History VideoGame / ResidentEvil2

14th Feb '17 12:01:44 PM G-Editor
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* TheSociopath: Brian Irons definitely shows signs of this. In college, he was accused of sexual assault TWICE, but got off largely due to his high grades. This implies that he is dangerously intelligent and charismatic, traits that would also allow him to rise to the rank of chief of police. While chief, he keeps a TortureCellar and regularly takes bribes from the nefarious Umbrella Corporation. Once the zombie outbreak hits, he knows that he will die, so he shows extreme selfishness by trying to take his fellow officers down with him. This is, of course in addition to murdering and possibly stuffing the mayor's daughter.


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* TheSociopath: Brian Irons definitely shows signs of this. In college, he was accused of sexual assault TWICE, but got off largely due to his high grades. This implies that he is dangerously intelligent and charismatic, traits that would also allow him to rise to the rank of chief of police. While chief, he keeps a TortureCellar and regularly takes bribes from the nefarious Umbrella Corporation. Once the zombie outbreak hits, he knows that he will die, so he shows extreme selfishness by trying to take his fellow officers down with him. This is, of course in addition to murdering and possibly stuffing the mayor's daughter.
11th Jan '17 11:47:50 PM Miracle@StOlaf
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* RuleOfCool: The shotgun upgrade is... [[GunsDoNotWorkThatWay implausible, to put it mildly]][[note]]The Remington 1100 is not a pump-action shotgun, and you can't turn a pump-action Remington 870 into a semi-auto without major gunsmithing and metalwork[[/note]], but that doesn't stop the Custom M1100 from being one of the coolest damn weapons in the game.

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* RuleOfCool: The shotgun upgrade is... [[GunsDoNotWorkThatWay implausible, to put it mildly]][[note]]The Remington 1100 is not a pump-action shotgun, and you can't couldn't turn a pump-action Remington 870 into a semi-auto without major ''very'' extensive gunsmithing and metalwork[[/note]], but that doesn't stop the Custom M1100 from being one of the coolest damn weapons in the game.
31st Dec '16 6:20:02 AM AlinhoAlisson
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* HappyEndingOverride: To ''VideoGame/ResidentEvil''. The good endings in ''Resident Evil'' end with the mansion blowing up, implying that this will prevent the T-virus from spreading. Thanks to Birkin the virus reaches Raccoon City anyway.

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* HappyEndingOverride: To ''VideoGame/ResidentEvil''. The good endings in ''Resident Evil'' end with the mansion blowing up, implying that this will prevent the T-virus from spreading. Additionally, the [[http://i.imgur.com/Z3033D4.jpg ending screen for Chris]] shows that Umbrella has been successfully exposed and that the case was solved completely. Thanks to Birkin the virus reaches Raccoon City anyway.
6th Dec '16 3:05:36 PM Xtifr
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'''''Resident Evil 2''''', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the UsefulNotes/PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.

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'''''Resident ''Resident Evil 2''''', 2'', the second game in the ''Franchise/ResidentEvil'' franchise, was originally released for the UsefulNotes/PlayStation in 1998. After the unexpected success of the first ''[[VideoGame/ResidentEvil1 Resident Evil]]'', Capcom immediately set up a team to work on a sequel and turn ''Resident Evil'' into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game (now dubbed ''Resident Evil 1.5'') disappointed its developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The [=PS1=] (a [=DualShock=] support re-release months after the original release), the PC, the UsefulNotes/{{Nintendo 64}}, the UsefulNotes/SegaDreamcast, and even the UsefulNotes/NintendoGameCube.
4th Nov '16 3:56:49 PM contrafanxxx
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* BadassBoast: Leon does this in his ending. "It's up to us to take out Umbrella!"
30th Aug '16 3:40:26 PM bt8257
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* AllYourBaseAreBelongToUs: Oversleeping saves the day yet again. Leon is the only remaining officer in the city who's not infected; the police headquarters couldn't hold up to a sustained siege and quickly fell to zombies, as the [[BerserkBoardBarricade barricaded doors and windows]] indicate. The Chief himself is holed up in his office and refuses to come out. We later learn in memos that the company knew the T-Virus was bound to spread into the watertable and spent the last two months frantically disposing of evidence. Chief Irons was ordered to keep a lid on the outbreak, which ultimately cost the lives of all of his officers.

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* AllYourBaseAreBelongToUs: Oversleeping saves the day yet again. Leon is the only remaining officer in the city who's not infected; the police headquarters couldn't hold up to a sustained siege and quickly fell to zombies, as the [[BerserkBoardBarricade barricaded doors and windows]] indicate. The Chief himself is holed up in his office and refuses to come out. We later learn in memos that the company knew the T-Virus was bound to spread into the watertable water table and spent the last two months frantically disposing of destroying evidence. Chief Irons was ordered to keep a lid on the outbreak, which ultimately cost the lives of all of his officers.



* AntiFrustrationFeature: Sherry doesn't carry weapons when you play as her and she runs slower than the adult characters, but she makes up for it by having almost double the health of the main characters and lacking a limping animation if she's injured.

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* AntiFrustrationFeature: AntiFrustrationFeatures: Sherry doesn't carry weapons when you play as her and she runs slower than the adult characters, but she makes up for it by having almost double the health of the main characters and lacking a limping animation if she's injured.



* BackForTheDead: Brad Vickers, Alpha team helicopter pilot, shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became one of the undead.

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* BackForTheDead: Brad Vickers, Alpha team helicopter pilot, shows up as a zombie, though it's easy to miss him. ''Resident Evil 3'' explains how he became one of the undead.a zombie.
12th Aug '16 3:17:22 PM Miracle@StOlaf
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* YouShouldntKnowThisAlready: Defied with the hidden Weapon Box Key. One could easily assume that the lighter --which Claire has to carry in her inventory-- is necessary to set off the flare gun and make the key appear, but all that does is make it visible. If you know the key is there, you can just collect it and move on without bothering with the flare.
8th Aug '16 12:32:53 AM CrowTR0bot
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** In an unusually positive outcome for a ShaggyDogStory, shortly after Ben dies, The Chief does [[CruelAndUnusualDeath pay]].
29th Jul '16 12:50:43 PM Miracle@StOlaf
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* {{Nerf}}: While using the knife in the first ''VideoGame/ResidentEvil'' is far from ideal, it did a decent amount of damage, with one slash being roughly equal to a handgun round. This game, on the other hand, turns it into a full-blown JokeWeapon, requiring between 20-30 stabs just to knock a single zombie down, and ten or so more to stop it from getting back up.
29th Jul '16 11:04:00 AM ajbit26
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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Considering Leon manages to find ammo off of Spanish villagers whose most advanced firearm is a ''crossbow'', it's safe to say that this is true. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.

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** Compared to the first game, there's a lot of ammo laying around. A ''lot''. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and ''60'' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and ''18'' total in ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis ammunition would start breaking through the ceiling to rain down on him. Considering Leon manages to find ammo off of Spanish villagers whose most advanced firearm is a ''crossbow'', it's safe to say that this is true. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
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