History VideoGame / SOS

17th Jun '17 11:12:52 PM superkeijikun
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* NeverSayDie: Characters don't "die" in this game, they "perish".
17th Jun '17 11:05:46 PM superkeijikun
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* ControllableHelplessness: If you're still conscious when your time limit runs out, the ship will plummet into the depths and the interior will flood completely, leaving you to swim in your sinking grave for about thirty seconds before drowning.
27th May '17 9:59:36 PM Antronach
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An adventure game for the SuperNintendoEntertainmentSystem developed by Human Entertainment. Known as ''Septentrion'' in Japan, the U.S. version was released by Creator/VicTokai. Basically take ''Film/ThePoseidonAdventure'' and turn it into a side-scrolling platformer and this is what you'll end up with. The ''Lady Crithania'' capsizes during a storm and it's up to you to escape with your life. Along the way you will encounter other passengers and crew who you must try to rescue... [[VideoGameCrueltyPotential or not]]. You have to escape within [[TimedMission one real life hour]] or it's game over.

You play as one of four [[MostGamersAreMale adult males]] trying to escape. Each character starts in a different part of the ship, and must rescue a certain person to get their good ending. Depending on your character's personality, passengers may come with you right away or refuse to come along at all; you must balance time spent rescuing people with time spent escaping. In general, [[EarnYourHappyEnding the more people rescued]], [[MultipleEndings the better the ending]]. With the exception of drowning, the only penalty for getting hurt is to lose five minutes from your remaining escape time, which is also the only time you get to see how much time you have left.

The game was hardly advertised at the time and not very popular.

to:

An adventure game A CinematicPlatformGame for the SuperNintendoEntertainmentSystem developed by Human Entertainment. Known as ''Septentrion'' in Japan, the U.S. version was released by Creator/VicTokai. Basically take ''Film/ThePoseidonAdventure'' and turn it into a side-scrolling platformer and this is what you'll end up with. The ''Lady Crithania'' capsizes during a storm and it's up to you to escape with your life. Along the way you will encounter other passengers and crew who you must try to rescue... [[VideoGameCrueltyPotential or not]]. You have to escape within [[TimedMission one real life hour]] or it's game over.

You play as one of four [[MostGamersAreMale adult males]] trying to escape. Each character starts in a different part of the ship, and must rescue a certain person or people to get their good ending. Depending on your character's personality, passengers may come with you right away or refuse to come along at all; you must balance time spent rescuing people with time spent escaping. In general, [[EarnYourHappyEnding the more people rescued]], [[MultipleEndings the better the ending]]. With the exception of drowning, the only penalty for getting hurt is to lose five minutes from your remaining escape time, which is also the only time you get to see how much time you have left.

If all this sounds familiar, games such as ''VideoGame/DeadRising'', ''VideoGame/BreathOfFireDragonQuarter'' and ''VideoGame/LightningReturnsFinalFantasyXIII'' draw heavy inspiration form this game and expand on it's ideas. The most apparent is that losing the game or getting a bad ending is entirely possible and all too easy. However, this allows players to replay the game with more information than you had before and can lead to better playthroughs and endings, where the meat of ''[=SOS=]'s'' depth lies.

The game was hardly advertised at the time and not very popular.
popular. However, it's very innovative spin on the SurvivalHorror genre, especially for it's time, and is worth a look at at the very least. There's also a Japan-only sequel, ''Septentrion: Out of the Blue'' for the Playstation, but wasn't as well received due to the lack of the mechanics that made ''[=SOS=]'' stand out and throwing in a conspiracy into the mix.



* BlindIdiotTranslation: If the opening text didn't tip you off, the translation it spotty. Hell, someone's surname is mistranslated at the end of the game.

to:

* BlindIdiotTranslation: If the opening text didn't tip you off, the translation it is spotty. Hell, someone's surname is mistranslated at the end of the game.



* DownerEnding / BittersweetEnding: Depending on who your character is and who else you rescue, you don't always end up surviving even after you “get out.”

to:

* DownerEnding / BittersweetEnding: Depending on who your character is and who else you rescue, rescue (if any), you don't always end up surviving even after you “get out.”



