History VideoGame / ShadowOfTheColossus

5th Sep '17 2:20:55 AM DocSharp
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Added DiffLines:

* {{Deconstruction}}: One of the most important artistic points of the game is that it deconstructs the concept of a BossBattle. The Colossi are not monsters or insane villains; they're just animals who operate on territorial instincts, with Phalanx in particular not even bothering to attack you at all, and none of them would be dangerous if they were just left alone. The game goes out of its way to make you feel bad for killing them, especially given that you do it for a cause [[AmbiguousSituation you know nothing about]]. To drive the point home, the game doesn't automatically end when [[spoiler: Malus]], the de-facto FinalBoss, is defeated. Instead, [[spoiler: there is one more sequence where the player takes control of [[KarmicTransformation a shadowy giant being attacked by bowmen]], who are helpless before your attacks until Emon puts a stop to it, leading to one final moment of ControllableHelplessness where in order to end the game, Wander has to die. This effectively makes ''him'' (and by extension, [[WhatTheHellPlayer the player]]) the final boss as [[KarmicDeath punishment for what they've done]].]]
13th Aug '17 2:11:08 PM Zuxtron
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* TheDevTeamThinksOfEverything:
** If you happen to fall off of the 5th Colossus during the fight and manage to land on top of one of the ruins sticking out of the lake, the Colossus will use its wings to blow gusts of wind at you and knock you back into the water, rather than swooping at you.
*** It will also do this if you try to snipe at it from behind the fence surrounding the entrance to the lake. You will just get flung down the set of stairs behind you, though.

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* TheDevTeamThinksOfEverything:
DevelopersForesight:
** If you happen to fall off of the 5th Colossus during the fight and manage to land on top of one of the ruins sticking out of the lake, the Colossus will use its wings to blow gusts of wind at you and knock you back into the water, rather than swooping at you.
***
you. It will also do this if you try to snipe at it from behind the fence surrounding the entrance to the lake. You will just get flung down the set of stairs behind you, though.
1st Aug '17 5:39:35 PM FattyFantastic
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shadow_colossus.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shadow_colossus.jpg]]org/pmwiki/pub/images/shadow_of_the_colossus.jpg]]
6th Jul '17 9:26:06 AM StevieWillShowYou
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'''''Shadow of the Colossus''''' is a 2005 [=PlayStation=] 2 action-adventure game and a standalone [[SpiritualSuccessor prequel]] to ''VideoGame/{{ICO}}''. The game does away with numerous conventional videogame formulas to create an aesthetically breathtaking experience centered on massive fights and world exploration. Its storyline is vast, but told with very little exposition, which allows players to form their own story based on their individual experiences.

A young man named Wander enters a forbidden land on horseback, carrying the corpse of a girl -- Mono -- and a stolen sword. Wander travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said to have the power to control the dead. Upon his arrival at the Shrine, Wander hears the disembodied voice of Dormin, who confirms that They '''''can''''' revive Mono... but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once all sixteen of the giants have fallen, Mono will be resurrected.

As Wander navigates the vast and mostly empty country on his horse [[LoyalAnimalCompanion Agro]], he has only one tool to help him: the sword, which is magical and creates a beam pointing in the direction of his next battle when held up to the light. This beam becomes less and less helpful as the game progresses, as finding the later Colossi involves lots of long detours through shadowy mountain paths and dark valleys. Aside from his sword, his bow, and his own strength and cunning, Wander has nothing else to fall back on -- there's no armor to collect, no items to use, and no secret power-ups hidden away somewhere. (Well, not until NewGamePlus, anyway.)

When Wander engages in battle with a Colossus, he must defeat them by climbing their bodies to locate and attack their weak points. The Colossi do everything possible to make reaching the weak points difficult, so battles can take much longer than the typical boss fights in other video games. Once Wander kills a Colossus, he is transported back to the Shrine of Worship, and the process repeats itself -- each time with some [[BodyHorror very, very subtle changes in Wander's looks]].

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'''''Shadow ''Shadow of the Colossus''''' Colossus'' is a 2005 [=PlayStation=] 2 action-adventure game and a standalone [[SpiritualSuccessor prequel]] to ''VideoGame/{{ICO}}''. The game does away with numerous conventional videogame formulas to create an aesthetically breathtaking experience centered centred on massive fights and world exploration. Its The storyline is vast, vast but told with very little exposition, which allows players to form their own story based on their individual experiences.

A young man named Wander enters a forbidden land on horseback, carrying with him the corpse of a girl -- named Mono -- and a stolen sword. Wander He travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said believed to have the power to control the dead. Upon his Wander's arrival at the Shrine, Wander hears Shrine awakens Dormin; the deity's disembodied voice of Dormin, who confirms that They '''''can''''' Dormin can revive Mono... Mono...but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once only after all sixteen of the giants have fallen, Mono fallen will be resurrected.

