History VideoGame / RedAlert3Paradox

25th Dec '17 5:29:21 AM TheOneWhoTropes
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* WildWeasel: Good luck shooting down a Duster before it bombs you.
24th Nov '17 7:23:02 AM HTD
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* AirborneAircraftCarrier: Masakari Drone Commands.

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* AirborneAircraftCarrier: The Masakari Drone Commands.Command is armed with a variety of drones. In both naval and aerial modes, the Aerial Battleship Musashi has a complement of Stellar Angel Fighter Bombers providing air cover and scouting.
* AmazonBrigade: Rocket Angels and Battle Psychics are exclusively female.



* ArchaicWeaponForAnAdvancedAge: Shinobi are armed with nothing more than regular steel swords and throwing stars.



* BarrierWarrior: Battle Psychics

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* BarrierWarrior: Battle PsychicsThe Tedate can lay down a short-lived Nano-Shield, which will fend off most attacks of ground units, but cannot move when doing so.
* BaseOnWheels: The Incredible Mobile Fortress Tatsu is a mobile airfield that can construct and support up to six dedicated aircraft, repair and rearm friendly units and transport a large number of ground vehicles.



* ChargedAttack: The Wave-Force Artillery can fire at different energy settings. By default it always fires at max-capacitance, but can be ordered to discharge its weapon prematurely at the cost of reducing damage.



* DefenselessTransports: Sudden Transports and Ikiryo Mini-Mechas have no weapons to defend themselves.



* DualModeUnit:
** Tankbusters can bury into the ground, which prevents them from being crushed and makes them stealthed, but prevents them from moving or firing.
** The Masamune can switch between anti-air rocket pods and shock paddles that can temporarily disable enemy vehicles and buildings.
** Rocket Angels can switch between firing rockets and using a whip to disable ground targets.
** Battle Psychics can take down both ground and air targets with telekinetic darts or switch to psychic shields to intercept enemy attacks.
** The Jishin can burrow into the ground, turning itself into a powerful anti tank turret. Obviously, it is immobile in this state.
** In wheeled form, the Izanagi can move fast and use kinetic-burst autocannons and missile pods. Switching into walker form sacrifices its speed and allows it to use its Fujiwara cannon, a weapon of devastating power.
** The Tengu can switch forms between an amphibious anti-infantry walker and a swift air superiority fighter.
** The Kitsune can transform from a fast but unarmed quad to a mecha, armed with a sniper cannon.
** The missile armed VX can go from anti-air walker to anti-tank helicopter.
** When in water, the Samehada Buster Mecha can transform into a submarine, which prevents it from firing on land vehicles.
** In tank mode, the Nezumi uses a heavy machine gun turret, before it deploys into the slow mecha form, which is armed with a large, indirect artillery piece.
** The Sea-Wing anti-aircraft submarine can transform into the Sky-Wing ground attack aircraft.
** In its default state, the Musashi cruises across the sea, and despite its massive size, it can take off into the air and stay aloft.



* HitAndRunTactics: The Isha Vector Jet Tank is an amphibious and extremely fast flanker with limited ammunition designed to attack the enemy, then rush back.
* HonorBeforeReason: Shinobi show the full extent of their powers when alone, but refuse to work with each other, even if means certain death.



* KatanasAreJustBetter: Imperial Warriors and Shinobi are armed with surprisingly lethal katanas.



* LimitedLoadout: An Isha Vector Jet Tank's ammunition is limited, and it has to return to base for reloading.
* LockedOutOfTheFight: Its secondary allows the Tedate to shut down a unit completely, turning it indestructible in the process.



* TheMario: Their units, especially the TransformingMecha, are quite versatile but none really excel in any role that much.



* {{Ninja}}
* NobodyHereButUsTrees: The Holotree Sniper can deploy a sniper perch equipped with a holographic projection device, which makes the perch resemble an unassuming object.

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* {{Ninja}}
{{Ninja}}: Shinobi are the Japanese infiltration unit, armed with a giant sword and throwing stars.
* NobodyHereButUsTrees: NobodyHereButUsStatues: The Holotree Sniper can deploy a sniper perch equipped with a holographic projection device, which makes the perch resemble an unassuming object.object.
* OneHitPolykill: The Wave-Force Artillery fires blasts of energy that can pass through multiple targets.
* TheParalyzer: The Masamune can deliver a shock to temporarily disable vehicles and buildings.



* SpiderTank: In wheeled form, an Izanagi moves with six legs.
* SpyBot: Burst Drones are robots that serve the role of scouting and snuffing out spies.



* TheMario: Their units, especially the TransformingMecha, are quite versatile but none really excel in any role that much.


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* DefenselessTransports: Jackson [=APCs=], Transport Trucks and Omni-Landers have no weapon whatsoever.


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* EarthquakeMachine: The Resonance Jackhammer offensive superweapon shatters enemies with a pulse of seismic energy.
23rd Nov '17 9:15:18 PM HTD
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* ActionBomb: The Burst Drone can self destruct while attached to an enemy vehicle to damage it. Final Squadron summons a squadron of suicide drones armed with kinetic weapons into the enemy position while shooting everything they can.



* CastFromHitPoints: Th Hot Blooded protocol causes all affected mecha units to gain speed, armour and attack power as they are slowly but steadily damaged.



* DelayedExplosion: Ashigaru Bombardiers can set explosive charges that will instantly destroy buildings, though this takes a few seconds to do.



* DroneDeployer: The Tanuki can release small drones to intercept vehicles and slow them down with electromagnetic pulses to allow the Tanuki to escape.



* NobodyHereButUsTrees: The Holotree Sniper can deploy a sniper perch equipped with a holographic projection device, which makes the perch resemble an unassuming object.



* SuicideAttack: Subverted - the only suicide units (Burst Drones and Final Squadron) are robotic.

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* SuicideAttack: Subverted - SquishyWizard: Although they can bolster the only suicide durability of friendly units (Burst Drones with psychic shields, Battle Psychics are rather lightly armoured and Final Squadron) are robotic.squishy by themselves.


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* YouWillNotEvadeMe: A Kintaro can launch its right hand as a deadly rocket to strike enemy vehicles and reel them in.
22nd Nov '17 8:32:24 AM HTD
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** The Falcon Command Helicopter can freely take off and land on all terrain. All of its guns remain functioning when landed, but it is unable to move.



* TheMultiverse: Why GAP works.


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* DressingAsTheEnemy: The Sudden Transport can project the external appearance of any vehicle, friendly or enemy.


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* DecapitatedArmy: You start with a Master Crawler, whose loss equals an automatic Game Over.


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* StartingUnits: Pawns are unbuildable infantry that spawn for free from the Master Crawler while it is deployed.
21st Nov '17 7:10:06 AM HTD
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* DefenselessTransports: Armoured Response Vehicles are capable of transporting infantry and have no way to defend themselves outside of crushing enemy infantry.



* ItOnlyWorksOnce: A Pulsar Missile Drone carries a single Singularity missile that is monstrously effective against structures and can never be reloaded.



* LimitedLoadout: A Pulsar Missile Drone carries a single Singularity missile that is monstrously effective against structures and can never be reloaded.



* AirborneAircraftCarrier: Zhukov War Zeppelins.

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* AirborneAircraftCarrier: Zhukov War Zeppelins.Zeppelins house missile armed [=LaGG-68=] interceptors to swat away helicopters.
* AmazonBrigade: Soviet Snipers are exclusively female.



* ArmyOfThievesAndWhores: Flak Troopers are convicts given freedom in exchange for having to do community service.



* BreakOutTheMuseumPiece:
** Anvil Heavy Tanks are the same old Heavy Tanks from [[VideoGame/CommandAndConquerRedAlert the first Red Alert]], pressed into service again in order to augment Soviet tank divisions.
** Elephant Tanks have sat mothballed since the end of the Second Great War until being repurposed as mobile command centres for Soviet commanders.



* CastFromHitPoints: Microhammer Tanks can overclock their engines and autoloaders, increasing rate of fire and speed, but damaging the tank over time. Dreadnoughts, Kirov Airships and Zhukov War Zeppelins can do the same thing, which does not increase speed (for Dreadnoughts) or rate of fire (for Kirovs and Zhukovs).



