History VideoGame / ResidentEvil2

1st Dec '17 1:19:20 PM ajbit26
Is there an issue? Send a Message

Added DiffLines:

* MonsterDelay: [[BigBad William Birkin]], especially in the A scenario. The game shows what he looked like as a human readily enough, but you only ever see glimpses of him, usually his [[EyesDoNotBelongThere mutated]] [[WolverineClaws arm]], after he injected himself with the G-virus, until you fight him properly.
8th Nov '17 11:43:55 AM Maxx_Crowley
Is there an issue? Send a Message


* SmallGirlBigGun: Claire, the untrained college student, gets a lightning-throwing spark gun and a grenade launcher, and can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun).

to:

* SmallGirlBigGun: Claire, the untrained college student, younger sister of a former USAF Pilot and member of a SWAT analog in STARS, gets a lightning-throwing spark gun and a grenade launcher, and can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun).
27th Oct '17 9:14:12 AM Usagi1992
Is there an issue? Send a Message


** [[PlayingWithATrope Played with.]] In-game documents indicate that the RPD were reasonably competent and responding as well to the situation as they could given their limited resources and manpower, taking notes of the opposition they faced and planning to regroup and rescue survivors. [[spoiler: Unfortunately for them, [[TheMole Chief Irons]] had other plans.]]

to:

** [[PlayingWithATrope Played with.]] In-game documents indicate that the RPD were reasonably competent and responding responded as well to the situation as they could given their limited resources and manpower, taking notes of the opposition they faced and planning to regroup and rescue survivors. [[spoiler: Unfortunately for them, [[TheMole Chief Irons]] had other plans.]]
26th Oct '17 4:58:58 AM Gemser
Is there an issue? Send a Message


* UnusuallyUninterestingSight: In Claire B, Claire and Sherry go past [[spoiler:Chief Irons]], who is HalfTheManHeUsedToBe. While Claire has seen this before, Sherry should be terrifed.

to:

* UnusuallyUninterestingSight: In Claire B, Claire and Sherry go past [[spoiler:Chief Irons]], who is HalfTheManHeUsedToBe. While Claire has seen this before, Sherry should be terrifed.terrifed (they also have to descend the very manhole where he came from and spilled all of his blood).
27th Sep '17 12:35:26 AM ajbit26
Is there an issue? Send a Message


** While the knife is utterly useless on nearly everything, they can instantly kill crows in a single swipe.
26th Sep '17 4:14:01 PM Steven
Is there an issue? Send a Message


* EnterSolutionHere



* FloorboardFailure

to:

* FloorboardFailureFloorboardFailure: The library's second floor has a balcony whose floorboards will give way when walked over. You have to do this to initiate a puzzle.


Added DiffLines:

* ImpossibleItemDrop: Mr. X will always drop ammunition when defeated in his encounters. It's never explained why he's carrying bullets to begin with.


Added DiffLines:

** While the knife is utterly useless on nearly everything, they can instantly kill crows in a single swipe.


Added DiffLines:

* YouAllLookFamiliar: While there are much more variance of models used for zombies compared to the first game (which only had at least two models at best), there's only a handful of zombie models that will repeat very quickly. Female zombies only have one model.
5th Sep '17 2:26:19 PM ajbit26
Is there an issue? Send a Message


** Weapons that took up to inventory slots were first introduced here (Submachine Gun, Spark Shot, Gatling Gun, and Rocket Launcher). Their two slot gimmick zig zagged since ''VideoGame/ResidentEvil3Nemesis'' ditched it while ''VideoGame/ResidentEvilCodeVeronica'' brought it back and ''VideoGame/ResidentEvil4'' took it a step further by having all items take up different amount of blocks in your inventory. All games after that went back to single slot items.
** The Side Pack item increased your inventory by two slots. While it would be used again in ''Resident Evil 3: Nemesis'', the item was abandoned in later games in favor of simply letting the player characters hold a lot more inventory by default.

to:

** Weapons that took up to two inventory slots were first introduced here (Submachine Gun, Spark Shot, Gatling Gun, and Rocket Launcher). Their two slot gimmick zig zagged since ''VideoGame/ResidentEvil3Nemesis'' ditched it while ''VideoGame/ResidentEvilCodeVeronica'' brought it back and ''VideoGame/ResidentEvil4'' took it a step further by having all items take up different amount of blocks in your inventory. All games after that went back to single slot items.
** The Side Pack item increased your inventory by two slots. While it would be used again in ''Resident Evil 3: Nemesis'', the item was abandoned in later games in favor of simply letting the player characters hold a lot more inventory by default.
items.
5th Sep '17 1:04:10 PM Steven
Is there an issue? Send a Message


* EarlyInstallmentWeirdness: This remains the only game in the entire franchise in which Ada wore shoes instead of heels.

to:

* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
This remains the only game in the entire franchise in which Ada wore shoes instead of heels.heels. Likewise, Leon was portrayed with red or light brown hair whereas his later appearances have him with dark brown hair.
** Weapons that took up to inventory slots were first introduced here (Submachine Gun, Spark Shot, Gatling Gun, and Rocket Launcher). Their two slot gimmick zig zagged since ''VideoGame/ResidentEvil3Nemesis'' ditched it while ''VideoGame/ResidentEvilCodeVeronica'' brought it back and ''VideoGame/ResidentEvil4'' took it a step further by having all items take up different amount of blocks in your inventory. All games after that went back to single slot items.
** The Side Pack item increased your inventory by two slots. While it would be used again in ''Resident Evil 3: Nemesis'', the item was abandoned in later games in favor of simply letting the player characters hold a lot more inventory by default.
2nd Sep '17 9:29:41 AM Miracle@StOlaf
Is there an issue? Send a Message


* RuleOfCool: The shotgun upgrade is... [[GunsDoNotWorkThatWay implausible, to put it mildly]][[note]]The Remington 1100 is not a pump-action shotgun, and you couldn't turn a pump-action Remington 870 into a semi-auto without ''very'' extensive gunsmithing and metalwork[[/note]], but that doesn't stop the Custom M1100 from being one of the coolest damn weapons in the game.

to:

* RuleOfCool: The shotgun upgrade is... [[GunsDoNotWorkThatWay implausible, to put it mildly]][[note]]The Remington 1100 is not a pump-action shotgun, and you couldn't it is theoretically possible to turn a pump-action Remington 870 into a semi-auto without semi-auto, but it would require ''very'' extensive gunsmithing and metalwork[[/note]], metalwork, not just snapping on a different forend[[/note]], but that doesn't stop the Custom M1100 from being one of the coolest damn weapons in the game.
18th Aug '17 2:58:15 PM Steven
Is there an issue? Send a Message

Added DiffLines:

** The puzzles are noticeably toned down compared to the first game. Here, the majority of the puzzles can be summed up as "find key or object to progress". There's also more emphasis on boss fights with Birkin being a RecurringBoss in both scenarios while Mr. X is one in Scenario B only.
This list shows the last 10 events of 305. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil2