History VideoGame / SimCity

5th Jun '16 9:41:49 AM MrUnderhill
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* DownOnTheFarm: Under [[GuideDangIt specific conditions,]] it's possible to get farms in your Light Industrial zones instead of the usual factories. It's much harder to get and keep them than in ''[=SimCity=] 4'', though, because you might get farms and dirty industry mixed together in the same zone, which typically drives the farmers out due to pollution.
26th May '16 1:34:11 PM rt2012
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* GiantSpider: The aforementioned Monster is one of the flying, robotic, one-eyed, laser-shooting variety.
18th May '16 9:03:04 AM rt2012
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* EldritchAbomination: The monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.


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* EldritchAbomination: The Monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.
18th May '16 9:01:37 AM rt2012
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* EldritchAbomination: The monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.



* FlyingSaucer: Alien invasions, although the ''[=SimCity=] 2000'' alien was a ball with four legs. You can fly one in ''[=SimCity=] 4'' with the Rush Hour expansion.

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* FlyingSaucer: Alien invasions, although the ''[=SimCity=] 2000'' alien was a ball robotic eyeball with four legs. You can fly one in ''[=SimCity=] 4'' with the Rush Hour expansion.
14th Apr '16 2:40:01 AM jimfromtx
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** In "Gallaha's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.

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** In "Gallaha's "Gallahad's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.
12th Apr '16 3:44:25 AM AlphaHandingGems
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* DownOnTheFarm: You can {{invoke|dTrope}} and {{enforce|dTrope}} this in ''4'' with Agricultural Industry Zones.
3rd Mar '16 2:03:09 AM RAMChYLD
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* CatharsisFactor: Nothing more relaxing than building up a city, then imagining your rival/enemy living in one of the residences, and then unleashing a UFO attack or meteor strike on said residence.
3rd Mar '16 1:59:25 AM RAMChYLD
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* CatharsisFactor: Nothing more relaxing than building up a city, then imagining your rival/enemy living in one of the residences, and then unleashing a UFO attack or meteor strike on said residence.



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22nd Feb '16 11:37:37 PM TrollBrutal
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* ''[=SimCity=] 2000'' (1993) was the first major extension, replacing the 2D top-view with faux-3D isometric graphics, and introducing most of the features of later games: water pipelines, underground rail, highways, healthcare, education, rewards, a wider assortment of power plants, game scenarios, and a separate building editor, the SCURK ([=SimCity=] Urban Renewal Kit). Interestingly UK PC Gamer magazine still ranks this as the best [=SimCity=] despite its age. It is widely remembered as a port overdosed title, with every single console port made being a porting disaster.

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* ''[=SimCity=] 2000'' (1993) was the first major extension, replacing the 2D top-view with faux-3D isometric graphics, and introducing most of the features of later games: water pipelines, underground rail, highways, healthcare, education, rewards, a wider assortment of power plants, game scenarios, plants and a separate building editor, the SCURK ([=SimCity=] Urban Renewal Kit). Interestingly UK PC Gamer magazine still ranks this as the best [=SimCity=] despite its age. It is widely remembered as a port overdosed title, with every single console port made being a porting disaster.
22nd Feb '16 8:48:41 PM Sabrewing
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* CosmeticAward: The "View" gift, while not costing anything, merely allows you to see your city tilted at an angle as if on a tabletop.



* ExpositionFairy: Dr. Wright in the SNES port.
* {{Leitmotif}}: In the SNES version, each city size has its own background music. Additionally, the music varies slightly with the season, being more mellow in winter, for example.

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* ExpositionFairy: Dr. Wright in the SNES port.
Wright.
* {{Leitmotif}}: In the SNES version, each Each city size has its own background music. Additionally, the music varies slightly with the season, being more mellow in winter, for example.



* UselessItem: In the SNES game, hospitals will randomly occupy a newly developing residental zone, but they will have no benefit on your city, taking away valuable space until bulldozed. Schools would occupy the same niche, but by getting three, six, and nine of them at once, you get the gift of libraries which help develop your other residential zones. Once you got the libraries, though, the schools were fair game to demolish.

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* UselessItem: In the SNES game, hospitals Hospitals will randomly occupy a newly developing residental zone, but they will have no benefit on your city, taking away valuable space until bulldozed. Schools would occupy the same niche, but by getting three, six, and nine of them at once, you get the gift of libraries which help develop your other residential zones. Once you got the libraries, though, the schools were fair game to demolish.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SimCity