History VideoGame / Shantae

25th Mar '17 1:39:25 PM nombretomado
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* A sequel called ''Shantae: Risky's Revenge'' was released on Nintendo's [=DSiWare=] service for the {{Nintendo DS}}i on October 4, 2010. This time around, Risky has her sights set on a magic lamp recently unearthed by Mimic. Despite failing to prevent its theft and getting fired as the town's guardian genie, Shantae vows to recover the magic seals on the lamp and prevent Risky from using it herself.([[http://www.youtube.com/watch?v=NyJlQp-BjYk&feature=popt14us0f Trailer here,]] [[http://www.ign.com/videos/2010/09/28/shantae-riskys-revenge-soundtrack-video?objectid=32321 soundtrack trailer here]]) In early September 2011, [[Creator/WayForwardTechnologies WayForward]] released a teaser e-mail implying that a Shantae title would soon be released on [[IOSGames iOS devices]], which was later revealed to be a port of Risky's Revenge. A Steam release of ''Risky's Revenge'' was released on July 15th, 2014, followed by a GOG release on October 2015 on PC.
* ''Shantae and the Pirate's Curse'', a [[http://www.gonintendo.com/?mode=viewstory&id=189769 direct sequel]] released October 23, 2014, starts off with Shantae adjusting to her new lifestyle when Risky reappears. Due to the events of ''Risky's Revenge'', 20 of Risky's Tinkerbats have gained magical powers turning into Cacklebats, overthrew Risky and plan to resurrect her former mentor, the Pirate Master. As per usual in situations like this, Shantae and Risky must [[EnemyMine join forces]] and defeat the Cacklebats to prevent this from happening. An InternationalCoProduction with Inti Creates. The game was released for both the Nintendo3DS and WiiU, with a Steam release on April 2015, followed by a GOG release on February 2016.

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* A sequel called ''Shantae: Risky's Revenge'' was released on Nintendo's [=DSiWare=] service for the {{Nintendo DS}}i UsefulNotes/NintendoDSi on October 4, 2010. This time around, Risky has her sights set on a magic lamp recently unearthed by Mimic. Despite failing to prevent its theft and getting fired as the town's guardian genie, Shantae vows to recover the magic seals on the lamp and prevent Risky from using it herself.([[http://www.youtube.com/watch?v=NyJlQp-BjYk&feature=popt14us0f Trailer here,]] [[http://www.ign.com/videos/2010/09/28/shantae-riskys-revenge-soundtrack-video?objectid=32321 soundtrack trailer here]]) In early September 2011, [[Creator/WayForwardTechnologies WayForward]] released a teaser e-mail implying that a Shantae title would soon be released on [[IOSGames iOS devices]], which was later revealed to be a port of Risky's Revenge. A Steam release of ''Risky's Revenge'' was released on July 15th, 2014, followed by a GOG release on October 2015 on PC.
* ''Shantae and the Pirate's Curse'', a [[http://www.gonintendo.com/?mode=viewstory&id=189769 direct sequel]] released October 23, 2014, starts off with Shantae adjusting to her new lifestyle when Risky reappears. Due to the events of ''Risky's Revenge'', 20 of Risky's Tinkerbats have gained magical powers turning into Cacklebats, overthrew Risky and plan to resurrect her former mentor, the Pirate Master. As per usual in situations like this, Shantae and Risky must [[EnemyMine join forces]] and defeat the Cacklebats to prevent this from happening. An InternationalCoProduction with Inti Creates. The game was released for both the Nintendo3DS UsefulNotes/Nintendo3DS and WiiU, UsefulNotes/WiiU, with a Steam release on April 2015, followed by a GOG release on February 2016.
25th Mar '17 1:38:52 PM nombretomado
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* LetsPlay: On Website/YouTube, a user named Brickroad did a 59-part Let's Play of Shantae. You can find it [[http://www.youtube.com/view_play_list?p=41D0DFF62BCAFA50 here]]. [=WayForward=] actually linked to this LP on their official site... and when they heard that Brickroad would be unable to play ''Risky's Revenge'' because he didn't have a [[UsefulNotes/NintendoDS DSi]], '''[[SugarWiki/HeartwarmingMoments they bought him one.]]''' Several of the LP's injokes even make it into ''Risky's Revenge!''

