History VideoGame / Shadowgrounds

24th Sep '17 6:43:27 PM timotaka
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* DeflectorShields: On some enemies, though they really just act like more health.

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* DeflectorShields: On some enemies, though they really just act like more health. Certain weapons such as the flamethrower will go right through them.
24th Sep '17 4:31:16 PM timotaka
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* FrickinLaserBeams: One of the available weapons is a laser rifle. It fires distinct bolts of energy which are significantly slower than bullets.

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* FrickinLaserBeams: One of the available weapons is a laser rifle. It fires distinct bolts of energy which are significantly slower than bullets. Unless you use the alternate firing mode.
24th Sep '17 4:01:37 PM timotaka
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Added DiffLines:

* FrickinLaserBeams: One of the available weapons is a laser rifle. It fires distinct bolts of energy which are significantly slower than bullets.
23rd Sep '17 9:35:38 PM timotaka
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* HarderThanHard: Two additional DifficultyLevels if you complete the game. This only justs [[NumericalHard health]], and doesn't affect other parameters.

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* HarderThanHard: Two additional DifficultyLevels if you complete the game. This only justs adjusts [[NumericalHard health]], and doesn't affect other parameters.
14th Apr '17 12:42:27 PM Gosicrystal
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''Shadowgrounds'' is [[TopDownView Top-Down]] ShootEmUp developed by Frozenbyte software (creators of VideoGame/{{Trine}}) and originally released in November of 2005 in Finland and Germany, making it's way to the rest of Europe and North America in the ensuing months. It became available on UsefulNotes/{{Steam}} in May of 2006.

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''Shadowgrounds'' is [[TopDownView Top-Down]] ShootEmUp developed by Frozenbyte software (creators of VideoGame/{{Trine}}) and originally released in November of 2005 in Finland and Germany, making it's its way to the rest of Europe and North America in the ensuing months. It became available on UsefulNotes/{{Steam}} in May of 2006.




This game provides examples of:

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\n!! This game provides examples of:of:



* AlienInvasion

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* %%* AlienInvasion



* EverybodysDeadDave

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* %%* EverybodysDeadDave



* GameLevel

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* %%* GameLevel



* ItsUpToYou

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* %%* ItsUpToYou



* KleptomaniacHero
* LevelEditor
* LoadingScreen

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* %%* KleptomaniacHero
* %%* LevelEditor
* %%* LoadingScreen



* LostForever: If you miss one of the more powerful weapons (either by choice or accident), you don't get a future chance to grab it.



* Variations of {{Overheating}} can be removed for two weapons.



* TheParalyzer: The Pulse Rifle's SecondaryFire acts like a StaticStunGun.
** In ''Survivor'' Luke's pistol uses this, while his pulse rifle gains a much more useful underbarrel GrenadeLauncher. Isabel can throw stun grenades, which are much more useful.

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* TheParalyzer: {{Overheating}}: Can be removed for two weapons.
* TheParalyzer:
**
The Pulse Rifle's SecondaryFire acts like a StaticStunGun.
** In ''Survivor'' Luke's pistol uses this, while his pulse rifle gains a much more useful underbarrel GrenadeLauncher. GrenadeLauncher.
**
Isabel can throw stun grenades, which are much grenades.
* PermanentlyMissableContent: If you miss one of the
more useful.powerful weapons (either by choice or accident), you don't get a future chance to grab it.



* SuspiciousVideoGameGenerosity: Rampant.
* TakeYourTime

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* SuspiciousVideoGameGenerosity: Rampant.
*
%%* SuspiciousVideoGameGenerosity
%%*
TakeYourTime



* TwistEnding: [[spoiler: The aliens were trying to ''save'' us from their antimatter ''gift.'' They only resorted to deploying bio-engineered troops when we ignored their warnings. [[HumansAreWarriors When that failed too,]] their only remaining option was to beg us not to activate the anti-matter bomb. It worked. [[AliensAreBastards Still, nice job killing almost an entire colony, aliens.]]]]

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* TwistEnding: [[spoiler: The [[spoiler:The aliens were trying to ''save'' us from their antimatter ''gift.'' They only resorted to deploying bio-engineered troops when we ignored their warnings. [[HumansAreWarriors When that failed too,]] their only remaining option was to beg us not to activate the anti-matter bomb. It worked. [[AliensAreBastards Still, nice job killing almost an entire colony, aliens.]]]]



* XMeetsY: Check out the page image. It's really more like ''VideoGame/AlienBreed'' meets[[{{Metaphorgotten}} ... well,]] [[FollowTheLeader it's a lot like]] ''Alien Breed''.
21st Jan '16 5:12:03 PM nombretomado
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''Shadowgrounds'' is [[TopDownView Top-Down]] ShootEmUp developed by Frozenbyte software (creators of VideoGame/{{Trine}}) and originally released in November of 2005 in Finland and Germany, making it's way to the rest of Europe and North America in the ensuing months. It became available on {{Steam}} in May of 2006.

to:

''Shadowgrounds'' is [[TopDownView Top-Down]] ShootEmUp developed by Frozenbyte software (creators of VideoGame/{{Trine}}) and originally released in November of 2005 in Finland and Germany, making it's way to the rest of Europe and North America in the ensuing months. It became available on {{Steam}} UsefulNotes/{{Steam}} in May of 2006.
22nd Oct '15 12:47:35 PM Morgenthaler
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* MultiMookMelee: Though not on the scale of, say, AlienShooter. These often take the place of [[BossFight Boss Fights]] in ''Survivor.''

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* MultiMookMelee: Though not on the scale of, say, AlienShooter.VideoGame/AlienShooter. These often take the place of [[BossFight Boss Fights]] in ''Survivor.''
12th Jun '15 3:50:21 AM SuperLlama
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Added DiffLines:

* AntiVillain: [[spoiler: The aliens are basically atoning for their mistake of giving antimatter research to other alien races, and only attacked Ganymede when communications broke down.]]
11th Jun '15 12:01:05 AM SuperLlama
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Added DiffLines:

** There's also some really odd things that don't draw aggro from enemies, such as shining your flashlight in the room. Hell, you should be standing inches from an enemy, flashlight pointed right at them, and they won't notice you as long as their back is turned. They apparently can't see through windows, either.
9th Apr '15 4:38:47 PM TinMan
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Added DiffLines:

* ArtificialStupidity: If Brutes lose sight of the player for more than a few seconds, they'll fall back into their normal patrol route. It's a very handy way to eliminate them one at a time with Railgun shots to the back, then retreating when the other Brutes come looking for revenge.


Added DiffLines:

* OneManArmy: Tyler develops into this over the course of the game. It even gets lampshaded towards the end.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Shadowgrounds