History VideoGame / ResidentEvil2

18th Aug '17 2:58:15 PM Steven
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Added DiffLines:

** The puzzles are noticeably toned down compared to the first game. Here, the majority of the puzzles can be summed up as "find key or object to progress". There's also more emphasis on boss fights with Birkin being a RecurringBoss in both scenarios while Mr. X is one in Scenario B only.
14th Aug '17 1:23:56 PM Miracle@StOlaf
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** Claire's Bow Gun is a fairly weak substitute for Leon's Shotgun, and usually gets stowed as soon as the player starts finding ammo for the Grenade Launcher. Two advantages the Bow Gun has, though, are that its bolts ([[FridgeLogic somehow]]) have a limited homing ability, and that it's ''quiet'', so you can take out enemies in front of you without alerting the rest right away-- a nice feature to have when dealing with noise-sensitive Lickers.

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** Claire's Bow Gun is a fairly weak substitute for Leon's Shotgun, and usually gets stowed as soon as the player starts finding ammo for the Grenade Launcher. Two advantages the Bow Gun has, though, are that its bolts ([[FridgeLogic somehow]]) [somehow] have a limited homing ability, and that it's ''quiet'', so you can take out enemies in front of you without alerting the rest right away-- a nice feature to have when dealing with noise-sensitive Lickers.
14th Aug '17 1:22:50 PM Miracle@StOlaf
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* NotCompletelyUseless: Weapons considered too weak or inefficient to use for killing zombies end up tossed in the Item Box by players to forget -- but these weapons prove effective against other specific creatures: Leon's Flamethrower does excellent damage to Ivy monsters, the MAC 11 does a great job of taking out Lickers (and keeps them from counterattacking), and Claire's Spark Shot does nearly as much damage to boss enemies as Leon's Upgraded Magnum.

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* NotCompletelyUseless: NotCompletelyUseless:
**
Weapons considered too weak or inefficient to use for killing zombies end up tossed in the Item Box by players to forget -- but these weapons prove effective against other specific creatures: Leon's Flamethrower does excellent damage to Ivy monsters, the MAC 11 does a great job of taking out Lickers (and keeps them from counterattacking), and Claire's Spark Shot does nearly as much damage to boss enemies as Leon's Upgraded Magnum.Magnum.
** Claire's Bow Gun is a fairly weak substitute for Leon's Shotgun, and usually gets stowed as soon as the player starts finding ammo for the Grenade Launcher. Two advantages the Bow Gun has, though, are that its bolts ([[FridgeLogic somehow]]) have a limited homing ability, and that it's ''quiet'', so you can take out enemies in front of you without alerting the rest right away-- a nice feature to have when dealing with noise-sensitive Lickers.
6th Aug '17 7:44:09 PM Asue
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* VideoGameCaringPotential: Sherry gives us the first and most memorable example of this in the Resident Evil'' series.

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* VideoGameCaringPotential: Sherry gives us the first and most memorable example of this in the Resident ''Resident Evil'' series.
6th Aug '17 7:40:21 PM Asue
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* AssholeVictim: [[spoiler: Police Chief Brian Irons is a murderer, torturer, and probable rapist. He is killed when G implants a creature which soon bursts out of his chest.]]

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* AssholeVictim: [[spoiler: Police Chief Brian Irons is a murderer, torturer, and probable rapist. He is killed when G implants a creature which soon bursts out of his chest.chest (Scenario A, canonical death) or when G himself [[HalftheManHeUsedtoBe cuts him in two]] (Scenario B).]]



* BareYourMidriff: All the female zombie models are the same, a short brown haired woman with a shredded tank top showing their rotting stomachs. Also, Claire's bonus outfit.

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* BareYourMidriff: All the female zombie models are the same, a short brown haired woman with a shredded tank top showing their rotting stomachs.stomaches. Also, Claire's bonus outfit.



* BigBadDuumvirate: The antagonist of Scenario A (and indeed the overarching storyline) is William Birkin, an Umbrella scientist whose half-baked corporate espionage wound up backfiring on him. After being shot, Birkin hastily injects himself with the G-Virus and turns into a seven-foot tall monster, who kills the assassins sent to kill him and smashes the T-Virus vials into the sewer, allowing rats to feed on it and start the outbreak. As "G", he mindlessly shambles after his daughter in the hope of propagating more spawn. In Scenario B, "Mr. X" is deployed by the company to retrieve Birkin's lost vial. Within moments, he spots Claire/Leon and begins hounding them everywhere. Both monsters are fought numerous times in-between the police headquarters and the plant.

