History VideoGame / SeriousSam

20th Sep '17 12:59:41 AM jayharrison
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** The second boss of ''Next Encounter'' is a three-headed dragon.



* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during coop sessions.

to:

* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam ''Serious Sam'' and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during coop sessions.



* MoreDeadlyThanTheMale: The Aludran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and ammo.



* OneSceneWonder: The Serious Combine and Serious Submarine in ''NE''--both of which are only used in levels that have to be unlocked by collecting gold medals.



* PinballScoring: Most of the games in the series have the potential for scoring in the millions.



** In ''The First Encounter'' a similar melody plays in the Oasis and Metropolis peace themes.

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** In ''The First Encounter'' Encounter'', a similar melody plays in the Oasis and Metropolis peace themes.



** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither of these meters will drop below 100 unless Sam is injured.

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** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither Neither of these meters will drop below 100 unless Sam is gets injured.



* ScoringPoints

to:

* ScoringPointsScoringPoints: Uncommon for an FPS post-2000.



** In the end of the penultimate chapter, Sam calls out to the alliance fleet about to attack planet Sirius "Are you with me?" Among the responses are "Acknowledged!", "Ready!", "Affirmative!", [[Film/WhoFramedRogerRabbit "Roger!", "Rabbit!"]]

to:

** In the end of the penultimate chapter, Sam calls out to the alliance fleet about to attack planet Sirius "Are you with me?" Among the responses are "Acknowledged!", "Ready!", "Affirmative!", are: "Acknowledged!" "Ready!" "Affirmative!" [[Film/WhoFramedRogerRabbit "Roger!", "Rabbit!"]]



* SpikesOfDoom: There are spikes here-there in both ''TFE'', ''TSE'' and ''II'' scattered around the game.
--> Sam: ''Spikes? I hate spikes!''

to:

* SpikesOfDoom: There are spikes here-there in both ''TFE'', ''TSE'' ''TSE'', and ''II'' scattered around the game.
--> Sam: '''Sam:''' ''Spikes? I hate spikes!''



* SprintShoes: Literally. Picking up special shoes allow Sam to move faster for a short period of time.

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* SprintShoes: Literally. Picking up special winged shoes allow allows Sam to move faster for a short period of time.



-->'''Sam''': I HATE CRATES!

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-->'''Sam''': -->'''Sam:''' I HATE CRATES!



-->'''NETRICSA''': I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!

to:

-->'''NETRICSA''': -->'''NETRICSA:''' I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!



--> ''"Never underestimate the power of stupid things in large numbers."''

to:

--> ''"Never ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
20th Sep '17 12:39:21 AM jayharrison
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** The Witch Harpies from ''Next Encounter'' look this way from afar, [[ButterFace but their faces...]]



* DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also Sam's sister Sammy in the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.
* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''

to:

* DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also Sam's sister Sammy in
DieLaughing: ''Next Encounter'' has laughing gas as ammo available for the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.
* DoubleEntendre: On being told by Sam that he needs
XOP Gas Gun. One spritz of this will cause any non-boss enemy will cause them to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''
laugh uncontrollably and, if they're not attacked afterward, will simply run out of energy from laughing too much.



* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''
* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a Sledgehammer.

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* TheDragon: Ugh-Zan III to Mental DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes")
in ''The First Encounter.''
* DropTheHammer:
''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also
Sam's melee weapon for most of ''BFE'' is a Sledgehammer.sister Sammy in the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.



* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''
* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''
* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a Sledgehammer.



* MediumAwareness:
** Sam frequently shows this in ''Next Encounter'', as demonstrated above with EverythingIsBetterWithMonkeys.
** NETRICSA joins in on her self-awareness on being in a video game in ''II''.



** Mordekai apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20.000 pounds of ectoplasm and a mispronounced Latin proverb]]".

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** Mordekai apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20.000 20,000 pounds of ectoplasm and a mispronounced Latin proverb]]".


Added DiffLines:

* RegeneratingHealth:
** Averted in most circumstances.
** Played straight on the games' Tourist difficulty.
** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither of these meters will drop below 100 unless Sam is injured.
1st Sep '17 11:14:36 AM SeriousSacor
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** ''TNE'' includes a second version of the Kamikaze. This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back.

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** ''TNE'' ''NE'' includes a second version of the Kamikaze. This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back.



** Also present in ''TFE'' and ''TNE'' in a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish". Ditto for the Peelah chainsaw.

to:

** Also present in ''TFE'' and ''TNE'' ''NE'' in a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish". Ditto for the Peelah chainsaw.



** Dum Dums in ''TNE''.

to:

** Dum Dums in ''TNE''.''NE''.



** ''TNE'' has a couple of one-liners which occur every time Sam fights the werebulls, no matter on which level he is.

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** ''TNE'' ''NE'' has a couple of one-liners which occur every time Sam fights the werebulls, no matter on which level he is.



** Uzis are dual-wielded in ''TNE''.

to:

** Uzis are dual-wielded in ''TNE''.''NE''.



** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''TNE'', as a similar-looking weapon under the guise of "Sirian Power Gun".

to:

** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''TNE'', ''NE'', as a similar-looking weapon under the guise of "Sirian Power Gun".



* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first Zombie Monkey to appear in ''TNE''. Same after destroying waves of them through the entire game.

to:

* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first Zombie Monkey to appear in ''TNE''.''NE''. Same after destroying waves of them through the entire game.



** Many of the concepts and enemies first introduced in ''TNE'' have appeared in ''II'' and ''3'' in this form or another. For instance, ''TNE'' has Dum Dums while ''II'' gets extremely similar Slimeballs. Ditto for Uzis, Martial Arts Masters and... shoot-as-you-click pistols for ''III''.

to:

** Many of the concepts and enemies first introduced in ''TNE'' ''NE'' have appeared in ''II'' and ''3'' in this form or another. For instance, ''TNE'' ''NE'' has Dum Dums while ''II'' gets extremely similar Slimeballs. Ditto for Uzis, Martial Arts Masters and... shoot-as-you-click pistols for ''III''.



*** In a fashion similar to the above game, ''TNE'' puts the first and the last bosses into this trope, which are Diabloid and [[spoiler:Sirian Overlord]].

to:

*** In a fashion similar to the above game, ''TNE'' ''NE'' puts the first and the last bosses into this trope, which are Diabloid and [[spoiler:Sirian Overlord]].



* GangstaStyle: The Uzis in ''The Next Encounter''.

to:

* GangstaStyle: The Uzis in ''The Next ''Next Encounter''.



*** Of the two, only the green Common Aludran Reptiloids have these in ''TNE''.

to:

*** Of the two, only the green Common Aludran Reptiloids have these in ''TNE''.''NE''.



** Sam officially gets his turn to shoot lock-on stuff in ''TNE'', Homing Bullets and Heat-Seeking Rockets in particular.

to:

** Sam officially gets his turn to shoot lock-on stuff in ''TNE'', ''NE'', Homing Bullets and Heat-Seeking Rockets in particular.



