History VideoGame / RogueSquadron

2nd Feb '16 4:16:07 PM MrUnderhill
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* AndNowForSomethingDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calmarri, where you play as Wedge Anteilles. Rogue Leader has the most pilot changes, with the first three missions playing as Luke, until a mid mission switch to Wedge, who you play as for the rest of the regular missions. You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo in one bonus mission, and if you use the Millinum Falcon in the Strike at the Core mission, you get to play as Lando Calrissian. 3 meanwhile has an equal number of missions for Luke and Wedge, as they have a branching missions. You also get one mission as Green Leader, the pilot who made the HeroicSacrifice at the end of Episode VIII.
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* AndNowForSomethingDifferent: AndNowForSomeoneCompletelyDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calmarri, where you play as Wedge Anteilles. Rogue Leader has the most pilot changes, with the first three missions playing as Luke, until a mid mission switch to Wedge, who you play as for the rest of the regular missions. You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo in one bonus mission, and if you use the Millinum Falcon in the Strike at the Core mission, you get to play as Lando Calrissian. 3 meanwhile has an equal number of missions for Luke and Wedge, as they have a branching missions. You also get one mission as Green Leader, the pilot who made the HeroicSacrifice at the end of Episode VIII.VI.
30th Jan '16 2:16:24 PM Prinzenick
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** The Coruscant bonus level in "Battle for Naboo", where you're a Naboo Fighter chasing down Darth Maul's Sith Infiltrator.

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* DamageSpongeBoss: The Sith Infiltrator in the "Battle for Naboo" Coruscant bonus level. While it barely has any means of attacking you, it is a very fast, small target that is extremely frustrating to bring down.
23rd Jan '16 9:28:57 PM Prinzenick
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* AdaptationDistillation: To say that the Death Star Trench Run level from the first game took a few liberties from the source material is like saying the Death Star is "kinda big". The Trench is '''huge''' compared to the movie, it curves into a square like path rather than the straight, narrow path it originally was, it's loaded with dozens of TIE Fighters, giant blocks and small and tower sized turbo lasers that constantly fire (as opposed to a barren trench with a handful of small turbo lasers that eventually stop shooting and Vader's TIE squadron), Vader's TIE doesn't appear at all and Han's BigDamnHeroes moment is reduced to a contextless cameo, and Wedge pulls out of the trench ''after'' Han shoots down the ties. ** The Trench Run in Rogue Leader is much more faithful to the movie, but adds block obstacles (which the dev team claims is a homage to the Atari Star Wars arcade game) and more turbo lasers to keep the gameplay exciting.
23rd Jan '16 9:27:33 PM Prinzenick
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* AdaptationDistillation: To say that the Death Star Trench Run level from the first game took a few liberties from the source material is like saying the Death Star is "kinda big". The Trench is '''huge''' compared to the movie, it curves into a square like path rather than the straight, narrow path it originally was, it's loaded with dozens of TIE Fighters, giant blocks and small and tower sized turbo lasers that constantly fire (as opposed to a barren trench with a handful of small turbo lasers that eventually stop shooting and Vader's TIE squadron), Vader's TIE doesn't appear at all and Han's BigDamnHeroes moment is reduced to a contextless cameo, and Wedge pulls out of the trench ''after'' Han shoots down the ties. ** The Trench Run in Rogue Leader is much more faithful to the movie, but adds block obstacles (which the dev team claims is a homage to the Atari Star Wars arcade game) and more turbo lasers to keep the gameplay exciting.
22nd Jan '16 7:19:02 PM Prinzenick
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* AndNowForSomeoneDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calmarri, where you play as Wedge Anteilles. Rogue Leader has the most pilot changes, with the first three missions playing as Luke, until a mid mission switch to Wedge, who you play as for the rest of the regular missions. You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo in one bonus mission, and if you use the Millinum Falcon in the Strike at the Core mission, you get to play as Lando Calrissian. 3 meanwhile has an equal number of missions for Luke and Wedge, as they have a branching missions. You also get one mission as Green Leader, the pilot who made the HeroicSacrifice at the end of Episode VIII.
