History VideoGame / SidMeiersSimGolf

21st Dec '17 7:01:53 AM Cryoclaste
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It is an [[JustOneMoreLevel addictive]] game that pretty much captures the player much like other Maxis sim games. And speaking of which, it takes cues from ''TheSims'', having a [[SpeakingSimlish similar language]], and even a mode where notable characters from said game acts as patrons of your club.

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It is an [[JustOneMoreLevel addictive]] game that pretty much captures the player much like other Maxis sim games. And speaking of which, it takes cues from ''TheSims'', ''VideoGame/TheSims'', having a [[SpeakingSimlish similar language]], and even a mode where notable characters from said game acts as patrons of your club.



* SpeakingSimlish: The game uses some of the voice clips in ''TheSims''. It's not surprising when you hear "Myshuno!" in both this game and that game.

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* SpeakingSimlish: The game uses some of the voice clips in ''TheSims''.''VideoGame/TheSims''. It's not surprising when you hear "Myshuno!" in both this game and that game.
9th Oct '17 6:13:17 PM nombretomado
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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing golf holes while providing excellent services to your customers with buildings and refreshments. You earn simoleons from members of your golf club as they complete each hole, buy refreshments, or use any of your buildings. You then spend said cash to designing your holes, providing buildings and staff, and paying your employees.

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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts.Creator/ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing golf holes while providing excellent services to your customers with buildings and refreshments. You earn simoleons from members of your golf club as they complete each hole, buy refreshments, or use any of your buildings. You then spend said cash to designing your holes, providing buildings and staff, and paying your employees.
14th Feb '16 3:48:08 AM eroock
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-->--'''A random golfer'''

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-->--'''A -->-- '''A random golfer'''
17th Dec '12 9:14:42 AM Ookamikun
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Added DiffLines:

* SpaceManagementGame: Part of the battle in building holes is to be able to build on a given space. Also, you start with a small land which you can later expand by making sure a specific VIP enjoys your golf club.
17th Dec '12 9:01:07 AM Ookamikun
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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing golf holes while providing excellent services to your customers with buildings and refreshments. The other part is, well, being a professional golfer. Challenge the players in your golf club and accept challenges from pros, with the holes you designed as the golf course. You earn money with each winning shot. Eventually, you'll be asked to host a tournament! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!

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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing golf holes while providing excellent services to your customers with buildings and refreshments. You earn simoleons from members of your golf club as they complete each hole, buy refreshments, or use any of your buildings. You then spend said cash to designing your holes, providing buildings and staff, and paying your employees.

The other part is, well, being a professional golfer. Challenge the players in your golf club and accept challenges from pros, with the holes you designed as the golf course. You earn money with each winning shot. Eventually, you'll be asked to host a tournament! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!
17th Dec '12 8:57:13 AM Ookamikun
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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses while providing excellent services to your customers with buildings and refreshments. The other part is well, being a professional golfer. Accept challenges from players and pros using the courses you designed, winning money for you to spend in terraforming, before eventually hosting a tournament in your club! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!

to:

''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses golf holes while providing excellent services to your customers with buildings and refreshments. The other part is is, well, being a professional golfer. Accept Challenge the players in your golf club and accept challenges from players and pros using pros, with the courses holes you designed, designed as the golf course. You earn money with each winning money for you shot. Eventually, you'll be asked to spend in terraforming, before eventually hosting host a tournament in your club! tournament! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!
5th Dec '12 11:41:17 AM Ookamikun
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* BizarreAndUnprobableGolfGame: Generally averted - obstacles prevent any "magic" when a ball collides on them, and hitting a building automatically stops the ball.

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* BizarreAndUnprobableGolfGame: BizarreAndImprobableGolfGame: Generally averted - obstacles prevent any "magic" when a ball collides on them, and hitting a building automatically stops the ball.
5th Dec '12 11:40:58 AM Ookamikun
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Added DiffLines:

* BizarreAndUnprobableGolfGame: Generally averted - obstacles prevent any "magic" when a ball collides on them, and hitting a building automatically stops the ball.
** Of course, it can be invoked. See ScrewTheRulesIMakeThem below.
5th Dec '12 11:29:01 AM Ookamikun
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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by EAGames. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses while providing excellent services to your customers with buildings and refreshments. The other part is well, being a professional golfer. Accept challenges from players and pros using the courses you designed, winning money for you to spend in terraforming, before eventually hosting a tournament in your club! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!

to:

''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002 by EAGames.ElectronicArts. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses while providing excellent services to your customers with buildings and refreshments. The other part is well, being a professional golfer. Accept challenges from players and pros using the courses you designed, winning money for you to spend in terraforming, before eventually hosting a tournament in your club! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!
5th Dec '12 11:28:14 AM Ookamikun
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''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses while providing excellent services to your customers with buildings and refreshments. The other part is well, being a professional golfer. Accept challenges from players and pros using the courses you designed, winning money for you to spend in terraforming, before eventually hosting a tournament in your club! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!

to:

''Sid Meier's [=SimGolf=]'' is a SimulationGame made by SidMeier, Firaxis Games, and Maxis, released to Windows back in 2002.2002 by EAGames. You play as a professional golfer who owns a small patch of land that has been declared as a golf club. One part of your goal is to build a lucrative golf club, expanding your lands and designing courses while providing excellent services to your customers with buildings and refreshments. The other part is well, being a professional golfer. Accept challenges from players and pros using the courses you designed, winning money for you to spend in terraforming, before eventually hosting a tournament in your club! Failure to make your guests happy causes them to eventually leave your club or cause tantrums (which then makes other golfers unhappy), whereas failing to win in a golf game makes you lose cash!
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