* MeaninglessLives: ''TNE'' doesn't have a lives system. Instead, dying at any point sets Sam back to the most recently activated checkpoint, less 5,000 points.
** Averted in ''II'', which has lives system. While dying sets Sam back a bit (as is the case in ''TNE''), losing all lives during a level give the player two options: Start the mission from the beginning in order to make it through, or continue the same level with the added penalty of a frozen score.

to:

* MeaninglessLives: ''TNE'' ''NE'' doesn't have a lives system. Instead, dying at any point sets Sam back to the most recently activated checkpoint, less 5,000 points.
** Averted in ''II'', which has lives system. While dying sets Sam back a bit (as is the case in ''TNE''), ''NE''), losing all lives during a level give the player two options: Start the mission from the beginning in order to make it through, or continue the same level with the added penalty of a frozen score.



* MonsterOfTheWeek: Taken to the form of "Monster Of The Stage" in ''TNE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.

to:

* MonsterOfTheWeek: Taken to the form of "Monster Of The Stage" in ''TNE''.''NE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.



* {{Nerf}}: Inverted in ''TNE'', where most of the guns have been boosted up significantly. For instance, the Shofield Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''BFE'' counterpart. Rocket Launcher, Grenade Launcher, Flamethrower and Uzi Pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the Sniper Rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original Sniper Rifle nor even ''TNE'''s cannon had such power.

to:

* {{Nerf}}: Inverted in ''TNE'', ''NE'', where most of the guns have been boosted up significantly. For instance, the Shofield Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''BFE'' counterpart. Rocket Launcher, Grenade Launcher, Flamethrower and Uzi Pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the Sniper Rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original Sniper Rifle nor even ''TNE'''s ''NE'''s cannon had such power.



** Partially occurs in ''TNE'', which has predefined weapon sets at the beginning of each level, which means that whenever you find a secret place with a new weapon, you have to exploit it '''now''' because you'll lose it by the end anyway. It gets more ridiculous between ''The Three Halls of Harmony'' and ''The Beast Beneath The Temple'' stages: on the first, you officially possess the cannon (it's not hidden anywhere), then it disappears heck knows where until the boss battle.

to:

** Partially occurs in ''TNE'', ''NE'', which has predefined weapon sets at the beginning of each level, which means that whenever you find a secret place with a new weapon, you have to exploit it '''now''' because you'll lose it by the end anyway. It gets more ridiculous between ''The Three Halls of Harmony'' and ''The Beast Beneath The Temple'' stages: on the first, you officially possess the cannon (it's not hidden anywhere), then it disappears heck knows where until the boss battle.



** Taken literally in one early mission in ''TNE'', under the name of "Prohibition Bonus".

to:

** Taken literally in one early mission in ''TNE'', ''NE'', under the name of "Prohibition Bonus".
1st Sep '17 11:12:47 AM SeriousSacor
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** In the second level of ''TFE'' and the XBOX ''Serious Sam'', at one point a boulder drops down and starts rolling toward you. Sam begins whistling the ''Franchise/IndianaJones'' theme.

to:

** In the first level of ''TFE'', Sam whistles part of the main song from the musical ''[[SinginInTheRain Singin' in the Rain]]''.
** In the second level of ''TFE'' and the XBOX ''Serious Sam'', ''TFE'', at one point a boulder drops down and starts rolling toward you. Sam begins whistling the ''Franchise/IndianaJones'' theme.



** To Creator/MontyPython upon picking up the chainsaw in Poland

to:

** To Creator/MontyPython upon picking up the chainsaw Chainsaw in Poland



** The title screen for The First Encounter has Sam proclaiming [[GreenEggsAndHam "Sam I am!"]]

to:

** The title screen for The ''The First Encounter Encounter'' has Sam proclaiming [[GreenEggsAndHam "Sam I am!"]]



** The [[VideoGame/CommanderKeen Dopefish]] is hidden as secrets in TFE in several places.
* SoundCodedForYourConvenience: Kamikazes, chainsaw pumpkins and pretty much any other enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of hoofed Kleer skeletons.
* SpiderTank: There are giant spider robots in 2 sizes in ''II''.

to:

** The [[VideoGame/CommanderKeen Dopefish]] is hidden as secrets in TFE in several places.
* SoundCodedForYourConvenience: Kamikazes, chainsaw pumpkins and pretty much any other enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of hoofed Kleer skeletons.
Skeletons.
* SpiderTank: There are giant spider robots in 2 of two sizes in ''II''.



* StoryOverwrite: When end of level cutscenes in ''II'' show Sam walking through a battlefield, disappeared bodies have not only appeared again, but also they include enemies not fought in the said area. Also happens in the Dunes and Grand Cathedral cutscenes from the XBOX version.

to:

* StoryOverwrite: When end of level cutscenes in ''II'' show Sam walking through a battlefield, disappeared bodies have not only appeared again, but also they include enemies not fought in the said area. Also happens in the Dunes and Grand Cathedral cutscenes from the XBOX version.version of ''Serious Sam Classic''.



* SuspiciouslySimilarSubstitute: ''TNE'' has gnaars replaced with dum dums, the teethy green balls with two arms, similar to the ones you may find in ''II'''s M'Digbo. Not only they're not a big threat either, they also come up in two flavours: walking and flying (with the second codenamed as [[Literature/AliceInWonderland Twiddle Dum Dums]]). They can't be invisible, however...
* SuspiciousVideogameGenerosity: Lampshaded throughout. At one point, a minor health pill runs away from you. [[TeleportingKeycardSquad Getting it]] [[OhCrap spawns enemies.]]

to:

* SuspiciouslySimilarSubstitute: ''TNE'' ''NE'' has gnaars replaced with dum dums, the Dum Dums, teethy green balls with two arms, similar to the ones you may find in ''II'''s M'Digbo. Not only they're not are they hardly a big threat either, they also come up in two flavours: walking and flying (with the second codenamed as [[Literature/AliceInWonderland Twiddle Dum Dums]]). They can't be invisible, however...
* SuspiciousVideogameGenerosity: Lampshaded throughout. At one point, a minor health pill runs away from you. [[TeleportingKeycardSquad Getting it]] [[OhCrap spawns enemies.]]]] Happens a second time in ''BFE'', with a small health bottle making a mad dash towards the open desert.



** Also happens in ''TNE'', but this time, complete with the items being CrosshairAware.

to:

** Also happens in ''TNE'', ''NE'', but this time, complete with the items being CrosshairAware.



** Averted by providing enough ammo for all of them except the minigun. The minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.

to:

** Averted by providing enough ammo for all of them except the minigun. Minigun. The minigun's Minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.



*** Double Subverted with the VR version of ''TFE'', due to how much more quickly you can burn through your ammo through GunsAkimbo and substantially increased fire rates for the shotguns combined.

to:

*** Double Subverted with the VR version versions of ''TFE'', ''TFE'' and ''TSE'', due to how much more quickly you can burn through your ammo through GunsAkimbo and substantially increased fire rates for the shotguns Shotguns combined.



