History VideoGame / RecettearAnItemShopsTale

3rd May '16 4:04:29 AM Wuz
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Gameplay alternates between tending to the shop and entering the dungeons around the town of Pensee. Recette and Tear can't fight, but they can hire mercenaries to enter the dungeons and fight for them in search of new items. At the end of each week, Recette must have enough money saved in her account to pay off an increased portion of her debt in order to continue. Failure causes it to be revealed as AllJustADream and allows you to restart from the second day with everything you've accumulated apart from story related aquisitions, such as adventurers.

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Gameplay alternates between tending to the shop and entering the dungeons around the town of Pensee. Recette and Tear can't fight, but they can hire mercenaries adventurers to enter the dungeons and fight for them in search of new items. At the end of each week, Recette must have enough money saved in her account to pay off an increased portion of her debt in order to continue. Failure causes it to be revealed as AllJustADream and allows you to restart from the second day with everything you've accumulated apart from story related aquisitions, such as adventurers.
8th Feb '16 11:20:31 AM Meenoru
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** '''Recette:''' But... I... am... the... OWNER! ARRGH!

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** '''Recette:''' But... I... am... the... OWNER! ARRGH![[{{Angrish}} ARRGH!]]
4th Feb '16 7:07:12 AM Bisected8
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* DungeonBasedEconomy: You run the local item shop for adventurers who go out to dungeons. You get to follow them into the dungeon if you want to. Part of the story even involves how the dungeons work.
21st Jan '16 4:12:13 PM nombretomado
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Officially localized by [[http://www.carpefulgur.com/ Carpe Fulgur]], the game has been picked up for online distribution by Impulse, {{Steam}}, and [=GamersGate=]. The international version of the soundtrack is up on iTunes and includes, among other songs, both the vocal version of the theme and its instrumental version. To date, the localized version of Recettear has sold over three hundred thousand copies, and by Carpe Fulgur's claim has made EGS well over US$500,000.

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Officially localized by [[http://www.carpefulgur.com/ Carpe Fulgur]], the game has been picked up for online distribution by Impulse, {{Steam}}, UsefulNotes/{{Steam}}, and [=GamersGate=]. The international version of the soundtrack is up on iTunes and includes, among other songs, both the vocal version of the theme and its instrumental version. To date, the localized version of Recettear has sold over three hundred thousand copies, and by Carpe Fulgur's claim has made EGS well over US$500,000.
25th Dec '15 7:28:28 AM BillyMT
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** Inverted in the fact that ''you'' are the shopkeeper now, gouging poor adventurers out of their hard earned cash. Tear even mentions Adam Smith by name when you buy your first stock from the Merchant guild with the express purpose of reselling at an inflated price.\\
\\
The game however strongly encourages selling them equipment at low prices since it'll benefit you when you go adventuring with them later.
** "Gouging" is the light term once you start seeing increases or decreases in prices. You can charge upwards of '''300%''' on something that has had a price increase and get away with it. More so if people trust you and/or you run a more high-end expensive shop.\\
\\
Of course, you can do this both ways when people start selling stuff back to you. You can buy things as low as 20% of the base price.

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** Inverted in the fact that ''you'' are the shopkeeper now, gouging poor adventurers out of their hard earned cash. Tear even mentions Adam Smith by name when you buy your first stock from the Merchant guild with the express purpose of reselling at an inflated price.\\
\\
price.
***
The game however strongly encourages selling them equipment at low prices since it'll benefit you when you go adventuring with them later.
** "Gouging" is the light term once you start seeing increases or decreases in prices. You can charge upwards of '''300%''' on something that has had a price increase and get away with it. More so if people trust you and/or you run a more high-end expensive shop.\\
\\
shop.
***
Of course, you can do this both ways when people start selling stuff back to you. You can buy things as low as 20% of the base price.
18th Dec '15 1:52:37 PM morenohijazo
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* InfiniteStockForSale: You always have a finite number of items to sell (since you're limited to what you find or buy wholesale). The highest level of items you can buy at wholesale price from the Merchant's Guild and some of the items in the market always tend to be only available in limited numbers as well.
2nd Dec '15 9:41:23 AM ChaoticNovelist
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* ContinuingIsPainful: Averted. If you fail you go back to the start with all your items, merchant levels, shop upgrades and the adventurer's equipment and levels (although you'll have to unlock them again) intact. This means you can spend less time worrying about the early debt payments and more time getting more valuable items for the later ones or on plot related events.
** Played straight in the dungeons, usually. If you die you get to bring back only 1-3 items out of an inventory of 20-35 (depending on how far in the game you are). This includes whatever gear you loaned the adventurer beyond what he's bought, so if you loaned him a fusion armor that takes up a slot if you don't want to lose it. And you still lose the same two time cycles as if you'd won. You're almost always better off ragequitting unless you found one or two extraordinarily rare items and didn't bring anything important with you. That said, during Crystal Nightmare charging in with nothing but cheap rings and food with the hopes of finding 3 pieces of endgame equipment before you die is a viable strategy.

