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You can't list Lets Play as an example.


* LetsPlay:
** One by Cyberdud, located [[http://lparchive.org/LetsPlay/Robinson/ here]] in the Let's Play Archive.
** Another done by [[https://www.youtube.com/watch?v=bQ_hZBW6glk&list=PLc8_TGjGbIHjykJqWD_cCAFAhlxOuIGFf LethalFeline]] (/w co-commentary from LetsPlay/{{Grimith}}). Currently the only full run of the game on Website/YouTube, and mostly played on HARD mode (while technically mostly a Blind Run) to boot. Few people will dare play the game on anything higher than Easy due to the difficulty. Also HilarityEnsues of course.
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Added missing escape characters for instances of the player's name, Trepliev1.


* NoSuchThingAsDehydration: Very likely one of the first, if not the very first, games to avert this and implement a hydration system [the blue bar in the middle of the trio on the same screen where you Save/Load your game]. If your hydration meter gets very low, Trepliev1 starts to sob or complain out loud as an audio warning to the player, since if it drops to 0, you die.

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* NoSuchThingAsDehydration: Very likely one of the first, if not the very first, games to avert this and implement a hydration system [the blue bar in the middle of the trio on the same screen where you Save/Load your game]. If your hydration meter gets very low, Trepliev1 [=Trepliev1=] starts to sob or complain out loud as an audio warning to the player, since if it drops to 0, you die.



* {{Retirony}}: {{Invoked|Trope}}; Zarathustra is meant to be Trepliev1's final mission, one way or another...

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* {{Retirony}}: {{Invoked|Trope}}; Zarathustra is meant to be Trepliev1's [=Trepliev1=]'s final mission, one way or another...

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The trope has been disambiguated.


* GottaKillThemAll:
** To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: [=Nina1=] is the only other Robinson you don't kill or even meet in person during proper gameplay.]]
** However, it is possible to avoid triggering [=Darwin5=] [and thus battling him to the death], and still grab his Sesame. You have to get close enough without triggering his cutscene though.



* KillEmAll:
** To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: [=Nina1=] is the only other Robinson you don't kill or even meet in person during proper gameplay.]]
** However, it is possible to avoid triggering [=Darwin5=] [and thus battling him to the death], and still grab his Sesame. You have to get close enough without triggering his cutscene though.
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In the middle of the twenty-second century, humanity continues to flourish... to the point that the Earth and several of its colonies are already over-populated. To try and combat this problem, the AWE ([[FunWithAcronyms Alien World Exploration]]) is founded. Its members go through intense training in hopes of earning the right to become a Robinson. Robinsons have no contact with the public or the outside world during their five-year tour of duty: those five years are spent exploring unknown planets, learning as much as they can about these alien environments and determining whether or not they're fit for human colonization. If they survive this grueling, unforgiving ordeal, then they return to massive celebration and a public demonstration held in their honor: a Robinson's Requiem.

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In the middle of the twenty-second century, humanity continues to flourish... to the point that the Earth and several of its colonies are already over-populated. To try and combat this problem, the AWE ([[FunWithAcronyms Alien World Exploration]]) is founded. Its members go through intense training in hopes of earning the right to become a Robinson. Robinsons have no contact with the public or the outside world during their five-year tour of duty: those five years are spent exploring unknown planets, learning as much as they can about these alien environments and determining whether or not they're fit for human colonization. If they survive this grueling, unforgiving ordeal, then they return to massive celebration and a public demonstration held in their honor: a [[TitleDrop Robinson's Requiem.
Requiem]].
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It's possible to die from Hypotension in Robinson's Requiem, but only by fainting in a source of water, which somehow doesn't fall under the 'Drowning' death.


** "''Hypotension''": Blood pressure is too low. In the game, this is actually considered a near impossibility to actually die from. Usually the worst that will happen is you will faint occasionally from the lack of blood pressure.

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** "''Hypotension''": Blood pressure is too low. In the game, this is actually considered a near impossibility to actually die from. Usually the worst that will happen is you will faint occasionally from the lack of blood pressure.pressure, however, you will die this way if you faint in a source of water.
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It's possible to drown in Robinson's Requiem, but very hard to pull off.

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** "''Drowning''": If a bull charges towards you and knocks you into a nearby source of water, you'll drown. This death is very hard to get.
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During their missions, Robinsons can run into all manner of hazards... including unknown virii and potentially dangerous diseases. To ensure there's no risk of others being contaminated, these Robinsons are banished... or worse. You and a few other agents have stumbled across this AwfulTruth -- and your superiors suspect that you've learned too much. For your final mission before your Robinson's Requiem, you are sent to [[DeathWorld Zarathustra]], a wild planet with no official record of its existence... or anything else.

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During their missions, Robinsons can run into all manner of hazards... including unknown virii viruses and potentially dangerous diseases. To ensure there's no risk of others being contaminated, these Robinsons are banished... or worse. You and a few other agents have stumbled across this AwfulTruth -- and your superiors suspect that you've learned too much. For your final mission before your Robinson's Requiem, you are sent to [[DeathWorld Zarathustra]], a wild planet with no official record of its existence... or anything else.
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update


Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs, it was later followed up by a sequel called ''VideoGame/{{Deus}}''.

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Developed by the French studio Silmarils, Creator/{{Silmarils}}, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs, it was later followed up by a sequel called ''VideoGame/{{Deus}}''.