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* BigBadDuumvirate: The antagonist of Scenario A (and indeed the overarching storyline) is William Birkin, an Umbrella scientist whose half-baked corporate espionage wound up backfiring on him. After being shot, Birkin hastily injects himself with the G-Virus and turns into a seven-foot tall monster, who kills the assassins sent to kill him and smashes the T-Virus vials into the sewer, allowing rats to feed on it and start the outbreak. As "G", he mindlessly shambles after his daughter in the hope of propagating more spawn. In Scenario B, "Mr. X" X", a new type of Tyrant, is deployed by the company to retrieve Birkin's lost vial. Within moments, he spots Claire/Leon and begins hounding them everywhere. Both monsters are fought numerous times in-between the police headquarters and the plant.laboratory.



* BlastingItOutOfTheirHands: In the big cut-scene in the middle of the game, Ada Wong crosses the way of Annette Birkin. [[ImprobableAimingSkills Annette disarms her with one clear shot]] to tell her about William Birkin's fate.

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* BlastingItOutOfTheirHands: In the big cut-scene a cutscene in the middle of the game, Leon's scenarios, Ada Wong crosses the way of Annette Birkin. [[ImprobableAimingSkills Annette disarms her with one clear shot]] to tell her about William Birkin's fate.



* CuttingOffTheBranches: ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' establishes that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B story line, although previous ''Resident Evil'' side-products had made references to events that happens in the other story line (such as Ada's fall from the catwalk). In addition, ''The Darkside Chronicles'' shows Ada being attacked by Mr. X.

to:

* CuttingOffTheBranches: ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' establishes establish that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B story line, although previous ''Resident Evil'' side-products had made references to events that happens in the other story line storyline (such as Ada's fall from the catwalk). In addition, ''The Darkside Chronicles'' shows Ada being attacked by Mr. X.X and her scenario's intro in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' clearly shows her "death" from being hurled into the self-destruct system of the laboratory, something that only happens in Leon's B scenario.



** In an unusually positive outcome for a ShaggyDogStory, shortly after Ben dies, The Chief does [[CruelAndUnusualDeath pay]].

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** In an unusually positive outcome for a ShaggyDogStory, shortly after Ben dies, The the Chief does indeed [[CruelAndUnusualDeath pay]].



* FadeToBlack: When William/G implants an embryo within Irons or Ben, you get to see the embryo force itself through the victims' mouths as they choke on it before passing out. During the Clare A scenario, the same event happens to Sherry, but because she's just a young girl, the game cuts to black and you hear only the wet sounds of the embryo embedding itself within Sherry's body.
* FailsafeFailure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console. The resulting short-circuiting knocked out one system after another, triggering the denotation sequence, [[OhCrap with no option to abort]].

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* FadeToBlack: When William/G implants an embryo within Irons or Ben, you get to see the embryo force itself through the victims' mouths as they choke on it before passing out. During the Clare Claire A scenario, the same event happens to Sherry, but because she's just a young girl, the game cuts to black and you hear only the wet sounds of the embryo embedding itself within Sherry's body.
* FailsafeFailure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console.console (either because he threw Ada at it in Leon's B scenario or he tried to hit Sherry and missed in Claire's B scenario). The resulting short-circuiting knocked out one system after another, triggering the denotation sequence, [[OhCrap with no option to abort]].



* MeetTheNewBoss: There's a rat on the force and he has a formidable 'stache. Yes, it's the Chief of Police, filling in for the absentee Albert Wesker (still presumed dead as of this installment). Instead of being impaled by Tyrant, Chief Irons is impregnated by G. He blusters a bit before turning his gun on Claire, whereupon he's torn in two as the larva erupts from his chest cavity (Claire A). Or cut in two (Claire B).

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* MeetTheNewBoss: There's a rat on the force and he has a formidable 'stache. Yes, it's the Chief of Police, filling in for the absentee Albert Wesker (still presumed dead as of this installment). Instead of being impaled by Tyrant, Chief Irons is impregnated by G. He blusters a bit before turning his gun on Claire, whereupon he's torn in two as the larva erupts from his chest cavity (Claire A). Or cut in two by G himself (Claire B).



