History VideoGame / Singularity

15th May '16 3:47:10 AM Morgenthaler
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* XMeetsY: meets Z meets W meets A. As far as gameplay goes, it's sort of a greatest-hits compilation of the best shooters of the previous several years, with elements from everything from ''VideoGame/BioShock'' to ''VideoGame/Left4Dead''. Thematically, it's ''VideoGame/BioShock1'' plus ''[[CommandAndConquerRedAlert Red Alert]]'' with a bit of ''VideoGame/{{Stalker}}'' thrown in.

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* XMeetsY: meets Z meets W meets A. As far as gameplay goes, it's sort of a greatest-hits compilation of the best shooters of the previous several years, with elements from everything from ''VideoGame/BioShock'' to ''VideoGame/Left4Dead''. Thematically, it's ''VideoGame/BioShock1'' plus ''[[CommandAndConquerRedAlert ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' with a bit of ''VideoGame/{{Stalker}}'' thrown in.
26th Dec '15 12:46:28 PM Traze
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** [[spoiler: If you TakeAThirdOption and shoot them both, Renko disappears with the TMD while Demichev's empire collapses and turns to infighting. Some years later, the Singularity explodes, devastating everything within a 500 mile radius. The Katorga-12 mutants escape and rampage through mainland Russia, while a mysterious new leader, strongly implied to be Renko, emerges in the former United States.]] This is probably the worst ending of all.

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** [[spoiler: If you TakeAThirdOption and shoot them both, Renko disappears with the TMD while Demichev's empire collapses and turns to infighting. Some years later, the Singularity explodes, devastating everything within a 500 mile radius. The Katorga-12 mutants escape and rampage through mainland Russia, while a mysterious new leader, strongly implied to be Renko, emerges in the former United States.]] This is probably the worst ending of all. [[ICanRuleAlone Or the best,]] YMMV.
15th Dec '15 12:46:45 PM Morgenthaler
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->''[[WrittenByTheWinners Only the victors rewrite the history books...]]''

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->''[[WrittenByTheWinners Only ->''Only the victors rewrite the history books...]]''
''
6th Dec '15 3:40:35 PM Nohbody
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* [[spoiler: YouAlreadyChangedThePast]]: ''Twice'', in this iteration alone

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* [[spoiler: YouAlreadyChangedThePast]]: YouAlreadyChangedThePast: ''Twice'', in this iteration alone
6th Dec '15 3:40:08 PM Nohbody
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* XMeetsY: meets Z meets W meets A. As far as gameplay goes, it's sort of a greatest-hits compilation of the best shooters of the previous several years, with elements from everything from ''Franchise/BioShock'' to ''VideoGame/Left4Dead''. Thematically, it's ''VideoGame/BioShock1'' plus ''[[CommandAndConquerRedAlert Red Alert]]'' with a bit of ''VideoGame/{{Stalker}}'' thrown in.

to:

* XMeetsY: meets Z meets W meets A. As far as gameplay goes, it's sort of a greatest-hits compilation of the best shooters of the previous several years, with elements from everything from ''Franchise/BioShock'' ''VideoGame/BioShock'' to ''VideoGame/Left4Dead''. Thematically, it's ''VideoGame/BioShock1'' plus ''[[CommandAndConquerRedAlert Red Alert]]'' with a bit of ''VideoGame/{{Stalker}}'' thrown in.
7th Jul '15 7:26:44 PM nombretomado
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** There's also a hidden room through a grate near the place where you get your EleventhHourSuperpower. This leads to [[{{Lost}} a small room with a ship's wheel in the wall.]] The achievement you get for discovering this says "You've found the wheel. Are they ever going to explain this?"