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* NoSuchThingAsDehydration: Very likely one of the first, if not the very first, games to avert this and implement a hydration system [the blue bar in the middle of the trio on the same screen where you Save/Load your game]. If your hydration meter gets very low, Trepliev1 starts to sob or complain out loud as an audio warning to the player, since if it drops to 0, you die.



* {{Retirony}}: {{Invoked|Trope}}; Zarathustra is meant to be Trepliev's final mission, one way or another...

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* {{Retirony}}: {{Invoked|Trope}}; Zarathustra is meant to be Trepliev's Trepliev1's final mission, one way or another...
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Disambiguating; deleting and renaming wicks as appropriate


* TyrannosaurusRex: Multiple:

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* TyrannosaurusRex: TRexpy: Multiple:
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** "''Syncope''": Medical term for '{{fainting}}'. Happens generally if you amputate more than one limb.

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** "''Syncope''": Medical term for '{{fainting}}'. Happens generally if you amputate more than one limb. The likely implication here is that you fainted from the pain and shock induced by the procedure and didn't have enough strength to get back up.

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That's wrong.


* {{Retirony}}: {{Invoked}}; Zarathustra is meant to be Trepliev's final mission, one way or another...
* SaveGameLimits: Limited to 6 character save names.
* SelfDestructMechanism:

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* {{Retirony}}: {{Invoked}}; {{Invoked|Trope}}; Zarathustra is meant to be Trepliev's final mission, one way or another...
* SaveGameLimits: Limited to 6 character save names.
* SelfDestructMechanism:
SelfDestructMechanism: Multiple:



* TyrannosaurusRex:

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* TyrannosaurusRex:TyrannosaurusRex: Multiple:

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None


* SaveGameLimits: Limited to 6 character save names.



* WorstAid:

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* WorstAid:WorstAid: Multiple:
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* CatchingSomeZs: The icon for sleep is ZZZ.

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Fix.


** "''Syncope''": Medical term for 'fainting'. Happens generally if you amputate more than one limb.

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** "''Syncope''": Medical term for 'fainting'.'{{fainting}}'. Happens generally if you amputate more than one limb.



* {{Fainting}}: Through bloodloss (a.k.a Anemia), as a way that EverythingTryingToKillYou, if you cut off more than one limb.



* GiantSpaceFleaFromNowhere: [=Darwin5=]'s presence is technically explained by him being one of the exiled Robinsons, but there's no justification whatsoever for him turning into a werewolf. There are hints that the game was [[ReTool Retooled]] from fantasy to science fiction midway through development (you fight centaurs and goblins, for example), but this is a very flagrant out-of-genre moment. He's also the only Robinson that you are forced to fight due to reasons behind either his or your own control (he transforms into a lychomorph against his will and attacks you in that form).

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* GiantSpaceFleaFromNowhere: [=Darwin5=]'s presence is technically explained by him being one of the exiled Robinsons, but there's no justification whatsoever for him turning into a werewolf. There are hints that the game was [[ReTool Retooled]] {{Retool}}ed from fantasy to science fiction midway through development (you fight centaurs and goblins, for example), but this is a very flagrant out-of-genre moment. He's also the only Robinson that you are forced to fight due to reasons behind either his or your own control (he transforms into a lychomorph against his will and attacks you in that form).

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Removed: 42

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Fix.


Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs, it was later followed up by a sequel called Deus.

to:

Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs, it was later followed up by a sequel called Deus.
''VideoGame/{{Deus}}''.



* BlindIdiotTranslation:

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* BlindIdiotTranslation:BlindIdiotTranslation: Multiple:



* BottomlessMagazines: The laser rifle has infinite ammo.
* BountyHunter: Trepliev 1 in the sequel.



** BountyHunterL Trepliev 1 in the sequel.



* EleventhHourSuperpower:
** In the final area of the game, the corpse of the final Robinson ([=Abelard29=]) has a laser rifle on his body with ''infinite ammo''. To compensate, at this point the game starts throwing hordes of enemies at you.

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* EleventhHourSuperpower:
EleventhHourSuperpower: Multiple:
** In the final area of the game, the corpse of the final Robinson ([=Abelard29=]) has a laser rifle on his body with ''infinite ammo''.''[[BottomlessMagazines infinite ammo]]''. To compensate, at this point the game starts throwing hordes of enemies at you.



* EnergyWeapon: There are very few of these, and they're all aimed at you. Most laser based attacks will either inflict possible fractures [broken limbs] on impact, or if you're hit at point blank, you'll likely take a hit straight to the head, resulting in a one-hit kill.

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* EnergyWeapon: There are very few of these, and they're all aimed at you. Most laser based laser-based attacks will either inflict possible fractures [broken limbs] on impact, or if you're hit at point blank, you'll likely take a hit straight to the head, resulting in a one-hit kill.
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Moving Designated Love Interest to YMMV page


* DesignatedLoveInterest: [=Nina1=] and [=Trepliev1=] seem to be a couple, but she can only contact him in his dreams, during which she shows little concern for his actual well-being; either she makes a few token remarks on her love for him, or she reprimands him or even accuses him of wrongdoing, at one point even joking she'll have an affair with [=Freud37=] just because he's wandered closer to her than [=Trepliev1=] has. [=Trepliev1=] being a HeroicMime doesn't help matters.
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Turns out that is what it is actually called in-game.


