History VideoGame / ShadowOfTheColossus

15th Apr '16 8:13:52 PM Everdream
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A movie based on the game also sits in Development Hell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.

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A movie based on the game also sits in Development Hell.DevelopmentHell. On one hand, it has plenty of potential for SceneryPorn and a compelling plot; on the other hand, how do you adapt [[PuzzleBoss what amounts to a puzzle game writ large]]? While [[Film/StreetFighterTheLegendOfChunLi Justin Marks]] had the initial credit for the film's screenplay, the studio ended up [[http://www.siliconera.com/2012/05/23/shadow-of-the-colossus-live-action-film-moving-forward-with-chronicle-director/ replacing him with Josh Trank]], the director of ''Film/{{Chronicle}}''.
4th Apr '16 4:09:48 PM SparkyLurkdragon
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A young man named Wander enters a forbidden land on horseback, carrying the corpse of a girl -- Mono -- and a stolen sword. Wander travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said to have the power to control the dead. Upon his arrival at the Shrine, Wander hears the disembodied voice of Dormin, who confirms that he '''''can''''' revive Mono... but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once all sixteen of the giants have fallen, Mono will be resurrected.

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A young man named Wander enters a forbidden land on horseback, carrying the corpse of a girl -- Mono -- and a stolen sword. Wander travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said to have the power to control the dead. Upon his arrival at the Shrine, Wander hears the disembodied voice of Dormin, who confirms that he They '''''can''''' revive Mono... but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once all sixteen of the giants have fallen, Mono will be resurrected.



* Wander has only a bow-and-arrow set and the magic sword in his inventory. No other items exist in an initial playthrough, and he cannot upgrade his current ones (except for replay value in a NewGamePlus). The player finishes the game in almost the same state as when he started it.

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* Wander has only a bow-and-arrow set and the magic sword in his inventory. No other items exist in an initial playthrough, and he cannot upgrade his current ones (except for replay value in a NewGamePlus). The player Wander finishes the game in almost the same state as when he started it.



-->''"Thy next foe is..."''

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-->''"Thy next foe is..."''
16th Feb '16 9:03:36 PM mlsmithca
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%% Don't add AndTheFandomRejoiced. It's a SugarWiki page.

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%% Don't add AndTheFandomRejoiced.And The Fandom Rejoiced. It's a SugarWiki page.
16th Feb '16 4:58:13 PM AuraXtreme
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Added DiffLines:

* ShoutOut: When Argus first appears in the destroyed city, the first we see is one hand gripping the ledge, and then the other, before the Colossus brings its head up, roars, and mounts the ledge. This intro was first seen in ''VideoGame/KingdomHeartsI'' for the Ice Titan, a similarly huge creature.
14th Dec '15 4:30:35 AM Morgenthaler
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->''Some mountains are scaled. [[ColossusClimb Others are slain]].''

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->''Some mountains are scaled. [[ColossusClimb Others are slain]].slain.''
2nd Dec '15 7:09:58 PM Gitman
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* SoNearYetSoFar: Mono is dead as the game begins, and Wander's deal with the deity Darmin is that it will resurrect her in exchange for Wander destroying each of the Colossi. You return to the central temple where she rests every time you defeat one.

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* SoNearYetSoFar: Mono is dead as the game begins, and Wander's deal with the deity Darmin Dormin is that it will resurrect her in exchange for Wander destroying each of the Colossi. You return to the central temple where she rests every time you defeat one.
25th Nov '15 2:29:19 PM Luigifan
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A young man named Wander enters a forbidden land on horseback, carrying the corpse of a girl - Mono - and a stolen sword. Wander travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said to have the power to control the dead. Upon his arrival at the Shrine, Wander hears the disembodied voice of Dormin, who confirms that he '''''can''''' revive Mono... but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once all sixteen of the giants have fallen, Mono will be resurrected.

to:

A young man named Wander enters a forbidden land on horseback, carrying the corpse of a girl - -- Mono - -- and a stolen sword. Wander travels to the Shrine of Worship in search of Dormin, a mysterious god-like being said to have the power to control the dead. Upon his arrival at the Shrine, Wander hears the disembodied voice of Dormin, who confirms that he '''''can''''' revive Mono... but warns Wander that he will pay a terrible price in return. Dormin then instructs Wander to seek out and kill sixteen Colossi spread throughout the forbidden land; once all sixteen of the giants have fallen, Mono will be resurrected.