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* AndNowForSomeoneDifferent: AndNowForSomethingDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost the entire game, with the exception of the Battle of Calmarri, where you play as Wedge Anteilles. Rogue Leader has the most pilot changes, with the first three missions playing as Luke, until a mid mission switch to Wedge, who you play as for the rest of the regular missions. You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo in one bonus mission, and if you use the Millinum Falcon in the Strike at the Core mission, you get to play as Lando Calrissian. 3 meanwhile has an equal number of missions for Luke and Wedge, as they have a branching missions. You also get one mission as Green Leader, the pilot who made the HeroicSacrifice at the end of Episode VIII.

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* AndNowForSomeoneDifferent: Across all 3 games you will be switching out pilots on a regular basis. The first RS has you play as Luke Skywalker almost ** Remember C-3PO's offhand remark that the entire game, with Empire might send them to the exception spice mines of the Battle of Calmarri, where you play as Wedge Anteilles. Rogue Leader has the most pilot changes, with Kessel [[Film/ANewHope in the first three missions playing as Luke, until a mid mission switch to Wedge, who you play as for the rest of the regular missions. film?]] You do play as Luke in a couple of bonus missions, as well as Darth Vader in the alternate reality missions. You also get to play as Han Solo visit that planet in one bonus mission, and if you use the Millinum Falcon in the Strike at the Core mission, you get to play as Lando Calrissian. 3 meanwhile has an equal number of missions for Luke and Wedge, as they have a branching missions. You also get one mission as Green Leader, the pilot who made the HeroicSacrifice at this game. ** Near the end of Episode VIII. the Taloraan level, you reach what looks like a mini-sized Cloud City, and Kasan Moor remarks that it reminds her of the [[Film/TheEmpireStrikesBack planet Bespin]].
22nd Jan '16 6:39:16 AM Prinzenick
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*** V-Wing: Is actually a ship of average speed, save when it deploys its [[SuperSpeed Scram Jets]] and has no shields, but has the ability to trigger devastating rapid fire mode laser cannons (which is prone to overheating) but its claim to fame is it's MagikarpPower with regards to cluster missiles, particularly with the seeker upgrade.
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*** V-Wing: Is actually a A ship of average speed, save speed (save when it deploys its [[SuperSpeed Scram Jets]] Jets]]) and has no shields, shields equipped, but it has the ability to trigger devastating rapid fire mode laser cannons (which is prone to overheating) but its overheating). Its claim to fame is it's MagikarpPower with regards to cluster missiles, particularly with the seeker upgrade.
22nd Jan '16 6:35:05 AM Prinzenick
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*** X-Wing: Literally described as "an almost perfect balance of speed and manuverability"--armed with four laser cannons, missiles, shields, and s-foils which allow you to go faster at the cost of not being able to use weaponry. It also has the benefit of an R2 unit to fix low shields at the eleventh hour.
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*** X-Wing: Literally described Described as "an almost perfect balance of speed and manuverability"--armed with four laser cannons, missiles, shields, and s-foils which allow you to go faster at the cost of not being able to use weaponry. It also has the benefit of an R2 unit to fix low shields at the eleventh hour.