* MoleInCharge: "Police Chief" Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with ''rape'' in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the RPD to try and save people to the extent of murdering some survivors himself. And when the mayor sent his daughter to the police station, believing it would be safe, Irons uses the cover-up of the outbreak to kidnap, possibly rape, and murder her.
* MultipleEndings: The game has four endings, one for each scenario. Technically, in game, nothing you do in the game changes the outcome aside from which character you use first.

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* MoleInCharge: "Police Chief" Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with ''rape'' in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the RPD R.P.D. to try and save people to the extent of murdering some survivors himself. And when the mayor sent his daughter to the police station, believing it would be safe, Irons uses the cover-up of the outbreak to kidnap, possibly rape, and murder her.
* MultipleEndings: The game has four endings, one for each scenario. Technically, in game, in-game, nothing you do in the game changes the outcome aside from which character you use first.



** Also inverted in a couple of cases: Claire gets the Lock pick and Grenade Launcher, two items that were exclusive to Jill in the first game.

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** Also inverted in a couple of cases: Claire gets the Lock pick Lockpick and Grenade Launcher, two items that were exclusive to Jill in the first game.



** "Claire!"



* SewerGator: A gigantic alligator mutated by the T-Virus appears as a boss battle when the player traverses the Raccoon City sewers in the A Scenario.

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* SewerGator: A gigantic alligator mutated by the T-Virus appears as a boss battle when the player traverses the Raccoon City sewers in the A Scenario.scenario. If not killed, it can reappear again in the B scenario.



* SkippableBoss: The game has three. If either character uses the fuel tank to kill the alligator in the sewers in the A scenario, then the character in the B scenario doesn't have to fight it. Mr. X can be run away from in every one of his encounters except for the last. Leon gets an additional encounter with Birkin on the tram ride to the warehouse, where he smashes his claws through the ceiling. You can shoot him until he gives up, or you can just let Ada take care of it.

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* SkippableBoss: The game has three. If either character uses the fuel tank to kill the alligator in the sewers in the A scenario, then the character in the B scenario doesn't have to fight it. Mr. X can be run away from in every one of his encounters except for the last. Leon gets an additional encounter with Birkin on the tram ride to the warehouse, where he smashes his claws through the ceiling. You can shoot him until he gives up, or you can just let Ada take care of it.it while dodging his attacks.



** The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by [=SourceNext=], which came on a single DVD (as opposed to two CD-[=ROMs=]), combined both Leon's and Claire's games into one (like the Nintendo 64 port), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cut-scenes at full uncompressed quality.

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** The Gamecube version has better models for the playable characters, the option to skip not only FMV cutscenes but in-game cutscenes as well (only the final boss' cutscenes in the B scenario, the ending cutscenes and the credits can't be skipped) and everything introduced with the ''[=DualShock=] Version'' in a single minidisk.
** The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by [=SourceNext=], which came on a single DVD (as opposed to two CD-[=ROMs=]), combined both Leon's and Claire's games into one (like the Nintendo 64 port), and Gamecube ports), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cut-scenes at full uncompressed quality.
21st Jun '17 1:37:48 PM ajbit26
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** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC-11, to be specific), but only one character in either scenario can obtain the MAC-11 before the endgame and you need to beat the game in a certain period of time [[labelnote:info]]Beat either "B" scenario in under 3 hours with an A or B rank for an infinite-ammo MAC-11 for both characters; do the same thing for the gatling gun, except in under 2 and a half hours[[/labelnote]] in order to get the gatling gun at all. There are also customized shotgun and handgun models[[labelnote:info]]in the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower, which is pretty useless, and Jill's grenade launcher whose ammo was very rare, with only ''two'' sets of acid rounds available in the whole game[[/labelnote]].

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** This is also the first game in the series that has automatic weapons in its arsenal (a gatling Gatling gun and an MAC-11, to be specific), but only one character in either scenario can obtain the MAC-11 before the endgame and you need to beat the game in a certain period of time [[labelnote:info]]Beat either "B" scenario in under 3 hours with an A or B rank for an infinite-ammo MAC-11 for both characters; do the same thing for the gatling gun, except in under 2 and a half hours[[/labelnote]] in order to get the gatling Gatling gun at all. There are also customized shotgun and handgun models[[labelnote:info]]in the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower, which is pretty useless, and Jill's grenade launcher whose ammo was very rare, with only ''two'' sets of acid rounds available in the whole game[[/labelnote]].



