History VideoGame / SidMeiersPirates

20th May '16 10:21:22 PM DivineDeath
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* TheGoodShephard: Jesuit missionaries are always helpful to you, as they can inform you on the whereabouts of Raymondo, or convince a country you're on bad terms with to grant you amnesty. They also typically shelter immigrants before shipping them off to a city to reside in (usually with your protection). While you can't attack the missions, [[VideoGameCrueltyPotential there's nothing stopping you from taking advantage of their kindness for your own nefarious purposes]].

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* TheGoodShephard: TheGoodShepherd: Jesuit missionaries are always helpful to you, as they can inform you on the whereabouts of Raymondo, or convince a country you're on bad terms with to grant you amnesty. They also typically shelter immigrants before shipping them off to a city to reside in (usually with your protection). While you can't attack the missions, [[VideoGameCrueltyPotential there's nothing stopping you from taking advantage of their kindness for your own nefarious purposes]].
20th May '16 10:20:38 PM DivineDeath
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* TheGoodShephard: Jesuit missionaries are always helpful to you, as they can inform you on the whereabouts of Raymondo, or convince a country you're on bad terms with to grant you amnesty. They also typically shelter immigrants before shipping them off to a city to reside in (usually with your protection). While you can't attack the missions, [[VideoGameCrueltyPotential there's nothing stopping you from taking advantage of their kindness for your own nefarious purposes]].
27th Apr '16 10:28:50 PM MadCat221
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** Get a Ship of the Line. Disable the enemy ship's sails with chain shot, wipe out their crew with grape shot, then circle around the helpless, drifting hulk and pound it to splinters with cannon fire. For extra cruelty, do it to an [[CurbstompBattle Indian War Canoe]].

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** Get a Ship of the Line. Disable the enemy ship's sails with chain shot, wipe out their crew with grape shot, then circle around the helpless, drifting hulk and pound it to splinters with cannon fire.round shot. For extra cruelty, do it to an [[CurbstompBattle Indian War Canoe]].
27th Apr '16 10:27:02 PM MadCat221
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** {{Gun|Nut}}ner: Trains your crew to use the cannons.

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** {{Gun|Nut}}ner: Trains your crew to use the cannons.Improves cannon reloading time.
27th Apr '16 10:06:30 PM MadCat221
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* CripplingOverspecialization: In land battles, your Pirates will shred anything at melee range, but have no ranged capability to speak of, leaving them helpless in the open. Buccaneers have far better musket range than enemy soldiers, but are defenseless against melee attackers.
17th Apr '16 5:40:02 AM Specialist290
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* JackOfAllStats: The Sloop class of ships is probably the most well-rounded class, with enough cannons and hull strength to stand up to almost anything that doesn't outgun it, enough maneuverability to dance around and close with anything that ''does'' outgun it, and enough speed to run away from most fights that it can't win. A Sloop is also the most common starting ship, meaning most players will be generally familiar with how they perform.


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* RelationshipValues: Your relationship with each of the four major factions is tracked individually, affected by which ships you attack and which you leave unharmed. Friendly factions will offer letters of marque, estates, and promotions; hostile ones will bar their ports to your ships, forcing you to either sneak in discreetly or fight your way in.
16th Apr '16 9:46:41 PM JM1982
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* RoaringRampageOfRevenge: If you dig up the buried treasure of a historical pirate like Blackbeard or Henry Morgan, they will actively pursue and attack you if you encounter them later on.
15th Apr '16 2:10:53 PM JM1982
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* VictoryByEndurance: In shipboard battles, having one side or the other run out of supporting soldiers greatly increases the chance of its captain winning the duel and forcing the other one to surrender.
30th Mar '16 6:42:31 AM thatmadork
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* DifficultButAwesome: There's a tiny cadre of truly elite (and [[CrazyAwesome probably crazy]]) players who swear by the Pinnance-class ships. The Mail Runner is the largest and strongest of the three with the most cannons, most crew, and largest hold, but it's still far less than any other ship. To top it off, they're very fragile. However, played right, the tiny ship will run rings around the hulking galleons and warships and pound them into submission without taking a single hit. Plus, they're excellent at sailing into the wind.
7th Mar '16 6:56:00 PM Adeon
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** SettleForSibling: If you fail to defeat the DisposableFiance the daughter you were romancing suggests that you attempt to woo her sister instead (effectively resetting the quest).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SidMeiersPirates