History VideoGame / Resistance

16th Mar '16 9:37:39 AM Monolaf317
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* CapitalOffensive: In the altenate 1950s where an alien race attacked Earth instead of the Axis Powers, the aliens sweep through Europe with stunning quickness after having already overrun Russia (where they first arrived in the Tunguska Event of 1906). The first game sees the joint U.S. and British forces trying to retake London, which had been abadoned by the Brits months earlier, and destroy the massive tower. Which proves to be a InstantWinCondition against the aliens on British soil.
** In the BackStory, one of the things that proved just how frightnening the aliens are, is the fall of the Polish capital Warsaw. Out of a city of 2 million people, only ''1,000'' survived. This is because TheVirus is used on any humans that aren't killed to prepare them for transformation [[WeHaveReserves into more of the creatures]].
** Prior to ''Resistance 2'', before they launched their main attack on America, Washington had been assaulted by the aliens during a Presidential speech. This forces the U.S. to move the government to Denver, which is inside the massive Liberty Defense Perimeter. [[spoiler: Sadly, it falls too, [[DownerEnding along with the rest of America, with the Perimeter being obliterated]]. So much of the government is killed, that the military has to directly take charge of what's left]].
** ''Resistance 3'' has an opening cutscene which recaps the story, and includes alien foot soldiers marching in front of the Eiffel Tower. [[spoiler: And the game ''finally'' gives us a true HappyEnding by letting humanity win. Humans begin retaking the world, which includes a mention by an Irish fighter that they have retaken and secured safe passage to Dublin, the capital of Ireland]]
23rd Feb '16 6:15:08 AM MegaMarioMan
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''Resistance'' is a series of [[FirstPersonShooter First-Person Shooters]] (beginning with ''Resistance: Fall of Man'') by Creator/InsomniacGames. Yes, the guys who did ''SpyroTheDragon'' and ''{{Ratchet and Clank}}''.

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''Resistance'' is a series of [[FirstPersonShooter First-Person Shooters]] (beginning with ''Resistance: Fall of Man'') by Creator/InsomniacGames. Yes, the guys who did ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' and ''{{Ratchet and Clank}}''.
''Franchise/RatchetAndClank''.



* EvolvingWeapon: In the third game, weapons upgrade via use, much like ''RatchetAndClank''.

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* EvolvingWeapon: In the third game, weapons upgrade via use, much like ''RatchetAndClank''.''Franchise/RatchetAndClank''.
27th Jan '16 4:32:18 PM DeisTheAlcano
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* HopelessWar: Humanity has been almost entirely wiped off the face of Eurasia, the British have lost England and are barely holding on in Scotland, the enemy is vastly more numerous, more technologically advanced, and can turn those of you it kills into more it itself. ItGetsBetter when the Chimera are kicked out of the British Isles and mainland Europe starts to get taken back, [[spoiler: only for it to get a LOT worse when the Chimera invade North America]]. And humanity is desperately short on warm bodies.
** [[FromBadToWorse But wait, there's more!]] The Chimera are also using their technology to make the Earth much, much colder than normal as they have a higher metabolism and otherwise require personal cooling devices. One level in the first game takes place in July in England that is under at least six feet of snow. Assuming that small pockets of people could survive after the world falls, it would not really matter as they would probably freeze to death.
*** This is much more noticeable in Resistance 3, because the Chimera are starting to terraform Earth and only a handful of humans are left to fight them.
*** Well, all they'd have to do to take care of that is burn tons of coal and drive SUVs everywhere for a few decades...

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* HopelessWar: Humanity has been almost entirely wiped off the face of Eurasia, the British have lost England and are barely holding on in Scotland, the enemy is vastly more numerous, more technologically advanced, and can turn those of you it kills into more it of itself. ItGetsBetter Things get better when the Chimera are kicked out of the British Isles and mainland Europe starts to get taken back, [[spoiler: only [[spoiler:only for it to get a LOT worse when the Chimera invade North America]]. And humanity is desperately short on warm bodies.
** [[FromBadToWorse But wait, there's more!]] The Chimera are also using their technology to make the Earth much, much colder than normal as they have a higher metabolism and otherwise require personal cooling devices. One level in the first game takes place in July in England that is under at least six feet of snow. Assuming that small pockets of people could survive after the world falls, it would not really matter as they would probably freeze to death.
***
death. This is much more noticeable in Resistance 3, during ''Resistance 3'', because the Chimera are starting to terraform Earth and only a handful of humans are left to fight them.
*** Well, all they'd have to do to take care of that is burn tons of coal and drive SUVs everywhere for a few decades...
them.
26th Jan '16 9:04:16 PM TheGreatSkrond
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*** Well, all they'd have to do to take care of that is burn tons of coal and drive SUVs everywhere for a few decades...
14th Dec '15 9:38:34 AM Morgenthaler
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lost.jpg]]

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[[quoteright:350:http://static.[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/lost.jpg]]
10th Oct '15 9:01:16 PM Abodos
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http://static.tvtropes.org/pmwiki/pub/images/lost.jpg

->'''Colonel Parker''': ''In the 1930s, reports of biological experiments began leaking out of Russia. Whole villages disappeared overnight... then, entire cities. We feared that the Russians had developed a weapon of unparalleled power. The truth was far worse.''

