History VideoGame / RedAlert3Paradox

27th May '16 1:02:26 AM SwissKnight
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A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was a MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct. Instead, those who want to write or see Paradox lore should go [[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki the back-up wiki for them.]]

to:

A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was a MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Like most projects described as "the most ambitious" very little actual progress was made and the mod was abandoned in 2014. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct. Instead, those who want to write or see Paradox lore should go [[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki the back-up wiki for them.]]
4th May '16 3:26:51 PM TheOneWhoTropes
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* CoolShades: Tsukumogami Proto-Suits have [[TengenToppaGurrenLagann Kamina shades]].

to:

* CoolShades: Tsukumogami Proto-Suits have [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann Kamina shades]].



* HotBlooded: An actual ability which increases combat effectiveness of [[GurrenLagann all mecha units]].

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* HotBlooded: An actual ability which increases combat effectiveness of [[GurrenLagann [[Anime/TengenToppaGurrenLagann all mecha units]].



* MiniMecha: Ikiryo Mini-Mechas, which are used to [[GurrenLagann hijack]] enemy vehicles and are piloted by champions of the [[TakeshisCastle boot camp's obstacle course]].

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* MiniMecha: Ikiryo Mini-Mechas, which are used to [[GurrenLagann [[Anime/TengenToppaGurrenLagann hijack]] enemy vehicles and are piloted by champions of the [[TakeshisCastle boot camp's obstacle course]].



* ThisIsADrill: ''[[GurrenLagann "Spiral Tech"]]'' is a mathmatical oddity that allows improbable levels of mechanical effienciency with certain patterns of rotating machinery such as drills or fans. They use it to dig tunnels, make drill-based projectiles, and create tornados/whirlpools.

to:

* ThisIsADrill: ''[[GurrenLagann ''[[Anime/TengenToppaGurrenLagann "Spiral Tech"]]'' is a mathmatical oddity that allows improbable levels of mechanical effienciency with certain patterns of rotating machinery such as drills or fans. They use it to dig tunnels, make drill-based projectiles, and create tornados/whirlpools.
20th Oct '15 8:16:58 AM HTD
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** Peacekeeper shotguns are quite massive for a normal person. Due to their armor they can wield them just fine.



* EvilDetectingDog: Attack Dogs, German Shepherd dogs in armored sweaters can sniff enemy spies and stealth units.

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* EvilDetectingDog: Attack Dogs, German Shepherd dogs in armored armoured sweaters can sniff enemy spies and stealth units.



** The Assault Striker is uncannily similar to the soviet Apocalypse tank, to the point where it's Heroic Upgrade is a renamed Magnetic Harpoon.



* PoweredArmor: Peacekeeper armor is a sealed suit with an unpowered exoskeleton.

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* PoweredArmor: Peacekeeper armor armour is a sealed suit with an unpowered exoskeleton.



* SquishyWizard: Experimental vehicles tend towards serious, game-changing effects, but they have paper thin armor.

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* SquishyWizard: Experimental vehicles tend towards serious, game-changing effects, but they have paper thin armor.armour.



* BearsAreBadNews: War Bears are armored and can be man-cannoned and parachuted.

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* BearsAreBadNews: War Bears are armored armoured and can be man-cannoned and parachuted.



* ExtraOreDinary: Their magnetic weapons can actually rip armor off enemy tanks and reinforce their own armor with it.

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* ExtraOreDinary: Their magnetic weapons can actually rip armor armour off enemy tanks and reinforce their own armor armour with it.



* KillSat: Magnetic satellites that can suck up armored units.

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* KillSat: Magnetic satellites that can suck up armored armoured units.



%%* {{Expy}}: Many to classic anime.



%%* FlashStep: Shinobi.
%%* FragileSpeedster
%%* HeadphonesEqualIsolation: Engineers.

to:

%%* FlashStep: Shinobi.
%%* FragileSpeedster
%%* HeadphonesEqualIsolation: Engineers.
* FragileSpeedster: The Empire army focuses on mobility, with fast, amphibious units that lack durability.



* SmokeOut: A shinobi can throw a smoke bomb to cover his tracks and escape.



* WorkerUnit: Nano Cores unfurl into structures at any given location but are very barely armored.

to:

* WorkerUnit: Nano Cores unfurl into structures at any given location but are very barely armored.armoured.



