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History VideoGame / ShadowHearts

16th Apr '16 2:17:19 PM Sabrewing
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* ExecutiveMeddling: Hiroki Kikuta, director of ''Koudelka'', wanted to make the game much more SurvivalHorror in nature; the rest of Sacnoth (ex-Square employees) wanted to make something closer to ''Franchise/FinalFantasy''. The resulting game was an unhappy compromise between the two clashing gameplay styles.
7th Feb '16 6:07:06 AM Freshmeat
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'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.

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'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.
18th Dec '15 10:59:39 PM nombretomado
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* GenreShift: Kouldelka was described as a Survival Horror-RPG mix. ''ShadowHearts'' was an RPG with a horror-inspired setting. ''Covenant'' begins like something that wouldn't be out of place in a horror game...but then shifts to a more light-hearted setting. ''From the New world'' still keeps true to its macrabe roots; but could probably be officially called a comedy.

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* GenreShift: Kouldelka was described as a Survival Horror-RPG mix. ''ShadowHearts'' ''VideoGame/ShadowHearts'' was an RPG with a horror-inspired setting. ''Covenant'' begins like something that wouldn't be out of place in a horror game...but then shifts to a more light-hearted setting. ''From the New world'' still keeps true to its macrabe roots; but could probably be officially called a comedy.



* LowFantasy: ShadowHearts is unique from most JRPG titles in that it takes place in the real world, even getting involved with real-life people and events.

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* LowFantasy: ShadowHearts ''VideoGame/ShadowHearts'' is unique from most JRPG titles in that it takes place in the real world, even getting involved with real-life people and events.



*** Unfortunately, if you didn't play the first ''ShadowHearts'' game, this is one of those moments that would have you confused as hell.

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*** Unfortunately, if you didn't play the first ''ShadowHearts'' ''VideoGame/ShadowHearts'' game, this is one of those moments that would have you confused as hell.



* MultipleEndings: And thanks to [[spoiler: [[StableTimeLoop Stable Time Loops]]]], ''both'' the good and bad endings to the first game are canon. [[spoiler:It was confirmed by WordOfGod that the Bad Ending (Alice dies) of ''ShadowHearts'' leads to the events of ''Covenant'', which ends with Yuri being sent back in time to repeat the events of ''Shadow Hearts'', only this time he gets the Good Ending (Alice lives)]].

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* MultipleEndings: And thanks to [[spoiler: [[StableTimeLoop Stable Time Loops]]]], ''both'' the good and bad endings to the first game are canon. [[spoiler:It was confirmed by WordOfGod that the Bad Ending (Alice dies) of ''ShadowHearts'' ''VideoGame/ShadowHearts'' leads to the events of ''Covenant'', which ends with Yuri being sent back in time to repeat the events of ''Shadow Hearts'', only this time he gets the Good Ending (Alice lives)]].



** Hey, torture scenes. Want to get a weapon for them? Pick ''all'' of the options that involve your character getting hurt. The closest the first ''ShadowHearts'' game has to a torture scene is the option for Alice to hit on Dehuai instead. This unlocks an optional dungeon. Thankfully this isn't as much of a ViolationOfCommonSense given that no harm really comes to Alice if she hits on Dehuai and a mischievious player can see what'd happen if they hit all those options and find a dungeon opened up, but picking an option where the character is zapped or poked with a sword? Yeah.

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** Hey, torture scenes. Want to get a weapon for them? Pick ''all'' of the options that involve your character getting hurt. The closest the first ''ShadowHearts'' ''VideoGame/ShadowHearts'' game has to a torture scene is the option for Alice to hit on Dehuai instead. This unlocks an optional dungeon. Thankfully this isn't as much of a ViolationOfCommonSense given that no harm really comes to Alice if she hits on Dehuai and a mischievious player can see what'd happen if they hit all those options and find a dungeon opened up, but picking an option where the character is zapped or poked with a sword? Yeah.



* WhatCouldHaveBeen: Early trailers of ''ShadowHearts Covenant'' actually showed a beta... in which Yuri was actually nowhere to be seen in the party. But the harmonixer was still there... who was this Harmonixer? ''Nicolai'' - Kind of odd considering what his role in the final version was.