* AndYourRewardIsClothes: Unlike other games in the series, there's no need to finish the game first to change clothes. A zombified Brad Vickers shows up just outside the police station if the player reaches it without picking up any items on the way there, and he takes a lot more ammo to kill than most (an upward shotgun blast will kill him nice and easy, however). Once he's dead, Brad will drop a Special Key one can use on the locker in the Dark Room save point that has two costumes for Leon (a "gangbanger" type with a beanie hat and vest and a leather jacket and jeans set) and one for Claire (a flame-patterned denim suit). They also come with some slight extras as well. When Leon's wearing any of his alts (barring one on the Nintendo 64 version), his pistol aiming stance changes so he holds his pistol with one hand, GangstaStyle, which slightly speeds up his pistol firing rate. Claire's has no built-in effect but comes with a Colt SAA gun for her which fires faster at the expense of a smaller ammo capacity, leading to constant reload.

to:

* AndYourRewardIsClothes: Unlike other games in the series, there's no need to finish the game first to change clothes. A zombified Brad Vickers shows up just outside the police station if the player reaches it without picking up any items on the way there, and he takes a lot more ammo to kill than most (an upward shotgun blast will kill him nice and easy, however). Once he's dead, Brad will drop a Special Key one can use on the locker in the Dark Room save point that has two costumes for Leon (a "gangbanger" "gang-banger" type with a beanie hat and vest and a leather jacket and jeans set) and one for Claire (a flame-patterned denim suit). They also come with some slight extras as well. When Leon's wearing any of his alts (barring one on the Nintendo 64 version), his pistol aiming stance changes so he holds his pistol with one hand, GangstaStyle, which slightly speeds up his pistol firing rate. Claire's has no built-in effect but comes with a Colt SAA gun for her which fires faster at the expense of a smaller ammo capacity, leading to constant reload.



* AwesomeButImpractical: The Colt SAA's weakness isn't in its power, but in the fact that it can only hold six bullets (just less than half of the 13 from Claire's starting handgun) and takes quite a bit more time to reload than a mag-loaded handgun. However, those six bullets fire ''much'' faster than any other weapon short of the submachine gun, meaning that it's excellent against single to dual enemies. Anything more than that, though, and you're screwed.

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* AwesomeButImpractical: The Colt SAA's weakness isn't in its power, but in the fact that it can only hold six bullets (just less than half of the 13 from Claire's starting handgun) and takes quite a bit more time to reload than a mag-loaded handgun. However, those six bullets fire ''much'' faster than any other weapon short of the submachine sub-machine gun, meaning that it's excellent against single to dual enemies. Anything more than that, though, and you're screwed.



* BlastingItOutOfTheirHands: In the big cutscene in the middle of the game, Ada Wong crosses the way of Annette Birkin. [[ImprobableAimingSkills Annette disarms her with one clear shot]] to tell her about William Birkin's fate.
* BlatantItemPlacement: Like all ResidentEvil games, ammunition and other supplies are strewn about the environment in a seemingly carelsss fashion. However, this is explained in-game. A file reveals that Chief Irons ordered RPD's ammo be scattered throughout the entire station, possibly to make it harder for the officers to fight against the zombies.

to:

* BlastingItOutOfTheirHands: In the big cutscene cut-scene in the middle of the game, Ada Wong crosses the way of Annette Birkin. [[ImprobableAimingSkills Annette disarms her with one clear shot]] to tell her about William Birkin's fate.
* BlatantItemPlacement: Like all ResidentEvil games, ammunition and other supplies are strewn about the environment in a seemingly carelsss careless fashion. However, this is explained in-game. A file reveals that Chief Irons ordered RPD's ammo be scattered throughout the entire station, possibly to make it harder for the officers to fight against the zombies.



** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' [[NeverTrustATrailer was that you would have to be careful which character took what items, because they wouldn't be there for the other character]]. There're only two such choices, first being the side-pack and submachine gun in the police station armory. The player can take one item and leave the other for the second scenario character, or take both if they feel like being a dick[[note]]and even then, if the first character takes the submachine gun and leaves the side-pack for their partner, they can find another one for themselves in the last part of the game ''anyway''[[/note]]. The second was the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario. A note found in the lab basement in the second scenario confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.

to:

** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' [[NeverTrustATrailer was that you would have to be careful which character took what items, because they wouldn't be there for the other character]]. There're only two such choices, first being the side-pack and submachine sub-machine gun in the police station armory. The player can take one item and leave the other for the second scenario character, or take both if they feel like being a dick[[note]]and even then, if the first character takes the submachine sub-machine gun and leaves the side-pack for their partner, they can find another one for themselves in the last part of the game ''anyway''[[/note]]. The second was the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario. A note found in the lab basement in the second scenario confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.



