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* CriticalExistenceFailure: Downplayed for most units. When defeated, units are instead disabled wreckage which can't move or attack, but still provide sight and can be saved and repaired for combat once again. If they take much more damage after that, they're gone for good. Played straight for non-combat vehicles, which blow up the second they reach 0 HP.


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* WorkerUnit: The Tow Truck is the closest thing. They're in charge of bringing supplies with them for your other units and can potentially pull your defeated units out of harms way to prevent their death. They can't fight back against enemy units beyond towing them, who will probably shoot them the second they're connected if they're not already wrecked.

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