** In "Arcade" mode, sometimes you will meet random nameless Robinsons that can occasionally drop a similar weapon called "Deus". It's basically the same as the laser rifle, but with missiles as a finite ammo source.

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** In "Arcade" mode, sometimes you will meet random nameless Robinsons that can occasionally drop a similar weapon called "Deus"."Video Game: Robinson's Requiem II". It's basically the same as the laser rifle, but with missiles as a finite ammo source.

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it seems to a link a non-existant Deus article?


** BountyHunterL Trepliev 1 in the sequel.



** In "Arcade" mode, sometimes you will meet random nameless Robinsons that can occasionally drop a similar weapon called "VideoGame: Robinson's Requiem II". It's basically the same as the laser rifle, but with missiles as a finite ammo source.

to:

** In "Arcade" mode, sometimes you will meet random nameless Robinsons that can occasionally drop a similar weapon called "VideoGame: Robinson's Requiem II"."Deus". It's basically the same as the laser rifle, but with missiles as a finite ammo source.

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Correcting example indentation and removing a redundant paragraph regarding amputations


** Also keep in mind, under normal game rules, you can only survive one amputation. Usually amputating a second limb, no matter your condition will cause you to die from syncope. There are ways the system can be cheated, but it's generally not recommended. Losing a leg will prevent you from being able to run, but otherwise doesn't hinder movement. Losing an arm will only prevent you from using the bow as a weapon. All other weapons are considered one-handed.
* BlindIdiotTranslation: The English in the in-game text and the manual is sometimes really weird, and often just wrong.

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* BlindIdiotTranslation:
** Also keep in mind, under normal game rules, you can only survive one amputation. Usually amputating a second limb, no matter your condition will cause you to die from syncope. There are ways the system can be cheated, but it's generally not recommended. Losing a leg will prevent you from being able to run, but otherwise doesn't hinder movement. Losing an arm will only prevent you from using the bow as a weapon. All other weapons are considered one-handed.
* BlindIdiotTranslation:
The English in the in-game text and the manual is sometimes really weird, and often just wrong.



* EleventhHourSuperpower: In the final area of the game, the corpse of the final Robinson ([=Abelard29=]) has a laser rifle on his body with ''infinite ammo''. To compensate, at this point the game starts throwing hordes of enemies at you.

to:

* EleventhHourSuperpower: EleventhHourSuperpower:
**
In the final area of the game, the corpse of the final Robinson ([=Abelard29=]) has a laser rifle on his body with ''infinite ammo''. To compensate, at this point the game starts throwing hordes of enemies at you.



* FireAndBrimstoneHell: As the screenshot shows, this is where you go when you die. The creepy-as-hell music does ''not'' help.
** One commenter on Website/YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like [=Freud37=]), even despite the fact most of them have gone mad or are already dead when you find them.

to:

* FireAndBrimstoneHell: As the screenshot shows, this is where you go when you die. The creepy-as-hell music does ''not'' help.
**
help. One commenter on Website/YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like [=Freud37=]), even despite the fact most of them have gone mad or are already dead when you find them.



* GuideDangIt: You might figure out how to survive for a few days without dying a horrible death. But there's no way you'll actually work out how to finish the game without either psychic prescience, looking at a guide, or multiple occurrences of playing through to nearly the end and having to restart from the beginning because you rendered the game Unwinnable.
** Example: [=Epicurus92=] will tell you about the female alien tribe [the 'Fridays'], climb up a hill... and appear to ''vanish into thin air''. Some people interpret this as a GameBreakingBug, but this is actually a big misconception. [=Epicurus92=] will reappear after killing the Kagoo and getting your 'reward' from the Fridays' leader. He'll then attack you out of jealousy, forcing you to kill him.

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* GuideDangIt: You might figure out how to survive for a few days without dying a horrible death. But there's no way you'll actually work out how to finish the game without either psychic prescience, looking at a guide, or multiple occurrences of playing through to nearly the end and having to restart from the beginning because you rendered the game Unwinnable.
** Example:
Unwinnable. For example: [=Epicurus92=] will tell you about the female alien tribe [the 'Fridays'], climb up a hill... and appear to ''vanish into thin air''. Some people interpret this as a GameBreakingBug, but this is actually a big misconception. [=Epicurus92=] will reappear after killing the Kagoo and getting your 'reward' from the Fridays' leader. He'll then attack you out of jealousy, forcing you to kill him.



* InterfaceScrew: Most of the interface features are provided via your Sesame computer, including such things as the health scanner, the map and your ability to save games. To allow your escape from the planet, you ''have to forfeit it, permanently''.

to:

* InterfaceScrew: InterfaceScrew:
**
Most of the interface features are provided via your Sesame computer, including such things as the health scanner, the map and your ability to save games. To allow your escape from the planet, you ''have to forfeit it, permanently''.



* KillEmAll: To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: [=Nina1=] is the only other Robinson you don't kill or even meet in person during proper gameplay.]]

to:

* KillEmAll: KillEmAll:
**
To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: [=Nina1=] is the only other Robinson you don't kill or even meet in person during proper gameplay.]]



* LetsPlay: One by Cyberdud, located [[http://lparchive.org/LetsPlay/Robinson/ here]] in the Let's Play Archive.

