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* MultiMookMelee: These often take the place of [[BossFight Boss Fights]].

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* MultiMookMelee: These often take the place of [[BossFight Boss Fights]].{{Boss Fight}}s.



* RPGElements: Earn ExperiencePoints, LevelUp, spend the resulting skillpoints on increased health, [[CriticalHit critical hits,]] etc.

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* RPGElements: Earn ExperiencePoints, LevelUp, {{Character Level}}s, spend the resulting skillpoints on increased health, [[CriticalHit critical hits,]] etc.
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* WeaponOfChoice: ''Survivor's'' characters have a much more limited arsenal than Tyler from the previous game, but each set is suited to that character's appearance and battles.

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* WeaponOfChoice: WeaponBasedCharacterization: ''Survivor's'' characters have a much more limited arsenal than Tyler from the previous game, but each set is suited to that character's appearance and battles.
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Up To Eleven is a defunct trope


* ThereIsNoKillLikeOverkill: Think two shotgun blasts is fun? How about ''[[UpToEleven the entire magazine in rapid succession?]]'' Enter the Shotgun's SecondaryFire. Suffers from AwesomeButImpractical, as most enemies won't survive ''half'' that much buckshot.

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* ThereIsNoKillLikeOverkill: Think two shotgun blasts is fun? How about ''[[UpToEleven the ''the entire magazine in rapid succession?]]'' succession?'' Enter the Shotgun's SecondaryFire. Suffers from AwesomeButImpractical, as most enemies won't survive ''half'' that much buckshot.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


* IAteWhat: Bruno takes a swig of his flamethrower's fuel. [[{{Squick}} It's also implied that he starts eating the aliens when he runs out of food.]]
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Bald Of Awesome has been renamed and redefined per TRS decision


%%* BaldOfAwesome: Bruno.


* StandardStatusEffects: The pistol's SecondaryFire is a low-damage shot that slows enemies. Isabel's pistol can be upgrade to do this with every shot, with no damage reduction.

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* StandardStatusEffects: StatusEffects: The pistol's SecondaryFire is a low-damage shot that slows enemies. Isabel's pistol can be upgrade upgraded to do this with every shot, with no damage reduction.



* StandardStatusEffects: Isabel's pistol can be upgrade to cause an effect that slows the enemies with every shot.

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* StandardStatusEffects: StatusEffects: Isabel's pistol can be upgrade upgraded to cause an effect that slows the enemies with every shot.
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Merged per TRS


* UnwinnableByMistake: A door won't open later if you spawn at the wrong checkpoint. WordOfGod recommends using the console, but the worst result for purists is to restart the level.

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* UnwinnableByMistake: UnintentionallyUnwinnable: A door won't open later if you spawn at the wrong checkpoint. WordOfGod recommends using the console, but the worst result for purists is to restart the level.

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