History VideoGame / RiverCityRansom

21st Feb '17 11:42:32 AM WillKeaton
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* ArtificialStupidity: In ''EX'', you should set the "attack" menu option to "none", as it makes you immune to the attacks of your allies (not that the game ever explains what exactly this function does). Otherwise, the biggest threat to you on the battlefield may turn out to be [[WithFriendsLikeThese your supposed ally]].

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* ArtificialStupidity: In ''EX'', you should set the "attack" menu option to "none", as it makes "none". Doing this will make you immune to the attacks of your allies (not that the game ever explains what exactly this function does). Otherwise, the biggest threat to you on the battlefield may turn out to be [[WithFriendsLikeThese your supposed ally]].
21st Feb '17 11:41:51 AM WillKeaton
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* ArtificialStupidity: In ''EX'', you should set the "attack" menu option to "none", as it makes you immune to the attacks of your allies (not that the game ever explains what exactly this function does.) Otherwise, the biggest threat to you on the battlefield may turn out to be [[WithFriendsLikeThese your supposed ally]].

to:

* ArtificialStupidity: In ''EX'', you should set the "attack" menu option to "none", as it makes you immune to the attacks of your allies (not that the game ever explains what exactly this function does.) does). Otherwise, the biggest threat to you on the battlefield may turn out to be [[WithFriendsLikeThese your supposed ally]].
21st Feb '17 11:40:49 AM WillKeaton
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Another remake, ''Downtown Nekketsu Monogatari SP'', was released in Japan in 2016 as part of the franchise's 30th anniversary celebration. [[http://youtu.be/cGRgnc-JWNk These]] [[http://youtu.be/gP4jNATFekI trailers]] pretty much tell it like it is. Time will tell if it will see an English localization.

to:

Another remake, ''Downtown Nekketsu Monogatari SP'', was released in Japan in 2016 as part of the franchise's 30th anniversary celebration. [[http://youtu.be/cGRgnc-JWNk These]] [[http://youtu.be/gP4jNATFekI trailers]] pretty much tell it like it is. Time will tell if it will see an English localization.
localization. That same year ''River City Tokyo Rumble'' saw a release in America.



* Second sequel, ''Downtown Nekketsu Monogatari 2'', was announced in 2011 by Japanese developer Miracle Kidz. Miracle Kidz includes original Kunio-kun developers and it was supposed to be the official sequel. Sadly, this project was put on hold in 2012 and [[http://www.nintendolife.com/news/2012/10/river_city_ransom_2_on_hold_indefinitely it seems likely that the game is not going to be made.

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* Second sequel, ''Downtown Nekketsu Monogatari 2'', was announced in 2011 by Japanese developer Miracle Kidz. Miracle Kidz includes original Kunio-kun developers and it was supposed to be the official sequel. Sadly, this project was put on hold in 2012 and [[http://www.nintendolife.com/news/2012/10/river_city_ransom_2_on_hold_indefinitely it seems likely that the game is not going to be made.]]
21st Feb '17 11:07:18 AM WillKeaton
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* First one was a fan-sequel to ''River City Ransom'', planned for the GBA by an independent American developer called "Realize Games". The developer even managed to get rights to the trademark "''River City Ransom''". In 2003, the developer heard that a remake of the original game, ''River City Ransom EX'', was being developed, and the fan-sequel was cancelled out of respect for the original developers. [[http://www.lostlevels.org/200402/200402-rcr.shtml]]
* Second sequel, ''Downtown Nekketsu Monogatari 2'', was announced in 2011 by Japanese developer Miracle Kidz. Miracle Kidz includes original Kunio-kun developers and it was supposed to be the official sequel. Sadly, this project was put on hold in 2012 and it seems likely that the game is not going to be made.[[http://www.nintendolife.com/news/2012/10/river_city_ransom_2_on_hold_indefinitely]]

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* First one was [[http://www.lostlevels.org/200402/200402-rcr.shtml a fan-sequel fan-sequel]] to ''River City Ransom'', planned for the GBA by an independent American developer called "Realize Games". The developer even managed to get rights to the trademark "''River City Ransom''". In 2003, the developer heard that a remake of the original game, ''River City Ransom EX'', was being developed, and the fan-sequel was cancelled out of respect for the original developers. [[http://www.lostlevels.org/200402/200402-rcr.shtml]]
developers.
* Second sequel, ''Downtown Nekketsu Monogatari 2'', was announced in 2011 by Japanese developer Miracle Kidz. Miracle Kidz includes original Kunio-kun developers and it was supposed to be the official sequel. Sadly, this project was put on hold in 2012 and it seems likely that the game is not going to be made.[[http://www.nintendolife.com/news/2012/10/river_city_ransom_2_on_hold_indefinitely]]com/news/2012/10/river_city_ransom_2_on_hold_indefinitely it seems likely that the game is not going to be made.
7th Feb '17 10:04:36 AM reyde
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A new officially licensed sequel named ''River City Ransom: Underground'' is being developed by the Canadian indie developer Conatus Creative. The project reached its [[http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground funding]] through {{Kickstarter}}. It was slated for a 2015 release but is currently in DevelopmentHell.