* CuttingOffTheBranches: ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' establishes that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B storyline, although previous ''Resident Evil'' side-products had made references to events that happens in the other storyline (such as Ada's fall from the catwalk). In addition, ''The Darkside Chronicles'' shows Ada being attacked by Mr. X.

to:

* CuttingOffTheBranches: ''VideoGame/ResidentEvilTheDarksideChronicles'' and ''VideoGame/ResidentEvil6'' establishes that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B storyline, story line, although previous ''Resident Evil'' side-products had made references to events that happens in the other storyline story line (such as Ada's fall from the catwalk). In addition, ''The Darkside Chronicles'' shows Ada being attacked by Mr. X.



* EyeTake: Birkin, despite being a blob monster at this point, still recognizes what that counter on the train means.



* InventoryManagementPuzzle: Just like in the previous game, you can't pick up everything you see due to having limited amount of space on your person. New to the series are weapons that take up two inventory slots (the submachine gun, spark shot, flamethrower, gatling gun, and rocket launcher), which means most players will put them away somewhere until they really need them since their ammo can't be refilled. Item boxes make a return to help the player store and retrieve items anywhere.

to:

* InventoryManagementPuzzle: Just like in the previous game, you can't pick up everything you see due to having limited amount of space on your person. New to the series are weapons that take up two inventory slots (the submachine sub-machine gun, spark shot, flamethrower, gatling Gatling gun, and rocket launcher), which means most players will put them away somewhere until they really need them since their ammo can't be refilled. Item boxes make a return to help the player store and retrieve items anywhere.



* SmurfettePrinciple: The human cast inverts this; amongst the four principal characters (Claire, Leon, Ada, and Sherry), only one is a man. The zombies play this straight, however, as you'll find only one female type compared to the numerous males.

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* SmurfettePrinciple: The human cast inverts this; amongst among the four principal characters (Claire, Leon, Ada, and Sherry), only one is a man. The zombies play this straight, however, as you'll find only one female type compared to the numerous males.



** He tries to do the same thing in Claire B (althought he's not infected, this time), but before he shoots, Birkin catches him from beyond the trap door and [[HalfTheManHeUsedToBe cuts him in half]] instead.

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** He tries to do the same thing in Claire B (althought (although he's not infected, this time), but before he shoots, Birkin catches him from beyond the trap door and [[HalfTheManHeUsedToBe cuts him in half]] instead.



** The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by [=SourceNext=], which came on a single DVD (as opposed to two CD-[=ROMs=]), combined both Leon's and Claire's games into one (like the Nintendo 64 port), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cutscenes at full uncompressed quality.

to:

** The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by [=SourceNext=], which came on a single DVD (as opposed to two CD-[=ROMs=]), combined both Leon's and Claire's games into one (like the Nintendo 64 port), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cutscenes cut-scenes at full uncompressed quality.
9th Jun '17 10:02:54 PM Robot01
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** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] [[ResidentEvil6 ''RE6'']].

to:

** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] [[ResidentEvil6 ''RE6'']].Resident Evil 6]].
9th Jun '17 9:58:49 PM Robot01
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** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''RE6''.

to:

** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''RE6''.[[ResidentEvil6 ''RE6'']].
16th May '17 11:58:48 AM Asue
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* AndYourRewardIsClothes: Unlike other games in the series, there's no need to finish the game first to change clothes. A zombified Brad Vickers shows up just outside the police station if the player reaches it without picking up any items on the way there, and he takes a lot more ammo to kill than most (an upward shotgun blast will kill him nice and easy, however). Once he's dead, Brad will drop a Special Key one can use on the locker in the Dark Room save point that has two costumes for Leon (a "gangbanger" type with a beanie hat and vest and a leather jacket and jeans set) and one for Claire (a flame-patterned denim suit). They also come with some slight extras as well. When Leon's wearing any of his alts, his pistol aiming stance changes so he holds his pistol with one hand, GangstaStyle, which slightly speeds up his pistol firing rate. Claire's has no built-in effect but comes with a Colt SAA gun for her which fires faster at the expense of a smaller ammo capacity, leading to constant reload.

to:

* AndYourRewardIsClothes: Unlike other games in the series, there's no need to finish the game first to change clothes. A zombified Brad Vickers shows up just outside the police station if the player reaches it without picking up any items on the way there, and he takes a lot more ammo to kill than most (an upward shotgun blast will kill him nice and easy, however). Once he's dead, Brad will drop a Special Key one can use on the locker in the Dark Room save point that has two costumes for Leon (a "gangbanger" type with a beanie hat and vest and a leather jacket and jeans set) and one for Claire (a flame-patterned denim suit). They also come with some slight extras as well. When Leon's wearing any of his alts, alts (barring one on the Nintendo 64 version), his pistol aiming stance changes so he holds his pistol with one hand, GangstaStyle, which slightly speeds up his pistol firing rate. Claire's has no built-in effect but comes with a Colt SAA gun for her which fires faster at the expense of a smaller ammo capacity, leading to constant reload.
15th May '17 12:45:35 PM Asue
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* BackForTheDead: Brad Vickers, Alpha team helicopter pilot, shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became a zombie.
* BadassBoast: Leon does this in his ending. "It's up to us to take out Umbrella!"

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* BackForTheDead: Brad Vickers, Alpha team Team's helicopter pilot, shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became a zombie.
* BadassBoast: Leon does this in his ending. "It's
--> '''Leon''': It's
up to us to take out Umbrella!"Umbrella!



* BareYourMidriff: All the female zombie models are the same, a short brown haired woman with a shredded tank top showing their rotting stomachs. Also Claire's bonus outfit.

to:

* BareYourMidriff: All the female zombie models are the same, a short brown haired woman with a shredded tank top showing their rotting stomachs. Also Also, Claire's bonus outfit.



* BrutalBonusLevel: After completing the game with a high ranking, players can unlock the ''[=4th=] Survivor'' scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from ten to fifteen minutes to beat, & it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named [[ExactlyWhatItSaysOnTheTin Tofu]] armed only with a knife.

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* BrutalBonusLevel: After completing the game with a high ranking, players can unlock the ''[=4th=] Survivor'' scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from ten to fifteen minutes to beat, & it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named [[ExactlyWhatItSaysOnTheTin Tofu]] armed only with a knife.



* CassandraTruth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the [[VideoGame/ResidentEvil mansion incident]] tried to tell everyone about what happened over there, but no one listened to them. Part of the reason no one listened was due to Chief Irons dismissing the case and purposely blocking the Umbrella investigation that S.T.A.R.S. tried to conduct since he was taking bribes from the company, but it was mostly just pure disbelief on the part of the RPD.

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* CassandraTruth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the [[VideoGame/ResidentEvil mansion incident]] tried to tell everyone about what happened over there, but no one listened to them. Part of the reason no one listened was due to Chief Irons dismissing the case and purposely blocking the Umbrella investigation that the S.T.A.R.S. tried to conduct since he was taking bribes from the company, but it was mostly just pure disbelief on the part of the RPD.



** One of the extra files in the [=N64=] version mentions [=HUNK's=] boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama starring Ada (''Ada the Spy Lives''). Since none of the drama [=CDs=] were ever released outside Japan, many players had no idea who Henri was supposed to be and thought it was just a foreshadowing for a sequel.
* CreepyCockroach: Your supporting character in both A scenarios has to deal with a sewer tunnel filled with T-virus infected cockroaches. They're huge, then can fly, and they will instantly kill Ada or Sherry if they aren't shaken off.

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** One of the extra files in the [=N64=] version mentions [=HUNK's=] boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama starring Ada (''Ada the Spy Lives''). Since none of the drama [=CDs=] were ever released outside Japan, many players had no idea who Henri was supposed to be and thought it was just a foreshadowing for a sequel.
* CreepyCockroach: Your supporting character in both A scenarios has to deal with a sewer tunnel filled with T-virus infected cockroaches. They're huge, then they can fly, and they will instantly kill Ada or Sherry if they aren't shaken off.



* DullSurprise: Sherry at some points.
* EarlyGameHell: Right off the bat in either character's A game you are thrown into the infested streets of Raccoon, and have to navigate around and through a half dozen zombies. It gets even harder if you try to go for the secret key, as it requires you not to pick anything up until you get to the police station, meaning you will have to take a few hits in the process.

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* DullSurprise: Claire and Sherry at some points.
* EarlyGameHell: Right off the bat in either character's A game scenario, you are thrown into the infested streets of Raccoon, and have to navigate around and through a half dozen zombies. It gets even harder if you try to go for the secret key, as it requires you not to pick anything up until you get to the police station, meaning you will have to take a few hits in the process.



* FailsafeFailure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console. The resulting short-circuiting knocked out one system after another triggering the denotation sequence, [[OhCrap with no option to abort]].

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* FailsafeFailure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console. The resulting short-circuiting knocked out one system after another another, triggering the denotation sequence, [[OhCrap with no option to abort]].



* FourIsDeath: The main character of the ''4th Survivor'' is HUNK, who's later revealed to have the nickname "Mister Death".

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* FourIsDeath: The main character of the ''4th Survivor'' is HUNK, who's later revealed to have the nickname "Mister "Mr. Death".



* {{Gorn}}: The deaths of Brian (in either Scenario) and Ben (in Leon's Scenario A). This was also the game that made zombies getting shot gunned possibly get cut in half.

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* {{Gorn}}: The deaths death of Brian Irons (in either Scenario) scenario with Claire) and Ben (in Leon's Scenario A). A scenario). This was also the game that made zombies getting shot gunned shotgunned possibly get cut in half.



* TheGuardsMustBeCrazy: Raccoon City is, according to later games, under military quarantine but somehow both Leon and Claire manage to drive right into town without even learning what's happening. Also, helicopters come and go with impunity.

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* TheGuardsMustBeCrazy: Raccoon City is, according to later games, under military quarantine but somehow but, somehow, both Leon and Claire manage to drive right into town without even learning what's happening. Also, helicopters come and go with impunity.



* HalfTheManHeUsedToBe: Brian Irons in Claire's Scenario B, courtesy of Birkin.
* HappyEndingOverride: To ''VideoGame/ResidentEvil''. The good endings in ''Resident Evil'' end with the mansion blowing up, implying that this will prevent the T-virus from spreading. Additionally, the [[http://i.imgur.com/Z3033D4.jpg ending screen for Chris]] shows that Umbrella has been successfully exposed and that the case was solved completely. Thanks to Birkin the virus reaches Raccoon City anyway.

to:

* HalfTheManHeUsedToBe: Brian Irons in Claire's Scenario B, B scenario, courtesy of Birkin.
* HappyEndingOverride: To ''VideoGame/ResidentEvil''. The good endings in ''Resident Evil'' end with the mansion blowing up, implying that this will prevent the T-virus from spreading. Additionally, the [[http://i.imgur.com/Z3033D4.jpg ending screen for Chris]] shows that Umbrella has been successfully exposed and that the case was solved completely. Thanks to Birkin Birkin, the virus reaches Raccoon City anyway.



* ItsTheOnlyWayToBeSure: First the secret underground research facility, [[spoiler:then the train used to evacuate it]], explode to contain biohazardous material.

to:

* ItsTheOnlyWayToBeSure: First First, the secret underground research facility, [[spoiler:then the train used to evacuate it]], explode to contain biohazardous material.



** [[SelfImposedChallenge It doesn't stop some from doing a knife-only challenge, through.]]



* JustBetweenYouAndMe: For someone who is highly suspicious of everyone, and is trying to safe guard the virus, Annette feels the need to explain to everybody what the G-virus is.

to:

* JustBetweenYouAndMe: For someone who is highly suspicious of everyone, and is trying to safe guard safe-guard the virus, Annette feels the need to explain to everybody what the G-virus is.



** Depending who you're playing as, the first target of G's wrath is either Chief Irons or Ben. Their body soon rejects the embryo and is torn in half, spitting out a larva which must be hunted down before it can infect others.
* MeetTheNewBoss: There's a rat on the force and he has a formidable 'stache. Yes, it's the Chief of Police, filling in for the absentee Albert Wesker (still presumed dead as of this installment). Instead of being impaled by Tyrant, Chief Irons is impregnated by G. He blusters a bit before turning his gun on Claire, whereupon he's torn in two as the larva erupts from his chest cavity. Or cut in two in the other scenario

to:

** Depending on who you're playing as, the first target of G's wrath is either Chief Irons or Ben. Their body soon rejects the embryo and is torn in half, spitting out a larva which must be hunted down before it can infect others.
* MeetTheNewBoss: There's a rat on the force and he has a formidable 'stache. Yes, it's the Chief of Police, filling in for the absentee Albert Wesker (still presumed dead as of this installment). Instead of being impaled by Tyrant, Chief Irons is impregnated by G. He blusters a bit before turning his gun on Claire, whereupon he's torn in two as the larva erupts from his chest cavity. cavity (Claire A). Or cut in two in the other scenario(Claire B).



