History VideoGame / SamuraiWarriors

27th Jan '18 9:11:15 AM BlueCaper
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* AluminumChristmasTrees: Western neophyte players in particular might just be surprised at how much of what's presented in these games is based closely on ''historical fact''. For example, the "star-crossed lovers" arc for Oichi and Nagamasa Azai? Yep, that one's out of Japanese history, as is [[spoiler:her death at Shizugatake, albeit the game has her fighting alongside Katsuie Shibata, who was her husband after Nagamasa, instead of committing ''seppuku'' with him]].
* AltarDiplomacy: Nagamasa-Oichi, Nobunaga-No, and Nobuyuki-Ina. Other than them, it's pretty common for the era.

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* AluminumChristmasTrees: Western neophyte players in particular might just be surprised at how much of what's presented in these games is based closely on ''historical fact''. For example, the "star-crossed lovers" arc for Oichi Ōichi and Nagamasa Azai? Yep, that one's out of Japanese history, as is [[spoiler:her death at Shizugatake, albeit the game has her fighting alongside Katsuie Shibata, who was her husband after Nagamasa, instead of committing ''seppuku'' with him]].
* AltarDiplomacy: Nagamasa-Oichi, Nobunaga-No, Nagamasa-Ōichi, Nobunaga-Nō, and Nobuyuki-Ina. Other than them, it's pretty common for the era.



* ArtisticAge: For essentially the same reason as [[DynastyWarriors the parent series]], most of the characters' designs are meant to be either at their prime or at the earliest age they could potentially appear with only a few being older than that. This leads to cases like Hanbei looking extremely young compared to Kanbei, despite the fact that he's ''older'' than him, or Ieyasu looking as if he's the oldest of the Three Unifiers (in reality, he's 6 years younger than Hideyoshi and 9 years younger than Nobunaga). ''Spirit of Sanada'' avoids this for the most part because [[PlotRelevantAgeUp the plot actually follows Yukimura and others from infanthood to the day of his death]], but it is nevertheless still present with Kunoichi and Sasuke, both appearing in Osaka Castle looking not a day older than when they meet the Sanada brothers as children.

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* ArtisticAge: For essentially the same reason as [[DynastyWarriors the parent series]], most of the characters' designs are meant to be either at their prime or at the earliest age they could potentially appear with only a few being older than that. This leads to cases like Hanbei looking extremely young compared to Kanbei, despite the fact that he's ''older'' than him, or Ieyasu looking as if he's the oldest of the Three Unifiers (in reality, he's 6 years younger than Hideyoshi and 9 years younger than Nobunaga). ''Spirit of Sanada'' avoids this for the most part because [[PlotRelevantAgeUp the plot actually follows Yukimura and others from infanthood to the day of his death]], but it is nevertheless still present with Kunoichi and Sasuke, both appearing in Osaka Ōsaka Castle looking not a day older than when they meet the Sanada brothers as children.



* AutoScrollingLevel: Samurai Warriors Katana for the Wii which is this but with a Kantana (or others).

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* AutoScrollingLevel: Samurai Warriors Katana for the Wii which is this but with a Kantana Katana (or others).



* BadassGrandpa: Takeda Shingen, Shimazu Yoshihiro, Hojou Ujiyasu, Mouri Motonari (in ''4'', at least), and eventually Tokugawa Ieyasu himself at the end of ''Spirit of Sanada''. There's even "elderly" type generic officer.

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* BadassGrandpa: Takeda Shingen, Shimazu Yoshihiro, Hojou Hōjō Ujiyasu, Mouri Mōri Motonari (in ''4'', at least), and eventually Tokugawa Ieyasu himself at the end of ''Spirit of Sanada''. There's even "elderly" type "elderly"-type generic officer.



* BolivianArmyEnding: Games that depict Yukimura Sanada taking part in the Siege of Osaka tend to end with him making a final headlong charge at Tokugawa's army, ending with Ieyasu saluting him as a WorthyOpponent, as he did according to legend.

