History VideoGame / SeriousSam

22nd Feb '18 7:14:35 AM Cryoclaste
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** In the first level of ''TFE'', Sam whistles part of the main song from the musical ''[[SinginInTheRain Singin' in the Rain]]''.

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** In the first level of ''TFE'', Sam whistles part of the main song from the musical ''[[SinginInTheRain ''[[Film/SinginInTheRain Singin' in the Rain]]''.
19th Feb '18 8:42:21 AM Glowsquid
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Added DiffLines:

** Croteam also [[https://www.reddit.com/r/Croteam/comments/6pvjho/will_we_ever_seebattle_mental_what_about_the_hand/dkt1tl9/ stated]] that ''The Next Encounter'' is non-canon.
13th Feb '18 12:49:22 AM jayharrison
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* ChargedAttack: Grenade launcher, SBC Cannon, and ''II'''s Zap Gun.

to:

* ChargedAttack: Grenade launcher, SBC Cannon, and ''II'''s ''II''[='=]s Zap Gun.



* ChekhovsGunman: You know those {{Sand Worm}}s that keep trying to munch Sam if he wanders out into the desert? Well, they do that to ''anything,'' including the [[spoiler: FinalBoss, which gives you an opening to [[AttackItsWeakPoint attack his weak point!]]]]

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* ChekhovsGunman: You know those {{Sand Worm}}s that keep trying to munch Sam if he wanders out into the desert? Well, they do that to ''anything,'' ''anything'', including the [[spoiler: FinalBoss, which gives you an opening to [[AttackItsWeakPoint attack his weak point!]]]]



--> '''Sam''': I hate crates!

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--> '''Sam''': '''Sam:''' I hate crates!



* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''

to:

* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''Encounter''.



--> '''Sam:''' ''You know, studies show that games with monkeys in them... are 30% more fun.''

to:

--> '''Sam:''' ''You know, studies show that games with monkeys in them... are 30% more fun.''fun''.



** ''The Last Hope'' and the VirtualReality UpdatedRerelease of ''The First Encounter'' and ''The Second Encounter'' up the ante by letting the player dual-wield ''any'' gun - yes, including the [[GatlingGood Miniguns]] and Rocket Launchers! If that wasn't enough, every VR game also lets you dual-wield different guns in each hand, so you could hold a minigun ''and'' a rocket launcher at the same time! ''Have fun.''

to:

** ''The Last Hope'' and the VirtualReality UpdatedRerelease of ''The First Encounter'' and ''The Second Encounter'' up the ante by letting the player dual-wield ''any'' gun - yes, including the [[GatlingGood Miniguns]] and Rocket Launchers! If that wasn't enough, every VR game also lets you dual-wield different guns in each hand, so you could hold a minigun ''and'' a rocket launcher at the same time! ''Have fun.''fun''.



** Of course, even the earliest installments in this series have plenty of red goo and bodily carnage to go around...



* MixAndMatchWeapon: Sam brings one out in the Xbox version's introductory scene.



* MonsterOfTheWeek: Taken to the form of "Monster Of The Stage" in ''NE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.

to:

* MonsterOfTheWeek: Taken to the form of "Monster Of The of the Stage" in ''NE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum Dum, and Phoenix Bomber.



--->'''"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA''' ''yourself.''"

to:

--->'''"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA''' ''yourself.''"''yourself''!"



** All 3 sizes of Aludran Reptiloids who have 4 arms.
** Ugh Zan III has four arms too. [[spoiler: As does Ugh-Zan IV, though two of his are [[ArtificialLimbs cybernetic.]]]]

to:

** All 3 sizes three variants of the Aludran Reptiloids who have 4 arms.
four arms each.
** Ugh Zan III has four arms arms, too. [[spoiler: As does Ugh-Zan IV, though two of his are [[ArtificialLimbs cybernetic.]]]]]]]]
** Diablotaur from ''NE'' only has two biological arms (carrying a sword and a shield), but has four cybernetic arms the fire off different weapons.



* OneHitPolykill: A zoomed-in Sniper Rifle shot in ''Next Encounter''. A properly-aimed cannonball against weaker enemies can also murder them with contemptuous ease.

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* OneHitPolykill: OneHitPolykill:
**
A zoomed-in Sniper Rifle shot in ''Next Encounter''. Encounter''.
**
A properly-aimed cannonball against weaker enemies can also murder them with contemptuous ease.