Dormin resurrect Mono.

As Wander navigates the vast and mostly empty country land on his horse [[LoyalAnimalCompanion Agro]], he has only one tool to help him: the stolen sword, which is magical and creates a beam pointing in the direction of his next battle when held up to the light. This beam becomes less and less helpful as the game progresses, as finding the later Colossi involves lots of long detours through shadowy mountain paths and dark valleys. Aside from his sword, his bow, and his own strength and cunning, Wander has nothing else to fall back on -- there's on; there is no armor to collect, no items to use, and no secret power-ups hidden away somewhere. (Well, not until NewGamePlus, anyway.)

When Wander engages in battle with a Colossus, he must defeat them it by climbing their bodies the creature's body to locate and attack their specific weak points. The All of the Colossi will do everything possible to make reaching the those weak points difficult, so battles can take much longer than the typical boss fights in other video games. Once Wander kills a Colossus, he is transported back to the Shrine of Worship, and the process repeats itself -- each time itself...with some [[BodyHorror very, very subtle changes in Wander's looks]].
looks]] after each cycle.



This is a unique game in several ways:

* While Wander can kill the local friendly wildlife for a small permanent stamina bonus, only the sixteen Colossi serve as his enemies.
* The game provides no towns or dungeons to explore or other characters to interact with. [[AllThereInTheManual The manual explains]] that other people consider the land cursed, and it also implies that a previous civilization lived there (which would explain the BenevolentArchitecture).

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This game is a unique game in several ways:

* While Wander can kill the local friendly wildlife for a small permanent stamina bonus, only the sixteen Colossi serve are recognized as his enemies.
* The game provides no towns or dungeons to explore or explore, nor any other characters to interact with. [[AllThereInTheManual The manual explains]] that other people consider the land cursed, and it also implies that a previous civilization lived there (which would explain the BenevolentArchitecture).



''Colossus'' marks the second entry in the ''VideoGame/TeamIcoSeries'', a set of thematically-connected games developed by Team Ico. ''VideoGame/{{ICO}}'' and ''Colossus'' ended up bundled together for an UpdatedRerelease on the [=PlayStation=] 3 in October 2011. The next game in the series, ''VideoGame/TheLastGuardian'', was released in December of 2016 after spending years trapped in DevelopmentHell.

A movie based on the game also sits in DevelopmentHell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.

[[https://twitter.com/RPGSite/status/874437623493795840 A remake was announced at E3 2017.]]

Although unnamed in the game itself, several sites claimed that WordOfGod released a name list for the individual Colossi. Please see [[Characters/ShadowOfTheColossus the characters page]] for more details.

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''Colossus'' ''Colossus'', which was first released on the [=PlayStation=] 2, marks the second entry in the ''VideoGame/TeamIcoSeries'', a set of thematically-connected games developed by from the developers at Team Ico. Sony bundled ''VideoGame/{{ICO}}'' and ''Colossus'' ended up bundled together for an UpdatedRerelease on the [=PlayStation=] 3 in October 2011. The (The next game in the series, ''VideoGame/TheLastGuardian'', was released for the [=PlayStation 4=] in December of 2016 after spending years trapped in DevelopmentHell.

DevelopmentHell.) Sony announced a remake of ''Colossus'' for the [=PlayStation=] 4 during E3 2017.

A movie based on the game also was announced years ago, but it currently sits in DevelopmentHell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.

[[https://twitter.com/RPGSite/status/874437623493795840 A remake was announced at E3 2017.]]

Although the Colossi go unnamed in within the game itself, several sites claimed that WordOfGod released a name list for the individual Colossi.them. Please see [[Characters/ShadowOfTheColossus the characters page]] for more details.



!! ''Shadow of the Colossus'' contains examples of the following tropes:

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!! ''Shadow of the Colossus'' contains examples of the following tropes:



* AlasPoorVillain: Most of the Colossi aren't in any position to come attack you; they mostly just react to your attacks and your invasion of their personal space. So it's understandable that each and every one has a slow-motion death scene (the Colossi fall slowly since they're so huge) with haunting music and the whole bag, to drive in what you've just done. Phalanx in particular is absolutely stunning. It makes no attempt to acknowledge you, much less attack you, which makes you feel even worse when you give it the death blow.
* AllThereInTheScript: His name is Wander and her name is Mono, we only know this because of the credits. He does say her name [[spoiler:after his vision of Mono's awakening]] though, albeit very quietly.