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* LetsPlay: LetsPlay:
**
One by Cyberdud, located [[http://lparchive.org/LetsPlay/Robinson/ here]] in the Let's Play Archive.



* LifeOrLimbDecision: As state above, amputation of limbs is a very real possibility. The only reason you'd ever need to amputate a limb is if it becomes gangrenous due to poisoning, a bad infection, or leaving a tourniquet on a limb for too many hours at once. At this point, amputation is '''mandatory''' for survival, or you will die in as few as 8 hours of the infection from poisoning. Amputation requires a tourniquet, anesthetics, your survival knife, and the needle-and-thread.
** If you attempt to amputation a second limb, you'll generally die of syncope no matter what condition you're in at that point. There are players who have found ways to bypass this, to the point they've actually amputated all four limbs and still survive and can even continue gameplay. Losing one or both legs prevents you from running, but you can still walk around even with both gone. Losing one or both arms prevents you from using the bow, but you can still use one-handed weapons even if you're missing both arms. Even more perplexing is the question of ''how you can amputate your remaining arm when it's the only limb you have left''.

to:

* LifeOrLimbDecision: LifeOrLimbDecision:
**
As state above, amputation of limbs is a very real possibility. The only reason you'd ever need to amputate a limb is if it becomes gangrenous due to poisoning, a bad infection, or leaving a tourniquet on a limb for too many hours at once. At this point, amputation is '''mandatory''' for survival, or you will die in as few as 8 hours of the infection from poisoning. Amputation requires a tourniquet, anesthetics, your survival knife, and the needle-and-thread.
** If you attempt to amputation a second limb, you'll generally die of syncope no matter what condition you're in at that point. There are players who have found ways to bypass this, to the point they've actually amputated all four limbs and still survive and can even continue gameplay.gameplay, but it's generally not recommended. Losing one or both legs prevents you from running, but you can still walk around even with both gone. Losing one or both arms prevents you from using the bow, but you can still use one-handed weapons even if you're missing both arms. Even more perplexing is the question of ''how you can amputate your remaining arm when it's the only limb you have left''.



** The Giant Robot is the fastest enemy to face, is immune to weapons and must be lured into a booby trap made attaching a wire to a battery. As an added bit of FakeDifficulty, putting them together will kill you unless you're wearing the Kevlar Gloves [dropped by [=Pavlov95=]].
*** It is possible however to sneak around the Giant Robot if you use the crouch/sneak mechanic, as shown [[https://www.youtube.com/watch?v=MSn1Nep_VM4 here]], making it the battery is actually NOT the only solution.
* QuicksandSucks: The desert has plenty of it, and it's probably one of the most fatal examples of this trope in video gaming. The moment you walk onto it, you freeze in place and sink into it [while [=Trepliev1=] sobs] like there's a ''black hole'' under it.

to:

** The Giant Robot is the fastest enemy to face, is immune to weapons and must be lured into a booby trap made attaching a wire to a battery. As an added bit of FakeDifficulty, putting them together will kill you unless you're wearing the Kevlar Gloves [dropped by [=Pavlov95=]].
***
[=Pavlov95=]]. It is possible however to sneak around the Giant Robot if you use the crouch/sneak mechanic, as shown [[https://www.youtube.com/watch?v=MSn1Nep_VM4 here]], making it the battery is actually NOT the only solution.
* QuicksandSucks: QuicksandSucks:
**
The desert has plenty of it, and it's probably one of the most fatal examples of this trope in video gaming. The moment you walk onto it, you freeze in place and sink into it [while [=Trepliev1=] sobs] like there's a ''black hole'' under it.



* SelfDestructMechanism: Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinery around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you [=Nina1=], [=Socrates19=], etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.

to:

* SelfDestructMechanism: SelfDestructMechanism:
**
Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinery around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you [=Nina1=], [=Socrates19=], etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.



* TyrannosaurusRex: The Kagoo and the Baby Kagoos in the Tyrannosaur/Kagoo Cave that connects the Swamp, Desert and Massif. The baby kagoos are smaller and can be regarded as normal-level enemies which you can at least melee with a hope of survival. The larger Kagoo, who doesn't looks ''that much'' bigger than its children on the other hand? Yeah, do not let it bite you, for it's instant death. Worse? You can't fight it at all in its cave, and it happens to be hovering near one of the Sesame computers you need to win the game. You either need to be good at dodging the Kagoo in its cave, or kill it before going for the Sesame computer.

to:

* TyrannosaurusRex: TyrannosaurusRex:
**
The Kagoo and the Baby Kagoos in the Tyrannosaur/Kagoo Cave that connects the Swamp, Desert and Massif. The baby kagoos are smaller and can be regarded as normal-level enemies which you can at least melee with a hope of survival. The larger Kagoo, who doesn't looks ''that much'' bigger than its children on the other hand? Yeah, do not let it bite you, for it's instant death. Worse? You can't fight it at all in its cave, and it happens to be hovering near one of the Sesame computers you need to win the game. You either need to be good at dodging the Kagoo in its cave, or kill it before going for the Sesame computer.



