History VideoGame / RomeTotalWar

29th Jul '17 5:20:50 AM Piterpicher
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* PunicWars: The campaign begins right around the time of the RealLife first Punic War.

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* PunicWars: UsefulNotes/PunicWars: The campaign begins right around the time of the RealLife first Punic War.
14th Mar '17 11:27:21 AM BeerBaron
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* BadassInCharge: Depending on their personality traits, your Generals can fit this AND any number of the "[[BadassTropeList Badass _____]]" tropes. A General with the "Intelligent" trait or who has a "Tutor" ancillary would be a BadassBookworm. A General who also has a lot of great governing skills would be a BadassBureaucrat. The list goes on...

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* BadassInCharge: Depending on their personality traits, your Generals can fit this AND any number of the "[[BadassTropeList "[[ListOfBadassTropes Badass _____]]" tropes. A General with the "Intelligent" trait or who has a "Tutor" ancillary would be a BadassBookworm. A General who also has a lot of great governing skills would be a BadassBureaucrat. The list goes on...
13th Mar '17 7:23:15 AM BeerBaron
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* TheLowMiddleAges: ''Barbarian Invasion'' begins just prior to the fall of the Western Roman Empire and proceeds into the era of, well, the [[TitleDrop barbarian invasion]] of western Europe.
13th Mar '17 7:00:47 AM BeerBaron
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Two expansion packs were released. ''Barbarian Invasion'' depicts the situation in the late 4th century AD: The Roman Empire has split into two halves, the Western and the Eastern Empires, and the Western Empire is in a dire state. Countless Barbarian tribes are trying to settle the lands of the dying realm, while themselves trying to avoid being swallowed up by the rapidly expanding kingdom of the Huns. It is up to the player to take control of a Barbarian tribe and carve out a kingdom of his own, or to take control of one of the halves of the old Roman Empire and try to forge a new ''Pax Romana''.

''Alexander'', the second expansion, sees the player recreate the campaigns of UsefulNotes/AlexanderTheGreat. With the help of Creator/BrianBlessed.

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Two expansion packs were released. released:

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''Barbarian Invasion'' depicts the situation in [[TheLowMiddleAges the late 4th century AD: AD]]: The Roman Empire has split into two halves, the Western and the Eastern Empires, and the Western Empire is in a dire state. Countless Barbarian tribes are trying to settle the lands of the dying realm, while themselves trying to avoid being swallowed up by the rapidly expanding kingdom of the Huns. It is up to the player to take control of a Barbarian tribe and carve out a kingdom of his own, or to take control of one of the halves of the old Roman Empire and try to forge a new ''Pax Romana''.

- ''Alexander'', the second expansion, sees the player recreate the campaigns of UsefulNotes/AlexanderTheGreat. With the help of Creator/BrianBlessed.
12th Mar '17 3:38:44 AM Xtifr
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* HeroWithBadPublicity: It seems that as a Roman faction, the more the People loves you, the more bitter the Senate become toward you. Considering that crushing the Senate and ruling Rome by force is a winning condition, this is not necessarily a bad thing. Historically, this is pretty much how the pattern went with Populari reformists, some of which were part of the Senate. Their fate was to be stabbed to death in increasingly creative ways by the senators. The example that ''mostly'' overcame this pattern was Creator/GaiusJuliusCaesar.

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* HeroWithBadPublicity: It seems that as a Roman faction, the more the People loves you, the more bitter the Senate become toward you. Considering that crushing the Senate and ruling Rome by force is a winning condition, this is not necessarily a bad thing. Historically, this is pretty much how the pattern went with Populari reformists, some of which were part of the Senate. Their fate was to be stabbed to death in increasingly creative ways by the senators. The example that ''mostly'' overcame this pattern was Creator/GaiusJuliusCaesar.UsefulNotes/JuliusCaesar.
23rd Feb '17 12:10:12 AM Timjames98
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* WellIntentionedExtremist: The Intros for several factions use elements of this. The Brutii talks about how they know what is best for Rome, the Julii talk about how they need to secure the Roman Frontier and keep away unwashed barbarians, the Egyptians talk about bringing everyone under the Pharaoh's love, the Greeks talk about recreating Alexander's Empire and bringing order to the world, the barbarians talk about the need to defend their way of life.
21st Feb '17 12:18:12 PM BeerBaron
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* AssassinOutclassin: Characters who survive assassination attempts may gain traits like Paranoid and Careful which increase their chances of avoiding assassination in the future. The campaign AI seems to struggle with this concept, as they'll frequently send low-level assassin after low-level assassin at your best Generals, essentially making the General harder and harder to kill with every failed attempt.
20th Feb '17 10:15:29 AM BeerBaron
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* ComicallySmallBribe: Played laughably straight in the unpatched game. The cost to bribe Captain-led enemy armies was usually far less than even the upkeep cost for that army for a single turn. A handful of Diplomats handing out bribes could decimate your opponent's armies more effectively than any military force you could send at them. It proved so game-breakingly effective that it was [[{{Nerf}} Nerfed]] in a patch to the point where bribes became too prohibitively expensive to be useful.
14th Feb '17 11:16:04 AM BeerBaron
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* TacticalRockPaperScissors: Downplayed in regards to the types of weapons used by infantry. Spears (and pikes) are extremely effective against cavalry. Even spear units who don't have a specific bonus when fighting cavalry typically still deal more damage to them than those with other weapon types. Swords, meanwhile, tend to be extremely effective against spear units in protracted melee combat. Sword units fare less well, however, against cavalry. Finally, axes tend to hack opposing spear and sword units up with ease, but really struggle against cavalry. Downplayed in that other factors can influence this, such as unit experience, unit discipline, and quality of armor and weapons. For example, Axe Warband may shred a unit of spear-wielding Militia Hoplites, but they'll barely put a scratch on a unit of Spartan Hoplites despite the weapon type advantage.
14th Feb '17 10:25:15 AM BeerBaron
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* ArmorPiercingAttack: Exists for a select few missile units, who are incredibly valuable as a result. Non-AP missile attacks against heavily armored soldiers (such as post-Marian Reform Roman Legionaries) are basically shrugged off as ScratchDamage at best. (Though changing your angle, like attacking from behind, can lead to a increase in effectiveness.)

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* ArmorPiercingAttack: Exists for a select few missile units, who are incredibly valuable as a result. Non-AP missile attacks against heavily armored soldiers (such as post-Marian Reform Roman Legionaries) are basically shrugged off as ScratchDamage at best. (Though changing your angle, like attacking from behind, can lead to a increase in effectiveness.) Units who [[AnAxeToGrind wield axes]] also typically get an advantage over armored opponents, but in a trade-off, are less effective against cavalry.
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