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* BolivianArmyEnding: Games that depict Yukimura Sanada taking part in the Siege of Osaka Ōsaka tend to end with him making a final headlong charge at Tokugawa's army, ending with Ieyasu saluting him as a WorthyOpponent, as he did according to legend.



** UsefulNotes/JapaneseChristian. Historically, Christians were a major population in Japan during the Sengoku period and many daimyos, particularly in Kyushu, converted to gain better benefits of trade with the Europeans. Yet, the religion or the Europeans in general didn't get a single mention in the series, although two characters in the game (Kuroda Kanbei and Gracia) were Christian in real life (their "exoticism" is instead symbolized by their mystic and supernatural weapon of choice). Their phasing out also conveniently ignores Hideyoshi's and especially Ieyasu's rather [[WitchHunt genocidal attempts]] to completely eradicate Christianity from Japan.
** The invasion of Joseon during Hideyoshi's reign is completely avoided, though this decision is probably [[TropesAreNotBad better to stay]], since it would lead to some unfortunate implications (and most likely a bunch of protests and boycotts). The less controversial conquest of the Ryukyu Kingdom is also not featured.

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** UsefulNotes/JapaneseChristian. Historically, Christians were a major population in Japan during the Sengoku period period; and many daimyos, daimyōs, particularly in Kyushu, converted to gain better benefits of trade with the Europeans. Yet, the religion or the Europeans in general didn't get a single mention in the series, series -- although two characters in the game (Kuroda game, Kuroda Kanbei and Gracia) Gracia, were Christian in real life (their "exoticism" is instead symbolized by their mystic and supernatural weapon of choice). Their phasing out also conveniently ignores Hideyoshi's and especially Ieyasu's rather [[WitchHunt genocidal attempts]] to completely eradicate Christianity from Japan.
** The invasion of Joseon during Hideyoshi's reign is completely avoided, though this decision is probably [[TropesAreNotBad better to stay]], since it would lead to some unfortunate implications (and most likely a bunch of protests and boycotts). The less controversial conquest of the Ryukyu Ryūkyū Kingdom is also not featured.



* CherryTapping: Various characters' weapons, from Shingen Takeda's ''[[CombatHandFan dansen uchiwa]]'' (from [[TheSiege that]] ''[[TheSiege one]]'' [[TheSiege part]] of [[HollywoodHistory that]] ''[[HollywoodHistory one]]'' [[HollywoodHistory battle]]) to Ôichi's [[KillerYoyo kendama]]. However, the caketaker is Yoshimoto Imagawa's [[HappyFunBall kickball of death]].
* ChuckCunninghamSyndrome: Starting from ''2'', scenarios about Nobunaga's conflict against the Ikkô-Ikki sect in Ise Nagashima is removed altogether to tone down Nobunaga's former EvilOverlord looks. As a result, Honganji Kennyô is never mentioned or even be featured as an NPC again in future SW games.

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* CherryTapping: Various characters' weapons, from Shingen Takeda's ''[[CombatHandFan dansen uchiwa]]'' (from [[TheSiege that]] ''[[TheSiege one]]'' [[TheSiege part]] of [[HollywoodHistory that]] ''[[HollywoodHistory one]]'' [[HollywoodHistory battle]]) to Ôichi's Ōichi's [[KillerYoyo kendama]]. However, the caketaker is Yoshimoto Imagawa's [[HappyFunBall kickball of death]].
* ChuckCunninghamSyndrome: Starting from ''2'', scenarios about Nobunaga's conflict against the Ikkô-Ikki Ikkō-Ikki sect in Ise Nagashima is removed altogether to tone down Nobunaga's former EvilOverlord looks. As a result, Honganji Kennyô Kennyō is never mentioned or even be featured as an NPC again in future SW games.



* DarkReprise: The final stage of ''Chronicles'', the Osaka Summer Campaign, features a melancholy remix of the main theme, fittingly titled "Grief".

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* DarkReprise: The final stage of ''Chronicles'', the Osaka Ōsaka Summer Campaign, features a melancholy remix of the main theme, fittingly titled "Grief".