''An 800 years old order of Knights, the Order of the Talon secretly control great parts of the world from the shadows, fighting an ominious enemy known only as ''"The Cult"''. They possess impressive Steam Punk technology, including walkers and moving castles. Able to move from place to place with their castles and armored with the strongest metal known to humanity, they fight everyone they deem heretical despite their outdated tech. Most Talon personnel are unwitting of the greater scheme behind the Order's actions and those who know at least something prefer to command from the shadows to avoid being targeted. They are not afraid of assasinations or leading countries to war if it helps them - in fact, they are responsible for World War I. However, they are noble and pragmatic enough to not abuse others too much, because their goal is to fight the Cult, not the rest of the world.''

to:

''An 800 years old order of Knights, the Order of the Talon secretly control great parts of the world from the shadows, fighting an ominious enemy known only as ''"The Cult"''. They possess impressive Steam Punk technology, including walkers and moving castles. Able to move from place to place with their castles and armored armoured with the strongest metal known to humanity, they fight everyone they deem heretical despite their outdated tech. Most Talon personnel are unwitting of the greater scheme behind the Order's actions and those who know at least something prefer to command from the shadows to avoid being targeted. They are not afraid of assasinations or leading countries to war if it helps them - in fact, they are responsible for World War I. However, they are noble and pragmatic enough to not abuse others too much, because their goal is to fight the Cult, not the rest of the world.''



* DarkIsNotEvil: Their color of choice is black, but they're still good[ish] guys.

to:

* DarkIsNotEvil: Their color colour of choice is black, but they're still good[ish] guys.



* ColorCodedForYourConvenience: The House Color for the Chinese isn't painted onto them, but instead glows off their radiators and shows up in the color of their beam weapons. Yes, this even allows pink or black ray guns.

to:

* ColorCodedForYourConvenience: The House Color Colour for the Chinese isn't painted onto them, but instead glows off their radiators and shows up in the color colour of their beam weapons. Yes, this even allows pink or black ray guns.



* GreenRocks: ''"Jade"'', which is effectivly tiberium and also one of the reasons their color of choice is green.

to:

* GreenRocks: ''"Jade"'', which is effectivly tiberium and also one of the reasons their color colour of choice is green.



* NiceHat: Jiang Shis.
* NuclearNasty: Jiang Shis. Chinese Tigers are similar, in that they are generally better than their non-augmented brethren.

to:

* NiceHat: Jiang Shis.
Shi.
* NuclearNasty: Jiang Shis.Shi. Chinese Tigers are similar, in that they are generally better than their non-augmented brethren.



* CyberPunk: Neon lights. Cybernetic power armor. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''Franchise/GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.

to:

* CyberPunk: Neon lights. Cybernetic power armor.armour. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''Franchise/GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.



* DeadlyGas: The secondary weapon of the Protectorate Tripod: Black Gas. The chemical composition of this gas is unknown, but what is known is that any unprotected person who finds themselves inside a cloud of Black Gas is as good as dead.



* EverythingsSquishierWithCephalopods: The Protectorate has access to the mythological Krakens as naval units.



''South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolize the Allied Nations. In minor faction deathmatch, their reinforcements are '''Peacekeeper Air Cavalry.'''''

to:

''South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolize idolise the Allied Nations. In minor faction deathmatch, their reinforcements are '''Peacekeeper Air Cavalry.'''''



** Order of the Talon: Elitists. Units are slow and rather expensive but possess extreme armor. They also improve themselves on every veterancy rank with new weapons or abilities.

to:

** Order of the Talon: Elitists. Units are slow and rather expensive but possess extreme armor.armour. They also improve themselves on every veterancy rank with new weapons or abilities.



** Mediterranean Syndicate: Economic Rangers. Long-ranged units that specialize in urban warfare and benefit from an immense economy,
** Electrical Protectorate: Spammers. Massive amounts of instantly-made units without armor or veterancy drown the enemy in fire.

to:

** Mediterranean Syndicate: Economic Rangers. Long-ranged units that specialize specialise in urban warfare and benefit from an immense economy,
economy.
** Electrical Protectorate: Spammers. Massive amounts of instantly-made units without armor armour or veterancy drown the enemy in fire.