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* ContinuingIsPainful: ContinuingIsPainful:
**
Averted. If you fail you go back to the start with all your items, merchant levels, shop upgrades and the adventurer's equipment and levels (although you'll have to unlock them again) intact. This means you can spend less time worrying about the early debt payments and more time getting more valuable items for the later ones or on plot related events.
** Played straight in the dungeons, usually. If you die you get to bring back only 1-3 items out of an inventory of 20-35 (depending on how far in the game you are). This includes whatever gear you loaned the adventurer beyond what he's bought, so if you loaned him a fusion armor that takes up a slot if you don't want to lose it. And you still lose the same two time cycles as if you'd won. You're almost always better off ragequitting unless you found one or two extraordinarily rare items and didn't bring anything important with you. That said, during During Crystal Nightmare charging in with nothing but cheap rings and food with the hopes of finding 3 pieces of endgame equipment before you die is a viable strategy.



* AnEconomyIsYou: Played with. Not all the items you sell are appropriate for adventurers, but an awful large percentage is. Item categories all have about the same number of items, but there's eight weapon types, three categories for varying body armor, and categories for helmets, shields, armored armbands, and three kinds of magic jewelry. Even items in the more mundane categories can be equipped by adventurers and higher-end ones tend to be combat-oriented. However, it turns out that people besides the adventurers buy all this stuff, and quite frequently too--middle-aged men frequently buy weapons and armor, healing items are all food anyways and magical jewelry appears to be quite fashionable. There's also several categories of item which are notably ''un''popular with non-adventurers, like helmets and capes, and almost never sell unless the customer requests a general category.
** That said, claws and arm parts mysteriously don't appear in the merchant guild until you find the adventurer who uses them.

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* AnEconomyIsYou: Played with.
**
Not all the items you sell are appropriate for adventurers, but an awful large percentage is. Claws and arm parts mysteriously don't appear in the merchant guild until you find the adventurer who uses them.
**
Item categories all have about the same number of items, but there's eight weapon types, three categories for varying body armor, and categories for helmets, shields, armored armbands, and three kinds of magic jewelry. Even items in the more mundane categories can be equipped by adventurers and higher-end ones tend to be combat-oriented.
**
However, it turns out that people besides the adventurers buy all this stuff, and quite frequently too--middle-aged men frequently buy weapons and armor, healing items are all food anyways and magical jewelry appears to be quite fashionable. fashionable.
**
There's also several categories of item which are notably ''un''popular with non-adventurers, like helmets and capes, and almost never sell unless the customer requests a general category.
** That said, claws and arm parts mysteriously don't appear in the merchant guild until you find the adventurer who uses them.
category.



* FairyCompanion[=/=]ExpositionFairy:
** Tear. In fact, [[spoiler:{{fairy companion}}s were specifically bred by TheFairFolk; upon being genocided by humanity due to them being... TheFairFolk. Facing extinction, they recreated themselves into something; anything that humanity would find useful and not kill off. This involved inhuman breeding, training, and banishing of anyone who showed aspects of the old ways]].
** Prime, for Alouette. [[spoiler:Subverted in that she's ''not'' contracted to Alouette, and is in fact Free. However, she helps Alouette out due to respect to her father, who freed her. Also, it's probably not a good idea to advertise that she's not Bound]].