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* LetsPlay: On Website/YouTube, a user named Brickroad did a 59-part Let's Play of Shantae. You can find it [[http://www.youtube.com/view_play_list?p=41D0DFF62BCAFA50 here]]. [=WayForward=] actually linked to this LP on their official site... and when they heard that Brickroad would be unable to play ''Risky's Revenge'' because he didn't have a [[UsefulNotes/NintendoDS DSi]], UsefulNotes/DSi, '''[[SugarWiki/HeartwarmingMoments they bought him one.]]''' Several of the LP's injokes even make it into ''Risky's Revenge!''
25th Mar '17 1:37:35 PM nombretomado
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* LetsPlay: On Website/YouTube, a user named Brickroad did a 59-part Let's Play of Shantae. You can find it [[http://www.youtube.com/view_play_list?p=41D0DFF62BCAFA50 here]]. [=WayForward=] actually linked to this LP on their official site... and when they heard that Brickroad would be unable to play ''Risky's Revenge'' because he didn't have a [[NintendoDS DSi]], '''[[SugarWiki/HeartwarmingMoments they bought him one.]]''' Several of the LP's injokes even make it into ''Risky's Revenge!''

to:

* LetsPlay: On Website/YouTube, a user named Brickroad did a 59-part Let's Play of Shantae. You can find it [[http://www.youtube.com/view_play_list?p=41D0DFF62BCAFA50 here]]. [=WayForward=] actually linked to this LP on their official site... and when they heard that Brickroad would be unable to play ''Risky's Revenge'' because he didn't have a [[NintendoDS [[UsefulNotes/NintendoDS DSi]], '''[[SugarWiki/HeartwarmingMoments they bought him one.]]''' Several of the LP's injokes even make it into ''Risky's Revenge!''
25th Mar '17 7:43:29 AM KingLyger
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** You are defenseless in "Run Run Rottytops!", and [[OneHitPointWonder one hit sends you back to the start of the screen]]. To make up for this UnexpectedGameplayChange, you are also [[DeathIsASlapOnTheWrist immortal]]; failure in this section can't subtract from your health bar and you can't get a game over.

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** You are defenseless in "Run Run Rottytops!", and [[OneHitPointWonder one hit sends you back to the start of the screen]]. To make up for this UnexpectedGameplayChange, you are also [[DeathIsASlapOnTheWrist immortal]]; failure in this section can't subtract from your health bar bar, and you can't get a game over.



** The free bath house in Scuttle Town is back.



** If you fall off of the screen at anytime during the Magic Carpet Race, Shantae gets launched back up upon landing on thorny bushes (with Shantae holding her butt with a shocked expression on her face.)
** Averted in the two levels where you slide down a steep incline, where every drop causes the entire level to restart.
** Another aversion is the fact that in the previous game, continuing from a save point refills your health; and in this game, it doesn't.

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** If you fall off of the screen at anytime during the Magic Carpet Race, Shantae gets launched back up upon landing on thorny bushes (with instead of dying, with Shantae holding her butt with a shocked expression on her face.)
** Averted
face. Notably, this feature is absent in the two levels [[NintendoHard Hard Core Mode]], where falling forces you slide down a steep incline, where every drop causes the entire level to restart.
** Another aversion is the fact that in the previous game, continuing from a save point refills your health; and in this game, it doesn't.
restart.



* DoItYourselfThemeTune: Shantae's voice actress Creator/CristinaVee performs the game's theme song.
* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game.]]

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* DoItYourselfThemeTune: Shantae's voice actress Creator/CristinaVee performs the game's theme song.
song, "Dance Through the Danger."
* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, her and destroying the Dynamo, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game.]]



* DungeonBypass: In a NewGamePlus, Shantae starts out with several of her transformation dances already unlocked, including the Harpy Dance which allows her to fly and thus skip much of the platforming that was required in the first play through..

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* DungeonBypass: In a NewGamePlus, Shantae starts out with several of her transformation dances already unlocked, including the Harpy Dance which allows her to fly and thus skip much of the platforming that was required in the first play through..through.



* FunnyBackgroundEvent: When you first enter the factory, you can see Bolo being dragged by the hooks upside down. Early on, a fish envelops him. As you progress through the level, you can see Bolo struggling with the fish on his upper body.

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* FunnyBackgroundEvent: When you first enter the factory, you can see Bolo being dragged by the hooks upside down. Early on, a fish envelops him.his head. As you progress through the level, you can see Bolo struggling with the fish on his upper body.



* GoldenEnding: Occurs if [[spoiler:you don't rush off to Risky's lair and stick around town to help out the Barons. Doing so allows Uncle Mimic to create a polarizing device, which Shantae uses in the final battle to reverse the dark magic of the Dynamo]]. The day is saved and [[spoiler:the Genie Realm survives, with the mysterious entity that visited Shantae thanking her for her efforts. The only difference between this and the regular ending is a handful lines of dialogue, though.]]