** The Serious Bombs, which clear the entire screen of enemies.
* TranslatorMicrobes: NETRICSA actively translates other languages for Sam. ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language). [[WildMassGuessing This is also presumably why]] Sam can talk to Gnaars, Mental and whoever else.

to:

** The Serious Bombs, which clear the entire screen of enemies.
enemies (albeit, within a limited radius, as NETRICSA's description implies).
* TranslatorMicrobes: NETRICSA actively translates other languages for Sam. ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language). [[WildMassGuessing This is also presumably why]] Sam can talk to Gnaars, Mental Mental, and whoever else.



** Highlander (And highlander's bride) alduran reptiloids in ''Serious Sam 1'' fire twice as fast when heavily damaged.
** Major biomechanoids in ''Serious Sam 3'' start to fire volley of rockets when damaged enough.

to:

** Highlander (And highlander's bride) alduran reptiloids Highlander's Bride) Aludran Reptiloids in ''Serious Sam 1'' fire twice as fast when heavily damaged.
** Major biomechanoids Biomechanoids and Scrapjacks in ''Serious Sam 3'' start to fire volley of rockets when damaged enough.



** ''The First Encounter'' got a second re-release specifically for VirtualReality users, most notably as a free-movement alternative to ''The Last Hope''.

to:

** ''The First Encounter'' and ''The Second Encounter'' got a second re-release specifically for VirtualReality users, most notably as a free-movement alternative to ''The Last Hope''.



* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The flamethrower in Second Encounter deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.

to:

* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The flamethrower Flamethrower in ''The Second Encounter Encounter'' deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.



** [[http://www.youtube.com/watch?v=v5JqLwyI70w&feature=BFa&list=PLA2800B6DD0C5CD8A Even persists in BFE!]]
* WhatTheHellHero: NETRICSA chastises the player in the First Encounter if, instead of heading straight for the Great Pyramid, they take a detour to the Sacred Yards instead.

to:

** [[http://www.youtube.com/watch?v=v5JqLwyI70w&feature=BFa&list=PLA2800B6DD0C5CD8A Even persists in BFE!]]
''BFE''!]]
* WhatTheHellHero: NETRICSA chastises the player in the ''The First Encounter Encounter'' if, instead of heading straight for the Great Pyramid, they take a detour to the Sacred Yards instead.



--> ''"Never underestimate stupid things in large numbers."''

to:

--> ''"Never underestimate the power of stupid things in large numbers."''
1st Sep '17 8:57:10 AM SeriousSacor
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** Due to a few broken triggers, some secrets in Serious Sam - The Second Encounter don't exist but the secret counter still shows like they're there.

to:

** Due to a few broken triggers, some secrets in Serious Sam - The Second Encounter ''TSE'' don't exist exist, but the secret counter still shows indicates like they're there.



* MoreDakka: Thompson/Uzis, Laser, the Chaingun and the Minigun.

to:

* MoreDakka: Thompson/Uzis, Laser, the Chaingun Laser Gun, and the Minigun.



** And then the VR version of ''TFE'' takes it up to potentially game-breaking levels by letting you go GunsAkimbo with ''any'' pair of weapons, automatically getting two of each weapon, and the reload animations are completely removed, raising the fire rate considerably for your starting revolvers and shotguns.

to:

** And then the VR version of ''TFE'' and ''TSE'' takes it up to potentially game-breaking levels by letting you go GunsAkimbo with ''any'' pair of weapons, automatically getting two of each weapon, and the reload animations are completely removed, raising the fire rate considerably for your starting revolvers Revolvers and shotguns.Shotguns.



** All 3 sizes of Alduran reptiloids who have 4 arms.

to:

** All 3 sizes of Alduran reptiloids Aludran Reptiloids who have 4 arms.



* MythologyGag: In the first level of every main Serious Sam game, there is a secret Rocket Launcher hidden somewhere in the stage, only averted with the original release of ''BFE''. A secret Rocket Launcher was restored for the first level of ''BFE'' in the ''Serious Sam Fusion'' remake.
* {{Nerf}}: Inverted in ''TNE'', where most of the guns have been boosted up significantly. For instance, the Shofield pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''3'' counterpart. Rocket launcher, grenade launcher, flamethrower and Uzi pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the sniper rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original sniper rifle nor even ''TNE'''s cannon had such power.

to:

* MythologyGag: In the first level of every main Serious Sam ''Serious Sam'' game, there is a secret Rocket Launcher hidden somewhere in the stage, only averted with the original release of ''BFE''. A secret Rocket Launcher was restored for the first level of ''BFE'' in the ''Serious Sam Fusion'' remake.
* {{Nerf}}: Inverted in ''TNE'', where most of the guns have been boosted up significantly. For instance, the Shofield pistols Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''3'' ''BFE'' counterpart. Rocket launcher, grenade launcher, flamethrower Launcher, Grenade Launcher, Flamethrower and Uzi pistols Pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the sniper rifle]] Sniper Rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original sniper rifle Sniper Rifle nor even ''TNE'''s cannon had such power.



* NonMammalMammaries: ''3'' actually provides a plausible explanation for these, regarding the Scythian Witch-Harpies, who have breasts despite being a bird-like species. The harpy's datafile indicates the breasts are non-functional, and are merely an evolved form of predatory mimicry for attracting primate prey.

to:

* NonMammalMammaries: ''3'' actually provides a plausible explanation for these, regarding the Scythian Witch-Harpies, who have breasts despite being a bird-like species. The harpy's Harpy's datafile indicates the breasts are non-functional, and are merely an evolved form of predatory mimicry for attracting primate prey.



* OneBulletClips: The first game only implemented this for the revolver, but was justified as a techno-magical ammunition reload system that gave infinite ammunition. The third game extended the mechanic to other firearms that have finite ammo.
* OneHitPolykill: A zoomed-in sniper rifle shot in ''Next Encounter''. A properly-aimed cannonball against weaker enemies can also murder them with contemptuous ease.

to:

* OneBulletClips: The first game only implemented this for the revolver, Revolver, but was justified as a techno-magical ammunition reload system that gave infinite ammunition. The third game extended the mechanic to other firearms that have finite ammo.
* OneHitPolykill: A zoomed-in sniper rifle Sniper Rifle shot in ''Next Encounter''. A properly-aimed cannonball against weaker enemies can also murder them with contemptuous ease.



* PintsizedPowerhouse: Some mooks can be seen scaled down quite a bit while retaining their combat strength. One of the most memorable is a stampede of rat-sized bulls in TSE.

to:

* PintsizedPowerhouse: Some mooks can be seen scaled down quite a bit while retaining their combat strength. One of the most memorable is a stampede of rat-sized bulls Werebulls in TSE.''TSE''.