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* FairyCompanion[=/=]ExpositionFairy:
FairyCompanion:
** Tear. In fact, [[spoiler:{{fairy companion}}s were specifically bred by TheFairFolk; upon being genocided by humanity due to them being... TheFairFolk. Facing extinction, they recreated themselves into something; anything that humanity would find useful and not kill off. This involved inhuman breeding, training, and banishing of anyone who showed aspects of the old ways]].
ways]]. This also includes being an ExpositionFairy.
** Prime, for Alouette. [[spoiler:Subverted in that she's [[spoiler:She's ''not'' contracted to Alouette, and is in fact Free. However, she helps Alouette out due to respect to her father, who freed her. Also, it's probably not a good idea to advertise that she's not Bound]].



* LowFantasy: A particularly interesting example since, from the outset, it doesn't appear to be so. But considering the main focus of the game is on the simple everyday trials of an item shop owner, most of what mixes up the setting is only implied or heard of as background information, some of which could be base enough for a game plot in and of themselves. Outside of just what Recette deals with personally, we got a refugee princess, TheFairFolk reinventing themselves in order to avoid extinction, which ties into the inherent human dominance of the setting which leads to the prejudice against Elves and Demons, and while magic is a simple and everyday occurrence the local churches are trying to snuff out any and all magic items, something Recette helps prevent only through a head-ache inducing loop hole. And let's not forget the most prevalent threats to the world are dispatched by a simple item shop owner and her hired help. The closest thing to a HeroicFantasy stock hero is Recette's dad, who is... underwhelming to say the least.
* LuckBasedMission: Getting adventurers to purchase worthwhile equipment can seem like this if you only stock basic types. They'll buy any ''fused'' item they can use virtually at the first opportunity, however. [[GuideDangIt Pity the game doesn't even try to tell you this]].
** Of course, that's even more luck based since somebody ''else'' could snatch up your rare and valuable fusion item first. Expect most of your premium equipment to be bought by strange old men for God only knows what purpose and little kids "on an errand"; though you can, at the cost of your current EXP combo, simply demand an utterly unreasonably huge price, which will cause them to run for cover immediatly and give your adventurers a chance to ask for the item instead (finding that trick out is a GuideDangIt in itself, however).
** And filling the item encyclopedia obviously requires a lot of items which {{Randomly Drop|s}} from treasure chests.

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* LowFantasy: A particularly interesting example since, from the outset, it doesn't appear to be so. But considering LowFantasy: Considering the main focus of the game is on the simple everyday trials of an item shop owner, most of what mixes up the setting is only implied or heard of as background information, some of which could be base enough for a game plot in and of themselves. Outside of just what Recette deals with personally, we got a refugee princess, TheFairFolk reinventing themselves in order to avoid extinction, which ties into the inherent human dominance of the setting which leads to the prejudice against Elves and Demons, and while magic is a simple and everyday occurrence the local churches are trying to snuff out any and all magic items, something Recette helps prevent only through a head-ache inducing loop hole. And let's not forget Also, the most prevalent threats to the world are dispatched by a simple item shop owner and her hired help. The closest thing to a HeroicFantasy stock hero is Recette's dad, who is... underwhelming to say the least.
* LuckBasedMission: LuckBasedMission:
**
Getting adventurers to purchase worthwhile equipment can seem like this if you only stock basic types. They'll buy any ''fused'' item they can use virtually at the first opportunity, however. [[GuideDangIt Pity the game doesn't even try to doesn't tell you this]].
** Of course, that's even more luck based since somebody Somebody ''else'' could snatch up your rare and valuable fusion item first. Expect most of your premium equipment to be bought by strange old men for God only knows what purpose and little kids "on an errand"; though you can, at the cost of your current EXP combo, simply demand an utterly unreasonably huge price, which will cause them to run for cover immediatly and give your adventurers a chance to ask for the item instead (finding that trick out is a GuideDangIt in itself, however).
itself).
** And filling Filling the item encyclopedia obviously requires a lot of items which {{Randomly Drop|s}} from treasure chests.



