History VideoGame / SamAndMaxFreelancePolice

22nd Apr '16 2:07:25 PM ml0085
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* GlitchInTheMatrix: Inverted. [[spoiler: Sam's personal Hell]] is undone by being ''too realistic''. [[spoiler: It's a perfect recreation of the Office, right down to the hole that was recently blown in the wall by the Maimtron. Sam uses this to communicate with Max, and then tosses him a key card so he can enter.]]

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* GlitchInTheMatrix: AGlitchInTheMatrix: Inverted. [[spoiler: Sam's personal Hell]] is undone by being ''too realistic''. [[spoiler: It's a perfect recreation of the Office, right down to the hole that was recently blown in the wall by the Maimtron. Sam uses this to communicate with Max, and then tosses him a key card so he can enter.]]
22nd Apr '16 2:05:04 PM ml0085
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Added DiffLines:

* GlitchInTheMatrix: Inverted. [[spoiler: Sam's personal Hell]] is undone by being ''too realistic''. [[spoiler: It's a perfect recreation of the Office, right down to the hole that was recently blown in the wall by the Maimtron. Sam uses this to communicate with Max, and then tosses him a key card so he can enter.]]
3rd Apr '16 12:36:46 AM KnownUnknown
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** Jesse James' Hand is up on their souvenir wall from the beginning of the series, and [[ChekhovsBoomerang becomes important several times later]] - it also first appeared as part of a puzzle in ''Hit The Road.''
** In Devil's Playground, if you play around with Sam's Ventriloquist powers with a jukebox Max sings the first line of "Childhood In Brighton," Conroy Bumpus' VillainSong in ''Hit The Road.''
30th Jan '16 3:27:45 AM Hyperion5
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* VillainDecay: Whilst he's far from being a heavyweight villain, in Harry Moleman's first appearance he's still the BigBad of that episode, and has managed to take over the Toy Mafia. In his next appearance he's still vaguely annoying, as he will attempt to stop you from getting an item you need, in addition to working for Hugh Bliss. But from then on, Harry Moleman more or less becomes the series' ButtMonkey.
21st Nov '15 8:59:52 AM Berrenta
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** Most frequently use of Sam's gun is [[ICantUseTheseThingsTogether dismissed offhand]], though in some episodes it gains some unorthodox MundaneUtility. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.

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** Most frequently use of Sam's gun is [[ICantUseTheseThingsTogether [[InformingTheFourthWall dismissed offhand]], though in some episodes it gains some unorthodox MundaneUtility. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.
21st Nov '15 8:51:18 AM Berrenta
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* ICantUseTheseThingsTogether: [[LampshadeHanging Lampshaded]] and used as a ContinuityNod but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together):
** In "Chariots of the Dogs", it's one of the mumblings that [[spoiler: senile future Sam says]]. Also, when you meet ''Past Sam'', he wanders around looking at items talking to himself saying things like "I can't shoot Future Me!", "That doesn't need to be made radioactive," and "It's the Time Elevator" as if he was under control of a player.
*** Sam even comments on it, asking Max if he's always acting that weird when they are working a case.
** Jurgen uses this in the rap-off if you fail twice.


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* InformingTheFourthWall: {{Lampshade|Hanging}}d and used as a ContinuityNod but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together):
** In "Chariots of the Dogs", it's one of the mumblings that [[spoiler: senile future Sam says]]. Also, when you meet ''Past Sam'', he wanders around looking at items talking to himself saying things like "I can't shoot Future Me!", "That doesn't need to be made radioactive," and "It's the Time Elevator" as if he was under control of a player.
*** Sam even comments on it, asking Max if he's always acting that weird when they are working a case.
** Jurgen uses this in the rap-off if you fail twice.
28th Oct '15 2:05:47 PM octochan
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-->Complimentary fresh garlic, [[VideoGame/MonkeyIsland fine leather jackets]], gumballs the size of your head, +2 Plate Armor of Limitless Squeezeability, PEZ dispensers with the head of infamous Mexican revolutionary Pancho Villa, [[VideoGame/SamAndMaxHitTheRoad stray tufts of sasquatch hair]], hats in the shape of a cow udder, [[VideoGame/MonkeyIsland rubber chickens with a pulley in the middle]], amulets of protection against greater hypnosis, potatoes in the likeness of Catholic saints, [[VideoGame/SamAndMaxHitTheRoad souvenir snowglobes from the Mystery Vortex]], Lobstah Fahts-brand cereal, Tagalog rhyming dictionaries (abridged), wiener cozies, Navajo blankets, dual core processors with 512-megabyte cache, chimpanzee-sized diapers, barbecue plankton chips, keychains with a +8 modifier to Dexterity, self-respect, bulletproof edible underwear, lords-a-leaping and/or maids-a-milking, inflatable arms capable of being used as replacements for your real arms, Honey Bunches of Pumice brand cereal, stim-packs and radiation chems, zombie repellent, powdered drink mix, three-day-old rigatoni stuffed with marshmallow peeps in an orange soda reduction with a hint of cilantro, and eyeglass repair kits.

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-->Complimentary fresh garlic, [[VideoGame/MonkeyIsland fine leather jackets]], gumballs the size of your head, +2 Plate Armor of Limitless Squeezeability, PEZ dispensers with the head of infamous Mexican revolutionary Pancho Villa, [[VideoGame/SamAndMaxHitTheRoad stray tufts of sasquatch hair]], hats in the shape of a cow udder, [[VideoGame/MonkeyIsland rubber chickens with a pulley in the middle]], amulets of protection against greater hypnosis, potatoes in the likeness of Catholic saints, [[VideoGame/SamAndMaxHitTheRoad souvenir snowglobes from the Mystery Vortex]], Lobstah Fahts-brand cereal, Tagalog rhyming dictionaries (abridged), wiener cozies, [[VideoGame/DayOfTheTentacle Navajo blankets, blankets]], dual core processors with 512-megabyte cache, chimpanzee-sized diapers, barbecue plankton chips, keychains with a +8 modifier to Dexterity, self-respect, bulletproof edible underwear, lords-a-leaping and/or maids-a-milking, inflatable arms capable of being used as replacements for your real arms, Honey Bunches of Pumice brand cereal, stim-packs and radiation chems, zombie repellent, powdered drink mix, three-day-old rigatoni stuffed with marshmallow peeps in an orange soda reduction with a hint of cilantro, and eyeglass repair kits.
6th Oct '15 8:41:17 AM SilverSpark
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** Max also isn't too fond of losing his partner, either through one of them dying or through others trying to replace him as Sam's best friend. In Episode 205, a demonic tormenter in Hell learns this the hard way when Max violently murders the demon and tears out his kidneys.
3rd Oct '15 1:04:13 PM Berrenta
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* NewJobAsThePlotDemands: Sybil, and Harry Moleman

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* NewJobAsThePlotDemands: Sybil, and Harry MolemanSybil
3rd Oct '15 1:00:44 PM Berrenta
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[[caption-width-right:317:That's Sam on the left and Max on the right. Don't get them mi... [[SamAndMaxFreelancePolice what do you mean I did that joke already?]]]]

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[[caption-width-right:317:That's Sam on the left and Max on the right. Don't get them mi... [[SamAndMaxFreelancePolice [[Franchise/SamAndMax what do you mean I did that joke already?]]]]



* NewJobAsThePlotDemands: Sybil, and Harry Moleman



* WhyDoYouKeepChangingJobs: Sybil, and Harry Moleman
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SamAndMaxFreelancePolice