* WorstAid: Just some things you can do to yourself: Take a huge amount of random medical drugs, and the wash it down with some good old whiskey. Ingest substances that increase heart rate right after exercising hard. Chopping off ALL of your limbs just for the hell of it. Of course, you almost always end up dead. [[https://www.youtube.com/watch?v=EuIgzFW7B2I This video]] goes more in depth in to the ways you can mess yourself up with the first aid kit.

to:

* WorstAid: WorstAid:
**
Just some things you can do to yourself: Take a huge amount of random medical drugs, and the wash it down with some good old whiskey. Ingest substances that increase heart rate right after exercising hard. Chopping off ALL of your limbs just for the hell of it. Of course, you almost always end up dead. [[https://www.youtube.com/watch?v=EuIgzFW7B2I This video]] goes more in depth in to the ways you can mess yourself up with the first aid kit.
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Renamed to Adaptational Self Defense. Removing due to misuse.


* TheDogShotFirst: [[spoiler: To escape the planet, you need to collect the 19 Sesame computer units from the 19 Robinsons previously trapped there, in addition to your own, making a total of 20 computers. 11 of the Robinsons are corpses already, but 8 are still alive when you arrive and 7 of them will need to be liberated of their Sesames by force, while one more is separated from it's still living owner.]]
** [[spoiler: Unfortunately, the Robinsons have mostly been driven insane by their time on the planet, and most will turn hostile immediately or shortly after you meet them, so you can kill them in self-defense without any sticky moral ambiguity issues. There are at least 2 Robinsons ([=Freud37=] & [=Darwin5=]) that need to be outright murdered for their Sesames, though.]]
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** Another done by [[https://www.youtube.com/watch?v=bQ_hZBW6glk&list=PLc8_TGjGbIHjykJqWD_cCAFAhlxOuIGFf LethalFeline]] (/w co-commentary from LetsPlay/{{Grimith}}). Currently the only full run of the game on YouTube, and mostly played on HARD mode (while technically mostly a Blind Run) to boot. Few people will dare play the game on anything higher than Easy due to the difficulty. Also HilarityEnsues of course.

to:

** Another done by [[https://www.youtube.com/watch?v=bQ_hZBW6glk&list=PLc8_TGjGbIHjykJqWD_cCAFAhlxOuIGFf LethalFeline]] (/w co-commentary from LetsPlay/{{Grimith}}). Currently the only full run of the game on YouTube, Website/YouTube, and mostly played on HARD mode (while technically mostly a Blind Run) to boot. Few people will dare play the game on anything higher than Easy due to the difficulty. Also HilarityEnsues of course.
Is there an issue? Send a MessageReason:


** One commenter on YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like [=Freud37=]), even despite the fact most of them have gone mad or are already dead when you find them.

to:

** One commenter on YouTube Website/YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like [=Freud37=]), even despite the fact most of them have gone mad or are already dead when you find them.
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* AmputationStopsSpread: Some infections and poisonings of your limbs, if left unattended for too long, can become gangerous, requiring eventual amputation of the limb in question. If eight hours pass when a limb is considered gangerous, you'll die of 'poisoning by gangrene'. To amputate a limb, you must use a tourniquet to cut off the blood flow to the offending limb, apply Anaesthetic [=MW44=] to the affected limb, use the survival knife to amputate the limb, and then use the needle-and-thread to stitch the open wound left behind shut.

to:

* AmputationStopsSpread: Some infections and poisonings of your limbs, if left unattended for too long, can become gangerous, gangrenous, requiring eventual amputation of the limb in question. If eight hours pass when a limb is considered gangerous, gangrenous, you'll die of 'poisoning by gangrene'. To amputate a limb, you must use a tourniquet to cut off the blood flow to the offending limb, apply Anaesthetic Anesthetic [=MW44=] to the affected limb, use the survival knife to amputate the limb, and then use the needle-and-thread to stitch the open wound left behind shut.



* TheDogShotFirst: [[spoiler: To escape the planet, you need to collect the 19 Sesame computer units from the 19 Robinsons previously trapped there, in addition to your own, making a total of 20 computers. 11 of the Robinsons are corpses already, but 8 are still alive when you arrive and 7 of them will need to be liberated of their Sesames by force, while one more is seperated from it's still living owner.]]

to:

* TheDogShotFirst: [[spoiler: To escape the planet, you need to collect the 19 Sesame computer units from the 19 Robinsons previously trapped there, in addition to your own, making a total of 20 computers. 11 of the Robinsons are corpses already, but 8 are still alive when you arrive and 7 of them will need to be liberated of their Sesames by force, while one more is seperated separated from it's still living owner.]]



** A body scanner that works on two levels, the first level allowing you to see any surface injuries on your body or any amputated limbs you've had to remove. The second level shows your body as an x-ray, and certain areas will highlight to indicate infections, gangerous limbs, fractured limbs, and red boxes to indicate conditions like sunstroke, food poisoning, deafness, cold/fever/flu, etc. Blinking indicators on this mode indicate conditions in 'Very Critical' status, the highest of five levels of intensity of infection/etc.

to:

** A body scanner that works on two levels, the first level allowing you to see any surface injuries on your body or any amputated limbs you've had to remove. The second level shows your body as an x-ray, and certain areas will highlight to indicate infections, gangerous gangrenous limbs, fractured limbs, and red boxes to indicate conditions like sunstroke, food poisoning, deafness, cold/fever/flu, etc. Blinking indicators on this mode indicate conditions in 'Very Critical' status, the highest of five levels of intensity of infection/etc.



