History VideoGame / SidMeiersPirates

22nd Jul '16 2:54:12 PM MadCat221
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* VestigialEmpire: Spain is slowly sliding into the morass of becoming this throughout the game's years, and players are openly encouraged to help them along as they have the most valuables and targets without having some of the advanced units their Northern rivals have. With a good deal of effort, you can literally do this by stripping a colonial power of all but one colony. Guess who is one of the most frequent targets of that?

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* VestigialEmpire: Spain is slowly sliding into the morass of becoming this throughout the game's years, and players are openly encouraged to help them along as they have the most valuables and targets without having some of the advanced units their Northern rivals have.have (namely, they still use the sluggish [[MightyGlacier War Galleons]] as their large warships instead of the other powers' [[LightningBruiser Frigates]]). With a good deal of effort, you can literally do this by stripping a colonial power of all but one colony. Guess who is one of the most frequent targets of that?
22nd Jul '16 2:52:42 PM MadCat221
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* VariableMix: In towns, depending on which screen you're in, and in duels, in accordance to whatever side has the advantage.

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* VariableMix: In towns, depending on which screen you're in, and in duels, in accordance to whatever side has the advantage. In land battles, the music picks up some fervor once first blood is drawn.
22nd Jul '16 2:48:04 PM MadCat221
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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/

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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/characters.
22nd Jul '16 2:47:36 PM MadCat221
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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/
22nd Jul '16 9:34:40 AM MadCat221
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* ArtificialBrilliance: If you start greatly weakening a faction's overall presence in the Caribbean, they ''will'' start launching a number of naval invasion fleets to recapture their colonies. Enemy ships also react differently based on what they are. Trade ships surrender very quickly, especially if badly outnumbered or outgunned. Smugglers will ''always'' try to run away, and since they're sailing in Sloops they've got a good chance of escaping. Pirates, warships with invasion forces aboard, and Raymondo/Mendoza will try to ram to bring you to grips, but if you've got a large enough crew they'll try a few broadsides with grapeshot to tip the odds in their favor. Pirate hunters, however, will try to wipe out your sails with chain shot and beat you with grape shot before moving in for the kill, making them one of the more frustrating opponents to fight. Big, powerful warships - especially Spanish treasure ships - will try to destroy you with massed broadside fire. Military ships, especially escorts, pirates hunters, and raiders, will be much harder to induce them into striking their colors; they could potentially have their rigging completely destroyed, and their colors still aren't struck. If you haplessly wander into their broadside arcs, they'll still try to shoot you.

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* ArtificialBrilliance: If you start greatly weakening a faction's overall presence in the Caribbean, they ''will'' start launching a number of naval invasion fleets to recapture their colonies. Enemy ships also react differently based on what they are. Trade ships surrender very quickly, especially if badly outnumbered or outgunned. Smugglers will ''always'' try to run away, and since they're often sailing in Sloops or Pinnaces they've got a good chance of escaping. Pirates, warships with invasion forces aboard, and Raymondo/Mendoza will try to ram to bring you to grips, but if you've got a large enough crew they'll try a few broadsides with grapeshot to tip the odds in their favor. Pirate hunters, however, will try to wipe out your sails with chain shot and beat you with grape shot before moving in for the kill, making them one of the more frustrating opponents to fight. Big, powerful warships - especially Spanish treasure ships - will try to destroy you with massed broadside fire. Military ships, especially escorts, pirates hunters, and raiders, will be much harder to induce them into striking their colors; they could potentially have their rigging completely destroyed, and their colors still aren't struck. If you haplessly wander into their broadside arcs, they'll still try to shoot you.
13th Jul '16 6:47:18 PM MadCat221
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* ISurrenderSuckers: If you pummel the ship of an Evil Spaniard ([[BigBad the Marquis of Montalban]] or [[TheDragon Baron Raymondo]]) hard enough, the ship will raise the white flag and surrender as soon as you board it; however a swordfight with the villain in question will ensue.

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* ISurrenderSuckers: If you pummel the ship of an Evil Spaniard ([[BigBad the Marquis of Montalban]] or [[TheDragon Baron Raymondo]]) hard enough, the ship will raise the white flag and surrender as soon as you board it; however a swordfight with the villain in question will ensue. This can be used to the player's advantage: keep pummeling the ship with Grapeshot to cull the enemy crew, and the [[ButThouMust inevitable swordfight]] will be heavily tilted in your favor.
13th Jul '16 6:45:59 PM MadCat221
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** [[InfinityMinusOneSword Infinity–1 Ship]]: The Large Frigate. Not as good as Ship of the Line, but you can easily take it from Henry Morgan.

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** [[InfinityMinusOneSword Infinity–1 Ship]]: The Large Frigate. Not as good as Ship of the Line, but you can easily take there's at least one guaranteed specimen of it from under the command of Henry Morgan.
13th Jul '16 6:43:26 PM MadCat221
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* Gainaxing: The beautiful governors' daughters have a bit of a bounce to them.
* GeoEffects: In land battles, terrain offers all sorts of advantages. Hiding in the forests affects the visibility and location of units, and Cavalry are incredibly weak in them. You also gain an advantage in melee combat if you attack from higher ground.

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* Gainaxing: {{Gainaxing}}: The beautiful governors' daughters have a bit of a bounce to them.
* GeoEffects: In land battles, terrain offers all sorts of advantages. Hiding in the forests affects the visibility and location of units, and Cavalry are incredibly weak in them. You also gain an advantage in melee combat if you attack from higher ground. Positioning your [[GlassCannon Buccaneers]] strategically behind impassable crags offers them some defense against melee attackers.
* GlassCannon: The Buccaneer unit for your land battle army. It has superior range for musket fire than the enemy ranged units, but is nigh-defenseless against melee attackers. Use for supporting fire to soften up enemy units before the melee-range Pirates move in for the kill.
13th Jul '16 6:29:56 PM MadCat221
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* BackStab: If you manage to attack an enemy land battle unit from the sides or rear with your melee units, you get the "Flank Attack" bonus, which doubles their base damage before modifiers. This can very quickly rout otherwise evenly matched enemy units, or even the odds for a battered pirate unit.
13th Jul '16 6:24:02 PM MadCat221
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* CripplingOverspecialization: In land battles, your Pirates will shred anything at melee range, all other things equal ([[DemonicSpiders except cavalry in open terrain]]), but have no ranged capability to speak of, leaving them helpless in the open. Buccaneers have far better musket range than enemy soldiers, but are defenseless against melee attackers.

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* CripplingOverspecialization: In land battles, your Pirates and [[ElitesAreMoreGlamorous Pirate Officers]] will shred anything at melee range, all other things equal ([[DemonicSpiders except cavalry in open terrain]]), but have no ranged capability to speak of, leaving them helpless in the open. Buccaneers have far better musket range than enemy soldiers, but are defenseless against melee attackers.
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