** More traditionally, the "Gauntlet" floors of the later dungeons spawn a very large number of enemies given the size of the floor, and requires that you kill each and every one of them before advancing.

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** More traditionally, the The "Gauntlet" floors of the later dungeons spawn a very large number of enemies given the size of the floor, and requires that you kill each and every one of them before advancing.



* MoralDissonance: Recette. She immediately forgives and befriends people who were moments ago trying to kill her, but when she [[spoiler:finally finds her father struggling deep in the dungeons, she leaves him for dead without lifting a finger to help. Even worse, it turns out that he's on a well-intentioned but misguided quest ''on her behalf.'']]

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* MoralDissonance: Recette. She Recette immediately forgives and befriends people who were moments ago trying to kill her, but when she [[spoiler:finally finds her father struggling deep in the dungeons, she leaves him for dead without lifting a finger to help. Even worse, it turns out that he's on a well-intentioned but misguided quest ''on her behalf.'']]



* NintendoHard: It's not likely that you'll be able to pay off all of your debts on the first try. Fortunately, if you fail to make a payment, you get to [[NewGamePlus keep all your experience and items]] [[GroundhogDayLoop and start over from Day 2]].
** More accurate for survival mode, as there is nothing stopping the game [[BlessedWithSuck from 'gifting' you]] with the walnut bread craze random event which forces you to have a couple of the cheapest item in the game for sale unless you are specifically trying to avoid the housewives.
** Crystal Nightmare . You only get an exit every ten floors, rather than five like the other dungeons, every floor always has some kind of negative status effect and enemies level grow up every floor which '''will''' kill an unprepared adventurer.

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* NintendoHard: NintendoHard:
**
It's not likely that you'll be able to pay off all of your debts on the first try. Fortunately, if you fail to make a payment, you get to [[NewGamePlus keep all your experience and items]] [[GroundhogDayLoop and start over from Day 2]].
** More accurate for survival mode, as there There is nothing stopping the game [[BlessedWithSuck from 'gifting' you]] with the walnut bread craze random event which forces you to have a couple of the cheapest item in the game for sale unless you are specifically trying to avoid the housewives.
** Crystal Nightmare .Nightmare. You only get an exit every ten floors, rather than five like the other dungeons, every floor always has some kind of negative status effect and enemies level grow up every floor which '''will''' kill an unprepared adventurer.



The heroes actually expect you to do that, as the price range they find agreeable is a lot lower than usual when they could upgrade their equipment with the item on sale.

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The heroes actually expect you to do that, as the price range they find agreeable is a lot lower than usual when they could upgrade their equipment with the item on sale.



** Occurs in full view of the player. The first time Arma wanders into your shop, she requires a lengthy explanation of what a shop is, which is faded out. She then needs to be told how money works, so Recette begins her explanation as the screen fades out and comes back to Recette telling an adventure story, fades out ''again'', then comes back with Recette ''finishing her explanation of money''. Which Arma somehow gets. Exactly how these points are logically connected is left up to the player's imagination.

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** Occurs in full view of the player. The first time Arma wanders into your shop, she requires a lengthy explanation of what a shop is, which is faded out. She then needs to be told how money works, so Recette begins her explanation as the screen fades out and comes back to Recette telling an adventure story, fades out ''again'', then comes back with Recette ''finishing her explanation of money''. Which Arma somehow gets. Exactly how these points are logically connected is left up to the player's imagination.



** In the main theme, Recette gives someone (apparently Louie, since he's the one who frequently reminds her of her father) a sandwich her mother made. Given that customers selling food can often refer to it as a family heirloom, though...

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** In the main theme, Recette gives someone (apparently Louie, since he's the one who frequently reminds her of her father) a sandwich her mother made. Given that customers selling food can often refer to it as a family heirloom, though...



** Prime, though this is self-enforced. She's so dang cheap it's easy to presume Alouette has her on a shoestring budget. In reality though she probably just stores it away like a crazed magpie.

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** Prime, though this is self-enforced. She's so dang cheap it's easy to presume Alouette has her on a shoestring budget. In reality though she probably just stores it away like a crazed magpie.



