History VideoGame / RaySeries

18th Aug '16 1:26:24 PM ViperAcidZX
Is there an issue? Send a Message


The '''''RAY''''' series is a trilogy of top-down, vertically-scrolling [[ShootEmUp shooters]] developed by Creator/{{Taito}}. The series consists of three games, all of which have "RAY" in its title (at least in their original Japanese names). Each game have you pilot a {{space fighter}} that, in addition to being able to fire straight forward, also has special lock-on weaponry that can target enemies and [[{{Roboteching}} home-in on them]].

'''''[=RayForce=]''''' (1993, pictured on the right) is the first game, and is set in a future in which the many nations of Earth assemble a supercomputer called "Con-Human" to govern the Earth's natural resources. As a result of an attempt to fuse Con-Human with the mind of a [[CloningBlues cloned human]], [[AIIsACrapShoot Con-Human goes apeshit]] and starts destroying living organisms all across the Earth and transforming it into what it perceives as a newer, better version of it and its life forms. Humanity attempts to flee to space colonies, only to get hunted down by Con-Human there as well. Naturally, this being a shoot 'em up, [[ItsUpToYou it's up to one or two ships]] to [[EarthShatteringKaboom destroy the Earth]] in order to put an end to Con-Human.

to:

The '''''RAY''''' ''RAY'' series is a trilogy of top-down, vertically-scrolling [[ShootEmUp shooters]] developed by Creator/{{Taito}}. The series consists of three games, all of which have "RAY" in its title (at least in their original Japanese names). Each game have you pilot a {{space fighter}} that, in addition to being able to fire straight forward, also has special lock-on weaponry that can target enemies and [[{{Roboteching}} home-in on them]].

'''''[=RayForce=]''''' ''[=RayForce=]'' (1993, pictured on the right) is the first game, and is set in a future in which the many nations of Earth assemble a supercomputer called "Con-Human" to govern the Earth's natural resources. As a result of an attempt to fuse Con-Human with the mind of a [[CloningBlues cloned human]], [[AIIsACrapShoot Con-Human goes apeshit]] and starts destroying living organisms all across the Earth and transforming it into what it perceives as a newer, better version of it and its life forms. Humanity attempts to flee to space colonies, only to get hunted down by Con-Human there as well. Naturally, this being a shoot 'em up, [[ItsUpToYou it's up to one or two ships]] to [[EarthShatteringKaboom destroy the Earth]] in order to put an end to Con-Human.



'''''[=RayStorm=]''''' (1996) is the second game in the series, and is the first to use three-dimensional graphics. Set in [[TwentyMinutesIntoTheFuture 2219 A.D.]] and in a different timeline from ''[=RayForce=]'', Earth establishes a group of space colonies known as the Star Federation. But at some point, the colonies decide to mutiny, form an alliance known as the Secilia Federation, and strike [[strike:back]] against Earth. The player sets off from Earth in order to defend Earth from the rebellious Secilia Federation.

to:

'''''[=RayStorm=]''''' ''[=RayStorm=]'' (1996) is the second game in the series, and is the first to use three-dimensional graphics. Set in [[TwentyMinutesIntoTheFuture 2219 A.D.]] and in a different timeline from ''[=RayForce=]'', Earth establishes a group of space colonies known as the Star Federation. But at some point, the colonies decide to mutiny, form an alliance known as the Secilia Federation, and strike [[strike:back]] against Earth. The player sets off from Earth in order to defend Earth from the rebellious Secilia Federation.



An [[UpdatedRerelease HD version]] of ''[=RayStorm=]'' has been released for UsefulNotes/XboxLiveArcade worldwide on May 5th, 2010 and a day later on UsefulNotes/PlayStationNetwork}} in Japan. The HD re-release features the ability to play as two new ships, the [=R-GRAY 0=][[labelnote:*]]the prototype ship seen in the 13-Ship Mode of previous home ports in playable form outside the 13-Plane Mode, redesigned to be reminiscent of the RVA-818-X-LAY fighter from ''[=RayForce=]''[[/labelnote]] and the R-GEAR[[labelnote:*]]a ship that serves as a namesake for the canceled sequel to ''[=RayForce=]''[[/labelnote]], online leaderboards, sharable replays, [[AchievementSystem Achievements/Trophies]], and all stages are playable on any difficulty. Like ''[=RayForce=]'' before it, ''[=RayStorm=]'' also received an iOS re-release.

