History VideoGame / RedDeadRedemption

12th Jan '17 10:04:24 PM RobbSony3
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* {{Foil}}: [[spoiler:Edgar Ross]] and [[spoiler:Dutch van der Linde]]. [[spoiler: Both are fighting for what they believe to be best for society, Ross for civilization and Dutch for anarchy, and both display a complete willingness to Shoot the Dog if that's what it takes to get there. But the game shows that both of them are hypocrites and neither of their plans are without flaws anyway. The only real difference is that in the end, Ross is remembered as the hero and Dutch as the vicious outlaw, but then the game points out that had more to do with civilization ultimately triumphing and history being Written by the Winners then any real moral superiority of one over the other.]]

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* {{Foil}}: [[spoiler:Edgar Ross]] and [[spoiler:Dutch van der Linde]]. [[spoiler: Both are fighting for what they believe to be best for society, Ross for civilization and Dutch for anarchy, and both display a complete willingness to Shoot the Dog ShootTheDog if that's what it takes to get there. But the game shows that both of them are hypocrites and neither of their plans are without flaws anyway. The only real difference is that in the end, Ross is remembered as the hero and Dutch as the vicious outlaw, but then the game points out that had more to do with civilization ultimately triumphing and history being Written by the Winners then any real moral superiority of one over the other.]]
12th Jan '17 10:03:02 PM RobbSony3
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* {{Foil}}: [[spoiler:Edgar Ross]] and [[spoiler:Dutch van der Linde]]. [[spoiler: Both are fighting for what they believe to be best for society, Ross for civilization and Dutch for anarchy, and both display a complete willingness to Shoot the Dog if that's what it takes to get there. But the game shows that both of them are hypocrites and neither of their plans are without flaws anyway. The only real difference is that in the end, Ross is remembered as the hero and Dutch as the vicious outlaw, but then the game points out that had more to do with civilization ultimately triumphing and history being Written by the Winners then any real moral superiority of one over the other.]]



* {{Foil}}: [[spoiler:Edgar Ross]] and [[spoiler:Dutch van der Linde]]. [[spoiler: Both are fighting for what they believe to be best for society, Ross for civilization and Dutch for anarchy, and both display a complete willingness to Shoot the Dog if that's what it takes to get there. But the game shows that both of them are hypocrites and neither of their plans are without flaws anyway. The only real difference is that in the end, Ross is remembered as the hero and Dutch as the vicious outlaw, but then the game points out that had more to do with civilization ultimately triumphing and history being Written by the Winners then any real moral superiority of one over the other.]]
12th Jan '17 9:59:23 PM RobbSony3
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Added DiffLines:

* {{Foil}}: [[spoiler:Edgar Ross]] and [[spoiler:Dutch van der Linde]]. [[spoiler: Both are fighting for what they believe to be best for society, Ross for civilization and Dutch for anarchy, and both display a complete willingness to Shoot the Dog if that's what it takes to get there. But the game shows that both of them are hypocrites and neither of their plans are without flaws anyway. The only real difference is that in the end, Ross is remembered as the hero and Dutch as the vicious outlaw, but then the game points out that had more to do with civilization ultimately triumphing and history being Written by the Winners then any real moral superiority of one over the other.]]
12th Jan '17 11:53:01 AM theenglishman
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* VariableMix: The game subtly shifts between music tracks between music tracks depending on where the player is and what they're doing. To accommodate for this, every track in the game is written in A minor, with no {{Modulation}}, so the transition is seamless.

to:

* VariableMix: The game subtly shifts between music tracks between music tracks depending on where the player is and what they're doing. To accommodate for this, every track in the game is written in A minor, with no {{Modulation}}, {{Modulation}} in key or tempo, so the transition is seamless.
12th Jan '17 11:52:32 AM theenglishman
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Added DiffLines:

