History VideoGame / RogueSquadron

8th Nov '17 12:17:14 AM DariusAngel
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* FunnyBackgroundEvent: In the "Neimodian Plunder" level of ''Battle for Naboo'', after you save the farmhouses, if you go after one of the few remaining STAPs on the outskirts of the level, you'll find that they're chasing and firing on a tiny pack of harmless Nunas (the planets equivilent of chickens).

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* FunnyBackgroundEvent: In the "Neimodian Plunder" level of ''Battle for Naboo'', after you save the farmhouses, if you go after one of the few remaining STAPs on the outskirts of the level, you'll find that they're chasing and firing on a tiny pack of harmless Nunas (the planets equivilent equivalent of chickens).
3rd Oct '17 9:32:01 PM ajbit26
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** In the Death Star Attack, the Rebels mission control will tell you to ignore the guns and concentrate on the fighters if you dare to shoot even one of the Death Star's turbo lasers. Which you will be hearing a lot, thanks to the ridiculously high enemies killed total you need to get the gold in the mission.
3rd Oct '17 8:31:42 AM Basara-kun
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* BalanceSpeedStrengthTrio: The starfighters you can control in the series often fall under these categories. Some examples include the X-Wing (balance), A-Wing or TIE Interceptor (speed), and the Y-Wing or B-Wing (strength). Of course there are some ships that excel in speed, firepower and shields, like the [[LightningBruiser Naboo Starfigher]] or the [[LethalJokeCharacter Buick]].
16th Sep '17 12:11:32 PM ajbit26
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** What does destroy it is Green Leader's crashing into the bridge of the ''Executor'', just like the movie.


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* RammingAlwaysWorks: A perfectly valid strategy for taking down Star Destroyers is flying your ship into it's bridge, espeacially if you don't have any proton torpedos left.


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* TheFaceless: The brief period you control Green Leader in the hanger, his face is always kept away from the camera, and obscured in shadow.
12th Sep '17 5:13:26 PM ajbit26
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* AntiFrustrationFeatures: In Strike At The Core, once you make it into the second Death Star, if you crash in the tunnel, you will restart at the start of the tunnel, as opposed to continuing the level like on the surface of the Death Star, which usually results in a game over.
9th Sep '17 4:07:04 PM ajbit26
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** In ''Rebel Strike'''s versus mode, playing as ''Slave I'' against a Jedi Starfighter on the Geonosis Space stage will [[PaletteSwap re-skin]] the ship in Jango Fett's colors, to reenact the battle between Jango and Obi-Wan from ''Film/AttackOfTheClones''.
31st Aug '17 4:06:59 PM HalcyonDayz
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* CharacterSelectForcing: enforced on all Rogue Squadron missions at first. The first time you play through any level, you must take the designated ship. On Snowspeeder levels you are never given an option, since it is impossible to beat AT-ATs with any other ship. The first game will allow you to use a Naboo Starfighter in Snowspeeder levels... the level will just be impossible to complete.

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* CharacterSelectForcing: enforced on all Rogue Squadron missions at first. The first time you play through any level, you must take the designated ship. On Snowspeeder levels you are never given an option, since it is impossible to beat AT-ATs [=AT-ATs=] with any other ship. The first game will allow you to use a Naboo Starfighter in Snowspeeder levels... the level will just be impossible to complete.



** One of these in the first game requires you to trip up three AT-[=ATs=].

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** One of these in the first game requires you to trip up three AT-[=ATs=].[=AT-ATs=].



* GameplayAndStorySegregation: Later books in the X-Wing series shows that AT-ATs would go down ridiculously easy to the laser cannons of an X-wing. In the game, to make it more challenging, you're stuck with the airspeeder.

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* GameplayAndStorySegregation: Later books in the X-Wing series shows that AT-ATs [=AT-ATs=] would go down ridiculously easy to the laser cannons of an X-wing. In the game, to make it more challenging, you're stuck with the airspeeder.



* ImperialStormtrooperMarksmanshipAcademy: Averted with ''Rogue Leader'' (except with AT-[=ATs=] which never seem to actually be aiming at the player anyways); a lot of the enemy's shooting is so accurate that the player has no way of dodging it.

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* ImperialStormtrooperMarksmanshipAcademy: Averted with ''Rogue Leader'' (except with AT-[=ATs=] [=AT-ATs=] which never seem to actually be aiming at the player anyways); a lot of the enemy's shooting is so accurate that the player has no way of dodging it.



* KungFuProofMook: [[HumongousMecha AT-ATs]] in ''Rogue Leader''. Not only are they immune to primary weapons, but also secondary ones (even the Y-wing's bombs). The only weapon way to stop them is lassoing their legs with the Snow Speeder's tow cable. Since this is their one weakness and they are tough in the first game, all missions in the first game that have the AT-[=ATs=] will force the player to use the speeder even with cheats activated; this is not present in the sequels, but you will have to switch vehicles when the walkers show up.

