History VideoGame / RailroadTycoon

2nd Sep '16 2:01:44 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, UsefulNotes/{{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].literally.
2nd Sep '16 2:01:27 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

to:

* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].
20th Aug '16 2:15:17 PM Morgenthaler
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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} and {{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.

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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} UsefulNotes/{{Montreal}} and {{Toronto}} UsefulNotes/{{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.
10th Jul '16 9:59:28 AM DelShiftB
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* CopyProtection

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* CopyProtectionCopyProtection: The first game requires identifying a train from the manual, and an incorrect entry restricts you to two trains.
4th Jun '16 7:50:10 PM gewunomox
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[[caption-width-right:350:[[TheClash London calling?]]]]

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[[caption-width-right:350:[[TheClash [[caption-width-right:350:[[Music/TheClash London calling?]]]]
23rd May '16 11:05:18 PM CH4S
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Added DiffLines:

* CanadaDoesNotExist: Some North America scenarios designate Canada as part of the United States of America.
19th Mar '16 6:11:59 PM zeltm
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** II's GG1. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.

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** II's GG1.[=GG1=]. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.
19th Mar '16 6:10:16 PM zeltm
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* InfinityMinusOneSword: That [=MagLev=] mentioned above under AwesomeButImpractical? Enter the Brenner -- half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 [=MPH=] slower, significantly higher grade performance and better reliability. The drawback compared to the [=MagLev=] is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the [=MagLev's=] ''[[ShockinglyExpensiveBill $305,000]]''.

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* InfinityMinusOneSword: InfinityMinusOneSword:
**
That [=MagLev=] mentioned above under AwesomeButImpractical? Enter the Brenner -- half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 [=MPH=] slower, significantly higher grade performance and better reliability. The drawback compared to the [=MagLev=] is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the [=MagLev's=] ''[[ShockinglyExpensiveBill $305,000]]''.$305,000]]''.
** II's GG1. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.



* LighterAndSofter: The apparent fourth installment, ''Sid Meier's Railroads'' departs from the serious business, hard-simulation approach and has a more toyish and simplified design. Appropiately, it lacks the ''Tycoon'' surname and breaks the NumberedSequels custom.

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* LighterAndSofter: The apparent fourth installment, ''Sid Meier's Railroads'' departs from the serious business, hard-simulation approach and has a more toyish and simplified design. Appropiately, Appropriately, it lacks the ''Tycoon'' surname and breaks the NumberedSequels custom.
20th Feb '16 9:51:41 PM BNSF1995
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** Want to climb that wall of mountains to get at the mines you see just out of your reach? The Shay ("Three-Truck" in ''2'' and "Two-Truck" in ''3'') has a horrible top speed (about 25 mph) but is one of the best steep-grade haulers in the game (definitely the best among steam engines) and is rather cheap to boot.

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** Want to climb that wall of mountains to get at the mines you see just out of your reach? The Shay ("Three-Truck" in ''2'' and "Two-Truck" in ''3'') has a horrible top speed (about 25 mph) but is is, as in real-life, one of the best steep-grade haulers in the game (definitely the best among steam engines) and is rather cheap to boot.
17th Jan '16 2:39:52 PM TheFellMind
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Added DiffLines:

* BlessedWithSuck: In ''Tycoon 2'', the "Basic" industrial and financial difficulty levels are this, contrary to their name.
** On the Basic financial model, AI opponents cannot buy stock in your company, but you cannot buy into theirs, putting mergers and takeovers off the table and forcing you to choke off their railroad instead. The Advanced financial model allows buying and selling competitors' stock, and the Expert level in turn allows margin buying and short-selling.
** On the Basic industrial model, every industry in range of a station generates its respective product regardless of whether it is supplied with any required resources, meaning that if you actually incorporate the mines, farms, etc. into your system you can easily end up with way more cargo than your railroad can handle (and having untransported carloads steadily tanks local goodwill towards your company). The Advanced model actually requires cargoes to be delivered before industries will convert them, and the Expert model does the same and allows you to buy industrial buildings themselves to take in their profits.
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