History VideoGame / RUSE

28th Nov '15 7:23:29 AM Strategia
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** The prototype bases are RIPE with this [[note]] Along with the other buildings[[/note]], as any unit can be produced in any number, without any limit. Among the units that can be produced are:
*** PzKpfw VII Maus[[note]]1.5 built[[/note]]
*** Gun Motor Carriage T-95[[note]]2 built[[/note]]
*** ARL-44 [[note]]60 built, post-war[[/note]]
*** Sturmtiger [[note]]19 built[[/note]]
*** Skink [[note]]3 built[[/note]]
*** Super Pershing [[note]]A derivative of the M26 Pershing, 2 converted[[/note]]
*** O-I Heavy Tank [[note]]1 built, maybe[[/note]]

to:

** The prototype bases are RIPE with this [[note]] Along with the other buildings[[/note]], as any unit can be produced in any number, without any limit. chock-full of RareVehicles. Among the units that can be produced are:
*** PzKpfw VII Maus[[note]]1.
are the Maus (1.5 built[[/note]]
***
built), T-95 Gun Motor Carriage T-95[[note]]2 built[[/note]]
*** ARL-44 [[note]]60 built, post-war[[/note]]
*** Sturmtiger [[note]]19 built[[/note]]
*** Skink [[note]]3 built[[/note]]
***
(2 built), Super Pershing [[note]]A derivative of (2 converted from the M26 Pershing, 2 converted[[/note]]
***
regular Pershing), relatively unknown prototypes such as the O-I Heavy Tank [[note]]1 (of which ''maybe'' one prototype was built) and the FCM F1 (which never went past the wooden mockup stage), and vehicles that never participated in the actual war, such as the Skink (3 built, maybe[[/note]]never saw combat), IS-3 (reached the front just in time for the German surrender) and ARL-44 (which only entered service in ''1950'').



** France takes the concept of the StoneWall and runs with it (insofar as they can run, that is). [[note]]Their static defenses are the best around, and they can start building cheap, very heavily armored tanks right from the start, although they are slow and do not have very powerful weaponry. Still, it is very much possible for the French to simply grind down their enemy with a constant stream of heavy steel. Their artillery also deserves mention, as they are the only faction to be able to field cheap light field artillery and long-range heavy artillery side-by-side, without the latter replacing the former, also right from the start of the game. They are a sort of inverse Germany; they are at their most powerful early in the game, but cannot keep up as other factions start deploying more and more powerful and advanced units.[[/note]]

to:

** France takes the concept of the StoneWall and runs with it (insofar as they can run, that is).is), with some of their later units veering into MightyGlacier territory. [[note]]Their static defenses are the best around, and they can start building cheap, very heavily armored tanks right from the start, although they are slow and do not have very powerful weaponry. Still, it is very much possible for the French to simply grind down their enemy with a constant stream of heavy steel. Their artillery also deserves mention, as they are the only faction to be able to field cheap light field artillery and long-range heavy artillery side-by-side, without the latter replacing the former, also right from the start of the game. They are a sort of inverse Germany; they are at their most powerful early in the game, but cannot keep up as other factions start deploying more and more powerful and advanced units.[[/note]]



%%* HistoricalInJoke: "Nuts."
%%* HoneyTrap: [[spoiler: Kate Garner.]]
%%* MightyGlacier: Heavy tanks. Especially some of the prototype vehicles, like the Maus, T95 and FCM F1.
%%* MilesGloriosus: General Wetherby.

to:

%%* * HistoricalInJoke: "Nuts."
%%* HoneyTrap: [[spoiler: Kate Garner.]]
%%*
"Nuts", the famous response of the US 101st Airborne during the Battle of the Bulge to a German request for their surrender, is here uttered by the protagonist, General Sheridan, to the face of his German counterpart. The delivery is incredibly [[Narm]]y.
*
MightyGlacier: Heavy tanks. Especially some Most heavy tanks exemplify this, being slow, hard to kill, and very heavily armed. Some of the prototype vehicles, like the Maus, T95 and FCM F1.
%%*
vehicles especially.
*
MilesGloriosus: General Wetherby.Wetherby, your superior for the first half or so of the campaign, an incompetent, self-obsessed gloryhound.
28th Oct '15 8:41:38 AM HighCrate
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* ACommanderIsYou / FactionCalculus:

to:

* ACommanderIsYou / FactionCalculus:ACommanderIsYou:



** France takes the concepts of the StoneWall and MightyGlacier and run with them (insofar as they can run, that is). [[note]]Their static defences are the best around, and they can start building cheap, very heavily armoured tanks right from the start, although they are slow and do not have very powerful weaponry. Still, it is very much possible for the French to simply grind down their enemy with a constant stream of heavy steel. Their artillery also deserves mention, as they are the only faction to be able to field cheap light field artillery and long-range heavy artillery side-by-side, without the latter replacing the former, also right from the start of the game. They are a sort of inverse Germany; they are at their most powerful early in the game, but cannot keep up as other factions start deploying more and more powerful and advanced units.[[/note]]

to:

** France takes the concepts concept of the StoneWall and MightyGlacier and run runs with them it (insofar as they can run, that is). [[note]]Their static defences defenses are the best around, and they can start building cheap, very heavily armoured armored tanks right from the start, although they are slow and do not have very powerful weaponry. Still, it is very much possible for the French to simply grind down their enemy with a constant stream of heavy steel. Their artillery also deserves mention, as they are the only faction to be able to field cheap light field artillery and long-range heavy artillery side-by-side, without the latter replacing the former, also right from the start of the game. They are a sort of inverse Germany; they are at their most powerful early in the game, but cannot keep up as other factions start deploying more and more powerful and advanced units.[[/note]]



* HistoricalInJoke: "Nuts."
* HoneyTrap: [[spoiler: Kate Garner.]]
* MightyGlacier: Heavy tanks. Especially some of the prototype vehicles, like the Maus, T95 and FCM F1.
* MilesGloriosus: General Wetherby.

to:

* %%* HistoricalInJoke: "Nuts."
* %%* HoneyTrap: [[spoiler: Kate Garner.]]
* %%* MightyGlacier: Heavy tanks. Especially some of the prototype vehicles, like the Maus, T95 and FCM F1.
* %%* MilesGloriosus: General Wetherby.
5th Sep '15 8:54:53 AM Strategia
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* NukeEm: The point of the Nuclear gamemode. Instead of the Prototype Base, all factions can build a Nuclear Centre which builds a long-range howitzer firing atomic shells. [[spoiler: Also Kate's final fate in the campaign.]]

to:

* NukeEm: The point of the Nuclear gamemode. Instead of the Prototype Base, all factions can build a Nuclear Centre which builds a [[YouNukeEm long-range howitzer firing atomic shells.shells]]. [[spoiler: Also Kate's final fate in the campaign.]]



* [[TheAllegedCar The Alleged Tank]]: The Italian lineup is full of these. The Carro Veloce is a very fast little tankette which can shred infantry, but doesn't even have proper tank armour. Their first proper tank even says in the description that while the Italians called it a medium tank, it was actually a super-light one, with its dinky little 37mm gun mounted casemate-style, so it can't even fire it while moving (although it does have a turret, it only mounts a machine gun). The Japanese Ha-Go light tank is also a very cheap vehicle with no actual armour, although it at least has a turreted gun.

to:

* [[TheAllegedCar The Alleged Tank]]: The Italian lineup is full of these. The Carro Veloce is a very fast little tankette which can shred infantry, but doesn't even have proper tank armour.armour[[note]]It has "Truck" armour, which means that both anti-tank weapons ''and'' machineguns and explosives are effective against it, which means it can get shredded by ''anything'' it doesn't kill fast enough[[/note]]. Their first proper tank even says in the description that while the Italians called it a medium tank, it was actually a super-light one, with its dinky little 37mm gun mounted casemate-style, so it can't even fire it while moving (although it does have a turret, it only mounts a machine gun). The Japanese Ha-Go light tank is also a very cheap vehicle with no actual armour, although it at least has a turreted gun.gun.
* TheMole: The Germans have a spy in the Allied command structure, with access to all manner of confidential information. Turns out it's [[spoiler: Kate Garner, a Pentagon liaison on the front]]. [[spoiler: She's actually a DoubleAgent, or perhaps a low-end DoubleReverseQuadrupleAgent, trying to balance out the Allies and the Germans at the behest of her ''real'' masters, the Russians - or to be more precise, the 7th Guards Army, a bunch of hard-liners who are trying to kick off a war between the Allies and the Soviets with the help of German ''atomic weapons''.]]
14th May '15 10:46:24 AM Morgenthaler
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* [[spoiler: HoneyTrap: Kate Garner.]]

to:

* HoneyTrap: [[spoiler: HoneyTrap: Kate Garner.]]