* MoleInCharge: "Police Chief" Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the RPD to try and save people to the extent of murdering some survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover-up of the outbreak to kidnap, possibly rape, and murder her.
* MultipleEndings: The game has four, an ending for each scenario. Technically, in game nothing you do in the game changes the outcome aside from which character you use first.

to:

* MoleInCharge: "Police Chief" Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape ''rape'' in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the RPD to try and save people to the extent of murdering some survivors himself. And when the mayor sent his daughter to the police station station, believing it would be safe, Irons uses the cover-up of the outbreak to kidnap, possibly rape, and murder her.
* MultipleEndings: The game has four, an ending four endings, one for each scenario. Technically, in game game, nothing you do in the game changes the outcome aside from which character you use first.



* RoadCone: Future games make it clear that the Claire A/Leon B route is effectively the canon route, compared to the Leon A/Claire B route.

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* RoadCone: Future games make it clear that the Claire A/Leon B route is effectively the canon route, compared to the Leon A/Claire B route.route (which only the novelization and CD dramas took).



* SkippableBoss: The game has three. If either character uses the fuel tank to kill the alligator in the sewers in the A scenario, then the character in the B scenario doesn't have to fight it. Mr. X can be run away from in every one of his encounters except for the last. Leon gets an additional encounter with Birkin on the tram ride to the warehouse, where he smashes his claws through the ceiling. You can shoot him until he he gives up, or you can just let Ada take care of it.

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* SkippableBoss: The game has three. If either character uses the fuel tank to kill the alligator in the sewers in the A scenario, then the character in the B scenario doesn't have to fight it. Mr. X can be run away from in every one of his encounters except for the last. Leon gets an additional encounter with Birkin on the tram ride to the warehouse, where he smashes his claws through the ceiling. You can shoot him until he he gives up, or you can just let Ada take care of it.



* SmallGirlBigGun: Claire, the untrained college student, gets a lightning-throwing spark gun and a grenade launcher, and can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun). You can even use a [=GameShark=] to give Sherry guns.

to:

* SmallGirlBigGun: Claire, the untrained college student, gets a lightning-throwing spark gun and a grenade launcher, and can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun).
**
You can even use a [=GameShark=] to give Sherry ''Sherry'' guns.



* TheSociopath: Brian Irons definitely shows signs of this. In college, he was accused of sexual assault TWICE, but got off largely due to his high grades. This implies that he is dangerously intelligent and charismatic, traits that would also allow him to rise to the rank of chief of police. While chief, he keeps a TortureCellar and regularly takes bribes from the nefarious Umbrella Corporation. Once the zombie outbreak hits, he knows that he will die, so he shows extreme selfishness by trying to take his fellow officers down with him. This is, of course in addition to murdering and possibly stuffing the mayor's daughter.

to:

* TheSociopath: Brian Irons definitely shows signs of this. In college, he was accused of sexual assault TWICE, ''TWICE'', but got off largely due to his high grades. This implies that he is dangerously intelligent and charismatic, traits that would also allow him to rise to the rank of chief of police. While chief, he keeps a TortureCellar and regularly takes bribes from the nefarious Umbrella Corporation. Once the zombie outbreak hits, he knows that he will die, so he shows extreme selfishness by trying to take his fellow officers down with him. This is, of course in addition to murdering and possibly stuffing the mayor's daughter.



** He tries to do the same thing in Claire B (althought he's not infected, this time), but before he shoots, Birkin catches him from beyond the trap door and [[HalfTheManHeUsedToBe cuts him in half]] instead.



* UnusuallyUninterestingSight: In scenario Claire B, Claire and Sherry go past [[spoiler:Chief Irons]], who is HalfTheManHeUsedToBe. While Claire has seen this before, Sherry should be terrifed.

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* UnusuallyUninterestingSight: In scenario Claire B, Claire and Sherry go past [[spoiler:Chief Irons]], who is HalfTheManHeUsedToBe. While Claire has seen this before, Sherry should be terrifed.



** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''Resident Evil 6''.

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** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''Resident Evil 6''.''RE6''.
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