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* GoldenEnding: Occurs if [[spoiler:you you don't rush off to Risky's lair and stick around town to help out the Barons. Doing [[spoiler:Doing so allows Uncle Mimic to create a polarizing device, which Shantae uses in the final battle to reverse the dark magic of the Dynamo]]. Dynamo. The day is saved and [[spoiler:the the Genie Realm survives, with the mysterious entity that visited Shantae thanking her for her efforts. The only difference between this and the regular ending is a handful lines of dialogue, though.efforts.]]



* LargeAndInCharge: The Mermaid Queen. The normal mermaids are Shantae's height, while she is so big Shantae could fit in the palm of her hand. Beating her also requires that you attack the highest target on her, the magic gem on her hair.
* LuckilyMyShieldWillProtectMe: Pressing and holding down while in crab form will cause Shantae to pull a seashell over herself, hermit crab style. She can't be harmed while doing this. There is also a shield spell available, that makes you fully invulnerable until your mana runs out.

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* LargeAndInCharge: The Mermaid Queen. The normal mermaids are Shantae's height, while she the Queen is so big Shantae could fit in the palm of her hand. Beating her also requires that you attack the highest target on her, the magic gem on her hair.
hand.
* LuckilyMyShieldWillProtectMe: Pressing and holding down while in crab form will cause Shantae to pull a seashell over herself, hermit crab style. She can't be harmed while doing this. There is also a shield spell available, available that makes you fully invulnerable until your mana runs out.when upgraded, but it rapidly drains Shantae's magic.



* NintendoHard: Hard Core Mode. You take more damage, enemies have more health as well as act faster, extra enemies and obstacles are placed where there were none before (such as late game foes appearing much earlier, flying bomber enemies to prevent you from sequence breaking the Tassel Town Bridge area as easily, and spiked blocks in the exterior of Hypno Baron's Castle to prevent you from Bat-Forming over it), healing items are capped at 6 instead of 9, falling in the Cape Crustacean carpet race section now sends you back to the beginning instead of bouncing you back up, and the Magical Tiara now gives slight magic regeneration instead of infinite magic.

to:

* NintendoHard: Hard Core Mode. You take more damage, enemies have more health as well as act faster, extra enemies and obstacles are placed where there were none before (such as before, late game foes appearing much earlier, flying bomber enemies to prevent you from sequence breaking the Tassel Town Bridge area as easily, and spiked blocks in the exterior of Hypno Baron's Castle to prevent you from Bat-Forming over it), healing items are capped at 6 instead of 9, falling in the Cape Crustacean carpet race section now sends you back to the beginning instead of bouncing you back up, and the Magical Tiara now gives slight magic regeneration instead of infinite magic.
24th Mar '17 7:42:05 PM KingLyger
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* AntiClimaxBoss: The final boss ([[spoiler:Risky and BOTH forms of the Tinkerbrain]]) takes a lot of time to put down, but deals so little damage that it's no particular threat for you, even if you ''don't'' have max health and a stockpile of healing items.



* CaptainObvious: In all boss battles, Shantae exclaims something like "Defeat the boss!" Well duh. She was probably supposed to point out the boss's weak point, but most bosses don't have one.



* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game. Even though you should just be able to ''fly'' away.]]

to:

* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game. Even though you should just be able to ''fly'' away.]]



* DungeonBypass: In a NewGamePlus, Shantae starts out with several of her transformation dances already unlocked, including the Harpy Dance which allows her to fly and thus skip much of the platforming that was required in the first play through.
* EarlyGameHell: Present in Hard Core Mode. Since you only have two hearts and enemies do much more damage to you, you'll die in one to two hits until you can get some heart holders and the Bikini Armor.

to:

* DungeonBypass: In a NewGamePlus, Shantae starts out with several of her transformation dances already unlocked, including the Harpy Dance which allows her to fly and thus skip much of the platforming that was required in the first play through.
* EarlyGameHell: Present in Hard Core Mode. Since you only have two hearts and enemies do much more damage to you, you'll die in one to two hits until you can get some heart holders and the Bikini Armor.
through..



* ForgotAboutHisPowers: The final level has you sliding off a hazardous steep incline, despite the fact that you have ''two'' flying forms available, plus an ally on a big bird.



* GuideDangIt: The final boss is a PuzzleBoss, where none of the abilities you've acquired during the game actually help.