'''''[=RayCrisis=]''''' (1998) is the third and final game of the series, and is a prequel to ''[=RayForce=]''. Set just before the events of ''[=RayForce=]'', ''[=RayCrisis=]'' takes the fight away from space and Earth and instead puts you in the role of a hacker striving to shut down the Con-Human by using a computer virus. This being a shoot 'em up, said virus takes the form of a ship that flies through an ExtremeGraphicalRepresentation of Con-Human's systems and attempts to destroy it from within. [[spoiler:However, you don't completely succeed; by the end of the game, [[DoomedByCanon the damage has already been done]], necessitating the events of ''[=RayForce=]''.]]

to:

An [[UpdatedRerelease HD version]] of ''[=RayStorm=]'' has been released for UsefulNotes/XboxLiveArcade worldwide on May 5th, 2010 and a day later on UsefulNotes/PlayStationNetwork}} UsefulNotes/{{PlayStation Network}} only in Japan. The HD re-release features the ability to play as two new ships, the [=R-GRAY 0=][[labelnote:*]]the prototype ship seen in the 13-Ship Mode of previous home ports in playable form outside the 13-Plane Mode, redesigned to be reminiscent of the RVA-818-X-LAY fighter from ''[=RayForce=]''[[/labelnote]] and the R-GEAR[[labelnote:*]]a ship that serves as a namesake for the canceled sequel to ''[=RayForce=]''[[/labelnote]], online leaderboards, sharable replays, [[AchievementSystem Achievements/Trophies]], and all stages are playable on any difficulty. Like ''[=RayForce=]'' before it, ''[=RayStorm=]'' also received an iOS re-release.

'''''[=RayCrisis=]''''' ''[=RayCrisis=]'' (1998) is the third and final game of the series, and is a prequel to ''[=RayForce=]''. Set just before the events of ''[=RayForce=]'', ''[=RayCrisis=]'' takes the fight away from space and Earth and instead puts you in the role of a hacker striving to shut down the Con-Human by using a computer virus. This being a shoot 'em up, said virus takes the form of a ship that flies through an ExtremeGraphicalRepresentation of Con-Human's systems and attempts to destroy it from within. [[spoiler:However, you don't completely succeed; by the end of the game, [[DoomedByCanon the damage has already been done]], necessitating the events of ''[=RayForce=]''.]]



* ColorCodedMultiplayer: Player 1's ship is red while Player 2's ship is blue.



** ColorCodedMultiplayer: Player 1's ship is red while Player 2's ship is blue.
* CompilationRerelease: The Japan-only ''Simple 1500 Series Vol. 75: The Double Shooting: [=RayStorm=] × [=RayCrisis=]'' for the [=PlayStation=], as the subtitle suggests, compiles ''[=RayStorm=]'' and ''[=RayCrisis=]'' on one disc.

to:

* CompilationRerelease:
** ColorCodedMultiplayer: Player 1's ship is red while Player 2's ship is blue.
* CompilationRerelease:
The Japan-only ''Simple 1500 Series Vol. 75: The Double Shooting: [=RayStorm=] × [=RayCrisis=]'' for the [=PlayStation=], as the subtitle suggests, compiles ''[=RayStorm=]'' and ''[=RayCrisis=]'' on one disc.



* DifficultyLevels: Unusually, you can set the difficulty level of each individual stage in ''[=RayStorm=]'', rather than the entire game. This stripped from HD version though.

to:

* DifficultyLevels: DifficultyLevels:
**
Unusually, you can set the difficulty level of each individual stage in ''[=RayStorm=]'', rather than the entire game. This stripped from HD version though.



* MarketBasedTitle:
** ''[=RayForce=]'' (JP and NA, arcade and iOS), also known as ''Gunlock'' (EU, arcade), ''Layer Section'' (JP, Saturn; NA, Windows 95), and ''Galactic Attack'' (NA, Saturn).
** ''[=RayStorm=]''[='=]s Japan-region [=PlayStation=] and Saturn ports are called ''Layer Section II'', but the original name is kept in all other versions.
** OddNameOut: ''[=RayCrisis=]'' is the only game in the series that wasn't named ''Layer Section'' in Japan, although fans sometimes refer it as ''[[FanNickname Layer Section III]]''.



