History VideoGame / Samorost

2nd Jun '17 7:55:58 AM Morgenthaler
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** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's games.

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** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's Creator/AmanitaDesign's games.
13th May '17 6:12:17 AM alyawsevil
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Added DiffLines:

** The remains of the slain dragon can be found throughout the worlds.
8th Jan '17 7:15:32 PM Quanyails
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Added DiffLines:

* EarlyBirdCameo: The protagonist from ''VideoGame/{{Chuchel}}'' appears post-game through the telescope, floating through space.
31st Dec '16 1:28:39 PM Quanyails
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* ArtEvolution: The worlds have gotten increasingly complex and beautiful as the series has grown, while the gnome and his dog have the same simple designs as always.



* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently.

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* MindOverMatter: MediumBlending: The gnome controls background is photorealistic and animated with pivot-style animation, the environment main character(s) are simple 2D designs with frame-by-frame animation, and other creatures telekinetically. Apparently.{{Thought Bubble}}s and menus consist of just lineart.
31st Dec '16 1:21:31 PM Quanyails
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** The gnome does say "yoo-hoo" when cheering and "nah-nah" when InformingTheFourthWall.

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** The gnome does say "yoo-hoo" when cheering and "nah-nah" "no-no" when InformingTheFourthWall.
* WorldShapes: Most of the worlds the gnome visits are organic in shape, resembling unshaped rock, wood, or crops. Round planets are in the minority.


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* SimonSaysMiniGame: One of the hidden achievements requires the player to copy a parrot's chatter by clicking on nearby critters that make a similar noise.
31st Dec '16 1:08:24 PM Quanyails
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* TheUnintelligible: Every character speaks in grunts, or, if a more complex idea needs to be told, through a visual SpeechBubble.
** The gnome does say "yoo-hoo" when cheering and "nah-nah" when InformingTheFourthWall.



* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.
* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.

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* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.
plastic bottle.
* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.forward.


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* EasterEgg: The game has a few after completing the main storyline.
** Some of the planets revisited show spirits happy.
** Pointing the telescope left after game completion replaces the planet seen with a cherry.
** The dream the gnome has at the end features him partying with some of the [=NPCs=] he met along his journey, as well as Josef from ''VideoGame/{{Machinarium}}'', another of AmanitaDesign's games.


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* HopeSproutsEternal: The branch on the Log Moon that had been scorched into ashes sprouts green leaves again post-game. The spirit who inhabits that branch is very happy.


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* MechanicalMonster: A robotic, [[MultipleHeadCase three-headed]], [[BreathWeapon fire-breathing]] dragon is this game's antagonist.
* SchizoTech: One of the planets the gnome visits is TheShangriLa, with GhibliHills and PerfectPacifistPeople monks inhabiting it. These are also the same people who award the gnome with a Cosmic Ring (read: rocket booster) after defeating the dragon.
* {{Theremin}}: This is the corresponding instrument to the Cosmic Ring achievement.
* WhatMeasureIsANonHuman: At one point, the gnome has to grow a [[MixAndMatchCritters mix-and-match plant]], which, in the inventory, will cry out if he tries to use it in any way. The gnome has no problem grinding the plant into mush even as it screams.
* WrapAround: Most of the planets and moons have cliff-like edges or other barriers, preventing the gnome from going around. The lone exception is the blue moon, where going off-screen to the right brings him around to the same screen at the very left, and vice-versa.
28th Dec '16 3:51:27 PM Quanyails
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* BeautifulVoid: None of the [=NPCs=] present in the game provide meaningful social interaction. Instead, the surrounding world focuses on the strange and beautiful scenery.
* FetchQuest: Some [=NPCs=] ask for an item or a task from the gnome in order for him to proceed.



* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring ''Samorost 3''[='=]s hint system, no words at all.

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* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring games. ''Samorost 3''[='=]s hint system, no 3'' uses icons rather than words at all.for the game's menus, making it accessible as a game regardless of language.




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* PlanetLooters: Downplayed. Two aliens come to the gnome's home planet to loot his fruit trees and kidnap his dog.
28th Dec '16 3:34:28 PM Quanyails
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* ScavengerWorld: The technology [=NPCs=] have are all primitive, amounting to not much more than mechanical contraptions. For some planetoids, it's a wonder where they get the metal at all.



* BambooTechnology: The spaceship the gnome travels in is cobbled together from, among other things, a mushroom, bathtub, and light bulb.



* GuideDangIt: To a slightly lesser extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].

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* GuideDangIt: To a slightly lesser extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading do--leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
28th Dec '16 3:25:09 PM Quanyails
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''Samorost'' and ''Samorost 2'' are games released by Creator/AmanitaDesign.

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''Samorost'' ''Samorost'', ''Samorost 2'', and ''Samorost 2'' 3'' are games released by Creator/AmanitaDesign.



* AlienAnimals: many critters on the planets look like animals on earth.
* BabyPlanet: The gnome lives on one. It's also made of wood.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently.

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* AlienAnimals: many Many critters on the planets look like resemble animals on earth.
Earth.
* BabyPlanet: All of the planets are more like [[WorldInTheSky Worlds in the Sky]] due to their tiny size and odd shapes. The one the gnome lives on one. It's also is made of wood.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
progress.
* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently. Apparently.
* NoDialogueEpisode: There is no dialogue throughout any of the games--and, barring ''Samorost 3''[='=]s hint system, no words at all.



* RubeGoldbergDevice
* SceneryPorn
* {{Shareware}}
* WorldOfChaos

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* RubeGoldbergDevice
RubeGoldbergDevice: Several of the puzzles require aligning objects in just the right way as to set off one of these.
* SceneryPorn
SceneryPorn: The planets are created using photomanipulation and so are immaculate.
* {{Shareware}}
* WorldOfChaos
{{Shareware}}: ''Samorost'' is entirely free, ''Samorost 2'' is trialware, and ''Samorost 3'' is entirely paid.



* {{Callback}}: The planetoid of the alien invaders from ''Samorost 2'' can be seen through the telescope, if it's pointed left.



* GuideDangIt: To a slightly lesser extend than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].

to:

* GuideDangIt: To a slightly lesser extend extent than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
3rd Dec '16 1:17:29 PM Xtifr
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'''Samorost''' and '''Samorost 2''' are games released by Creator/AmanitaDesign.

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'''Samorost''' ''Samorost'' and '''Samorost 2''' ''Samorost 2'' are games released by Creator/AmanitaDesign.
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