History VideoGame / Samorost

7th Nov '17 9:32:17 PM Generality
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* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's forward.

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* {{Callback}}: The planetoid planetoids of the alien invaders worlds from ''Samorost 2'' the previous two games can be seen through the telescope, if it's forward.depending on its orientation.


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* FallenHero: The antagonist was one of the good monks, but was corrupted by the power of the black orb used to activate the robot.


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* InstantExpert: The gnome finds a mystical trumpet and quickly learns how to use it. But after all, it is magical.


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* PlayableEpilogue: The game remains fully explorable after completing the main objective, and in fact the monks give the spaceship an extra part to let it roam more easily. This allows the player to pick up missed achievements and interact with characters who will react to the villain's defeat.
2nd Jun '17 7:55:58 AM Morgenthaler
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** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's games.

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** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's Creator/AmanitaDesign's games.
13th May '17 6:12:17 AM alyawsevil
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** The remains of the slain dragon can be found throughout the worlds.
8th Jan '17 7:15:32 PM Quanyails
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* EarlyBirdCameo: The protagonist from ''VideoGame/{{Chuchel}}'' appears post-game through the telescope, floating through space.
31st Dec '16 1:28:39 PM Quanyails
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* ArtEvolution: The worlds have gotten increasingly complex and beautiful as the series has grown, while the gnome and his dog have the same simple designs as always.



* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently.

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* MindOverMatter: MediumBlending: The gnome controls background is photorealistic and animated with pivot-style animation, the environment main character(s) are simple 2D designs with frame-by-frame animation, and other creatures telekinetically. Apparently.{{Thought Bubble}}s and menus consist of just lineart.
31st Dec '16 1:21:31 PM Quanyails
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** The gnome does say "yoo-hoo" when cheering and "nah-nah" when InformingTheFourthWall.

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** The gnome does say "yoo-hoo" when cheering and "nah-nah" "no-no" when InformingTheFourthWall.
* WorldShapes: Most of the worlds the gnome visits are organic in shape, resembling unshaped rock, wood, or crops. Round planets are in the minority.


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* SimonSaysMiniGame: One of the hidden achievements requires the player to copy a parrot's chatter by clicking on nearby critters that make a similar noise.
31st Dec '16 1:08:24 PM Quanyails
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* TheUnintelligible: Every character speaks in grunts, or, if a more complex idea needs to be told, through a visual SpeechBubble.
** The gnome does say "yoo-hoo" when cheering and "nah-nah" when InformingTheFourthWall.



* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.
* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.

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* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.
plastic bottle.
* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.forward.


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* EasterEgg: The game has a few after completing the main storyline.
** Some of the planets revisited show spirits happy.
** Pointing the telescope left after game completion replaces the planet seen with a cherry.
** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's games.


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* HopeSproutsEternal: The branch on the Log Moon that had been scorched into ashes sprouts green leaves again post-game. The spirit who inhabits that branch is very happy.


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* MechanicalMonster: A robotic, [[MultipleHeadCase three-headed]], [[BreathWeapon fire-breathing]] dragon is this game's antagonist.
* SchizoTech: One of the planets the gnome visits is TheShangriLa, with GhibliHills and PerfectPacifistPeople monks inhabiting it. These are also the same people who award the gnome with a Cosmic Ring (read: rocket booster) after defeating the dragon.
* {{Theremin}}: This is the corresponding instrument to the Cosmic Ring achievement.
* WhatMeasureIsANonHuman: At one point, the gnome has to grow a [[MixAndMatchCritters mix-and-match plant]], which, in the inventory, will cry out if he tries to use it in any way. The gnome has no problem grinding the plant into mush even as it screams.
* WrapAround: Most of the planets and moons have cliff-like edges or other barriers, preventing the gnome from going around. The lone exception is the blue moon, where going off-screen to the right brings him around to the same screen at the very left, and vice-versa.
28th Dec '16 3:51:27 PM Quanyails
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* BeautifulVoid: None of the [=NPCs=] present in the game provide meaningful social interaction. Instead, the surrounding world focuses on the strange and beautiful scenery.
* FetchQuest: Some [=NPCs=] ask for an item or a task from the gnome in order for him to proceed.



* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring ''Samorost 3''[='=]s hint system, no words at all.

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* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring games. ''Samorost 3''[='=]s hint system, no 3'' uses icons rather than words at all.for the game's menus, making it accessible as a game regardless of language.




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* PlanetLooters: Downplayed. Two aliens come to the gnome's home planet to loot his fruit trees and kidnap his dog.
28th Dec '16 3:34:28 PM Quanyails
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* ScavengerWorld: The technology [=NPCs=] have are all primitive, amounting to not much more than mechanical contraptions. For some planetoids, it's a wonder where they get the metal at all.



* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.



* GuideDangIt: To a slightly lesser extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].

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* GuideDangIt: To a slightly lesser extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading do--leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
28th Dec '16 3:25:09 PM Quanyails
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''Samorost'' and ''Samorost 2'' are games released by Creator/AmanitaDesign.

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''Samorost'' ''Samorost'', ''Samorost 2'', and ''Samorost 2'' 3'' are games released by Creator/AmanitaDesign.



* AlienAnimals: many critters on the planets look like animals on earth.
* BabyPlanet: The gnome lives on one. It's also made of wood.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently.

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* AlienAnimals: many Many critters on the planets look like resemble animals on earth.
Earth.
* BabyPlanet: All of the planets are more like [[WorldInTheSky Worlds in the Sky]] due to their tiny size and odd shapes. The one the gnome lives on one. It's also is made of wood.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
progress.
* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently. Apparently.
* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring ''Samorost 3''[='=]s hint system, no words at all.



* RubeGoldbergDevice
* SceneryPorn
* {{Shareware}}
* WorldOfChaos

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* RubeGoldbergDevice
RubeGoldbergDevice: Several of the puzzles require aligning objects in just the right way as to set off one of these.
* SceneryPorn
SceneryPorn: The planets are created using photomanipulation and so are immaculate.
* {{Shareware}}
* WorldOfChaos
{{Shareware}}: ''Samorost'' is entirely free, ''Samorost 2'' is trialware, and ''Samorost 3'' is entirely paid.



* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.



* GuideDangIt: To a slightly lesser extend than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].

to:

* GuideDangIt: To a slightly lesser extend extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Samorost