History VideoGame / Skullgirls

18th Jun '16 9:08:33 PM TargetmasterJoe
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The game was developed by Reverge Labs, published by Autumn Games and Creator/{{Konami}}, and is currently maintained by Creator/LabZeroGames. '''Skullgirls'' features work from an all-star development crew: [[PromotedFanboy fighting game veteran]] Mike "Mike Z" Zaimont (he of [[VideoGame/BlazBlue REAL SOVIET DAMAGE]] fame) led the project, Creator/CristinaValenzuela directed the voice acting, Alex Ahad (whose prior work credits include ''Lava Punch'', Studio UDONís Tribute books, and promotional art for ''ComicBook/ScottPilgrim'') created artwork for the game, and Creator/MichiruYamane provided the music. The result is an eclectic and delightfully quirky cast and setting.

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The game was developed by Reverge Labs, published by Autumn Games and Creator/{{Konami}}, and is currently maintained by Creator/LabZeroGames. '''Skullgirls'' ''Skullgirls'' features work from an all-star development crew: [[PromotedFanboy fighting game veteran]] Mike "Mike Z" Zaimont (he of [[VideoGame/BlazBlue REAL SOVIET DAMAGE]] fame) led the project, Creator/CristinaValenzuela directed the voice acting, Alex Ahad (whose prior work credits include ''Lava Punch'', Studio UDONís Tribute books, and promotional art for ''ComicBook/ScottPilgrim'') created artwork for the game, and Creator/MichiruYamane provided the music. The result is an eclectic and delightfully quirky cast and setting.
25th May '16 4:55:14 PM nombretomado
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** The first major patch patch added savestates to the training mode, for repeatably testing out different scenarios. Savestates are cleared by holding down select. They can also be cleared by pressing LP+LK+select, because somebody alerted the developers that some types of dual-modded[[note]]Modified by hardware hackers to be compatible with both 360 and PS3[[/note]] arcade sticks can't register "holding down select."

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** The first major patch patch added savestates to the training mode, for repeatably testing out different scenarios. Savestates are cleared by holding down select. They can also be cleared by pressing LP+LK+select, because somebody alerted the developers that some types of dual-modded[[note]]Modified by hardware hackers to be compatible with both 360 and PS3[[/note]] [=PS3=][[/note]] arcade sticks can't register "holding down select."
17th May '16 2:35:10 PM TechPowah
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** So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or genderless [[spoiler:with the exception of Sekhmet, Eliza's skeleton-Parasite]].

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** So far, the only exceptions are the male DLC characters Big Band and Beowulf unless you count the parasites some of the characters have, all of whom are either male or genderless [[spoiler:with ggenderless with the exception of Sekhmet, Eliza's skeleton-Parasite]].skeleton-Parasite.
17th May '16 2:28:09 PM TechPowah
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A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less.

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A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[UsefulNotes/PlayStation4 Playstation 4]] and [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less.
less. The additional gameplay features and voiced story cutscenes have been added to the Steam edition as DLC.
15th May '16 11:41:09 AM TheOneWhoTropes
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Both the PlaystationNetwork and XboxLiveArcade carry the game in the US, Europe, and Australia, and the game's available to PC gamers through Steam. A version of the game with translated text was published by Cyber Front on the Japanese PSN in February 2013; despite Japan's general mild distaste for downloadable games, ''Skullgirls'' became a smash hit. (There are currently no plans for a Japanese XBLA version.) Due to legal issues surrounding the developers' rocky relationship with Konami (see below), the original PSN and XBLA releases of ''Skullgirls'' were delisted at the end of 2013; Lab Zero later republished the game on both services in Febuary 2014 on PSN and Steam, and in April 2014 on XBLA as ''Skullgirls Encore'' (due to specific platform differences, PSN's version of ''Encore'' comes as an entirely new standalone release, while XBLA's version patches the original ''Skullgirls'' release).

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Both the PlaystationNetwork UsefulNotes/PlaystationNetwork and XboxLiveArcade UsefulNotes/XboxLiveArcade carry the game in the US, Europe, and Australia, and the game's available to PC gamers through Steam. A version of the game with translated text was published by Cyber Front on the Japanese PSN in February 2013; despite Japan's general mild distaste for downloadable games, ''Skullgirls'' became a smash hit. (There are currently no plans for a Japanese XBLA version.) Due to legal issues surrounding the developers' rocky relationship with Konami (see below), the original PSN and XBLA releases of ''Skullgirls'' were delisted at the end of 2013; Lab Zero later republished the game on both services in Febuary 2014 on PSN and Steam, and in April 2014 on XBLA as ''Skullgirls Encore'' (due to specific platform differences, PSN's version of ''Encore'' comes as an entirely new standalone release, while XBLA's version patches the original ''Skullgirls'' release).



A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[PlayStation4 Playstation 4]] and [[PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less.

to:

A port entitled ''Skullgirls 2nd Encore'' was released on July 7th, 2015 for the [[PlayStation4 [[UsefulNotes/PlayStation4 Playstation 4]] and [[PlaystationVita [[UsefulNotes/PlaystationVita Playstation Vita]]. ''Skullgirls 2nd Encore'' has exclusive content and provides, most significantly, full-on voice-acting in all the character story modes. Similarly, Creator/ArcSystemWorks is publishing ''2nd Encore'' in Japan, complete with a full Japanese voice cast and in ''arcades'' no less.
20th Apr '16 3:28:06 PM Kytseo
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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/Skullgirl_7598.png]]

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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/Skullgirl_7598.png]]org/pmwiki/pub/images/skullgirls_2nd_encore.jpg]]
14th Apr '16 3:15:15 AM craigj
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* VanityLicensePlate: Eliza's car, as seen in her Story Mode, has the license plate '[=CAR2CHE=]', short for 'cartouche', an Egyptian royal signature.

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* VanityLicensePlate: Eliza's car, as seen in her Story Mode, has the license plate '[=CAR2CHE=]', short for 'cartouche', an Egyptian royal signature. Which the plate is [[ShapedLikeItself shaped like]].
27th Mar '16 8:51:21 PM Prfnoff
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'''''[[http://skullgirls.com/ Skullgirls]]''''' is a frenetic 2D FightingGame putting players in control of an (almost) all-female cast ''a la'' ''VideoGame/ArcanaHeart''. The game combines {{Animesque}} character designs with a stylized [[UsefulNotes/TheGoldenAgeOfHollywood Golden Age]] film {{motif}}, employing "Dark Deco" stage backgrounds and a cinematic presentation. (The look and the name both derive from ''WesternAnimation/BatmanTheAnimatedSeries''.)

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'''''[[http://skullgirls.''[[http://skullgirls.com/ Skullgirls]]''''' Skullgirls]]'' is a frenetic 2D FightingGame putting players in control of an (almost) all-female cast ''a la'' ''VideoGame/ArcanaHeart''. The game combines {{Animesque}} character designs with a stylized [[UsefulNotes/TheGoldenAgeOfHollywood Golden Age]] film {{motif}}, employing "Dark Deco" stage backgrounds and a cinematic presentation. (The look and the name both derive from ''WesternAnimation/BatmanTheAnimatedSeries''.)



''Skullgirls''' gameplay carries the feel of old-school arcade fighters while providing a high-definition twist. It features a "ratio system" that allows each player to choose to fight with one character or a team of up to three characters, resulting in different combinations for a particular match. The game also features a special combo detection system: if a player begins an infinite combo, the damage strikes change color, and the game will allow the opponent to "burst" out of the infinite and knock the offensive player away.

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''Skullgirls''' ''Skullgirls''[='=] gameplay carries the feel of old-school arcade fighters while providing a high-definition twist. It features a "ratio system" that allows each player to choose to fight with one character or a team of up to three characters, resulting in different combinations for a particular match. The game also features a special combo detection system: if a player begins an infinite combo, the damage strikes change color, and the game will allow the opponent to "burst" out of the infinite and knock the offensive player away.
27th Mar '16 6:25:52 AM PicardsDouble
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* {{Cliffhanger}}: Double's Story Mode path ends with [[spoiler: two girls playing the game and mentioning the existence of "other routes." According to the devs, it's essentially a fancy and long-winded way of saying that none of the storylines are {{Canon}}, but that there will be a single unifying canon storyline sometime in the future]]

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* {{Cliffhanger}}: Double's Story Mode path ends with [[spoiler: two girls playing the game and mentioning the existence of "other routes." According to the devs, it's essentially a fancy and long-winded way of saying that none of the storylines are {{Canon}}, but that there will be a single unifying canon storyline sometime in the future]] future. Seems to have come to naught since development of the game has stopped and the staff have moved onto other projects.]]
20th Mar '16 5:06:00 AM TechPowah
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* DoubleJump: Only Parasoul and Painwheel are unable to double jump. Lampshaded in the tutorials:

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* DoubleJump: Only Parasoul Cerebella, Peacock, Ms. Fortune, Valentine, Double, Squigly, Big Band, Robo-Fortune and Painwheel are unable to double jump.Fukua. Lampshaded in the tutorials:



* ShapedLikeItself: In Squiggly's Joke story mode ending the preview says that "a mysterious rival mysteriously appears! How Mysterious!".

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* ShapedLikeItself: In Squiggly's Squigly's Joke story mode ending the preview says that "a mysterious rival mysteriously appears! How Mysterious!".



* VillianProtagonist: Eliza.

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* VillianProtagonist: Eliza. VillainProtagonist: Eliza and Double in their respective Story Modes. [[spoiler: Valentine subverts this due to secretly being a double agent.]]
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