* OneSceneWonder: The Serious Combine and Serious Submarine in ''NE''--both of which are only used in levels that have to be unlocked by collecting gold medals.

to:

* OneSceneWonder: OneSceneWonder:
** From ''NE'':
***
The Serious Combine and Serious Submarine in ''NE''--both Submarine--both of which are only used in levels that have to be unlocked by collecting gold medals.medals.
*** There is exactly one red backpack to be found.



* PinballProjectile: The ammo from the cannon and grenade launcher qualify for this. Firecracker shots bounce along the ground and off walls.

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* PinballProjectile: PinballProjectile:
**
The ammo from the cannon and grenade launcher qualify for this. this.
**
Firecracker shots bounce along the ground and off walls.



** Averted by providing enough ammo for all of them except the Minigun. The Minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.

to:

** Averted by providing enough ammo for all of them except the Minigun. The Minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 1,000 rounds in seconds.



* [[DualBoss Trio Boss]]: ''NE''[='=]s Hydra boss has three heads--[[RocketsMissilesAndGrenadeLaunchers one that fires rockets]], [[KillItWithFire one that blows fire]], and [[FrickinLaserBeams one that shoots a laser]]--that have to be fought at the same time.



* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The Flamethrower in ''The Second Encounter'' deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.

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* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The Flamethrower in ''The Second Encounter'' deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.Kleers, and even more so against the Kamikazes.



* TheWarSequence: ''Many, many examples.'' Hell, you might as well rename the series "War Sequences: The Game". Major battles are often punctuated with a voice aptly screaming '''[[http://www.youtube.com/watch?v=o46Rbcej5KU&feature=related "WAAAAAAAAR!!!"]]''' right before the heavy metal music starts.

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* TheWarSequence: ''Many, many examples.'' examples''. Hell, you might as well rename the series "War Sequences: The Game". Major battles are often punctuated with a voice aptly screaming '''[[http://www.youtube.com/watch?v=o46Rbcej5KU&feature=related "WAAAAAAAAR!!!"]]''' right before the heavy metal music starts.
7th Feb '18 5:03:21 PM nombretomado
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** In ''II'', the list of names of the people staying at Mental Headquarters consists of himself, TheJoker, ComicBook/LexLuthor, [[Francise/StarWars Darth Vader]], [[Literature/TheIslandOfDoctorMoreau Doctor Moreau]], and O.J. Simpson.

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** In ''II'', the list of names of the people staying at Mental Headquarters consists of himself, TheJoker, ComicBook/TheJoker, ComicBook/LexLuthor, [[Francise/StarWars Darth Vader]], [[Literature/TheIslandOfDoctorMoreau Doctor Moreau]], and O.J. Simpson.
31st Dec '17 9:59:57 AM nombretomado
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** The title screen for ''The First Encounter'' has Sam proclaiming [[GreenEggsAndHam "Sam I am!"]]

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** The title screen for ''The First Encounter'' has Sam proclaiming [[GreenEggsAndHam [[Literature/GreenEggsAndHam "Sam I am!"]]
9th Oct '17 6:36:45 AM MaulMachine
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** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''NE'', as a similar-looking weapon under the guise of "Sirian Power Gun".

to:

** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', ''II'', although the models still exist in each game's respective files. Averted in ''NE'', as a similar-looking weapon under the guise of "Sirian Power Gun".
20th Sep '17 12:59:41 AM jayharrison
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** The second boss of ''Next Encounter'' is a three-headed dragon.



* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during coop sessions.

to:

* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the XBOX version of Serious Sam ''Serious Sam'' and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during coop sessions.



* MoreDeadlyThanTheMale: The Aludran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and ammo.



* OneSceneWonder: The Serious Combine and Serious Submarine in ''NE''--both of which are only used in levels that have to be unlocked by collecting gold medals.



* PinballScoring: Most of the games in the series have the potential for scoring in the millions.



** In ''The First Encounter'' a similar melody plays in the Oasis and Metropolis peace themes.

to:

** In ''The First Encounter'' Encounter'', a similar melody plays in the Oasis and Metropolis peace themes.



** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither of these meters will drop below 100 unless Sam is injured.

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** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither Neither of these meters will drop below 100 unless Sam is gets injured.



* ScoringPoints

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* ScoringPointsScoringPoints: Uncommon for an FPS post-2000.