** "''Tachycardia - Cardiac Arrest''": The heart rate is too fast, caused by Atropine misuse when your heart rate is already to high, or from overruse of the "Fruit of L'sk S'yk D'yk" found in the Swamps, or from eating to many 'Marijuana Leaves" in the Jungle.

to:

** "''Tachycardia - Cardiac Arrest''": The heart rate is too fast, caused by Atropine misuse when your heart rate is already to high, or from overruse overuse of the "Fruit of L'sk S'yk D'yk" found in the Swamps, or from eating to many 'Marijuana Leaves" in the Jungle.



** "''State of Shock''": Performing too many stitchings of your body with the needle and thread without the use of morphine, or in some cases, amputation that is not properly prepared for with Anaesthetics.
** "''Alcholic Overdose''": Can happen if you drink [=Epicurus92=]'s bottle of whiskey too much, too quickly. It's best to drink in smaller amounts followed by periods of sleep if you're going for the Molotolv Cocktail.

to:

** "''State of Shock''": Performing too many stitchings stitching's of your body with the needle and thread without the use of morphine, or in some cases, amputation that is not properly prepared for with Anaesthetics.
Anesthetics.
** "''Alcholic "''Alcoholic Overdose''": Can happen if you drink [=Epicurus92=]'s bottle of whiskey too much, too quickly. It's best to drink in smaller amounts followed by periods of sleep if you're going for the Molotolv Cocktail.



* FireAndBrimstoneHell: As the screenshot shows, this is where you go when you die. [[NightmareFuel The creepy-as-hell music does]] ''[[NightmareFuel not]]'' [[NightmareFuel help]].

to:

* FireAndBrimstoneHell: As the screenshot shows, this is where you go when you die. [[NightmareFuel The creepy-as-hell music does]] ''[[NightmareFuel not]]'' [[NightmareFuel help]].does ''not'' help.



* LifeOrLimbDecision: As state above, amputation of limbs is a very real possiblity. The only reason you'd ever need to amputate a limb is if it becomes gangerous due to poisoning, a bad infection, or leaving a tourniquet on a limb for too many hours at once. At this point, amputation is '''mandatory''' for survival, or you will die in as few as 8 hours of the infection from poisoning. Amputation requires a tourniquet, anesthetics, your survival knife, and the needle-and-thread.
** If you attempt to amputation a second limb, you'll generally die of syncope no matter what condition you're in at that point. There are players who have found ways to bypass this, to the point they've actually amputated all four limbs and still survive and can even continue gameplay. Losing one or both legs prevents you from running, but you can still walk around even with both gone. Losing one or both arms prevents you from using the bow, but you can still use one-handed weapons even if you're missing both arms. Even more perplexing is the question of ''[[FridgeLogic how you can amputate your remaining arm when it's the only limb you have left]]''.
** However if your TORSO becomes gangerous, you're effectively screwed, as there is no way to remove gangrene from yourself at this point. You might as well take the cyanide pill that comes with your medicial kit or reload an older save and save yourself from the agonizing process.

to:

* LifeOrLimbDecision: As state above, amputation of limbs is a very real possiblity. possibility. The only reason you'd ever need to amputate a limb is if it becomes gangerous gangrenous due to poisoning, a bad infection, or leaving a tourniquet on a limb for too many hours at once. At this point, amputation is '''mandatory''' for survival, or you will die in as few as 8 hours of the infection from poisoning. Amputation requires a tourniquet, anesthetics, your survival knife, and the needle-and-thread.
** If you attempt to amputation a second limb, you'll generally die of syncope no matter what condition you're in at that point. There are players who have found ways to bypass this, to the point they've actually amputated all four limbs and still survive and can even continue gameplay. Losing one or both legs prevents you from running, but you can still walk around even with both gone. Losing one or both arms prevents you from using the bow, but you can still use one-handed weapons even if you're missing both arms. Even more perplexing is the question of ''[[FridgeLogic how ''how you can amputate your remaining arm when it's the only limb you have left]]''.
left''.
** However if your TORSO becomes gangerous, gangrenous, you're effectively screwed, as there is no way to remove gangrene from yourself at this point. You might as well take the cyanide pill that comes with your medicial medical kit or reload an older save and save yourself from the agonizing process.



* TheManyDeathsOfYou
* NintendoHard

to:

* %%* TheManyDeathsOfYou
* %%* NintendoHard



** The Giant Robot is the fastest enemy to face, is immune to weapons and must be lured into a booby trap made attaching a wire to a battery. As an added bit of FakeDifficulty, putting them together will kill you unless you're wearing the Kevlar Gloves [dropped by Pavlov95].

to:

** The Giant Robot is the fastest enemy to face, is immune to weapons and must be lured into a booby trap made attaching a wire to a battery. As an added bit of FakeDifficulty, putting them together will kill you unless you're wearing the Kevlar Gloves [dropped by Pavlov95].[=Pavlov95=]].



* SelfDestructMechanism: Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinary around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you [=Nina1=], [=Socrates19=], etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.

to:

* SelfDestructMechanism: Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinary machinery around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you [=Nina1=], [=Socrates19=], etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.



