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Trope was cut/disambiguated due to cleanup


* SpeakIllOfTheDead: All of the 19th-century graves in Rosewood Heights Cemetery have mournful woes etched into their placards, [[TheLastOfTheseIsNotLikeTheOthers except for Bruce Norwood.]]

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* SpeakIllOfTheDead: All of the 19th-century graves in Rosewood Heights Cemetery have mournful woes etched into their placards, [[TheLastOfTheseIsNotLikeTheOthers except for Bruce Norwood.]]
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* CopKiller: Going around the Lair implied that the Order targets law enforcment personnel who try to investigate cases related to Silent Hill.

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* CopKiller: Going around the Lair implied that the Order targets target and kill law enforcment enforcement personnel who try to investigate cases related to Silent Hill.
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Added DiffLines:

* CopKiller: Going around the Lair implied that the Order targets law enforcment personnel who try to investigate cases related to Silent Hill.
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* BittersweetEnding: The Good ending. [[spoiler:Alex and Elle escape alive, and Alex has come to terms with his past actions, but Joshua is still dead, several other people from the town have died in front of you, the missing people from Shepherd's Glen are not found and are likely dead, and Shepherd's Glen itself is likely a total loss. Depending on your actions at the end, Wheeler may or may not be alive.]]

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* BittersweetEnding: The Good ending. [[spoiler:Alex [[spoiler: The Order and their plans are defeated, Alex and Elle escape alive, and Alex has come to terms with his past actions, but Joshua is still dead, several other people from the town have died in front of you, him including his parents, the missing people from Shepherd's Glen are not found and are likely dead, and Shepherd's Glen itself is likely a total loss. Depending on your actions at the end, Wheeler may or may not be alive.]]
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* JokeEnding: If you manage to don't forgive Alex's parents, but manage to save Wheeler, you get the UFO Ending; [[spoiler:Alex reunites with Elle, but then they both get abducted by aliens. Wheeler runs out, but he's too late to interrupt the abduction, shouting how he knew aliens were responsible for the disappearances]].
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:The inevitable ending. The ''best'' ending sees a mere three people left alive in all of Shepherd's Glen, all of whom will have to leave it: Alex, Wheeler, and Elle. Play the wrong way, and that number goes down to just Alex.]]
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Up To Eleven is a defunct trope


* StepfordSuburbia[=/=]SubvertedInnocence: Turned UpToEleven and made a ''lot'' BloodierAndGorier; Shepherd's Glen is a town where family comes first... and then, as you begin learning more about the lives of the families of Shepherd's Glen... you make discoveries which can be considered unpleasant.

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* StepfordSuburbia[=/=]SubvertedInnocence: Turned UpToEleven Exaggerated and made a ''lot'' BloodierAndGorier; Shepherd's Glen is a town where family comes first... and then, as you begin learning more about the lives of the families of Shepherd's Glen... you make discoveries which can be considered unpleasant.
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->''"So difficult to remember.''
->''"The warm sunlight dancing on the water, the smell of cotton candy in the air, and the sound of wind blowing through the trees."''

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->''"So difficult to remember.''
->''"The
''\\
''"The
warm sunlight dancing on the water, the smell of cotton candy in the air, and the sound of wind blowing through the trees."''



-->''Nobody laughs, nobody cries''
-->''Where he goes, how he fares''
-->''Nobody knows, nobody cares.''

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-->''Nobody laughs, nobody cries''
-->''Where
cries''\\
''Where
he goes, how he fares''
-->''Nobody
fares''\\
''Nobody
knows, nobody cares.''



--> '''Adam''': You were in the hospital.
--> '''Alex''': I know. I was wounded in battle.
--> '''Adam''': [[spoiler: No... A mental hospital.]]

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--> '''Adam''': -->'''Adam''': You were in the hospital.
-->
hospital.\\
'''Alex''': I know. I was wounded in battle.
-->
battle.\\
'''Adam''': [[spoiler: No... A mental hospital.]]

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* AlienGeometries: Hell Descent, fitting with the name, is a continuous descent, even when it shouldn't be possible to have gone down as far as one does, with various dead ends, strange pathways, and torn walkways that make no logical sense.



* ArcNumber: 206. It has a variety of appearances throughout the game, being the solution to certain puzzles, the number of rooms important for progression, and all of the clocks you find in-game are stopped at 2:06. Most prominently, [[spoiler: Alex is revealed to be patient 206 in a certain ending.]]

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* ArcNumber: 206. It has a variety of appearances throughout the game, being the solution to certain puzzles, the number of rooms important for progression, and all of the clocks you find in-game are stopped at 2:06. Most prominently, 2:06, and [[spoiler: Alex is revealed to be patient 206 in a certain ending.]] As for why it's this number in particular, [[spoiler: Joshua died at 2:06 AM when Alex accidentally made him fall from a boat, drowning in the lake.]]



