History VideoGame / RhythmHeaven

25th Jul '16 9:42:57 PM homogenized
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* TheThingThatGoesDoink: "Donk-Donk." ...[[MakesJustAsMuchSenseInContext Probably. And they're attached to a zeppelin.]]
25th Jul '16 9:33:37 PM homogenized
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** From ''Fever'' onwards, remixes will cue you when the next game is a "keep the beat" type minigame like Monkey Watch, Air Rally, or Donk Donk. Similarly, going from one of these games to a regular one will discount the first few incorrect button presses in case you got used to the beat of the previous game.
*** ''Megamix'' plays with this; some of the remixes string parts where you're keeping the beat together, so that you don't stop keeping the beat as the games switch. This includes having one game having you press A every beat just before it switches, and then leading to a "keep the beat" game.

to:

** From ''Fever'' onwards, remixes will cue you when the next game is a "keep the beat" type minigame like Monkey Watch, Air Rally, or Donk Donk. Similarly, going from one of these games to a regular one will discount the first few incorrect button presses in case you got used to the beat of the previous game.
***
game. ''Megamix'' plays with this; some of the remixes string parts where you're keeping the beat together, so that you don't stop keeping the beat as the games switch. This includes having one game having you press A every beat just before it switches, and then leading to a "keep the beat" game.
25th Jul '16 3:56:50 PM Dinjoralo
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Added DiffLines:

*** ''Megamix'' plays with this; some of the remixes string parts where you're keeping the beat together, so that you don't stop keeping the beat as the games switch. This includes having one game having you press A every beat just before it switches, and then leading to a "keep the beat" game.
24th Jul '16 2:53:11 PM MrGuy
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* TheThingThatGoesDoink: "Donk-Donk." ...[[MakesJustAsMuchSenseInContext Probably. And they're attached to a zeppelin.]]
21st Jul '16 10:36:32 PM ZombieAladdin
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* GameplayAndStorySegregation: ''Megamix'' might have a story, but it makes no attempt whatsoever to tie the stages themselves into the story, only that they need to be cleared in order to progress. Considering that the stages can be about anything and can have you playing as anyone and anything, there isn't really a way to tie any of these together anyway.
21st Jul '16 2:20:03 PM MisterVercetti
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* EvenTheSubtitlerIsStumped: Invoked with "Second Contact" in ''Megamix'', where messing up at certain parts will cause the alien's translation to read "(unintelligible)".
21st Jul '16 2:17:16 PM MisterVercetti
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* EarlyGameHell: ''Megamix'' has a weird inversion: while the first quarter of the game serves its purpose of easing newcomers into the mechanics of the series, it can be an absolute slog for series veterans who want to get to the meat of the game without having to wade through what is essentially an hour+-long tutorial.


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** The goat-feeding minigame in ''Megamix'' reeks of this, as it serves no other purpose than to unlock {{Cosmetic Award}}s to go towards OneHundredPercentCompletion, and it takes an excessively large amount of grinding coins to reach the required levels.
21st Jul '16 1:56:15 PM MisterVercetti
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** The badge for getting the goat to level 200 in ''Megamix''. To elaborate, feeding the goat is done via a [[LuckBasedMission Pachinko]] minigame that gets harder at each 10-level interval. To further elaborate, the goat will likely be around level 40 by the time you've done everything else in the game (including all of the Challenges and Perfect Campaigns), and the game starts getting into [[NintendoHard Pachinko Hell]] territory at around 70. Have fun.
** The "get 50 chests from Figure Fighter VS" badge can be this as well, depending on how lucky you are with [=StreetPass=].

to:

** The badge for getting the goat to level 200 in ''Megamix''. To elaborate, feeding the goat is done via a [[LuckBasedMission Pachinko]] minigame that gets harder at each 10-level interval. To further elaborate, the goat will likely be around level 40 by the time you've done everything else in the game (including all of the Challenges and Perfect Campaigns), and the game starts getting into [[NintendoHard Pachinko Hell]] territory at around 70. 70 and becomes flat out [[HarderThanHard unfair]] for the last 10 levels. Have fun.
** The "get 50 chests from Figure Fighter VS" badge can be this as well, depending on how lucky you are with [=StreetPass=].
fun.
19th Jul '16 3:53:17 PM anoni
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** In previous games, you were able to unlock the track to a game or some other extra flavor text-based material. The problem is, to do that, you have to get a Perfect to unlock that game's extra, which, going by ScrappyMechanic and ThatOneLevel, is easier said that done on some levels. In addition, every level either has one or the other, never both. However, ''Megamix'' allows you to buy both extras for each stage in the Shop at the Cafe, after getting past the game.

to:

** In previous games, you were able to unlock the track to a game or some other extra flavor text-based material. The problem is, to do that, you have to get a Perfect to unlock that game's extra, which, going by ScrappyMechanic and ThatOneLevel, which is easier said that done on some levels. In addition, every level either has one or the other, never both. However, ''Megamix'' allows you to buy both extras for each stage in the Shop at the Cafe, after getting past the game.
19th Jul '16 3:52:27 PM anoni
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Added DiffLines:

** In previous games, you were able to unlock the track to a game or some other extra flavor text-based material. The problem is, to do that, you have to get a Perfect to unlock that game's extra, which, going by ScrappyMechanic and ThatOneLevel, is easier said that done on some levels. In addition, every level either has one or the other, never both. However, ''Megamix'' allows you to buy both extras for each stage in the Shop at the Cafe, after getting past the game.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RhythmHeaven