* AlasPoorVillain: Most of the Colossi aren't in any position to come attack you; they mostly just react to your attacks and your invasion of their personal space. So it's understandable that each and every one has a slow-motion (The Colossi fall slowly since they're so huge) death scene with haunting music and the whole bag, to drive in what you've just done. Phalanx in particular is absolutely stunning. It makes no attempt to acknowledge you, much less attack you, which makes you feel even worse when you give it the death blow.

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* AlasPoorVillain: Most of the Colossi aren't in any position to come attack you; they mostly just react to your attacks and your invasion of their personal space. So it's understandable that each and every one has a slow-motion (The death scene (the Colossi fall slowly since they're so huge) death scene with haunting music and the whole bag, to drive in what you've just done. Phalanx in particular is absolutely stunning. It makes no attempt to acknowledge you, much less attack you, which makes you feel even worse when you give it the death blow.



* AmbiguousRobots: The Colossi. According to the creators, [[ShrugOfGod it's up to the player to interpret whether they're are living or mechanical.]]

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* AmbiguousRobots: The Colossi. According to the creators, [[ShrugOfGod it's up to the player to interpret whether they're they are living or mechanical.]]



* ArtificialBrilliance / ArtificialStupidity: Agro can have either, depending on your viewpoint. She has some minor path-finding abilities, actively avoiding running into obstacles or off of high cliffs (and this navigational power is essential for at least one of the battles). The flip-side to this is that she doesn't always follow orders perfectly, will not run on narrow paths, and can be a nightmare to direct through enclosed areas - especially if trees are present.

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* ArtificialBrilliance / ArtificialStupidity: Agro can have either, depending on your viewpoint. She has some minor path-finding abilities, actively avoiding running into obstacles or off of high cliffs (and this navigational power is essential for at least one of the battles). The flip-side to this is that she doesn't always follow orders perfectly, will not run on narrow paths, and can be a nightmare to direct through enclosed areas - -- especially if trees are present.



** The colossi themselves have a BenevolentArchitecture: the stone parts are usually designed way too conveniently to be natural (especially blatant during the first, fourth and final colossi)
* BittersweetEnding: [[spoiler: Mono is revived, so Wander succeeded in his quest. Agro, who was last seen falling into a ravine having saved Wander's life, is alive and reasonably well (possibly due to Dormin reviving and summoning her back to the temple, just like the fifteen times previously), and Wander himself is given a second chance at life. Lord Emon has destroyed/resealed Dormin and shattered the bridge to the Forbidden Lands, so no one can tresspass upon it, which presumably satisfies him, and Wander is indeed allowed a chance for atonement, as he privately wished. On the other hand, Wander had to go through severe traumatic experience, could have (possibly did) die during his possession by Dormin, and the three of them - Agro, Mono and Wander - are now stuck in the Forbidden Lands with no feasible means of escape. And, of course, every last one of the colossi has been destroyed and left to decay.]]

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** The colossi themselves have a BenevolentArchitecture: the stone parts are usually designed way too conveniently to be natural (especially blatant during the first, fourth fourth, and final colossi)
colossi).
* BittersweetEnding: [[spoiler: Mono [[spoiler:Mono is revived, so Wander succeeded in his quest. Agro, who was last seen falling into a ravine having saved Wander's life, is alive and reasonably well (possibly due to Dormin reviving and summoning her back to the temple, just like the fifteen times previously), and Wander himself is given a second chance at life. Lord Emon has destroyed/resealed Dormin and shattered the bridge to the Forbidden Lands, so no one can tresspass trespass upon it, which presumably satisfies him, and Wander is indeed allowed a chance for atonement, as he privately wished. On the other hand, Wander had to go through severe traumatic experience, could have (possibly did) die during his possession by Dormin, and the three of them - -- Agro, Mono and Wander - -- are now stuck in the Forbidden Lands with no feasible means of escape. And, of course, every last one of the colossi has been destroyed and left to decay.]]



