History VideoGame / SimCity

12th Nov '17 11:14:39 PM FGHIK
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* ''[[VideoGame/SimCity2013 SimCity]]'' [[VideoGame/SimCity2013 (2013)]] was designed by Maxis, who has indicated that this game will be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload and bugs wrecked its release -- badly enough to prompt Paradox to greenlight its current major competitor ''Cities: Skylines''. Periodic updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still gone unsquished. Late the same year, an expansion was released: ''Cities Of Tomorrow'', focusing on bringing cities into TheFuture by building huge [[{{Arcology}} Arcologies]] called Mega Towers, unlocking new technologies with an advanced Academy, or taking over the region as O{{megaCorp}} and dispensing the highly addictive {{phlebotinum}} Omega while gradually overtaking all facets of Sim life.

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* ''[[VideoGame/SimCity2013 SimCity]]'' [[VideoGame/SimCity2013 (2013)]] was designed by Maxis, who has indicated that intended this game will to be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload and bugs wrecked its release -- badly enough to prompt Paradox to greenlight its current major competitor ''Cities: Skylines''. Periodic updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still gone unsquished. Late the same year, an expansion was released: ''Cities Of Tomorrow'', focusing on bringing cities into TheFuture by building huge [[{{Arcology}} Arcologies]] called Mega Towers, unlocking new technologies with an advanced Academy, or taking over the region as O{{megaCorp}} and dispensing the highly addictive {{phlebotinum}} Omega while gradually overtaking all facets of Sim life.
12th Nov '17 11:05:58 PM FGHIK
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* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank; this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.

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* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which ([[AdamSmithHatesYourGuts which were quite unfair), unfair]]), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank; this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.
8th Nov '17 3:38:30 PM FGHIK
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* BunnyEarsLawyer: Yourself; assuming you are halfway competent, the city's residents will happily overlook your golfing in office hours and your toga parties.

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* BunnyEarsLawyer: Yourself; assuming you are halfway competent, the city's residents will happily overlook your golfing in office hours and your toga parties. They're probably just happy you aren't [[VideoGameCrueltyPotential the other type of mayor]].
29th Oct '17 4:08:49 AM SirPellucidar
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Added DiffLines:

* UrbanLegendOfZelda: The mysterious ''lost arco'', a crystalline structure which may have been present in the game at one point but was removed before it was published, yet rumors abounded about ways to unlock it.
25th Oct '17 9:25:43 AM Theriocephalus
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->''"Is it time—to be Mayor?"''

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->''"Is it time—to time -- to be Mayor?"''



Eventually, ''[=SimCity=]'' proved to be so successful, it managed to spawn 5 sequels over 18 years:

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Eventually, ''[=SimCity=]'' proved to be so successful, it managed to spawn 5 five sequels over 18 eighteen years:



The game is open-ended. There is no ''win'' condition (although in 2000 if you've built enough launch [[Main/{{Arcology}} arcologies]] "the exodus" occurs and all your sims fly off to live in space), but it is not an EndlessGame either; you can tell if you're doing better or worse, but [[WideOpenSandbox you can keep doing it as long as you want, resources permitting]]. It should be noted, however, that certain versions of the game do have a ''Game Over'' scenario. For example, certain versions of ''[=SimCity=] 2000'', ''3000'', and ''4'' will end with you getting kicked out of office if your city's treasury enters the red for a certain period of time.

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The game is open-ended. There is no ''win'' condition (although in 2000 ''2000'', if you've built enough launch [[Main/{{Arcology}} arcologies]] "the exodus" occurs and all your sims fly off to live in space), but it is not an EndlessGame either; you can tell if you're doing better or worse, but [[WideOpenSandbox you can keep doing it as long as you want, resources permitting]]. It should be noted, however, that certain versions of the game do have a ''Game Over'' scenario. For example, certain versions of ''[=SimCity=] 2000'', ''3000'', and ''4'' will end with you getting kicked out of office if your city's treasury enters the red for a certain period of time.



NOTE: The [[VideoGame/SimCity2013 2013 Simcity has its own page]]

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NOTE: The [[VideoGame/SimCity2013 2013 Simcity has its own page]]
page]].



* [[CarFu Helicopter Fu]] - [=SimCopter=] let you win a criminal-catching mission by ''[[VigilanteExecution crushing the suspect to death by landing on him]].'' [[SelfImposedChallenge Required very precise flying skills to do it without taking damage]], but [[VideogameCrueltyPotential a definite guilty pleasure]].

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* [[CarFu Helicopter Fu]] - CarFu: [=SimCopter=] let you win a criminal-catching mission by ''[[VigilanteExecution crushing the suspect to death by landing on him]].'' [[SelfImposedChallenge Required very precise flying skills to do it without taking damage]], but [[VideogameCrueltyPotential a definite guilty pleasure]].



* IsometricProjection: ''2000'' and ''3000'' and their derivatives.

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%% (Zero content example) * IsometricProjection: ''2000'' and ''3000'' and their derivatives.



* CyberCyclops / GiantSpider: The Monster is one of the flying, robotic, one-eyed, laser-shooting variety.

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* CyberCyclops / GiantSpider: CyberCyclops: The Monster is one of the flying, robotic, one-eyed, laser-shooting variety.
15th Sep '17 2:22:15 PM nombretomado
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A SimulationGame released in 1989, and the first ''Sim'' game "created" by Creator/WillWright (actually a team of developers, most notably Don Hopkins, who go largely uncredited etc.). It's been around for a while: the original was widely released, it could be played on first-generation {{Apple Macintosh}}es (i.e. the ones with black-and-white screens) and popular [[UsefulNotes/ZXSpectrum 8-bit]] [[UsefulNotes/AmstradCPC micro]][[UsefulNotes/{{Commodore64}} computers]].

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A SimulationGame released in 1989, and the first ''Sim'' game "created" by Creator/WillWright (actually a team of developers, most notably Don Hopkins, who go largely uncredited etc.). It's been around for a while: the original was widely released, it could be played on first-generation {{Apple UsefulNotes/{{Apple Macintosh}}es (i.e. the ones with black-and-white screens) and popular [[UsefulNotes/ZXSpectrum 8-bit]] [[UsefulNotes/AmstradCPC micro]][[UsefulNotes/{{Commodore64}} computers]].
15th Aug '17 5:24:51 PM nombretomado
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The series also spawned a number of spin-offs ''other than'' VideoGame/TheSims, some of which are listed below. Most of them tend to be "''[=SimCity=]'' [[XMeetsY meets such-and-such]]."

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The series also spawned a number of spin-offs ''other than'' VideoGame/TheSims, some of which are listed below. Most of them tend to be "''[=SimCity=]'' [[XMeetsY [[JustForFun/XMeetsY meets such-and-such]]."
13th Aug '17 3:49:16 PM Zuxtron
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* TheDevTeamThinksOfEverything: Averted in some things. While there will always be things the developer of a WideOpenSandbox game doesn't think of players doing, in 2013 the developers didn't seem to give much thought to people building large, low density cites (thus looking the way most residential districts look), which quickly run out of room due to the small city size and have barely enough population to specialize in anything.
22nd Jul '17 1:18:59 AM TropesForever
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* BowtiesAreCool: Dr. Wright.
16th Apr '17 4:06:34 PM Generality
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* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''VideoGame/{{Spore}}'' excluded. Notable for coming with a {{Doorstopper}} of an instruction manual.

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* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''VideoGame/{{Spore}}'' excluded.included. Notable for coming with a {{Doorstopper}} of an instruction manual.
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