History VideoGame / Risen

22nd Oct '16 8:10:54 AM Grobi
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* LowFantasy: Like the ''Gothic'' games before, the ''Risen'' series generally fits this trope nicely. Magic exists, but is not available to the public and, in later games, openly hated by the Inquisition and related factions for its ties to the gods and titans, there's generally only one other vaguely humanoid race of importance (Saurians in ''Risen 1'', the Gnomes in the sequels) and even though you may end up saving the world in the process, your main goal is more along the lines of survival and other personal quests. There may be some more HighFantasy elements at place depending on the game, but the general tone is squarely Low Fantasy, with characters being jaded and snarky, and dark humour being the norm.
16th Oct '16 11:31:33 AM Grobi
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* BeeBeeGun: The main combat spell for Voodoo Pirates is a swarm of wasps you throw at enemies.
16th Oct '16 9:05:35 AM Grobi
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* ChargedAttack: Melee attacks can be charged for a really long time, which makes the fights look like BulletTime sometimes.

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* AuraVision: Astral Vision, a special ability the player character gains as a side effect from almost dying. Interestingly, it's an upgradeable skill and your chosen faction determines which kinds of upgrades are available to you.
* BoobsOfSteel: Patty's a much more capable fighter than she's been in the previous games, and [[BreastExpansion her breasts grew accordingly]].
* ButThouMust: A minor sidequest actually [[InvertedTrope inverts]] this; no matter how much you want to, the player character will ''not'' agree to sweep the entire storehouse. A "But Thou Can't", if you will.
* ChargedAttack: Melee attacks (including combat magic) can be charged for a really long time, which makes the fights look like BulletTime sometimes.



* ElementalPunch: The main spells cost nothing and can be chained in combos like melee attacks. The only difference to melee is that they can hit multiple targets.
* FlunkyBoss: The Shadow Lords, [[spoiler:Nekroloth]].

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* ElementalPunch: The main spells cost nothing and can be chained in combos like melee attacks. The only difference to melee is that they can you can't block but hit multiple targets.
* ExperienceBooster: Freddie's Shackles. They're DLC items, so this counts as a mild form of BribingYourWayToVictory.
* FlashStep: Demon Hunters, including the player character if he joins them, have access to a short-range teleport that replaces their dodge roll.
* FlunkyBoss: The Shadow Lords, [[spoiler:Nekroloth]].[[spoiler:Nekroloth, the Titan Lord of Death]].
* FourthWallObserver: Titan Lord Ursegor, in a blink-and-you-miss-it moment, directly refers to a dimension outside the ''Risen'' universe. When the main character asks questions about it, Ursegor merely replies that a mortal couldn't comprehend it anyway.
* HowWeGotHere: In a variation of this trope, the game does not start InMediasRes and then explains itself. Instead, the vision / DreamSequence of the tutorial level later plays out for real, and you get to see how exactly it ends and concludes.



* MagicKnight: Guardians

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* LoadsAndLoadsOfSidequests: There is ''a lot'' of stuff to do in this game, to the point where the optional sidequests might actually be seen as the main appeal of this game.
* MagicKnight: GuardiansIn contrast to the other ''Risen'' (and ''Gothic'') games, this is a playstyle viable to every guild now, not just the pure Mages / Paladins. That being said, the Mage Guardians are the only guild with access to multiple unique magical skills and upgrades, emphasizing this trope.


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* {{Mordor}}: Skull Island, with all its lava and swamps and hellish landscapes.


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* NotAsYouKnowThem: The Nameless Hero, former main character of the series, appears as a somewhat somber cameo that explains how it's "Not his job" to save the world this time. Quite a departure from the {{Determinator}} he was in the previous games.
* TheOlderImmortal: [[GiantSpider Margoloth]] is the first (and therefore oldest) living being in the ''Risen'' world, which makes her at least older than the titular Titan Lords, and maybe even older than the titans and gods themselves.


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* SameCharacterButDifferent: Happens to basically all returning characters, with the exception of Patty. Bones, once quiet and melancholy, became an outrageous and boisterous caricature, Inquisitor Mendoza went from WellIntentionedExtremist to CardCarryingVillain...
* ShoutOut: In addition to the above-mentioned ''Gothic'' allusions, there also the BuriedTreasure of a certain "Captain Morgan". It's a treasure chest filled with booze, which your main character promptly [[LampshadeHanging lampshades]].
* StealthBasedMission: The Isle of Thieves has a few of them.
* TakeYourTime: Common in all three ''Risen'' games, but especially {{egregious}} here because your companions will tell you all day how important it is for you to quickly gain back your soul unless you wanna end up as a mindless minion. [[GameplayAndStorySegregation There's never any real urgency to your quest, might as well idle and complete all the optional side content]].


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* TimeAbyss: Margoloth, the first living being that ever existed in the entire ''Risen'' universe.
* YourSoulIsMine: The game starts with the player character losing most of his soul and humanity to [[spoiler: Nekroloth, the Titan Lord of Death]]. Your main motivation in this game is to gain them back.
1st Oct '16 9:02:37 AM Grobi
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* CallAHitPointASmeerp: From this game onwards, ExperiencePoints in the ''Risen'' series are referred to as "Glory" instead.
1st Jul '16 4:54:21 AM val
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* GreyAndGreyMorality: The two main factions are a group of fanatical KnightTemplar and a bandit clan. You ''have'' to side with one of them. Though the Bandits have a bit of a moral edge due to the fact that [[spoiler:the Bandit leader is the rightful ruler of the island who was ousted by the {{Knight Templar}}s.]]

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* GreyAndGreyMorality: The two main factions are a group of fanatical KnightTemplar and a bandit clan. You ''have'' to side with one of them. Though the Bandits have a bit of a moral edge due to the fact that [[spoiler:the Bandit leader is the rightful ruler of the island who was ousted by the {{Knight Templar}}s.]]
27th Jun '16 5:10:47 PM jake38
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* GoodBadBugs: Due to the way the game is programmed, [=NPCs=] can kill a defeated enemy while yelling "You die!", and moments later claim that they'll find the one responsible for the murder.
27th Jun '16 4:54:29 PM jake38
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!! Sequel contains examples of:

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!! Sequel Risen 2 contains examples of:
17th May '16 4:15:02 PM Ohio9
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* YouHaveResearchedBreathing: You need experience points and training just to learn how to kick people
12th May '16 10:20:23 AM Morgenthaler
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** There is the chance to [[TakeAThirdOption join a third faction]], but it requires earning enough favor with both of the previous factions to enter the main city undetected, and then prove your worthiness to the third faction before the KnightsTemplar faction forces you to join them.

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** There is the chance to [[TakeAThirdOption join a third faction]], but it requires earning enough favor with both of the previous factions to enter the main city undetected, and then prove your worthiness to the third faction before the KnightsTemplar UsefulNotes/TheKnightsTemplar faction forces you to join them.
22nd Mar '16 8:17:09 AM Grobi
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Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''VideoGame/{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

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Developed by German developer Pirahna Piranha Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''VideoGame/{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.
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