* [[spoiler: AWinnerIsYou]]

to:

* [[spoiler: AWinnerIsYou]]%%* AWinnerIsYou
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Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs.

to:

Developed by the French studio Silmarils, Robinson's Requiem puts the player in the shoes of [=Trepliev1=], an experienced Robinson on his last mission before retirement. A lot of thought and care went into the survival system, resulting in [[TheManyDeathsOfYou all sorts of nasty ways to die]], from massive blood loss to food poisoning to hacking off your own limbs.
limbs, it was later followed up by a sequel called Deus.

Changed: 26

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* AlwaysSaveTheGirl: [=Nina1=], the only female Robinson of your intake, [[spoiler:is the only Robinson who neither dies nor must be killed - she dropped her Sesame down a volcanic vent, and you find it in the base near the end of the game. The two of you escape together at the close.]]

to:

* AlwaysSaveTheGirl: [=Nina1=], [[TheSmurfettePrinciple the only female Robinson of your intake, intake]], [[spoiler:is the only Robinson who neither dies nor must be killed - she dropped her Sesame down a volcanic vent, and you find it in the base near the end of the game. The two of you escape together at the close.]]

Changed: 159

Removed: 59

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* AlwaysSaveTheGirl: Nina1, the only female Robinson of your intake, [[spoiler:is the only Robinson who neither dies nor must be killed - she dropped her Sesame down a volcanic vent, and you find it in the base near the end of the game. The two of you escape together at the close.]]

to:

* AlwaysSaveTheGirl: Nina1, [=Nina1=], the only female Robinson of your intake, [[spoiler:is the only Robinson who neither dies nor must be killed - she dropped her Sesame down a volcanic vent, and you find it in the base near the end of the game. The two of you escape together at the close.]]



* DesignatedLoveInterest: Nina1 and [=Trepliev1=] seem to be a couple, but she can only contact him in his dreams, during which she shows little concern for his actual well-being; either she makes a few token remarks on her love for him, or she reprimands him or even accuses him of wrongdoing, at one point even joking she'll have an affair with Freud37 just because he's wandered closer to her than [=Trepliev1=]
has. [=Trepliev1=] being a HeroicMime doesn't help matters.

to:

* DesignatedLoveInterest: Nina1 [=Nina1=] and [=Trepliev1=] seem to be a couple, but she can only contact him in his dreams, during which she shows little concern for his actual well-being; either she makes a few token remarks on her love for him, or she reprimands him or even accuses him of wrongdoing, at one point even joking she'll have an affair with Freud37 [=Freud37=] just because he's wandered closer to her than [=Trepliev1=]
[=Trepliev1=] has. [=Trepliev1=] being a HeroicMime doesn't help matters.



** [[spoiler: Unfortunately, the Robinsons have mostly been driven insane by their time on the planet, and most will turn hostile immediately or shortly after you meet them, so you can kill them in self-defense without any sticky moral ambiguity issues. There are at least 2 Robinsons (Freud37 & Darwin5) that need to be outright murdered for their Sesames, though.]]

to:

** [[spoiler: Unfortunately, the Robinsons have mostly been driven insane by their time on the planet, and most will turn hostile immediately or shortly after you meet them, so you can kill them in self-defense without any sticky moral ambiguity issues. There are at least 2 Robinsons (Freud37 ([=Freud37=] & Darwin5) [=Darwin5=]) that need to be outright murdered for their Sesames, though.]]



* EleventhHourSuperpower: In the final area of the game, the corpse of the final Robinson [Abelard29] has a laser rifle on his body with ''infinite ammo''. To compensate, at this point the game starts throwing hordes of enemies at you.

to:

* EleventhHourSuperpower: In the final area of the game, the corpse of the final Robinson [Abelard29] ([=Abelard29=]) has a laser rifle on his body with ''infinite ammo''. To compensate, at this point the game starts throwing hordes of enemies at you.



** "''Alcholic Overdose''": Can happen if you drink Epicurus92's bottle of whiskey too much, too quickly. It's best to drink in smaller amounts followed by periods of sleep if you're going for the Molotolv Cocktail.

to:

** "''Alcholic Overdose''": Can happen if you drink Epicurus92's [=Epicurus92=]'s bottle of whiskey too much, too quickly. It's best to drink in smaller amounts followed by periods of sleep if you're going for the Molotolv Cocktail.



** "''Laser Impact''": Certain Robinsons [Pavlov95 & Nietzsche26] and various droids will shoot at you with lasers. If they hit you at too close a range, you will take a hit to the head which causes this kind of death instantly.

to:

** "''Laser Impact''": Certain Robinsons [Pavlov95 ([=Pavlov95=] & Nietzsche26] [=Nietzsche26=]) and various droids will shoot at you with lasers. If they hit you at too close a range, you will take a hit to the head which causes this kind of death instantly.



* {{Foreshadowing}}: The white booklet has signatures from several comrades. [[spoiler:Except for Nina1, everyone who signs the booklet has be killed later to obtain their Sesame computers. Many of the messages include hints that some will turn on [=Trepliev1=], like Nietsche26 and Epicurus92 being jealous of his successes, Pavlov95 boasting his shooting skills, and Diogenes48 just plain despising him.]]

to:

* {{Foreshadowing}}: The white booklet has signatures from several comrades. [[spoiler:Except for Nina1, [=Nina1=], everyone who signs the booklet has be killed later to obtain their Sesame computers. Many of the messages include hints that some will turn on [=Trepliev1=], like Nietsche26 [=Nietsche26=] and Epicurus92 [=Epicurus92=] being jealous of his successes, Pavlov95 [=Pavlov95=] boasting his shooting skills, and Diogenes48 [=Diogenes48=] just plain despising him.]]



