History VideoGame / SamuraiWarriors

3rd Nov '17 1:28:55 AM OnoderaTearer
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''Samurai Warriors'' started as a spinoff of Koei's ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the [[JidaiGeki Sengoku period of Japanese history]]. Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. ''Chronicles'' covers the whole lot, however.

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''Samurai Warriors'' started as a spinoff of Koei's Creator/{{Koei}}'s ''VideoGame/DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the [[JidaiGeki Sengoku period UsefulNotes/SengokuPeriod of Japanese history]].history. Its success has lead to it becoming its own series, with a total of 4 main installments, all with their own offshoots and expansions. The playable scenarios span fifty years of Japanese history, and playable characters include [[UsefulNotes/OdaNobunaga Nobunaga Oda]], [[UsefulNotes/TokugawaIeyasu Ieyasu Tokugawa]], [[UsefulNotes/ToyotomiHideyoshi Hideyoshi Toyotomi]], [[UsefulNotes/SanadaYukimura Yukimura Sanada]], [[UsefulNotes/IshidaMitsunari Mitsunari Ishida]], [[UsefulNotes/MiyamotoMusashi Musashi Miyamoto]], [[UsefulNotes/HattoriHanzo Hanzo Hattori]], [[UsefulNotes/FuumaKotaro Kotaro Fuma]], and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between. The ''Chronicles'' games covers the whole lot, however.



Some scenarios are "[[{{Elseworld}} What if's]]," such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the [=SW2=]: Xtreme Legends expansion).

The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and badass Tadakatsu Honda's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you, but at least you'll learn a little something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a giant spear that shot cannon balls and doubled as a flamethrower.

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Some scenarios are "[[{{Elseworld}} "[[AlternateHistory What if's]]," such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the [=SW2=]: ''[=SW2=]: Xtreme Legends Legends'' expansion).

The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and badass Tadakatsu Honda's borderline lisp), and the difficulty encompasses downright stupid allied NPC's [=NPCs=] and enemy officers who love to gang up on you, but at least you'll learn a little something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a giant spear that shot cannon balls and doubled as a flamethrower.
28th Oct '17 1:01:50 AM sayaleviathan
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* DownerEnding: Spirit of Sanada. [[spoiler: It is a ForegoneConclusion after all.]]
25th Oct '17 7:50:17 AM ChrisX
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* {{Ninja}}: Kunoichi, Hanzo, Kotaro, and Nene. There are also ninja mooks. As of ''4'', there are even officers with "Ninja Master" model and armed with Ninjato and have Ninjato movesets, usually from Sanada (alluding Sanada Ten Braves) or Hojo (alluding Fuuma Clan). In ''Spirit of Sanada'', Sanada Clan has ''three'' officers with NonStandardCharacterDesign who story-wise are ninja and gameplay-wise are armed with Ninjato and have Ninjato movesets. Even better: one of these three characters is a ''BadassGrandpa'' Ninja!

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* {{Ninja}}: Kunoichi, Hanzo, Kotaro, and Nene. There are also ninja mooks. As of ''4'', there are even officers with "Ninja Master" model and armed with Ninjato and have Ninjato movesets, usually from Sanada (alluding Sanada Ten Braves) or Hojo (alluding Fuuma Clan). In ''Spirit of Sanada'', Sanada Clan has ''three'' officers with NonStandardCharacterDesign who story-wise are ninja and gameplay-wise are armed with Ninjato and have Ninjato movesets. Even better: one of these three characters is a ''BadassGrandpa'' Ninja!Ninja! And of course, not to forget Sasuke who made his debut here.
5th Oct '17 9:13:00 PM AntonF
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* AltarDiplomacy: Nagamasa-Oichi and Nobunaga-Noh. Other than them, it's pretty common for the era.

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* AltarDiplomacy: Nagamasa-Oichi Nagamasa-Oichi, Nobunaga-No, and Nobunaga-Noh.Nobuyuki-Ina. Other than them, it's pretty common for the era.



* ArtisticAge: For essentially the same reason as [[DynastyWarriors the parent series]], most of the characters' designs are meant to be either at their prime or at the earliest age they could potentially appear with only a few being older than that. ''Spirit of Sanada'' avoids this because [[PlotRelevantAgeUp the plot actually follows Yukimura and others from infanthood to the day of his death]].

