History VideoGame / ShirenTheWanderer

3rd Jun '17 1:30:44 PM nombretomado
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* BonusDungeon: Cave of the Food God, Cave Behind the Wall Scroll, and Fei's Final Problem. The DS version extends the main dungeon beyond the original 30 levels.
** The {{Wii}} Shiren has a dungeon with 1000 floors!

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* BonusDungeon: BonusDungeon:
**
Cave of the Food God, Cave Behind the Wall Scroll, and Fei's Final Problem. The DS version extends the main dungeon beyond the original 30 levels.
** The {{Wii}} UsefulNotes/{{Wii}} Shiren has a dungeon with 1000 floors!
22nd Sep '16 12:00:26 AM SheldonDinkleburg
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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time when levels barely matter any more, and no achievement or side-quest requires it.]]

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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. game, and its effect is only marginally better than the relatively more common Herb of Victory. Plus, outside that dungeon, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time when levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:48:31 PM SheldonDinkleburg
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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which levels barely matter any more, and no achievement or side-quest requires it.]]

to:

* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which when levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:47:49 PM SheldonDinkleburg
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* TooAwesomeToUse: Generally averted; trying to save up that [[InvincibilityPowerUp Herb of Victory]] usually ends with you losing it and all your other items anyway. However, there are two items that qualify. The aforementioned [[RareCandy Happiness Herb]] is usually only given out during a random event that triggers when you try to eat your last riceball and gives you one level. However, most players will rarely find an opportune time to eat it, since leveling up is easy in the early game, and one level barely makes a difference in the late game. The Herb of Invisibility, which grants you just that for 14 turns, is a rare item only found in shops located in the second half of the hardest bonus dungeon in the game. Plus, it's outclassed by the more common Air Devil meat which makes you invisible indefinitely for the floor. But this trope is subverted even in both cases, since [[spoiler:the Borg Mamel companion requires one of each to level up. And yet the Angel Seed is a DoubleSubversion since it is as equally rare as the Herb of Invisibility, grants three levels at a time which levels barely matter any more, and no achievement or side-quest requires it.]]
21st Sep '16 11:19:49 PM SheldonDinkleburg
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* LevelDrain: Bitter Herbs. The Staff of Misfortune. The Seed of Ill Luck [[spoiler:only appears in the second half of the [[MarathonLevel 99-floor]] BonusDungeon and drains ''all'' of your levels.]]

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* LevelDrain: Bitter Herbs. The Staff of Misfortune. The Seed of Ill Luck [[spoiler:only appears in the second half of the [[MarathonLevel 99-floor]] BonusDungeon and drains ''all'' of your levels.]] Ironically, it's actually one of the most sought after items in the game because it only appears rarely in shops and eating one of them unlocks an entry in the Adventure Log, [[LastLousyPoint widely considered to be the hardest one to achieve.]]]]
18th Sep '16 1:37:05 PM SheldonDinkleburg
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* LawOfChromaticSuperiority: Several enemies such as the Tanks, the Reapers, the Bandits, and the Dragons follow a green, blue, red colour scheme for Level 1, 2, and 3 respectively, though some monsters such as the Rice monsters will mix it up (e.g. green, red, blue). Following this pattern, the DS remake of the first game allows monsters to reach Level 4, which tends to be colour-coded [[PurpleIsPowerful purple]].
14th Sep '16 11:02:19 AM SheldonDinkleburg
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* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.

to:

* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. Another removed item was the Wizard Shield, which reflected the Skull Mage family's StandardStatusEffect attacks. It was instead replaced with the Prism Shield, which converts the attack to 10 HP damage and can only be found in the deepest floors of one of the post-game dungeons beyond the floor required to clear it. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.
4th Sep '16 10:50:04 PM SheldonDinkleburg
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* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop.

to:

* {{Nerf}}: If removing something from the game entirely counts as a nerf, the pot that duplicates any item put into it and the scroll that enlarges pots were nerfed in the DS port of the first game, almost certainly because they could be used together (with two Extraction scrolls and a Melding Jar, which were left untouched) in an infinite GameBreaker loop. In general, the DS remake is mixed. On one hand, the more dangerous enemies were moved to later in the game, but on the other hand, the most powerful items became [[RareRandomDrop extremely rare]] outside the post-game dungeons.
28th Jul '16 10:25:36 AM Edrobot
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* {{Interquel}}: ''Shiren 5'' is stated to take place shortly after ''Shiren 2''... which is odd given how ''Shiren 2'' never came out in the U.S.
28th Jul '16 10:24:02 AM Edrobot
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The flagship RPG series of Chunsoft, the Japanese publisher/developer who are most famous worldwide for ''VideoGame/PokemonMysteryDungeon''. ''Shiren the Wanderer'' features [[RogueLike roguelike]] gameplay, which is set against a fantasy version of feudal Japan. Most of the games have you control Shiren, [[ExactlyWhatItSaysOnTheTin a wandering adventurer]] who wears a distinct 'kasa' hat. [[NoExportForYou Only two games in the series have been released to Western audiences.]]

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The flagship RPG series of Chunsoft, the Japanese publisher/developer who are most famous worldwide for ''VideoGame/PokemonMysteryDungeon''. ''Shiren the Wanderer'' features [[RogueLike roguelike]] gameplay, which is set against a fantasy version of feudal Japan. Most of the games have you control Shiren, [[ExactlyWhatItSaysOnTheTin a wandering adventurer]] who wears a distinct 'kasa' hat. [[NoExportForYou Only two three games in the series have been released to Western audiences.]]
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