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* AlasPoorVillain: Most of the Colossi aren't are not in any a position to come attack you; they you. They mostly just react to your attacks and your invasion of their personal space. So it's understandable that each and every one Every Colossus has a slow-motion death scene (the Colossi (they fall slowly since they're so huge) because of their size) with haunting background music and the whole bag, to drive in what you've you have just done. Phalanx in particular is absolutely stunning. stunning: It makes no attempt to acknowledge you, much less attack you, which makes you feel even worse when you give it the death blow.
* AllThereInTheScript: His name is Wander and her name is Mono, Mono; we only know this because of the credits. He does say her name [[spoiler:after his vision of Mono's awakening]] though, albeit very quietly.



* AmbiguousSituation: As with AlternativeCharacterInterpretation, there is just so much left out of the plot that it's anybody's guess what is really going on. Hence the YMMV page.
* AnnoyingArrows: Although arrows are useful in attacking a weak point or getting their attention, the sword is the only thing that can kill the Colossi. Justified in that, well, they're ''really big'', they're partly [[MadeOfIron made of rock and stone]], and (according to [[UnreliableNarrator Dormin, at least]]), [[BecauseDestinySaysSo destiny says]] the CoolSword is the only thing that can hurt them. [[spoiler:Averted, however, once Wander's the one getting shot at. Even after transforming, he still drags his left leg.]]
* AntiFrustrationFeatures: Normally, when Wander falls from a significant height, he'll end up dying regardless of his health. During Colossi battles, though, Wander can survive falls that would normally end up killing him outside of battle.
* ArmorIsUseless: Averted. Wander can't penetrate any part of a colossus that is covered in stone armor or thick hide. Instead, he has to find ways to get to their vital weak spots, which are invariably on the fur-covered parts of the colossus's body. In fact, a couple of them are ''completely covered'' in armor, and the only way to beat them is to knock it off somehow.
* ArtificialBrilliance: Agro can have either this or ArtificialStupidity, depending on your viewpoint. She has some minor path-finding abilities, actively avoiding running into obstacles or off of high cliffs (and this navigational power is essential for at least one of the battles). The flip-side to this is that she doesn't always follow orders perfectly, will not run on narrow paths, and can be a nightmare to direct through enclosed areas -- especially if trees are present.
* ArtMajorPhysics: The concept of the colossi themselves requires a WillingSuspensionOfDisbelief, though since the world has fantastic and mystic elements in it, there is always the possibility that it is supported by supernatural means. See, for instance, SandIsWater, SoftWater, and SquareCubeLaw.
* BeautifulVoid: The minimalist design of the game combined with its emphasis on exploring creates a world that is not only large but almost completely void of life.

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* AmbiguousSituation: As with AlternativeCharacterInterpretation, there is just so much left out of the plot that it's anybody's guess only the game's creators can know for sure what is really going on. Hence on (hence the YMMV page.
page).
* AnnoyingArrows: Although arrows are useful in attacking a weak point or getting their attention, the sword is the only thing that can kill the Colossi. Justified in that, well, they're ''really big'', they're partly [[MadeOfIron made of rock and stone]], and (according to [[UnreliableNarrator Dormin, at least]]), [[BecauseDestinySaysSo destiny says]] the CoolSword is the only thing that can hurt them. [[spoiler:Averted, however, once Wander's Wander is the one getting shot at. Even after transforming, he still drags his left leg.]]
* AntiFrustrationFeatures: Normally, when Wander falls from a significant height, he'll end up dying regardless of his health. During Colossi battles, though, Wander can survive falls from great heights that would normally end up killing instantly kill him outside of battle.
battle.
* ArmorIsUseless: Averted. Wander can't cannot penetrate any part of a colossus Colossus that is covered in stone armor or thick hide. Instead, he has to find ways to get to their vital weak spots, which are invariably on the fur-covered parts of the colossus's a Colossus's body. In fact, a A couple of them Colossi are ''completely covered'' in armor, and so the only way to beat them is to knock it the armor off somehow.
somehow.
* ArtificialBrilliance: Agro can have either this or ArtificialStupidity, depending on your viewpoint.point of view. She has some minor path-finding abilities, actively avoiding running into obstacles or off of high cliffs (and this navigational power is essential for at least one of the battles). The flip-side to this is that she doesn't does not always follow orders perfectly, will not run on narrow paths, and can be a nightmare to direct through enclosed areas -- especially areas--especially if trees are present.
* ArtMajorPhysics: The concept of the colossi Colossi themselves requires a WillingSuspensionOfDisbelief, though but since the world has fantastic and mystic elements in it, there is always the possibility that it is supported by supernatural means. See, for instance, SandIsWater, SoftWater, and SquareCubeLaw.
* BeautifulVoid: The minimalist design of the game combined with its an emphasis on exploring creates a world that is not only both large but and almost completely void of life.