22nd Jan '16 6:34:23 AM Prinzenick
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* CompetitiveBalance: The ships have the following balance tropes associated with them: ** TheMario: *** X-Wing: Literally described as "an almost perfect balance of speed and manuverability"--armed with four laser cannons, missiles, shields, and s-foils which allow you to go faster at the cost of not being able to use weaponry. It also has the benefit of an R2 unit to fix low shields at the eleventh hour. *** Snowspeeder: A swift, fairly fast ship with dual lasers, and the only vehicle to feature a tow cable weapon, which is needed to take down [[HumongousMecha AT-AT walkers]]. Its only significant handicaps are its low flight ceiling (as it is a repulsorcraft, and not a true starfighter) and lack of shields. *** The T-16 Skyhopper in the "Tatooine Training" levels--best described as "X-Wing Lite", it has the speed and maneuverability of the X-Wing, good shielding, adequate laser cannons, and can be equipped with missiles or proton bombs. *** The Flash Speeder in "Battle for Naboo"; a fast hovercraft with an accurate cannon and missiles. *** The Police Cruiser in "Battle For Naboo", essentially a poor mans Naboo Starfighter with slower speed, less agility and weaker firepower (although its Proton Torpedoes put it slightly ahead of other craft that use concussion missiles). ** FragileSpeedster: *** A-Wing: A very fast and maneuverable hit-and-run ship, handicapped by its weak shields and weak default missiles. *** V-Wing: Is actually a ship of average speed, save when it deploys its [[SuperSpeed Scram Jets]] and has no shields, but has the ability to trigger devastating rapid fire mode laser cannons (which is prone to overheating) but its claim to fame is it's MagikarpPower with regards to cluster missiles, particularly with the seeker upgrade. *** TIE Interceptor: It has the advantage of devastating laser cannons, and is fairly fast and maneuverable, but has no secondary weapons and is completely un-shielded, making it a very vulnerable target. ** MightyGlacier: *** Y-Wing: A slow bomber craft, not worth crap for dogfighting due to its slow firing, tightly bound cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed, as well as the benefit of an R2 unit for quick shield repairs. *** B-Wing: A cross between the X-Wing and the Y-Wing, designed for taking out capital ships (read: Star Destroyers). Slow moving, but armed with three blasters, a double-complement of proton torpedoes, and an ion cannon. Like the X-Wing, it can move slightly faster by closing its S-foils, and like the Y-Wing, it has tough armor and shields for surviving turbolaser fire. *** The AT-ST in "Rogue Squadron" [[note]]hidden as an easter egg level, playable in the PC version via a code[[/note]] and "Rebel Strike"; not very fast moving, but very heavily armored, and equipped with brutal lasers and missiles. *** The AT-AT, used very briefly in a mission in "Rebel Strike". Very slow moving, but has devastating laser cannons and is very heavily armored. *** The TIE Bomber in "Rebel Strike"; essentially a TIE ship armed with homing missiles instead of lasers. *** The Heavy Stap in "Battle for Naboo"; slower than the Flash Speeder, but has slightly better firepower to make up for it. *** The Gian Speeder in "Battle for Naboo"; much slower than the Flash Speeder, but makes up for it with two heavy-hitting cannons and a devastating front cannon that can be charged up. *** The unlockable AAT in "Battle for Naboo". ''Very'' slow moving, but armed with two heavy laser cannons and a projectile bombs. *** The Trade Federation Gunboat, somewhat slow moving but armed with two laser cannons and short-range projectiles. ** LightningBruiser: Some of the bonus ships. *** The Millennium Falcon in the first game (its maneuverability got [[{{Nerf}} Nerfed]] hard in later installments, making it a MightyGlacier instead.) Its most notable feature is the auto-targeting, rotatable and heavy-hitting quad guns. *** Naboo Starfighter: In the main Rogue Squadron games, it can be best described as "A-Wing Deluxe"; its faster and hits harder, but can take more of a beating. Like the X-Wing and Y-Wing, it also has the benefit of an R2 unit for last-minute shield boost. Its appearance in "Battle for Naboo" was slightly nerfed in regards to speed and firepower (considering it essentially replaces the X-Wing), but is still no less useful of a craft, especially when it replaces its substantially weaker counterpart, the Police Cruiser, midway through the game. *** The Sith Infiltrator in "Battle for Naboo". Fast and armed with two sets of lasers that will mow down anything in its path. ** The Swamp Speeder in "Battle for Naboo", basically a Flash and Gian Speeder mixed with a gunboat; its much faster than the standard gunboat, and has two fast firing laser cannons and a third heavy cannon. *** The TIE Advanced X1; not only is it more durable and faster than the standard TIE, its ability to use cluster missiles gives it an extra edge in firepower. *** The TIE Hunter in "Rebel Strike", basically an X-Wing mixed with a TIE fighter (with a dash of Y-Wing); faster than the standard TIE ship, is equipped with shields, missiles and ion cannons. *** The Jedi Starfighter from ''Rebel Strike''; its faster than the A-wing, deals far more damage with its lasers alone, and it has devastating seismic charges as a secondary weapon--and they regenerate over time! *** The Buick, a [[LethalJokeCharacter Lethal Joke Ship]] available only with a cheat. Tiny (smaller target than an A-Wing), good speed, agility and shielding, and it mounts cluster missiles. In a bit of LampshadeHanging, part of the code is WHATTHE. ** [[JokeCharacter Joke Ship]]/[[LethalJokeCharacter Lethal Joke Ship]]: *** The TIE Interceptor in the original Rogue Squadron--while fairly fast and has hard hitting lasers, its lack of secondary weapons and shields can be a serious liability. *** The T-16 Skyhopper in the original games "Beggars Canyon" level, the only level you play it in. Its bulkiness makes it hard to turn safely, and its only weapon is a slow firing, useless laser cannon. *** The Imperial Shuttle in the "Rogue Squadron" sequels; a slow moving, bulky craft with weak shields, no secondary weapons, only two unremarkable laser cannons, and a useless folding wing function. *** The Naboo Bomber in "Battle for Naboo"; imagine a Y-Wing made even ''slower'', with slow-firing lasers, no Ion cannons, and armed with only ''six'' proton bombs per ship. There is a reason it's only used for one mission in the game. *** The standard TIE Fighter in ''Rogue Leader'' and ''Rebel Strike''. As with the TIE Interceptor above, it has paper-thin armor and no shields or secondary weapons, but it's also slower and has tightly-bound blasters which make it a pain to hit fast-moving targets with any accuracy. Run a few missions in it and you'll see why the Empire usually flies them in packs. *** Slave 1 in the second game starts out as a Joke Ship, but with upgrades becomes a Lethal Joke Ship. It's slower than the Y-Wing (if you can believe that), is a huge target, has lousy shields, and its bottom-mounted blasters are awkward if not impossible to aim with. So why would you ever use it? [[EvolvingAttack Homing]] [[ReverseShrapnel Cluster]] [[MacrossMissileMassacre Missiles.]]
22nd Jan '16 6:29:24 AM Prinzenick
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* BossOnlyLevel: "Razor Rendezvous". You in a B-wing versus a Star Destroyer.
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* BossOnlyLevel: "Razor Rendezvous".Rendezvous" in Rogue Leader. You in a B-wing versus a Star Destroyer. "Attack on the Executor" in Rebel Strike pits you against ''three'' Star Destroyers and then the Executor itself, a Super Star Destroyer.

* DavidVersusGoliath: ''Rogue Leader'' has you, in a starfighter, vs. a Star Destroyer. In the "Battle of Endor" mission, you fight ''two.'' In the "Triumph of the Rebellion" mission, you fight ''three'' of them, but you only have to take out their Ion Cannons to send them packing.
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* DavidVersusGoliath: ''Rogue Leader'' has you, in a starfighter, vs. a Star Destroyer. In the "Battle of Endor" mission, you fight ''two.'' In the "Triumph of "Attack on the Rebellion" Executor" mission, you fight ''three'' of them, them and then you fight the Executor itself, a Super Star Destroyer, but you only have to take out their the Ion Cannons of the former to send them packing.packing. The Executor is so massive, that you have to plow your way through its defenses on the surface to reach its weak point, the command tower.

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* DavidVersusGoliath: ''Rogue Leader'' has you, in HeroicSacrifice: In the "Attack on the Executor" level, a starfighter, vs. Blockade Runner deliberately kamikazes itself into a Star Destroyer. In Destroyer to buy the "Battle of Endor" mission, rebels time. It fails to destroy it, but it knocks out its shields and leaves its command tower and cannons a sitting duck for you fight ''two.'' In the "Triumph of the Rebellion" mission, you fight ''three'' of them, but you only have to take out their Ion Cannons to send them packing.attack.
1st Jan '16 7:11:25 AM Prinzenick
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* DavidVersusGoliath: ''Rogue Leader'' has you, in a starfighter, vs. a Star Destroyer. In the "Battle of Endor" mission, you fight ''two.''
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* DavidVersusGoliath: ''Rogue Leader'' has you, in a starfighter, vs. a Star Destroyer. In the "Battle of Endor" mission, you fight ''two.'''' In the "Triumph of the Rebellion" mission, you fight ''three'' of them, but you only have to take out their Ion Cannons to send them packing.
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