%% * CallingTheOldManOut: [[spoiler:Alex to Adam]] when they meet in the Church.

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%% * CallingTheOldManOut: [[spoiler:Alex to Adam]] when they meet in the Church.Church, where one drops a serious WhamLine and begs for forgiveness [[spoiler: before ultimately being killed.]]



* ConspiracyTheorist: Deputy Wheeler is one of these.

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* ConspiracyTheorist: Deputy Wheeler is one of these. [[spoiler: In one ending, he's correct.]]



** Every clock in the game is stopped at [[ArcNumber 2:06]], and the number also serves as the solution for some puzzles. [[spoiler: Joshua died at 2:06 AM, as is shown during TheReveal.]]
* FourIsDeath: Four founding families of Shepherd's Glen, [[spoiler: four children intended to be sacrificed every fifty years to the Order's god.]]



** Good Ending: [[spoiler:Alex defeats Amnion, is reunited with Elle, and leaves Silent Hill.]]

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** Good Ending: [[spoiler:Alex defeats Amnion, is reunited with Elle, and leaves Silent Hill. While Wheeler is not seen in this ending, it's implied he survives and leaves, as well.]]



** Alex has to reach into a sinister-looking hole in the wall to get an important key item, just like James in ''VideoGame/SilentHill2''.

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** Alex has to reach into a sinister-looking hole in the wall to get an important key item, just like James in ''VideoGame/SilentHill2''. [[spoiler: This time, though, [[AnArmAndALeg there's something else in there]].]]



** As always with this franchise, some of the most unnerving moments are where you're just exploring the desolate areas rather than fighting monsters. In fact, many of the Otherworld areas in Homecoming are surprisingly monster-free.

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** As always with this franchise, some of the most unnerving moments are where you're just exploring the desolate areas rather than fighting monsters. In fact, many of the Otherworld areas in Homecoming are surprisingly monster-free. Hell Descent in particular has very, very few monsters in general.



* TheReveal: [[spoiler: Alex was never a soldier. He was a normal guy who went insane after [[AccidentalMurder accidentally killing]] [[DeadAllAlong Josh]] while out on Toluca Lake. In addition, Joshua was never intended to be the one who was sacrificed, it was ''Alex''.]]



* StoppedClock: All the clocks in the town are stopped at 2:06.

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* StoppedClock: All the clocks in the town are stopped at 2:06.2:06, [[spoiler: the time that Joshua died.]]



* VaginaDentata: The Lurker, and the toothed cavities that Alex slashes through.

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* VaginaDentata: The Lurker, and the toothed cavities that Alex slashes through. It symbolizes Alex having been [[spoiler: marked for death since birth.]]



----

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--------
-->''[[Music/AkiraYamaoka One more soul to the call, for all, in silence comes\\
Two more souls to the call, for all and in time,\\
Three more souls to the call, they fall, unknowing that\\
Four more souls to the call won't be all, and you know it.]]''
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%% * ArcNumber: 206.

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%% * ArcNumber: 206.206. It has a variety of appearances throughout the game, being the solution to certain puzzles, the number of rooms important for progression, and all of the clocks you find in-game are stopped at 2:06. Most prominently, [[spoiler: Alex is revealed to be patient 206 in a certain ending.]]
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* PunctuatedForEmphasis: "WHERE?! IS?! MY?! BROTHER?!"

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* PunctuatedForEmphasis: "WHERE?! IS?! MY?! BROTHER?!""Where's. My. ''BROTHER?!''"

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* DramaticGunCock: Alex does this with the shotgun after Wheeler gives it to him as they prepare to fight their way out of the police station.



** Look at a certain picture in City Hall early on, and Alex states that Elle and Margaret wrote him letters while he was in the army. [[spoiler: If you pay attention to the things Elle says when you meet her, it's heavily implied that she has no idea where he's been since he left town, giving an early clue that Alex is an UnreliableNarrator.]]

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** Look at a certain picture in City Town Hall early on, and Alex states that Elle and Margaret wrote him letters while he was in the army. [[spoiler: If you pay attention to the things Elle says when you meet her, it's heavily implied that she has no idea where he's been since he left town, giving an early clue that Alex is an UnreliableNarrator.]]
** In the Town Hall, four paintings of the four founders of Shepherd's Glen are seen, however only three of them, Holloway, Fitch, and Bartlett, are on the walls. The last one, Shepherd, is hidden away in another room, and Alex wonders why it isn't hung with the rest. [[spoiler: It's because the Shepherd family failed to hold their end of the bargain when it came to the town's ritual sacrifices to appease the Order's god, and is therefore mostly responsible for what's happening to the town.
]]


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* WhamLine: Adam gives a big one that reveals [[spoiler: just how [[UnreliableNarrator unreliable of a narrator Alex is]].]]
--> '''Adam''': You were in the hospital.
--> '''Alex''': I know. I was wounded in battle.
--> '''Adam''': [[spoiler: No... A mental hospital.]]