* FamilyThemeNaming: Many famous clans named their members with certain theme naming. 'Yuki' for Sanada (Masayuki, Yukimura, Nobuyuki), 'Tada' for Honda (Tadakatsu, Tadatomo), 'Hide' for Toyotomi (Hideyoshi, Hideyori), 'Nobu' for Oda (Nobunaga, Nobutada), 'Chika' for Chosokabe (Motochika, Morichika, Nobuchika), 'Moto' for Mouri (Motonari, Takamoto, Terumoto, Hidemoto), 'Kage' for Uesugi (Kagetora[[note]]which is also Kenshin's birth name, hence he gave the name to one his adopted sons[[/note]], Kagekatsu), 'Uji' for Hojou (Ujiyasu, Ujimasa, Ujinao), 'Mune' for Date (Masamune, Terumune, Hidemune), and the list goes on!

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* FamilyThemeNaming: Many famous clans named their members with certain theme naming. 'Yuki' for Sanada (Masayuki, Yukimura, Nobuyuki), 'Tada' for Honda (Tadakatsu, Tadatomo), 'Hide' for Toyotomi (Hideyoshi, Hideyori), 'Nobu' for Oda (Nobunaga, Nobutada), 'Chika' for Chosokabe Chōsokabe (Motochika, Morichika, Nobuchika), 'Moto' for Mouri (Motonari, Takamoto, Terumoto, Hidemoto), 'Kage' for Uesugi (Kagetora[[note]]which is also Kenshin's birth name, hence he gave the name to one his adopted sons[[/note]], Kagekatsu), 'Uji' for Hojou Hōjō (Ujiyasu, Ujimasa, Ujinao), 'Mune' for Date (Masamune, Terumune, Hidemune), and the list goes on!



* GreyAndGreyMorality: A lot of the time. While some forces stand for loftier virtues than others, few, if any of them can be said to be squarely good or evil. The Oda vs Akechi incident is one of best ever-present examples; while Mitsuhide is presented as the more moral party, he commits his coup on the eve of unification and has to fight and slay his friends and comrades, including sympathetic characters such as Ranmaru and Oichi, in his quest to kill his lord. Particularly emphasized in the first game where Mitsuhide found himself having to suppress recalcitrant peasants by force - the same sort of behaviour he rebelled against Nobunaga for.

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* GreyAndGreyMorality: A lot of the time. While some forces stand for loftier virtues than others, few, if any of them can be said to be squarely good or evil. The Oda vs Akechi incident is one of best ever-present examples; while Mitsuhide is presented as the more moral party, he commits his coup on the eve of unification and has to fight and slay his friends and comrades, including sympathetic characters such as Ranmaru and Oichi, Ōichi, in his quest to kill his lord. Particularly emphasized in the first game where Mitsuhide found himself having to suppress recalcitrant peasants by force - the same sort of behaviour he rebelled against Nobunaga for.



** Yoshimoto Imagawa kicks a kemari (ancient oriental soccer ball) in almost all of his moves. His main weapon is a simple cutlass/sabre though. Oichi uses a Kendama (child's puzzle toy) in her first appearances, but from the third game on, she switches to a bunch of barbed chakrams. Shingen Takeda uses a fan. That one did actually occur historically, although only once, in a single incident.
** Oichi's case is explained in the interlude, where it clearly states she took ahold of the first thing she could find to use as a weapon. And her weapon behaves like a MACE.

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** Yoshimoto Imagawa kicks a kemari (ancient oriental soccer ball) in almost all of his moves. His main weapon is a simple cutlass/sabre though. Oichi Ōichi uses a Kendama kendama (child's puzzle toy) in her first appearances, but from the third game on, she switches to a bunch of barbed chakrams. Shingen Takeda uses a fan. That one did actually occur historically, [[HollywoodHistory although only once, once]], in a single incident.
** Oichi's Ōichi's case is explained in the interlude, where it clearly states she took ahold of the first thing she could find to use as a weapon. And her weapon behaves like a MACE.[[EpicFlail flail]]...or a [[KillerYoYo yo-yo]].



