History VideoGame / ResidentEvil2

12th Aug '16 3:17:22 PM Miracle@StOlaf
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* YouShouldntKnowThisAlready: Defied with the hidden Weapon Box Key. One could easily assume that the lighter --which Claire has to carry in her inventory-- is necessary to set off the flare gun and make the key appear, but all that does is make it visible. If you know the key is there, you can just collect it and move on without bothering with the flare.
8th Aug '16 12:32:53 AM CrowTR0bot
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** In an unusually positive outcome for a ShaggyDogStory, shortly after Ben dies, The Chief does [[CruelAndUnusualDeath pay]].
29th Jul '16 12:50:43 PM Miracle@StOlaf
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* {{Nerf}}: While using the knife in the first ''VideoGame/ResidentEvil'' is far from ideal, it did a decent amount of damage, with one slash being roughly equal to a handgun round. This game, on the other hand, turns it into a full-blown JokeWeapon, requiring between 20-30 stabs just to knock a single zombie down, and ten or so more to stop it from getting back up.
29th Jul '16 11:04:00 AM ajbit26
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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Considering Leon manages to find ammo off of Spanish villagers whose most advanced firearm is a ''crossbow'', it's safe to say that this is true. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.

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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Considering Leon manages to find ammo off of Spanish villagers whose most advanced firearm is a ''crossbow'', it's safe to say that this is true. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
25th Jul '16 2:42:07 PM Sullytofu
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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.

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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Considering Leon manages to find ammo off of Spanish villagers whose most advanced firearm is a ''crossbow'', it's safe to say that this is true. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
4th Jul '16 10:02:39 PM Ripburger
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This time around, players control two newcomers to Raccoon City: Leon S. Kennedy, a rookie R.P.D. officer late for work; and Claire Redfield, the sister of Chris Redfield (one of the survivors of ''[=RE1=]'') who went [[KnightErrant AWOL]] while investigating the Umbrella Corporation. Two months after the events at [[VideoGame/ResidentEvil Arklay Mansion]], the T-Virus somehow leaked into Raccoon City's water supply, causing it to spread quickly and create [[SequelEscalation an even bigger outbreak]] than the one around the mansion. Leon and Claire arrive in town together, and while they're forced to split up by circumstance, they still occasionally cross paths while shooting their way through the zombie hordes and looking for the root of the outbreak (and a way out). But Umbrella wants to make sure no one can blow the whistle, so they send in an improved Tyrant, the featureless "Mr. X", to find the evidence first. And as if that wasn't enough, T-Virus mastermind [[ProfessorGuineaPig William Birkin]] seems to have infected himself with a rather nasty strain of the virus...

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This time around, players control two newcomers to Raccoon City: Leon S. Kennedy, a rookie R.P.D. officer late for work; and Claire Redfield, the sister of Chris Redfield (one of the survivors of ''[=RE1=]'') who went [[KnightErrant AWOL]] while investigating the Umbrella Corporation. Two months after the events at [[VideoGame/ResidentEvil Arklay Mansion]], the T-Virus somehow leaked into Raccoon City's water supply, causing it to spread quickly and create [[SequelEscalation an even bigger outbreak]] than the one around the mansion. Leon and Claire arrive in town together, and while they're forced to split up by circumstance, they still occasionally cross paths now and again while shooting their way through the zombie hordes zombies and looking for the root of the outbreak (and a way out). But Umbrella wants to make sure no one can blow the whistle, so they send in an improved Tyrant, the featureless "Mr. X", to find the evidence first. And as if that wasn't enough, T-Virus mastermind [[ProfessorGuineaPig William Birkin]] seems to have infected himself with a rather nasty strain of the virus...
4th Jul '16 9:59:04 PM Ripburger
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''Resident Evil 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the UsefulNotes/PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

This time around, players control two newcomers to Raccoon City: Leon S. Kennedy, a rookie R.P.D. officer late for work; and Claire Redfield, the sister of Chris Redfield (one of the survivors of ''[=RE1=]''), who went [[KnightErrant AWOL]] while investigating the Umbrella Corporation. Two months after [[VideoGame/ResidentEvil the events at the Arklay Mansion]], the T-Virus somehow leaked into Raccoon City's water supply, causing it to spread quickly and create [[SequelEscalation an even bigger outbreak]] than the one inside the mansion. Leon and Claire arrive in town together, and while they're forced to split up by circumstance, they still find ways to band together while shooting their way through the zombie hordes and looking for the root of the outbreak (and a way out). But Umbrella wants to make sure no one can blow the whistle, so they send in an improved Tyrant, the featureless "Mr. X". And as if that wasn't enough, T-Virus mastermind [[ProfessorGuineaPig William Birkin]] seems to have infected himself with a rather nasty strain of the virus...