** Sometimes the geometrical arrangement of the geography seems a little too convenient for reaching certain colossi. It's a JustifiedTrope, since the location is one big ruin, so these structures had a purpose once. What exactly that purpose was, however, is another matter.
** The colossi themselves have a BenevolentArchitecture: the stone parts are usually designed way too conveniently to be natural (especially blatant during the first, fourth, and final colossi).
* BittersweetEnding: [[spoiler:Mono is revived, so Wander succeeded in his quest. Agro, who was last seen falling into a ravine having saved Wander's life, is alive and reasonably well (possibly due to Dormin reviving and summoning her back to the temple, just like the fifteen times previously), and Wander himself is given a second chance at life. Lord Emon has destroyed/resealed Dormin and shattered the bridge to the Forbidden Lands, so no one can trespass upon it, which presumably satisfies him, and Wander is indeed allowed a chance for atonement, as he privately wished. On the other hand, Wander had to go through severe traumatic experience, could have (possibly did) die during his possession by Dormin, and the three of them -- Agro, Mono and Wander -- are now stuck in the Forbidden Lands with no feasible means of escape. Finally, every last one of the colossi has been destroyed and left to decay.]]

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** Sometimes the geometrical arrangement of the geography seems a little too convenient for reaching certain colossi. It's Colossi. It is a JustifiedTrope, since the location is one big ruin, so these structures had a purpose once. What exactly that purpose was, however, is another matter.
** The colossi Colossi themselves have a BenevolentArchitecture: the stone parts are usually designed way too conveniently to be natural (especially (this is especially blatant during the first, fourth, and final colossi).
Colossi).
* BittersweetEnding: [[spoiler:Mono is revived, so Wander succeeded in his quest. Agro, who was last seen falling into a ravine having saved Wander's life, is alive and reasonably well (possibly due to Dormin reviving and summoning her back to the temple, just like the fifteen times previously), and Wander himself is given a second chance at life. Lord Emon has destroyed/resealed Dormin and shattered the bridge to the Forbidden Lands, so no one can trespass upon it, which presumably satisfies him, and him. Wander is indeed allowed a chance for atonement, as he privately wished. On the other hand, Wander had to go through a severe traumatic experience, could have (possibly did) die during his possession by Dormin, and the three trio of them -- Agro, Mono Mono, and Wander -- are now stuck in the Forbidden Lands with no feasible means of escape. Finally, every last one Oh, and all of the colossi has Colossi have been destroyed and left to decay.]]



* BlackMagic: The spell for reviving Mono is forbidden for a reason; it's dangerous and dark stuff.

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* BlackMagic: The spell for reviving Mono is forbidden for a reason; it's reason--it is dangerous and dark stuff.



* BossBattle: 16 of them.
* BossGame: There are no wild monsters to get in the way or slow you down. Just you, sixteen Colossi scattered across miles and miles of SceneryPorn, and a sword which points in their general direction.
* BossRoom: A few Colossi can't be escaped from once they're engaged.
* BossRush: That's what the game ''is.'' However, there is a Time Attack Mode which tasks you with killing each colossus as fast as possible. Do well, and you unlock ''lots'' of goodies. See TimeLimitBoss.

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* BossBattle: 16 of them.
* BossGame: There are
BossBattle[=/=]BossGame: The game has no wild monsters to get in the way way, no sub-bosses or side quests to slow you down. Just you, sixteen down, no weapons or equipment to find or levels to grind--only 16 Colossi scattered across miles and miles of SceneryPorn, SceneryPorn and a sword which points in their general direction.
* BossRoom: A few of the Colossi can't cannot be escaped from once they're engaged.
you have engaged them in battle.
* BossRush: That's what the game ''is.'' However, ''Colossus'' is this, full stop. But there is a Time Attack Mode Mode, in which tasks you with killing must kill each colossus Colossus as fast as possible. Do well, well enough and you can unlock ''lots'' a whole bunch of goodies.bonuses. See TimeLimitBoss.



** Beat the game once or twice and collect enough silver lizard tails to improve your grip, and you can climb to a secret garden on top of Dormin's tower [[spoiler:as seen in the ending.]] Eating the fruit on the trees there will eventually [[SelfImposedChallenge reduce your health and stamina to less than the player initially starts with]], though..
** There's also the Sword of the Sun, which produces a beam even when in a dark area. Sounds useful, but it can only be unlocked on hard mode, which can only be unlocked by beating the whole game on normal mode first. So you can only obtain this sword that helps you find the colossi once you've already been to them all and know where they are.
* BullfightBoss: The 'tiny' Colossi, Celosia and Cenobia. Shattering their armor takes some figuring out.