** ''VideoGame/PokemonConquest'', in the sense that the character designs for the Warlord cast -- Nobunaga, Oichi, Mitsuhide, Shingen, Kenshin, etc. -- are all lifted directly from ''Samurai Warriors 3''.
* KatanasAreJustBetter: Surprisingly few characters use a katana, actually, but those who do wield them to great effect.

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** ''VideoGame/PokemonConquest'', in the sense that the character designs for the Warlord cast -- Nobunaga, Oichi, Ōichi, Mitsuhide, Shingen, Kenshin, etc. -- are all lifted directly from ''Samurai Warriors 3''.
* KatanasAreJustBetter: Surprisingly Surprisingly, few characters actually use a katana, actually, but those who do wield them to great effect.



* LoveAcrossBattlelines: Oichi and Nagamasa in some scenarios.

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* LoveAcrossBattlelines: Oichi Ōichi and Nagamasa in some scenarios.



* {{Ninja}}: Kunoichi, Hanzo, Kotaro, and Nene. There are also ninja mooks. As of ''4'', there are even officers with "Ninja Master" model and armed with Ninjato and have Ninjato movesets, usually from Sanada (alluding Sanada Ten Braves) or Hojo (alluding Fuuma Clan). In ''Spirit of Sanada'', Sanada Clan has ''three'' officers with NonStandardCharacterDesign who story-wise are ninja and gameplay-wise are armed with Ninjato and have Ninjato movesets. Even better: one of these three characters is a ''BadassGrandpa'' Ninja! And of course, not to forget Sasuke who made his debut here.

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* {{Ninja}}: Kunoichi, Hanzo, Kotaro, ArtisticLicenseHistory Hanzō, Kotarō, and Nene.Nene -- all but Kotarō [[ArtisticLicenseHistory not having historically been ninjas]]. There are also ninja mooks. As of ''4'', there are even officers with "Ninja Master" model and armed with Ninjato and have Ninjato movesets, usually from Sanada (alluding Sanada Ten Braves) or Hojo Hōjō (alluding Fuuma Fūma Clan). In ''Spirit of Sanada'', Sanada Clan has ''three'' officers with NonStandardCharacterDesign who story-wise are ninja and gameplay-wise are armed with Ninjato and have Ninjato movesets. Even better: one of these three characters is a ''BadassGrandpa'' Ninja! And of course, not to forget Sasuke who made his debut here.



* OldSaveBonus: If you start playing ''Samurai Warriors 2'' on the UsefulNotes/Playstation2 and have save data from the first game, it'll let you choose to start with Hanzo and Kenshin Uesugi unlocked and Tadakatsu Honda with save data from Xtreme Legends.

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* OldSaveBonus: If you start playing ''Samurai Warriors 2'' on the UsefulNotes/Playstation2 and have save data from the first game, it'll let you choose to start with Hanzo Hanzō and Kenshin Uesugi unlocked and unlocked. The same goes for Tadakatsu Honda with save data from Xtreme Legends.



* ShroudedInMyth: Meta-wise, this seems to be occassional problem with story-telling in ''Samurai Warriors'' games. Unlike ''Dynasty Warriors'' that has ''Literature/RomanceOfTheThreeKingdoms'' and more historically-accurate ''Records of the Three Kingdoms'' as material sources, ''Samurai Warriors'' has very few historical informations as material sources, so Koei has to improvise a lot for many characters' story mode. On the flipside, this allows them many more leeways in depicting the period, since, without any authoritative accounts to keep track with, fewer criticisms can be thrown from purists regarding significant changes.

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* ShroudedInMyth: Meta-wise, this seems to be occassional an occasional problem with story-telling in ''Samurai Warriors'' games. Unlike ''Dynasty Warriors'' that has ''Literature/RomanceOfTheThreeKingdoms'' and more historically-accurate ''Records of the Three Kingdoms'' as material sources, ''Samurai Warriors'' has very few historical informations as material sources, so Koei has to improvise a lot for many characters' story mode. On the flipside, this allows them many more leeways in depicting the period, since, without any authoritative accounts to keep track with, fewer criticisms can be thrown from purists regarding significant changes.