* GuideDangit: Some of the survivors are very well hidden, and won't come with you if you don't do certain acts in a very specific way. There's also a dialog scene before the boiler room where you will lose all the survivors if you don't answer it correctly.

to:

* GuideDangit: GuideDangit:
**
Some of the survivors are very well hidden, and won't come with you if you don't do certain acts in a very specific way. There's also a dialog scene before the boiler room where you will lose all the survivors if you don't answer it correctly.correctly.
** Each person has has a score value assigned to them. If you want the better endings, you'll have to rescue people that give you a higher score, since you can only escort up to 7 people maximum. And no, the game won't tell you who gets what score.



* InUniverseGameClock: You have one hour to escape the ship. After the thirty minute mark, the ship starts sinking. This makes the lower parts of the map flooded and without power. Due to this, some people can't be rescued, however others can only be rescued after it.

to:

* InUniverseGameClock: You have one hour in real time to escape the ship. After the thirty minute mark, the ship starts sinking. This makes the lower parts of the map flooded and without power. Due to this, some people can't be rescued, however others can only be rescued after it.



* InterfaceScrew: The ship will list to and fro at fixed intervals. The lights can also go out and intense heat can cause the screen to shimmer.

to:

* InterfaceScrew: The ship will list to and fro at fixed intervals.intervals, changing the accessibility of certain areas. The lights can also go out and intense heat can cause the screen to shimmer.



* MultipleEndings: Depending on who your character is and who you rescue.

to:

* MarathonLevel: There's no save system, you have to beat the game in one go. Fortunately a playthrough can only last an hour.
* MultipleEndings: Depending on who your character is and is, who you rescue.rescue and if you've rescued enough people.



* RunDontWalk: Averted. You can't run, you just move at a brisk walk
* SinkingShipScenario: Duh.

to:

* RunDontWalk: Averted. You can't run, you just move at a brisk walk
walk.
* SinkingShipScenario: Duh.The Game.
27th May '17 9:24:21 PM Antronach
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Added DiffLines:

* InterfaceScrew: The ship will list to and fro at fixed intervals. The lights can also go out and intense heat can cause the screen to shimmer.
27th May '17 9:17:10 PM Antronach
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* BlindIdiotTranslation: If the opening text didn't tip you off, the translation it spotty. Hell, someone's surname is mistranslated at the end of the game.



* GameplayAllyImmortality: Played straight and averted. Straight in that people in your group are immune to some things that would cause you to Lose 5 Minutes, like fire and falling chairs, but averted in that they are not immune to falling or drowning.

to:

* GameplayAllyImmortality: Played straight and averted. Straight in that people in your group are immune to some things that would cause you to Lose lose 5 Minutes, minutes, like fire and falling chairs, but averted in that they are not immune to falling or drowning.



* InUniverseGameClock: You have one hour to escape the ship. After the thirty minute mark, some people can't be rescued, and others can only be rescued after it.

to:

* InUniverseGameClock: You have one hour to escape the ship. After the thirty minute mark, the ship starts sinking. This makes the lower parts of the map flooded and without power. Due to this, some people can't be rescued, and however others can only be rescued after it.
12th Apr '17 8:02:37 AM Orbiting
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* NeverSayDie: The word “perish” pops up entirely too often. Only averted twice – in the opening scrawl, and in one throwaway line where the character says “die” only because “perish” wouldn't fit on the screen.
13th Nov '16 3:40:14 PM Exxolon
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->''This is to be the largest passenger shipwreck to date.
->There are a reported 2300 passengers aboard. The voyage will turn from ecstasy to [[BlindIdiotTranslation catastrophe]].
->The ship is in total chaos. Passengers and crew alike begin to panic, as they near the grip of death.
->Now, the real tragedy begins...''

to:

->''This is to be the largest passenger shipwreck to date.
->There
date.\\
There
are a reported 2300 passengers aboard. The voyage will turn from ecstasy to [[BlindIdiotTranslation catastrophe]].
->The
catastrophe]].\\
The
ship is in total chaos. Passengers and crew alike begin to panic, as they near the grip of death.
->Now,
death.\\
Now,
the real tragedy begins...''
13th Nov '16 3:39:34 PM Exxolon
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->"This is to be the largest passenger shipwreck to date.
->There are a reported 2300 passengers aboard. The voyage will turn from ecstasy to [[BlindIdiotTranslation catastrophy]].
->

to:

->"This ->''This is to be the largest passenger shipwreck to date.
->There are a reported 2300 passengers aboard. The voyage will turn from ecstasy to [[BlindIdiotTranslation catastrophy]].
->
catastrophe]].



->
->Now, the real tragedy begins...”

An adventure game for the SuperNintendoEntertainmentSystem developed by Human Entertainment. Known as ''Septentrion'' in Japan, the U.S. version was released by Creator/VicTokai. Basically take {{The Poseidon Adventure}} and turn it into a side-scrolling platformer and this is what you'll end up with. The Lady Crithania capsizes during a storm and it's up to you to escape with your life. Along the way you will encounter other passengers and crew who you must try to rescue... [[VideoGameCrueltyPotential or not]]. You have to escape within [[TimedMission one real life hour]] or it's game over.

You play as one of four [[MostGamersAreMale adult males]] trying to escape. Each character starts in a different part of the ship, and must rescue a certain person to get their good ending. Depending on your character's personality, passengers may come with you right away or refuse to come along at all; you must balance time spent rescuing people with time spent escaping. In general, [[EarnYourHappyEnding the more people rescued]], [[MultipleEndings the better the ending]]. With the exception of drowning, the only penalty for getting hurt is to Lose 5 Minutes, which is also the only time you get to see how much time you have left.

to:

->
->Now, the real tragedy begins...

''

An adventure game for the SuperNintendoEntertainmentSystem developed by Human Entertainment. Known as ''Septentrion'' in Japan, the U.S. version was released by Creator/VicTokai. Basically take {{The Poseidon Adventure}} ''Film/ThePoseidonAdventure'' and turn it into a side-scrolling platformer and this is what you'll end up with. The Lady Crithania ''Lady Crithania'' capsizes during a storm and it's up to you to escape with your life. Along the way you will encounter other passengers and crew who you must try to rescue... [[VideoGameCrueltyPotential or not]]. You have to escape within [[TimedMission one real life hour]] or it's game over.

You play as one of four [[MostGamersAreMale adult males]] trying to escape. Each character starts in a different part of the ship, and must rescue a certain person to get their good ending. Depending on your character's personality, passengers may come with you right away or refuse to come along at all; you must balance time spent rescuing people with time spent escaping. In general, [[EarnYourHappyEnding the more people rescued]], [[MultipleEndings the better the ending]]. With the exception of drowning, the only penalty for getting hurt is to Lose 5 Minutes, lose five minutes from your remaining escape time, which is also the only time you get to see how much time you have left.



* CoolOldGuy: Jeffrey Howell is a doctor in his 60's, yet can still jump, swim, and save survivors as well as anyone else. Redwin Gardner also counts.

to:

* CoolOldGuy: Jeffrey Howell is a doctor in his 60's, sixties, yet can still jump, swim, and save survivors as well as anyone else. Redwin Gardner also counts.



* DeathCryEcho: The scream your character lets out when you Lose 5 Minutes.

to:

* DeathCryEcho: The scream your character lets out when you Lose 5 Minutes.lose five minutes from your remaining escape time.



* InUniverseGameClock: You have one hour to escape the ship. After the 30 minute mark, some people can't be rescued, and others can only be rescued after it.

to:

* InUniverseGameClock: You have one hour to escape the ship. After the 30 thirty minute mark, some people can't be rescued, and others can only be rescued after it.



* SinkingShipScenario

to:

* SinkingShipScenarioSinkingShipScenario: Duh.
13th Nov '16 3:36:47 PM Exxolon
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* NeverSayDie: The word “perish” pops up entirely too often. Only averted twice – in the opening scrawl, and in one throwaway line where the character says “die” only because “parish” wouldn't fit on the screen.

to:

* NeverSayDie: The word “perish” pops up entirely too often. Only averted twice – in the opening scrawl, and in one throwaway line where the character says “die” only because “parish” “perish” wouldn't fit on the screen.
18th Jun '16 3:27:00 PM AlinhoAlisson
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* CoolOldGuy: Jeffrey Howell is a doctor in his 60's, yet can still jump, swim, and save survivors as well as anyone else.

to:

* CoolOldGuy: Jeffrey Howell is a doctor in his 60's, yet can still jump, swim, and save survivors as well as anyone else. Redwin Gardner also counts.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SOS