History VideoGame / RedDeadRedemption

12th Jun '18 8:28:32 AM Killerikala
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* DevelopersForesight: NPCs react differently depending on where they are shot. Headshots (obviously) and shots in the back usually kill instantly. Shooting arms often results in the victim dropping their gun. Shooting them in the leg causes them to fall over and they gain a limp, and shooting the other leg cripples them entirely. Shoot them in the waist, and they'll slowly bleed out as they try to crawl away after you severed their spine.


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** The fact that you can cripple enemies leads to this. The worst you can do is to shoot them in the waist/stomach, as this break their spine without killing them; they'll spend their remaining time trying to crawl away before bleeding out.
9th Jun '18 4:17:42 PM fruitstripegum
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* ArtisticLicenseLaw: According to Marshal Johnson, Bill Williamson is technically in the next county thus out of his jurisdiction. In real life, a U.S. Marshal had jurisdiction across the counties of the state he worked in.


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* ArtisticLicenseLaw: According to Marshal Johnson, Bill Williamson is technically in the next county thus out of his jurisdiction. In real life, a U.S. Marshal had jurisdiction across the counties of the state he worked in.
18th May '18 1:34:33 AM Lancelot07
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** In the mission [[spoiler:"Hanging Bonnie [=MacFarlane=]",]] while you're in the middle of a shootout in Tumbleweed, you don't ''have'' to shoot the rope used to hang [[spoiler:Bonnie]] to save her. Getting in close enough will prompt an animation of John doing it automatically.

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** In the mission [[spoiler:"Hanging Bonnie [=MacFarlane=]",]] while you're in the middle of a shootout in Tumbleweed, you don't ''have'' to shoot the rope used to hang [[spoiler:Bonnie]] to save her. Getting in close enough will prompt an animation a cutscene of John doing it automatically.
18th May '18 1:33:32 AM Lancelot07
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** Want to have a completely quiet ride to enjoy the scenery and not worry about predators attacking you? Grab a cart, particularly the small ones driven by one horse, and you become immune to animal attacks as they will simply leave you alone while you're on one.

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** Want to have a completely quiet ride to enjoy the scenery and not worry about predators attacking you? Grab a cart, particularly the small ones driven by one horse, and you become immune to animal attacks as they will simply leave you alone while you're on driving one.
18th May '18 1:32:07 AM Lancelot07
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** If you're not careful, a predator may attack and kill your horse while John is riding it. Predators won't attack the horse if John is ''off'' it, however, so you don't have to worry about protecting it while doing other things.

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** If you're not careful, a predator may attack and kill your horse while John is riding it. Predators won't attack the horse if John is ''off'' it, however, so you don't have to worry about protecting it your horse while doing other things.
4th May '18 3:21:09 PM ashlay
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[[caption-width-right:350:''"I left the gang when\\
the gang left me..."'']]

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[[caption-width-right:350:''"I left the gang when\\
when the gang left me..."'']]
4th May '18 3:20:55 PM ashlay
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[[quoteright:255:http://static.tvtropes.org/pmwiki/pub/images/rdr_cover_8462.jpg]]
[[caption-width-right:255:''"I left the gang when\\

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[[quoteright:255:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rdr_cover_8462.jpg]]
[[caption-width-right:255:''"I
org/pmwiki/pub/images/rdr.jpg]]
[[caption-width-right:350:''"I
left the gang when\\
1st May '18 4:48:36 AM Knight20
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** People that challenge you to a duel often do this when you're close enough.
1st May '18 4:47:31 AM Knight20
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* SpiritualSuccessor: While officially it's a sequel to ''VideoGame/RedDeadRevolver'', the game is much closer mechanically to the Activision-produced ''VideoGame/{{Gun}}'', an earlier open-world wild west game released during the previous console generation. It also takes many, ''many'' things from ''VideoGame/GrandTheftAutoIV'', enough to make it feel like it's an expansion of that game (albeit set inside a ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' style countryside.)

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* SpiritualSuccessor: While officially it's a sequel not quite canon to ''VideoGame/RedDeadRevolver'', the game is much closer mechanically to the Activision-produced ''VideoGame/{{Gun}}'', an earlier open-world wild west game released during the previous console generation. It also takes many, ''many'' things from ''VideoGame/GrandTheftAutoIV'', enough to make it feel like it's an expansion of that game (albeit set inside a ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' style countryside.))
* SpitefulSpit: John Marston does this to many people he defeats such as Vicente de Santa.
11th Apr '18 2:15:28 AM TropicalVantasy
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** The "Retry from Checkpoint" option when you fail a mission. Rather than doing everything from the start like in ''VideoGame/GrandTheftAutoIV'', you just need to replay from the part you last died/screwed up. Convenient when the mission involves a long list of objectives, long gunfights, or really long rides from point A to point B.

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** The "Retry from Checkpoint" option when you fail a mission. Rather than doing everything from the start like in ''VideoGame/GrandTheftAutoIV'', you just need to replay from the part you last died/screwed up. Convenient when the mission involves a long list of objectives, long gunfights, or really long rides from point A to point B. This returns in ''VideoGame/GrandTheftAutoV''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RedDeadRedemption