History VideoGame / SamuraiWarriors

18th Jul '16 1:35:16 AM ChrisX
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* NameOrderConfusion: For some reason, the localized versions use Western name order. This is particularly jarring in the entries that aren't dubbed, as the way the name is presented in the dialogue box contradicts the voice track.

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* NameOrderConfusion: For some reason, the localized versions use Western name order.order despite the game taking place BEFORE Meiji Restoration. This is particularly jarring in the entries that aren't dubbed, as the way the name is presented in the dialogue box contradicts the voice track.
15th Jul '16 4:51:46 AM ChrisX
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* HistoricalVillainUpgrade: [[UsefulNotes/FuumaKotaro Kotaro Fuma]] may not have been a nice man, but he certainly wasn't a chaos-worshiping {{Troll}} in real life. It's averted, on the other hand, with Chronicle 2nd newcomer [[UsefulNotes/YagyuJubei Munenori Yagyu]]. He's been a victim of the trope so many times (''especially'' VideoGame/{{Onimusha}}), but for his debut, he's a willing supporter of the Tokugawa clan's efforts to end the war, and is all around a just, virtuous, badass swordsman.

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* HistoricalVillainUpgrade: [[UsefulNotes/FuumaKotaro Kotaro Fuma]] may not have been a nice man, but he certainly wasn't a chaos-worshiping {{Troll}} in real life. It's averted, on the other hand, with Chronicle 2nd newcomer [[UsefulNotes/YagyuJubei Munenori Yagyu]]. He's been a victim of the trope so many times (''especially'' VideoGame/{{Onimusha}}), but for his debut, he's a willing supporter of the Tokugawa clan's efforts to end the war, and is all around a just, virtuous, badass swordsman. The fourth game, on the other hand, zig-zag this. Munenori is first seen hanging around with [[ObviouslyEvil Matsunaga Hisahide]], but only does so because he's bound by his code of honor to repay those who helped him, and apparently Hisahide did, so he became his NobleTopEnforcer. Once Hisahide bit the dust, eventually Munenori ended up in the services of Tokugawa and remains a helpful person to his fellow retainers. But considering Koei's tendencies to put the Tokugawa as the antagonists for their poster boy Yukimura, Munenori would eventually play an antagonistic role, but thankfully, right now he's at worst a Type IV AntiVillain.
15th Jul '16 4:47:14 AM ChrisX
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* GaidenGame: Following up with ''VideoGame/SengokuBasara'' giving a GaidenGame for Sanada Yukimura, KOEI did the same with ''SW: Sanada Maru''

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* GaidenGame: Following up with ''VideoGame/SengokuBasara'' giving a GaidenGame for Sanada Yukimura, KOEI did the same with ''SW: Sanada Maru''Maru'', and they even added the same new character: Sanada Masayuki.
13th Jul '16 7:40:57 AM ChrisX
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* ''Samurai Warriors Sanada Maru'' ([=PS3=], PS Vita, [=PS4=], ????)


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* GaidenGame: Following up with ''VideoGame/SengokuBasara'' giving a GaidenGame for Sanada Yukimura, KOEI did the same with ''SW: Sanada Maru''
3rd Jul '16 3:50:56 PM Perseus
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* CounterAttack: The simplest way to trigger a Mighty Strike in ''4'' is to block the officer's attacks with perfect timing.

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* CounterAttack: CounterAttack:
** The special move of several characters has them briefly enter a defensive stance from which they will automatically dodge and retaliate if hit.
**
The simplest way to trigger a Mighty Strike in ''4'' is to block the officer's attacks with perfect timing.
27th Jun '16 5:26:17 PM Perseus
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* BribingYourWayToVictory: The DLC weapons in ''4'' are more powerful than the ultimate weapons and while those are difficult and often confusing to ontain all you have to do for the DLC ones is navigate a menu. The mounts, while not quite as strong as Matsukaze, also have better stats than the majority available otherwise.