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** There's also a hidden room through a grate near the place where you get your EleventhHourSuperpower. This leads to [[{{Lost}} [[Series/{{Lost}} a small room with a ship's wheel in the wall.]] The achievement you get for discovering this says "You've found the wheel. Are they ever going to explain this?"
19th May '15 9:42:01 AM SolidSonicTH
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* BadPresent: The game is primarily set in it; [[spoiler:a reality where the act of saving a Russian scientist destined to die in a building fire in 1955 allows that man to use the research he's conducting to become the most powerful man in the world following a preemptive strike that levels the east coast of the United States]]. You spend much of the game trying to correct this, [[spoiler:in part by saving another Russian scientist from the past who believes he knows how to reset the timeline so his colleague never rises to power]]. However it's ultimately subverted in that [[spoiler:''there is no "good present" to return to''. The only example of a good present was the timeline that Renko came from before ever entering 1955. Every effort to modify the past to change what had happened in 1955 does not restore things, it simply changes the BadPresent that the game takes place in]]. The only way to get a remotely positive end is to create a CloseEnoughTimeline by [[spoiler:killing Demichev in the present then having Renko prevent himself from saving Demichev in the past. Renko dies but it allows Barisov to use the E99 and TMD research to at least bring about a peaceful world under his own brand of Soviet rule]].

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* BadPresent: The game is primarily set in it; [[spoiler:a reality where the act of saving a Russian scientist destined to die in a building fire in 1955 allows that man to use the research he's conducting to become the most powerful man in the world following a preemptive strike that levels the east coast of the United States]]. You spend much of the game trying to correct this, [[spoiler:in part by saving another Russian scientist from the past who believes he knows how to reset the timeline so his colleague never rises to power]]. However it's ultimately subverted in that [[spoiler:''there is no "good present" to return to''. The only example of a good present was the timeline that Renko came from before ever entering 1955. Every effort to modify the past to change what had happened in 1955 does not restore things, it simply changes the BadPresent that the game takes place in]]. The only way to get a remotely positive end is to create [[spoiler:create a CloseEnoughTimeline (and it's a pretty broad gap from where we came from, all things considered) by [[spoiler:killing killing Demichev in the present then having Renko prevent himself from saving Demichev in the past. Renko dies but it allows Barisov to use the E99 and TMD research to at least bring about a peaceful world under his own brand of Soviet rule]].
19th May '15 9:41:14 AM SolidSonicTH
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Added DiffLines:

* BadPresent: The game is primarily set in it; [[spoiler:a reality where the act of saving a Russian scientist destined to die in a building fire in 1955 allows that man to use the research he's conducting to become the most powerful man in the world following a preemptive strike that levels the east coast of the United States]]. You spend much of the game trying to correct this, [[spoiler:in part by saving another Russian scientist from the past who believes he knows how to reset the timeline so his colleague never rises to power]]. However it's ultimately subverted in that [[spoiler:''there is no "good present" to return to''. The only example of a good present was the timeline that Renko came from before ever entering 1955. Every effort to modify the past to change what had happened in 1955 does not restore things, it simply changes the BadPresent that the game takes place in]]. The only way to get a remotely positive end is to create a CloseEnoughTimeline by [[spoiler:killing Demichev in the present then having Renko prevent himself from saving Demichev in the past. Renko dies but it allows Barisov to use the E99 and TMD research to at least bring about a peaceful world under his own brand of Soviet rule]].
16th May '15 5:33:50 PM nombretomado
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* JokeItem: The combat knife in the early parts of the game. Unlike in almost all other similar games, it is not a one-hit kill and in fact requires several stabs to kill even basic enemies. Nor does it stun enemies like in ''{{Halo}}'' or ''VideoGame/DukeNukemForever''. Heck, even if you empty your magazine, reloading your gun is more effective than trying to use the knife. Fortunately, it gets completely replaced with the TMD within the first third of the game.

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* JokeItem: The combat knife in the early parts of the game. Unlike in almost all other similar games, it is not a one-hit kill and in fact requires several stabs to kill even basic enemies. Nor does it stun enemies like in ''{{Halo}}'' ''Franchise/{{Halo}}'' or ''VideoGame/DukeNukemForever''. Heck, even if you empty your magazine, reloading your gun is more effective than trying to use the knife. Fortunately, it gets completely replaced with the TMD within the first third of the game.
8th May '15 9:18:49 PM SolidSonicTH
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Added DiffLines:

* TheSlowPath: Characters whom you encounter in 1955 will comment in 2010 that you haven't aged a day and that they've been waiting for over 50 years to see you again.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Singularity