* SuspiciousVideogameGenerosity: Right before the final boss of ''[=RayForce=]'', the game gives you a lot of harmless pods for you to lock-on and destroy, all of which contain enough power-ups to power ''both'' characters to full ''multiple times''. [[NintendoHard You're so gonna]] [[FinalBoss need them]].

to:

* SuspiciousVideogameGenerosity: SuspiciousVideogameGenerosity:
**
Right before the final boss of ''[=RayForce=]'', the game gives you a lot of harmless pods for you to lock-on and destroy, all of which contain enough power-ups to power ''both'' characters to full ''multiple times''. [[NintendoHard You're so gonna]] [[FinalBoss need them]].



* SuspiciouslySimilarSubstitute: In ''[=RayCrisis=]'', respectively you have Wave Rider 01 and Wave Rider 02 as to ''[=RayStorm=]'s'' R-GRAY 1 and R-GRAY 2, which are also unlockable ships in home ports of ''[=RayCrisis=]''.

to:

* SuspiciouslySimilarSubstitute: SuspiciouslySimilarSubstitute:
**
In ''[=RayCrisis=]'', respectively you have Wave Rider 01 and Wave Rider 02 as to ''[=RayStorm=]'s'' R-GRAY 1 and R-GRAY 2, which are also unlockable ships in home ports of ''[=RayCrisis=]''.



* ThirteenIsUnlucky: In home ports of ''[=RayStorm=]'', there is an unlockable '''13'''-Plane Mode where you must go through using a total of thirteen ships under one credit, and every three ships changes to a different ship for the first twelve ships. By default, the thirteenth ship is a prototype ship that lacks Hyper Attacks and a Special Attack.

to:

* ThirteenIsUnlucky: ThirteenIsUnlucky:
**
In home ports of ''[=RayStorm=]'', there is an unlockable '''13'''-Plane Mode where you must go through using a total of thirteen ships under one credit, and every three ships changes to a different ship for the first twelve ships. By default, the thirteenth ship is a prototype ship that lacks Hyper Attacks and a Special Attack.
24th Jul '16 3:55:55 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* WhamLine: A nasty [[TheStinger stinger]] awaits those who complete ''[=RayStorm's=]'' 13-Ship Mode:
--> [[spoiler:"[[ShootTheShaggyDog Earth and Secilia have vanished.]] [[KillEmAll Likewise, those that developed the "RAY" technology and all evidence of its existence have been wiped away.]] No record of R-GRAY craft was found, and no R-GRAY craft has ever returned."]]
28th May '16 10:51:25 AM erforce
Is there an issue? Send a Message


* MultiPlatform: ''[=RayStorm=] HD''. Available on Xbox 360 and [=PlayStation=] 3, but only available one's available outside of Japan.

to:

* MultiPlatform: ''[=RayStorm=] HD''. Available on Xbox 360 UsefulNotes/{{Xbox 360}} and [=PlayStation=] 3, UsefulNotes/PlayStation3, but only available one's available outside of Japan.
12th Feb '16 11:39:48 AM GrammarNavi
Is there an issue? Send a Message


''[=RayForce=]'' uses the Taito F3 hardware, and eventually ports to the UsefulNotes/SegaSaturn and [[UsefulNotes/IBMPersonalComputer Windows 95]]; a re-release of the original arcade game was also featured in ''[[CompilationRerelease Taito Legends 2]]'' for {{PlayStation 2}}, the original {{Xbox}}, and Windows PC. It uses two-dimensional graphics, but because of the game mechanics, the game uses a lot of Mode 7-like graphics to simulate three dimensions. [[SceneryPorn It works very, very well]]. A minor quirk of the game, however, lies in its naming; due to [[ExecutiveMeddling copyright problems]], it has no less than ''four'' [[MarketBasedTitle different names]]: ''[=RayForce=]'' for the Japanese and North American arcade releases, ''Layer Section'' for its Japanese home ports and North American Windows port, ''Galactic Attack'' for the North American Sega Saturn port, and ''Gunlock'' in Europe. On January 13th, 2012, ''[=RayForce=]'' was re-released for iOS devices.

to:

''[=RayForce=]'' uses the Taito F3 hardware, and eventually ports to the UsefulNotes/SegaSaturn and [[UsefulNotes/IBMPersonalComputer Windows 95]]; a re-release of the original arcade game was also featured in ''[[CompilationRerelease Taito Legends 2]]'' for {{PlayStation 2}}, UsefulNotes/PlayStation2, the original {{Xbox}}, UsefulNotes/XBox, and Windows PC. It uses two-dimensional graphics, but because of the game mechanics, the game uses a lot of Mode 7-like graphics to simulate three dimensions. [[SceneryPorn It works very, very well]]. A minor quirk of the game, however, lies in its naming; due to [[ExecutiveMeddling copyright problems]], it has no less than ''four'' [[MarketBasedTitle different names]]: ''[=RayForce=]'' for the Japanese and North American arcade releases, ''Layer Section'' for its Japanese home ports and North American Windows port, ''Galactic Attack'' for the North American Sega Saturn port, and ''Gunlock'' in Europe. On January 13th, 2012, ''[=RayForce=]'' was re-released for iOS devices.



''[=RayStorm=]'' runs on the Taito FX-1B board[[labelnote:*]](Taito's arcade board based on the [=PlayStation=] hardware)[[/labelnote]], and as mentioned, is the first ''RAY'' game to use three-dimensional graphics, allowing for more varieties in stage scrolling and enemies. Furthermore, unlike the first game, in which you can only fire your homing lasers at enemies ''below'' you, any on-screen enemy is fair game for your lock-on attacks. If you find yourself in trouble, you can launch a SmartBomb that inflicts massive damage to all on-screen enemies. The game was later ported to the PlayStation in all three major regions, the Sega Saturn in Japan (under the name of ''Layer Section II''), and finally Windows PC in Japan and Europe. The ports each feature extras such as an arranged version of the original soundtrack (the PC version lack this though), an "Extra Mode" with new versions of the stages, and a [[ThirteenIsUnlucky 13-Ship Mode]] in which you have thirteen lives, with every three lives (for the first twelve lives) using a different ship and the final ship being a weaker prototype ship by default with just one credit. The North American [=PlayStation=] version, handled by WorkingDesigns, had a contest for $10,000, and a form of EasyModeMockery to discourage players from BS'ing their way through the game and calling it a day. ''[=RayStorm=]'' also got an exclusive [=PlayStation 2=] release, via ''Taito Legends 2'', but it's the arcade version and not the enhanced [=PlayStation=] version.

An [[UpdatedRerelease HD version]] of ''[=RayStorm=]'' has been released for XboxLiveArcade worldwide on May 5th, 2010 and a day later on {{PlayStation Network}} in Japan. The HD re-release features the ability to play as two new ships, the [=R-GRAY 0=][[labelnote:*]]the prototype ship seen in the 13-Ship Mode of previous home ports in playable form outside the 13-Plane Mode, redesigned to be reminiscent of the RVA-818-X-LAY fighter from ''[=RayForce=]''[[/labelnote]] and the R-GEAR[[labelnote:*]]a ship that serves as a namesake for the canceled sequel to ''[=RayForce=]''[[/labelnote]], online leaderboards, sharable replays, [[AchievementSystem Achievements/Trophies]], and all stages are playable on any difficulty. Like ''[=RayForce=]'' before it, ''[=RayStorm=]'' also received an iOS re-release.

to:

''[=RayStorm=]'' runs on the Taito FX-1B board[[labelnote:*]](Taito's arcade board based on the [=PlayStation=] hardware)[[/labelnote]], and as mentioned, is the first ''RAY'' game to use three-dimensional graphics, allowing for more varieties in stage scrolling and enemies. Furthermore, unlike the first game, in which you can only fire your homing lasers at enemies ''below'' you, any on-screen enemy is fair game for your lock-on attacks. If you find yourself in trouble, you can launch a SmartBomb that inflicts massive damage to all on-screen enemies. The game was later ported to the PlayStation UsefulNotes/PlayStation in all three major regions, the Sega Saturn in Japan (under the name of ''Layer Section II''), and finally Windows PC in Japan and Europe. The ports each feature extras such as an arranged version of the original soundtrack (the PC version lack this though), an "Extra Mode" with new versions of the stages, and a [[ThirteenIsUnlucky 13-Ship Mode]] in which you have thirteen lives, with every three lives (for the first twelve lives) using a different ship and the final ship being a weaker prototype ship by default with just one credit. The North American [=PlayStation=] version, handled by WorkingDesigns, had a contest for $10,000, and a form of EasyModeMockery to discourage players from BS'ing their way through the game and calling it a day. ''[=RayStorm=]'' also got an exclusive [=PlayStation 2=] release, via ''Taito Legends 2'', but it's the arcade version and not the enhanced [=PlayStation=] version.