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* WorldOfSymbolism: It ''is'' a ''Franchise/SilentHill'' game.
** Many of the enemies are based on bugs and spiders, or have spider and bug-like movements, symbolizing Joshua's love of bugs.
** Water plays a heavy role in a variety of the game's puzzles and environments, and some enemies can only be found in water. [[spoiler: Twofold symbolism on this. Firstly, it can symbolize Alex's originally intended fate, to be drowned as a sacrifice. Secondly, it can symbolize Joshua's death by falling into the lake after hitting his head.]]
** Pyramid Head, a.k.a. the Bogeyman, wields a massive knife as per usual. Unlike his [[VideoGame/SilentHill2 original appearance]], this knife resembles a combat knife, symbolizing [[spoiler: Adam's]] military past. This ''can'' also apply to Alex, [[spoiler: but in his case it's just his own delusion.]]
** Each of the boss monsters symbolize [[spoiler: the founding families' sacrificed children and how they each were murdered.]]
*** Sepulcher symbolizes [[spoiler: Joey Bartlett, who was buried alive by his family and had a love for plants and nature. It takes the form of a giant, malformed humanoid creature melded with plantlife.]]
*** Scarlet symbolizes [[spoiler: Scarlet Fitch, who was [[AnArmAndALeg dismembered]] and had a love of dolls. It takes the form of a large, slender porcelain doll with disjointed limbs.]]
*** Asphyxia represents [[spoiler: Nora Holloway, who was [[ExactlyWhatItSaysOnTheTin asphyxiated]]. It takes the form of a human centipede whose hands are always groping at its body, with two more keeping its mouth closed to it cannot breathe.]]
*** Amnion represents [[spoiler: [[DeadAllAlong Joshua Shepherd]], who was accidentally killed by Alex when he drowned in the lake. It takes the form of a bloated, pregnant corpse with an umbilical cord in its mouth attached to a variety of rusted metal spider legs, fitting with Joshua's love of bugs.]]
* WouldHurtAChild: [[spoiler: The entire reason the game's plot happens. Each of the founding families of Shepherd's Glen made a pact with the Order's god to sacrifice their children every fifty years. One family, however, did not uphold their end of the bargain, leading to the town being taken over by Silent Hill's influence.]] The family in question? [[spoiler: Shepherd.]]

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* AdultFear: The game is basically a study of how abuse destroys the family and how a cult's twisted demands tore it apart even further. The entire game is set off by the fact that parents are required to [[spoiler:kill their children in specific ways every 50 years for the continued survival of the town.]]


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* OffingTheOffspring: The game is basically a study of how abuse destroys the family and how a cult's twisted demands tore it apart even further. The entire game is set off by the fact that parents are required to [[spoiler:kill their children in specific ways every 50 years for the continued survival of the town.]]
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Removed/reworded swears not in quotation per Word Cruft and this.


* GunsAreWorthless: [[ZigZaggedTrope Zig-Zagged]]. Guns are generally a lot stronger than melee weapons and significantly mitigate the risk of getting Alex hurt in melee, but this strategy doesn't work every time. Needlers can block bullets, forcing players to get into melee and learn the timing for attacking and defending unless they're ''really'' good shots. On the other hand, trying to deal with a Smog in melee is guaranteed to end in you getting your ass kicked, so guns are pretty much enforced.

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* GunsAreWorthless: [[ZigZaggedTrope Zig-Zagged]]. Guns are generally a lot stronger than melee weapons and significantly mitigate the risk of getting Alex hurt in melee, but this strategy doesn't work every time. Needlers can block bullets, forcing players to get into melee and learn the timing for attacking and defending unless they're ''really'' good shots. On the other hand, trying to deal with a Smog in melee is guaranteed to end in you getting your ass kicked, owned, so guns are pretty much enforced.
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Removed/reworded swears not in quotation per Word Cruft and this.


* DrJerk: [[spoiler:Dr. Wheeler in the Hospital ending is incredibly harsh to Alex, administering [[BedlamHouse highly-painful electroshock therapy]]. It's implied that, since Alex is the patient in room 206, he's fed up with Alex's shit by now and the electroshock is a last resort for a particularly troublesome patient.]]

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* DrJerk: [[spoiler:Dr. Wheeler in the Hospital ending is incredibly harsh to Alex, administering [[BedlamHouse highly-painful electroshock therapy]]. It's implied that, since Alex is the patient in room 206, he's fed up with Alex's shit Alex by now and the electroshock is a last resort for a particularly troublesome patient.]]

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