History VideoGame / SimCity

14th Apr '16 2:40:01 AM jimfromtx
Is there an issue? Send a Message


** In "Gallaha's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.

to:

** In "Gallaha's "Gallahad's Watch" in ''Streets'', if you kill an innocent by destroying their vehicle, the mission ends immediately and displays a message explaining that you are not above the law.
12th Apr '16 3:44:25 AM AlphaHandingGems
Is there an issue? Send a Message

Added DiffLines:

* DownOnTheFarm: You can {{invoke|dTrope}} and {{enforce|dTrope}} this in ''4'' with Agricultural Industry Zones.
3rd Mar '16 2:03:09 AM RAMChYLD
Is there an issue? Send a Message


* CatharsisFactor: Nothing more relaxing than building up a city, then imagining your rival/enemy living in one of the residences, and then unleashing a UFO attack or meteor strike on said residence.
3rd Mar '16 1:59:25 AM RAMChYLD
Is there an issue? Send a Message


* CatharsisFactor: Nothing more relaxing than building up a city, then imagining your rival/enemy living in one of the residences, and then unleashing a UFO attack or meteor strike on said residence.



[[/folder]]

to:

[[/folder]]
[[/folder]]
22nd Feb '16 11:37:37 PM TrollBrutal
Is there an issue? Send a Message


* ''[=SimCity=] 2000'' (1993) was the first major extension, replacing the 2D top-view with faux-3D isometric graphics, and introducing most of the features of later games: water pipelines, underground rail, highways, healthcare, education, rewards, a wider assortment of power plants, game scenarios, and a separate building editor, the SCURK ([=SimCity=] Urban Renewal Kit). Interestingly UK PC Gamer magazine still ranks this as the best [=SimCity=] despite its age. It is widely remembered as a port overdosed title, with every single console port made being a porting disaster.

to:

* ''[=SimCity=] 2000'' (1993) was the first major extension, replacing the 2D top-view with faux-3D isometric graphics, and introducing most of the features of later games: water pipelines, underground rail, highways, healthcare, education, rewards, a wider assortment of power plants, game scenarios, plants and a separate building editor, the SCURK ([=SimCity=] Urban Renewal Kit). Interestingly UK PC Gamer magazine still ranks this as the best [=SimCity=] despite its age. It is widely remembered as a port overdosed title, with every single console port made being a porting disaster.
22nd Feb '16 8:48:41 PM Sabrewing
Is there an issue? Send a Message


* CosmeticAward: The "View" gift, while not costing anything, merely allows you to see your city tilted at an angle as if on a tabletop.



* ExpositionFairy: Dr. Wright in the SNES port.
* {{Leitmotif}}: In the SNES version, each city size has its own background music. Additionally, the music varies slightly with the season, being more mellow in winter, for example.

to:

* ExpositionFairy: Dr. Wright in the SNES port.
Wright.
* {{Leitmotif}}: In the SNES version, each Each city size has its own background music. Additionally, the music varies slightly with the season, being more mellow in winter, for example.



* UselessItem: In the SNES game, hospitals will randomly occupy a newly developing residental zone, but they will have no benefit on your city, taking away valuable space until bulldozed. Schools would occupy the same niche, but by getting three, six, and nine of them at once, you get the gift of libraries which help develop your other residential zones. Once you got the libraries, though, the schools were fair game to demolish.

to:

* UselessItem: In the SNES game, hospitals Hospitals will randomly occupy a newly developing residental zone, but they will have no benefit on your city, taking away valuable space until bulldozed. Schools would occupy the same niche, but by getting three, six, and nine of them at once, you get the gift of libraries which help develop your other residential zones. Once you got the libraries, though, the schools were fair game to demolish.
8th Dec '15 3:55:30 AM Morgenthaler
Is there an issue? Send a Message


->''"[[DareToBeBadass Is it time—to be Mayor?]]"''

to:

->''"[[DareToBeBadass Is
->''"Is
it time—to be Mayor?]]"''
Mayor?"''
8th Dec '15 1:49:24 AM MadSpy
Is there an issue? Send a Message


** One player spent 5 years designing and building the perfect city that would push the population to the max at the same time allowing the city to exist in a perfect state for over 50,000 in game years. The price of this is a [[http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ totalitarian police state where Sims live unhealthy, regimented lives under the constant watchful eye of the police and the average life expectancy is 50.]]

to:

** One player spent 5 years designing and building the perfect city that would push the population to the max at the same time allowing the city to exist in a perfect state for over 50,000 in game in-game years. The price of this is a [[http://www.viceland.com/blogs/uk-games/2010/05/10/the-totalitarian-buddhist-who-beat-sim-city/ totalitarian police state where Sims live unhealthy, regimented lives under the constant watchful eye of the police and the average life expectancy is 50.]]



** In ''[=SimCity=] 2013'', hackers can now take advantage of the "always online" requirement to [[http://www.techdirt.com/articles/20130318/01035222365/simcity-always-online-drm-lets-hackers-play-godzilla-with-anyones-cities.shtml wreck havoc in the cloud-saved cities of other players]] (It does not save them though). Whether if this continues will depends on the fallout from the game's launch. And don't bring this up in EA's forums. They are banning people about this. No, not banning people for actually ''wreaking'' the havoc - banning people for ''pointing out'' that there's a flaw in their "always online" requirement.

to:

** In ''[=SimCity=] 2013'', hackers can now take advantage of the "always online" requirement to [[http://www.techdirt.com/articles/20130318/01035222365/simcity-always-online-drm-lets-hackers-play-godzilla-with-anyones-cities.shtml wreck wreak havoc in the cloud-saved cities of other players]] (It does not save them though). Whether if this continues will depends on the fallout from the game's launch. And don't bring this up in EA's forums. They are banning people about this. No, not banning people for actually ''wreaking'' the havoc - banning people for ''pointing out'' that there's a flaw in their "always online" requirement.
8th Dec '15 1:18:51 AM MadSpy
Is there an issue? Send a Message


The game is open-ended. There is no ''win'' condition (although in 2000 if you've built enough launch [[Main/{{Arcology}} arcologies]] "the exodus" occurs and all your sims fly off to live in space), but it is not an EndlessGame either; you can tell if you're doing better or worse, but [[WideOpenSandbox you can keep doing it as long as you want, resources permitting]]. It should be noted, however, that certain versions of the game does have a ''Game Over'' scenario. For example, certain versions of ''[=SimCity=] 2000'', ''3000'', and ''4'' will end with you getting kicked out of office if your city's treasury enters the red for a certain period of time.

to:

The game is open-ended. There is no ''win'' condition (although in 2000 if you've built enough launch [[Main/{{Arcology}} arcologies]] "the exodus" occurs and all your sims fly off to live in space), but it is not an EndlessGame either; you can tell if you're doing better or worse, but [[WideOpenSandbox you can keep doing it as long as you want, resources permitting]]. It should be noted, however, that certain versions of the game does do have a ''Game Over'' scenario. For example, certain versions of ''[=SimCity=] 2000'', ''3000'', and ''4'' will end with you getting kicked out of office if your city's treasury enters the red for a certain period of time.
8th Dec '15 1:16:55 AM MadSpy
Is there an issue? Send a Message


* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames threw in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.

to:

* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames threw thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.
This list shows the last 10 events of 384. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SimCity