History VideoGame / SIN

4th Jun '16 9:44:40 PM Omnicron13
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* EvilutionaryBiologist: Elexis Sinclaire. She wants to push humanity towards its ultimate genetic potential, but has only created monstrosities and mutant creatures using her gene-splicing experiments.
23rd Jan '16 4:06:25 PM nombretomado
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''[=SiN=]'' is a FirstPersonShooter action game for the PC developed by Ritual Entertainment and published by {{Activision}} in 1998.

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''[=SiN=]'' is a FirstPersonShooter action game for the PC developed by Ritual Entertainment and published by {{Activision}} Creator/{{Activision}} in 1998.
1st Oct '15 2:49:16 PM Kadorhal
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http://static.tvtropes.org/pmwiki/pub/images/sincover_985.jpg

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/sincover_985.jpg
jpg]]



* BraidsOfAction: Blade is one of the few (and perhaps the only) male video game characters to have his hair done in braids (as seen in the cutscenes during the original).

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* BraidsOfAction: Blade is one of the few (and perhaps the only) male video game characters to have his hair done in braids (as seen on the boxart of, and in the cutscenes during during, the original).



* CollectionSidequest: In the original, Blade can collect pieces for a Quantum Destablizer that can rip through any enemy in the game. The only downside is that the final piece is only found in the fourth-to-last level in the game.
** The expansion has two minors ones: a set of four different calendars can be found. If Blade gets all four of them, an extra cutscene plays during the ending. The second are an item ["[[SouthPark Cheesy Poofs]]"] that if enough are found, a background detail in the ending is replaced with a giant spinning bag of Cheesy Poofs.

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* CollectionSidequest: In the original, Blade can collect pieces for a Quantum Destablizer that can rip through any enemy in the game. The only downside is that the final piece is only found in four levels away from the fourth-to-last level in end of the game.
** The expansion has two minors ones: a set of four different calendars can be found. If Blade gets all four of them, an extra cutscene plays during the ending. The second are an item ["[[SouthPark ("[[WesternAnimation/SouthPark Cheesy Poofs]]"] Poofs]]") that if enough are found, a background detail in the ending is replaced with a giant spinning bag of Cheesy Poofs.



** The multiplayer levels of Wages of SiN introduce a hoverbike which also is armed with lasers, missiles and hovering mines. In many of the levels are different checkpoints for doing races.

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** The multiplayer levels of Wages of SiN [=SiN=] introduce a hoverbike which also is armed with lasers, missiles and hovering mines. In many of the levels are different checkpoints for doing races.



** Emergence seems to have multiple secrets involving the Dopefish from CommanderKeen.

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** Emergence ''Emergence'' seems to have multiple secrets involving the Dopefish from CommanderKeen.''VideoGame/CommanderKeen''.



* EnemyChatter: The [=SinTek=] troops in ''Emergence'' will call out orders to each other as you engage them, and will noticably freak out (to the point of calling in reports that they're taking heavy casualties) when you kill many of them.

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* EnemyChatter: The [=SinTek=] troops in ''Emergence'' will call out orders to each other as you engage them, and will noticably noticeably freak out (to the point of calling in reports that they're taking heavy casualties) when you kill many of them.
12th Jul '15 9:05:27 PM crazyrabbits
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* TheDevTeamThinksOfEverything:
** Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
** In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hot tub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a ''[[ADateWithRosiePalms very]]'' special animation of Elexis (fully animated and all) for those who discover it.



* GameBreakingBug: Many players were never able to see an extra level accessed through the Freeport Dam, as the game would automatically crash if the player happened to just ''walk'' down the only hallway leading to the alternate exit in the level.

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* GameBreakingBug: Many players were never able to see an extra level (the Silo) accessed through the Freeport Dam, as the game would automatically crash if the player happened to just ''walk'' down the only hallway leading to the alternate exit in the level.



* HalfHumanHybrid

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* HalfHumanHybridHalfHumanHybrid: Elexis' experiments, including Mancini, Blade and [[spoiler:her father, Thrall Sinclaire]]. In ''Emergence'', she attempts to do this again to Blade, but he is able to stop the process by the end of the game.



* ItsUpToYou

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* ItsUpToYouItsUpToYou: Blade is seemingly the only person in the original game who is able to stop Elexis, and rarely (if ever) calls in backup to his location, even when he's still connected to JC.



* OvershadowedByAwesome: The general consensus is that the original ''Sin'' was a very innovative evolution of the FPS genre at the time it was released, but had the bad fortune of coming out at the exact same time as the revolutionary ''VideoGame/HalfLife1''. As a result, the game is remembered as more of a footnote in the evolution of FPS games rather than the historical milestone ''Half Life'' ended up becoming.

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* OvershadowedByAwesome: The general consensus is that the original ''Sin'' game was a very innovative evolution of the FPS genre at the time it was released, but had the bad fortune of coming out at the exact same time as the revolutionary ''VideoGame/HalfLife1''. As a result, the game is remembered as more of a footnote in the evolution of FPS games rather than the historical milestone ''Half Life'' ended up becoming.



* RailShooter: In the original, the opening bank assault level, where Blade must sit in an attack helicopter and shoot the mooks on the roof of the Freeport Bank and several adjoining buildings.

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* RailShooter: In the original, the opening bank assault level, where Blade must sit in an attack helicopter and shoot the mooks enemies on the roof of the Freeport Bank and several adjoining buildings.



* StoryDrivenInvulnerability: It is possible (if you're quick enough) to shoot Mancini during several points in the initial levels of the original. Of course, he won't die until he gets into the abandoned subway station to transform, and only during the climatic battle in an active subway station.

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* StoryDrivenInvulnerability: It is possible (if you're quick enough) to shoot Mancini during several points in the initial levels of the original. Of course, he won't die until he gets into the abandoned subway station to transform, and can only be taken out during the climatic battle in an the active subway station.platform.



* SupervillainLair: Estate Sinclaire/Munt Phoenix, which is so big that it takes three separate levels to explore.
** Manero Tower in Wages of SiN. It's both a casino, but add a penthouse which the BigBad uses, as well as the tram system that links to his secret mutangenic facility, and it pretty much fits the bill.
* SuspiciousVideogameGenerosity: In the final level of the original, you'll be dumped from a meat cart into a seemingly empty level featuring a giant cache of ammo, weapons and health packs...then you walk outside and see [[spoiler:Elexis Sinclair's several-foot high mutated father stalking towards you with a tri-projectile rocket launcher]], and you'll suddenly realize ''[[OhCrap the door to the supply room just locked behind you]]''.
* TheDevTeamThinksOfEverything: Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
** In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hottub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a ''[[ADateWithRosiePalms very]]'' special animation of Elexis (fully animated and all) for those who discover it.

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* SupervillainLair: SupervillainLair:
**
Estate Sinclaire/Munt Phoenix, which is so big that it takes three separate levels to explore.
** Manero Tower in Wages of SiN. [=SiN=]. It's both a casino, but add adds a penthouse which the BigBad uses, as well as the a tram system that links to his secret mutangenic facility, and it pretty much fits the bill.
* SuspiciousVideogameGenerosity: In the final level of the original, you'll be you're dumped from a meat cart into a seemingly empty level featuring a giant cache of ammo, weapons and health packs...packs) ... then you walk outside and see [[spoiler:Elexis Sinclair's several-foot high mutated father stalking towards you with a tri-projectile rocket launcher]], and you'll suddenly realize ''[[OhCrap the door to the supply room just locked behind you]]''.
* TheDevTeamThinksOfEverything: Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
** In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hottub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a ''[[ADateWithRosiePalms very]]'' special animation of Elexis (fully animated and all) for those who discover it.
you]]''.



* VariableMix: The first game shifts to a calmer music if there's no combat for some period of time.



* WhatTheHellPlayer: Staring at Jessica's...assets will cause her to chastize you for ogling.

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* WhatTheHellPlayer: Staring at Jessica's...assets will cause her to chastize you chastise Blade/the player for ogling.



* YouHaveFailedMe: Elexis says this to Mancini in the original when he screws up the opening bank robbery and gets Blade on his trail. She then douses him with a chemical that transforms him into a nightmarish monster.

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* YouHaveFailedMe: Elexis says this to Mancini in the original game when he screws up the opening bank robbery and gets Blade on his trail. She then douses him with a chemical that transforms him into a nightmarish monster.



* DeathCourse: The assault on the [=SinTEK=] plays out like this, as JC and Blade are dropped midway up the tower, and have to fight their way through floor after floor of enemies (and a miniboss).

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* DeathCourse: The assault on the [=SinTEK=] tower plays out like this, as JC and Blade are dropped midway up the tower, and have to fight their way through floor after floor of enemies (and a miniboss).



* VariableMix: The first game shifts to a calmer music if there's no combat for some period of time.
17th Jun '15 7:55:55 PM MrTerrorist
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* BiTheWay: An issue of PC Zone in 1998 hints Elexis is bisexual.
21st Apr '15 8:27:48 PM DelShiftB
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Added DiffLines:

* VariableMix: The first game shifts to a calmer music if there's no combat for some period of time.
29th Mar '15 3:50:06 PM EarlOfSandvich
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* OvershadowedByAwesome: The general consensus is that the original ''Sin'' was a very innovative evolution of the FPS genre at the time it was released, but had the bad fortune of coming out at the exact same time as the revolutionary ''HalfLife''. As a result, the game is remembered as more of a footnote in the evolution of FPS games rather than the historical milestone ''Half Life'' ended up becoming.

to:

* OvershadowedByAwesome: The general consensus is that the original ''Sin'' was a very innovative evolution of the FPS genre at the time it was released, but had the bad fortune of coming out at the exact same time as the revolutionary ''HalfLife''.''VideoGame/HalfLife1''. As a result, the game is remembered as more of a footnote in the evolution of FPS games rather than the historical milestone ''Half Life'' ended up becoming.
3rd Sep '14 10:12:00 AM DelShiftB
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* InVehicleInvulnerability: In ''Emergence'', there's a section where you take fire while in a car. You can lean out to attack, but there's no purpose to leave the invincible vehicle's protection.

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* InVehicleInvulnerability: In ''Emergence'', there's a section where you take fire while in a car. You can lean out to attack, but there's no purpose to make yourself vulnerable to return attacks (aside from having to leave the invincible vehicle's protection.vehicle to open a gate.)



* OxygenMeter: Added in ''Emergence''.

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* OxygenMeter: Added Blade starts taking damage if he remains underwater for too long. This meter is only made visible in ''Emergence''.''Emergence''.
* OxygenatedUnderwaterBubbles: If you skipped collecting the rebreather (or if it disappeared from inventory), you can still use these as a source of air.



* ShootingGallery: There are four shooting galleries in the original game's training stage: a sniper range, a skeet range, and the lineup and city ranges found in ''Hogan's Alley''. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. Reaching the [[{{Cap}} score limit]] wraps the score to zero.

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* ShootingGallery: There are four shooting galleries in the original game's training stage: a sniper range, a skeet range, and the lineup and city ranges found in ''Hogan's Alley''. However, the skeet range uses an inaccurate shotgun, and the lineup shooting range used a slow-firing pistol when you needed to hit three targets quickly. Reaching In all four galleries, reaching the [[{{Cap}} score limit]] wraps the score to zero.



* SuperNotDrowningSkills: Blade carries a Rebreather in the first game that allows him to swim ad infinitum without the need to breathe.

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* SuperNotDrowningSkills: Blade carries can find a Rebreather in the first game that allows him to swim ad infinitum without the need to breathe.breathe. If you forget to take it, you can still complete the necessary level by using air bubbles.
2nd Sep '14 7:12:59 PM DelShiftB
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* EvilTowerOfOminousness: In ''Emergence'', the [=SinTEK=] tower. It is first visible when you manage to escape the pit, and if you are at the position where you see explosions from the U4 Lab (and no-clip outside), you can see said tower tot he right. Compare this to the docks mission where you enter the U4 Lab, where the [=SiNTEK=] tower isn't visible - as everything is in walking distance, it would appear as if the tower was constructed during the time Blade was in the U4 Lab.

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* EvilTowerOfOminousness: In ''Emergence'', the [=SinTEK=] tower. tower, which Jessica says looks down upon the city. It is first visible when you manage to escape the pit, and if you are at the position where you see explosions from the U4 Lab (and no-clip outside), you can see said tower tot he to the right. Compare this visiblity to the docks mission chapter where you enter the U4 Lab, where the [=SiNTEK=] tower isn't visible - as visible. As everything is practically in walking distance, it would appear as if the tower was constructed undergone RidiculouslyFastConstruction during the time Blade was in the U4 Lab. underground.
2nd Sep '14 6:52:28 PM DelShiftB
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Added DiffLines:

* EvilTowerOfOminousness: In ''Emergence'', the [=SinTEK=] tower. It is first visible when you manage to escape the pit, and if you are at the position where you see explosions from the U4 Lab (and no-clip outside), you can see said tower tot he right. Compare this to the docks mission where you enter the U4 Lab, where the [=SiNTEK=] tower isn't visible - as everything is in walking distance, it would appear as if the tower was constructed during the time Blade was in the U4 Lab.
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