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** Beat the game once or twice and collect enough silver lizard tails to improve your grip, and you can climb to a secret garden on top of Dormin's tower [[spoiler:as seen in the ending.]] ending]]. Eating the fruit on the trees there will eventually [[SelfImposedChallenge reduce your health and stamina to less than the player initially starts with]], though..
though.
** There's also the The Sword of the Sun, which Sun produces a beam even when in a dark area. Sounds This sounds useful, but it can only be unlocked on hard mode, Hard Mode, which can only be unlocked by beating finishing the whole game on normal mode Normal first. So In other words, you can only obtain this sword that helps you find the colossi Colossi once you've you have already been to them all and (and thus know where they are.
are).
* BullfightBoss: The 'tiny' two "tiny" Colossi, Celosia and Cenobia.Cenobia, count as this. Shattering their armor takes some figuring out.



* CameraScrew: Happens whenever a solid object, like the wall or a Colossus' thrashing limb, is behind Wander and won't let you see what's going on.
* ColossusClimb: The TropeNamer. Part of the challenge involves getting a colossus or yourself into position so that this can be started, and then locating its weak point while climbing it. Funnily enough, not every Colossus is a tower sized being. The smaller, tank-sized ones move ridiculously fast and are (relatively) aggressive on sight.
* ConcealmentEqualsCover: Against any Colossi that can use projectiles, cover of any sort is acceptable. Since the setting is mostly stone, it's reasonable. The exception is against the twelfth colossus, where you can hide a foot underwater to avoid… [[ArtisticLicensePhysics lightning balls]].

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* CameraScrew: Happens This happens whenever a solid object, like the wall or a Colossus' Colossus's thrashing limb, is behind Wander and won't will not let you see what's what is going on.
* ColossusClimb: The This game is the TropeNamer. Part of the challenge involves getting a colossus or yourself Colossus (or yourself) into position so that this can be started, and then locating its the Colossus's weak point while climbing it. Funnily enough, not every Colossus is a tower sized being. The tower-sized being--the smaller, tank-sized ones Colossi move ridiculously fast and are (relatively) aggressive on sight.
* ConcealmentEqualsCover: Against any Colossi Colossus that can use projectiles, cover of any sort is acceptable. Since the setting is mostly stone, it's it is reasonable. The exception is against the twelfth colossus, 12th Colossus, where you can hide a foot underwater to avoid… avoid...[[ArtisticLicensePhysics lightning balls]].



** [[invoked]] WordOfGod also confirms the fictional language spoken is the same one from ''ICO'', and that [[spoiler:Wander is the progenitor of the line of horned boys]].
* ControllableHelplessness: Twice during the ending sequence. The second one theoretically could be escaped from, but there are invisible walls at the edge and no apparent outside.
** The player also retains control of Wander in the brief moment between slaying a colossus and being impaled by the evil black tentacles that emerge from its corpse. Needless to say, it's not possible to outrun them.
* CrueltyIsTheOnlyOption: You have to murder each Colossus to proceed, [[MyGodWhatHaveIDone and they cry out in pain]]. You drive the eleventh one over an edge ''out of fear'' of you scorching it with a torch. How it cowers is especially pitiful.
* CutsceneDrop: After striking the final blow into a colossus, a cutscene begins which shows their demise. Usually, this isn't too far away from where the actual blow was dealt and you won't notice it, but it becomes obvious against certain foes like Avion and Celosia. Even more so, when you return to find the body later, don't expect it to be in the same place where you saw it fall, or even in the same position.

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** [[invoked]] WordOfGod [[invoked]]WordOfGod also confirms the fictional language spoken is the same one from ''ICO'', and that [[spoiler:Wander is the progenitor of the line of horned boys]].
* ControllableHelplessness: Twice This happens twice during the ending sequence. The second one time, you can theoretically could be escaped from, escape from it, but there are invisible walls at the edge and no apparent outside.
** The player also retains control of Wander in the brief moment between slaying a colossus Colossus and being impaled by the evil black tentacles that emerge from its corpse. Needless to say, it's not possible it is impossible to outrun them.
* CrueltyIsTheOnlyOption: You have to murder kill each Colossus to proceed, and each time you kill one, [[MyGodWhatHaveIDone and they cry it cries out in pain]]. You drive the eleventh one 11th Colossus over an edge ''out of fear'' of you scorching it with a torch. How it cowers is especially pitiful.
* CutsceneDrop: After striking the final blow into a colossus, Colossus, you watch a cutscene begins which that shows their demise. Usually, this isn't is not too far away from where the actual blow was dealt and you won't will not notice it, but it it. It becomes obvious against certain foes like foes, such as Avion and Celosia. Even more so, And when you return to find the body later, don't do not expect it to be in the same place where you saw it fall, or fall--or even in the same position.



* DavidVersusGoliath: Human vs giants sixteen times over.

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* DavidVersusGoliath: Human vs giants sixteen times over.A single human faces down a nigh-invincible giant. Repeat 16 times.



** If you happen to fall off of the fifth colossus during the fight, and manage to land on top of one of the ruins sticking out of the lake, the colossus will use its wings to blow gusts of wind at you and knock you back into the water, rather than swooping at you.
*** He'll also do this if you try to be cute and snipe at him from behind the fence surrounding the entrance to his lake. You'll just get flung down the set of stairs behind you, though.
** Are you not a good enough shot to get those pesky silver-tailed lizards? The dev team thought of this too: after enough near misses, the lizard will shed its tail, and you can pick it up and get its stat bonus. You can even see the (now tailless) lizard still scampering about.
* DifficultySpike: Generally agreed to be somewhere around Colossi 3-5, which require more complex strategies to beat then just climb up and stab repeatedly. Number 10, Dirge, and the Colossi that come afterwards sans a few {{Breather Boss}}ess, is agreed to be another spike, thanks to the battles becoming faster paced and far more tense.
* DisneyDeath: At the PointOfNoReturn [[spoiler: Agro falls into a ravine and is presumed dead. He shows up at the end, healthy save for a bad limp]].
* DreamSequence: Wander has a brief one after Colossus number 7 in which [[spoiler: Mono wakes up]]. When he awakens, he can be heard muttering her name.

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** If you happen to fall off of the fifth colossus 5th Colossus during the fight, fight and manage to land on top of one of the ruins sticking out of the lake, the colossus Colossus will use its wings to blow gusts of wind at you and knock you back into the water, rather than swooping at you.
*** He'll It will also do this if you try to be cute and snipe at him it from behind the fence surrounding the entrance to his the lake. You'll You will just get flung down the set of stairs behind you, though.
** Are you not a good enough shot to get those pesky silver-tailed lizards? The dev team thought of this too: after After enough near misses, the lizard will shed its tail, and which you can then pick it up and get its for the stat bonus. You can will even see the (now tailless) tail-less) lizard still scampering about.
* DifficultySpike: Generally agreed to be Most players agree that this happens somewhere around Colossi 3-5, 3–5, which require strategies more complex strategies to beat then just climb than "climb up and stab repeatedly. Number 10, repeatedly" to win the battle. The 10th Colossus, Dirge, and is considered the Colossi that come afterwards sans a few {{Breather Boss}}ess, is agreed to be starting point of another spike, spike thanks to the battles becoming faster paced and far more tense.
tense (sans a few {{Breather Boss}}ess).
* DisneyDeath: At the PointOfNoReturn [[spoiler: Agro [[spoiler:Agro falls into a ravine and is presumed dead. He dead--but the horse shows up at the end, healthy save for a bad limp]].
* DreamSequence: Wander has a brief one after Colossus number 7 in which [[spoiler: Mono killing the 7th Colossus; during the dream, [[spoiler:Mono wakes up]]. When he awakens, Wander wakes up from the dream, he can be heard muttering her Mono's name.



** The [[http://www.youtube.com/watch?v=GvpcwR7Omdg "dam"]]. No one knows why it's there or what it would have been for. In its present form it doesn't even have collision data (meaning you can't stand on it), and it's only accessible through hacking and a lot of patience.
** The entire east section of the map, that will remain covered by clouds. There is a bridge over the 12th colossus area that could have been an access to it, but there is no way to get up there.
** The original plan was to have a whopping 48 colossi in the game, though this was quickly cut down to 24. Another 8 of these were then removed from the final product for pacing, combined with the one or two of the remaining colossi or just plain scrapped.

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** The [[http://www.youtube.com/watch?v=GvpcwR7Omdg "dam"]]. No one knows why it's it is there or what it would have been for. In its present form it doesn't It does not even have collision data (meaning you can't cannot stand on it), and it's it is only accessible through hacking and a lot of patience.
** The entire east section of the map, that map will remain always be covered by clouds. There is a bridge over the 12th colossus Colossus area that could have been an access to it, but there is no way to get up there.
** The original plan was to have a whopping 48 colossi Colossi in the game, though this was quickly cut down to 24. Another 8 eight of these were then removed from the final product for pacing, pacing; they were either combined with the one or two of the remaining colossi Colossi or just plain scrapped.



** Averted, since none of the bonus items or power ups are found by wandering around (rather by beating specific challenges) or other plot related [=NPCs=] or items anywhere in the game. Essentially, the whole game is a love letter to SceneryPorn. There is the secret garden, which is very hard to reach and at first glance appears to contain nothing but poisonous fruit. If you search long and hard, though, you discover that [[spoiler:it really does contain nothing else]].
** Some players, desperate to find ''something'' new, will invoke this trope on themselves simply by getting hyped up over finding a particularly interesting rock formation or an out-of-the-way cliff ledge. Needless to say, there's never anything there.
* EverythingFades: Averted with the Colossi. Once you've killed them, their bodies will turn to stone and lie exactly where they fell for the rest of the game. If you're curious, or have a lot of time on your hands, you can go back to their arenas and take a look at the remains. Played straight with the arrows - fire above a certain quantity of arrows and the remaining ones disappear.

