History VideoGame / SamuraiWarriors

30th May '17 10:28:01 PM BattleMaster
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* WhatIf: ''Chronicles 3'''s story will branch into hypothetical scenarios if certain conditions are met, such as "What if Yoshimoto survived the Battle of Okehazama?", or "What if Shingen didn't die on the way to the capital?"

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* WhatIf: WhatIf:
** Most of the characters in the first game had a path like this, with a few having pretty much their entire scenario going this way, especially characters who weren't historically significant warriors like Ishikawa Goemon or Okuni.
**
''Chronicles 3'''s story will branch into hypothetical scenarios if certain conditions are met, such as "What if Yoshimoto survived the Battle of Okehazama?", or "What if Shingen didn't die on the way to the capital?"
30th May '17 10:10:02 PM BattleMaster
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* BadassAdorable: ''Spirit of Sanada'' allows you to play as eight-year-old Yukimura. He's so cute running around beating grown men into submission with his stick.



* BolivianArmyEnding: Games that depict Yukimura Sanada taking part in the Siege of Osaka tend to end with him making a final headlong charge at Tokugawa's army, as he did according to legend.

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* BolivianArmyEnding: Games that depict Yukimura Sanada taking part in the Siege of Osaka tend to end with him making a final headlong charge at Tokugawa's army, ending with Ieyasu saluting him as a WorthyOpponent, as he did according to legend.


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** Magoichi Saika's special move starting in 2 is to aim in a single direction and rapid fire his musket as long as the special attack button is held down, with a firing rate that most modern semi-automatic rifles would have trouble matching.
29th May '17 12:02:04 PM nombretomado
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* ''WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; PC, [=PS2=], PSP, X360, 2007)

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* ''WarriorsOrochi'' ''VideoGame/WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; PC, [=PS2=], PSP, X360, 2007)
28th May '17 1:46:22 PM Origin
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* BulletTime: Samurai Warriors 4's Rage Mode causes the movement of the regular "cannon fodder" soldiers around you to slow to such a crawl that it looks like you've stopped time. The named generals, however, are able to run around and attack as normal.
28th May '17 1:37:59 PM Origin
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* GameBreaker: In 4, the ''Stimulus'' weapon perk. One of its effects is allowing for level-capped (level 50) characters to keep increasing their stats beyond what is possible without equipping a Stimulus weapon. But that isn't what allows players to break the game with it. Whenever a Stimulus-equipped character gains a level (or just fills up the XP bar for those already at level 50), they are healed, given full Spirit/Musou and a level 3 buff from each of the stat-boosting items. Including the one which prevents the Spirit gauge from depleting for 45 seconds. By activating Rage Mode and combining it with an XP Scroll (causes enemies to drop small XP-granting scrolls; the Level 3 scroll lasts for ''four minutes''), you can start to ''chain Stimulus effects together'', refreshing the stat buffs in the process. With enough enemies (and abstinence from using a True Musou Attack), you can have a perpetual Rage Mode for most - if not all - of a battle.
24th Apr '17 5:27:13 PM DeeeFoo
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The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and badass Tadakatsu Honda's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you, but you'll learn something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a spear that shot cannon balls.

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The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and badass Tadakatsu Honda's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you, but at least you'll learn a little something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a giant spear that shot cannon balls.
balls and doubled as a flamethrower.
24th Apr '17 5:25:36 PM DeeeFoo
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''Samurai Warriors'' is a spinoff of Koei's ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the [[JidaiGeki Sengoku period of Japanese history]]. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. ''Chronicles'' covers the whole lot, however.

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''Samurai Warriors'' is started as a spinoff of Koei's ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the [[JidaiGeki Sengoku period of Japanese history]].history]]. Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. ''Chronicles'' covers the whole lot, however.
however.
8th Mar '17 6:25:21 PM tehSandwich
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* ArtisticAge: For essentially the same reason as [[DynastyWarriors the parent series]], most of the characters' designs are meant to be either at their prime or at the earliest age they could potentially appear with only a few being older than that. ''Spirit of Sanada'' avoids this because [[PlotRelevantAgeUp the plot actually follows Yukimura and others from infanthood to the day of his death]].
17th Feb '17 10:28:28 AM advent_child
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* ''Samurai Warriors Sanada Maru'' ([=PS3=], PS Vita, [=PS4=], ????)

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* ''Samurai Warriors Sanada Maru'' Warriors: Spirit of Sanada'' / ''Sengoku Musou: Sanada-Maru'' ([=PS3=], PS Vita, [=PS4=], ????)
2017)



* BadassGrandpa: Takeda Shingen, Shimazu Yoshihiro, Hojou Ujiyasu, Mouri Motonari (in ''4'', at least), and eventually Tokugawa Ieyasu himself at the end of ''Sanada Maru''. There's even "elderly" type generic officer.

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* BadassGrandpa: Takeda Shingen, Shimazu Yoshihiro, Hojou Ujiyasu, Mouri Motonari (in ''4'', at least), and eventually Tokugawa Ieyasu himself at the end of ''Sanada Maru''.''Spirit of Sanada''. There's even "elderly" type generic officer.



* GaidenGame: Following up with ''VideoGame/SengokuBasara'' giving a GaidenGame for Sanada Yukimura, KOEI did the same with ''SW: Sanada Maru'', and they even added the same new character: Sanada Masayuki.

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* GaidenGame: Following up with ''VideoGame/SengokuBasara'' giving a GaidenGame for Sanada Yukimura, KOEI Koei Tecmo did the same with ''SW: Sanada Maru'', and they ''Spirit of Sanada'', even added the same new character: adding in Yukimura's father, Sanada Masayuki.
7th Feb '17 9:06:00 AM Phoenixion
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* AltarDiplomacy: Nagamasa-Oichi and Nobunaga-Noh. Other than them, it's pretty common for the era.
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