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* KungFuProofMook: [[HumongousMecha AT-ATs]] [=AT-ATs=]]] in ''Rogue Leader''. Not only are they immune to primary weapons, but also secondary ones (even the Y-wing's bombs). The only weapon way to stop them is lassoing their legs with the Snow Speeder's tow cable. Since this is their one weakness and they are tough in the first game, all missions in the first game that have the AT-[=ATs=] [=AT-ATs=] will force the player to use the speeder even with cheats activated; this is not present in the sequels, but you will have to switch vehicles when the walkers show up.
12th Aug '17 6:33:37 PM WaterBlap
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* TheDevTeamThinksOfEverything:
** In ''Rogue Leader'', if you destroy some of the ion turrets on the Star Destroyer in "Razor Rendezvous", those turrets will remain destroyed in the next mission after the same Star Destroyer crash-lands, making it slightly easier to approach.
** In ''Rebel Strike'''s versus mode, playing as ''Slave I'' against a Jedi Starfighter on the Geonosis Space stage will [[PaletteSwap re-skin]] the ship in Jango Fett's colors, to reenact the battle between Jango and Obi-Wan from ''Film/AttackOfTheClones''.
** The "Imperial Academy Heist" mission (the mission where players have to infiltrate the Imperial Naval Academy at Prefsbelt IV to steal the ''Tydirium'' after the shuttle, according to the developers, somehow managed to end up retrieved by the Empire after its first capture) actually has two different versions, a bombing run during the Day and a stealth infiltration at Night, depending on the time the [=GameCube=] clock is currently set at.
** The first game has a glitch where dying immediately before a cutscene would cause the cutscene to never end. Dying immediately before a cutscene in ''Rogue Leader'' instead gives you a free refill on health.
** One of the endgame missions in ''Rebel Strike'' is a recreation of the Rebel fleet's assault on the ''Executor'' Super Star Destroyer. At the end you have a free shot at the bridge to finish the ship off. You can either laser it, torpedo it... or gun the engines and smash your ship straight into the bridge, just like Arvel Crynyd did in the movie. This counts just fine.
** You can crash the bridge with regular Star Destroyers in ''Rogue Leader'' as well. In fact, if you crash into the Destroyer at the end of "Razor Rendezvous," it doesn't even count against your score since the mission ends immediately after.

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* TheDevTeamThinksOfEverything:
**
DevelopersForesight: In ''Rogue Leader'', if you destroy some of the ion turrets on the Star Destroyer in "Razor Rendezvous", those turrets will remain destroyed in the next mission after the same Star Destroyer crash-lands, making it slightly easier to approach.
** In ''Rebel Strike'''s versus mode, playing as ''Slave I'' against a Jedi Starfighter on the Geonosis Space stage will [[PaletteSwap re-skin]] the ship in Jango Fett's colors, to reenact the battle between Jango and Obi-Wan from ''Film/AttackOfTheClones''.
** The "Imperial Academy Heist" mission (the mission where players have to infiltrate the Imperial Naval Academy at Prefsbelt IV to steal the ''Tydirium'' after the shuttle, according to the developers, somehow managed to end up retrieved by the Empire after its first capture) actually has two different versions, a bombing run during the Day and a stealth infiltration at Night, depending on the time the [=GameCube=] clock is currently set at.
** The first game has a glitch where dying immediately before a cutscene would cause the cutscene to never end. Dying immediately before a cutscene in ''Rogue Leader'' instead gives you a free refill on health.
** One of the endgame missions in ''Rebel Strike'' is a recreation of the Rebel fleet's assault on the ''Executor'' Super Star Destroyer. At the end you have a free shot at the bridge to finish the ship off. You can either laser it, torpedo it... or gun the engines and smash your ship straight into the bridge, just like Arvel Crynyd did in the movie. This counts just fine.
** You can crash the bridge with regular Star Destroyers in ''Rogue Leader'' as well. In fact, if you crash into the Destroyer at the end of "Razor Rendezvous," it doesn't even count against your score since the mission ends immediately after.
approach.
28th Jul '17 7:18:05 PM MrUnderhill
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*** Y-Wing: A slow bomber craft [[note]](notably, one pilot in-game said they "move like a sleepy Hutt", and the strategy guide sadly said it handled with the grace of a bathtub)[[/note]], not worth crap for dogfighting due to its slow firing, tightly bound cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed, as well as the benefit of an R2 unit for quick shield repairs. The second and third games made the Y-Wing much more maneuverable, making it viable in dogfights.

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*** Y-Wing: A slow bomber craft [[note]](notably, one pilot in-game Luke said they "move like a sleepy Hutt", Hutt" in the first game, and the strategy guide sadly said says it handled handles with the grace of a bathtub)[[/note]], not worth crap for dogfighting due to its slow firing, tightly bound cannons, but can kill ''anything'' on the ground with its proton bombs (which regenerate in the sequels), and it can take more of a licking than the other ships. It also has the novelty of Ion Cannons, which allow a enemy target to be disabled rather than destroyed, as well as the benefit of an R2 unit for quick shield repairs. The second and third games made the Y-Wing much more maneuverable, making it viable in dogfights.
27th Jul '17 4:55:16 PM TheFarmboy
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* EveryoneHasStandards: Kol Kolta, a smuggler working for Borvo the Hutt helps Gavin seek revenge against Borvo for murdering Captain Kael. Citing that he is not a slaver when Borvo plans to sell civilians in their care to slavery. He remains loyal to the cause and participated in retaking Theed.



* PutOnABus: Kasan Moor, a new character created for this game, was basically forgotten in other Star Wars Legends material. Her sole other appearance was in ''Star Wars: Empire at War: Forces of Corruption'', but even there she only has a throwaway role, and her lines are all stock audio taken from the character Dak Ralter from ''Empire Strikes Back''.

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* PutOnABus: Kasan Moor, a new character created for this game, was basically forgotten in other Star Wars Legends material. Her sole other appearance was in ''Star Wars: Empire at War: Forces of Corruption'', but even there she only has a throwaway role, and her lines are all stock audio taken from the character Dak Ralter from ''Empire Strikes Back''. WordOfGod revealed that she had resigned so that she may be a military adviser for Mon Mothma.
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