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* ArtisticAge: For essentially the same reason as [[DynastyWarriors the parent series]], most of the characters' designs are meant to be either at their prime or at the earliest age they could potentially appear with only a few being older than that. This leads to cases like Hanbei looking extremely young compared to Kanbei, despite the fact that he's ''older'' than him, or Ieyasu looking as if he's the oldest of the Three Unifiers (in reality, he's 6 years younger than Hideyoshi and 9 years younger than Nobunaga). ''Spirit of Sanada'' avoids this for the most part because [[PlotRelevantAgeUp the plot actually follows Yukimura and others from infanthood to the day of his death]].death]], but it is nevertheless still present with Kunoichi and Sasuke, both appearing in Osaka Castle looking not a day older than when they meet the Sanada brothers as children.



* {{Bowdlerise}}: AdaptationalHeroism and [[AdaptationalVillainy Villainy]] aside, some events and things significant during the Sengoku period are noticeably not featured in the series. The two most glaring ones are:
** UsefulNotes/JapaneseChristian. Historically, Christians were a major population in Japan during the Sengoku period and many daimyos, particularly in Kyushu, converted to gain better benefits of trade with the Europeans. Yet, the religion or the Europeans in general didn't get a single mention in the series, although two characters in the game (Kuroda Kanbei and Gracia) were Christian in real life (their "exoticism" is instead symbolized by their mystic and supernatural weapon of choice). Their phasing out also conveniently ignores Hideyoshi's and especially Ieyasu's rather [[WitchHunt genocidal attempts]] to completely eradicate Christianity from Japan.
** The invasion of Joseon during Hideyoshi's reign is completely avoided, though this decision is probably [[TropesAreNotBad better to stay]], since it would lead to some unfortunate implications (and most likely a bunch of protests and boycotts). The less controversial conquest of the Ryukyu Kingdom is also not featured.



* DarkerAndEdgier: ''4'' compared to previous games in the series, as it features only one story, and that is the historical route, so there's no saving of a character if they are doomed in a particular battle. As a whole, the series is darker than its parent series. While ArtisticLicenseHistory is employed, mature themes generally avoided in ''Dynasty Warriors'', including arranged marriages, explicit murders, and suicides are present here.



* HopeSpot: Hideyoshi's brief unification of Japan. In the eight years after Kanto is conquered, Japan is finally at peace; everyone can interact without having to carry weapons and there's no apparent conflict in the horizon. Then Hideyoshi dies and everything goes straight to hell again. It's vividly shown in ''4'', where a CGI cutscene after the Battle of Odawara stage shows all major daimyo of Japan still living at that time gathering for a jolly celebration with Hideyoshi at a park, a stark contrast to all other CGI cutscenes in the game.



* LongLived: Given the [[CrapsackWorld state of the era]], some characters rather extraordinarily manage to hold themselves together for the entire Sengoku period, either because they historically did so or because they're made as one. Probably the most remarkable is Tokugawa Ieyasu, who has been present since the Imagawa's disastrous defeat at the hands of Nobunaga at Okehazama (1560) all the way to the Osaka Castle siege, 55 years later. Remarkable because Ieyasu is depicted as a middle-aged man since Okehazama, when he's only 17 at that time. Same with Munenori and Koshosho, who are both introduced as Nobunaga's adversaries during his conquest of the capital in the 1560s and are still going strong by time of the Osaka Castle campaign, but that's because Munenori is [[CompositeCharacter combined with his father Muneyoshi]], while Koshosho is mostly a fictional figure to represent the entire Miyoshi clan.



* NeverASelfMadeWoman: [[JustifiedTrope Justified]] as it's (mostly) based on historical events in 1500s Japan.

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* NeverASelfMadeWoman: [[JustifiedTrope Justified]] as it's (mostly) based on historical events in 1500s Japan. Compared to ''Dynasty Warriors'' however, ''SW'' is more progressive regarding its treatment of women; even if they appear because of their connections to men, they still have individual goals to follow on and aren't overly clingy to their spouses. Then again, no matter the place, values of the 16th century are very different from the 3rd century.