* LoadsAndLoadsOfLoading: When you die, you respawn at the start of the level, and for unclear reasons this requires the entire level (and all associated graphics and music) to be reloaded. This means that if you save your game with low health, you're going to be watching a ''lot'' of load screens.



* NintendoHard: Hard Core Mode. You take more damage, enemies have more health as well as act faster, extra enemies and obstacles are placed where there were none before (such as late game foes appearing much earlier, flying bomber enemies to prevent you from sequence breaking the Tassel Town Bridge area as easily, and spiked blocks in the exterior of Hypno Baron's Castle to prevent you from Bat-Forming over it), healing items are capped at 6 instead of 9, falling in the Cape Crustacean carpet race section now sends you back to the beginning instead of bouncing you back up, and the Magical Tiara now gives slight magic regeneration instead of infinite magic. Doesn't quite reach [[HarderThanHard Harder Than Hard]] status because the game still provides you with plenty of resources to help you get through, and WayForward didn't get rid of ''every'' exploit.

to:

* NintendoHard: Hard Core Mode. You take more damage, enemies have more health as well as act faster, extra enemies and obstacles are placed where there were none before (such as late game foes appearing much earlier, flying bomber enemies to prevent you from sequence breaking the Tassel Town Bridge area as easily, and spiked blocks in the exterior of Hypno Baron's Castle to prevent you from Bat-Forming over it), healing items are capped at 6 instead of 9, falling in the Cape Crustacean carpet race section now sends you back to the beginning instead of bouncing you back up, and the Magical Tiara now gives slight magic regeneration instead of infinite magic. Doesn't quite reach [[HarderThanHard Harder Than Hard]] status because the game still provides you with plenty of resources to help you get through, and WayForward didn't get rid of ''every'' exploit.



* TrickBoss: [[spoiler:Risky is surprisingly easy to defeat... And then she pulls out her HumongousMecha, which is also surprisingly easy to defeat but may require a GuideDangIt to figure out how to hit it.]]



* UselessItem: The Metronome that speeds up Shantae's dance would have been a lot more useful if [[TransformationIsAFreeAction time didn't stop while dancing]]. It lets you scroll through your magic dance options slightly faster, so it's little more than a cosmetic advantage.



* WhatHappenedToTheMouse: Subverted almost literally, as you recollect the zombie hamster after destroying the Dynamo.
* VillainEpisode: Risky Mode in ''Half-Genie Hero'', wherein the player uses pirate gear similar to those of ''Pirate's Curse''. Possibly. It's not released yet, though.

to:

* WhatHappenedToTheMouse: Subverted almost literally, Subverted, as you recollect the zombie hamster after destroying the Dynamo.
* VillainEpisode: Risky Mode in ''Half-Genie Hero'', wherein the player uses pirate gear similar to those of ''Pirate's Curse''. Possibly. It's not released yet, though.
17th Mar '17 12:32:16 PM Spark9
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* AntiClimaxBoss: The final boss ([[spoiler:Risky and BOTH forms of the Tinkerbrain]]) takes a lot of time to put down, but deals so little damage that it's no particular threat for you, even if you ''don't'' have max health and a stockpile of healing items.



** Averted in the two levels where you slide down a steep incline, where every drop causes the entire level to restart.
** Another aversion is the fact that in the previous game, continuing from a save point refills your health; and in this game, it doesn't.



* CaptainObvious: In all boss battles, Shantae exclaims something like "Defeat the boss!" Well duh. She was probably supposed to point out the boss's weak point, but most bosses don't have one.



* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game.]]

to:

* DontCelebrateJustYet: [[spoiler:Risky may be the FinalBoss, but after defeating her, Shantae isn't in the clear; the volcano island base starts to erupt, and she has to make an IndyEscape and survive to truly finish the game. Even though you should just be able to ''fly'' away.]]



* ForgotAboutHisPowers: The final level has you sliding off a hazardous steep incline, despite the fact that you have ''two'' flying forms available, plus an ally on a big bird.



* GoldenEnding: Occurs if [[spoiler:you don't rush off to Risky's lair and stick around town to help out the Barons. Doing so allows Uncle Mimic to create a polarizing device, which Shantae uses in the final battle to reverse the dark magic of the Dynamo]]. The day is saved and [[spoiler:the Genie Realm survives, with the mysterious entity that visited Shantae thanking her for her efforts.]]

to:

* GoldenEnding: Occurs if [[spoiler:you don't rush off to Risky's lair and stick around town to help out the Barons. Doing so allows Uncle Mimic to create a polarizing device, which Shantae uses in the final battle to reverse the dark magic of the Dynamo]]. The day is saved and [[spoiler:the Genie Realm survives, with the mysterious entity that visited Shantae thanking her for her efforts.]] The only difference between this and the regular ending is a handful lines of dialogue, though.]]
* GuideDangIt: The final boss is a PuzzleBoss, where none of the abilities you've acquired during the game actually help.