An [[UpdatedRerelease HD version]] of ''[=RayStorm=]'' has been released for XboxLiveArcade UsefulNotes/XboxLiveArcade worldwide on May 5th, 2010 and a day later on {{PlayStation Network}} UsefulNotes/PlayStationNetwork}} in Japan. The HD re-release features the ability to play as two new ships, the [=R-GRAY 0=][[labelnote:*]]the prototype ship seen in the 13-Ship Mode of previous home ports in playable form outside the 13-Plane Mode, redesigned to be reminiscent of the RVA-818-X-LAY fighter from ''[=RayForce=]''[[/labelnote]] and the R-GEAR[[labelnote:*]]a ship that serves as a namesake for the canceled sequel to ''[=RayForce=]''[[/labelnote]], online leaderboards, sharable replays, [[AchievementSystem Achievements/Trophies]], and all stages are playable on any difficulty. Like ''[=RayForce=]'' before it, ''[=RayStorm=]'' also received an iOS re-release.
4th Dec '15 4:27:10 PM nombretomado
Is there an issue? Send a Message


''[=RayForce=]'' uses the Taito F3 hardware, and eventually ports to the SegaSaturn and [[UsefulNotes/IBMPersonalComputer Windows 95]]; a re-release of the original arcade game was also featured in ''[[CompilationRerelease Taito Legends 2]]'' for {{PlayStation 2}}, the original {{Xbox}}, and Windows PC. It uses two-dimensional graphics, but because of the game mechanics, the game uses a lot of Mode 7-like graphics to simulate three dimensions. [[SceneryPorn It works very, very well]]. A minor quirk of the game, however, lies in its naming; due to [[ExecutiveMeddling copyright problems]], it has no less than ''four'' [[MarketBasedTitle different names]]: ''[=RayForce=]'' for the Japanese and North American arcade releases, ''Layer Section'' for its Japanese home ports and North American Windows port, ''Galactic Attack'' for the North American Sega Saturn port, and ''Gunlock'' in Europe. On January 13th, 2012, ''[=RayForce=]'' was re-released for iOS devices.

to:

''[=RayForce=]'' uses the Taito F3 hardware, and eventually ports to the SegaSaturn UsefulNotes/SegaSaturn and [[UsefulNotes/IBMPersonalComputer Windows 95]]; a re-release of the original arcade game was also featured in ''[[CompilationRerelease Taito Legends 2]]'' for {{PlayStation 2}}, the original {{Xbox}}, and Windows PC. It uses two-dimensional graphics, but because of the game mechanics, the game uses a lot of Mode 7-like graphics to simulate three dimensions. [[SceneryPorn It works very, very well]]. A minor quirk of the game, however, lies in its naming; due to [[ExecutiveMeddling copyright problems]], it has no less than ''four'' [[MarketBasedTitle different names]]: ''[=RayForce=]'' for the Japanese and North American arcade releases, ''Layer Section'' for its Japanese home ports and North American Windows port, ''Galactic Attack'' for the North American Sega Saturn port, and ''Gunlock'' in Europe. On January 13th, 2012, ''[=RayForce=]'' was re-released for iOS devices.
5th Aug '15 10:37:22 PM Digivam143
Is there an issue? Send a Message


* SuspiciousVideogameGenerosity: Right before the final boss of ''[=RayForce=]'', the game gives you a lot of harmless pods for you to lock-on and destroy, all of which contain enough power-ups to power ''both'' characters to full ''multiple times''. [[NintendoHard You're so gonna]] [[ThatOneBoss need them]].

to:

* SuspiciousVideogameGenerosity: Right before the final boss of ''[=RayForce=]'', the game gives you a lot of harmless pods for you to lock-on and destroy, all of which contain enough power-ups to power ''both'' characters to full ''multiple times''. [[NintendoHard You're so gonna]] [[ThatOneBoss [[FinalBoss need them]].
27th Jul '15 12:15:56 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