** To some extent, Exotech Larvan in ''TSE''.

to:

** To some extent, Exotech Larvan Larva in ''TSE''.



*** [[spoiler: Rahloom]] in the ''Jewel of the Nile'' DLC.



** In ''The First Encounter'' a similar melody plays in Oasis and Metropolis peace theme.

to:

** In ''The First Encounter'' a similar melody plays in the Oasis and Metropolis peace theme.themes.



* RetroUpgrade: The cannon in all games are actual cannons... that fire cannonballs filled with depleted uranium that explode after a set amount of time.
** The[=M1928=] Tommy Gun got one in both Encounter games, as it's stated they were yanked out of mothballs and refitted to the more modern 5.56 to fight against Mental's hordes.

to:

* RetroUpgrade: The cannon Cannon in all games are actual cannons... that fire cannonballs filled with depleted uranium that explode after a set amount of time.
** The[=M1928=] The [=M1928=] Tommy Gun got one in both Encounter ''Encounter'' games, as it's stated they were yanked out of mothballs and refitted to the more modern 5.56 to fight against Mental's hordes.



* RoarBeforeBeating: Some of the bosses in ''3''.

to:

* RoarBeforeBeating: Some of the bosses in ''3''.''BFE''.



* SandWorm: These won't let Sam go into the open desert in ''Serious Sam III''.

to:

* SandWorm: These won't let Sam go into the open desert in ''Serious Sam III''.3''.



* SchizoTech: Kleer skeletons use old ball-and chain projectiles, in ''II'', some enemies like centaurs use classic weapons, other enemies use weapons ranging from modern to futuristic. There is also magic involved.
* SchmuckBait: In TSE, Sam can walk into a hallway with a little alcove at the end. It contains a boxing glove with a lever below it. NETRICSA suggests that Mental put it there in case Sam gets too curious. Go on, [[OneHitKill give that lever a tug]]...

to:

* SchizoTech: Kleer skeletons use old ball-and chain projectiles, in ''II'', some enemies like centaurs Centaurs use classic weapons, other enemies use weapons ranging from modern to futuristic. There is also magic involved.
* SchmuckBait: In TSE, ''TSE'', Sam can walk into a hallway with a little alcove at the end. It contains a boxing glove with a lever below it. NETRICSA suggests that Mental put it there in case Sam gets too curious. Go on, [[OneHitKill give that lever a tug]]...



* ScreamingWarrior: The headless kamikazes.

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* ScreamingWarrior: The headless kamikazes.Headless Kamikazes.



* ShinySense: In ''Serious Sam III'', ammo glows yellow, health red, armor blue, weapons green and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
** Also available in ''TNE'', even though they still float.

to:

* ShinySense: In ''Serious Sam III'', 3'', ammo glows yellow, health red, armor blue, weapons green green, and key items purple. This was done to compensate the lack of spinning around mid air and sparkling in the previous installments.
** Also available in ''TNE'', ''NE'', even though they still float.



* ShortRangeShotgun: Averted with the multi-barreled shotgun in ''II'' which has a decent range. The single shotgun in ''I'' and ''3'' has slightly poorer range. Played straight however, with the double shotgun, which is basically a melee weapon, similar to its ''Doom'' counterpart.

to:

* ShortRangeShotgun: Averted with the multi-barreled shotgun in ''II'' which has a decent range. The single shotgun Single Shotgun in ''I'' ''1'' and ''3'' has slightly poorer range. Played straight however, with the double shotgun, Double Shotgun, which is basically a melee weapon, similar to its ''Doom'' counterpart.
1st Sep '17 8:30:15 AM SeriousSacor
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* GuideDangIt: The sniper rifle and the lasergun make their return in ''BFE'', although without knowing all the secret places, one might think they never ever appear in this game at all. The ammunition to these two guns is extremely rare, as well. The ''Jewel of the Nile'' DLC levels make them and their ammo more accessible.
* GunAccessories: ''BFE'''s new assault rifle, subbing in for the Thompson seen in previous games, features a holographic sight. It's ideal for picking off small enemies at range. Getting the Deluxe edition also adds a sniper scope to the Devastator.

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* GuideDangIt: The sniper rifle Sniper Rifle and the lasergun Laser Gun make their return in ''BFE'', although without knowing all the secret places, one might think they never ever appear in this game at all. The ammunition to for these two guns is extremely rare, as well. The ''Jewel of the Nile'' DLC levels make them and their ammo more accessible.
* GunAccessories: ''BFE'''s new assault rifle, Assault Rifle, subbing in for the Thompson seen in previous games, features a holographic sight. It's ideal for picking off small enemies at range. Getting the Deluxe edition also adds a sniper scope to the Devastator.



* GunsAkimbo: Sam's various handguns (except the [=SOP38=] in ''BFE'') can be used two at a time; the Uzis in ''Next Encounter'' and ''II'' are always dual-wielded. Ugh-Zan III goes further with ''four'' guns.
** ''The Last Hope'' and the upcoming VirtualReality UpdatedRerelease of ''The First Encounter'' up the ante by letting the player dual-wield ''any'' gun - yes, including the [[GatlingGood miniguns]] and rocket launchers! If that wasn't enough, VR ''TFE'' also lets you dual-wield different guns in each hand, so you could hold a minigun ''and'' a rocket launcher at the same time! ''Have fun.''

to:

* GunsAkimbo: Sam's various handguns (except the [=SOP38=] [[AKA47 SOP38]] in ''BFE'') can be used two at a time; the Uzis in ''Next Encounter'' and ''II'' are always dual-wielded. Ugh-Zan III goes further with ''four'' guns.
** ''The Last Hope'' and the upcoming VirtualReality UpdatedRerelease of ''The First Encounter'' and ''The Second Encounter'' up the ante by letting the player dual-wield ''any'' gun - yes, including the [[GatlingGood miniguns]] Miniguns]] and rocket launchers! Rocket Launchers! If that wasn't enough, every VR ''TFE'' game also lets you dual-wield different guns in each hand, so you could hold a minigun ''and'' a rocket launcher at the same time! ''Have fun.''



* HardLevelsEasyBosses: Hordes of enemies (especially kleers) will mess you up, but the bosses are often easier due to the fact they are big, easy to hit, and have slow, easy to dodge attacks. Averted in ''BFE'', where the difficulty between bosses and levels is more even (if only because herds of bosses become ''parts of the levels'').
* HardModePerks: You can carry twice as much ammo in Serious mode. [[InvertedTrope Inverted]] for Tourist and Easy difficulty, which does the same.

to:

* HardLevelsEasyBosses: Hordes of enemies (especially kleers) Kleers) will mess you up, but the bosses are often easier due to the fact they are big, easy to hit, and have slow, easy to dodge attacks. Averted in ''BFE'', where the difficulty between bosses and levels is more even (if only because herds of bosses become ''parts of the levels'').
* HardModePerks: You In the Classic titles, you can carry twice as much ammo in Serious mode. [[InvertedTrope Inverted]] for Tourist and Easy difficulty, which does the same.



** In ''TFE'' and ''TSE'', the alduran reptiloids, fiendian reptiloids and Ugh Zan III fires these.
*** Of the two, only the green Common Aludran Reptiloids have these in ''NE''.

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** In ''TFE'' and ''TSE'', the alduran reptiloids, fiendian reptiloids Aludran Reptiloids, Fiendian Reptiloids, and Ugh Zan III fires these.
*** Of the two, only the green Common Aludran Reptiloids have these in ''NE''.''TNE''.



