History VideoGame / ShadowHearts

17th Jul '16 12:48:47 PM nombretomado
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* CallARabbitASmeerp: A [[PaintingTheMedium fourth-wall-breeching]] example in ''Koudelka''. The player can rename ''any'' item in the game, be it equipment or consumables. Want the cast to be healed by vials of crystal meth, or to attack enemies with the ChuckNorris Gun? Have at it.

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* CallARabbitASmeerp: A [[PaintingTheMedium fourth-wall-breeching]] example in ''Koudelka''. The player can rename ''any'' item in the game, be it equipment or consumables. Want the cast to be healed by vials of crystal meth, or to attack enemies with the ChuckNorris Creator/ChuckNorris Gun? Have at it.
26th Jun '16 4:18:21 PM Temmere
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** The enemies of the entire series generally end up being this instead of the usual RPG fare. Instead of generic mooks, you fight disembodied souls and finger legged spieders.

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** The enemies of the entire series generally end up being this instead of the usual RPG fare. Instead of generic mooks, you fight disembodied souls and finger legged spieders.spiders.
4th Jun '16 7:46:10 AM rixion
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* [[spoiler: BelatedHappyEnding: ''Very'' belated. ''Shadow Hearts'' has two possible endings, one where Alice lives, and one where Alice dies. Unfortunately the sequel ''Covenant'' confirms that the second ending is canon. However WordOfGod says that the 'good' ending of ''Covenant'' (where Yuri dies and is reunited with Alice back at the very start of their adventure) is also canon, and means that Yuri can now ''save'' Alice. Put simply; bad ending SH1 > good ending SH2 > good ending of SH1 is the cannonical order. So Yuri and Alice do finally get their happy ending.]]

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* [[spoiler: BelatedHappyEnding: ''Very'' belated. ''Shadow [[spoiler:''Shadow Hearts'' has two possible endings, one where Alice lives, and one where Alice dies. Unfortunately the sequel ''Covenant'' confirms that the second ending is canon. However WordOfGod says that the 'good' ending of ''Covenant'' (where Yuri dies and is reunited with Alice back at the very start of their adventure) is also canon, and means that Yuri can now ''save'' Alice. Put simply; bad ending SH1 [=SH1=] > good ending SH2 [=SH2=] > good ending of SH1 [=SH1=] is the cannonical order. So Yuri and Alice do finally get their happy ending.]]
16th Apr '16 2:17:19 PM Sabrewing
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* ExecutiveMeddling: Hiroki Kikuta, director of ''Koudelka'', wanted to make the game much more SurvivalHorror in nature; the rest of Sacnoth (ex-Square employees) wanted to make something closer to ''Franchise/FinalFantasy''. The resulting game was an unhappy compromise between the two clashing gameplay styles.
7th Feb '16 6:07:06 AM Freshmeat
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'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.

to:

'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.
18th Dec '15 10:59:39 PM nombretomado
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* GenreShift: Kouldelka was described as a Survival Horror-RPG mix. ''ShadowHearts'' was an RPG with a horror-inspired setting. ''Covenant'' begins like something that wouldn't be out of place in a horror game...but then shifts to a more light-hearted setting. ''From the New world'' still keeps true to its macrabe roots; but could probably be officially called a comedy.

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* GenreShift: Kouldelka was described as a Survival Horror-RPG mix. ''ShadowHearts'' ''VideoGame/ShadowHearts'' was an RPG with a horror-inspired setting. ''Covenant'' begins like something that wouldn't be out of place in a horror game...but then shifts to a more light-hearted setting. ''From the New world'' still keeps true to its macrabe roots; but could probably be officially called a comedy.



* LowFantasy: ShadowHearts is unique from most JRPG titles in that it takes place in the real world, even getting involved with real-life people and events.

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* LowFantasy: ShadowHearts ''VideoGame/ShadowHearts'' is unique from most JRPG titles in that it takes place in the real world, even getting involved with real-life people and events.



*** Unfortunately, if you didn't play the first ''ShadowHearts'' game, this is one of those moments that would have you confused as hell.

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*** Unfortunately, if you didn't play the first ''ShadowHearts'' ''VideoGame/ShadowHearts'' game, this is one of those moments that would have you confused as hell.



* MultipleEndings: And thanks to [[spoiler: [[StableTimeLoop Stable Time Loops]]]], ''both'' the good and bad endings to the first game are canon. [[spoiler:It was confirmed by WordOfGod that the Bad Ending (Alice dies) of ''ShadowHearts'' leads to the events of ''Covenant'', which ends with Yuri being sent back in time to repeat the events of ''Shadow Hearts'', only this time he gets the Good Ending (Alice lives)]].

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* MultipleEndings: And thanks to [[spoiler: [[StableTimeLoop Stable Time Loops]]]], ''both'' the good and bad endings to the first game are canon. [[spoiler:It was confirmed by WordOfGod that the Bad Ending (Alice dies) of ''ShadowHearts'' ''VideoGame/ShadowHearts'' leads to the events of ''Covenant'', which ends with Yuri being sent back in time to repeat the events of ''Shadow Hearts'', only this time he gets the Good Ending (Alice lives)]].



** Hey, torture scenes. Want to get a weapon for them? Pick ''all'' of the options that involve your character getting hurt. The closest the first ''ShadowHearts'' game has to a torture scene is the option for Alice to hit on Dehuai instead. This unlocks an optional dungeon. Thankfully this isn't as much of a ViolationOfCommonSense given that no harm really comes to Alice if she hits on Dehuai and a mischievious player can see what'd happen if they hit all those options and find a dungeon opened up, but picking an option where the character is zapped or poked with a sword? Yeah.

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** Hey, torture scenes. Want to get a weapon for them? Pick ''all'' of the options that involve your character getting hurt. The closest the first ''ShadowHearts'' ''VideoGame/ShadowHearts'' game has to a torture scene is the option for Alice to hit on Dehuai instead. This unlocks an optional dungeon. Thankfully this isn't as much of a ViolationOfCommonSense given that no harm really comes to Alice if she hits on Dehuai and a mischievious player can see what'd happen if they hit all those options and find a dungeon opened up, but picking an option where the character is zapped or poked with a sword? Yeah.



* WhatCouldHaveBeen: Early trailers of ''ShadowHearts Covenant'' actually showed a beta... in which Yuri was actually nowhere to be seen in the party. But the harmonixer was still there... who was this Harmonixer? ''Nicolai'' - Kind of odd considering what his role in the final version was.

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* WhatCouldHaveBeen: Early trailers of ''ShadowHearts Covenant'' ''VideoGame/ShadowHeartsCovenant'' actually showed a beta... in which Yuri was actually nowhere to be seen in the party. But the harmonixer was still there... who was this Harmonixer? ''Nicolai'' - Kind of odd considering what his role in the final version was.
9th Dec '15 5:03:21 AM Morgenthaler
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'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.

to:

'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of HirokiKikuta Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.



* HirokiKikuta
1st Dec '15 8:48:11 AM Aruu
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* EvilFeelsGood: Professor Gilbert. And he's wants to share it with the world...

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* EvilFeelsGood: Professor Gilbert. And he's he wants to share it with the world...
1st Dec '15 8:34:40 AM Aruu
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** The first game allows to play as Yuri's father Ben Hyuga for one battle.

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** The first game allows you to play as Yuri's father father, Ben Hyuga Hyuga, for one battle.



* ArbitraryHeadcountLimit: You can only ever have three party members at one time in ''Shadow Hearts'' and four in ''Covenant'' and ''New World''. In the original game, you can only switch out characters if you visit them or talk to a certain character. It's not required, Yuri can't leave the party, and you only need Alice to do one sidequest. The others are optional.

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* ArbitraryHeadcountLimit: You can only ever have three party members at one time in ''Shadow Hearts'' and four in ''Covenant'' and ''New World''.
**
In the original game, you can only switch out characters if you visit them or talk to a certain character. It's not required, Yuri can't leave the party, and it's not until you're almost half-way through the game that you only need Alice get to do one sidequest. The others are optional.pick your own party. There are, however, still moments where a certain character will insist on being in the main party.
1st Dec '15 8:29:45 AM Aruu
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* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you know now their weaknesses.

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* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you now know now their weaknesses.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ShadowHearts