** In the end of the penultimate chapter, Sam calls out to the alliance fleet about to attack planet Sirius "Are you with me?" Among the responses are "Acknowledged!", "Ready!", "Affirmative!", [[Film/WhoFramedRogerRabbit "Roger!", "Rabbit!"]]

to:

** In the end of the penultimate chapter, Sam calls out to the alliance fleet about to attack planet Sirius "Are you with me?" Among the responses are "Acknowledged!", "Ready!", "Affirmative!", are: "Acknowledged!" "Ready!" "Affirmative!" [[Film/WhoFramedRogerRabbit "Roger!", "Rabbit!"]]



* SpikesOfDoom: There are spikes here-there in both ''TFE'', ''TSE'' and ''II'' scattered around the game.
--> Sam: ''Spikes? I hate spikes!''

to:

* SpikesOfDoom: There are spikes here-there in both ''TFE'', ''TSE'' ''TSE'', and ''II'' scattered around the game.
--> Sam: '''Sam:''' ''Spikes? I hate spikes!''



* SprintShoes: Literally. Picking up special shoes allow Sam to move faster for a short period of time.

to:

* SprintShoes: Literally. Picking up special winged shoes allow allows Sam to move faster for a short period of time.



-->'''Sam''': I HATE CRATES!

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-->'''Sam''': -->'''Sam:''' I HATE CRATES!



-->'''NETRICSA''': I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!

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-->'''NETRICSA''': -->'''NETRICSA:''' I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!



--> ''"Never underestimate the power of stupid things in large numbers."''

to:

--> ''"Never ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
20th Sep '17 12:39:21 AM jayharrison
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** The Witch Harpies from ''Next Encounter'' look this way from afar, [[ButterFace but their faces...]]



* DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also Sam's sister Sammy in the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.
* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''

to:

* DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also Sam's sister Sammy in
DieLaughing: ''Next Encounter'' has laughing gas as ammo available for the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.
* DoubleEntendre: On being told by Sam that he needs
XOP Gas Gun. One spritz of this will cause any non-boss enemy will cause them to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''
laugh uncontrollably and, if they're not attacked afterward, will simply run out of energy from laughing too much.



* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''
* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a Sledgehammer.

to:

* TheDragon: Ugh-Zan III to Mental DistaffCounterpart:
** The giant female Beheaded Kamikazes ("Femikazes")
in ''The First Encounter.''
* DropTheHammer:
''Double D''.
** The Female Major Biomechanoid. Complete with GagBoobs and a purse.
** Also
Sam's melee weapon for most of ''BFE'' is a Sledgehammer.sister Sammy in the multiplayer mode, and Hellfire the chopper pilot in ''BFE'''s campaign mode.



* DoubleEntendre: On being told by Sam that he needs to reactivate the Sirian generators, [[TheOneThatGotAway Hellfire]] responds with this:
--> ''Oh, now you can turn things on?''
* TheDragon: Ugh-Zan III to Mental in ''The First Encounter.''
* DropTheHammer: Sam's melee weapon for most of ''BFE'' is a Sledgehammer.



* MediumAwareness:
** Sam frequently shows this in ''Next Encounter'', as demonstrated above with EverythingIsBetterWithMonkeys.
** NETRICSA joins in on her self-awareness on being in a video game in ''II''.



** Mordekai apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20.000 pounds of ectoplasm and a mispronounced Latin proverb]]".

to:

** Mordekai apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20.000 20,000 pounds of ectoplasm and a mispronounced Latin proverb]]".


Added DiffLines:

* RegeneratingHealth:
** Averted in most circumstances.
** Played straight on the games' Tourist difficulty.
** Inverted in the Xbox ''Serious Sam'', ''Next Encounter'', and ''II'' whenever Sam's health and/or armor exceed 100. In either case, neither of these meters will drop below 100 unless Sam is injured.
1st Sep '17 11:14:36 AM SeriousSacor
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** ''TNE'' includes a second version of the Kamikaze. This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back.

to:

** ''TNE'' ''NE'' includes a second version of the Kamikaze. This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back.



** Also present in ''TFE'' and ''TNE'' in a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish". Ditto for the Peelah chainsaw.

to:

** Also present in ''TFE'' and ''TNE'' ''NE'' in a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish". Ditto for the Peelah chainsaw.