* LuckilyMyShieldWillProtectMe: Pressing and holding down while in crab form will cause Shantae to pull a seashell over herself, hermit crab style. She can't be harmed while doing this.

to:

* LoadsAndLoadsOfLoading: When you die, you respawn at the start of the level, and for unclear reasons this requires the entire level (and all associated graphics and music) to be reloaded. This means that if you save your game with low health, you're going to be watching a ''lot'' of load screens.
* LuckilyMyShieldWillProtectMe: Pressing and holding down while in crab form will cause Shantae to pull a seashell over herself, hermit crab style. She can't be harmed while doing this. There is also a shield spell available, that makes you fully invulnerable until your mana runs out.



** The final boss of Half-Genie Hero [[spoiler:is a steampunk version of [[{{Metroid}} Mother Brain]] ]]



* StealthSequel: The opening makes it seem like the game's either a prequel or a reboot. The appearance of the Chef Girl from Risky's Revenge makes it a full on sequel (or [[https://en.wikipedia.org/wiki/Reboot_(fiction)#Soft_reboot soft reboot]], if you want to think of it that way). This is on top of the fact that [[spoiler: as Shantae has her genie powers, it canonically takes place after Pirate's Curse (after the GoldenEnding, where she regained her powers, CameBackStrong, and took down the Pirate Master solo)]].

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* StealthSequel: The opening makes story and trailer make it seem like obvious that the game's either game is not a prequel or a reboot. The appearance of the Chef Girl from Risky's Revenge makes it a full on sequel (or (and not a [[https://en.wikipedia.org/wiki/Reboot_(fiction)#Soft_reboot soft reboot]], if you want even though some peopole like to think of it that way). This It is on top of the fact pretty obvious that [[spoiler: as Shantae has her genie powers, powers,]] it canonically takes place after Pirate's Curse (after the GoldenEnding, where she regained her powers, CameBackStrong, and took down the Pirate Master solo)]].solo).



* TitleScream
* TrickBoss: [[spoiler:Risky is surprisingly easy to defeat... And then she pulls out her HumongousMecha.]]

to:

* TitleScream
* TrickBoss: [[spoiler:Risky is surprisingly easy to defeat... And then she pulls out her HumongousMecha.HumongousMecha, which is also surprisingly easy to defeat but may require a GuideDangIt to figure out how to hit it.]]



* VillainEpisode: Risky Mode in ''Half-Genie Hero'', wherein the player uses pirate gear similar to those of ''Pirate's Curse''.

to:

* VillainEpisode: Risky Mode in ''Half-Genie Hero'', wherein the player uses pirate gear similar to those of ''Pirate's Curse''. Possibly. It's not released yet, though.
14th Mar '17 2:51:25 PM MeatWisdom
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Added DiffLines:

* EarlyGameHell: Present in Hard Core Mode. Since you only have two hearts and enemies do much more damage to you, you'll die in one to two hits until you can get some heart holders and the Bikini Armor.
14th Mar '17 2:34:30 PM MeatWisdom
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Added DiffLines:

* NintendoHard: Hard Core Mode. You take more damage, enemies have more health as well as act faster, extra enemies and obstacles are placed where there were none before (such as late game foes appearing much earlier, flying bomber enemies to prevent you from sequence breaking the Tassel Town Bridge area as easily, and spiked blocks in the exterior of Hypno Baron's Castle to prevent you from Bat-Forming over it), healing items are capped at 6 instead of 9, falling in the Cape Crustacean carpet race section now sends you back to the beginning instead of bouncing you back up, and the Magical Tiara now gives slight magic regeneration instead of infinite magic. Doesn't quite reach [[HarderThanHard Harder Than Hard]] status because the game still provides you with plenty of resources to help you get through, and WayForward didn't get rid of ''every'' exploit.
13th Mar '17 7:35:27 PM Dwedit
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Added DiffLines:

* WhatHappenedToTheMouse: Subverted almost literally, as you recollect the zombie hamster after destroying the Dynamo.
12th Mar '17 4:12:56 PM Gouken20xx
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Added DiffLines:

** Another one from the same game are the dark pieces. [[spoiler: Or, more accurately, the remains of Shantae's corrupted Genie half, which becomes VERY important at the end of the game...]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Shantae