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** Averted, since none Averted. None of the bonus items or power ups power-ups in the game are found by wandering around (rather by beating specific challenges) or other plot related [=NPCs=] or items anywhere in the game. Essentially, the The whole game is a love letter to SceneryPorn. There is the secret garden, which is very hard to reach and at first glance appears to contain nothing but poisonous fruit. If you search long and hard, though, you discover that [[spoiler:it will find out that, aside from the secret garden area, [[spoiler:the Forbidden Land really does contain nothing else]].
not have anything else in it]].
** Some players, desperate to find ''something'' new, will invoke this trope on themselves simply by getting hyped up over finding a particularly interesting rock formation or an out-of-the-way cliff ledge. Needless to say, there's there is never anything there.
* EverythingFades: Averted The game averts this with the Colossi. Once you've you have killed them, their bodies a Colossus, the creature's body will turn to stone and lie exactly where they it fell for the rest of the game. If you're curious, or have a lot of time on your hands, you You can go back to their arenas later and take a look at the remains. Played remains, too.
** This is played
straight with the arrows - fire arrows: Fire above a certain quantity of arrows and the remaining ones disappear.



* FakeDifficulty: How often the colossi shake was based on the frame rate. However, since the [=PS3=] version had an increased frame rate, the colossi would shake more often than they were originally expected to. This made several fights harder than they needed to be, especially in Time Attack.
* {{Fictionary}}: The language spoken in the game is said to be composed by some amalgam of Backwards Japanese, English and Latin.
* FlippingHelpless: This is the weakness of two bosses. The eighth Colossus is only vulnerable when it falls and lands on its back, while the ninth is flipped.
* GoneHorriblyRight: Wander wants to harness Dormin's ability to resurrect the dead by killing each and every colossus. He gets a lot more than he had bargained for.

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* FakeDifficulty: How often the colossi Colossi shake was based on the frame rate. However, since Since the [=PS3=] version had an increased frame rate, the colossi Colossi would shake more often than they were originally expected to. expected. This unforseen change made several fights harder than they needed to be, necessary, especially in Time Attack.
* {{Fictionary}}: The language spoken in the game is said to be composed by some supposedly an amalgam of Backwards Japanese, English English, and Latin.
* FlippingHelpless: This is the weakness of two bosses. The eighth Colossus the 8th and 9th Colossus; #8 is only vulnerable when it falls and lands on its back, and #9 is only vulnerable while the ninth is flipped.
* GoneHorriblyRight: Wander wants to harness Dormin's ability to resurrect the dead by killing each and every colossus.Colossus. He gets a lot more than he had bargained for.



* HopelessBossFight: [[spoiler: ''You're'' the final boss, and invincible for all intents]], but you can't win.
* InsurmountableWaistHighFence: There are occasionally ledges which, by rights, Wander should physically be able to jump onto or climb, but for some reason he can't do so.
* InvisibleWall: Even if it is a bit more subtle than an outright wall. If you manage to climb the shrine, you can walk the bridge that links it to the mainland. When you get at the other side, you find an open exit, try to proceed… and are pushed back by a strong wind coming from outside. This may be [[JustifiedTrope justified]] if this is Dormin's doing (if They don't want Wander to go before having slayed all the colossi), but it's really just a way to say "sorry, but the map stops here, what did you expect?"

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* HopelessBossFight: [[spoiler: ''You're'' ''You'' are the final boss, and invincible for all intents]], you are basically invincible]], but you can't win.
cannot win the fight.
* InsurmountableWaistHighFence: There are occasionally ledges which, by rights, Wander should physically be able to jump onto or climb, but for some reason he can't cannot do so.
* InvisibleWall: Even if it is a bit more subtle than an outright wall. If you manage to climb the shrine, you can walk the bridge that links it to the mainland. When you get at the other side, you find an open exit, try exit. Try to proceed… go through it and you are pushed back by a strong wind coming from outside. This may be [[JustifiedTrope justified]] if this is Dormin's doing (if They don't want (the deity cannot allow Wander to go leave before having slayed he slays all the colossi), Colossi), but it's it is really just a the developer's way to say "sorry, of saying, "Sorry, but the map stops here, what here--what did you expect?"



