History VideoGame / RailroadTycoon

18th Jan '17 12:01:57 AM FurryKef
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* IWantMyJetpack: The [=MagLev=] was said to come out in 2008. Well in 2008, the only such train in commercial serivice was the [[AwesomeButImpractical arguable white elephant]] known as [[http://en.wikipedia.org/wiki/Shanghai_Maglev_Train the Shanghai Maglev Train]]. Even more unfortunately, [[http://en.wikipedia.org/wiki/Transrapid Germany's equivalent of this train]] was dismantled in 2012. And the closest we will have to a proper commercial long-distance high-speed Maglev is the [[http://en.wikipedia.org/wiki/Ch%C5%AB%C5%8D_Shinkansen Chuo Shinkansen]], which is planned to open for revenue service between Tokyo and Nagoya by ''2027''.

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* IWantMyJetpack: The [=MagLev=] was said to come out in 2008. Well in 2008, the only such train in commercial serivice service was the [[AwesomeButImpractical arguable white elephant]] known as [[http://en.wikipedia.org/wiki/Shanghai_Maglev_Train the Shanghai Maglev Train]]. Even more unfortunately, [[http://en.wikipedia.org/wiki/Transrapid Germany's equivalent of this train]] was dismantled in 2012. And the closest we will have to a proper commercial long-distance high-speed Maglev is the [[http://en.wikipedia.org/wiki/Ch%C5%AB%C5%8D_Shinkansen Chuo Shinkansen]], which is planned to open for revenue service between Tokyo and Nagoya by ''2027''.
2nd Sep '16 2:01:44 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, UsefulNotes/{{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].literally.
2nd Sep '16 2:01:27 PM Morgenthaler
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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].

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* HistoricalInJoke[=/=]AlternateHistory: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the [[ImperialGermany [[UsefulNotes/ImperialGermany German Second Reich]] can be based on {{Prussia}}, Bavaria or Hannover as the core power, depending on the business choices. A DividedStatesOfAmerica scenario also exits. Or how about the victory screen of the "Cape to Cairo" scenario which says "[[TemptingFate Have you considered colonizing ''Europe'' ?]]" In a sense, here, you can take history OffTheRails -- [[IncrediblyLamePun literally]].
20th Aug '16 2:15:17 PM Morgenthaler
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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} and {{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.

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* ExpandedStatesOfAmerica: The "Eastern USA" scenario allows you to start anytime between 1830 and 2050 and [[FridgeHorror the USA includes at least Ontario and Quebec]], and thus {{Montreal}} UsefulNotes/{{Montreal}} and {{Toronto}} UsefulNotes/{{Toronto}} are now US cities and require no customs to travel to other US cities. It is, however, entirely possible that this was a simplification for ease of gameplay.
10th Jul '16 9:59:28 AM DelShiftB
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* CopyProtection

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* CopyProtectionCopyProtection: The first game requires identifying a train from the manual, and an incorrect entry restricts you to two trains.
4th Jun '16 7:50:10 PM gewunomox
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[[caption-width-right:350:[[TheClash London calling?]]]]

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[[caption-width-right:350:[[TheClash [[caption-width-right:350:[[Music/TheClash London calling?]]]]
23rd May '16 11:05:18 PM CH4S
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Added DiffLines:

* CanadaDoesNotExist: Some North America scenarios designate Canada as part of the United States of America.
19th Mar '16 6:11:59 PM zeltm
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** II's GG1. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.

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** II's GG1.[=GG1=]. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.
19th Mar '16 6:10:16 PM zeltm
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* InfinityMinusOneSword: That [=MagLev=] mentioned above under AwesomeButImpractical? Enter the Brenner -- half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 [=MPH=] slower, significantly higher grade performance and better reliability. The drawback compared to the [=MagLev=] is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the [=MagLev's=] ''[[ShockinglyExpensiveBill $305,000]]''.

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* InfinityMinusOneSword: InfinityMinusOneSword:
**
That [=MagLev=] mentioned above under AwesomeButImpractical? Enter the Brenner -- half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 [=MPH=] slower, significantly higher grade performance and better reliability. The drawback compared to the [=MagLev=] is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the [=MagLev's=] ''[[ShockinglyExpensiveBill $305,000]]''.$305,000]]''.
** II's GG1. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.



* LighterAndSofter: The apparent fourth installment, ''Sid Meier's Railroads'' departs from the serious business, hard-simulation approach and has a more toyish and simplified design. Appropiately, it lacks the ''Tycoon'' surname and breaks the NumberedSequels custom.

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* LighterAndSofter: The apparent fourth installment, ''Sid Meier's Railroads'' departs from the serious business, hard-simulation approach and has a more toyish and simplified design. Appropiately, Appropriately, it lacks the ''Tycoon'' surname and breaks the NumberedSequels custom.
20th Feb '16 9:51:41 PM BNSF1995
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** Want to climb that wall of mountains to get at the mines you see just out of your reach? The Shay ("Three-Truck" in ''2'' and "Two-Truck" in ''3'') has a horrible top speed (about 25 mph) but is one of the best steep-grade haulers in the game (definitely the best among steam engines) and is rather cheap to boot.

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** Want to climb that wall of mountains to get at the mines you see just out of your reach? The Shay ("Three-Truck" in ''2'' and "Two-Truck" in ''3'') has a horrible top speed (about 25 mph) but is is, as in real-life, one of the best steep-grade haulers in the game (definitely the best among steam engines) and is rather cheap to boot.
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