History VideoGame / SeriousSam

22nd Aug '16 4:49:17 PM jayharrison
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* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting lots of points in XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during the coop sessions.
** Quite literally in ''II''.

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* EveryTenThousandPoints: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting lots of points high scores in the XBOX version of Serious Sam and both versions of ''II'' will award you extra lives. They also reappear in ''BFE'', but only during the coop sessions.
** Quite literally every 10,000 in ''II''.



* MeaninglessLives: ''TNE'' doesn't have a lives system. Instead, dying at any point sets Sam back to the most recently activated checkpoint, less 5,000 points.
** Averted in ''II'', which has lives system. While dying sets Sam back a bit (as is the case in ''TNE''), losing all lives during a level give the player two options: Start the mission from the beginning in order to make it through, or continue the same level with the added penalty of a frozen score.



* PainfullySlowProjectile: The main reason rockets are not as effective at a range anymore in ''BFE'' is because most enemies have actually learned to move out of the way of them, which is easy since they're very slow. In addition, ninety percent of enemy projectiles count.

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* PainfullySlowProjectile: The main reason rockets are not as effective at a range anymore in ''BFE'' is because most enemies have actually learned to move out of the way of them, which is easy since they're very slow. In addition, ninety percent 90% of enemy projectiles count.



* PsychopathicManchild: Mental may count as this, since he makes mooks based off horror movies, like Curcubito the Pumpkin, lives in a building with Dark Vader and Lex Luthor, and [[spoiler: destroys entire planets by throwing their own moons at them.]] Also, when ordering helicopters for his army, he simply told his staff to make a fleet of "big mofos of helicopters".

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* PsychopathicManchild: Mental may count as this, since he makes mooks based off horror movies, like Curcubito the Pumpkin, lives in a building with [[Franchise/StarWars Dark Vader Vader]] and [[Franchise/{{Superman}} Lex Luthor, Luthor]], and [[spoiler: destroys entire planets by throwing their own moons at them.]] Also, when ordering helicopters for his army, he simply told his staff to make a fleet of "big mofos of helicopters".



** Enemy beheadeds, the lowest of them, wear shirts in a variety of colors - one of them being red.

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** Enemy beheadeds, Some of the lowest of them, headless gunmen wear shirts in a variety of colors - colors, with one class of them being wearing red.



** Taken literally in ''TNE'', Under the name of "Prohibition Bonus".

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** Taken literally in one early mission in ''TNE'', Under under the name of "Prohibition Bonus".


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* ShootEverythingThatMoves: How else are you expected to save the universe?
18th Aug '16 9:35:18 PM MrBuddy3546
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* MagicVersusScience: [[AvertedTrope Actually, the two seems to be getting along pretty well.]]

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* MagicVersusScience: [[AvertedTrope Actually, the two seems seem to be getting along pretty well.]]
29th Jul '16 9:31:39 AM Morgenthaler
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* SpiritualSuccessor: Sam could be considered a sort of unofficial successor for Duke Nukem, just without all the sexual and toilet humor. The fact that the first game came out the same year as 3D Realms' "''DukeNukemForever'' will be done when it's done" announcement doesn't hurt, either.

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* SpiritualSuccessor: Sam could be considered a sort of unofficial successor for Duke Nukem, just without all the sexual and toilet humor. The fact that the first game came out the same year as 3D Realms' "''DukeNukemForever'' "''VideoGame/DukeNukemForever'' will be done when it's done" announcement doesn't hurt, either.
21st Jul '16 2:26:56 PM Kytseo
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* {{Bowdlerization}}: Parodied, and intentionally invokable; while you can use the standard types of blood and gore, most games in the franchise allow the ability to turn the gore into candy or vegetables.
21st Jul '16 2:20:02 AM Kytseo
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* RageAgainstTheAuthor: OneHundredPercentCompletion of at least one stage of one of the games requires you to murder caricatures of the Croteam staff.
21st Jul '16 2:06:05 AM Kytseo
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* CanonDiscontinuity: Croteam are, apparently, creating a much more serious remake of the second game. The original Serious Sam 2 is, thus, non-canon.
25th Apr '16 4:56:00 AM MegaMarioMan
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** In some of the games, due to bad counting, it's impossible to get all of the kills in a level. Basically, when the game calculates how many enemies are in a level, it counts all of the pre-placed enemies and all of the spawners. The problem here is that some spawners only spawn their enemies on certain difficulties, meaning that the game counts enemies that you can't kill due to playing on a difficulty where they never appear. In addition, some spawners [[EpicFail aren't even connected to anything that activates them]], but these spawners are also counted. More info can be found in-depth [[http://www.youtube.com/watch?v=BT87YkCjBOw here]].
** The level "Dunes" in the PC version of ''Serious Sam Classics: Revolution'' has a spawner that takes [[http://twitter.com/Omgarrett/status/701438125235634177?lang=en 27 hours, 46 minutes, and 40 seconds]] to spawn an enemy. (Or at least it used to. After Omgarrett [[http://www.youtube.com/watch?v=kJ6jEV2aeWQ uploaded a video that proved it]], one of the developers said in the comments that it would be fixed.)
24th Apr '16 1:35:07 AM TARINunit9
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* CopyProtection: Pirated copies of ''BFE'' will spawn an invincible, quick, deadly scorpion. [[http://www.youtube.com/watch?v=e91q5BtlxK0 Which is also giant and pink]]. When it was bypassed, the player would periodically start spinning wildly while looking upwards at level 5.

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* CopyProtection: Pirated copies of ''BFE'' will spawn an invincible, quick, deadly scorpion.invincible Adult Arachnoid. Normally those things are giant boss monsters. [[http://www.youtube.com/watch?v=e91q5BtlxK0 Which is also giant Here it's the size of Sam and pink]]. When zipping around like a bee]] while pelting you with machine guns. When, or rather ''if'', it was bypassed, the player would periodically start spinning wildly while looking upwards at level 5.
21st Jan '16 5:11:53 PM nombretomado
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In November 2009 and April 2010 Croteam released a [[VideoGameRemake remake]] of both halves of the first game called ''Serious Sam HD''. It features enhanced graphics, ragdoll physics, and various minor tweaks, but the gameplay is otherwise unchanged. Around the same time, the originals were also released on {{Steam}} as ''Serious Sam Classic'', given as a bonus for getting the HD remake's "Gold Edition".

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In November 2009 and April 2010 Croteam released a [[VideoGameRemake remake]] of both halves of the first game called ''Serious Sam HD''. It features enhanced graphics, ragdoll physics, and various minor tweaks, but the gameplay is otherwise unchanged. Around the same time, the originals were also released on {{Steam}} UsefulNotes/{{Steam}} as ''Serious Sam Classic'', given as a bonus for getting the HD remake's "Gold Edition".
11th Jan '16 6:27:27 PM phoenix
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-->''[[ZeroWing All your base are belong to us]], [[PrecisionFStrike mother fucker]]!''

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-->''[[ZeroWing -->''[[VideoGame/ZeroWing All your base are belong to us]], [[PrecisionFStrike mother fucker]]!''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SeriousSam