* VariableMix: The game subtly shifts between music tracks between music tracks depending on where the player is and what they're doing. To accommodate for this, every track in the game is written in A minor, with no {{Modulation}}, so the transition is seamless.
3rd Dec '16 6:51:08 PM Solicitr
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* AnachronismStew: In most cases, the game averts this quite well. However, there are a few oddities in the weapon selection such as a fully-automatic Mauser C96 (not available until 1932) and a Carcano rifle (which did exist, but would have been nearly impossible to find in the US/Mexico at the time)

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* AnachronismStew: In most cases, the game averts this quite well. However, there are a few oddities in the weapon selection such as a fully-automatic Mauser C96 (not available until 1932) and a Carcano rifle (which did exist, but would have been nearly impossible to find in the US/Mexico at the time)time). In the other direction, the 1850s oddball Volcanic Pistol would have been a rare museum piece in 1911, as well as being ccompletely obsolete.
23rd Nov '16 12:53:20 PM TheAmazingBlachman
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* ArtificialStupidity: During bounty hunts, the bounty target's friends will simply run straight at you without even attempting to take cover, even as you gun them down one by one. Also, scare some people out in the wilderness and they will often run away on foot even though they have horses.

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* ArtificialStupidity: During bounty hunts, the bounty target's friends will simply run straight at you John without even attempting to take cover, even as you John gun them down one by one. Also, if John scare some people out in the wilderness and wilderness, they will often run away on foot even though they have horses. horses.



* AutomatonHorses: Zig-zagged - horses will throw you if you push them too hard, but if you keep them galloping at a decent speed (a light jab with the spurs every 2-3 second so the stamina bar doesn't deplete on dirt roads) they will never tire.

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* AutomatonHorses: Zig-zagged - horses will throw you John off if you he push them too hard, but if you keep he keeps them galloping at a decent speed (a light jab with the spurs every 2-3 second so the stamina bar doesn't deplete on dirt roads) they will never tire.



* AwesomeButImpractical: Bonzo, the bull mount you unlock when you reach level 50 the first time in multiplayer. He loses virtually no speed off road (and let's face it, he's [[RuleOfCool a bull you can ride around like a horse]])... but he can't jump fences, his top speed is lower than the best horse, and he'll buck your ass off if you so much as think of spurring him when his stamina's at red. These constraints actually apply to all the non-horse mounts in the game (most of which are actually really good), but Bonzo by far has the lowest stamina out of this group, and his health isn't increased much to make up for the speed deficiency.
** The "Dark Horse" you receive in single player if your honor gets low enough. Sure, it's got a cool look going on with its scarred and wounded body, red eyes and unique facial marking. However, its speed is slower than the average horse, making it pretty frustrating to ride in missions or bounty hunts where you have to keep up a fast pace.
** Any of the abilities acquired from completing the wilderness challenges. They're great in theory, but you can only unlock them by reaching level 10 in the respective challenge, which can only be done after opening up West Elizabeth. By that time, however, the game is almost over so there's not a lot of time to really enjoy them. Same goes for the unlockable outfits such as the U.S. Marshal or Bureau suits.

to:

* AwesomeButImpractical: Bonzo, the bull mount you unlock when you the player reach level 50 the first time in multiplayer. He loses virtually no speed off road (and let's face it, he's [[RuleOfCool a bull you can ride around like a horse]])... but he can't jump fences, his top speed is lower than the best horse, and he'll buck your ass off if you so much as think of spurring him when his stamina's at red. These constraints actually apply to all the non-horse mounts in the game (most of which are actually really good), but Bonzo by far has the lowest stamina out of this group, and his health isn't increased much to make up for the speed deficiency.
** The "Dark Horse" you John receive in single player if your his honor gets low enough. Sure, it's got a cool look going on with its scarred and wounded body, red eyes and unique facial marking. However, its speed is slower than the average horse, making it pretty frustrating to ride in missions or bounty hunts where you John have to keep up a fast pace.
** Any of the abilities acquired from completing the wilderness challenges. They're great in theory, but you the player can only unlock them by reaching level 10 in the respective challenge, which can only be done after opening up West Elizabeth. By that time, however, the game is almost over so there's not a lot of time to really enjoy them. Same goes for the unlockable outfits such as the U.S. Marshal or Bureau suits.