* ShroudedInMyth: Meta-wise, this seems to be occassional problem with story-telling in ''Samurai Warriors'' games. Unlike ''Dynasty Warriors'' that has ''Literature/RomanceOfTheThreeKingdoms'' and more historically-accurate ''Records of the Three Kingdoms'' as material sources, ''Samurai Warriors'' has very few historical informations as material sources, so Koei has to improvise a lot for many characters' story mode.

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* ShroudedInMyth: Meta-wise, this seems to be occassional problem with story-telling in ''Samurai Warriors'' games. Unlike ''Dynasty Warriors'' that has ''Literature/RomanceOfTheThreeKingdoms'' and more historically-accurate ''Records of the Three Kingdoms'' as material sources, ''Samurai Warriors'' has very few historical informations as material sources, so Koei has to improvise a lot for many characters' story mode. On the flipside, this allows them many more leeways in depicting the period, since, without any authoritative accounts to keep track with, fewer criticisms can be thrown from purists regarding significant changes.


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* {{Xenafication}}: Like the parent series, female figures who generally stayed in the background in history are made to {{Action Girl}}s. However, it's slightly excused in this series since the women, while not active officers, were documented to have received self-defense skills befitting noble ladies, mostly so they could save themselves should enemies capture them. It's also averted in the case of Tachibana Ginchiyo and Ii Naotora, who actually ''did'' become military leaders of their respective clans, even if they did not participate in any significant battles.
16th Sep '17 2:24:05 PM nombretomado
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* ''Samurai Warriors Chronicles'' / ''Sengoku Musou Chronicle'' (Nintendo3DS, 2011)

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* ''Samurai Warriors Chronicles'' / ''Sengoku Musou Chronicle'' (Nintendo3DS, (UsefulNotes/Nintendo3DS, 2011)
1st Sep '17 10:14:12 PM sayaleviathan
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Added DiffLines:

* LoadsAndLoadsOfCharacters: As of ''Spirit of Sanada'', there are 61 characters who are playable. If you include the important [=NPCs=] with unique character designs, the count would triple.
20th Aug '17 10:17:29 AM Phoenixion
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Added DiffLines:

* ShroudedInMyth: Meta-wise, this seems to be occassional problem with story-telling in ''Samurai Warriors'' games. Unlike ''Dynasty Warriors'' that has ''Literature/RomanceOfTheThreeKingdoms'' and more historically-accurate ''Records of the Three Kingdoms'' as material sources, ''Samurai Warriors'' has very few historical informations as material sources, so Koei has to improvise a lot for many characters' story mode.
28th Jul '17 7:16:35 AM Phoenixion
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* {{Ninja}}: Kunoichi, Hanzo, Kotaro, and Nene. There are also ninja mooks.

to:

* {{Ninja}}: Kunoichi, Hanzo, Kotaro, and Nene. There are also ninja mooks. As of ''4'', there are even officers with "Ninja Master" model and armed with Ninjato and have Ninjato movesets, usually from Sanada (alluding Sanada Ten Braves) or Hojo (alluding Fuuma Clan). In ''Spirit of Sanada'', Sanada Clan has ''three'' officers with NonStandardCharacterDesign who story-wise are ninja and gameplay-wise are armed with Ninjato and have Ninjato movesets. Even better: one of these three characters is a ''BadassGrandpa'' Ninja!
* NonStandardCharacterDesign: As of ''4'', there are many generics with unique design, usually they are daimyo or important characters in history. Even Hideyori, who has exactly one appearance (Osaka Campaign) also got unique character design. In ''Spirit of Sanada'', '''[[UpToEleven plenty]]''' of generics under Sanada, Takeda, and Toyotomi have unique design; to the point that the only thing that make them generics is their katana/spear/ninjato moveset. There are also few generics with unique design outside these three clans.
16th Jul '17 8:21:04 AM Phoenixion
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* TheLastOfTheseIsNotLikeTheOthers: In ''4'', since the story mode is now faction-specific rather than character-specific, they give more focus to the development of the clan while CharacterDevelopment only occasionally appears. Except for Sanada. Notably, it's the ''only'' story mode that gives more focus to the relationship between Sanada brothers and few other characters like Ina, Keiji, Kanetsugu, and Mitsunari. The development of Sanada clan in the story is only vaguely referenced in the narrative. In the story itself, perhaps, only Nobuyuki who always cares about their clan's future while Yukimura is too pre-occupied with his PowerOfFriendship ideals with Kanetsugu and Mitsunari (except when his home in Ueda was invaded by Tokugawa, twice[[note]]Even then, Kanetsugu and Mitsunari supported him in the first Ueda battle. Whereas the second Ueda battle only occurs because the trio devise a plan together to defeat the Eastern Army. So yeah, it's still more about his PowerOfFriendship than his care for his clan.[[/note]]). And when his PowerOfFriendship fails, the only thing's left for Yukimura is his fighting resolve that demands him to die in Osaka Campaign.

