History VideoGame / SidMeiersPirates

12th Jan '17 1:30:17 AM CharType
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* UnstableEquilibrium: If you win ship battles, you'll be able to get better ships and gold to spend to get items, which will make future battles easier and so on and so forth. However, if you lose a battle you'll lose your flagship and if it's your last ship you'll lose all your gold and crew, putting you back almost at square one. By the time you get back to the point you were at before, your pirate will have aged, which makes battles harder. If this continues, it will eventually become impossible to defeat Montalban.
7th Jan '17 6:09:32 AM Ramidel
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* {{Mayincatec}}: [[MyFriendsAndZoidberg And Olmec!]] Ruins from all four civilizations are scattered across the map in a rather hodgepodge fashion, regardless of how likely it would be for, say, the Inca to have had an outpost on the coast of Florida.
** Averted in the older games, where the treasures are stated to have come from wrecked Spanish treasure galleons.



* MetalSlime: The Treasure Fleet. Consisting of a small fleet of treasure galleons, each of these ships is loaded with a lot of gold and plunder, making them a fruitful target. They also only appear once every in-game year or so, and can be tricky to track down. Also, ideally you want to hit them one at a time and avoid killing a galleon in escort mode, as that wipes out its cash.



* {{Mayincatec}}: [[MyFriendsAndZoidberg And Olmec!]] Ruins from all four civilizations are scattered across the map in a rather hodgepodge fashion, regardless of how likely it would be for, say, the Inca to have had an outpost on the coast of Florida.
** Averted in the older games, where the treasures are stated to have come from wrecked Spanish treasure galleons.

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* {{Mayincatec}}: [[MyFriendsAndZoidberg And Olmec!]] Ruins from all four civilizations are scattered across MisbegottenMultiplayerMode: In the map in a rather hodgepodge fashion, regardless of how likely it would be for, say, the Inca Wii version. Player 2 gets to have had an outpost on the coast of Florida.
** Averted in the older games, where the treasures are stated to have come from wrecked Spanish treasure galleons.
adjust sails and control a parrot.
29th Oct '16 8:56:00 PM ImpudentInfidel
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* OneHitKill: This actually becomes a problem with the Ship of the Line when raiding merchants, since it's hard to rob a ship when your first volley sank it.
22nd Jul '16 2:54:12 PM MadCat221
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* VestigialEmpire: Spain is slowly sliding into the morass of becoming this throughout the game's years, and players are openly encouraged to help them along as they have the most valuables and targets without having some of the advanced units their Northern rivals have. With a good deal of effort, you can literally do this by stripping a colonial power of all but one colony. Guess who is one of the most frequent targets of that?

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* VestigialEmpire: Spain is slowly sliding into the morass of becoming this throughout the game's years, and players are openly encouraged to help them along as they have the most valuables and targets without having some of the advanced units their Northern rivals have.have (namely, they still use the sluggish [[MightyGlacier War Galleons]] as their large warships instead of the other powers' [[LightningBruiser Frigates]]). With a good deal of effort, you can literally do this by stripping a colonial power of all but one colony. Guess who is one of the most frequent targets of that?
22nd Jul '16 2:52:42 PM MadCat221
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* VariableMix: In towns, depending on which screen you're in, and in duels, in accordance to whatever side has the advantage.

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* VariableMix: In towns, depending on which screen you're in, and in duels, in accordance to whatever side has the advantage. In land battles, the music picks up some fervor once first blood is drawn.
22nd Jul '16 2:48:04 PM MadCat221
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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/

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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/characters.
22nd Jul '16 2:47:36 PM MadCat221
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** There are several repeating phrases that have contextual usage as well; "Chuban!" is used both when picking a fight with a pushy guardsman officer imposing himself on a barmaid and also as a swordfight taunt, "Preetle-post!" is uttered by both a dutch barmaid being put upon by a pushy guardsman officer and also by any ship of a hostile faction if you query them by mousing over them. "Serasta-brimmon" or just "Serasta" is used as a greeting by many characters/
22nd Jul '16 9:34:40 AM MadCat221
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* ArtificialBrilliance: If you start greatly weakening a faction's overall presence in the Caribbean, they ''will'' start launching a number of naval invasion fleets to recapture their colonies. Enemy ships also react differently based on what they are. Trade ships surrender very quickly, especially if badly outnumbered or outgunned. Smugglers will ''always'' try to run away, and since they're sailing in Sloops they've got a good chance of escaping. Pirates, warships with invasion forces aboard, and Raymondo/Mendoza will try to ram to bring you to grips, but if you've got a large enough crew they'll try a few broadsides with grapeshot to tip the odds in their favor. Pirate hunters, however, will try to wipe out your sails with chain shot and beat you with grape shot before moving in for the kill, making them one of the more frustrating opponents to fight. Big, powerful warships - especially Spanish treasure ships - will try to destroy you with massed broadside fire. Military ships, especially escorts, pirates hunters, and raiders, will be much harder to induce them into striking their colors; they could potentially have their rigging completely destroyed, and their colors still aren't struck. If you haplessly wander into their broadside arcs, they'll still try to shoot you.

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* ArtificialBrilliance: If you start greatly weakening a faction's overall presence in the Caribbean, they ''will'' start launching a number of naval invasion fleets to recapture their colonies. Enemy ships also react differently based on what they are. Trade ships surrender very quickly, especially if badly outnumbered or outgunned. Smugglers will ''always'' try to run away, and since they're often sailing in Sloops or Pinnaces they've got a good chance of escaping. Pirates, warships with invasion forces aboard, and Raymondo/Mendoza will try to ram to bring you to grips, but if you've got a large enough crew they'll try a few broadsides with grapeshot to tip the odds in their favor. Pirate hunters, however, will try to wipe out your sails with chain shot and beat you with grape shot before moving in for the kill, making them one of the more frustrating opponents to fight. Big, powerful warships - especially Spanish treasure ships - will try to destroy you with massed broadside fire. Military ships, especially escorts, pirates hunters, and raiders, will be much harder to induce them into striking their colors; they could potentially have their rigging completely destroyed, and their colors still aren't struck. If you haplessly wander into their broadside arcs, they'll still try to shoot you.
13th Jul '16 6:47:18 PM MadCat221
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* ISurrenderSuckers: If you pummel the ship of an Evil Spaniard ([[BigBad the Marquis of Montalban]] or [[TheDragon Baron Raymondo]]) hard enough, the ship will raise the white flag and surrender as soon as you board it; however a swordfight with the villain in question will ensue.

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* ISurrenderSuckers: If you pummel the ship of an Evil Spaniard ([[BigBad the Marquis of Montalban]] or [[TheDragon Baron Raymondo]]) hard enough, the ship will raise the white flag and surrender as soon as you board it; however a swordfight with the villain in question will ensue. This can be used to the player's advantage: keep pummeling the ship with Grapeshot to cull the enemy crew, and the [[ButThouMust inevitable swordfight]] will be heavily tilted in your favor.
13th Jul '16 6:45:59 PM MadCat221
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** [[InfinityMinusOneSword Infinity–1 Ship]]: The Large Frigate. Not as good as Ship of the Line, but you can easily take it from Henry Morgan.

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** [[InfinityMinusOneSword Infinity–1 Ship]]: The Large Frigate. Not as good as Ship of the Line, but you can easily take there's at least one guaranteed specimen of it from under the command of Henry Morgan.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SidMeiersPirates