History VideoGame / ResidentEvil2

26th Jan '16 6:48:56 PM Prfnoff
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Work titles should be italicized, but not boldfaced
'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
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'''''Resident ''Resident Evil 2''''', 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
18th Jan '16 3:41:02 AM Miracle@StOlaf
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* CreepyCockroach: Your supporting character in both A scenarios has to deal with a sewer tunnel filled with T-virus infected cockroaches. They're huge, then can fly, and they will instantly kill Ada or Sherry if they aren't shaken off.
9th Dec '15 1:27:19 PM bt8257
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On August 12, 2015, Capcom announced that Resident Evil 2 will be receiving a [[https://www.youtube.com/watch?v=ZcW6W-xVl-8 remake]].
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On August 12, 2015, Capcom announced that Resident Evil 2 [=RE2=] will be receiving a [[https://www.youtube.com/watch?v=ZcW6W-xVl-8 remake]].
28th Nov '15 10:46:24 PM nombretomado
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'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the {{Nintendo 64}}, the SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
to:
'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the {{Nintendo UsefulNotes/{{Nintendo 64}}, the SegaDreamcast, UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
23rd Nov '15 9:41:10 PM ajbit26
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's Its main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous.poisonous as well. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.
23rd Nov '15 8:05:42 PM ajbit26
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous.
to:
* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at.
23rd Nov '15 8:02:52 PM ajbit26
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* VideoGameFlameThrowersSuck: This game is the closest the series comes to averting it, and it's still not great. It's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, however, it's range is just outside their striking distance, and well within their acid spit range, which if you gassed the labs as Claire, leaves them poisonous.
10th Nov '15 2:01:20 PM ajbit26
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* ScareChord: Used if you didn't use the camera to see Mr. X coming. His theme shots up when you leave picking up a necessary key.
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* ScareChord: Used if you didn't use the camera to see Mr. X coming. His theme shots shoots up when you leave picking up a necessary key.
8th Nov '15 9:18:51 PM Sabrewing
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* WhatHappenedToTheMouse: Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''Resident Evil 6''.
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* WhatHappenedToTheMouse: WhatHappenedToTheMouse: ** Sherry receives a few mentions in other games after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but doesn't actually show up in the series again [[TheBusCameBack until]] ''Resident Evil 6''.6''. ** HUNK is a weird case. The character has been revisited often as a fan favorite, but only in non-canon settings, such as ''The Mercenaries'' minigames or spinoffs like ''[[VideoGame/ResidentEvilOutbreak Outbreak]]'' (dummied out, at that) and ''[[VideoGame/ResidentEvilOperationRaccoonCity Operation Raccoon City]]''. In terms of actual plot relevance, he just has his ''[=RE3=]'' epilogue and a file in ''Code: Veronica''.
4th Nov '15 12:55:02 PM GarudaOne
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** [[PlayingWithATrope Played with.]] In-game documents indicate that the RPD were reasonably competent and responding as well to the situation as they could given their limited resources and manpower, taking notes of the opposition they faced and planning to regroup and rescue survivors. [[spoiler: Unfortunately for them, [[TheMole Chief Irons]] had other plans.]]
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