** {{Rare Random Drop}}s: The best fusions require these, and so does recruiting Caillou. Special mention goes to the BrutalBonusLevel BossRush: '''Each and every''' of these encounters has a normal drop whose drop chance is some 25%, an uncommon drop that is around 5% and a ''rare'' drop that is less than 2%. Even ThatOneBoss at the very end. You want OneHundredPercentCompletion for your Item Encyclopedia? [[ThisIsGonnaSuck Have fun!]]



* {{Rare Random Drop}}s: The best fusions require these, and so does recruiting Caillou. Special mention goes to the BrutalBonusLevel BossRush: '''Each and every''' of these encounters has a normal drop whose drop chance is some 25%, an uncommon drop that is around 5% and a ''rare'' drop that is less than 2%. Even ThatOneBoss at the very end. You want OneHundredPercentCompletion for your Item Encyclopedia? [[ThisIsGonnaSuck Have fun!]]



** Charme's hitpoints go down drastically and she loses the fiery charge and web shooting abilities when she starts working for you. She eventually re-learns the special moves on levelling up though.

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** Charme's hitpoints go down drastically and she loses the fiery charge and web shooting abilities when she starts working for you. She eventually re-learns the special moves on levelling up though.up.



* SequenceBreaking: Possible to happen, and in a rather amusing way, as Charme starts coming to your shop acting familiarly with Recette in the fourth week even if you only cleared the Hall of Trials, and never saw her before in the 2nd dungeon.

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* SequenceBreaking: SequenceBreaking:
**
Possible to happen, and in a rather amusing way, as Charme starts coming to your shop acting familiarly with Recette in the fourth week even if you only cleared the Hall of Trials, and never saw her before in the 2nd dungeon.



* ShutUpHannibal: Recette gives one quite spectacular to [[spoiler:Griff at the top of Obsidian Tower]].



* StalkedByTheBell: Spend too long on a dungeon floor, and deadly Will-'o-Wisps will start to spawn. The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. [[note]]You ''can'' fight them if you really want to, but their paltry experience yields aren't worth the danger... The 30 or so Salamander Scales you will need to farm from them to make many level 5 items certainly is though. Fortunately, they can only increase up to 20 levels higher than the level of the dungeon you're in, so a high level Calliou has no trouble killing them before they can even get near you. However, a random dungeon event can halve the time before they appear, double the spawn rate when they do, and increase their movement speed. [[OhCrap Fun]][[/note]]

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* StalkedByTheBell: Spend too long on a dungeon floor, and deadly Will-'o-Wisps will start to spawn. The first time you see one, Tear recommends outright that you drop whatever you're doing and make tracks for the level exit. [[note]]You ''can'' fight them if you really want to, but their paltry experience yields aren't worth the danger... The danger but the 30 or so Salamander Scales you will need to farm from them to make many level 5 items certainly is though.is. Fortunately, they can only increase up to 20 levels higher than the level of the dungeon you're in, so a high level Calliou has no trouble killing them before they can even get near you. However, a random dungeon event can halve the time before they appear, double the spawn rate when they do, and increase their movement speed. [[OhCrap Fun]][[/note]][[/note]]



* {{Sweat Drop}}s: Aplenty.

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* %%* {{Sweat Drop}}s: Aplenty.



* UnstableEquilibrium: To a massive degree. The rate at which you can make money depends directly on how many/expensive items you can afford. The rate at which you raise your merchant level depends on how much stuff you can sell, which means the upgrades to the shop and increased customer base that come with high merchant level feed into it. And the two feed into each other. If you play your cards right early on you can easily find yourself having enough to pay off the later weeks' debts by the start of the week (though you'll keep reinvesting it until the last day).

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* UnstableEquilibrium: To a massive degree. The rate at which you can make money depends directly on how many/expensive items you can afford. The rate at which you raise your merchant level depends on how much stuff you can sell, which means the upgrades to the shop and increased customer base that come with high merchant level feed into it. And the The two feed into each other. If you play your cards right early on you can easily find yourself having enough to pay off the later weeks' debts by the start of the week (though you'll keep reinvesting it until the last day).