* LightEmUp: Aside from literally leading Wander to the colossi and their weak spots, the sword seems to kick up dust/burn whenever there's an object where the light happens to gather. Since there's no discernible sun in the sky, this may be (at least partially) Dormin's ability/presence.
* LongSongShortScene: In general, there are a lot of very nice songs on the soundtrack that are very short and only play about once in the entire game. Certain parts of certain songs are never heard in-game, and others like "Marshlands", "Roar of the Earth" (which is the subtitle of the Soundtrack), and "Sky Burial" aren't even featured in the game at all.
* LuckBasedMission: The Time Attack as a whole can fall into this. While fighting each Colossus the second time is not too difficult (give or take your own personal GoddamnedBoss), doing it against a timer may force you to abandon an otherwise workable, if time-consuming, strategy in favour of a quicker one, hence a lot of trial and error and hoping that the Colossus will get into the right position quickly. Unfortunately, the Colossus AIs won't always do what you want them to do, leading to a lot of time lost and [[TheComputerIsACheatingBastard much frustration]].

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* LightEmUp: Aside from literally leading Wander to the colossi Colossi and their weak spots, the sword seems to kick up dust/burn whenever there's there is an object where the light happens to gather. Since there's there is no discernible sun in the sky, this may be (at least partially) Dormin's ability/presence.
* LongSongShortScene: In general, there are a lot of very nice songs on the soundtrack that are very short and only play about once in the entire game. Certain parts of certain songs are never heard in-game, and others like "Marshlands", "Roar of the Earth" (which is the subtitle of the Soundtrack), soundtrack), and "Sky Burial" aren't even featured in the game at all.
* LuckBasedMission: The Time Attack as a whole can fall into this. While fighting each Colossus the second time is not too difficult (give or take your own personal GoddamnedBoss), doing it against a timer may force you to abandon an otherwise workable, if time-consuming, workable strategy in favour of a quicker one, hence one due to the time constraint. This can lead to a lot of trial and error and error--and a lot of hoping that the a given Colossus will get into the right position quickly. Unfortunately, the Colossus AIs won't The AI will not always do what you want them it to do, leading however, which can lead to a lot of lost time lost and [[TheComputerIsACheatingBastard much a lot of frustration]].
12th Jun '17 6:31:04 PM Bep
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[[https://twitter.com/RPGSite/status/874437623493795840 A remake was announced at E3 2017.]]
20th May '17 11:25:25 AM SignSeeker7
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* DisneyDeath: At the PointOfNoReturn [[spoiler: Agro falls into a ravine and is presumed dead. He shows up at the end, healthy save for a bad limp]].
10th Jan '17 12:52:29 PM AuraXtreme
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* OneHundredPercentCompletion: The UpdatedRerelease ''ICO and Shadow of the Colossus Collection'' for the [=PS3=] has trophies that requires you to do ''[[BrickJoke absolutely everything]]'' you can think of. This includes, but is not limited to, climbing to the top of the tower, obtaining every item, and maxing out your health and stamina.



* OddballInTheSeries: An amusing case in that Team Ico doesn't exactly make video games so much as pieces of art, but ''Shadow'' adheres to quite a few more classic video game conventions than ''ICO'' or ''The Last Guardian''. Wander has a health bar, multiple weapons, bosses to fight, collectibles to search for, an overworld to roam, and an actual ''goal'' beyond "get out of here"; this is also the only game in the series which isn't a single beautiful EscortMission one way [[ReverseEscortMission or another]].



* OneHundredPercentCompletion: The UpdatedRerelease ''ICO and Shadow of the Colossus Collection'' for the [=PS3=] has trophies that requires you to do ''[[BrickJoke absolutely everything]]'' you can think of. This includes, but is not limited to, climbing to the top of the tower, obtaining every item, and maxing out your health and stamina..
22nd Dec '16 9:33:31 PM SinNanna
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* DreamSequence: Wander has a brief one after Colossus number 7 in which [[spoiler: Mono wakes up]]. When he awakens, he can be heard muttering her name.
13th Dec '16 7:26:38 PM SolidSonicTH
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''Colossus'' marks the second entry in the ''VideoGame/TeamIcoSeries'', a set of thematically-connected games developed by Team Ico. ''VideoGame/{{ICO}}'' and ''Colossus'' ended up bundled together for an UpdatedRerelease on the [=PlayStation=] 3 in October 2011. The next game in the series, ''VideoGame/TheLastGuardian'', is slated for release in 2016 after years of DevelopmentHell.

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''Colossus'' marks the second entry in the ''VideoGame/TeamIcoSeries'', a set of thematically-connected games developed by Team Ico. ''VideoGame/{{ICO}}'' and ''Colossus'' ended up bundled together for an UpdatedRerelease on the [=PlayStation=] 3 in October 2011. The next game in the series, ''VideoGame/TheLastGuardian'', is slated for release was released in December of 2016 after spending years of trapped in DevelopmentHell.
29th Nov '16 7:54:07 AM Az_Tech341
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* DummiedOut: Whoo boy.

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* DummiedOut: Whoo boy.DummiedOut:
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShadowOfTheColossus