History VideoGame / RailroadTycoon

10th Feb '17 4:19:06 AM DrakeClawfang
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* NintendoHard: The "Second Century" campaign in ''Tycoon 2'' presumes you've finished the original campaign and thus is appropriately a few steps up in difficulty -- many missions have multiple different objectives to achieve, you tend to work in unfriendly territory, often have to play the stock market, and need an awareness of how industry supply lines work. You want that Gold objective? You are ''earning'' it.

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* NintendoHard: The "Second Century" campaign in ''Tycoon 2'' presumes you've finished the original campaign and thus is appropriately a few steps up in difficulty -- many missions have multiple different objectives to achieve, you tend to work in geographically and politically unfriendly territory, often have to play the stock market, and need an awareness of how industry supply lines work. You want that Gold objective? You are ''earning'' it.
9th Feb '17 1:34:22 PM TheFellMind
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* AIGeneratedEconomy: In the ''3'' , not only there are other rivals companies building their own transport networks but the game itself implements an alternative method; unpicked goods and materials are gradually moved from their production sites to the places where they are needed, following a supply and demand logic and price curves. This process is usually very inefficient but depending on the relative locations it can actually feed industries on its own; the cargo moves very slowly inland (even more so in mountain terrain), but faster via rivers and other bodies of water.

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* AIGeneratedEconomy: In the ''3'' , ''3'', not only there are other rivals companies building their own transport networks but the game itself implements an alternative method; unpicked goods and materials are gradually moved from their production sites to the places where they are needed, following a supply and demand logic and price curves. This process is usually very inefficient but depending on the relative locations it can actually feed industries on its own; the cargo moves very slowly inland (even more so in mountain terrain), but faster via rivers and other bodies of water.



* CanadaDoesNotExist: Some North America scenarios designate Canada as part of the United States of America.

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* CanadaDoesNotExist: Some North America scenarios designate Canada as part of the United States of America. On the upside, in ''2'', this has the benefit of not requiring the hated customs wait-time mechanic, since the cargo does not have to cross any borders in-game.



* DividedStatesOfAmerica: The flooded United States scenario in the Second Century campaign in ''Tycoon 2'' is somewhere between this and FallenStatesOfAmerica. Flooding is bad enough that the entire Mississippi valley is gone, along with most of the major cities. The government has collapsed into several successor states, while everything west of Omaha is [[CrapsackWorld an anarchic wasteland]].

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* DividedStatesOfAmerica: DividedStatesOfAmerica:
**
The flooded United States scenario in the Second Century campaign in ''Tycoon 2'' is somewhere between this and FallenStatesOfAmerica. Flooding is bad enough that the entire Mississippi valley is gone, along with most of the major cities. The government has collapsed into several successor states, while everything west of Omaha is [[CrapsackWorld an anarchic wasteland]].


Added DiffLines:

* VillainProtagonist: A number of the railroad chairpersons and managers in-game were either highly imperialist, deeply corrupt, or occasionally outright dictators in real life; of course, you can play as them however you choose.
31st Jan '17 12:02:37 PM JujuP
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Added DiffLines:

* AIGeneratedEconomy: In the ''3'' , not only there are other rivals companies building their own transport networks but the game itself implements an alternative method; unpicked goods and materials are gradually moved from their production sites to the places where they are needed, following a supply and demand logic and price curves. This process is usually very inefficient but depending on the relative locations it can actually feed industries on its own; the cargo moves very slowly inland (even more so in mountain terrain), but faster via rivers and other bodies of water.
18th Jan '17 12:01:57 AM FurryKef
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* IWantMyJetpack: The [=MagLev=] was said to come out in 2008. Well in 2008, the only such train in commercial serivice was the [[AwesomeButImpractical arguable white elephant]] known as [[http://en.wikipedia.org/wiki/Shanghai_Maglev_Train the Shanghai Maglev Train]]. Even more unfortunately, [[http://en.wikipedia.org/wiki/Transrapid Germany's equivalent of this train]] was dismantled in 2012. And the closest we will have to a proper commercial long-distance high-speed Maglev is the [[http://en.wikipedia.org/wiki/Ch%C5%AB%C5%8D_Shinkansen Chuo Shinkansen]], which is planned to open for revenue service between Tokyo and Nagoya by ''2027''.

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* IWantMyJetpack: The [=MagLev=] was said to come out in 2008. Well in 2008, the only such train in commercial serivice service was the [[AwesomeButImpractical arguable white elephant]] known as [[http://en.wikipedia.org/wiki/Shanghai_Maglev_Train the Shanghai Maglev Train]]. Even more unfortunately, [[http://en.wikipedia.org/wiki/Transrapid Germany's equivalent of this train]] was dismantled in 2012. And the closest we will have to a proper commercial long-distance high-speed Maglev is the [[http://en.wikipedia.org/wiki/Ch%C5%AB%C5%8D_Shinkansen Chuo Shinkansen]], which is planned to open for revenue service between Tokyo and Nagoya by ''2027''.
2nd Sep '16 2:01:44 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, UsefulNotes/{{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].literally.
2nd Sep '16 2:01:27 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

to:

* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].
20th Aug '16 2:15:17 PM Morgenthaler
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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} and {{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.

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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} UsefulNotes/{{Montreal}} and {{Toronto}} UsefulNotes/{{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.
10th Jul '16 9:59:28 AM DelShiftB
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* CopyProtection

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* CopyProtectionCopyProtection: The first game requires identifying a train from the manual, and an incorrect entry restricts you to two trains.
4th Jun '16 7:50:10 PM gewunomox
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[[caption-width-right:350:[[TheClash London calling?]]]]

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[[caption-width-right:350:[[TheClash [[caption-width-right:350:[[Music/TheClash London calling?]]]]
23rd May '16 11:05:18 PM CH4S
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Added DiffLines:

* CanadaDoesNotExist: Some North America scenarios designate Canada as part of the United States of America.
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