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* BribingYourWayToVictory: The DLC weapons in ''4'' are more powerful than the ultimate weapons and while those are difficult and often confusing to ontain obtain all you have to do for the DLC ones is navigate a menu. The mounts, while not quite as strong as Matsukaze, also have better stats than the majority available otherwise.
27th Jun '16 5:26:07 PM Perseus
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Added DiffLines:

* BribingYourWayToVictory: The DLC weapons in ''4'' are more powerful than the ultimate weapons and while those are difficult and often confusing to ontain all you have to do for the DLC ones is navigate a menu. The mounts, while not quite as strong as Matsukaze, also have better stats than the majority available otherwise.
4th Jun '16 9:43:54 PM nombretomado
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* ''Samurai Warriors'' / ''Sengoku Musou'' (PS2, 2004)
* ''Samurai Warriors: Xtreme Legends'' / ''Sengoku Musou Moushouden'' (PS2, 2004)

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* ''Samurai Warriors'' / ''Sengoku Musou'' (PS2, ([=PS2=], 2004)
* ''Samurai Warriors: Xtreme Legends'' / ''Sengoku Musou Moushouden'' (PS2, ([=PS2=], 2004)



* ''Samurai Warriors 2'' / ''Sengoku Musou 2'' (PS2, X360, 2006)
* ''Samurai Warriors 2 Empires'' / ''Sengoku Musou 2'' (PS2, X360, 2006)
* ''Samurai Warriors 2: Xtreme Legends'' / ''Sengoku Musou 2 Moushouden'' (PS2, X360, 2006)

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* ''Samurai Warriors 2'' / ''Sengoku Musou 2'' (PS2, ([=PS2=], X360, 2006)
* ''Samurai Warriors 2 Empires'' / ''Sengoku Musou 2'' (PS2, ([=PS2=], X360, 2006)
* ''Samurai Warriors 2: Xtreme Legends'' / ''Sengoku Musou 2 Moushouden'' (PS2, ([=PS2=], X360, 2006)



* ''WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; PC, PS2, PSP, X360, 2007)
* ''Warriors Orochi 2'' / ''Musou Orochi Maou Sairin'' (VideoGame/DynastyWarriors crossover; PS2, X360, 2008)

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* ''WarriorsOrochi'' / ''Musou Orochi'' (VideoGame/DynastyWarriors CrossOver; PC, PS2, [=PS2=], PSP, X360, 2007)
* ''Warriors Orochi 2'' / ''Musou Orochi Maou Sairin'' (VideoGame/DynastyWarriors crossover; PS2, [=PS2=], X360, 2008)
20th Apr '16 8:01:43 PM Ilysis
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* ArtificialStupidity: In the ''4'' games, the horse tends to run circles around you instead of actually coming directly at you if you hold the Call Horse button, meaning you could get halfway to your destination before actually mounting your steed.



* WeCannotGoOnWithoutYou: Even though the loss condition in many stages is stated to be the defeat of another allied commander than yours, you also lose the battle if your own player character loses all their health. Justified for most of the series, since emptying your health bar is a standard for defeat and you make the most impact in a battle. However, this is played somewhat straight in 4, as you can use two playable characters instead of just one and lose automatically when only one of them loses all of their health, even if defeated units generally retreat rather than die.

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* WeCannotGoOnWithoutYou: Even though the loss condition in many stages is stated to be the defeat of another allied commander than yours, you also lose the battle if your own player character loses all their health. Justified for most of the series, since emptying your health bar is a standard for defeat and you make the most impact in a battle. However, this is played somewhat straight in 4, ''4'' and ''4-II'', as you can use two playable characters instead of just one and lose automatically when only one of them loses all of their health, even if defeated units generally retreat rather than die.
6th Apr '16 2:32:23 PM Ilysis
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Added DiffLines:

* WeCannotGoOnWithoutYou: Even though the loss condition in many stages is stated to be the defeat of another allied commander than yours, you also lose the battle if your own player character loses all their health. Justified for most of the series, since emptying your health bar is a standard for defeat and you make the most impact in a battle. However, this is played somewhat straight in 4, as you can use two playable characters instead of just one and lose automatically when only one of them loses all of their health, even if defeated units generally retreat rather than die.
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