History VideoGame / SamAndMaxFreelancePolice

30th Jan '16 3:27:45 AM Hyperion5
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* VillainDecay: Whilst he's far from being a heavyweight villain, in Harry Moleman's first appearance he's still the BigBad of that episode, and has managed to take over the Toy Mafia. In his next appearance he's still vaguely annoying, as he will attempt to stop you from getting an item you need, in addition to working for Hugh Bliss. But from then on, Harry Moleman more or less becomes the series' ButtMonkey.
21st Nov '15 8:59:52 AM Berrenta
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Whoops, missed one.
** Most frequently use of Sam's gun is [[ICantUseTheseThingsTogether dismissed offhand]], though in some episodes it gains some unorthodox MundaneUtility. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.
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** Most frequently use of Sam's gun is [[ICantUseTheseThingsTogether [[InformingTheFourthWall dismissed offhand]], though in some episodes it gains some unorthodox MundaneUtility. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.
21st Nov '15 8:51:18 AM Berrenta
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* ICantUseTheseThingsTogether: [[LampshadeHanging Lampshaded]] and used as a ContinuityNod but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together): ** In "Chariots of the Dogs", it's one of the mumblings that [[spoiler: senile future Sam says]]. Also, when you meet ''Past Sam'', he wanders around looking at items talking to himself saying things like "I can't shoot Future Me!", "That doesn't need to be made radioactive," and "It's the Time Elevator" as if he was under control of a player. *** Sam even comments on it, asking Max if he's always acting that weird when they are working a case. ** Jurgen uses this in the rap-off if you fail twice.

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* ICantUseTheseThingsTogether: [[LampshadeHanging Lampshaded]] InformingTheFourthWall: {{Lampshade|Hanging}}d and used as a ContinuityNod but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together): ** In "Chariots of the Dogs", it's one of the mumblings that [[spoiler: senile future Sam says]]. Also, when you meet ''Past Sam'', he wanders around looking at items talking to himself saying things like "I can't shoot Future Me!", "That doesn't need to be made radioactive," and "It's the Time Elevator" as if he was under control of a player. *** Sam even comments on it, asking Max if he's always acting that weird when they are working a case. ** Jurgen uses this in the rap-off if you fail twice.
28th Oct '15 2:05:47 PM octochan
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-->Complimentary fresh garlic, [[VideoGame/MonkeyIsland fine leather jackets]], gumballs the size of your head, +2 Plate Armor of Limitless Squeezeability, PEZ dispensers with the head of infamous Mexican revolutionary Pancho Villa, [[VideoGame/SamAndMaxHitTheRoad stray tufts of sasquatch hair]], hats in the shape of a cow udder, [[VideoGame/MonkeyIsland rubber chickens with a pulley in the middle]], amulets of protection against greater hypnosis, potatoes in the likeness of Catholic saints, [[VideoGame/SamAndMaxHitTheRoad souvenir snowglobes from the Mystery Vortex]], Lobstah Fahts-brand cereal, Tagalog rhyming dictionaries (abridged), wiener cozies, Navajo blankets, dual core processors with 512-megabyte cache, chimpanzee-sized diapers, barbecue plankton chips, keychains with a +8 modifier to Dexterity, self-respect, bulletproof edible underwear, lords-a-leaping and/or maids-a-milking, inflatable arms capable of being used as replacements for your real arms, Honey Bunches of Pumice brand cereal, stim-packs and radiation chems, zombie repellent, powdered drink mix, three-day-old rigatoni stuffed with marshmallow peeps in an orange soda reduction with a hint of cilantro, and eyeglass repair kits.
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-->Complimentary fresh garlic, [[VideoGame/MonkeyIsland fine leather jackets]], gumballs the size of your head, +2 Plate Armor of Limitless Squeezeability, PEZ dispensers with the head of infamous Mexican revolutionary Pancho Villa, [[VideoGame/SamAndMaxHitTheRoad stray tufts of sasquatch hair]], hats in the shape of a cow udder, [[VideoGame/MonkeyIsland rubber chickens with a pulley in the middle]], amulets of protection against greater hypnosis, potatoes in the likeness of Catholic saints, [[VideoGame/SamAndMaxHitTheRoad souvenir snowglobes from the Mystery Vortex]], Lobstah Fahts-brand cereal, Tagalog rhyming dictionaries (abridged), wiener cozies, [[VideoGame/DayOfTheTentacle Navajo blankets, blankets]], dual core processors with 512-megabyte cache, chimpanzee-sized diapers, barbecue plankton chips, keychains with a +8 modifier to Dexterity, self-respect, bulletproof edible underwear, lords-a-leaping and/or maids-a-milking, inflatable arms capable of being used as replacements for your real arms, Honey Bunches of Pumice brand cereal, stim-packs and radiation chems, zombie repellent, powdered drink mix, three-day-old rigatoni stuffed with marshmallow peeps in an orange soda reduction with a hint of cilantro, and eyeglass repair kits.
6th Oct '15 8:41:17 AM SilverSpark
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** Max also isn't too fond of losing his partner, either through one of them dying or through others trying to replace him as Sam's best friend. In Episode 205, a demonic tormenter in Hell learns this the hard way when Max violently murders the demon and tears out his kidneys.
3rd Oct '15 1:04:13 PM Berrenta
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After consulting the character sheet, Harry seems like a misuse example. Sybil, on the other hand...
* NewJobAsThePlotDemands: Sybil, and Harry Moleman
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* NewJobAsThePlotDemands: Sybil, and Harry MolemanSybil
3rd Oct '15 1:00:44 PM Berrenta
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Caption has a redirect, so changed accordingly.
[[caption-width-right:317:That's Sam on the left and Max on the right. Don't get them mi... [[SamAndMaxFreelancePolice what do you mean I did that joke already?]]]]
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[[caption-width-right:317:That's Sam on the left and Max on the right. Don't get them mi... [[SamAndMaxFreelancePolice [[Franchise/SamAndMax what do you mean I did that joke already?]]]]

[[caption-width-right:317:That's Sam on the left * NewJobAsThePlotDemands: Sybil, and Max on the right. Don't get them mi... [[SamAndMaxFreelancePolice what do you mean I did that joke already?]]]] Harry Moleman

* WhyDoYouKeepChangingJobs: Sybil, and Harry Moleman
23rd Sep '15 4:12:47 PM nombretomado
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-->'''Agent Superball''': Imagine a scenario that involves the worst aspects of the [[NorseMythology Norse Legends of Ragnarok,]] [[Literature/TheBible The Book of Revelation,]] and ''Film/WeekendAtBernies''.
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-->'''Agent Superball''': Imagine a scenario that involves the worst aspects of the [[NorseMythology [[Myth/NorseMythology Norse Legends of Ragnarok,]] [[Literature/TheBible The Book of Revelation,]] and ''Film/WeekendAtBernies''.
20th Sep '15 8:43:00 AM Austin
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* GenreSavvy: [[spoiler: Hugh Bliss, seeing as his entire operation is based on forcing the spread of unending joy and happiness]] Max is the closest character to representing a ChosenOne to defeat him. Turns out not only did the villain know this in advance, but was waiting for the two to show so he could dispose of Max as fast as he could.
4th Sep '15 2:18:48 AM heretoeditisall
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* NegativeContinuity: Season 2 depicts the duo as being young children in the early 80s- the cartoon series showed them being in high school in the 70s.
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