** Incredibly abundant in VR ''TLH'', being a game where almost every enemy fires a projectile of sorts. Homing projectiles are just par for the course.



* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorg, and Atlantleans) to bolster his ranks.

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* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorg, Zorgs, and Atlantleans) to bolster his ranks.



* HyperspaceArsenal: Playing the game in third-person mode in the First and Second Encounter reveals that Sam pulls all his weapons out of his back pocket. Including the "longer than Sam is tall" minigun.

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* HyperspaceArsenal: Playing the game in third-person mode in the First ''First'' and Second Encounter ''Second Encounter'' reveals that Sam pulls all his weapons out of his back pocket. Including the "longer than Sam is tall" minigun.Minigun.



* ImmuneToBullets: Kukulcan the wind god, the first boss in ''Second Encounter'', can only be killed with explosive ammunition or lasers. Or the chainsaw, though the prerequisites for a chainsaw kill include having titanium testicles.

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* ImmuneToBullets: Kukulcan Kukulkan the wind god, Wind God, the first boss in ''Second ''The Second Encounter'', can only be killed with explosive ammunition or lasers. Or the chainsaw, Chainsaw, though the prerequisites for a chainsaw kill include having titanium testicles.



* ImprobableWeaponUser: Kleer skeletons and their "two metal balls chained together" weapons. They're real tools, that are supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* ImprobableAimingSkills: In Serious Sam 1 and Serious Sam 2, every weapon except the two shotguns was 100% pixel perfect accurate. Even the pistol and submachine gun. Sam could easily nail anything he could see from any distance, never even suffering from recoil, and never even needing to look down the sights. In BFE, he ''does'' need to look down the sights for the pistol and assault rifle, which slows down his movement, but while doing so his accuracy is again 100% perfect, and the same applies for weapons (Devastator, Rocket Launcher, etc.) without sights, even with the addition of a scope to the former with the Deluxe edition of the game. It's possible to pull off really ridiculous feats of accuracy this way; see CharlesAtlasSuperpower.
** This applies a bit less to the assault rifle in BFE than the pistol, while the pistol has rather poor accuracy against against human-sized foes or smaller without sights, the assault rifle from the hip has very good accuracy, but it tapers off at longer ranges. The sights are better used for sniping than firefights.

to:

* ImprobableWeaponUser: Kleer skeletons Skeletons and their "two metal balls chained together" weapons. They're real tools, that are supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* ImprobableAimingSkills: In Serious ''Serious Sam 1 1'' and Serious Sam 2, ''II'', every weapon except the two shotguns was 100% pixel perfect accurate. Even the pistol and submachine gun. Sam could easily nail anything he could see from any distance, never even suffering from recoil, and never even needing to look down the sights. In BFE, he ''does'' need to look down the sights for the pistol Pistol and assault rifle, Assault Rifle, which slows down his movement, but while doing so his accuracy is again 100% perfect, and the same applies for weapons (Devastator, Rocket Launcher, etc.) without sights, even with the addition of a scope to the former with the Deluxe edition of the game. It's possible to pull off really ridiculous feats of accuracy this way; see CharlesAtlasSuperpower.
** This applies a bit less to the assault rifle Assault Rifle in BFE ''BFE'' than the pistol, Pistol, while the pistol SOP38 has rather poor accuracy against against human-sized foes or smaller without sights, the assault rifle Assault Rifle from the hip has very good accuracy, but it tapers off at longer ranges. The sights are better used for sniping than firefights.



* KillItWithFire: One puff of flame can ignite and kill human-sized troops, a constant stream can wear down hordes of enemies in seconds. If you're good at dodging, the low rate of ammo consumption and high damage over time makes the flamethrower one of the best weapons around. And in Mental difficulty, have fun with looking for flamethrower ammo ALL the damn time.

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* KillItWithFire: One puff of flame can ignite and kill human-sized troops, a constant stream can wear down hordes of enemies in seconds. If you're good at dodging, the low rate of ammo consumption and high damage over time makes the flamethrower Flamethrower one of the best weapons around. And in Mental difficulty, have fun with looking for flamethrower napalm ammo ALL the damn time.



* LastDitchMove: Beheaded bombers and biomechanoids in ''TFE'' and ''TSE''. Major biomechanoids have quite a high chance of hitting the player with that one.

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* LastDitchMove: Beheaded bombers Bombers and biomechanoids Biomechanoids in ''TFE'' and ''TSE''. Major biomechanoids Biomechanoids have quite a high chance of hitting the player with that one.



* LighterAndSofter: ''II'' was much more brightly colored and cartoonish than the first two games, and upped the gags (while TFE had quite a few jokes, and TSE began introducing Mental's goons as horror show rejects, sun burn victims, and all around weirdos, ''II'' really upped the jokes).

to:

* LighterAndSofter: ''II'' was much more brightly colored and cartoonish than the first two games, and upped the gags (while TFE ''TFE'' had quite a few jokes, and TSE ''TSE'' began introducing Mental's goons as horror show rejects, sun burn victims, and all around weirdos, ''II'' really upped the jokes).



* LightningBruiser: Alduran Reptiloid Highlander, especially Alduran Reptiloid Highlander's Bride who is the fastest enemy in ''TSE''. And one of the biggest.

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* LightningBruiser: Alduran Reptiloid Highlander, especially Alduran Reptiloid Reptiloid, Highlander. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE''. And one of the biggest.



* LosingYourHead: Beheaded zombies. Especially kamikazes.
* LudicrousGibs: ''HD'' has this, plus you can carve up bodies with your knife if you want. Taken UpToEleven in ''BFE'', where you can split Werebulls in half with the cannon and blow Scrapjacks apart with a well-placed hunk of C4. Not to mention all the nasty bits [[spoiler: the Sirian Mutilator]] leaves behind...

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* LosingYourHead: Beheaded zombies. Especially kamikazes.
Kamikazes.
* LudicrousGibs: ''HD'' has this, plus this. Plus, you can carve up bodies with your knife Knife if you want. Taken UpToEleven in ''BFE'', where you can split Werebulls in half with the cannon and blow Scrapjacks apart with a well-placed hunk of C4. Not to mention all the nasty bits [[spoiler: the Sirian Mutilator]] leaves behind...



* MascotMook: The Headless Kamikaze, who's even the focus of the first trailer for BFE.

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* MascotMook: The Headless Kamikaze, who's even the focus of the first trailer for BFE.''BFE''.



--> Sam: ''[[LampshadeHanging Could you guys maybe attack one at a time?]]''

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--> Sam: ''[[LampshadeHanging Could Would you guys maybe attack consider attacking one at a time?]]''
1st Sep '17 8:09:05 AM SeriousSacor
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** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''TNE'', as a similar-looking weapon under the guise of "Sirian Power Gun".



* EleventhHourSuperpower: In Serious Sam 3, you'll [[spoiler: get a jetpack during the final boss fight]].

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* EleventhHourSuperpower: In Serious ''Serious Sam 3, 3'', you'll [[spoiler: get a jetpack during the final boss fight]].