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/lost.jpg

->'''Colonel Parker''': ''In the 1930s, reports of biological experiments began leaking out of Russia. Whole villages disappeared overnight... then, entire cities. We feared that the Russians had developed a weapon of unparalleled power. The truth was far worse.''
jpg]]



->- The last radio transmission received from Russia, looped endlessly over 12,000 stations before the fall of the Red Curtain.


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->- -->-- The last radio transmission received from Russia, looped endlessly over 12,000 stations before the fall of the Red Curtain.

Curtain.
28th Aug '15 8:50:26 PM plcthecd
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* BittersweetEnding: [[spoiler: The main trilogy ends with the Chimera now gone for good, but 90% of the Earth's population are either dead or converted, and Earth's climate completely changed.]]
30th Jul '15 5:03:22 PM nombretomado
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* NintendoHard: The Resistance series is ''significantly'' tougher than any of its major contemporaries (i.e. ''VideoGame/{{Killzone}}'', ''Franchise/{{Halo}}'', ''GearsOfWar'', or ''ModernWarfare''). ''Resistance 2'' takes the cake by a wide margin, as even on Normal difficulty you'll die more than a dozen times even in many regular encounters, and unless you progress through a firefight using the ''exact'' piece of cover the designers want you to, you'll end up mowed down by pop-up Chimera. It's not clear if this is because Insomniac games doesn't know to properly balance level design because they don't specialize in FPS games, or if they're just sadistic bastards.

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* NintendoHard: The Resistance series is ''significantly'' tougher than any of its major contemporaries (i.e. ''VideoGame/{{Killzone}}'', ''Franchise/{{Halo}}'', ''GearsOfWar'', or ''ModernWarfare'').''VideoGame/ModernWarfare''). ''Resistance 2'' takes the cake by a wide margin, as even on Normal difficulty you'll die more than a dozen times even in many regular encounters, and unless you progress through a firefight using the ''exact'' piece of cover the designers want you to, you'll end up mowed down by pop-up Chimera. It's not clear if this is because Insomniac games doesn't know to properly balance level design because they don't specialize in FPS games, or if they're just sadistic bastards.
2nd Jul '15 2:51:36 PM WillKeaton
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* AttackTheirWeakpoint: besides the obvious BoomHeadshot and glowing points, the military Chimera in ''R3'' have their backpacks as one: shoot at them and they (the backpacks) will explode.

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* AttackTheirWeakpoint: AttackItsWeakPoint: besides the obvious BoomHeadshot and glowing points, the military Chimera in ''R3'' have their backpacks as one: shoot at them and they (the backpacks) will explode.
21st Jun '15 4:41:57 PM nombretomado
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* NintendoHard: The Resistance series is ''significantly'' tougher than any of its major contemporaries (i.e. ''{{Killzone}}'', ''Franchise/{{Halo}}'', ''GearsOfWar'', or ''ModernWarfare''). ''Resistance 2'' takes the cake by a wide margin, as even on Normal difficulty you'll die more than a dozen times even in many regular encounters, and unless you progress through a firefight using the ''exact'' piece of cover the designers want you to, you'll end up mowed down by pop-up Chimera. It's not clear if this is because Insomniac games doesn't know to properly balance level design because they don't specialize in FPS games, or if they're just sadistic bastards.

to:

* NintendoHard: The Resistance series is ''significantly'' tougher than any of its major contemporaries (i.e. ''{{Killzone}}'', ''VideoGame/{{Killzone}}'', ''Franchise/{{Halo}}'', ''GearsOfWar'', or ''ModernWarfare''). ''Resistance 2'' takes the cake by a wide margin, as even on Normal difficulty you'll die more than a dozen times even in many regular encounters, and unless you progress through a firefight using the ''exact'' piece of cover the designers want you to, you'll end up mowed down by pop-up Chimera. It's not clear if this is because Insomniac games doesn't know to properly balance level design because they don't specialize in FPS games, or if they're just sadistic bastards.



* TakeCover: ''Retribution'' and ''Burning Skies'' feature a cover system. In ''Retribution'', it's activated simply by approaching the object you wish to use as cover, while ''Burning Skies'' uses a "crouch and pop out to shoot" mechanic similar to ''{{Killzone}}''.

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* TakeCover: ''Retribution'' and ''Burning Skies'' feature a cover system. In ''Retribution'', it's activated simply by approaching the object you wish to use as cover, while ''Burning Skies'' uses a "crouch and pop out to shoot" mechanic similar to ''{{Killzone}}''.''VideoGame/{{Killzone}}''.
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