History VideoGame / ResidentEvil2

23rd Jun '16 6:10:01 AM ajbit26
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* HideYourChildren: Averted with Sherry, who can be killed by zombies or dogs. Played straight with the fact that [[InfantImmortality no zombified children can be found.]]

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* HideYourChildren: Averted with Sherry, who can be killed by zombies or dogs.killed. Played straight with the fact that [[InfantImmortality no zombified children can be found.]]


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* JustBetweenYouAndMe: For someone who is highly suspicious of everyone, and is trying to safe guard the virus, Annette feels the need to explain to everybody what the G-virus is.
18th Jun '16 2:28:19 AM ajbit26
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* RuleOfScary: The police headquarters was once an art museum, hence the gothic architecture and over-reliance on ornate keys. Chief Brian Irons, who is something of an art buff, continues to stockpile fine art in sections of the building. His relationship with Umbrella Corp. suggests that the eccentric owner of Arklay Mansion, Ozwell E. Spencer, may have had a hand in the precinct's design as well.

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* RuleOfScary: The police headquarters was once an art museum, hence the gothic Gothic architecture and over-reliance on ornate keys. Chief Brian Irons, who is something of an art buff, continues to stockpile fine art in sections of the building. His relationship with Umbrella Corp. suggests that the eccentric owner of Arklay Mansion, Ozwell E. Spencer, may have had a hand in the precinct's design as well.



* SameStoryDifferentNames: ''[=RE2=]'' generally sticks to the plot of the original, replacing the "Mansion > Residence > Lab" format with "RPD > Sewers > Chemical Plant". At times, the police headquarters looks like a reskinned mansion with exposed pipes and girderwork.
** SuspiciouslySimilarSubstitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and have a more useful partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca ({{plucky girl}} sidekick who depends on the player for protection) are collapsed into Ada and Sherry.
** Also inverted in a couple of cases: Claire gets the Lockpick and Grenade Launcher, two items that were exclusive to Jill in the first game.

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* SameStoryDifferentNames: ''[=RE2=]'' generally sticks to the plot of the original, replacing the "Mansion > Residence > Lab" format with "RPD > Sewers > Chemical Plant". Lab". At times, the police headquarters looks like a reskinned mansion with exposed pipes and girderwork.
girder work.
** SuspiciouslySimilarSubstitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and have can skip a more useful boss via their partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca ({{plucky girl}} sidekick who depends on the player for protection) are collapsed into Ada and Sherry.
** Also inverted in a couple of cases: Claire gets the Lockpick Lock pick and Grenade Launcher, two items that were exclusive to Jill in the first game.
15th Jun '16 11:22:12 PM Doug86
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* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to NewYorkCity. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest.

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* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to NewYorkCity.UsefulNotes/NewYorkCity. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest.
15th Jun '16 11:56:22 AM MisterVercetti
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** Also inverted in a couple of cases: Claire gets the Lockpick and Grenade Launcher, two items that were exclusive to Jill in the first game.
15th Jun '16 11:56:22 AM MisterVercetti
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31st May '16 11:45:30 AM Morgenthaler
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* BlondGuysAreEvil: William Birkin.
28th May '16 8:09:51 PM nombretomado
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''Resident Evil 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

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''Resident Evil 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the PlayStation UsefulNotes/PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
27th May '16 7:11:26 AM ajbit26
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* BrutalBonusLevel: After completing the game with a high ranking, players can unlock the ''[=4th=] Survivor'' scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from two to fifteen minutes to beat, it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named [[ExactlyWhatItSaysOnTheTin Tofu]]  armed only with a knife.

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* BrutalBonusLevel: After completing the game with a high ranking, players can unlock the ''[=4th=] Survivor'' scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from two ten to fifteen minutes to beat, it beat, & it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named [[ExactlyWhatItSaysOnTheTin Tofu]]  armed armed only with a knife.
25th May '16 2:09:36 PM ajbit26
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* PinnedToTheWall: What will happen when shooting crows with the bow gun.
24th May '16 9:42:45 PM ajbit26
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* BackForTheDead: Brad shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became one of the undead.

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* BackForTheDead: Brad Vickers, Alpha team helicopter pilot, shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became one of the undead.
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