* DefenselessTransports: Dump Trucks serve the Soviet Union as cheap and unarmed transports for infantry.



* DualModeUnit:
** Flak Troopers can switch between anti-air flak cannons and anti-tank magnetic mines.
** Threshers can temporarily trade speed and the 50mm guns to deploy a 75mm anti-tank gun more effective against tank grade armour.
** The Perun Tank Destroyer is effectively a walking gun. Helpless while on the move, the Perun can only fire once unpacked into turret mode.
** The Mag-Lift Tank can switch between pulling enemy vehicles towards your tanks and lifting them up and put them at the mercy of anti-air.
** The Flaming Ivan can switch between assault gun mode, where it specialises in destroying defences with its cannon, and mortar mode where it specialises in clearing garrisons and creating firestorms with Molotov cocktails.
** The Manta Ekranoplan is able to switch between a pair of anti-air flak turrets and an anti-sub depth charge launcher.



* FoeTossingCharge: The Scythe can be ordered to charge. Due to the sheer bulk of the Scythe, it can literally send tanks flying backwards.



* LifeDrain: Vampire Leech Walkers can leech enemy vehicles, draining them of their health while repairing friendly vehicles within its radius of effect.



* LimitedLoadout: In addition to jet aircraft, a Hammerhead must return to base to rearm when it has expended all five of its missiles. Downplayed with Yaks, which only need to return to the base to reload their bombs, not their chain guns.



* TheParalyzer: The Potemkin Warship can use its magnetic harpoon to lock a ship in place while letting the very slow Potemkin close in.
* ThePoliticalOfficer: Commissars are used to spread the Revolutionary spirit throughout the ranks by propaganda and example.
* PoweredArmor: The Gagarin X is a man in a heavily armoured space suit that grants him enhanced strength and a surprising resilience to small arms fire.



* ShedArmorGainSpeed: Alkonosts' Psych Up ability increases the speed and ferocity of nearby units but lowers their defence with every use.



* SmokeOut: Grenadiers have a supply of smoke grenades, which they can use to create smokescreens that protect those within from being attacked, although they are unable to fire out.



* SpiderTank: Sickles, Stingrays and Treshers.

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* SpaceMarine: Conscriptnaughts are glorified conscripts in spacesuits; the protocol that deploys them is called 'Space Marines'.
* SpiderTank: Sickles, Stingrays Threshers, Vampires and Treshers.Alkonosts are quadrupedal walkers; Scythes are hexapodal.



* TakingTheBullet: The Scrapper Tank's giant plow can be used to soak up the attacks of enemies.



* ThePoliticalOfficer: Commissars.



* YouWillNotEvadeMe: Mag-Lift and Apocalypse Tanks can pull enemy ground vehicles towards themselves (and in the Apocalypse's case, their grinders).



* BreakOutTheMuseumPiece: The vast majority of their equipment are aging [[VideoGame/CommandAndConquerRedAlertSeries WW2]] vehicles.

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* BreakOutTheMuseumPiece: The vast majority of their equipment are aging [[VideoGame/CommandAndConquerRedAlertSeries [[VideoGame/CommandAndConquerRedAlert WW2]] vehicles.
20th Nov '17 11:41:27 PM HTD
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* AirborneAircraftCarrier: The Mesofortress Gunship has a complement of Lamprey Parasite Fighters for protection against hostile aircraft.
* AmazonBrigade: Riot Agents are one of the few exclusively female units in the game.



* AttackDrone: Aircraft Carriers have ''"Sky Knight"'' and ''"Paladin"'' drones. The Claymoore Drone Missiles and Quasar Drones are independant from other units but with human controllers at the base instead. Mesofortress Bombers subvert it because the ''"Lampreys"'' are manned anti-air fighters.

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* AttackDrone: Aircraft Carriers have ''"Sky Knight"'' Sky Knight and ''"Paladin"'' Paladin drones. The Claymoore Drone Missiles and Quasar Drones are independant independent from other units but with human controllers at the base instead. Averted with the Mesofortress Bombers subvert it because the ''"Lampreys"'' are Gunship's Lamprey manned anti-air fighters.