** Dum Dums in ''TNE''.

to:

** Dum Dums in ''TNE''.''NE''.



** ''TNE'' has a couple of one-liners which occur every time Sam fights the werebulls, no matter on which level he is.

to:

** ''TNE'' ''NE'' has a couple of one-liners which occur every time Sam fights the werebulls, no matter on which level he is.



** Uzis are dual-wielded in ''TNE''.

to:

** Uzis are dual-wielded in ''TNE''.''NE''.



** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''TNE'', as a similar-looking weapon under the guise of "Sirian Power Gun".

to:

** The infamous Beam Gun deserves a special mention, having been cut from both ''TFE'' and ''II', although the models still exist in each game's respective files. Averted in ''TNE'', ''NE'', as a similar-looking weapon under the guise of "Sirian Power Gun".



* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first Zombie Monkey to appear in ''TNE''. Same after destroying waves of them through the entire game.

to:

* EverythingsBetterWithMonkeys: Sam remarks about this after killing the first Zombie Monkey to appear in ''TNE''.''NE''. Same after destroying waves of them through the entire game.



** Many of the concepts and enemies first introduced in ''TNE'' have appeared in ''II'' and ''3'' in this form or another. For instance, ''TNE'' has Dum Dums while ''II'' gets extremely similar Slimeballs. Ditto for Uzis, Martial Arts Masters and... shoot-as-you-click pistols for ''III''.

to:

** Many of the concepts and enemies first introduced in ''TNE'' ''NE'' have appeared in ''II'' and ''3'' in this form or another. For instance, ''TNE'' ''NE'' has Dum Dums while ''II'' gets extremely similar Slimeballs. Ditto for Uzis, Martial Arts Masters and... shoot-as-you-click pistols for ''III''.



*** In a fashion similar to the above game, ''TNE'' puts the first and the last bosses into this trope, which are Diabloid and [[spoiler:Sirian Overlord]].

to:

*** In a fashion similar to the above game, ''TNE'' ''NE'' puts the first and the last bosses into this trope, which are Diabloid and [[spoiler:Sirian Overlord]].



* GangstaStyle: The Uzis in ''The Next Encounter''.

to:

* GangstaStyle: The Uzis in ''The Next ''Next Encounter''.



*** Of the two, only the green Common Aludran Reptiloids have these in ''TNE''.

to:

*** Of the two, only the green Common Aludran Reptiloids have these in ''TNE''.''NE''.



** Sam officially gets his turn to shoot lock-on stuff in ''TNE'', Homing Bullets and Heat-Seeking Rockets in particular.

to:

** Sam officially gets his turn to shoot lock-on stuff in ''TNE'', ''NE'', Homing Bullets and Heat-Seeking Rockets in particular.



* MeaninglessLives: ''TNE'' doesn't have a lives system. Instead, dying at any point sets Sam back to the most recently activated checkpoint, less 5,000 points.
** Averted in ''II'', which has lives system. While dying sets Sam back a bit (as is the case in ''TNE''), losing all lives during a level give the player two options: Start the mission from the beginning in order to make it through, or continue the same level with the added penalty of a frozen score.

to:

* MeaninglessLives: ''TNE'' ''NE'' doesn't have a lives system. Instead, dying at any point sets Sam back to the most recently activated checkpoint, less 5,000 points.
** Averted in ''II'', which has lives system. While dying sets Sam back a bit (as is the case in ''TNE''), ''NE''), losing all lives during a level give the player two options: Start the mission from the beginning in order to make it through, or continue the same level with the added penalty of a frozen score.



* MonsterOfTheWeek: Taken to the form of "Monster Of The Stage" in ''TNE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.

to:

* MonsterOfTheWeek: Taken to the form of "Monster Of The Stage" in ''TNE''.''NE''. In a nutshell, some non-boss mooks will be exclusive not only on a certain episode, but on a certain level as well, unless they make their ''only'' reappearance in The Lost Levels section. Several of these include Elephant Gunner, Wicker Man, Dib Dib Dum Dum and Phoenix Bomber.