* StockNinjaWeaponry: Hanzo wields a Kusarigama in battle. Other ninjas include Kunoichi and Nene (daggers) and Kotaro Fuuma (clawed gauntlets).

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* StockNinjaWeaponry: Hanzo Hanzō wields a Kusarigama in battle. Other ninjas include Kunoichi and Nene (daggers) and Kotaro Fuuma Kotarō Fūma (clawed gauntlets).



* WeaponizedBall: Oichi has her EpicFlail kendama, Kanbei's {{Energy Ball}}s, and Yoshimoto's kemari ball.

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* WeaponizedBall: Oichi Ōichi has her EpicFlail kendama, Kanbei's {{Energy Ball}}s, and Yoshimoto's kemari ball.
4th Jan '18 1:17:59 AM sayaleviathan
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Added DiffLines:

* AnachronisticSoundtrack: In contrast with ''Dynasty Warriors'', ''Samurai Warriors'' uses techno as its soundtrack with a combination of traditional Japanese music.
22nd Dec '17 6:43:44 PM BlueCaper
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Added DiffLines:

* ArtisticLicenseHistory: Present in all the games (as with their older sister franchise, ''VideoGame/DynastyWarriors''), though downplayed in ''4'' and ''4-II''.
22nd Dec '17 6:34:57 PM BlueCaper
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* CherryTapping: Various characters' weapons, from Shingen Takeda's ''[[CombatHandFan dansen uchiwa]]'' (from [[TheSiege that]] ''[[TheSiege one]]'' [[TheSiege part]] of [[HollywoodHistory that]] ''[[HollywoodHistory one]]'' [[HollywoodHistory battle]]) to Ôichi's [[KillerYoyo kendama]]. However, the caketaker is Yoshimoto Imagawa's [[HappyFunBall bouncy ball of death]].
* ChuckCunninghamSyndrome: Starting from ''2'', scenarios about Nobunaga's conflict against the Ikko-Ikki sect in Ise Nagashima is removed altogether to tone down Nobunaga's former EvilOverlord looks. As a result, Honganji Kennyo is never mentioned or even be featured as an NPC again in future SW games.

to:

* CherryTapping: Various characters' weapons, from Shingen Takeda's ''[[CombatHandFan dansen uchiwa]]'' (from [[TheSiege that]] ''[[TheSiege one]]'' [[TheSiege part]] of [[HollywoodHistory that]] ''[[HollywoodHistory one]]'' [[HollywoodHistory battle]]) to Ôichi's [[KillerYoyo kendama]]. However, the caketaker is Yoshimoto Imagawa's [[HappyFunBall bouncy ball kickball of death]].
* ChuckCunninghamSyndrome: Starting from ''2'', scenarios about Nobunaga's conflict against the Ikko-Ikki Ikkô-Ikki sect in Ise Nagashima is removed altogether to tone down Nobunaga's former EvilOverlord looks. As a result, Honganji Kennyo Kennyô is never mentioned or even be featured as an NPC again in future SW games.



-->'''Ginchyo Tachibana:''' Don't waver! The Tachibana will not be beaten!

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-->'''Ginchyo -->'''Ginchiyo Tachibana:''' Don't waver! The Tachibana will not be beaten!
22nd Dec '17 6:24:38 PM BlueCaper
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Added DiffLines:

* CherryTapping: Various characters' weapons, from Shingen Takeda's ''[[CombatHandFan dansen uchiwa]]'' (from [[TheSiege that]] ''[[TheSiege one]]'' [[TheSiege part]] of [[HollywoodHistory that]] ''[[HollywoodHistory one]]'' [[HollywoodHistory battle]]) to Ôichi's [[KillerYoyo kendama]]. However, the caketaker is Yoshimoto Imagawa's [[HappyFunBall bouncy ball of death]].
11th Dec '17 7:15:39 AM KamonTheSkunk
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Added DiffLines:

* OldSaveBonus: If you start playing ''Samurai Warriors 2'' on the UsefulNotes/Playstation2 and have save data from the first game, it'll let you choose to start with Hanzo and Kenshin Uesugi unlocked and Tadakatsu Honda with save data from Xtreme Legends.
20th Nov '17 3:43:25 PM OnoderaTearer
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** The first Empires expansion, ''Samurai Warriors 2: Empires'', is a meta example: while there's nothing especially strange within the game itself, it was released ''before'' 2's ''Xtreme Legends'', which is the opposite of how it's usually been done.

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** The first Empires expansion, ''Samurai Warriors 2: Empires'', is a meta example: while there's nothing especially strange within the game itself, it was released ''before'' '''before''' 2's ''Xtreme Legends'', which is the opposite of how it's usually been done.



* PunnyName: Non-comedic example, as well as a meta example. The Japanese title "Sengoku Musou" is a pun on "Sangoku Musou", the Japanese name of the ''VideoGame/DynastyWarriors'' series.[[note]]Which was named "Shin Sangoku Musou" beginning with the second game ("Sangoku" refers to the China's [[ThreeKingdomsShuWeiWu "Three Kingdoms"]] period, hence "Sangokushi", or "Literature/RomanceOfTheThreeingdoms").[[/note]]

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* PunnyName: Non-comedic example, as well as a meta example. The Japanese title "Sengoku Musou" is a pun on "Sangoku Musou", the Japanese name of the ''VideoGame/DynastyWarriors'' series.[[note]]Which was named "Shin Sangoku Musou" beginning with the second game ("Sangoku" refers to the China's [[ThreeKingdomsShuWeiWu "Three Kingdoms"]] period, hence "Sangokushi", or "Literature/RomanceOfTheThreeingdoms")."Literature/RomanceOfTheThreeKingdoms").[[/note]]
20th Nov '17 3:38:30 PM OnoderaTearer
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* CrossOver: ''VideoGame/PokemonConquest'', in the sense that the character designs for the Warlord cast -- Nobunaga, Oichi, Mitsuhide, Shingen, Kenshin, etc. -- are all lifted directly from ''Samurai Warriors 3''.



* IntercontinuityCrossover: Before there was ''VideoGame/FireEmblemWarriors'', before there was ''VideoGame/HyruleWarriors'', Koei's collaborations with Creator/{{Nintendo}} began in the original release of ''Samurai Warriors 3'' with a game mode based on the NES game ''VideoGame/NazoNoMurasamejo'' and its protagonist Takamaru as an unlockable GuestFighter.

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* IntercontinuityCrossover: IntercontinuityCrossover:
**
Before there was ''VideoGame/FireEmblemWarriors'', before there was ''VideoGame/HyruleWarriors'', Koei's collaborations with Creator/{{Nintendo}} began in the original release of ''Samurai Warriors 3'' with a game mode based on the NES game ''VideoGame/NazoNoMurasamejo'' and its protagonist Takamaru as an unlockable GuestFighter.GuestFighter.
** ''VideoGame/PokemonConquest'', in the sense that the character designs for the Warlord cast -- Nobunaga, Oichi, Mitsuhide, Shingen, Kenshin, etc. -- are all lifted directly from ''Samurai Warriors 3''.
20th Nov '17 3:37:51 PM OnoderaTearer
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''Samurai Warriors'' started as a spinoff of Creator/{{Koei}}'s ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the UsefulNotes/SengokuPeriod of Japanese history.[[note]]Hence its Japanese name "[[PunnyName Sengoku Musou]]".[[/note]] Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. The ''Chronicles'' games covers the whole lot, however.

