History VideoGame / ResidentEvil2

24th Apr '16 9:57:52 AM ajbit26
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* CassandraTruth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the [[VideoGame/ResidentEvil mansion incident]] tried to tell everyone about what happened over there, but no one listened to them. The reason no one listened was due to Chief Irons dismissing the case and purposely blocked the Umbrella investigation that S.T.A.R.S. tried to conduct since he was taking bribes from the company.

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* CassandraTruth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the [[VideoGame/ResidentEvil mansion incident]] tried to tell everyone about what happened over there, but no one listened to them. The Part of the reason no one listened was due to Chief Irons dismissing the case and purposely blocked blocking the Umbrella investigation that S.T.A.R.S. tried to conduct since he was taking bribes from the company.company, but it was mostly just pure disbelief on the part of the RPD.
7th Apr '16 4:30:09 PM Steven
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Added DiffLines:

* InventoryManagementPuzzle: Just like in the previous game, you can't pick up everything you see due to having limited amount of space on your person. New to the series are weapons that take up two inventory slots (the submachine gun, spark shot, flamethrower, gatling gun, and rocket launcher), which means most players will put them away somewhere until they really need them since their ammo can't be refilled. Item boxes make a return to help the player store and retrieve items anywhere.
7th Apr '16 2:30:56 PM Steven
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Added DiffLines:

* CassandraTruth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the [[VideoGame/ResidentEvil mansion incident]] tried to tell everyone about what happened over there, but no one listened to them. The reason no one listened was due to Chief Irons dismissing the case and purposely blocked the Umbrella investigation that S.T.A.R.S. tried to conduct since he was taking bribes from the company.
29th Feb '16 3:15:38 AM AlinhoAlisson
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Added DiffLines:

* EarlyInstallmentWeirdness: This remains the only game in the entire franchise in which Ada wore shoes instead of heels.
26th Jan '16 6:48:56 PM Prfnoff
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'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

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'''''Resident ''Resident Evil 2''''', 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
18th Jan '16 3:41:02 AM Miracle@StOlaf
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Added DiffLines:

* CreepyCockroach: Your supporting character in both A scenarios has to deal with a sewer tunnel filled with T-virus infected cockroaches. They're huge, then can fly, and they will instantly kill Ada or Sherry if they aren't shaken off.
9th Dec '15 1:27:19 PM bt8257
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On August 12, 2015, Capcom announced that Resident Evil 2 will be receiving a [[https://www.youtube.com/watch?v=ZcW6W-xVl-8 remake]].

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On August 12, 2015, Capcom announced that Resident Evil 2 [=RE2=] will be receiving a [[https://www.youtube.com/watch?v=ZcW6W-xVl-8 remake]].
28th Nov '15 10:46:24 PM nombretomado
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'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the {{Nintendo 64}}, the SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

to:

'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the {{Nintendo UsefulNotes/{{Nintendo 64}}, the SegaDreamcast, UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
23rd Nov '15 9:41:10 PM ajbit26
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.

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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's Its main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous.poisonous as well. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.
23rd Nov '15 8:05:42 PM ajbit26
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous.

to:

* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.
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