History VideoGame / SaGa2

26th Mar '17 11:39:46 AM NOYB
Is there an issue? Send a Message


* AbsurdlySpaciousSewer: There's one in Venus' world.

to:

* AbsurdlySpaciousSewer: There's one in Venus' Venus's world.



* ArrangedMarriage: The thrust of the Mini-Story of Venus' World is the arranged marriage between Flora / Olivia and Nils / Julius, despite the former's love for Leon / Anthony.

to:

* ArrangedMarriage: The thrust of the Mini-Story of Venus' Venus's World is the arranged marriage between Flora / Olivia and Nils / Julius, despite the former's love for Leon / Anthony.
12th Mar '17 11:21:08 AM nombretomado
Is there an issue? Send a Message


* MiyamotoMusashi: The last samurai-style mooks you fight are named after him.
* Creator/NobuoUematsu: Composed half the soundtrack; Kenji Ito composed the other half. The Japanese version of ThatOtherWiki lists who composed which songs.
26th Dec '16 10:06:15 PM Starlight36
Is there an issue? Send a Message

Added DiffLines:

* YouAreWhoYouEat: Monsters transform this way, although the form they change to is rarely that of the monster they just ate meat from.
26th Dec '16 9:17:01 PM Starlight36
Is there an issue? Send a Message


* PaletteSwap: Every available character for your party, and several mooks.

to:

* PaletteSwap: Every There are four different color palettes available character for your party, every playable Human, Esper, and several mooks.Robot design. Several Mooks also qualify.
26th Dec '16 9:13:28 PM Starlight36
Is there an issue? Send a Message

Added DiffLines:

* CuteMachines: Robots definitely qualify, or at least the ones that you can pick for your party.
20th Nov '16 10:28:02 AM Orbiting
Is there an issue? Send a Message

Added DiffLines:

* GlassWeapon: Like the first game, has the glass sword, an incredibly powerful weapon which breaks after a single use.
4th Nov '16 2:26:59 PM tadaru
Is there an issue? Send a Message


* BookEnds: The game both begins and ends with the protagonists' father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and his / her / its mother decide that they'll be joining him.]]

to:

* BookEnds: BookEnds / HereWeGoAgain : The game both begins and ends with the protagonists' father announcing that he will be off to search for a legendary item. [[spoiler: During the ending, however, both the protagonist and his / her / its mother decide that they'll be joining him.]]
11th Oct '16 4:39:07 PM dunaway5
Is there an issue? Send a Message


* MechanicallyUnusualClass: The stats of robot characters are completely dependent on their equipment. The more and better equipment, the stronger they become. Also, the uses of their equipment is cut in half upon being equipped, but they can automatically restore uses to half of their maximum value when they rest at an inn.

to:

* MechanicallyUnusualClass: The Robots and monsters. A robot's stats of robot characters are completely dependent on their equipment. The more and better equipment, so equipping multiple types of the stronger they become. Also, same item will (usually) boost the uses of relevant stat, like equipping swords for strength or shields for defense. This means their equipment is cut in half upon being equipped, power tends to rise dramatically when you get new gear, but they can automatically restore uses to half of won't level up with your party and there's a hard cap on their maximum value when abilities due to limited gear.
** Monsters can't raise their stats either, but by eating meat
they rest at an inn.change forms completely. With a bit of luck or a guide, they can become very powerful by eating the right meats, and they don't need any items or equipment. On the other hand, without a guide every meat is a crapshoot that could turn your badass demon lord into a useless fly if you're not careful.



* StatGrinding: The leveling up system is a fairly early version of this...it's complex for a game boy game, but thankfully many games do not function like this anymore...because you are not actually ''guaranteed'' stats to increase; only the last two actions mutants and humans make can be leveled; and good luck finding out what weapons level up which stat, because some swords you would think level up your strength but they really level up your agility.

to:

* StatGrinding: The leveling up system is a fairly early version of this...it's complex for a game boy game, but thankfully many games do not function like this anymore...because you are not actually ''guaranteed'' stats to increase; only the last two actions Humans and mutants and humans make can be leveled; and good luck finding out what have a chance to gain stats at the end of battle based on their last action, so using strength-based weapons level up gives you strength, agility-based gives agility, and spellbooks gain mana. Everything else does nothing (and mutants almost never gain strength), so unless you already know how it works, good luck. Also, which stat, because some swords you would think level up your strength but they weapons are strength, agility, or mana based is never listed in-game, so testing them on robots is really level up your agility. the only way to be sure what you're getting.



** Thankfully the remake tells you flat out what stats and multipliers each weapon uses. The only remaining ones that aren't so clear are bows and maritial arts/taijutsu (which deal fixed damage but increase agility) and whips (which have strength damage multipliers, but increase agility).
** One way in any version of the game to find out which stat a weapon can boost is to equip it on a robot. Whichever stat it boosts on a robot is the one that can randomly be increased when the weapon is used by a human or mutant.

to:

** Thankfully the remake tells you flat out what stats and multipliers each weapon uses. The only remaining ones that aren't so clear are bows and maritial martial arts/taijutsu (which deal fixed damage but increase agility) and whips (which have strength damage multipliers, but increase agility).
** One way in any version of the game to find out which stat a weapon can boost is to equip it on a robot. Whichever stat it boosts on a robot is the one that can randomly be increased when the weapon is used by a human or mutant.mutant, with a few exceptions for the Defender and P-swords.



* TankGoodness: Eventually, you can equip(!) a Leopard 2 tank (referred to just as "Tank" in the American version) as a weapon.

to:

* TankGoodness: Eventually, you can equip(!) a Leopard 2 tank (referred to just as "Tank" in the American version) as a weapon. It works like a shield and deals massive damage to one group.
22nd Jul '16 4:55:57 PM tadaru
Is there an issue? Send a Message


** With a bit of grinding money in the first world, the SMG from the second town will destroy most enemy groups in one attack until after the Giants' World. Equip it on a robot and it has essentially unlimited use. Even better, right after the town where you can buy it, there is a dungeon that has large enemy groups allowing you to rack up a ton of money quickly.

to:

** With a bit of grinding money in the first world, the SMG from the second town will destroy most enemy groups in one attack until after for the Giants' World.next two worlds. Equip it on a robot and it has essentially unlimited use. Even better, right after the town where you can buy it, there is a dungeon that has large enemy groups allowing you to rack up a ton of money quickly.
11th Jun '16 12:16:53 PM Coolnut
Is there an issue? Send a Message


* DoWellButNotPerfect: You ''will'' want to a TotalPartyKill at least once before [[spoiler: reaching Odin]] if you want to see a few extra scenes.

to:

* DoWellButNotPerfect: You ''will'' want to a TotalPartyKill at least once before [[spoiler: reaching Odin]] if you want to see a few extra scenes.
This list shows the last 10 events of 86. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SaGa2