nadia and her friends to search for her]]. Peacock's would be relatively happy, if not for Dr. Avian and most of the Anti-Skullgirls Labs being destroyed]].


Added DiffLines:

** [[spoiler: Big Band's ending is actually relatively good, despite his rather pessimistic outlook: Dr Avian has been killed but the Skull Heart has been destroyed, Painwheel has been rescued and has a chance at a normal life, and the gang that used to control the city has been badly weakened]].
24th Oct '16 8:23:32 PM Carls493
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A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Later on, a limited-run physical release of the [=PS4=] and Vita versions on ''2nd Encore'' is planned to be released in both North American and EU in late Fall 2016, with an added bonus of the Japanese voice cast for those and the Steam version should pre-orders of this game reach 10,000 copies. Hidden Variable Studios will also release a mobile iteration of the game that coming to iOS and Android later this year.

to:

A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Later on, a limited-run physical release of the [=PS4=] and Vita versions on of ''2nd Encore'' is planned to be released in both North American and EU Europe in late Fall 2016, with an added bonus of the Japanese voice cast for both if those versions and the Steam version should pre-orders of this the game reach 10,000 copies. Hidden Variable Studios will also release a mobile iteration of the game that coming to iOS and Android later this year.
24th Oct '16 8:20:54 PM Carls493
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A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Hidden Variable Studios will release a mobile iteration of the game that coming to iOS and Android later this year.

to:

A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC. Later on, a limited-run physical release of the [=PS4=] and Vita versions on ''2nd Encore'' is planned to be released in both North American and EU in late Fall 2016, with an added bonus of the Japanese voice cast for those and the Steam version should pre-orders of this game reach 10,000 copies. Hidden Variable Studios will also release a mobile iteration of the game that coming to iOS and Android later this year.
22nd Oct '16 8:58:49 AM T-L-G-T-W
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22nd Oct '16 8:58:44 AM T-L-G-T-W
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* ExcusePlot: One of the few fighting games to actually [[AvertedTrope avert]] it. Much care has been given to the character's personalities and the game's lore, with a very detailed world tying together the game's plot. However, aside from the opening sequence explaining the purpose of the Skull Heart, the game still just throws you into everything, and the story and game world aren't really fleshed out until you've played through multiple character's storylines. It wouldn't have hurt to actually explain the setup for each character's story instead of showing through art frames either.

to:

* ExcusePlot: One of the few fighting games to actually [[AvertedTrope avert]] it. Much care has been given to the character's personalities and the game's lore, with a very detailed world tying together the game's plot. However, aside from the opening sequence explaining the purpose of the Skull Heart, the game still just throws you into everything, and the story and game world aren't really fleshed out until you've played through multiple character's storylines. It wouldn't have hurt to actually explain the setup for each character's story instead of showing through art frames either.
20th Oct '16 11:40:25 AM HiddenWindshield
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* ColourCodedForYourConvenience: The color of a floor bounce determines whether or not a character can ground tech.
** Red: Cannot tech immediately.
** Blue: Can tech immediately.
** Green: Can still tech immediately, but the opponent can still deal damage if they are quick.
*** Likewise, Valentine has poisons that can be loaded into a syringe mid-battle and each color poison has a different effect on the opponent.

to:

* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
**
The color of a floor bounce determines whether or not a character can ground tech.
** *** Red: Cannot tech immediately.
** *** Blue: Can tech immediately.
** *** Green: Can still tech immediately, but the opponent can still deal damage if they are quick.
*** ** Likewise, Valentine has poisons that can be loaded into a syringe mid-battle and each color poison has a different effect on the opponent.



* ComboBreaker: Tied in to the game's "Infinite Prevention System." You can only burst out of a combo when the IPS detects an infinite.

to:

* ComboBreaker: ComboBreaker:
**
Tied in to the game's "Infinite Prevention System." You can only burst out of a combo when the IPS detects an infinite.infinite combo.
29th Sep '16 3:38:17 PM Guide
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29th Sep '16 3:11:45 PM Guide
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** So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or ggenderless with the exception of Sekhmet, Eliza's skeleton-Parasite.

to:

** So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or ggenderless genderless with the exception of Sekhmet, Eliza's skeleton-Parasite.
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