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''Samurai Warriors'' started as a spinoff of Creator/{{Koei}}'s ''VideoGame/DynastyWarriors'' HackAndSlash, HackAndSlash series, porting the gameplay elements to a new setting: the UsefulNotes/SengokuPeriod of Japanese history.[[note]]Hence its Japanese name "[[PunnyName Sengoku Musou]]".[[/note]] Musou]]," compared to ''Dynasty Warriors'' being "Shin Sangoku Musou."[[/note]] Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. The ''Chronicles'' games covers the whole lot, however.



Some scenarios are "[[AlternateHistory What if's]]," such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the ''[=SW2=]: Xtreme Legends'' expansion).

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Some scenarios are "[[AlternateHistory What if's]]," AlternateHistory tales, such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the ''[=SW2=]: Xtreme Legends'' expansion).



* ''Samurai Warriors 3'' / ''Sengoku Musou 3'' (Wii, 2009 [JPN], 2010 [US/EU]. [=PS3=] version coming soon in 2011 [JPN], combining the contents of this and below.)

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* ''Samurai Warriors 3'' / ''Sengoku Musou 3'' (Wii, 2009 [JPN], 2010 [US/EU]. [=PS3=] version coming soon in [US/EU]; [=PS3=], 2011 [JPN], combining the contents of this and below.)



* ''VideoGame/WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; PC, [=PS2=], PSP, X360, 2007)
* ''Warriors Orochi 2'' / ''Musou Orochi Maou Sairin'' (VideoGame/DynastyWarriors crossover; [=PS2=], X360, 2008)

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* ''VideoGame/WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; (''VideoGame/DynastyWarriors'' crossver; PC, [=PS2=], PSP, X360, 2007)
* ''Warriors Orochi 2'' / ''Musou Orochi Maou Sairin'' (VideoGame/DynastyWarriors (''Dynasty Warriors'' crossover; [=PS2=], X360, 2008)



* ''Warriors Orochi 3'' / ''Musou Orochi 2'' (VideoGame/DynastyWarriors crossover; [=PS3=], [=X360=], 2012)

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* ''Warriors Orochi 3'' / ''Musou Orochi 2'' (VideoGame/DynastyWarriors (''Dynasty Warriors'' crossover; [=PS3=], [=X360=], 2012)



%% * CameraCentering

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%% * CameraCenteringCameraCentering: As per ''Warriors'' standard, blocking will immediately set the camera behind the player's back.


Added DiffLines:

* IntercontinuityCrossover: Before there was ''VideoGame/FireEmblemWarriors'', before there was ''VideoGame/HyruleWarriors'', Koei's collaborations with Creator/{{Nintendo}} began in the original release of ''Samurai Warriors 3'' with a game mode based on the NES game ''VideoGame/NazoNoMurasamejo'' and its protagonist Takamaru as an unlockable GuestFighter.
20th Nov '17 9:05:02 AM tropower
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''Samurai Warriors'' started as a spinoff of Creator/{{Koei}}'s ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the UsefulNotes/SengokuPeriod of Japanese history. Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. The ''Chronicles'' games covers the whole lot, however.

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''Samurai Warriors'' started as a spinoff of Creator/{{Koei}}'s ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the UsefulNotes/SengokuPeriod of Japanese history. [[note]]Hence its Japanese name "[[PunnyName Sengoku Musou]]".[[/note]] Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. The ''Chronicles'' games covers the whole lot, however.



* AutoScrollingLevel: Samurai Warriors Katana for the Wii which is this but with a Kantana (or others).



* AutoScrollingLevel: Samurai Warriors Katana for the Wii which is this but with a Kantana (or others).

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* AutoScrollingLevel: Samurai Warriors Katana for PunnyName: Non-comedic example, as well as a meta example. The Japanese title "Sengoku Musou" is a pun on "Sangoku Musou", the Wii which is this but Japanese name of the ''VideoGame/DynastyWarriors'' series.[[note]]Which was named "Shin Sangoku Musou" beginning with a Kantana (or others).the second game ("Sangoku" refers to the China's [[ThreeKingdomsShuWeiWu "Three Kingdoms"]] period, hence "Sangokushi", or "Literature/RomanceOfTheThreeingdoms").[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SamuraiWarriors