** One commenter on YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like Freud37), even despite the fact most of them have gone mad or are already dead when you find them.
* GiantSpaceFleaFromNowhere: Darwin5's presence is technically explained by him being one of the exiled Robinsons, but there's no justification whatsoever for him turning into a werewolf. There are hints that the game was [[ReTool Retooled]] from fantasy to science fiction midway through development (you fight centaurs and goblins, for example), but this is a very flagrant out-of-genre moment. He's also the only Robinson that you are forced to fight due to reasons behind either his or your own control (he transforms into a lychomorph against his will and attacks you in that form).

to:

** One commenter on YouTube theorizes this happens to you because "''[=Trepliev1=] is damned one way or another, since he has to murder some of his fellow Robinsons in cold blood''" (like Freud37), [=Freud37=]), even despite the fact most of them have gone mad or are already dead when you find them.
* GiantSpaceFleaFromNowhere: Darwin5's [=Darwin5=]'s presence is technically explained by him being one of the exiled Robinsons, but there's no justification whatsoever for him turning into a werewolf. There are hints that the game was [[ReTool Retooled]] from fantasy to science fiction midway through development (you fight centaurs and goblins, for example), but this is a very flagrant out-of-genre moment. He's also the only Robinson that you are forced to fight due to reasons behind either his or your own control (he transforms into a lychomorph against his will and attacks you in that form).



** Example: Epicurus92 will tell you about the female alien tribe [the 'Fridays'], climb up a hill... and appear to ''vanish into thin air''. Some people interpret this as a GameBreakingBug, but this is actually a big misconception. Epicurus92 will reappear after killing the Kagoo and getting your 'reward' from the Fridays' leader. He'll then attack you out of jealousy, forcing you to kill him.

to:

** Example: Epicurus92 [=Epicurus92=] will tell you about the female alien tribe [the 'Fridays'], climb up a hill... and appear to ''vanish into thin air''. Some people interpret this as a GameBreakingBug, but this is actually a big misconception. Epicurus92 [=Epicurus92=] will reappear after killing the Kagoo and getting your 'reward' from the Fridays' leader. He'll then attack you out of jealousy, forcing you to kill him.



* KillEmAll: To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: Nina1 is the only other Robinson you don't kill or even meet in person during proper gameplay.]]
** However, it is possible to avoid triggering Darwin5 [and thus battling him to the death], and still grab his Sesame. You have to get close enough without triggering his cutscene though.

to:

* KillEmAll: To escape the planet, Trepliev has to acquire all of the Sesame computers: one each from every other Robinson. They don't tend to hand them over willingly. [[spoiler: Nina1 [=Nina1=] is the only other Robinson you don't kill or even meet in person during proper gameplay.]]
** However, it is possible to avoid triggering Darwin5 [=Darwin5=] [and thus battling him to the death], and still grab his Sesame. You have to get close enough without triggering his cutscene though.



* MacGuffinDeliveryService: [[spoiler:Nietsche26 asks [=Trepliev1=] to gather every Sesame he can so they can put it into the Droid HQ and make their way to Nina1 together, but when he comes back with all the computers he reveals that the HQ is full of gas and he has the only gas mask. He attacks [=Trepliev1=] and has to be killed first.]]

to:

* MacGuffinDeliveryService: [[spoiler:Nietsche26 [[spoiler:[=Nietsche26=] asks [=Trepliev1=] to gather every Sesame he can so they can put it into the Droid HQ and make their way to Nina1 [=Nina1=] together, but when he comes back with all the computers he reveals that the HQ is full of gas and he has the only gas mask. He attacks [=Trepliev1=] and has to be killed first.]]



* SelfDestructMechanism: Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinary around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you Nina1, Socrates19, etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.

to:

* SelfDestructMechanism: Implied. The final section of the game is inside a volcanic cave which has been retooled by 'druids' to house the AWE base. Despite the obvious health hazards [like hard to see magma on the ground and walls], there's a cluster of machinary around, including a sort of ''Sesame-reader'', of which you need all 20 of the Sesame's of your intake [your class of Robinsons, from which you Nina1, Socrates19, [=Nina1=], [=Socrates19=], etc hail from]. Once all twenty, including your own are inserted, a message shows up and a very-annoying klaxon sounds off every second, announcing the impending destruction of the base.



* TheSmurfettePrinciple: Nina1 is the only female Robinson in the game. The [[AllThereInTheManual white booklet]] says that she's the first woman just to join A.W.E.. [[note]](The other manual disputes this by implying that each intake has an even male-female ratio, but the wording also makes it found like there are forty people in total. The game itself only shows twenty.)[[/note]]

to:

* TheSmurfettePrinciple: Nina1 [=Nina1=] is the only female Robinson in the game. The [[AllThereInTheManual white booklet]] says that she's the first woman just to join A.W.E.. [[note]](The other manual disputes this by implying that each intake has an even male-female ratio, but the wording also makes it found like there are forty people in total. The game itself only shows twenty.)[[/note]]

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