History VideoGame / RhythmHeaven

24th Sep '16 10:38:22 AM pgj1997
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** In ''Megamix'', holding L and R while selecting a song from the museum accesses a drumming mode, where you can drum along to the song you picked using the buttons.



* FunnyBackgroundEvent:
** Odds are you won't notice them due to focusing on what you're hearing, but quite a few minigames in ''Fever'' have things going on in the background, and some of them can be amusing. In Double Date, every time a football is kicked up on-time, you can see it fall in the background and get caught. This continues into Double Date 2, where barnyard animals will catch the football in the air.
** Not to mention, in both versions of Working Dough, the Game and Watch guy leaves, and he can actually be seen in one of the...balls(?) that the player bounces. He then commandeers a HumongousMecha in the background.

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* FunnyBackgroundEvent:
**
FunnyBackgroundEvent: Odds are you won't notice them due to focusing on what you're hearing, but quite a few minigames minigames, especially in ''Fever'' ''Fever'', have things going on in the background, and some of them can be amusing. amusing.
**
In Double Date, Date from ''Fever'', every time a football is kicked up on-time, you can see it fall in the background and get caught. This continues into Double Date 2, where barnyard animals will catch the football in the air.
** Not to mention, in In both versions of Working Dough, the Game and Watch guy leaves, and he can actually be seen in one of the...balls(?) the balls that the player bounces. He then commandeers a HumongousMecha in the background.



** Also in ''Tengoku'', near the end of Power Calligraphy, some dancers will appear on the sides of the screen.
** During the Karate Man portions in ''Fever'''s Remix 9, a cat can be seen just behind Karate Joe. It can even be seen eating a fish a few times.

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** Also in In ''Tengoku'', near the end of Power Calligraphy, some dancers will appear on the sides of the screen.
** During the Karate Man portions in of ''Fever'''s Remix 9, a cat can be seen just behind Karate Joe. It can even be seen eating a fish a few times.times.
** Near the end of [=LumBEARjack=] in ''Megamix'', some more cats will appear, and start to dance.
24th Sep '16 10:24:15 AM pgj1997
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Added DiffLines:

** Night Walk from ''Tengoku'' takes inspiration from the Japanese-only GBA accessory, the Play-Yan. It even stars the exact same character.
4th Sep '16 9:38:28 AM homogenized
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-->[[ThisIsGonnaSuck "Look, this one's tough."]]

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-->[[ThisIsGonnaSuck --->[[ThisIsGonnaSuck "Look, this one's tough."]]



* IntentionalEngrishForFunny: Space Gramps, The leader of the Space Dance group speaks in broken English that would give even [[VideoGame/MarioAndLuigi Fawful]] a run for his money.

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* IntentionalEngrishForFunny: Space Gramps, The the leader of the Space Dance group speaks in broken English that would give even [[VideoGame/MarioAndLuigi Fawful]] a run for his money.



* LastLousyPoint:
** The badge for getting the goat to level 200 in ''Megamix''. To elaborate, feeding the goat is done via a [[LuckBasedMission Pachinko]] minigame that gets harder at each 10-level interval. To further elaborate, the goat will likely be around level 40 by the time you've done everything else in the game (including all of the Challenges and Perfect Campaigns), and the game starts getting into [[NintendoHard Pachinko Hell]] territory at around 70 and becomes flat out [[HarderThanHard unfair]] for the last 10 levels. Have fun.

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* LastLousyPoint:
**
LastLousyPoint: The badge for getting the goat to level 200 in ''Megamix''. To elaborate, feeding the goat is done via a [[LuckBasedMission Pachinko]] minigame that gets harder at each 10-level interval. To further elaborate, the goat will likely be around level 40 by the time you've done everything else in the game (including all of the Challenges and Perfect Campaigns), and the game starts getting into [[NintendoHard Pachinko Hell]] territory at around 70 and becomes flat out [[HarderThanHard unfair]] for the last 10 levels. Have fun.



* WestminsterChimes: They sound off after Double Date's tutorial is finished.
** Also part of the start and end of Love Lab's music.

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* WestminsterChimes: WestminsterChimes:
**
They sound off after Double Date's tutorial is finished.
finished, signifying the boy and his crush are meeting just after school lets out.
** Also They're part of the start and end of Love Lab's music.music, as part of the school lab motif.
31st Aug '16 6:20:25 PM TheMisterSonic
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* IntentionalEngrishForFunny: The leader of the Space Dance group speaks in broken English that would give even [[VideoGame/MarioAndLuigi Fawful]] a run for his money.

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* IntentionalEngrishForFunny: Space Gramps, The leader of the Space Dance group speaks in broken English that would give even [[VideoGame/MarioAndLuigi Fawful]] a run for his money.
22nd Aug '16 5:07:01 PM tmantookie
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* Controlling a member of a trio of dancing shrimp

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* Controlling a member of a trio quartet of dancing shrimp
22nd Aug '16 6:41:04 AM SonicLover
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* {{Irony}}: Bertram's dislikes as noted on his Mascot include "romance novels". His favorite minigame just so happens to be "Double Date" despite this.

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* {{Irony}}: Bertram's dislikes as noted on his Mascot include "romance novels". His favorite minigame (as shown when he shows up at [=StreetPass=] Terrace) just so happens to be "Double Date" despite this.
22nd Aug '16 6:10:13 AM Gadjiltron
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** Power Calligraphy, for the most part, consists of real Japanese characters. レ is katakana and stands for the sound "re". The dash means nothing and is simply for practice later in the song. 力 is kanji that means "power". 己 is kanji that roughly means "self". 寸 stands for an obsolete unit of measure a little longer than an inch. 心 is kanji that means "heart". The last symbol is "tsurunihamarumarumushi"; simply a face made up of Japanese characters, similar to AsciiArt.

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** Power Calligraphy, for the most part, consists of real Japanese characters. レ is katakana and stands for the sound "re". The dash means nothing and is simply for practice later in the song.a comma. 力 is kanji that means "power". 己 is kanji that roughly means "self". 寸 stands for an obsolete unit of measure a little longer than an inch. 心 is kanji that means "heart". The last symbol is "tsurunihamarumarumushi"; simply a face made up of Japanese characters, similar to AsciiArt.
22nd Aug '16 5:28:33 AM Gadjiltron
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Added DiffLines:

** Also part of the start and end of Love Lab's music.
21st Aug '16 10:52:48 PM lalaTKG
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* {{Irony}}: Bertram's dislikes as noted on his Mascot include "romance novels". His favorite minigame just so happens to be "Double Date" despite this.


Added DiffLines:

* {{Irony}}: Bertram's dislikes as noted on his Mascot include "romance novels". His favorite minigame just so happens to be "Double Date" despite this.
21st Aug '16 10:51:56 PM lalaTKG
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Added DiffLines:

* {{Irony}}: Bertram's dislikes as noted on his Mascot include "romance novels". His favorite minigame just so happens to be "Double Date" despite this.


Added DiffLines:

** After the main game, there doesn't seem to be any notifiers for the game characters during the character Role Call.
* LeaningOnTheFourthWall: After getting through all of the minigames in ''Megamix's'' main story and obtaining the Superb for the Final Remix, you get the quote "We're so proud of everything you've accomplished!" which both refers to you the player, and the now grown Momotaro being praised by his parents in the win picture.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RhythmHeaven