History VideoGame / RAGE

6th Apr '16 4:12:27 PM Joylock
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* MeleeATrois: The various different enemy factions are hostile to each other as well as to the player, though they are almost never encountered in the same area.
12th Jan '16 5:07:40 PM Joylock
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* MythologyGag: Various signs for Mixom Corporation can be found throughout the wasteland. Mixom was one of the major equipment suppliers for Mars Base in ''VideoGame/{{Doom}} 3''.

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* MythologyGag: MythologyGag:
**
Various signs for Mixom Corporation can be found throughout the wasteland. Mixom was one of the major equipment suppliers for Mars Base in ''VideoGame/{{Doom}} 3''.
** Your character loads the shotgun 2 shells at a time, even though the animation only shows them loading one shell, just like in ''Doom
3''.
6th Dec '15 3:19:14 PM Nohbody
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* XMeetsY: ''VideoGame/{{Borderlands}}'' meets ''VideoGame/{{Fallout}}'' meets ''Franchise/BioShock''.

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* XMeetsY: ''VideoGame/{{Borderlands}}'' meets ''VideoGame/{{Fallout}}'' meets ''Franchise/BioShock''.''VideoGame/BioShock''.
8th Nov '15 4:22:32 PM StarSword
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* CastingGag: Id has gone on record of saying that they hired John Goodman due to Dan Hagar's visual similarities to [[Film/TheBigLebowski Walter Sobchak.]]



* ScienceMarchesOn: It has since been discovered that the asteroid Apophis has a much lower chance of hitting Earth, at least in the foreseeable future, than previously thought.
8th Nov '15 4:21:21 PM StarSword
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It was released on October 4, 2011. After a year of inactivity, ID released a DLC for the game, ''Rage: The Scorchers'', with new missions focused on battling the Scorcher clan, and the ability to continue playing past the game's ending. [[http://www.gamespot.com/news/e3-2011-rage-2-already-planned-possibly-cross-generational-6318338 A sequel was announced at E3 that year,]] but later [[http://metro.co.uk/2013/04/04/rage-2-cancelled-as-id-software-restarts-doom-4-3582576/ cancelled/put on hiatus]] in favor of ''VideoGame/{{Doom}} 4''.

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It was released on October 4, 2011. After a year of inactivity, ID released a DLC for the game, ''Rage: The Scorchers'', with new missions focused on battling the Scorcher clan, and the ability to continue playing past the game's ending. [[http://www.gamespot.com/news/e3-2011-rage-2-already-planned-possibly-cross-generational-6318338 A sequel was announced at E3 that year,]] but later [[http://metro.co.uk/2013/04/04/rage-2-cancelled-as-id-software-restarts-doom-4-3582576/ cancelled/put on hiatus]] in favor of ''VideoGame/{{Doom}} 4''.''VideoGame/{{Doom 2016}}'' (then known as ''Doom 4'').
14th Sep '15 10:50:01 AM Juicehead_Baby
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Added DiffLines:

* ScienceMarchesOn: It has since been discovered that the asteroid Apophis has a much lower chance of hitting Earth, at least in the foreseeable future, than previously thought.
29th Aug '15 3:16:50 PM thatother1dude
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* {{Nanomachines}}: The before mentioned [[InsistentTerminology Nanotrites]].

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* {{Nanomachines}}: The before mentioned [[InsistentTerminology [[CallARabbitASmeerp Nanotrites]].
25th Aug '15 3:51:43 PM HighCrate
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* EliteMooks: The Authority's Enforcers are this compared to everyone else in the Wasteland, equipped with high-tech weapons and armor significantly more advanced than the cobbled-together stuff everyone else is using, and fighting with professional military tactics. The Gearheads and Jackal Clan are likewise significantly tougher and more greatly feared than any of the other bandit clans.



* TheGoomba: The Ghost Clan and the Wasted Clan are the first enemies you fight in the game, and compared to later bandit clans they have low health, no armor, and inferior equipment. The Ghost Clan in particular are [[FragileSpeedster Fragile Speedsters]] in that they can acrobatically navigate the environment impressively, but can't take much punishment at all.
* GiantMook: The Shrouded Clan, the Gearheads, and the Authority all have heavily armored, minigun-wielding big guys that serve as mini-bosses. The Gearhead version has even heavier armor than normal, while the Authority ones have super-heavy power armor and a pulse cannon.



