History VideoGame / SabreWulf

11th Aug '15 12:37:46 PM Sciencejoe
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Not to be confused with the character Sabrewulf from KillerInstinct, who got his namesake from this game. Both games are made by Rare.
11th Aug '15 12:35:12 PM Sciencejoe
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Added DiffLines:


Not to be confused with the character Sabrewulf from KillerInstinct, who got his namesake from this game. Both games are made by Rare.
16th Jan '15 7:21:14 PM Mhoram
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There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a UsefulNotes/ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and UsefulNotes/AmstradCPC.

to:

There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a UsefulNotes/ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore UsefulNotes/{{Commodore 64}} and UsefulNotes/AmstradCPC.
9th Aug '14 3:56:04 PM TheOneWhoTropes
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There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a UsefulNotes/ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and AmstradCPC.

to:

There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a UsefulNotes/ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and AmstradCPC.UsefulNotes/AmstradCPC.
8th Aug '14 8:03:08 AM TheOneWhoTropes
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There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and AmstradCPC.

to:

There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a ZXSpectrum UsefulNotes/ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and AmstradCPC.



!!The ZXSpectrum version (1984) provides examples of:

to:

!!The ZXSpectrum UsefulNotes/ZXSpectrum version (1984) provides examples of:
12th Mar '14 1:50:22 PM ChaoticNovelist
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* BigBadassWolf: The Wulf, of the first variety obviously. It's howl is good enough to send shivers down Sabreman's spine.



* StickyFingers: Wulf steals anything it wants, including even ''people''.

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* SavageWolves: The Wulf. It's howl is good enough to send shivers down Sabreman's spine.
* StickyFingers: Wulf steals anything it wants, including even ''people''.
13th Feb '14 12:22:12 PM Sammettik
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* EliteMook: The wolf. It can't be defeated, and one has better run away in the chance they cross paths.

to:

* EliteMook: The wolf. It can't be defeated, and one has had better run away in the chance they cross paths.



* ActionBomb: Boomer, one of the MonsterAllies, which explodes whenever an enemy touch it (or after a few seconds).

to:

* ActionBomb: Boomer, one of the MonsterAllies, which explodes whenever an enemy touch touches it (or after a few seconds).



* BigBadassWolf: The Wulf, of the first variety obviously. It's howl is good enough to send the shivers down Sabreman's spine.

to:

* BigBadassWolf: The Wulf, of the first variety obviously. It's howl is good enough to send the shivers down Sabreman's spine.



* TimeSkip: Not mentioned, but the game is set quite some years after the original. Sabreman is noticeable older, and even comments he's "getting too old for this."

to:

* TimeSkip: Not mentioned, but the game is set quite some years after the original. Sabreman is noticeable noticeably older, and even comments he's "getting too old for this."
29th Dec '12 10:16:18 PM randomeyes
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* TheUnfought: [[spoiler: Dr. Dolittle-Goode is never confronted properly, and is anticlimatically (and literally) shot down in the game's ending.]]

to:

* TheUnfought: [[spoiler: Dr. Dolittle-Goode is never confronted properly, and is anticlimatically anticlimactically (and literally) shot down in the game's ending.]]
2nd Apr '12 12:29:14 AM EarlOfSandvich
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Added DiffLines:

''Sabre Wulf'' is the first game in the VideoGame/SabreMan series (followed by ''{{Underwurlde}}'', ''KnightLore'' and ''{{Pentagram}}''), and the game which introduced RareLtd's long-running Sabreman character (who's since appeared in many other Rare games). The game was published in 1984 by "UltimatePlayTheGame" a.k.a. "AshbyComputersAndGraphics", both of which [[StealthPun ultimately]] proved to be trading styles of Rare. If the title character sounds familiar, you might have played [[VideoGame/KillerInstinct another Rare-created series]] that featured [[OurWerewolvesAreDifferent a similar creature]].

There exists two different games carrying [[RecycledTitle the same name]]: the 1984 original, a ZXSpectrum ActionAdventure starring Sabreman, a British explorer who finds himself trapped in a [[TheMaze deep labyrinth-esque jungle chasm]] and now must find his way out of it by [[DismantledMacGuffin finding 4 pieces of an amulet]]. However, on his path he'll have to fence against [[BigCreepyCrawlies jungle creeps of various sizes]], natives and the titular Sabre Wulf, an [[ImplacableMan implacable wolf]] who appears at times and is better dealt with by running away. Besides the amulet pieces, Sabreman can also collect different treasures for points and colored flowers that grant him temporary special abilities (increased speed, [[InvincibilityPowerUp invulnerability]]) or disadvantages ([[InterfaceScrew inverted controls]]). The game got ported to a few other computers of the time, like the {{Commodore 64}} and AmstradCPC.

The second game was released in 2004 for the GameBoyAdvance, and works as a sequel to the first: Sabreman ended up banishing the evil Wulf as he was ravaging a nearby town, using the magical amulet. The townspeople then erected a statue of the wolf, and used the amulet to seal him inside it. Things went smoothly for a while, until MadScientist Dr. Dolittle-Goode came into the picture. Having tried to seize the land for years, he finds out about the Wulf and releases him, breaking the amulet into eight parts. Now both join forces to [[ArsonMurderAndJaywalking terrorize, conquer the lands and steal anything they want from various bystanders]]. Desperate, the Mayor of Blackwyche Village seeks out Sabreman to deal with the evil duo.

This SabreWulf is a more straightforward PuzzlePlatformer, as Sabreman now has a host of small MonsterAllies which assists him with their different abilities (jump higher, create platforms, move obstacles, etc). Besides the amulet parts, Sabreman gets involved in several {{Fetch Quest}}s trying to recover the objects (or people) Wulf has stolen. Once said article is found, the Wulf wakes up and the player must run away back to the entrance before the wolf can catch him.
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!!The ZXSpectrum version (1984) provides examples of:

* BigCreepyCrawlies
* ColorCodedForYourConvenience: Each flower is colored differently depending on the powerup it grants (red=invulnerability, blue=speed up, etc).
* DismantledMacGuffin: The Amulet.
* EliteMook: The wolf. It can't be defeated, and one has better run away in the chance they cross paths.
* GiantMook: Rhinos and Hippopotamus, which can't be defeated like any other enemy.
* GiantSpider: One recurrent {{Mook}}.
* InterfaceScrew: One of the flowers' effects.
* InvincibilityPowerUp: The red flower.
* JungleJapes: The whole game is one.
* TheMaze

!!The GBA version (2004) provides examples of:

* ActionBomb: Boomer, one of the MonsterAllies, which explodes whenever an enemy touch it (or after a few seconds).
* AdvancingBossOfDoom: The Wulf is Type B, albeit he never turns into a proper BossFight.
* BadassGrandpa: Sabreman.
** BadassMustache
* BigBad: Dr. Dolittle-Goode.
** TheDragon: The Wulf.
* BigBadassWolf: The Wulf, of the first variety obviously. It's howl is good enough to send the shivers down Sabreman's spine.
* BigfootSasquatchAndYeti: Bigfoot is one of the MonsterAllies.
* BlobMonster: Sticky, a goo creature you can set to trap enemies who walk into it.
* BubblegloopSwamp: Several, Entombed Swamp being the biggest one.
* CardCarryingVillain: Dr. Dolittle-Goode. Then again, with a name like that...
* CityGuards: Of the [[TheGuardsMustBeCrazy crazy variety]]:
--> '''Sabreman''': ''Can't you [save the Mayor]? You are soldiers, after all.''
--> '''Soldier''': ''Us? Not likely, we only joined up for the uniform. Girls are very partial to a man in uniform, you know.''
* CollectionSideQuest: The colored orchids the guy in the starting town asks you to find for his girl. Each one of them is obtained by a FetchQuest of their own, too.
* CoolAirship: Dolittle-Goode uses a hot air balloon as means of transportation.
* DeadpanSnarker: Sabreman tends to dip into these, specially when everyone keeps reminding him that he's "their only hope".
--> '''Sabreman''': ''It's always me, isn't it?''
* DeathMountain: Mt. Knightlore.
* DismantledMacGuffin: The Amulet, once again.
* DumbMuscle: Bigfoot and Club.
* ExtremeOmnivore: The Drooler creature, whose method of assistance is ''swallowing most enemies whole''.
* FetchQuest
* FirstTown: Blackwyche Village.
* GottaCatchEmAll: The eight Amulet pieces, and arguably the monsters. SideQuest gatherings include photographs and orchids.
* InexplicableTreasureChests
* InvincibilityPowerUp: The Phoenix creature grants Sabreman this.
* JungleJapes: Karnath Jungle.
* MadScientist: Dr. Dolittle-Goode.
* MonsterAllies
* {{Phoenix}}: One of the good creatures.
* RecurringBoss: Exaggerated. You have to run away from the same boss at the end of ''every'' level.
* RecycledTitle
* ReptilesAreAbhorrent: Crocodiles are common enemies.
* SealedEvilInACan: Wulf during the backstory, of the TakenForGranite variety.
* ShoutOut: The multi-color orchid SideQuest is likely one to the flower powerups in the original.
* TheSpiny: Appears as an obstacle in several stages.
* TrampolineTummy: Blubba, the first creature you find, allows you to reach higher grounds by jumping on its big belly.
* StickyFingers: Wulf steals anything it wants, including even ''people''.
* TakeOverTheWorld: The doctor's intention.
* TimeSkip: Not mentioned, but the game is set quite some years after the original. Sabreman is noticeable older, and even comments he's "getting too old for this."
* UndergroundLevel: Most Wulf Holes. There are also quite a few named stages, like Karnath Mines.
* ThemeNaming: All game areas are named after old UltimatePlayTheGame games (''Blackwyche'' Village, ''Underwurle'' Mines, Mount ''Knightlore''...)
* TheUnfought: [[spoiler: Dr. Dolittle-Goode is never confronted properly, and is anticlimatically (and literally) shot down in the game's ending.]]
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