Follow TV Tropes

Following

History VideoGame / SilentHillDownpour

Go To

OR

Is there an issue? Send a MessageReason:
Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop: Revenge is mentioned as a long and treacherous road, by the Nun character, near the end of the game just before the final level becomes accessible.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Bogeyman drops a huge hammer made from a metal rod with a concrete block at one end. [[spoiler:At the end of the game, you get to use it during the final fight with Anne.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OpeningTheSandbox: The first few areas on the outskirts of Silent Hill are very linear, it's only when you finally get to the town itself that the game world really opens up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Autosave}}: In contrast to previous ''Silent Hill'' games, which used [[SavePoint Save Points]], ''Downpour'' simply autosaves at certain key points in each level. The game retains the last 5 autosaves, so you can go back a save or two if you use up too many resources or otherwise put yourself in a corner.
Is there an issue? Send a MessageReason:
None


* BagOfSpilling: There are a couple of points in the game where you will lose your weapon and flashlight.

to:

* BagOfSpilling: There are a couple of points in the game where you will lose your weapon weapon, firearm, and flashlight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UngratefulBastard: The game's KarmaMeter is primarily determined by whether you execute downed enemies or simply leave them be. However, if you spare them, half the time downed enemies just get back up again with a large portion of their health restored and run up and stab you InTheBack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MooksButNoBosses: Unlike previous games in the series, ''Downpour'' doesn't have traditional boss fights. Even the FinalBoss is more of a PuzzleBoss encounter in which you run around throwing switches while dodging remote attacks rather than actually directly fighting a physical threat. The closest thing to a boss fight is the showdown with the Boogeyman towards the end of the game, but even that is a relatively short encounter that's more about figuring out how to cause the boss' death instead of fighting it until it runs out of health.

Top