History VideoGame / RunSaber

7th Mar '18 12:17:08 PM nombretomado
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''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by Creator/{{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of Creator/{{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.

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''Run Saber'' is a [[SuperNintendo SNES]] {{UsefulNotes/SNES}} PlatformGame developed by Horisoft and published by Creator/{{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of Creator/{{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.
3rd Oct '17 1:23:42 AM Perelandra
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* SpellMyNameWithAnS: The in-game intro shows briefly the main characters' names as being Alow and Sewa, while the manual and box text all refer to them as Allen and Sheena.

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* SpellMyNameWithAnS: The in-game intro shows briefly the main characters' names as being Alow and Sewa, while the manual and box text all refer to them as Allen and Sheena. Also, is it ''Flair Saber'', or '''''Flare''' Saber''?
23rd Sep '17 10:03:18 AM nombretomado
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''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by {{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of Creator/{{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.

to:

''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by {{Atlus}} Creator/{{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of Creator/{{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.
3rd Sep '17 1:37:55 AM SeptimusHeap
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''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by {{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of {{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.

to:

''Run Saber'' is a [[SuperNintendo SNES]] PlatformGame developed by Horisoft and published by {{Atlus}} in 1993. The game is best known for being an obvious {{Expy}} of {{Capcom}}'s Creator/{{Capcom}}'s ''VideoGame/{{Strider}}'', having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar LaserBlade), though not without adding its own spin to it.
25th Nov '16 4:37:45 PM MarkyJoe1990
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Added DiffLines:

* RapunzelHair: Sheena's hair nearly reaches her ankles.
18th Dec '14 5:54:56 PM Ajiryn
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* BreathWeapon: Stage 3 boss Skeltor breaths fire as his only attack.

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* BreathWeapon: Stage 3 boss Skeltor breaths breathes fire as his only attack.


Added DiffLines:

* MovesetClone: Allen and Sheena are alike in every way in terms of abilities; able to cling to walls, dash, perform a ''VideoGame/{{Super Metroid}}''-ish 'screw attack' jump, and more... except...
** Their actual main attack, the sabers. In its base form, it seems like they don't differ all that much save for ''how'' they swing them, but the saber upgrade puts emphasis on that small detail. Allen (who pulls back and swings forward) gets a longer horizontal reach, while Sheena (who swipes upward) gains more of a vertical swing on her attack. This gives Allen a better chance of hitting enemies safely out of attack range, and adds a very small curve above his head to protect from projectiles that somehow make it past the saber, but Sheena's swing actually becomes a wide crescent that can hit high and low in front of her, making not only for a better defense against forward projectiles but also giving her the chance to hit enemies without being adjacent to them. The different ranges can really make a difference to some players.
** HitboxDissonance: There's a small case of this concerning Allen's aerial forward attack. While, for the most part, the game does absolutely fine in differentiating between Allen's and Sheena's saber ranges, there's a ''noticeable'' extended amount of vertical reach on Allen's saber when attacking during a jump: not only does the usual range count, there's an area below the saber's animation that also hits, that you wouldn't know going just off of the visible sprite.
22nd Jun '13 9:18:24 PM JIKTV
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* WasOnceHuman: Dr. Bruford.

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* WasOnceHuman: WasOnceAMan: Dr. Bruford.
4th Jun '13 4:41:33 AM morenohijazo
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You can play as either Allen and Sheena, the game supporting both solo and 2-player co-op gameplay. Both characters have the same abilities: they can swing their Sabers to attack, do acrobatic jumps and climb up any wall or ceiling. Their repertoire of techniques include a sliding kick attack, a dive kick engulfed in energy (which allows the character to bounce from enemy to enemy) and a spinning aerial [[SonicTheHedgehog Sonic]]-like saw attack. Both characters also possess [[SmartBomb a full-screen attack that eliminates everything on sight]]; these are stocked by finding special pickups in the stages.

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You can play as either Allen and Sheena, the game supporting both solo and 2-player co-op gameplay. Both characters have the same abilities: they can swing their Sabers to attack, do acrobatic jumps and climb up any wall or ceiling. Their repertoire of techniques include a sliding kick attack, a dive kick engulfed in energy (which allows the character to bounce from enemy to enemy) and a spinning aerial [[SonicTheHedgehog Sonic]]-like saw attack. Both characters also possess [[SmartBomb a full-screen attack that eliminates everything on sight]]; these are stocked by finding special pickups in the stages.stages.



* BladeOnAStick: Early {{Mook}}s in Stage 2 throw spears at you. The robot knight MiniBoss in Stage 4 wields a lance.

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* BladeOnAStick: Early {{Mook}}s in Stage 2 throw spears at you. The robot knight MiniBoss in Stage 4 wields a lance. lance.
* BossWarningSiren: Normally an arrow appears at the top of the screen showing you which way to procede through the stage. However, when a boss is encountered, an ''ALERT!'' icon blinks there instead.
5th May '13 11:45:44 AM FacelessAdmirer
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Added DiffLines:

* NoExportForYou: For some unknown reason, the game never came out in Japan.
28th Mar '13 4:03:31 PM Sterok
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* {{Bowdlerise}}: Supposedly, Shuri-Shumi was originally a normal-looking woman, but {{Nintendo}} believed that violated their guidelines against [[WouldntHitAGirl hitting women]].

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* {{Bowdlerise}}: Supposedly, Shuri-Shumi was originally a normal-looking woman, but {{Nintendo}} Creator/{{Nintendo}} believed that violated their guidelines against [[WouldntHitAGirl hitting women]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RunSaber