History VideoGame / ShinMegamiTenseiIIINocturne

30th Mar '18 4:25:32 PM SinDustries
Is there an issue? Send a Message


Battles are conducted with the Press Turn system, where at the start of each round you receive a number of actions equal to the number of characters in your battle party. A normal act/ion consumes one Press Icon, but inflicting a critical hit or attacking the enemy's weakness only consumes half a Press Icon. Thus, by attacking the enemy's weaknesses you maximize the number of turns you get in one round. Unfortunately, attacking an enemy with an element that it nullifies- or missing entirely- consumes two Press Icons, and if the enemy repels or absorbs the attack you lose all your Press Icons. This also applies in reverse; the enemy can attack your weak points to win additional actions for itself and loses actions if you defend yourself correctly. This battle system would go on to be used in ''VideoGame/DigitalDevilSaga'' and in a scaled-down form- the "One More" system- in ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'', and ''VideoGame/{{Persona 5}}.

to:

Battles are conducted with the Press Turn system, where at the start of each round you receive a number of actions equal to the number of characters in your battle party. A normal act/ion consumes one Press Icon, but inflicting a critical hit or attacking the enemy's weakness only consumes half a Press Icon. Thus, by attacking the enemy's weaknesses you maximize the number of turns you get in one round. Unfortunately, attacking an enemy with an element that it nullifies- or missing entirely- consumes two Press Icons, and if the enemy repels or absorbs the attack you lose all your Press Icons. This also applies in reverse; the enemy can attack your weak points to win additional actions for itself and loses actions if you defend yourself correctly. This battle system would go on to be used in ''VideoGame/DigitalDevilSaga'' and in a scaled-down form- the "One More" system- in ''VideoGame/{{Persona 3}}'', ''VideoGame/{{Persona 4}}'', and ''VideoGame/{{Persona 5}}.
5}}''.
30th Mar '18 4:25:15 PM SinDustries
Is there an issue? Send a Message


Battles are conducted with the Press Turn system, where at the start of each round you receive a number of actions equal to the number of characters in your battle party. A normal act/ion consumes one Press Icon, but inflicting a critical hit or attacking the enemy's weakness only consumes half a Press Icon. Thus, by attacking the enemy's weaknesses you maximize the number of turns you get in one round. Unfortunately, attacking an enemy with an element that it nullifies- or missing entirely- consumes two Press Icons, and if the enemy repels or absorbs the attack you lose all your Press Icons. This also applies in reverse; the enemy can attack your weak points to win additional actions for itself and loses actions if you defend yourself correctly. This battle system would go on to be used in ''VideoGame/DigitalDevilSaga'' and in a scaled-down form- the "One More" system- in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}''.

to:

Battles are conducted with the Press Turn system, where at the start of each round you receive a number of actions equal to the number of characters in your battle party. A normal act/ion consumes one Press Icon, but inflicting a critical hit or attacking the enemy's weakness only consumes half a Press Icon. Thus, by attacking the enemy's weaknesses you maximize the number of turns you get in one round. Unfortunately, attacking an enemy with an element that it nullifies- or missing entirely- consumes two Press Icons, and if the enemy repels or absorbs the attack you lose all your Press Icons. This also applies in reverse; the enemy can attack your weak points to win additional actions for itself and loses actions if you defend yourself correctly. This battle system would go on to be used in ''VideoGame/DigitalDevilSaga'' and in a scaled-down form- the "One More" system- in ''VideoGame/{{Persona 3}}'' 3}}'', ''VideoGame/{{Persona 4}}'', and ''VideoGame/{{Persona 4}}''.
5}}.
6th Mar '18 8:09:27 AM Basara-kun
Is there an issue? Send a Message

Added DiffLines:

* OnlyGoodPeopleMayPass: There're three doors you can only go through if you are on a different section of the morality meter that was based on what Magatamas (power-up items)you had mastered thus far in the game: Light, Neutral, and Dark.
25th Feb '18 9:27:26 PM nombretomado
Is there an issue? Send a Message


* ContinuityNod: You get 65535 experience points after beating [[spoiler: Lucifer]]. This was the maximum amount of XP you could earn per battle in ShinMegamiTenseiII because of the variable type that was used in the game.

to:

* ContinuityNod: You get 65535 experience points after beating [[spoiler: Lucifer]]. This was the maximum amount of XP you could earn per battle in ShinMegamiTenseiII ''VideoGame/ShinMegamiTenseiII'' because of the variable type that was used in the game.



** During the fight against Mara, there's a small altar with four dolls there. It's the same altar Hanada attempted to use to open a gate to the Abyss in ''ShinMegamiTenseiII''.

to:

** During the fight against Mara, there's a small altar with four dolls there. It's the same altar Hanada attempted to use to open a gate to the Abyss in ''ShinMegamiTenseiII''.''VideoGame/ShinMegamiTenseiII''.



* FateWorseThanDeath: [[spoiler:Jyoji Hijiri]]'s fate (speculated to be a result of his [[spoiler:[[ShinMegamiTenseiII brief dabbling in deicide]]]]) is to be doomed to an endless cycle of torment, death and rebirth without hope of reincarnation into a better existence. It's implied that {{God}} will do the same thing- or ''worse''- to [[spoiler:the main character in the True Demon ending if He gets his hands on him]].

to:

* FateWorseThanDeath: [[spoiler:Jyoji Hijiri]]'s fate (speculated to be a result of his [[spoiler:[[ShinMegamiTenseiII [[spoiler:[[VideoGame/ShinMegamiTenseiII brief dabbling in deicide]]]]) is to be doomed to an endless cycle of torment, death and rebirth without hope of reincarnation into a better existence. It's implied that {{God}} will do the same thing- or ''worse''- to [[spoiler:the main character in the True Demon ending if He gets his hands on him]].