to:

''Resident '''''Resident Evil 2'', 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the UsefulNotes/PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

This time around, players control two newcomers to Raccoon City: Leon S. Kennedy, a rookie R.P.D. officer late for work; and Claire Redfield, the sister of Chris Redfield (one of the survivors of ''[=RE1=]''), ''[=RE1=]'') who went [[KnightErrant AWOL]] while investigating the Umbrella Corporation. Two months after the events at [[VideoGame/ResidentEvil the events at the Arklay Mansion]], the T-Virus somehow leaked into Raccoon City's water supply, causing it to spread quickly and create [[SequelEscalation an even bigger outbreak]] than the one inside around the mansion. Leon and Claire arrive in town together, and while they're forced to split up by circumstance, they still find ways to band together occasionally cross paths while shooting their way through the zombie hordes and looking for the root of the outbreak (and a way out). But Umbrella wants to make sure no one can blow the whistle, so they send in an improved Tyrant, the featureless "Mr. X".X", to find the evidence first. And as if that wasn't enough, T-Virus mastermind [[ProfessorGuineaPig William Birkin]] seems to have infected himself with a rather nasty strain of the virus...
23rd Jun '16 6:10:01 AM ajbit26
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* HideYourChildren: Averted with Sherry, who can be killed by zombies or dogs. Played straight with the fact that [[InfantImmortality no zombified children can be found.]]

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* HideYourChildren: Averted with Sherry, who can be killed by zombies or dogs.killed. Played straight with the fact that [[InfantImmortality no zombified children can be found.]]


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* JustBetweenYouAndMe: For someone who is highly suspicious of everyone, and is trying to safe guard the virus, Annette feels the need to explain to everybody what the G-virus is.
18th Jun '16 2:28:19 AM ajbit26
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* RuleOfScary: The police headquarters was once an art museum, hence the gothic architecture and over-reliance on ornate keys. Chief Brian Irons, who is something of an art buff, continues to stockpile fine art in sections of the building. His relationship with Umbrella Corp. suggests that the eccentric owner of Arklay Mansion, Ozwell E. Spencer, may have had a hand in the precinct's design as well.

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* RuleOfScary: The police headquarters was once an art museum, hence the gothic Gothic architecture and over-reliance on ornate keys. Chief Brian Irons, who is something of an art buff, continues to stockpile fine art in sections of the building. His relationship with Umbrella Corp. suggests that the eccentric owner of Arklay Mansion, Ozwell E. Spencer, may have had a hand in the precinct's design as well.



* SameStoryDifferentNames: ''[=RE2=]'' generally sticks to the plot of the original, replacing the "Mansion > Residence > Lab" format with "RPD > Sewers > Chemical Plant". At times, the police headquarters looks like a reskinned mansion with exposed pipes and girderwork.
** SuspiciouslySimilarSubstitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and have a more useful partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca ({{plucky girl}} sidekick who depends on the player for protection) are collapsed into Ada and Sherry.
** Also inverted in a couple of cases: Claire gets the Lockpick and Grenade Launcher, two items that were exclusive to Jill in the first game.

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* SameStoryDifferentNames: ''[=RE2=]'' generally sticks to the plot of the original, replacing the "Mansion > Residence > Lab" format with "RPD > Sewers > Chemical Plant". Lab". At times, the police headquarters looks like a reskinned mansion with exposed pipes and girderwork.
girder work.
** SuspiciouslySimilarSubstitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and have can skip a more useful boss via their partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca ({{plucky girl}} sidekick who depends on the player for protection) are collapsed into Ada and Sherry.
** Also inverted in a couple of cases: Claire gets the Lockpick Lock pick and Grenade Launcher, two items that were exclusive to Jill in the first game.
15th Jun '16 11:22:12 PM Doug86
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* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to NewYorkCity. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest.

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* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to NewYorkCity.UsefulNotes/NewYorkCity. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest.
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