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* WhatCouldHaveBeen: Early trailers of ''ShadowHearts Covenant'' ''VideoGame/ShadowHeartsCovenant'' actually showed a beta... in which Yuri was actually nowhere to be seen in the party. But the harmonixer was still there... who was this Harmonixer? ''Nicolai'' - Kind of odd considering what his role in the final version was.
9th Dec '15 5:03:21 AM Morgenthaler
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'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.

to:

'''''Koudelka''''', while not a ''Shadow Hearts game'' in name, was the first to be released and exists in the same continuity as the ''Shadow Hearts'' games. It was originally developed as the MagnumOpus of HirokiKikuta Creator/HirokiKikuta (who previously worked as the composer for ''VideoGame/SecretOfMana'') and a radical new take on the stagnant RPG genre, but ExecutiveMeddling forced him to change the game from ''Franchise/ResidentEvil'' style action-horror to ''Franchise/FinalFantasy'' style traditional TurnBasedCombat. The result was a mess (teaching us, among other things, why SurvivalHorror games should ''not'' have RandomEncounters) with Kikuta resigning in protest after the game's completion.



* HirokiKikuta
1st Dec '15 8:48:11 AM Aruu
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* EvilFeelsGood: Professor Gilbert. And he's wants to share it with the world...

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* EvilFeelsGood: Professor Gilbert. And he's he wants to share it with the world...
1st Dec '15 8:34:40 AM Aruu
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** The first game allows to play as Yuri's father Ben Hyuga for one battle.

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** The first game allows you to play as Yuri's father father, Ben Hyuga Hyuga, for one battle.



* ArbitraryHeadcountLimit: You can only ever have three party members at one time in ''Shadow Hearts'' and four in ''Covenant'' and ''New World''. In the original game, you can only switch out characters if you visit them or talk to a certain character. It's not required, Yuri can't leave the party, and you only need Alice to do one sidequest. The others are optional.

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* ArbitraryHeadcountLimit: You can only ever have three party members at one time in ''Shadow Hearts'' and four in ''Covenant'' and ''New World''.
**
In the original game, you can only switch out characters if you visit them or talk to a certain character. It's not required, Yuri can't leave the party, and it's not until you're almost half-way through the game that you only need Alice get to do one sidequest. The others are optional.pick your own party. There are, however, still moments where a certain character will insist on being in the main party.
1st Dec '15 8:29:45 AM Aruu
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* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you know now their weaknesses.

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* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you now know now their weaknesses.
1st Dec '15 8:28:13 AM Aruu
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Added DiffLines:

** He also attempts to do the same to Margarete, but she turns the tables on him. He later seems to enjoy it when Margarete crouches down to examine him after [[spoiler: she thought Yuri had died after trying to merge with the Seraphic Radience.]]
23rd Nov '15 1:38:08 AM Kalrot
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For a very long time, the games in the series were notoriously hard to find. Recently, however, the first two were reprinted, making them rather easy to find at any good EB Games or Gamestop. ''From The New World'' is hard to find in stores but simplicity itself to order off the Internet. Good luck finding ''Koudelka'', though.
18th Oct '15 11:53:12 AM Eyeshield
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Common elements to the games are the use of a [[ActionCommands Command Ring]] system, where players had to hit X right as a marker passed by yellow or [[CriticalHit red]] areas in order to attack, a SanityMeter which lowers by one each turn (More while transformed) and makes you run berserk once it reaches zero, and unique character quests. Each character has a their own personal quest chain over the course of the story, which grants the character new special attacks as they complete it.



*** He's still at it, peeking up Karin's shirt after her costume switch, getting distracted by Lucia's dance - oddly, he's repulsed by [[{{Stripperific}} Veronica]]

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*** He's still at it, peeking up Karin's shirt after her costume switch, getting distracted by Lucia's dance - oddly, he's repulsed by [[{{Stripperific}} Veronica]]Veronica]].



* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you know now thier weaknesses.

to:

* AllThereInTheManual: Each game has an in-game reference library on every single character, item and monster in the game. You get to keep it in the NewGamePlus, making bosses slightly easier as you know now thier their weaknesses.
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