* HeavilyArmoredMook: Authority Enforcers wear a suit of hardened combat armor that allows them to soak almost a full magazine of assault rifle fire before falling. Gearheads wear makeshift metal suits which serve the same function and give them similar durability. In both cases, armor-piercing bullets are a big help against them.



-->--'''"Big Mama" pistol bullets flavour-text'''

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-->--'''"Big Mama" pistol bullets flavour-text'''flavor-text'''



* {{Mooks}}:
** TheGoomba: The Ghost Clan and the Wasted Clan are the first enemies you fight in the game, and compared to later bandit clans they have low health, no armor, and inferior equipment. The Ghost Clan in particular are [[FragileSpeedster Fragile Speedsters]] in that they can acrobatically navigate the environment impressively, but can't take much punishment at all.
** GiantMook: The Shrouded Clan, the Gearheads, and the Authority all have heavily armored, minigun-wielding big guys that serve as mini-bosses. The Gearhead version has even heavier armor than normal, while the Authority ones have super-heavy power armor and a pulse cannon.
** EliteMooks: The Authority's Enforcers are this compared to everyone else in the Wasteland, equipped with high-tech weapons and armor significantly more advanced than the cobbled-together stuff everyone else is using, and fighting with professional military tactics. The Gearheads and Jackal Clan are likewise significantly tougher and more greatly feared than any of the other bandit clans.
** HeavilyArmoredMook: Authority Enforcers wear a suit of hardened combat armor that allows them to soak almost a full magazine of assault rifle fire before falling. Gearheads wear makeshift metal suits which serve the same function and give them similar durability. In both cases, armor-piercing bullets are a big help against them.
** KingMook: The Large Mutant and Kraken mini-bosses which appear in a couple of levels.

to:

* {{Mooks}}:
** TheGoomba: The Ghost Clan and the Wasted Clan are the first enemies you fight in the game, and compared to later bandit clans they have low health, no armor, and inferior equipment. The Ghost Clan in particular are [[FragileSpeedster Fragile Speedsters]] in that they can acrobatically navigate the environment impressively, but can't take much punishment at all.
** GiantMook: The Shrouded Clan, the Gearheads, and the Authority all have heavily armored, minigun-wielding big guys that serve as mini-bosses. The Gearhead version has even heavier armor than normal, while the Authority ones have super-heavy power armor and a pulse cannon.
** EliteMooks: The Authority's Enforcers are this compared to everyone else in the Wasteland, equipped with high-tech weapons and armor significantly more advanced than the cobbled-together stuff everyone else is using, and fighting with professional military tactics. The Gearheads and Jackal Clan are likewise significantly tougher and more greatly feared than any of the other bandit clans.
** HeavilyArmoredMook: Authority Enforcers wear a suit of hardened combat armor that allows them to soak almost a full magazine of assault rifle fire before falling. Gearheads wear makeshift metal suits which serve the same function and give them similar durability. In both cases, armor-piercing bullets are a big help against them.
**
KingMook: The Large Mutant and Kraken mini-bosses which appear in a couple of levels.
30th Jul '15 4:59:29 PM nombretomado
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* InstantDeathBullet: Averted. One of the major features of the game is the wide and extremely flexible assortment of enemy animations, including death animations. Instead of simply going rag-doll as soon as they die, enemies have a variety of death animations that flow fluidly with their movement, momentum, and actions at the moment of death, including [[ModernWarfare going into Last Stand]]. [[BoomHeadshot Headshots]] with weaker weapons, like the Settler Pistol with basic ammo, are not a OneHitKill, either.

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* InstantDeathBullet: Averted. One of the major features of the game is the wide and extremely flexible assortment of enemy animations, including death animations. Instead of simply going rag-doll as soon as they die, enemies have a variety of death animations that flow fluidly with their movement, momentum, and actions at the moment of death, including [[ModernWarfare [[VideoGame/ModernWarfare going into Last Stand]]. [[BoomHeadshot Headshots]] with weaker weapons, like the Settler Pistol with basic ammo, are not a OneHitKill, either.
23rd Jul '15 10:41:15 AM vexer
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RAGE