* TheBadGuyWins: [[spoiler:After killing John, Edgar Ross takes all the credit for getting rid of Dutch's gang, and is hailed as a hero who has brought peace, prosperity and safety to the region. Sure, you can take your revenge on him later, but it really doesn't accomplish anything or change the fact that he is ultimately the victor although it's downplayed by John's autobiography]].
* BadassBandolier: Buying one doubles the amount of rifle, repeater, and sniper ammo you can carry. Once you buy it you will always be wearing it and receive its benefits, even when wearing an outfit that hides it. In a nice graphical touch as you burn through your ammo stock the number of rounds on the belt disappear.

to:

* TheBadGuyWins: [[spoiler:After killing John, Edgar Ross takes all the credit for getting rid of Dutch's gang, and is hailed as a hero who has brought peace, prosperity and safety to the region. Sure, you the player can have Jack take your revenge on him later, but it really doesn't accomplish anything or change the fact that he is ultimately the victor although it's downplayed by John's autobiography]].
* BadassBandolier: Buying one doubles the amount of rifle, repeater, and sniper ammo you can carry. Once you buy the player buys it you John will always be wearing it and receive its benefits, even when wearing an outfit that hides it. In a nice graphical touch as you John burn through your his ammo stock the number of rounds on the belt disappear.



--> '''Irish:''' It's the whiskey, sir. It gives me the memory of a newborn babe. As innocent as can be
--> '''John:''' ''(grabs the whiskey bottle out of his hands and drinks it)'' And it makes me violently angry. Shall we go look for that gun, sir?''

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--> '''Irish:''' -->'''Irish:''' It's the whiskey, sir. It gives me the memory of a newborn babe. As innocent as can be
-->
be.\\
'''John:''' ''(grabs the whiskey bottle out of his hands and drinks it)'' And it makes me violently angry. Shall we go look for that gun, sir?''



---> '''Jonah:''' Don't forget you need us more than we need you. Bill Williamson folded you up like an empty purse the last time if I remember correctly!
---> '''Marshal Johnson:''' Simmer down, Jonah.
---> '''John:''' Listen to your boss, Jonah. There's a good boy! Otherwise, I'll put a hole in your hillbilly head and watch your tiny brain drain out!

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---> '''Jonah:''' --->'''Jonah:''' Don't forget you need us more than we need you. Bill Williamson folded you up like an empty purse the last time if I remember correctly!
--->
correctly!\\
'''Marshal Johnson:''' Simmer down, Jonah.
--->
Jonah.\\
'''John:''' Listen to your boss, Jonah. There's a good boy! Otherwise, I'll put a hole in your hillbilly head and watch your tiny brain drain out!
22nd Nov '16 5:19:28 PM Dirtyblue929
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[[caption-width-right:255:[[SeanConneryIsAboutToShootYou John Marston Is About To Shoot You.]]]]

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[[caption-width-right:255:[[SeanConneryIsAboutToShootYou John Marston Is About To Shoot You.]]]]
[[caption-width-right:255:''"I left the gang when the gang left me..."'']]
18th Nov '16 9:02:10 AM RobbSony3
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* AxCrazy:
** ''Randall Forrester''', full stop.
** Dutch. He doesn't froth at the mouth, or shout, or even act outwardly "mad"...but it's pretty clear when you meet him that all is not well upstairs.
18th Nov '16 9:01:06 AM RobbSony3
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* AxCrazy: Dutch. He doesn't froth at the mouth, or shout, or even act outwardly "mad"...but it's pretty clear when you meet him that all is not well upstairs.

to:

* AxCrazy: AxCrazy:
** ''Randall Forrester''', full stop.
**
Dutch. He doesn't froth at the mouth, or shout, or even act outwardly "mad"...but it's pretty clear when you meet him that all is not well upstairs.
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