* AwesomePersonnelCarrier: The Assault Striker is a massive transport with room for up to 5 infantrymen who can fire out.



* CastFromHitPoints: A Barkhausen Projector can disable the safeties to fire continuously at the cost of damaging itself.



* DressingAsTheEnemy: Spies.

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* DressingAsTheEnemy: Spies.Spies can disguise themselves as enemy infantry. Subhunter Frigates can disguise themselves as enemy ships.
* DualModeUnit:
** The Valkyrie has to unpack into an immobile form before it can fire.
** Javelin Soldiers can toggle between using or not using their target painters, taking longer to acquire a lock but boosting the range and power of each shot.
** While on the move, Heavy Defenders use grenade launchers good against light vehicles. Once deployed, they switch to using heavy anti-infantry machine guns.
** Rocketeers can switch between flying and punching aircraft, or landing on the ground and punching infantry and light vehicles.
** Rocket Pathfinders can switch between anti-tank and anti-air modes to defend against whichever threat is most pressing.
** Guardian Tanks can switch between a conventional cannon and a target designator to paint enemies, doubling the damage they take.
** Icarus AA Guns must deploy its weapon before firing, reducing its speed in the process.
** Stewart Tanks can switch between tracking missiles most effective against tanks and HE rounds better suited to destroying fortifications.
** Instead of firing in bursts, a Particle Expeller can switch to using superheavy elements that deal less single-target damage in a bigger area.
** A Planck Compressor can switch between slowing down a targeted unit, or speeding them up.
** Hydrofoils can switch between normal anti-air guns and scrambleguns, which disable the weapons of their targets.
** The Swan Amphibious Plane, being a seaplane, can both fly and move on water.
** The Pion Isospin Array can clear garrisons and pick off individual infantry from long range, or switch to generating a field that kills all infantry in the area surrounding it.
** The Bohr Wavefunction Adjuster has two settings which will switch the target's armour from infantry to tank armour or tank armour to infantry.



* EnemyExchangeProgram:
** Spies can bribe enemies for a price, causing them to defect to your side.
** The Pavlov has a sonic signaller which cause enemy animals to have a change of heart and turn against their masters.



* FixedForwardFacingWeapon: Reducts' shotguns can only fire within a limited arc.



* ItOnlyWorksOnce: A Pulsar Missile Drone carries a single Singularity missile that is monstrously effective against structures and can never be reloaded.
* JetPack: Rocketeers wear these so they can fly around.



* LifeDrain: An Assault Striker can ride over enemy vehicles with its tracks, breaking them down and using the raw materials to repair itself.



* TheMedic: Allied engineers can set up medical tents to heal friendly infantry in the vicinity.



* ThePowerOfTheSun: The Athena Cannons direct solar powered space death rays, while the Ares are solar-powered tanks with similar death rays.



* RammingAlwaysWorks: The Alert Icebreaker freezes groups of enemies and then rams them to finish them off.



* SniperRifle: Allied Riflemen use these to pick off enemy infantry from far away.



* TakingTheBullet: Singularity Towers draw enemy fire towards themselves, protecting units and structures within their radius of effect.



* ThePowerOfTheSun: The Athena Cannons direct solar powered space death rays, while the Ares are solar-powered tanks with similar death rays.
24th Oct '17 7:23:01 PM nombretomado
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* ChineseWithChopperSupport: Amusingly, the choppers exclusively belong to their allies.
18th Sep '17 6:57:11 AM SuperFeatherYoshi
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* EvenEvilHasStandards: Even though they want revenge on pretty much every other world power, they still have a strict policy of only targeting military forces with their atomic bombs. Understandable, consider that they've seen the horrors of nuclear holocaust first hand.
27th Aug '17 8:06:07 AM SuperFeatherYoshi
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** In the original RA3 the Soviets still commit no 3 in making their Tesla Troopers and Desolators.
5th Aug '17 6:39:26 PM direguy
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** In the original RA3 the Soviets still commit no 3 in making their Tesla Troopers and Desolators.
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