to:

* TheLastOfTheseIsNotLikeTheOthers: In ''4'', since the story mode is now faction-specific rather than character-specific, they give more focus to the development of the clan while CharacterDevelopment only occasionally appears. Except for Sanada. Notably, it's the ''only'' story mode that gives more focus to the relationship between Sanada brothers and few other characters like Ina, Keiji, Kanetsugu, and Mitsunari. The development of Sanada clan in the story is only vaguely referenced in the narrative. In the story itself, perhaps, only Nobuyuki who always cares about their clan's future while Yukimura is too pre-occupied with his PowerOfFriendship ideals with Kanetsugu and Mitsunari (except when his home in Ueda was invaded by Tokugawa, twice[[note]]Even then, Kanetsugu and Mitsunari supported him in the first Ueda battle. Whereas the second Ueda battle only occurs because the trio devise a plan together to defeat the Eastern Army. So yeah, it's still more about his PowerOfFriendship than his care for his clan.[[/note]]). And when his PowerOfFriendship fails, the only thing's left for Yukimura is his fighting resolve that demands him to die in Osaka Campaign.
16th Jul '17 6:04:44 AM Phoenixion
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* TheLastOfTheseIsNotLikeTheOthers: In ''4'', since the story mode is now faction-specific rather than character-specific, they give more focus to the development of the clan while CharacterDevelopment only occasionally appears. Except for Sanada. Notably, it's the ''only'' story mode that gives more focus to the relationship between Sanada brothers and few other characters like Ina, Keiji, Kanetsugu, and Mitsunari. The development of Sanada clan in the story is only vaguely referenced in the narrative. In the story itself, perhaps, only Nobuyuki who always cares about their clan's future while Yukimura is too busy with his PowerOfFriendship ideals with Kanetsugu and Mitsunari (except when his home in Ueda was invaded by Tokugawa, twice[[note]]Even then, Kanetsugu and Mitsunari supported him in the first Ueda battle. Whereas the second Ueda battle only occurs because the trio devise a plan together to defeat the Eastern Army. So yeah, it's still more about his PowerOfFriendship than his care for his clan.[[/note]]).

to:

* TheLastOfTheseIsNotLikeTheOthers: In ''4'', since the story mode is now faction-specific rather than character-specific, they give more focus to the development of the clan while CharacterDevelopment only occasionally appears. Except for Sanada. Notably, it's the ''only'' story mode that gives more focus to the relationship between Sanada brothers and few other characters like Ina, Keiji, Kanetsugu, and Mitsunari. The development of Sanada clan in the story is only vaguely referenced in the narrative. In the story itself, perhaps, only Nobuyuki who always cares about their clan's future while Yukimura is too busy pre-occupied with his PowerOfFriendship ideals with Kanetsugu and Mitsunari (except when his home in Ueda was invaded by Tokugawa, twice[[note]]Even then, Kanetsugu and Mitsunari supported him in the first Ueda battle. Whereas the second Ueda battle only occurs because the trio devise a plan together to defeat the Eastern Army. So yeah, it's still more about his PowerOfFriendship than his care for his clan.[[/note]]). And when his PowerOfFriendship fails, the only thing's left for Yukimura is his fighting resolve that demands him to die in Osaka Campaign.
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