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A new officially licensed sequel named ''River City Ransom: Underground'' ''VideoGame/RiverCityRansomUnderground'' is being developed by the Canadian indie developer Conatus Creative. The project reached its [[http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground funding]] through {{Kickstarter}}. It was slated for After many, many delays, the game finally has a 2015 release but is currently in DevelopmentHell.
date: February 27, 2017.


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** And then we return to the "Americanized" style with the the officially licensed sequel, ''River City Ransom: Underground''. The game completely embraces the localized City Ransom, and was made from the ground up as a sequel to it only, so there are no story connections to the Japanese Kunio-kun canon.
2nd Feb '17 5:41:55 AM Morgenthaler
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''River City Ransom'', released in Japan as ''Downtown [[HotBlooded Nekketsu]] Monogatari'' (part of the ''Franchise/KunioKun'' series, which also included the ''SuperDodgeBall'' series, ''[[VideoGame/CrashNTheBoys Crash 'n the Boys: Street Challenge]]'', and the original ''Renegade'') and in Europe as ''Street Gangs'', is a BeatEmUp with [[RPGElements elements]] of a RolePlayingGame. The story goes that Ryan's (Riki's) girlfriend gets kidnapped by River City High's top gang leader, Slick (Yamada), who also happens to be the arch-rival of Cross Town High's top punk, Alex (Kunio). So Alex and Ryan fight their way past gang territories and various malls to get to River City High, take down Slick, and rescue Ryan's girlfriend.

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''River City Ransom'', released in Japan as ''Downtown [[HotBlooded Nekketsu]] Monogatari'' (part of the ''Franchise/KunioKun'' series, which also included the ''SuperDodgeBall'' ''VideoGame/SuperDodgeBall'' series, ''[[VideoGame/CrashNTheBoys Crash 'n the Boys: Street Challenge]]'', and the original ''Renegade'') and in Europe as ''Street Gangs'', is a BeatEmUp with [[RPGElements elements]] of a RolePlayingGame. The story goes that Ryan's (Riki's) girlfriend gets kidnapped by River City High's top gang leader, Slick (Yamada), who also happens to be the arch-rival of Cross Town High's top punk, Alex (Kunio). So Alex and Ryan fight their way past gang territories and various malls to get to River City High, take down Slick, and rescue Ryan's girlfriend.
16th Nov '16 7:19:04 PM MonsterSalt
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* CounterAttack: ''Downtown Nekketsu Monogatari SP'' introduces the Nekketsu Counter, which allows Kunio to spend SP to escape enemy attacks while wreathed in flames, dealing some damage to nearby attackers.

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* CounterAttack: ''Downtown Nekketsu Monogatari SP'' introduces the Nekketsu Counter, which allows Kunio to spend SP to escape enemy attacks while wreathed in flames, WreathedInFlames, dealing some damage to nearby attackers.attackers. In practice, it behaves more like a ComboBreaker and a [[KnockbackEvasion recovery move]].



* OneWingedAngel: [[spoiler:Yamada has a new form in ''Downtown Nekketsu Monogatari SP'', where he gains ProphetEyes and a ghastly purple aura. In this form, his telekinesis attack and his super moves are significantly buffed.]]



* Played straight in the 3DS remake, as most pre-fight dialogue now occurs in cutscenes.

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* ** Played straight in the 3DS remake, as most pre-fight dialogue now occurs in cutscenes.
12th Nov '16 6:17:36 AM MonsterSalt
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* InTheEndYouAreOnYourOwn: In ''Downtown Nekketsu Monogatari SP'', Kunio faces Yamada alone on the school rooftops, without the aid of Riki or other allies. [[spoiler:And even when that's over and Kunio and friends are walking away from the building, a powered-up Yamada reemerges from the school doors and effortlessly dispatches everyone except for Kunio, Riki, Hasebe, and Mami. Kunio faces Yamada alone one more time while Riki, Hasebe, and Mami clear the area for a proper final showdown.]]



** Yamada, being the BigBad, gets a cinematic form of his telekinesis move, which allows him to hit his target instantly. His "[=YAMADA=] mode" incarnation has two different supers -- one where he does a weird gesture that hits all opponents in the direction he's facing, and another that acts like an extended, stupidly powerful version of his takedown attack, adding [[KickThemWhileTheyAreDown rapid-fire stomps while standing on his downed opponent]] and ending with a kick for good measure.

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** Yamada, being the BigBad, gets a cinematic form of his telekinesis move, which allows him to hit his target instantly. instantly, and a powerful takedown grapple. His "[=YAMADA=] mode" incarnation final boss form has two different similar supers -- one where he does a weird gesture that hits all opponents in the direction he's facing, and another that acts like an extended, stupidly powerful version of his takedown attack, adding [[KickThemWhileTheyAreDown rapid-fire stomps while standing on his downed opponent]] and ending with a kick for good measure.