** If you ride along the south-western coast, you can end up on [[spoiler: the beach from ''ICO'''s ending sequence]].
** One of the bonus weapons from the time attacks [[spoiler:is the sword from ''ICO'''s finale]].

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** If you ride along the south-western coast, you can end up on [[spoiler: the [[spoiler:the beach from ''ICO'''s ''ICO''[='=]s ending sequence]].
** One of the bonus weapons from the time attacks [[spoiler:is the sword from ''ICO'''s ''ICO''[='=]s finale]].



* ControllableHelplessness: Twice during the ending sequence.The second one theoretically could be escaped from, but there are invisible walls at the edge and no apparent outside.

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* ControllableHelplessness: Twice during the ending sequence. The second one theoretically could be escaped from, but there are invisible walls at the edge and no apparent outside.



* DemonicPossession: [[spoiler: Dormin does a full possession on Wander at the end.]]

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* DemonicPossession: [[spoiler: Dormin [[spoiler:Dormin does a full possession on Wander at the end.]]



* FakeDifficulty: How often the colossi shake was based on the frame rate. However, since the PS3 version had an increased frame rate, the colossi would shake more often than they were originally expected to. This made several fights harder than they needed be, especially in Time Attack.

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* FakeDifficulty: How often the colossi shake was based on the frame rate. However, since the PS3 version had an increased frame rate, the colossi would shake more often than they were originally expected to. This made several fights harder than they needed to be, especially in Time Attack.



* InvisibleWall: Even if it is a bit more subtle than an outright wall. If you manage to climb the shrine, you can walk the bridge that links it to the mainland. When you get at the other side you find an open exit, try to proceedů and are pushed back by a strong wind coming from outside. This may be [[JustifiedTrope justified]] if this is Dormin's doing (if They don't want Wander to go before having slayed all the colossi) but it's really just a way to say "sorry but the map stops here, what did you expect?"

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* InvisibleWall: Even if it is a bit more subtle than an outright wall. If you manage to climb the shrine, you can walk the bridge that links it to the mainland. When you get at the other side side, you find an open exit, try to proceedů and are pushed back by a strong wind coming from outside. This may be [[JustifiedTrope justified]] if this is Dormin's doing (if They don't want Wander to go before having slayed all the colossi) colossi), but it's really just a way to say "sorry "sorry, but the map stops here, what did you expect?"
26th Sep '15 10:05:53 AM KingZeal
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Added DiffLines:

* SoNearYetSoFar: Mono is dead as the game begins, and Wander's deal with the deity Darmin is that it will resurrect her in exchange for Wander destroying each of the Colossi. You return to the central temple where she rests every time you defeat one.
10th Sep '15 5:23:00 AM EgregiousEric
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Added DiffLines:

* FakeDifficulty: How often the colossi shake was based on the frame rate. However, since the PS3 version had an increased frame rate, the colossi would shake more often than they were originally expected to. This made several fights harder than they needed be, especially in Time Attack.
17th Aug '15 3:45:03 PM DarkHunter
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* BossArenaIdiocy: Common with the desert-based Collosi, but the pyrophobic hanging out in a room full of torches takes the cake.

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* BossArenaIdiocy: Common with the desert-based Collosi, Colossi, but the pyrophobic hanging out in a room full of torches takes the cake.



* BullfightBoss: The 'tiny' Collosi, Celosia and Cenobia. Shattering their armor takes some figuring out.

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* BullfightBoss: The 'tiny' Collosi, Colossi, Celosia and Cenobia. Shattering their armor takes some figuring out.
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