* EmergencyWeapon: Knife and Schofields in ''TFE'', that plus P-Lah chainsaw in ''TSE''; though subverted in that the knife and chainsaw are about on par with the coach gun in terms of close-range power.
** ''II'' and ''BFE'' turn the amount of emergency weapons up to three: the former offers the redesigned P-Lah, the Zap Gun and the Colt Anacondas, while the second has the sledgehammer, the [[{{AKA47}} SOP38]] and later, the [[spoiler:Sirian Mutilator]].

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* EmergencyWeapon: Knife and Schofields in ''TFE'', that plus the P-Lah chainsaw Chainsaw in ''TSE''; though subverted in that the knife Knife and chainsaw Chainsaw are about on par with the coach gun Coach Gun in terms of close-range power.
** ''II'' and ''BFE'' turn the amount of emergency weapons up to three: the former offers the redesigned P-Lah, the Zap Gun and the Colt Anacondas, while the second has the sledgehammer, Sledgehammer, the [[{{AKA47}} SOP38]] and later, the [[spoiler:Sirian Mutilator]].



* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during the coop sessions.

to:

* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during the coop sessions.



* [[EverythingsBetterWithDinosaurs Everything Is Worse With Dinosaurs]]: T. Wrecks, a Biomech with a T-Rex head, in Serious Sam II.
* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first zombie monkey to appear in ''TNE''. Same after destroying waves of them through the entire game.

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* [[EverythingsBetterWithDinosaurs Everything Is Worse With Dinosaurs]]: T. Wrecks, a Biomech with a T-Rex head, in Serious ''Serious Sam II.
II''.
* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first zombie monkey Zombie Monkey to appear in ''TNE''. Same after destroying waves of them through the entire game.



* ExcusePlot - [[http://www.seriouszone.com/ssgold/festory.php Can be read here. Tries to justify the action going on.]] ''Before First Encounter'' involved more story and retconned some of this, moving Sam to somewhere in the near(?) future and being a Special Forces soldier trying to stem the tide of angry monsters.
* {{Expy}}: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to VideoGame/{{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance to the zombiemen, being disposable and weak human enemies with hitscan weaponry.

to:

** Scrapjacks in ''BFE''' will chuckle heartily if they manage to kill a player with their rockets.
* ExcusePlot - [[http://www.seriouszone.com/ssgold/festory.php Can be read here. Tries to justify the action going on.]] ''Before First Encounter'' ''BFE'' involved more story and retconned some of this, moving Sam to somewhere in the near(?) future and being a Special Forces soldier trying to stem the tide of angry monsters.
* {{Expy}}: New enemies Scrapjack and Khnum in ''BFE'' bear a resemblance to VideoGame/{{Doom}}'s [[TheLegionsOfHell Mancubi and Hell Knights,]] both in appearance and attacks. The Cloned Soldiers also bear a resemblance to the zombiemen, Zombiemen, being disposable and weak human enemies with hitscan weaponry.



* ExplosiveBreeder: The Antaresian spiders from Serious Sam 3.
* FanDisservice : The witch-harpies in BFE are topless with detailed breasts and nipples except their face is [[http://cloud-2.steampowered.com/ugc/867215957881783431/0A9F664D7B7AEC1097388A4D9E2C5A6B5D439D80/640x359.resizedimage the stuff of nightmares]] (NSFW).
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular, including the Aludran Reptiloid, Highlanders from the ''First Encounter'', Fiendian Reptiloid Demons and Aludran Reptiloid, Highlander's Brides in ''The Second Encounter'', big lava golems in the first two games, Phoenixes in ''Next Encounter'', and ''BFE''s new enemies, the Khnums.

to:

* ExplosiveBreeder: The Antaresian spiders Spiders from Serious ''Serious Sam 3.
3''.
* FanDisservice : The witch-harpies Witch-Harpies in BFE ''BFE'' are topless with detailed breasts and nipples except their face is [[http://cloud-2.steampowered.com/ugc/867215957881783431/0A9F664D7B7AEC1097388A4D9E2C5A6B5D439D80/640x359.resizedimage the stuff of nightmares]] (NSFW).
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular, including the Aludran Reptiloid, Highlanders from the ''First ''The First Encounter'', Fiendian Reptiloid Demons and Aludran Reptiloid, Highlander's Brides in ''The Second Encounter'', big lava golems Lava Golems in the first two games, Phoenixes in ''Next Encounter'', and ''BFE''s new enemies, the Khnums.Khnums in ''BFE''.



** ''TSE'' has Kukulchan the Wind God and Mordekai the Summoner.

to:

** ''TSE'' has Kukulchan Kukulkan the Wind God and Mordekai the Summoner.



*** [[spoiler: Rahloom , the Giant Scrapjack]] in the ''Jewel of the Nile'' DLC, also counts as this.



** The witches in Serious Sam II were former beauty queens lured in by a contest. The winners all got turned into hideous old women, and Mental was easily able to recruit them, thanks to their destroyed self-esteem.

to:

** The witches Witches in Serious ''Serious Sam II II'' were former beauty queens lured in by a contest. The winners all got turned into hideous old women, and Mental was easily able to recruit them, thanks to their destroyed self-esteem.



* GalacticConqueror: Mental. And no, being killed in his conquests will not save you from being a SlaveMook. Just ask the Kleers, Sirians, and [[spoiler: humans]]. Races conquered and/or assimilated willingly by Mental include the Repitiloids, Zumb'uls, Zorg, Arachnoids, and and Antaresians.

to:

* GalacticConqueror: Mental. And no, being killed in his conquests will not save you from being a SlaveMook. Just ask the Kleers, Sirians, and [[spoiler: humans]]. Races conquered and/or assimilated willingly by Mental include the Repitiloids, Zumb'uls, Zorg, Arachnoids, and and Antaresians.



** Nothing's stopping you from doing this in ''The Last Hope'' and VR ''TFE'' if you feel like it.
* GatlingGood: The Minigun, the Chaingun and the Laser Gun. This gets turned against the player in ''BFE'', where Gatling [[SentryGun Sentry Guns]] will target Sam if he enters their view. Funnily enough, he obtains ''his'' Gatling gun from one of these sentries.

to:

** Nothing's stopping you from doing this in ''The Last Hope'' Hope'', VR ''TFE'', and VR ''TFE'' ''TSE'' if you feel like it.
* GatlingGood: The Minigun, the Chaingun Minigun and the Laser Gun. This gets turned against the player in ''BFE'', where Gatling [[SentryGun Sentry Guns]] will target Sam if he enters their view. Funnily enough, he obtains ''his'' Gatling gun from one of these sentries.
1st Sep '17 7:50:46 AM SeriousSacor
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* DeadlyDodging: One of the doors in ''TFE'' requires dodging one of those werebulls at the very last second so it could hit the door to break it.

to:

* DeadlyDodging: One of the doors in ''TFE'' requires dodging one of those werebulls at the very last second so it could hit can collide with the door to and break it.



* DeadlyLunge: Kleer Skeletons in all games and space monkeys in ''Serious Sam 3''.

to:

* DeadlyLunge: Kleer Skeletons in all games and space monkeys Cave Demons in ''Serious Sam 3''.



* DeathOrGloryAttack: The most ammo-efficient way to kill a Kleer is to shoot it with the double-barrelled shotgun as it's pouncing. If you mistime, though, it'll hurt.

to:

* DeathOrGloryAttack: The most ammo-efficient way to kill a Kleer is to shoot it with the double-barrelled shotgun Double-Barrelled Shotgun as it's pouncing. If you mistime, though, it'll hurt.



* DevelopersForesight: Right before obtaining the chaingun in the City of Memphis in ''The First Encounter'', you come across a drawbridge over a pit of spikes. To cross it, you have to jump on it the moment the [[spoiler:second]] incoming Werebull tries to run over it. Shortly after, you have to face a seemingly neverending stream of Kleer skeletons. The drawbridge won't open now for your retreat, sandwiching you between the spikes and the horde. You can still rocket-jump over the pit and fire away at the hapless kleers on the other side [[spoiler:for about 15 seconds, then the drawbridge opens again without warning]].

to:

* DevelopersForesight: Right before obtaining the chaingun Minigun in the City of Memphis in ''The First Encounter'', you come across a drawbridge over a pit of spikes. To cross it, you have to jump on it the moment the [[spoiler:second]] incoming Werebull tries to run over it. Shortly after, you have to face a seemingly neverending stream of Kleer skeletons.Skeletons. The drawbridge won't open now for your retreat, sandwiching you between the spikes and the horde. You can still rocket-jump over the pit and fire away at the hapless kleers Kleers on the other side [[spoiler:for about 15 seconds, then the drawbridge opens again without warning]].



** The giant female beheaded kamikazes in Double D.

to:

** The giant female beheaded kamikazes Beheaded Kamikazes ("Femikazes") in Double D.''Double D''.



--> ''Oh, so you can turn things on now?''

to:

--> ''Oh, so now you can turn things on now?''on?''



* DifficultySpike: The final boss at the end of the PC version of ''Serious Sam II'''s final level Mental Institution. First off, if the vehicle you need to destroy the boss with gets destroyed, you die instantly. Not only that, it can summon planes that either collide with you, carpet bomb you, or just shoot at you as well as launching out cannon balls and big fireballs. The carpet-bombing planes will mess you up if you don't take them out before they let their bombs loose on you.

to:

* DifficultySpike: The final boss at the end of the PC version of ''Serious Sam II'''s final level level, Mental Institution. First off, if the vehicle you need to destroy the boss with gets destroyed, you die instantly. Not only that, it can summon planes that either collide with you, carpet bomb you, or just shoot at you as well as launching out cannon balls and big fireballs. The carpet-bombing planes will mess you up if you don't take them out before they let their bombs loose on you.



** You can get a shotgun about ten seconds into the first level of ''BFE''. The second offers a secret laser gun if you know where to look, which effortlessly shreds the Major Biomechanoid boss from the third level.

to:

** You can get a shotgun the Single Shotgun about ten seconds into the first level of ''BFE''. The second offers a secret laser gun Laser Rifle if you know where to look, which effortlessly shreds the Major Biomechanoid boss from the third level.



** A secret rocket festival secret on a ''TSE'' level, The Pit, had a SchmuckBait 100HP bonus which spawned not just one Major Biomechanoid, but a whole bunch of these. Good luck dodging their missiles without losing what you got as a secret.

to:

** A secret rocket festival secret on in a ''TSE'' level, The Pit, had has a SchmuckBait 100HP bonus which spawned spawns not just one Major Biomechanoid, but a whole bunch of these. Good luck dodging their missiles without losing what you got as a secret.



* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a sledgehammer.
* DodgeTheBullet: Sam can actually do this at medium to long range, if the player is quick enough. Most noticeable in BFE. Notably, guns are hitscan when used by Sam against enemies, yet the exact same weapons used against him aren't (merely very fast), suggesting that all the projectile speeds are faster than they appear, but are slowed down from Sam's perspective on part of him being really fast.

to:

* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a sledgehammer.
Sledgehammer.
* DodgeTheBullet: Sam can actually do this at medium to long range, if the player is quick enough. Most noticeable in BFE.''BFE''. Notably, guns are hitscan when used by Sam against enemies, yet the exact same weapons used against him aren't (merely very fast), suggesting that all the projectile speeds are faster than they appear, but are slowed down from Sam's perspective on part of him being really fast.



** ''Any and all weapons'' in ''The Last Hope'' and the VR version of ''TFE''. Yes, this includes the [[ChainsawGood chainsaw]], [[ShotgunsAreJustBetter shotgun]], [[GatlingGood minigun]], rocket launcher, and any other weapon you can think of. The cherry on top of all that? You can mix and match in ''TFE'' VR, too!
* DummiedOut: The Laser Turret in ''II'' is seen during one of the cutscenes. It didn't make it to game.

to:

** ''Any and all weapons'' in ''The Last Hope'' and the VR version of ''TFE''. ''TFE'' and ''TSE''. Yes, this includes the [[ChainsawGood chainsaw]], Chainsaw]], [[ShotgunsAreJustBetter shotgun]], Shotgun]], [[GatlingGood minigun]], rocket launcher, Minigun]], Rocket Launcher, and any other weapon you can think of. The cherry on top of all that? You can mix and match in ''TFE'' VR, every VR title, too!
* DummiedOut: The Laser Turret in ''II'' is seen during one of the cutscenes. It didn't make it to into the game.
31st Aug '17 6:32:18 PM SeriousSacor
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* ArmCannon: Biomechanoids in ''TFE'', ''TSE'', and ''BFE''; Tank biomechanoids in ''II''; Scrapjacks and junior Arachnids in ''BFE''.

to:

* ArmCannon: Biomechanoids in ''TFE'', ''TSE'', and ''BFE''; Tank biomechanoids Biomechanoids in ''II''; Scrapjacks and junior Arachnids Arachnoids in ''BFE''.



* AttackItsWeakPoint: Alcor-class warship and the Mental Institution have weak points to shoot.

to:

* AttackItsWeakPoint: Alcor-class warship Warship and the Mental Institution have weak points to shoot.



* AwesomeButImpractical: Melee attacks in ''BFE''. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a cloned soldier's neck, pulling the head off a kleer, stomping a hatchling spider, tearing a Gnaar's eye out, or ''ripping a beheaded rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' cloned soldiers, kleers, hatcling spiders, Gnaars and rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[IncrediblyLamePun execution]] time.

to:

* AwesomeButImpractical: Melee attacks in ''BFE''. When in sufficient range of most enemies, pressing the melee button will cause Sam to pull off an awesome OneHitKill, like breaking a cloned soldier's Cloned Soldier's neck, pulling the head off a kleer, Kleer, stomping a hatchling spider, Hatchling Spider, tearing a Gnaar's eye out, or ''ripping a beheaded rocketeer's Beheaded Rocketeer's heart right out of its chest''. These moves, while awesomely gory, take a second or two to pull off; this doesn't sound like much, but being immobilized for ''any'' amount of time in a game built around circle-strafing is bad news, leaving you vulnerable to the non-stop ZergRush of all the ''other'' cloned soldiers, kleers, hatcling spiders, Cloned Soldiers, Kleers, Hatchling Spiders, Gnaars and rocketeers Rocketeers attacking you at the same time. Plus, all of the enemies that can be killed with melee can also be killed in one hit with the sledgehammer, which doesn't leave you vulnerable while using it. The only enemy against which it's actually useful is the Hatchling Arachnoid Spider, since it has quite some range against them and very low [[IncrediblyLamePun execution]] time.