* [[spoiler: WorldWarIII: Narrowly averted. The Soviets denounce Kate's faction as rogues, and for some reason, consent to have Allied troops fight them on Russian-occupied soil, even going to far as to finish them off with an ''atomic bomb''.]]

to:

* [[spoiler: WorldWarIII: [[spoiler: Narrowly averted.avoided. The Soviets denounce Kate's faction as rogues, and for some reason, consent to have Allied troops fight them on Russian-occupied soil, even going to far as to finish them off with an ''atomic bomb''.]]
20th Feb '15 7:41:49 PM Strategia
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** Towed artillery has a significantly longer range than the same type of artillery on a self-propelled platform. Towed guns also fire four rounds in quick succession for every barrage, while self-propelled guns only fire one. However, this is necessary for towed guns, especially the shorter-ranged 75mm ones, to be competitive, as they are obviously much slower and more vulnerable.

to:

** Towed artillery has a significantly longer range than the same type of artillery on a self-propelled platform. Towed guns also fire four rounds in quick succession for every barrage, while (most) self-propelled guns only fire one. one.[[note]]Generally, units labeled "assault gun" will have a shorter range but higher accuracy than similar towed guns, but only fire one shell; units labeled "armored artillery" will generally (but not always) fire a four-shot volley, like their towed counterparts.[[/note]] However, this is necessary for towed guns, especially the shorter-ranged 75mm ones, to be competitive, as they are obviously much slower and more vulnerable.


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* [[DoAnythingSoldier Do-Anything Tank]]: The French FCM F1 prototype super-heavy tank is the only ground unit which can engage soft targets (infantry, trucks, towed guns), buildings, hard targets (tanks and other [=AFVs=]) AND aircraft effectively. While many AA guns can also technically shoot at anything, they are either unable to shoot at infantry and buildings (in the case of large guns like the [=FlaK=]-88) or their damage is absolutely abysmal, while the FCM F1 gets a VERY powerful, long-ranged gun, which deals huge damage to anything on the ground, and its frontal AA gun is surprisingly powerful. Its only true weakness is its low speed, and even then, anything that could possibly hope to go up against an FCM F1 one-on-one is just as slow.


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* TutorialLevel: ''Most of the single-player campaign''. It starts out as something of a JustifiedTutorial, as Major Sheridan is placed in impromptu command of his troops in the field (although even then, some of the things the game tells you should be second nature to anyone who managed to reach the rank of Major). Although the game does start giving the player more choices and options fairly quickly, it still takes its time introducing new concepts (such as aircraft, static defences and unit upgrades) and [=RUSEs=], and the training wheels only really come off in the endgame. When they do, however, it is ''glorious''.
10th Sep '14 3:42:28 AM Strategia
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*** Panzerkamphwagen VII Maus[[note]] 2 built [[/note]]
*** Gun Motor Carriage T-95[[note]] 2 built [[/note]]
*** ARL-44 [[note]] 60 built [[/note]]
*** Sturmtiger [[note]] 19 built [[/note]]
*** Skink [[note]] 3 built [[/note]]
*** Super Pershing [[note]] A derivative of the M26 Pershing, 2 converted[[/note]]
*** O-I Heavy Tank [[note]] 1 built [[/note]]

to:

*** Panzerkamphwagen PzKpfw VII Maus[[note]] 2 built [[/note]]
Maus[[note]]1.5 built[[/note]]
*** Gun Motor Carriage T-95[[note]] 2 built [[/note]]
T-95[[note]]2 built[[/note]]
*** ARL-44 [[note]] 60 built [[/note]]
[[note]]60 built, post-war[[/note]]
*** Sturmtiger [[note]] 19 built [[/note]]
[[note]]19 built[[/note]]
*** Skink [[note]] 3 built [[/note]]
[[note]]3 built[[/note]]
*** Super Pershing [[note]] A [[note]]A derivative of the M26 Pershing, 2 converted[[/note]]
*** O-I Heavy Tank [[note]] 1 built [[/note]][[note]]1 built, maybe[[/note]]
9th Sep '14 4:35:45 PM Tank50us
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Added DiffLines:

** The prototype bases are RIPE with this [[note]] Along with the other buildings[[/note]], as any unit can be produced in any number, without any limit. Among the units that can be produced are:
*** Panzerkamphwagen VII Maus[[note]] 2 built [[/note]]
*** Gun Motor Carriage T-95[[note]] 2 built [[/note]]
*** ARL-44 [[note]] 60 built [[/note]]
*** Sturmtiger [[note]] 19 built [[/note]]
*** Skink [[note]] 3 built [[/note]]
*** Super Pershing [[note]] A derivative of the M26 Pershing, 2 converted[[/note]]
*** O-I Heavy Tank [[note]] 1 built [[/note]]
9th Sep '14 2:24:53 PM Strategia
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Added DiffLines:

* MightyGlacier: Heavy tanks. Especially some of the prototype vehicles, like the Maus, T95 and FCM F1.


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* StoneWall: France's entire schtick, exemplified by the B1 Bis heavy tank. Available right from the start, only costs $20, and has the second-highest level of armour..... and is among the slowest tanks in the game, and only carries a 47mm gun in the turret and a 75mm one in the hull. Very hard to kill, but has the weakest weaponry of any heavy tank in the game. The British infantry tanks also exemplify this; the Matilda has similar armour to the B1 Bis, but only carries a single 40mm gun, and the Churchill's 75mm gun is more comparable to those found on cheaper, faster medium tanks. It still has top-of-the-line armour, though, so like the Matilda and the B1 Bis, ideally it should serve as a bullet sponge while other units, such as anti-tank guns or fighter-bombers, actually destroy the enemy.
9th Sep '14 2:16:57 PM Strategia
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Added DiffLines:

* HistoricalInJoke: "Nuts."
9th Sep '14 9:54:53 AM Strategia
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Added DiffLines:

* AcceptableBreaksFromReality: Quite many.
** Towed artillery has a significantly longer range than the same type of artillery on a self-propelled platform. Towed guns also fire four rounds in quick succession for every barrage, while self-propelled guns only fire one. However, this is necessary for towed guns, especially the shorter-ranged 75mm ones, to be competitive, as they are obviously much slower and more vulnerable.
** Similarly, and for much the same reasons, towed anti-tank guns will have longer range and higher damage than the same guns mounted on tank destroyers. They do still only fire one shot at a time though.
** The arsenals of each faction, as said above, are hugely truncated. Especially noticeable with anti-tank and anti-air guns, which all nations had a wide variety of in real life, but which have been reduced to one or two examples in either category at most. However, the units that did make it into the game tend to represent the factions' real combat doctrines, and keep the battlefield more simple and understandable.
** High-explosive weapons (artillery shells and the bombs used by level bombers) do little more than scratch armour. Even a fairly dense artillery strike or a large air raid is not likely to do all that much damage to tanks, although it will utterly wipe out any buildings and unarmoured units in the area. However, given that the game takes place on a much larger map than most RTS games, and artillery can outrange tanks several times over, it prevents artillery from just being an instant-win solution.
** Anti-tank guns, including those mounted on tank destroyers, do not have high-explosive shells, and tank destroyers do not have machine guns, so any infantry that get close will be able to wipe the floor with them without taking any damage in return. However, given how powerful these units can be, as with artillery, it prevents them from becoming an instant-win tactic, especially for fast, turreted tank destroyers (the American ones and the British Sherman Firefly).
** Unlike in the Wargame series which followed, tanks and heavy vehicles cannot enter forests, only infantry, towed weapons (except artillery and heavy AA/AT guns like the [=FlaK=]-88) and recon units can. However, forests in R.U.S.E. also confer ambush bonuses, which seriously increase the damage of hidden units, and add damage protection as well, so being able to hide tanks as well could easily make them overpowered, especially when it concerns vehicles like the IS-3 or T95, and would make towed anti-tank guns almost useless compared to tank destroyers.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RUSE