* {{Nerf}}: Inverted in ''TNE'', where most of the guns have been boosted up significantly. For instance, the Shofield Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''BFE'' counterpart. Rocket Launcher, Grenade Launcher, Flamethrower and Uzi Pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the Sniper Rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original Sniper Rifle nor even ''TNE'''s cannon had such power.

to:

* {{Nerf}}: Inverted in ''TNE'', ''NE'', where most of the guns have been boosted up significantly. For instance, the Shofield Pistols have a 12-bullet clip compared to the Colts' 6-bullet drum and can shoot as fast as their ''BFE'' counterpart. Rocket Launcher, Grenade Launcher, Flamethrower and Uzi Pistols support at least two types of ammo, with one being the "original" mode and the rest being gimmicky. But what really takes the cake here is [[GameBreaker the Sniper Rifle]] that takes down an Adult Reptiloid in two shots while zoomed. Needless to say, neither the original Sniper Rifle nor even ''TNE'''s ''NE'''s cannon had such power.



** Partially occurs in ''TNE'', which has predefined weapon sets at the beginning of each level, which means that whenever you find a secret place with a new weapon, you have to exploit it '''now''' because you'll lose it by the end anyway. It gets more ridiculous between ''The Three Halls of Harmony'' and ''The Beast Beneath The Temple'' stages: on the first, you officially possess the cannon (it's not hidden anywhere), then it disappears heck knows where until the boss battle.

to:

** Partially occurs in ''TNE'', ''NE'', which has predefined weapon sets at the beginning of each level, which means that whenever you find a secret place with a new weapon, you have to exploit it '''now''' because you'll lose it by the end anyway. It gets more ridiculous between ''The Three Halls of Harmony'' and ''The Beast Beneath The Temple'' stages: on the first, you officially possess the cannon (it's not hidden anywhere), then it disappears heck knows where until the boss battle.



** Taken literally in one early mission in ''TNE'', under the name of "Prohibition Bonus".

to:

** Taken literally in one early mission in ''TNE'', ''NE'', under the name of "Prohibition Bonus".
1st Sep '17 11:12:47 AM SeriousSacor
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** In the second level of ''TFE'' and the XBOX ''Serious Sam'', at one point a boulder drops down and starts rolling toward you. Sam begins whistling the ''Franchise/IndianaJones'' theme.

to:

** In the first level of ''TFE'', Sam whistles part of the main song from the musical ''[[SinginInTheRain Singin' in the Rain]]''.
** In the second level of ''TFE'' and the XBOX ''Serious Sam'', ''TFE'', at one point a boulder drops down and starts rolling toward you. Sam begins whistling the ''Franchise/IndianaJones'' theme.



** To Creator/MontyPython upon picking up the chainsaw in Poland

to:

** To Creator/MontyPython upon picking up the chainsaw Chainsaw in Poland



** The title screen for The First Encounter has Sam proclaiming [[GreenEggsAndHam "Sam I am!"]]

to:

** The title screen for The ''The First Encounter Encounter'' has Sam proclaiming [[GreenEggsAndHam "Sam I am!"]]



** The [[VideoGame/CommanderKeen Dopefish]] is hidden as secrets in TFE in several places.
* SoundCodedForYourConvenience: Kamikazes, chainsaw pumpkins and pretty much any other enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of hoofed Kleer skeletons.
* SpiderTank: There are giant spider robots in 2 sizes in ''II''.

to:

** The [[VideoGame/CommanderKeen Dopefish]] is hidden as secrets in TFE in several places.
* SoundCodedForYourConvenience: Kamikazes, chainsaw pumpkins and pretty much any other enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of hoofed Kleer skeletons.
Skeletons.
* SpiderTank: There are giant spider robots in 2 of two sizes in ''II''.



* StoryOverwrite: When end of level cutscenes in ''II'' show Sam walking through a battlefield, disappeared bodies have not only appeared again, but also they include enemies not fought in the said area. Also happens in the Dunes and Grand Cathedral cutscenes from the XBOX version.

to:

* StoryOverwrite: When end of level cutscenes in ''II'' show Sam walking through a battlefield, disappeared bodies have not only appeared again, but also they include enemies not fought in the said area. Also happens in the Dunes and Grand Cathedral cutscenes from the XBOX version.version of ''Serious Sam Classic''.