* ColorCodedArmies: Gleefully played with; most everything is Type 1, but House Color is displayed uniquely for each faction; while the original game factions use plates or sections of their machines with their color, the Confederates actually spraypaint it on haphazardly, and it is similarly splattered on for the Vietcong. The Syndicate have color-coded holograms, the Chinese have their weapons, glowy doodads, and shield effects, and the Order weave their color into heraldry. The ARVN have camo patterns with their teamcolour, and the Cult of the Black Hand have stain-glass patterns.
* ColourCodedForYourConvenience: Tracers are shared between power blocks or suppliers, so Allied-aligned powers fire red, communist powers fire a sickly yellow-green, and anyone buying from the Syndicate, such as the Confederates, GLA and International Inc, fire gold. The Japanese stick to blue, the Order to greys, and the Protectorate to whites and purples. Of course, China [[DeathRay doesn't use bullets at all]], but their beams are their house color, by default a bright green.

to:

* ColorCodedArmies: Gleefully played with; most everything is Type 1, but House Color Colour is displayed uniquely for each faction; while the original game factions use plates or sections of their machines with their color, colour, the Confederates actually spraypaint it on haphazardly, and it is similarly splattered on for the Vietcong. The Syndicate have color-coded colour-coded holograms, the Chinese have their weapons, glowy doodads, and shield effects, and the Order weave their color colour into heraldry. The ARVN have camo patterns with their teamcolour, and the Cult of the Black Hand have stain-glass patterns.
* ColourCodedForYourConvenience: Tracers are shared between power blocks or suppliers, so Allied-aligned powers fire red, communist powers fire a sickly yellow-green, and anyone buying from the Syndicate, such as the Confederates, GLA and International Inc, fire gold. The Japanese stick to blue, the Order to greys, and the Protectorate to whites and purples. Of course, China [[DeathRay doesn't use bullets at all]], but their beams are their house color, colour, by default a bright green.



** Mediterranean Syndicate: CyberPunk. Circuits, cyborgs, powered armor. Very commercial mindset and a large budget.

to:

** Mediterranean Syndicate: CyberPunk. Circuits, cyborgs, powered armor.armour. Very commercial mindset and a large budget.



* ZeeRust: Every faction represents a different take on retro ''"The World of Tomorrow!"'' concepts. Order of the Talon is a fantastic spin-off of 17 to 19th century technology, the Soviets are in 1930s to 50s with DieselPunk, the Allies represent 1960s futurism, the Chinese embody 70s space opera and Atomic Age ideals, the Confederates veer into late 70s post-nuclear scavenger world as they try to rebuild a patriotic EagleLand using manpower and dilapidated conventional technologies, the Syndicate is 80s Cyberpunk, and the Empire a combination of 90s mecha anime and modern post-cyberpunk concepts. The Protectorate contains robotic units as envisioned in many ages, from [[TinCanRobot Tin Can Robots]] to drone swarms, Terminators, and a mechanized EldritchAbomination. The result is something of a MegaCrossover of retro-themed genres and universes colliding. To put things in perspective, the actual year the game takes place in is 1969.

to:

* ZeeRust: Every faction represents a different take on retro ''"The World of Tomorrow!"'' concepts. Order of the Talon is a fantastic spin-off of 17 to 19th century technology, the Soviets are in 1930s to 50s with DieselPunk, the Allies represent 1960s futurism, the Chinese embody 70s space opera and Atomic Age ideals, the Confederates veer into late 70s post-nuclear scavenger world as they try to rebuild a patriotic EagleLand using manpower and dilapidated conventional technologies, the Syndicate is 80s Cyberpunk, and the Empire a combination of 90s mecha anime and modern post-cyberpunk concepts. The Protectorate contains robotic units as envisioned in many ages, from [[TinCanRobot Tin Can Robots]] to drone swarms, Terminators, and a mechanized mechanised EldritchAbomination. The result is something of a MegaCrossover of retro-themed genres and universes colliding. To put things in perspective, the actual year the game takes place in is 1969.



** Savage: Atomic Kingdom of China. Out to pulverize the world for revenge and completely lacking in subtlety.

to:

** Savage: Atomic Kingdom of China. Out to pulverize pulverise the world for revenge and completely lacking in subtlety.



* GenderIsNoObject: Played realistically straight. Allied, Chinese, Soviet, Syndicate and even some minor faction infantry have sometimes randomised gender with only slightly changed armor and fitting voices. The Imperial Japanese do not do this, for obvious reasons.

to:

* GenderIsNoObject: Played realistically straight. Allied, Chinese, Soviet, Syndicate and even some minor faction infantry have sometimes randomised gender with only slightly changed armor armour and fitting voices. The Imperial Japanese do not do this, for obvious reasons.