* MusicalNod: When you enter the Cathedral of Shadows during a new Kagutsuchi with series mascot Cerberus in your party, and the music [[http://www.youtube.com/watch?v=sk1c2GrioYo& changes]] to the one used in ''ShinMegamiTenseiI''. You can also do this with Orthrus in the party for the ''ShinMegamiTenseiII'' Cathedral music.

to:

* MusicalNod: When you enter the Cathedral of Shadows during a new Kagutsuchi with series mascot Cerberus in your party, and the music [[http://www.youtube.com/watch?v=sk1c2GrioYo& changes]] to the one used in ''ShinMegamiTenseiI''. ''VideoGame/ShinMegamiTenseiI''. You can also do this with Orthrus in the party for the ''ShinMegamiTenseiII'' ''VideoGame/ShinMegamiTenseiII'' Cathedral music.



** The music used in Ginza was used in towns in ''ShinMegamiTenseiI''. Beelzebub's and Metatron's introduction themes are also the chaos and law themes of the same game.
** The Puzzle Boy music was originally used as the world map music before the missiles hit in ShinMegamiTenseiI. The Fiends battle theme also comes from SMTI.
** The terminal theme is the same as ''ShinMegamiTenseiII'''s terminals.

to:

** The music used in Ginza was used in towns in ''ShinMegamiTenseiI''.''VideoGame/ShinMegamiTenseiI''. Beelzebub's and Metatron's introduction themes are also the chaos and law themes of the same game.
** The Puzzle Boy music was originally used as the world map music before the missiles hit in ShinMegamiTenseiI.''VideoGame/ShinMegamiTenseiI''. The Fiends battle theme also comes from SMTI.
** The terminal theme is the same as ''ShinMegamiTenseiII'''s ''VideoGame/ShinMegamiTenseiII'''s terminals.



* MythologyGag: The hero of ''ShinMegamiTenseiI'' also was arrested for trespassing and had the option of killing the judge.
** The fairies took over Yoyogi Park in Shinjuku. Shinjuku was also the home of the fairies in ''ShinMegamiTenseiII''.

to:

* MythologyGag: The hero of ''ShinMegamiTenseiI'' ''VideoGame/ShinMegamiTenseiI'' also was arrested for trespassing and had the option of killing the judge.
** The fairies took over Yoyogi Park in Shinjuku. Shinjuku was also the home of the fairies in ''ShinMegamiTenseiII''.''VideoGame/ShinMegamiTenseiII''.
7th Feb '18 10:47:26 PM LordHyper
Is there an issue? Send a Message

Added DiffLines:

* EnemyMine: [[spoiler: The Messians and the Gaians that saw Hikawa as a dangerous rogue teamed up to try to take him down; they wound up being the people killed at Yoyogi Park to be his sacrifices.]]
19th Jan '18 3:46:13 PM ArcticYoshi45
Is there an issue? Send a Message


The third [[NumberedSequel numbered sequel]] in the main ''ShinMegamiTensei'' [=JRPG=] series, and the first since ''Shin Megami Tensei II'' in 1994. It was released for the UsefulNotes/PlayStation2 in Japan in February 2003, in America in October 2004 and in Europe in July 2005. It was released as a [=PlayStation=] 2 Classic on the UsefulNotes/PlayStationNetwork on May 6, 2014.

to:

The third [[NumberedSequel numbered sequel]] in the main ''ShinMegamiTensei'' [=JRPG=] series, and the first since ''Shin Megami Tensei II'' in 1994. It was released for the UsefulNotes/PlayStation2 in Japan in February 2003, in North America in October 2004 and in Europe in July 2005. It was released as a [=PlayStation=] 2 Classic on the UsefulNotes/PlayStationNetwork on May 6, 2014.
6th Jan '18 5:14:30 PM infernape612
Is there an issue? Send a Message


--->'''Kagutsuchi:''' [[DemonOfHumanOrigin By casting aside your humanity,]] you became the living incarnation of bane itself.

to:

--->'''Kagutsuchi:''' -->'''Kagutsuchi:''' [[DemonOfHumanOrigin By casting aside your humanity,]] you became the living incarnation of bane itself.
6th Jan '18 5:11:51 PM infernape612
Is there an issue? Send a Message


-->Matador: ''"[[BadassBoast I swear, by my sword and capote, that once again I shall prove victorious!]]"''

to:

-->Matador: ''"[[BadassBoast -->'''Matador:''' [[BadassBoast I swear, by my sword and capote, that once again I shall prove victorious!]]"''victorious!]]
2nd Jan '18 4:04:00 AM ergeis
Is there an issue? Send a Message

Added DiffLines:

** Completing the kalpas will cause an event where a Cereberus appears and will take you to his masters, Izanagi and Izanami. This is a reference to Literature/DigitalDevilStory.
24th Dec '17 10:09:04 PM DivineDeath
Is there an issue? Send a Message

Added DiffLines:

* GettingCrapPastTheRadar: Mara's design is {{Bowdlerise}}d on account of an incomplete summoning ritual reducing him to a BlobMonster. While he may look like a a semi-solid misshapen head, there's still something notably phallic about his appearance.
This list shows the last 10 events of 270. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShinMegamiTenseiIIINocturne