History VideoGame / SWINE

15th Oct '15 11:45:45 AM HighCrate
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* MightyGlacier: Mortars, and the Pigs' Heavy Tank, and to the most extreme extent, Moving Fortresses.

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* %%* MightyGlacier: Mortars, and the Pigs' Heavy Tank, and to the most extreme extent, Moving Fortresses.
20th Aug '15 8:05:03 AM HighCrate
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* StoneWall: Light tanks become this when they activate their entrenchment; they become immobile while raising their armor considerably - enough that veteran tanks take no damage whatsoever from a scout car's machine gun. Also, Mortars, which are MightyGlacier units normally with high offense and defense, become this when they retract their turrets - they're still slow, and now have no offense, but are incredibly tough. So much so that elite mortars in retracted mode are ''completely immune'' to conventional (non-nuclear) artillery, tanks and light vehicles of the same level; only elite rocket launchers, other mortars, bombers and moving fortresses can damage them at this point.

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* StoneWall: Light tanks become this when they activate their entrenchment; they become immobile while raising their armor considerably - enough that veteran tanks take no damage whatsoever from a scout car's machine gun. Also, StoneWall:
**
Mortars, which are normally MightyGlacier units normally with their high offense and defense, offense, become this when they retract their turrets - they're turrets. They're still slow, and now have no offense, but are incredibly tough. So much so that elite mortars in retracted mode are ''completely immune'' to conventional (non-nuclear) artillery, tanks and light vehicles of the same level; only elite rocket launchers, other mortars, bombers and moving fortresses can damage them at this point.point.
%%** Light tanks become this when they activate their entrenchment; they become immobile while raising their armor considerably - enough that veteran tanks take no damage whatsoever from a scout car's machine gun.
13th Aug '15 11:02:28 AM amitakartok
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* BigBad: General Irontusk.

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* BigBad: General Irontusk.Irontusk, an obvious {{Expy}} of Hitler.



** Multiplayer armies also tend to be composed entirely of mortars with barrels retracted and rocket launchers in salvo-fire mode - the logic being that if the enemy engages the mortars first, the mortars' massive armor keeps them alive long enough for the rocket launchers to MacrossMissileMassacre the enemy into ash; if the enemy ignores the mortars and goes straight for the rocket launchers, the mortars stick out their barrels and add their {{BFG}}s to the equation. At least one clan webpage derided the use of ''any combat unit but these two'' as the mark of a noob.



** Only in the English version. In the original Hungarian, both sides are talking without accent.



* IShallTauntYou: See PreAssKickingOneLiner.



* PreAssKickingOneLiner: '''Every single unit''' drops one when they auto-attack an enemy.



* ShutUpHannibal: In the Rabbit ending, Irontusk is fleeing on a zeppelin, ranting over loudspeaker about how he'll return and "squish you like some kind of worm". Cue a Rabbit rocket tank blowing the zeppelin in half with a single shot, shutting him up for good.



* StoneWall: Light tanks become this when they activate their entrenchment; they become immobile while raising their armor considerably. Also, Mortars, which are MightyGlacier units normally with high offense and defense, become this when they retract their turrets - they're still slow, and now have no offense, but are incredibly tough. So much so that elite mortars in retracted mode are ''completely immune'' to conventional (non-nuclear) artillery, tanks and light vehicles of the same level; only elite rocket launchers, other mortars, bombers and moving fortresses can damage them at this point.

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* StoneWall: Light tanks become this when they activate their entrenchment; they become immobile while raising their armor considerably.considerably - enough that veteran tanks take no damage whatsoever from a scout car's machine gun. Also, Mortars, which are MightyGlacier units normally with high offense and defense, become this when they retract their turrets - they're still slow, and now have no offense, but are incredibly tough. So much so that elite mortars in retracted mode are ''completely immune'' to conventional (non-nuclear) artillery, tanks and light vehicles of the same level; only elite rocket launchers, other mortars, bombers and moving fortresses can damage them at this point.
11th Aug '15 7:56:46 AM HighCrate
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* FragileSpeedster: Command cars, scouts and Tank Killers.

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* %%* FragileSpeedster: Command cars, scouts and Tank Killers.
7th Jul '15 11:41:41 AM nombretomado
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** As well, in the German version of the game, the Pig's Heavy Tank is called the ''[[LooneyTunes "Elmar Fudd"]]''. The puns are not limited to just the English version.

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** As well, in the German version of the game, the Pig's Heavy Tank is called the ''[[LooneyTunes ''[[WesternAnimation/LooneyTunes "Elmar Fudd"]]''. The puns are not limited to just the English version.
25th Feb '15 2:02:13 AM Technature
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* NoCampaignForTheWicked: Averted, the Pigs do get a campaign.
22nd Nov '14 3:08:16 PM LongLiveHumour
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The Pigs have German Accents and the Rabbits are French. [[WorldWarII This has some clear implications.]]

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The Pigs have German Accents and the Rabbits are French. [[WorldWarII [[UsefulNotes/WorldWarII This has some clear implications.]]



* LuckyTranslation: "Irontusk", when translated into German, becomes [[DwightDEisenhower "Eisenhauer"]]. While this leads to serious issues with the FantasyCounterpartCulture aspects of the game, it ''is'' amusing - it's a complete coincidence.

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* LuckyTranslation: "Irontusk", when translated into German, becomes [[DwightDEisenhower [[UsefulNotes/DwightDEisenhower "Eisenhauer"]]. While this leads to serious issues with the FantasyCounterpartCulture aspects of the game, it ''is'' amusing - it's a complete coincidence.



* SpiritualSuccessor: VideoGame/CodenamePanzers took many of SWINE's gameplay tropes, and distilled them, resulting in similar gameplay but a vastly different setting (Comedic Faux-WWII for... actual WorldWarII.)

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* SpiritualSuccessor: VideoGame/CodenamePanzers took many of SWINE's gameplay tropes, and distilled them, resulting in similar gameplay but a vastly different setting (Comedic Faux-WWII for... actual WorldWarII.UsefulNotes/WorldWarII.)
9th Jul '14 1:56:54 AM SeptimusHeap
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''S.W.I.N.E.'' (or, to give its full name [[FunWithAcronyms Strategic Warfare In (a) Nifty Environment]]), is a small quirky RTS game originally released in 2001, and the gameplay precursor to the serious-if-shortlived CodenamePanzers series. The basic plot of the game is that the Pigs' military under General Irontusk overthrow the old Republic, and then invade the Rabbits. [[ExcusePlot A lot more thought was put into the gameplay.]]

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''S.W.I.N.E.'' (or, to give its full name [[FunWithAcronyms Strategic Warfare In (a) Nifty Environment]]), is a small quirky RTS game originally released in 2001, and the gameplay precursor to the serious-if-shortlived CodenamePanzers VideoGame/CodenamePanzers series. The basic plot of the game is that the Pigs' military under General Irontusk overthrow the old Republic, and then invade the Rabbits. [[ExcusePlot A lot more thought was put into the gameplay.]]



* SpiritualSuccessor: CodenamePanzers took many of SWINE's gameplay tropes, and distilled them, resulting in similar gameplay but a vastly different setting (Comedic Faux-WWII for... actual WorldWarII.)

to:

* SpiritualSuccessor: CodenamePanzers VideoGame/CodenamePanzers took many of SWINE's gameplay tropes, and distilled them, resulting in similar gameplay but a vastly different setting (Comedic Faux-WWII for... actual WorldWarII.)



* TankGoodness: There is no infantry in this game, and would have to wait until CodenamePanzers to show up.

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* TankGoodness: There is no infantry in this game, and would have to wait until CodenamePanzers VideoGame/CodenamePanzers to show up.
13th Sep '13 3:52:38 AM RedShocktrooper
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Added DiffLines:

** And, indeed, an entire faction of literal hams.
13th Sep '13 3:41:24 AM RedShocktrooper
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Added DiffLines:

* InstantWinCondition: Inverted. During instances where you have to hold a specific point, if a single enemy unit gets to it and you don't have a unit there to block the capture, the enemy will capture the point and you'll instantly lose. As a result, it's always a fair idea to just park a light tank or something next to the flag you need to defend, in case a scout manages to slip through or bypass your defenses.
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