History VideoGame / SimonTheSorcerer

25th Mar '17 9:06:34 AM Gosicrystal
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* LethalChef: Swampling. "Eat up your stew!"
** Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.

to:

* LethalChef: Swampling. "Eat up your stew!"
**
stew!" Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
game.


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* PermanentlyMissableContent: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
5th Mar '17 2:48:09 AM eroock
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* TheOwlKnowingOne: Parodied. Simon meets an owl in a tree labeled "Wise owl" but instead of giving useful advice the owl turns out to suffer from dementia and can't finish a single sentence.
27th Nov '16 1:28:24 PM nombretomado
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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.

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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', ''Literature/TheChroniclesOfNarnia'', ''Literature/TheLordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.
27th Sep '16 8:31:26 PM timotaka
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* UnwinnableByMistake: The final puzzle of the third game involves opening the CD drive on an in-game computer by opening the CD drive of your own real computer. However, not all computer setups handle this the same way on the programming side. Already at the time of the game's release, some computers would not send the signal the game looks for as an indication that the CD drive was opened, therefore making the final puzzle impossible to solve.
24th Aug '16 2:44:21 PM Kawa
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A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.

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A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, AdventureSoft, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.
8th Jul '16 8:36:37 AM DoktorvonEurotrash
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* UnsympatheticComedyProtagonist: In the first game Simon is a little bland but generally sympathetic. This all changes by the second game when he acts like a sexist, mean-spirited, stubborn, self-loathing, whiny, sadistic jerk to everyone he meets. Many of the game's puzzles require Simon to screw over the game's other characters in order to get his own way. This continues in the third game where, when tasked with assembling four specific characters, he discovers that three of them are people that he has variously killed, crippled and turned into a frog in his adventures up to that point. The fourth he simply leered at whilst making near-constant remarks about her large chest and [[ChainmailBikini revealing outfit]]. It helps that Simon gets dumped on almost as often as he messes with everyone else, preventing him from becoming a monster and generally leading to hilarity. Bonus points for the fact that in the first game, he is voiced by Chris Barrie, who played the similar character Rimmer in the Red Dwarf example above.

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* UnsympatheticComedyProtagonist: In the first game Simon is a little bland but generally sympathetic. This all changes by the second game when he acts like a sexist, mean-spirited, stubborn, self-loathing, whiny, sadistic jerk to everyone he meets. Many of the game's puzzles require Simon to screw over the game's other characters in order to get his own way. This continues in the third game where, when tasked with assembling four specific characters, he discovers that three of them are people that he has variously killed, crippled and turned into a frog in his adventures up to that point. The fourth he simply leered at whilst making near-constant remarks about her large chest and [[ChainmailBikini revealing outfit]]. It helps that Simon gets dumped on almost as often as he messes with everyone else, preventing him from becoming a monster and generally leading to hilarity. Bonus points for the fact that in the first game, he is voiced by Chris Barrie, who played the similar character Rimmer in the Red Dwarf example above.''Series/RedDwarf''.
8th May '16 11:24:26 AM Morgenthaler
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Simon is voiced in the first game by Chris Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.

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Simon is voiced in the first game by Chris Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.
''Series/TheBrittasEmpire''.
15th Apr '16 11:57:31 AM TheOneWhoTropes
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Simon is voiced in the first game by [[HeyItsThatVoice Chris Barrie]], known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.

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Simon is voiced in the first game by [[HeyItsThatVoice Chris Barrie]], Barrie, known for his roles in ''Series/RedDwarf'' and ''TheBrittasEmpire''.
28th Mar '16 6:12:25 AM dieseldragons
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** LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.

to:

** * LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
28th Mar '16 6:11:50 AM dieseldragons
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Added DiffLines:

** LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
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