* WeWillWearArmorInTheFuture: Everyone armors at least some of their infantry up. The Talon get a pass because they are knights, though.

to:

* WeWillWearArmorInTheFuture: Everyone armors armours at least some of their infantry up. The Talon get a pass because they are knights, though.
24th Sep '15 3:00:46 AM PRH
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* TheBackwardsR: The logo swaps several letters in the word "paradox" with Cyrillic letters that are visually similar.

to:

* TheBackwardsR: The logo swaps several letters in the word "paradox" with Cyrillic letters that are visually similar. The result would read "rdyadaozh".
12th Sep '15 7:04:22 AM RogherNahasa
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* HeWhoFightsMonsters: After fighting two wars against Communism, the Allies are adopting increasingly Communistic policies. They appointed the next U.S. President, for one.

to:

* HeWhoFightsMonsters: After fighting two wars against Communism, the Allies are adopting increasingly Communistic Sovietic policies. They appointed the next U.S. President, for one.
3rd Sep '15 7:05:17 AM Morgenthaler
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* ArmyOfLawyers: Helios Security, equipped with projectors that use "zero-point energy" hold you in place. Inspired by TheSupernaturalist.

to:

* ArmyOfLawyers: Helios Security, equipped with projectors that use "zero-point energy" hold you in place. Inspired by TheSupernaturalist.Literature/TheSupernaturalist.
25th Aug '15 3:42:05 PM Willbyr
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* BadassAdorable: [[GhostInTheShell Masamune Drones]].

to:

* BadassAdorable: [[GhostInTheShell [[Franchise/GhostInTheShell Masamune Drones]].



* CyberPunk: Neon lights. Cybernetic power armor. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.

to:

* CyberPunk: Neon lights. Cybernetic power armor. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''GhostInTheShell'' ''Franchise/GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.
25th Aug '15 2:46:03 PM HighCrate
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* ExtraOreDinary: Their magnetic weapons can actually rip armour off enemy tanks and reinforce their own armour with it.

to:

* ExtraOreDinary: Their magnetic weapons can actually rip armour armor off enemy tanks and reinforce their own armour armor with it.



* KillSat: Magnetic satellites that can suck up armoured units.

to:

* KillSat: Magnetic satellites that can suck up armoured armored units.



* CoolHelmet: [[VideoGame/MegaMan Tsukumogami Proto-Suits]].

to:

* %%* CoolHelmet: [[VideoGame/MegaMan Tsukumogami Proto-Suits]].



* CuteMachines: Masamune Drones.

to:

* %%* CuteMachines: Masamune Drones.



* {{Expy}}: Many to classic anime.

to:

* %%* {{Expy}}: Many to classic anime.



* FlashStep: Shinobi.
* FragileSpeedster
* HeadphonesEqualIsolation: Engineers.

to:

* %%* FlashStep: Shinobi.
* %%* FragileSpeedster
* %%* HeadphonesEqualIsolation: Engineers.



* HoverTank

to:

* %%* HoverTank



* ColorCodedForYourConvenience: The House Colour for the Chinese isn't painted onto them, but instead glows off their radiators and shows up in the colour of their beam weapons. Yes, this even allows pink or black ray guns.

to:

* ColorCodedForYourConvenience: The House Colour Color for the Chinese isn't painted onto them, but instead glows off their radiators and shows up in the colour color of their beam weapons. Yes, this even allows pink or black ray guns.



* GreenRocks: ''"Jade"'', which is effectivly tiberium and also one of the reasons their colour of choice is green.

to:

* GreenRocks: ''"Jade"'', which is effectivly tiberium and also one of the reasons their colour color of choice is green.



* CyberPunk: Neon lights. Cybernetic power armour. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.

to:

* CyberPunk: Neon lights. Cybernetic power armour.armor. Rogue AIs. Absolute lack of respect for human life. Their Hero is even an evil {{Expy}} to ''GhostInTheShell'' Hero Motoko Kusanagi and Molly Millions from the ''SprawlTrilogy''.



''South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolise the Allied Nations. In minor faction deathmatch, their reinforcements are '''Peacekeeper Air Cavalry.'''''

to:

''South Vietnamese national forces fighting the Communist regime of the North. They love flame weapons and idolise idolize the Allied Nations. In minor faction deathmatch, their reinforcements are '''Peacekeeper Air Cavalry.'''''



