History VideoGame / ShirenTheWanderer

2nd Mar '18 10:40:10 AM rjd1922
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* ''Shiren the Wanderer [=GB2=]: The Bedeviled Castle'' (2000, [[UsefulNotes/GameBoy GBC]]) (2008, UsefulNotes/NintendoDS) -- This time, there's a creepy desert castle and some kind of SealedEvilInACan.

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* ''Shiren the Wanderer [=GB2=]: The Bedeviled Castle'' Magic Castle of the Desert'' (2000, [[UsefulNotes/GameBoy GBC]]) (2008, UsefulNotes/NintendoDS) -- This time, there's a creepy desert castle and some kind of SealedEvilInACan.
2nd Mar '18 10:35:32 AM rjd1922
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The flagship RPG series of Chunsoft, the Japanese publisher/developer who are most famous worldwide for ''VideoGame/PokemonMysteryDungeon''. ''Shiren the Wanderer'' features [[RogueLike roguelike]] gameplay, which is set against a fantasy version of feudal Japan. Most of the games have you control Shiren, [[ExactlyWhatItSaysOnTheTin a wandering adventurer]] who wears a distinct 'kasa' hat. [[NoExportForYou Only three games in the series have been released to Western audiences.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shiren_the_wanderer_5.jpg]]
The flagship RPG series of Chunsoft, [[Creator/SpikeChunsoft Chunsoft]], the Japanese publisher/developer who are most famous worldwide for ''VideoGame/PokemonMysteryDungeon''. ''Shiren the Wanderer'' features [[RogueLike roguelike]] gameplay, which is set against a fantasy version of feudal Japan. Most of the games have you control Shiren, [[ExactlyWhatItSaysOnTheTin a wandering adventurer]] who wears a distinct 'kasa' hat. [[NoExportForYou Only three games in the series have been released to Western audiences.]]



* ''Shiren the Wanderer 5: Fortune Tower and the Dice of Fate'' (2010, UsefulNotes/NintendoDS) -- Utilizing the ''Shiren 4'' engine, the game tasks Shiren with climbing a deadly tower in the hopes of changing the fate of a girl who has a terminal illness.

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* ''Shiren the Wanderer 5: The Tower of Fortune Tower and the Dice of Fate'' (2010, UsefulNotes/NintendoDS) -- Utilizing the ''Shiren 4'' engine, the game tasks Shiren with climbing a deadly tower in the hopes of changing the fate of a girl who has a terminal illness.



One notable thing about ''Shiren The Wanderer'' is that it's the only ''Mystery Dungeon'' game that uses original Chunsoft characters, as opposed to characters from ''VideoGame/DragonQuest'' or ''Franchise/{{Pokemon}}''.

For the first in the series, there is a SNES version (which was never released outside of Japan) and a DS version. [[http://agtp.romhack.net/project.php?id=shiren Aeon Genesis has been kind enough to provide a translation patch for the SNES version.]] Shiren 3 was released in the U.S., and in 2015 the PSVita version of Shiren 5 was announced for a US release in July 2016.

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One notable thing about ''Shiren The the Wanderer'' is that it's the only ''Mystery Dungeon'' game that uses original Chunsoft characters, as opposed to characters from ''VideoGame/DragonQuest'' or ''Franchise/{{Pokemon}}''.

For the first in the series, there is a SNES version (which was never released outside of Japan) and a DS version. [[http://agtp.romhack.net/project.php?id=shiren Aeon Genesis has been kind enough to provide a translation patch for the SNES version.]] Shiren 3 ''Shiren 3'' was released in the U.S., and in 2015 the PSVita PS Vita version of Shiren 5 ''Shiren 5'' was announced for a US release in July 2016.
3rd Jun '17 1:30:44 PM nombretomado
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* BonusDungeon: Cave of the Food God, Cave Behind the Wall Scroll, and Fei's Final Problem. The DS version extends the main dungeon beyond the original 30 levels.
** The {{Wii}} Shiren has a dungeon with 1000 floors!

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* BonusDungeon: BonusDungeon:
**
Cave of the Food God, Cave Behind the Wall Scroll, and Fei's Final Problem. The DS version extends the main dungeon beyond the original 30 levels.
** The {{Wii}} UsefulNotes/{{Wii}} Shiren has a dungeon with 1000 floors!
22nd Sep '16 12:00:26 AM SheldonDinkleburg
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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time when levels barely matter any more, and no achievement or side-quest requires it.]]

to:

* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. game, and its effect is only marginally better than the relatively more common Herb of Victory. Plus, outside that dungeon, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time when levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:48:31 PM SheldonDinkleburg
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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which levels barely matter any more, and no achievement or side-quest requires it.]]

to:

* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which when levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:47:49 PM SheldonDinkleburg
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Added DiffLines:

* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:19:49 PM SheldonDinkleburg
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* LevelDrain: Bitter Herbs. The Staff of Misfortune. The Seed of Ill Luck [[spoiler:only appears in the second half of the [[MarathonLevel 99-floor]] BonusDungeon and drains ''all'' of your levels.]]

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* LevelDrain: Bitter Herbs. The Staff of Misfortune. The Seed of Ill Luck [[spoiler:only appears in the second half of the [[MarathonLevel 99-floor]] BonusDungeon and drains ''all'' of your levels.]] Ironically, it's actually one of the most sought after items in the game because it only appears rarely in shops and eating one of them unlocks an entry in the Adventure Log, [[LastLousyPoint widely considered to be the hardest one to achieve.]]]]
18th Sep '16 1:37:05 PM SheldonDinkleburg
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Added DiffLines:

* LawOfChromaticSuperiority: Several enemies such as the Tanks, the Reapers, the Bandits, and the Dragons follow a green, blue, red colour scheme for Level 1, 2, and 3 respectively, though some monsters such as the Rice monsters will mix it up (e.g. green, red, blue). Following this pattern, the DS remake of the first game allows monsters to reach Level 4, which tends to be colour-coded [[PurpleIsPowerful purple]].
14th Sep '16 11:02:19 AM SheldonDinkleburg
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* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.

to:

* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. Another removed item was the Wizard Shield, which reflected the Skull Mage family's StandardStatusEffect attacks. It was instead replaced with the Prism Shield, which converts the attack to 10 HP damage and can only be found in the deepest floors of one of the post-game dungeons beyond the floor required to clear it. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.
4th Sep '16 10:50:04 PM SheldonDinkleburg
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* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop.

to:

* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.
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