''This is the control tower. [[DescribeTopicHere Describe the RAY series here]], over.''
24th Jul '15 8:08:44 PM LucaEarlgrey
Is there an issue? Send a Message


* AwesomeButImpractical: The Hyper Laser attack in ''[=RayStorm=]''; channel all of your available lock-on slots onto one enemy for an extra-powerful attack. It's plausible with the R-GRAY 1 and its maximum of 8 slots, but on R-GRAY 2 it's just not worth trying to get sixteen locks onto one enemy. In both cases, the damage boost is usually too weak for the risk and there's no bonus for doing it. The Hyper Laser gets a little better in ''[=RayCrisis=]''; see DifficultButAwesome below.

to:

* AwesomeButImpractical: The Hyper Laser attack Attack in ''[=RayStorm=]''; channel all of your available lock-on slots onto one enemy for an extra-powerful attack. It's plausible with the R-GRAY 1 and its maximum of 8 slots, but on R-GRAY 2 it's just not worth trying to get sixteen locks onto one enemy. In both cases, the damage boost is usually too weak for the risk and there's no bonus for doing it. The Hyper Laser Attack gets a little better in ''[=RayCrisis=]''; see DifficultButAwesome below.



** The Hyper Laser attack as presented in ''[=RayCrisis=]''. It actually does a reasonable amount of damage and also gives you a bonus depending on how many enemies you kill and their usual point values. It's still hard to do on Wave Rider 02 because it needs up to 16 locks, but Hyper Laser spamming on Wave Rider 01 becomes a viable strategy.

to:

** The Hyper Laser attack Attack as presented in ''[=RayCrisis=]''. It actually does a reasonable amount of damage and also gives you a bonus depending on how many enemies you kill and their usual point values. It's still hard to do on Wave Rider 02 because it needs up to 16 locks, but Hyper Laser spamming on Wave Rider 01 becomes a viable strategy.
24th Jul '15 8:08:20 PM LucaEarlgrey
Is there an issue? Send a Message


** The Hyper Laser attack as presented in ''[=RayCrisis=]''. It actually does a reasonable amount of damage and also gives you a bonus depending on how many enemies you kill and their usual point values. It's still hard to do on Wave Rider 02 because it needs 16 locks, but Hyper Laser spamming on Wave Rider 01 becomes a viable strategy.

to:

** The Hyper Laser attack as presented in ''[=RayCrisis=]''. It actually does a reasonable amount of damage and also gives you a bonus depending on how many enemies you kill and their usual point values. It's still hard to do on Wave Rider 02 because it needs up to 16 locks, but Hyper Laser spamming on Wave Rider 01 becomes a viable strategy.
24th Jul '15 8:07:49 PM LucaEarlgrey
Is there an issue? Send a Message


* AwesomeButImpractical: The Hyper Laser attack in ''[=RayStorm=]''; channel all of your available lock-on slots onto one enemy for an extra-powerful attack. It's plausible with the R-GRAY 1 and its maximum of 8 slots, but on R-GRAY 2 it's just not worth trying to get sixteen locks onto one enemy. In both cases, the damage boost is usually too weak for the risk and there's no bonus for doing it. The Hyper Laser gets a little better in ''[=RayCrisis=]''; see DifficultButAwesome below.



* DifficultButAwesome: The R-GEAR in ''[=RayStorm=] HD'' has homing missiles and average mobility, though in the hands of a skilled player, it has higher scoring potential than the other R-GRAY ships due to its combo-based lock-on system combined with a SuperMode that provides a short burst of speed, invincibility, and temporarily gains infinite lock-on attacks.

to:

* DifficultButAwesome: DifficultButAwesome:
**
The R-GEAR in ''[=RayStorm=] HD'' has homing missiles and average mobility, though in the hands of a skilled player, it has higher scoring potential than the other R-GRAY ships due to its combo-based lock-on system combined with a SuperMode that provides a short burst of speed, invincibility, and temporarily gains infinite lock-on attacks.attacks.
** The Hyper Laser attack as presented in ''[=RayCrisis=]''. It actually does a reasonable amount of damage and also gives you a bonus depending on how many enemies you kill and their usual point values. It's still hard to do on Wave Rider 02 because it needs 16 locks, but Hyper Laser spamming on Wave Rider 01 becomes a viable strategy.
This list shows the last 10 events of 66. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RaySeries