* ColorCodedArmies: Gleefully played with; most everything is Type 1, but House Colour is displayed uniquely for each faction; while the original game factions use plates or sections of their machines with their colour, the Confederates actually spraypaint it on haphazardly, and it is similarly splattered on for the Vietcong. The Syndicate have colour-coded holograms, the Chinese have their weapons, glowy doodads, and shield effects, and the Order weave their colour into heraldry. The ARVN have camo patterns with their teamcolour, and the Cult of the Black Hand have stain-glass patterns.
* ColourCodedForYourConvenience: Tracers are shared between power blocks or suppliers, so Allied-aligned powers fire red, communist powers fire a sickly yellow-green, and anyone buying from the Syndicate, such as the Confederates, GLA and International Inc, fire gold. The Japanese stick to blue, the Order to greys, and the Protectorate to whites and purples. Of course, China [[DeathRay doesn't use bullets at all]], but their beams are their house colour, by default a bright green.

to:

* ColorCodedArmies: Gleefully played with; most everything is Type 1, but House Colour Color is displayed uniquely for each faction; while the original game factions use plates or sections of their machines with their colour, color, the Confederates actually spraypaint it on haphazardly, and it is similarly splattered on for the Vietcong. The Syndicate have colour-coded color-coded holograms, the Chinese have their weapons, glowy doodads, and shield effects, and the Order weave their colour color into heraldry. The ARVN have camo patterns with their teamcolour, and the Cult of the Black Hand have stain-glass patterns.
* ColourCodedForYourConvenience: Tracers are shared between power blocks or suppliers, so Allied-aligned powers fire red, communist powers fire a sickly yellow-green, and anyone buying from the Syndicate, such as the Confederates, GLA and International Inc, fire gold. The Japanese stick to blue, the Order to greys, and the Protectorate to whites and purples. Of course, China [[DeathRay doesn't use bullets at all]], but their beams are their house colour, color, by default a bright green.



* GenderIsNoObject: Played realistically straight. Allied, Chinese, Soviet, Syndicate and even some minor faction infantry have sometimes randomised gender with only slightly changed armour and fitting voices. The Imperial Japanese do not do this, for obvious reasons.

to:

* GenderIsNoObject: Played realistically straight. Allied, Chinese, Soviet, Syndicate and even some minor faction infantry have sometimes randomised gender with only slightly changed armour armor and fitting voices. The Imperial Japanese do not do this, for obvious reasons.
11th Jun '15 11:17:44 PM MichaelMikes
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A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was an MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct. Instead, those who want to write or see Paradox lore should go [[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki the back-up wiki for them.]]

to:

A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was an a MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct. Instead, those who want to write or see Paradox lore should go [[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki the back-up wiki for them.]]
28th May '15 10:47:18 PM RaritastheWeeabooHunter
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A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was an MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct.

to:

A modification of ''VideoGame/CommandAndConquerRedAlert3'', '''''Red Alert 3: Paradox''''' was an MASSIVELY ambitious expansion mod (it is probably the most ambitious mod in all of ''C&C'' history) noted both for the scope of the planned final product and for the accompanying wiki project, which slowly fleshed out an extensive [[TheSixties 1960s]] UsefulNotes/ColdWar world. Chock full of [[ShoutOut Shout-Outs]], [[HistoricalInJoke Historical In-Jokes]] and the unusual results of taking the wacky world of ''Red Alert 3'' completely seriously, the project aimed to flesh out the very-not-serious world presented in the game without losing any of its NarmCharm. There was a wiki found [[http://wiki.paradoxmod.com/index.php?title=Main_Page here]], though it has since become defunct.
defunct. Instead, those who want to write or see Paradox lore should go [[http://paradox-modfanmadebackup.wikia.com/wiki/Paradox_Mod_Wiki the back-up wiki for them.]]



As of January 13, 2015, Echoes Productions and the fan "Quantum" wiki are on new servers to preserve all lore associated with the two projects.

to:

As of January 13, 2015, Echoes Productions and the fan "Quantum" wiki are on new servers [[http://echoespro.creativereactor.ru new]] [[http://quantum.creativereactor.ru/index.php?title=Main_Page servers]] to preserve all lore associated with the two projects.
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