* BadassBoast: "It's not over until I teabag every single one of you alien motherfuckers", so says Sam.

to:

* BadassBoast: "It's not over until I teabag every single last one of you alien motherfuckers", so says Sam.



* BagOfSpilling: Sam loses all his items save for the basic pistol every time he finishes an episode. In Serious Sam, the Second Encounter, he has to gather up all the weapons no less than three times. In ''Serious Sam 2'', Sam's health, armor, and extra lives are all reset to default at the end of each level, presumably so players won't have to worry about conserving them.
** Happens in BFE at the start of the Lost Temples Of Nubia level.

to:

* BagOfSpilling: Sam loses all his items save for the basic pistol every time he finishes an episode. In Serious Sam, the ''Serious Sam: The Second Encounter, Encounter'', he has to gather up all the weapons no less than three times. In ''Serious Sam 2'', Sam's health, armor, and extra lives are all reset to default at the end of each level, presumably so players won't have to worry about conserving them.
** Happens in BFE ''BFE'' at the start of the Lost Temples Of Nubia level.



* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the minor biomechanoids), this will happen frequently.
* {{BFG}}: The Cannon. Not a HandCannon, a "technomagical" ''[[LiteralMetaphor Cannon]]'' [[LiteralMetaphor Cannon]] which fires uranium-filled cannonballs no less. Great for taking out bulls and bio-mechs, as well as the FinalBoss.

to:

* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the minor biomechanoids), Minor Biomechanoids), this will happen frequently.
* {{BFG}}: The Cannon. Not a HandCannon, a "technomagical" ''[[LiteralMetaphor Cannon]]'' [[LiteralMetaphor Cannon]] which fires uranium-filled cannonballs no less. Great for taking out bulls Werebulls and bio-mechs, Biomechs, as well as the FinalBoss.



* BilingualBonus: In ''II'', zombie stockbrokers speak Italian, zombie chaingunners speak German and finally bull soldiers and tank biomechanoids speak Croatian.

to:

* BilingualBonus: In ''II'', zombie stockbrokers Zombie Stockbrokers speak Italian, zombie chaingunners Zombie Chaingunners speak German and finally bull soldiers Bull Soldiers and tank biomechanoids Tank Biomechanoids speak Croatian.



** In ''TFE'', in the Oasis level, there're two health pills. Grabbing one of them causes a large biomechanoid to spawn right next to you, but the other double subverts this in that it just causes a rapid-fire usage of the spawning sound.

to:

** In ''TFE'', in the Oasis level, there're there are two health pills. Grabbing one of them causes a large biomechanoid Biomechanoid to spawn right next to you, but the other double subverts this in that it just causes a rapid-fire usage of the spawning sound.



** [[AvertedTrope Averted]] for more weapons in ''BFE''. The pistol, assault rifle, [[GrenadeLauncher Devastator]], and both shotguns need to be reloaded.

to:

** [[AvertedTrope Averted]] for more weapons in ''BFE''. The pistol, assault rifle, Pistol, Assault Rifle, [[GrenadeLauncher Devastator]], and both shotguns need to be reloaded.



*** The game had a secret in the very first level. Find the secret rocket launcher, use it to blow up a door, and you find caricatures of Croteam. Unfortunately, if you want to achieve OneHundredPercentCompletion, [[VideoGameCrueltyPotential you have to kill them]].
** The entire plot of ''TSE'' revolves around replacing the space ship you got in ''First Encounter''. How did the space ship get damaged? At the beginning of the game, it crashes into a "Croteam crate bus" filled with [[CreatorCameo caricatures]] of the game's designers.

to:

*** The game had a secret in the very first level. Find the secret rocket launcher, Rocket Launcher, use it to blow up a door, and you find caricatures of Croteam. Unfortunately, if you want to achieve OneHundredPercentCompletion, [[VideoGameCrueltyPotential you have to kill them]].
** The entire plot of ''TSE'' revolves around replacing the space ship you got in ''First ''The First Encounter''. How did the space ship get damaged? At the beginning of the game, it crashes into a "Croteam crate bus" filled with [[CreatorCameo caricatures]] of the game's designers.



* CanonDiscontinuity: Croteam are, apparently, creating a much more serious remake of the second game. The original Serious Sam 2 is, thus, non-canon.

to:

* CanonDiscontinuity: Croteam are, apparently, creating a much more serious remake of the second game. The original Serious ''Serious Sam 2 2'' is, thus, non-canon.


Added DiffLines:

** Also available as the only strictly-melee weapon for purchase in ''VR: The Last Hope''. However, unlike the chainsaws of the previous titles, this chainsaw requires fuel for continuous use.
31st Aug '17 5:44:33 PM SeriousSacor
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As of late 2016, the series has been in the process of being converted to VR, starting with the aforementioned ''Serious Sam VR: The Last Hope'' in October, and VR-converted versions of the two halves of ''Serious Sam HD'' following in March and then April 2017. A pair of {{Compilation Rerelease}}s also exist: ''Serious Sam Classics: Revolution'' combines the Classic versions of ''First'' and ''Second Encounter'' into one game, developed by an indie team of ''Serious Sam'' fans [[ApprovalOfGod with help from Croteam]], who themselves have created ''Serious Sam Fusion 2017'', combining the HD versions of ''First'' and ''Second Encounter'', their VR versions, ''BFE'', and ''The Last Hope'', including the ability for the VR and "flat" versions of any one game to be able to play together; Croteam also promises a VR version of ''BFE'' and, possibly, a remaster of ''Serious Sam II''.

to:

As of late 2016, the series has been in the process of being converted to VR, starting with the aforementioned ''Serious Sam VR: The Last Hope'' in October, and VR-converted versions of the two halves of ''Serious Sam HD'' following in March and then April 2017. A pair of {{Compilation Rerelease}}s also exist: ''Serious Sam Classics: Revolution'' combines the Classic versions of ''First'' and ''Second Encounter'' into one game, developed by an indie team of ''Serious Sam'' fans [[ApprovalOfGod with help from Croteam]], who themselves have created ''Serious Sam Fusion 2017'', combining the HD versions of ''First'' and ''Second Encounter'', their VR versions, and ''BFE'', and ''The Last Hope'', including the ability for the VR and "flat" versions of any one game to be able to play together; Croteam also promises a VR version of ''BFE'' and, possibly, a remaster of ''Serious Sam II''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SeriousSam