History VideoGame / SimCity

6th Aug '16 10:03:49 AM ayjazz
Is there an issue? Send a Message

Added DiffLines:

* PassedInTheirSleep: If the sim you placed in your society dies from natural causes, they will die in this way, being replaced by a GenerationXerox descendant.
24th Jul '16 6:12:14 PM DaNuke
Is there an issue? Send a Message


* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.

to:

* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) bank; this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.
5th Jul '16 9:37:48 AM rt2012
Is there an issue? Send a Message


* CyberCyclops / GiantSpider: The Monster is one of the flying, robotic, one-eyed, laser-shooting variety.



* GiantSpider: The aforementioned Monster is one of the flying, robotic, one-eyed, laser-shooting variety.
5th Jun '16 9:41:49 AM MrUnderhill
Is there an issue? Send a Message

Added DiffLines:

* DownOnTheFarm: Under [[GuideDangIt specific conditions,]] it's possible to get farms in your Light Industrial zones instead of the usual factories. It's much harder to get and keep them than in ''[=SimCity=] 4'', though, because you might get farms and dirty industry mixed together in the same zone, which typically drives the farmers out due to pollution.
26th May '16 1:34:11 PM rt2012
Is there an issue? Send a Message

Added DiffLines:

* GiantSpider: The aforementioned Monster is one of the flying, robotic, one-eyed, laser-shooting variety.
18th May '16 9:03:04 AM rt2012
Is there an issue? Send a Message


* EldritchAbomination: The monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.


Added DiffLines:

* EldritchAbomination: The Monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.
18th May '16 9:01:37 AM rt2012
Is there an issue? Send a Message


* EldritchAbomination: The monster in ''2000''. It's unclear whether it's a robot, a living creature, or an alien ship, or even if it's actually from outer space and not just a movie prop gone berserk.



* FlyingSaucer: Alien invasions, although the ''[=SimCity=] 2000'' alien was a ball with four legs. You can fly one in ''[=SimCity=] 4'' with the Rush Hour expansion.

to:

* FlyingSaucer: Alien invasions, although the ''[=SimCity=] 2000'' alien was a ball robotic eyeball with four legs. You can fly one in ''[=SimCity=] 4'' with the Rush Hour expansion.
14th Apr '16 2:40:01 AM jimfromtx
Is there an issue? Send a Message


** In "Gallaha's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.

to:

** In "Gallaha's "Gallahad's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.
12th Apr '16 3:44:25 AM AlphaHandingGems
Is there an issue? Send a Message

Added DiffLines:

* DownOnTheFarm: You can {{invoke|dTrope}} and {{enforce|dTrope}} this in ''4'' with Agricultural Industry Zones.
3rd Mar '16 2:03:09 AM RAMChYLD
Is there an issue? Send a Message


* CatharsisFactor: Nothing more relaxing than building up a city, then imagining your rival/enemy living in one of the residences, and then unleashing a UFO attack or meteor strike on said residence.
This list shows the last 10 events of 391. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SimCity