*** Though you shouldn't since the machine is equally likely to sell things regardless of price, meaning it should be filled with the most expensive things you can afford.
*** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat vendor trash wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'

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*** Though you shouldn't since the machine is equally likely to sell things regardless of price, meaning it should be filled with the most expensive things you can afford.
***
** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat vendor trash wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'
2nd Dec '15 9:18:17 AM ChaoticNovelist
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** It's actually averted to GameBreaker levels. The debt is balanced toward your exponential growth, the more money you have the more you can spend on supplies to sell for even more money. If you hit close to the debt every time then it'll take a day or two for you to rebuild that steam to tackle the next debt wall. However if you fail but carry over even one week's worth of items, that means that you not only have a week's buffer of money, but that buffer can be used to make it's own buffer and you'll never actually hit that low point and you can just keep going at full speed with debt walls becoming speed bumps. Goes almost into FridgeBrilliance as a display of the rich getting richer as you can see just how hilariously minor the debt becomes in comparison if you have even a little starting cash to jump start your exponential growth.



* CursedWithAwesome: The snow trap which makes the ground slippery can, with some practice, actually be quite beneficial to some characters as it allows them to attack in a different direction while moving.

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* CursedWithAwesome: The snow trap which makes the ground slippery can, with some practice, actually be quite beneficial to some characters as it allows them to attack in a different direction while moving.



* DefeatEqualsFriendship[=/=][[DefeatMeansPlayable Playable]]: How Recette and Tear befriends a number of potential adventurers. Specifically, Charme, Tielle and Griff, in that order. Arma lastly becomes playable too, but she was already considered a friend/valued customer long before.

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* DefeatEqualsFriendship[=/=][[DefeatMeansPlayable Playable]]: DefeatEqualsFriendship: How Recette and Tear befriends a number of potential adventurers. Specifically, Charme, Tielle and Griff, in that order. [[DefeatMeansPlayable Arma lastly becomes playable too, too]], but she was already considered a friend/valued customer long before.



* TheDevTeamThinksOfEverything: Already have the items Caillou requests when he first appears? Recette says that she has them now (much to Caillou's surprise, since he thought them impossible to get) and sells them (with a fat bonus) without Caillou having to come in again!

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* TheDevTeamThinksOfEverything: TheDevTeamThinksOfEverything:
**
Already have the items Caillou requests when he first appears? Recette says that she has them now (much to Caillou's surprise, since he thought them impossible to get) and sells them (with a fat bonus) without Caillou having to come in again!



*** It's a complete [[GameBreaker game breaker]] if you want it to be. The game is balanced toward your exponential profit growth lining up with your debt payments' exponential growth. Starting off with extra money from a failed run means you can, for example, earn the money to make a payment normally, then use all the carried over surplus to make profit which in turn also raises exponentially, so your profit can completely outpace the creeping debt wall after one lost game.
15th Oct '15 8:40:44 AM Malady
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Added DiffLines:

* ThreeQuartersView: In the shop and in the dungeons. It makes enemies at the top visible, while enemies on the bottom and the same distance away, are not.
2nd Oct '15 1:34:53 AM ScholardArme
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** The game does reward you for being kind to your customers, though: selling things at about 108% of the base price and buying (from customers) at about 70% of the base price will give you merchant experience bonuses, which unlocks things, such as shop expansions, more ways of selling, shop customization, etc. It also increases the heart points of your customers, which in turn gives them a bigger budget to spend in your shop. Buying high and selling low is a necessity if you want to sell really expensive items later. And if you gouge certain customers, they'll consistently enter your store with a very low budget (see: the little girl).

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** The game does reward you for being kind to your customers, though: selling things at about 108% 105% of the base price and buying (from customers) at about 70% of the base price will give you merchant experience bonuses, which unlocks things, such as shop expansions, more ways of selling, shop customization, etc. It also increases the heart points of your customers, which in turn gives them a bigger budget to spend in your shop. Buying high and selling low is a necessity if you want to sell really expensive items later. And if you gouge certain customers, they'll consistently enter your store with a very low budget (see: the little girl).
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