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* TheStinger: After Yamada is defeated for good in ''Downtown Nekketsu Monogatari SP'', an extra scene plays in which Hasebe runs up to Toudou inquiring about a certain invitation letter, leading to the events of ''River City Super Sports Challenge: All Star Special''.
10th Nov '16 6:07:12 PM MonsterSalt
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** A stronger version of the Mach Punch that resembles a very familiar technique from either [[Manga/FistOfTheNorthStar Hokuto No Ken]] or [[Manga/JoJosBizarreAdventure Jojo's Bizarre Adventure]].

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** A stronger version of the [[RapidFireFisticuffs Mach Punch Punch]] that resembles a very familiar technique from either [[Manga/FistOfTheNorthStar Hokuto No Ken]] or [[Manga/JoJosBizarreAdventure Jojo's Bizarre Adventure]].Adventure]].
** A move that can only be used while holding any weapon, in which the user jumps up and throws multiple copies of the item down to the ground, hard enough that they cause mini-explosions. This breaks the weapon, however.



** Yamada, being the BigBad, has two good supers -- one where he does a weird gesture that hits all opponents in the direction he's facing, and another that acts like an extended, stupidly powerful version of his takedown attack, adding [[KickThemWhileTheyAreDown rapid-fire stomps while standing on his downed opponent]] and ending with a kick for good measure.

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** Onizuka's super version of his SpinAttack not only does more damage, but lets him continue the attack after the cinematic has ended.
** Ryuichi and Ryuji have similar super moves that lets them channel Billy and Jimmy Lee from [[VideoGame/DoubleDragon Double Dragon]], enhancing their already-potent attacks.
** Yamada, being the BigBad, gets a cinematic form of his telekinesis move, which allows him to hit his target instantly. His "[=YAMADA=] mode" incarnation has two good different supers -- one where he does a weird gesture that hits all opponents in the direction he's facing, and another that acts like an extended, stupidly powerful version of his takedown attack, adding [[KickThemWhileTheyAreDown rapid-fire stomps while standing on his downed opponent]] and ending with a kick for good measure.
5th Nov '16 12:50:56 PM MonsterSalt
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Another remake, ''Downtown Nekketsu Monogatari SP'', was released in Japan in 2016 as part of the franchise's 30th anniversary celebration. [[http://youtu.be/cGRgnc-JWNk These]] [[http://youtu.be/gP4jNATFekI trailers]] pretty much tell it like it is. Time will tell if it will see an English localization.



* ArtEvolution: Compare the spritework in the previous 3DS games with ''Downtown Nekketsu Monogatari SP''. It's clear that they wanted to make their 30th anniversary celebration their best yet.



* CounterAttack: ''Downtown Nekketsu Monogatari SP'' introduces the Nekketsu Counter, which allows Kunio to spend SP to escape enemy attacks while wreathed in flames, dealing some damage to nearby attackers.



* {{Cutscene}}: Subverted, as a boss will start to monologue when they first appear, but you can [[TalkToTheFist attack them]] during this (and they have dialogue that only appears if you do attack them early).

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* {{Cutscene}}: Subverted, as a boss will start to monologue when they first appear, but you can [[TalkToTheFist attack them]] during this (and they have dialogue that only appears if you do attack them early). Played completely straight in ''Downtown Nekketsu Monogatari SP'', however.


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* LimitBreak: Introduced in ''Downtown Nekketsu Monogatari SP''. By spending a large amount of SP, the game stops all movement for everything but the user, who then proceeds to unleash a powerful attack before normal gameplay resumes. Both Kunio and certain boss characters can have them. Some examples:
** A dash punch that hits enemies multiple times ''after'' the user stops moving.
** A stronger version of the Mach Punch that resembles a very familiar technique from either [[Manga/FistOfTheNorthStar Hokuto No Ken]] or [[Manga/JoJosBizarreAdventure Jojo's Bizarre Adventure]].
** Sawaguchi has a super throw that makes him jump up high with his opponent above him, before coming back down in a sitting position on top of the opponent.
** Nishimura has a super version of his charged punch, except that since time is frozen when he uses his super move, it hits instantly.
** Yamada, being the BigBad, has two good supers -- one where he does a weird gesture that hits all opponents in the direction he's facing, and another that acts like an extended, stupidly powerful version of his takedown attack, adding [[KickThemWhileTheyAreDown rapid-fire stomps while standing on his downed opponent]] and ending with a kick for good measure.


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** Within the Kunio-Kun series, most other named characters have certain special moves associated with them, though it wasn't until later games that this was established. Of course, nothing is stopping you from equipping Alex with Dragon Feet and giving Ryan the Stone Hands move in the NES original.


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* Played straight in the 3DS remake, as most pre-fight dialogue now occurs in cutscenes.
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