History VideoGame / ShadowOfTheColossus

28th Nov '17 4:30:43 PM SinNanna
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* AndThenJohnWasAZombie: [[spoiler: Or rather "And Then Wander Was Dormin". At the end of the game, in order to complete their spell, Dormin uses Wander's body as a vessel to manifest itself in the physical world as a gigantic, Colossus-like being]].


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* HighPressureBlood: Starts geysering out of the Colossi whenever you stab their vitals.


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* LivingShadow: Shadowy beings surround Wander whenever he reappears in the central temple after killing a Colossus. They're heavily implied to be the spirits of the slain Colossi. [[spoiler: At the end of the game, Dormin appears this way when they take control of Wander's body]].


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* ThePaladin: Lord Emon appears to be something of the sort. He's certainly not keen on the player doing the dirty work of a literal demon.
28th Nov '17 4:22:14 PM SinNanna
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* LaserGuidedKarma: [[spoiler: The final battle is effectively this for the player. You've spent the entire game killing the Colossi one by one even though they posed no threat to you, and at the end of the game you effectively become a Colossus yourself, and end up helpless to save yourself against Lord Emon and his men, just like the Colossi you've spent hours hunting down and murdering by this point]].
16th Nov '17 1:06:21 PM Nire
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** Normally you have to tempt Phalanx into trying to attack your hiding place and then wait for it to get tired and crouch down. With some fancy footwork, it's possible to chop out this process by jumping off of Agro, onto Phalanx's leg, and then quickly hopping up onto its back where the proper handholds are.

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** Normally you have to tempt Phalanx Phaedra into trying to attack your hiding place and then wait for it to get tired and crouch down. With some fancy footwork, it's possible to chop out this process by jumping off of Agro, onto Phalanx's Phaedra's leg, and then quickly hopping up onto its back where the proper handholds are.
16th Nov '17 1:02:08 PM Nire
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*** Notably, the stamina you build up throughout the game from fighting the Colossi stacks with each subsequent playthough, so each NewGamePlus gets a little bit easier just based on that.

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*** Notably, the stamina you build up throughout the game from fighting the Colossi stacks with each subsequent playthough, so each NewGamePlus gets a little bit easier just based on that. So long as you're fine with a bit of EarlyGameHell, you don't need to harm a single lizard.
16th Nov '17 1:01:24 PM Nire
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*** Notably, the stamina you build up throughout the game from fighting the Colossi stacks with each subsequent playthough, so each NewGamePlus gets a little bit easier just based on that.
16th Nov '17 12:58:18 PM Nire
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** Normally you have to tempt Phalanx into trying to attack your hiding place and then wait for it to get tired and sit down to wait. With some fancy footwork, it's possible to chop out this process by jumping off of Agro, onto Phalanx's leg, and then quickly hopping up onto its back where the proper handholds are.

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** Normally you have to tempt Phalanx into trying to attack your hiding place and then wait for it to get tired and sit down to wait.crouch down. With some fancy footwork, it's possible to chop out this process by jumping off of Agro, onto Phalanx's leg, and then quickly hopping up onto its back where the proper handholds are.
16th Nov '17 12:57:30 PM Nire
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** Normally you have to tempt Phalanx into trying to attack your hiding place and then wait for it to get tired and sit down to wait. With some fancy footwork, it's possible to chop out this process by jumping off of Agro, onto Phalanx's leg, and then quickly hopping up onto its back where the proper handholds are.
16th Nov '17 12:45:14 PM Nire
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* LuckBasedMission: The Time Attack as a whole can fall into this. While fighting each Colossus the second time is not too difficult (give or take your own personal GoddamnedBoss), doing it against a timer may force you to abandon an otherwise workable strategy in favour of a quicker one due to the time constraint. This can lead to a lot of trial and error--and a lot of hoping that a given Colossus will get into the right position quickly. The AI will not always do what you want it to do, however, which can lead to a lot of lost time and [[TheComputerIsACheatingBastard a lot of frustration]].

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* LuckBasedMission: The Time Attack as a whole can fall into this. While fighting each Colossus the second time is not too difficult (give or take your own personal GoddamnedBoss), doing it against a timer may force you to abandon an otherwise workable strategy in favour of a quicker one due to the time constraint. This can lead to a lot of trial and error--and a lot of hoping that a given Colossus will get into the right position quickly. The AI will not always do what you want it to do, do it, however, which can lead to a lot of lost time and [[TheComputerIsACheatingBastard a lot of frustration]].frustration]].
** Any battles where Agro would logically be present include her in the Time Attack. However, even if you most likely would have ridden into the arena, Time Attack mode starts you on your feet, standing a small distance away from her. Sometimes this isn't a big deal, but for a few of the Colossi (particularly Dirge and Basaran) it can turn the first few seconds of the fight into an intense nightmare where one misstep as you scramble to mount your horse could result in failure.
5th Nov '17 1:34:08 AM Lancelot07
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* TrailersAlwaysSpoil: The PGW 2017 trailer for the PS4 remake apparently assumes that everybody's played the original game and thus completely spoils how to beat the 13th colossus.
5th Sep '17 2:20:55 AM DocSharp
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* {{Deconstruction}}: One of the most important artistic points of the game is that it deconstructs the concept of a BossBattle. The Colossi are not monsters or insane villains; they're just animals who operate on territorial instincts, with Phalanx in particular not even bothering to attack you at all, and none of them would be dangerous if they were just left alone. The game goes out of its way to make you feel bad for killing them, especially given that you do it for a cause [[AmbiguousSituation you know nothing about]]. To drive the point home, the game doesn't automatically end when [[spoiler: Malus]], the de-facto FinalBoss, is defeated. Instead, [[spoiler: there is one more sequence where the player takes control of [[KarmicTransformation a shadowy giant being attacked by bowmen]], who are helpless before your attacks until Emon puts a stop to it, leading to one final moment of ControllableHelplessness where in order to end the game, Wander has to die. This effectively makes ''him'' (and by extension, [[WhatTheHellPlayer the player]]) the final boss as [[KarmicDeath punishment for what they've done]].]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShadowOfTheColossus