History VideoGame / RomeTotalWar

23rd Feb '17 12:10:12 AM Timjames98
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* WellIntentionedExtremist: The Intros for several factions use elements of this. The Brutii talks about how they know what is best for Rome, the Julii talk about how they need to secure the Roman Frontier and keep away unwashed barbarians, the Egyptians talk about bringing everyone under the Pharaoh's love, the Greeks talk about recreating Alexander's Empire and bringing order to the world, the barbarians talk about the need to defend their way of life.
21st Feb '17 12:18:12 PM BeerBaron
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* AssassinOutclassin: Characters who survive assassination attempts may gain traits like Paranoid and Careful which increase their chances of avoiding assassination in the future. The campaign AI seems to struggle with this concept, as they'll frequently send low-level assassin after low-level assassin at your best Generals, essentially making the General harder and harder to kill with every failed attempt.
20th Feb '17 10:15:29 AM BeerBaron
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* ComicallySmallBribe: Played laughably straight in the unpatched game. The cost to bribe Captain-led enemy armies was usually far less than even the upkeep cost for that army for a single turn. A handful of Diplomats handing out bribes could decimate your opponent's armies more effectively than any military force you could send at them. It proved so game-breakingly effective that it was [[{{Nerf}} Nerfed]] in a patch to the point where bribes became too prohibitively expensive to be useful.
14th Feb '17 11:16:04 AM BeerBaron
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* TacticalRockPaperScissors: Downplayed in regards to the types of weapons used by infantry. Spears (and pikes) are extremely effective against cavalry. Even spear units who don't have a specific bonus when fighting cavalry typically still deal more damage to them than those with other weapon types. Swords, meanwhile, tend to be extremely effective against spear units in protracted melee combat. Sword units fare less well, however, against cavalry. Finally, axes tend to hack opposing spear and sword units up with ease, but really struggle against cavalry. Downplayed in that other factors can influence this, such as unit experience, unit discipline, and quality of armor and weapons. For example, Axe Warband may shred a unit of spear-wielding Militia Hoplites, but they'll barely put a scratch on a unit of Spartan Hoplites despite the weapon type advantage.
14th Feb '17 10:25:15 AM BeerBaron
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* ArmorPiercingAttack: Exists for a select few missile units, who are incredibly valuable as a result. Non-AP missile attacks against heavily armored soldiers (such as post-Marian Reform Roman Legionaries) are basically shrugged off as ScratchDamage at best. (Though changing your angle, like attacking from behind, can lead to a increase in effectiveness.)

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* ArmorPiercingAttack: Exists for a select few missile units, who are incredibly valuable as a result. Non-AP missile attacks against heavily armored soldiers (such as post-Marian Reform Roman Legionaries) are basically shrugged off as ScratchDamage at best. (Though changing your angle, like attacking from behind, can lead to a increase in effectiveness.) Units who [[AnAxeToGrind wield axes]] also typically get an advantage over armored opponents, but in a trade-off, are less effective against cavalry.
10th Feb '17 5:29:30 PM Az_Tech341
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** Macendon's Light Lancers. Despite being classed as light cavalry, Light Lancers have a [[FoeTossingCharge charge strength]] equivalent to Roman ''Legionary Cavalry''. Legionary Cavalry is a high-tier, post-Marian Reforms, expensive, two-turns-to-recruit heavy cavalry unit. Light Lancers are comparatively cheap, only take one turn to recruit, and can be recruited right away at the start of the campaign. Though their lack of armor leaves them vulnerable to missile fire and prolonged melee combat, they can decimate everything your opponents can throw at you save for forward-facing phalanxes in the early part of the campaign. Their weaknesses eventually make them outclassed, but they continue to have their uses even late into the campaign.

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** Macendon's Macedon's Light Lancers. Despite being classed as light cavalry, Light Lancers have a [[FoeTossingCharge charge strength]] equivalent to Roman ''Legionary Cavalry''. Legionary Cavalry is a high-tier, post-Marian Reforms, expensive, two-turns-to-recruit heavy cavalry unit. Light Lancers are comparatively cheap, only take one turn to recruit, and can be recruited right away at the start of the campaign. Though their lack of armor leaves them vulnerable to missile fire and prolonged melee combat, they can decimate everything your opponents can throw at you save for forward-facing phalanxes in the early part of the campaign. Their weaknesses eventually make them outclassed, but they continue to have their uses even late into the campaign.
10th Feb '17 10:08:09 AM BeerBaron
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* DiscOneNuke:
** The Britons can recruit Woad Warriors once a Shrine to Andrasta has been constructed. Shrines are the most basic religious building, and can be built in any size settlement right away, no matter how small. For most other factions, units which require a religious building to construct require at least a "Temple" or equivalent. Woad Warriors are a grade above the warband rabble melee units otherwise available to the Britons, though their lack of armor makes them vulnerable to missile fire and they become outclassed once you start running into other factions with better-armored/more-disciplined infantry.
** Macendon's Light Lancers. Despite being classed as light cavalry, Light Lancers have a [[FoeTossingCharge charge strength]] equivalent to Roman ''Legionary Cavalry''. Legionary Cavalry is a high-tier, post-Marian Reforms, expensive, two-turns-to-recruit heavy cavalry unit. Light Lancers are comparatively cheap, only take one turn to recruit, and can be recruited right away at the start of the campaign. Though their lack of armor leaves them vulnerable to missile fire and prolonged melee combat, they can decimate everything your opponents can throw at you save for forward-facing phalanxes in the early part of the campaign. Their weaknesses eventually make them outclassed, but they continue to have their uses even late into the campaign.
9th Feb '17 7:33:37 AM BeerBaron
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* SymbologyResearchFailure: Several Greek Hoplite units carry shields painted with a capital letter "L." It was indeed used as such in Ancient times, but ''only'' by the Spartans - the L stood for Lakedaimonia, the homeland of the Spartans. Even the acclaimed ''Rome: Total Realism'' GameMod which ''strives'' for historical realism falls for this one, as they show Athenians carrying "L" shields. Athenians, or for that matter Thebans, Argives, Megarians, and citizens of nearly a thousand other states would not be ''caught dead'' carrying their mortal enemy's emblem on their shields... (For their part, most other Greek states did not have consistent shield designs, the design being generally personal to the bearer, although often inherited father-to-son. In most states, hoplites paid for their own arms and armor, including the shield; Sparta's consistent design is because Spartans were armed at the expense of the state.)

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* SymbologyResearchFailure: Several The symbol on the Macedon faction emblem is the Greek Hoplite letter "L", Lambda. Their units carry shields painted with a capital letter "L." Lambda as well. It was indeed used as such in Ancient times, but ''only'' by the Spartans - the L "L" stood for Lakedaimonia, the homeland of the Spartans. Even the acclaimed ''Rome: Total Realism'' GameMod which ''strives'' for historical realism falls for this one, as they show Athenians carrying "L" shields. Athenians, or for that matter Thebans, Argives, Megarians, and citizens of nearly a thousand other states would not be ''caught dead'' carrying their mortal enemy's emblem on their shields... (For their part, most other Greek states did not have consistent shield designs, the design being generally personal to the bearer, although often inherited father-to-son. In most states, hoplites paid for their own arms and armor, including the shield; Sparta's consistent design is because Spartans were armed at the expense of the state.)
7th Feb '17 11:42:44 AM BeerBaron
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** Germania can recruit "Screeching Women" units. In battle, they are little better than Peasants, but their main use is to stay behind the lines to boost morale. As far fetched as it may sound, [[ShownTheirWork there is historical evidence]] of Germanic women accompanying the men to battle for this very reason.

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** Germania can recruit "Screeching Women" units. In battle, they are little better than Peasants, but their main use is to stay behind the lines to boost morale. damage enemy morale with their shrieking. As far fetched as it may sound, [[ShownTheirWork there is historical evidence]] of Germanic women accompanying the men to battle for this very reason.battle, though they'd boost the morale of their own men instead.
6th Feb '17 9:24:45 PM Az_Tech341
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* * EliteTweak: As Egypt, capturing Rhodes, and with it, the Colossus of Rhodes. This will kick Egypt's already formidable economy into overdrive. The Colossus of Rhodes increases all maritime trade by a whopping 40%, and Egypt starts in the possession of several territories with highly profitable maritime trade (and several others nearby to expand into). Capturing and fortifying Rhodes essentially gives Egypt [[MoneyForNothing license to print money]] for the remainder of the campaign.

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* * EliteTweak: As Egypt, capturing Rhodes, and with it, the Colossus of Rhodes. This will kick Egypt's already formidable already-formidable economy into overdrive. The Colossus of Rhodes increases all maritime trade by a whopping 40%, and Egypt starts in the possession of several territories with highly profitable maritime trade (and several others nearby to expand into).into which it can expand). Capturing and fortifying Rhodes essentially gives Egypt [[MoneyForNothing license to print money]] for the remainder of the campaign.
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