* SuspiciouslySimilarSubstitute: ''TNE'' has gnaars replaced with dum dums, the teethy green balls with two arms, similar to the ones you may find in ''II'''s M'Digbo. Not only they're not a big threat either, they also come up in two flavours: walking and flying (with the second codenamed as [[Literature/AliceInWonderland Twiddle Dum Dums]]). They can't be invisible, however...
* SuspiciousVideogameGenerosity: Lampshaded throughout. At one point, a minor health pill runs away from you. [[TeleportingKeycardSquad Getting it]] [[OhCrap spawns enemies.]]

to:

* SuspiciouslySimilarSubstitute: ''TNE'' ''NE'' has gnaars replaced with dum dums, the Dum Dums, teethy green balls with two arms, similar to the ones you may find in ''II'''s M'Digbo. Not only they're not are they hardly a big threat either, they also come up in two flavours: walking and flying (with the second codenamed as [[Literature/AliceInWonderland Twiddle Dum Dums]]). They can't be invisible, however...
* SuspiciousVideogameGenerosity: Lampshaded throughout. At one point, a minor health pill runs away from you. [[TeleportingKeycardSquad Getting it]] [[OhCrap spawns enemies.]]]] Happens a second time in ''BFE'', with a small health bottle making a mad dash towards the open desert.



** Also happens in ''TNE'', but this time, complete with the items being CrosshairAware.

to:

** Also happens in ''TNE'', ''NE'', but this time, complete with the items being CrosshairAware.



** Averted by providing enough ammo for all of them except the minigun. The minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.

to:

** Averted by providing enough ammo for all of them except the minigun. Minigun. The minigun's Minigun's small, for its fire rate, supply is lampshaded in its description, where they warn you that it eats through all 1000 rounds in seconds.



*** Double Subverted with the VR version of ''TFE'', due to how much more quickly you can burn through your ammo through GunsAkimbo and substantially increased fire rates for the shotguns combined.

to:

*** Double Subverted with the VR version versions of ''TFE'', ''TFE'' and ''TSE'', due to how much more quickly you can burn through your ammo through GunsAkimbo and substantially increased fire rates for the shotguns Shotguns combined.



** The Serious Bombs, which clear the entire screen of enemies.
* TranslatorMicrobes: NETRICSA actively translates other languages for Sam. ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language). [[WildMassGuessing This is also presumably why]] Sam can talk to Gnaars, Mental and whoever else.

to:

** The Serious Bombs, which clear the entire screen of enemies.
enemies (albeit, within a limited radius, as NETRICSA's description implies).
* TranslatorMicrobes: NETRICSA actively translates other languages for Sam. ''BFE'' features both old tablets with hieroglyphs and modern Egyptian graffiti in some areas. Upon looking at them, subtitles will appear in the original language, but then slowly transition to English (or whatever set language). [[WildMassGuessing This is also presumably why]] Sam can talk to Gnaars, Mental Mental, and whoever else.



** Highlander (And highlander's bride) alduran reptiloids in ''Serious Sam 1'' fire twice as fast when heavily damaged.
** Major biomechanoids in ''Serious Sam 3'' start to fire volley of rockets when damaged enough.

to:

** Highlander (And highlander's bride) alduran reptiloids Highlander's Bride) Aludran Reptiloids in ''Serious Sam 1'' fire twice as fast when heavily damaged.
** Major biomechanoids Biomechanoids and Scrapjacks in ''Serious Sam 3'' start to fire volley of rockets when damaged enough.



** ''The First Encounter'' got a second re-release specifically for VirtualReality users, most notably as a free-movement alternative to ''The Last Hope''.

to:

** ''The First Encounter'' and ''The Second Encounter'' got a second re-release specifically for VirtualReality users, most notably as a free-movement alternative to ''The Last Hope''.



* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The flamethrower in Second Encounter deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.

to:

* VideoGameFlameThrowersSuck: ''Very'' much [[AvertedTrope averted.]] The flamethrower Flamethrower in ''The Second Encounter Encounter'' deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up. Very useful against a pack of Kleers.



** [[http://www.youtube.com/watch?v=v5JqLwyI70w&feature=BFa&list=PLA2800B6DD0C5CD8A Even persists in BFE!]]
* WhatTheHellHero: NETRICSA chastises the player in the First Encounter if, instead of heading straight for the Great Pyramid, they take a detour to the Sacred Yards instead.

to:

** [[http://www.youtube.com/watch?v=v5JqLwyI70w&feature=BFa&list=PLA2800B6DD0C5CD8A Even persists in BFE!]]
''BFE''!]]
* WhatTheHellHero: NETRICSA chastises the player in the ''The First Encounter Encounter'' if, instead of heading straight for the Great Pyramid, they take a detour to the Sacred Yards instead.



--> ''"Never underestimate stupid things in large numbers."''

to:

--> ''"Never underestimate the power of stupid things in large numbers."''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SeriousSam