History VideoGame / QuakeII

27th Mar '17 3:23:34 PM AM_NK
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* {{Shareware}}: The demo came with a shuffled version of the first unit which included 7 weapons + Hand Grenades (most of which are obtained in the Comm Center level), but no SecretLevel and a Tank as a FinalBoss of sorts at the end of the Installation level (Tanks are found first in the Unit 2 level Warehouse in the full game).
24th Mar '17 6:59:00 PM Gosicrystal
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* LostForever: You can enter only once to Sudden Death, the second SecretLevel. After that, there's no way you can go back there.



* PermanentlyMissableContent: You can enter only once to Sudden Death, the second SecretLevel. After that, there's no way you can go back there.



* LostForever:
** You can only go at the secret level Mine Engineering just once.
** DoubleSubverted with the Tectonic Stabilizer level, where you can go in and out, until you complete all the objectives.


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* PermanentlyMissableContent:
** You can only go at the secret level Mine Engineering just once.
** DoubleSubverted with the Tectonic Stabilizer level, where you can go in and out, until you complete all the objectives.
22nd Mar '17 6:15:17 PM GrammarNavi
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* TakeThat: The [[{{Nintendo 64}} N64]] version has one:

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* TakeThat: The [[{{Nintendo 64}} [[UsefulNotes/Nintendo64 N64]] version has one:
17th Mar '17 6:57:27 AM CynicalBastardo
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* WithThisHerring: As with most first person shooters of this era, you start with nothing but a basic pistol despite being a SpaceMarine deployed as part of an invasion force. The manual handwaves it by stating that all the other gear you went in with was lost in the drop.
17th Mar '17 6:51:21 AM CynicalBastardo
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* AwesomeButImpractical: The chaingun. While it can be useful for mowing through an onslaught of smaller enemies (which is a rare occurrence in this game) or for fighting particularly tough enemies, the fact that after a long burst it takes time to stop when the trigger is released and when fully revved up chews through ammo at an absolutely ''insane'' rate, makes it a very very impractical weapon .

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* AwesomeButImpractical: AwesomeButImpractical:
**
The chaingun. While it can be useful for mowing through an onslaught of smaller enemies (which is a rare occurrence in this game) or for fighting particularly tough enemies, the fact that after a long burst it takes time to stop when the trigger is released released, needs to be spooled up to fire and when fully revved up chews through ammo at an absolutely ''insane'' rate, makes it a very very impractical weapon .weapon.
** The [=BFG10K=] is absolutely devastating. However, it takes a stupid amount of time to [[ChargedAttack charge before firing]], not something you want to be doing while under fire.
13th Mar '17 8:01:29 PM AM_NK
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* GuideDangIt: The pack has some well-hidden secrets which requires you to blow up stuff... when in a specific place (Lower Mines, the IR Goggles secret), or hold out your weapon fire until the secret is discovered (Ammo Pack in Maintenance Hangar). The worst offender, however, is located in the Maintenance Hangar level: there's a secret Invulnerability, but in order to obtain it [[spoiler:you must come from the Waste Disposal level taking the Cargo Lift (thus completing all of the missions), then try not to get fried by the incinerator's conveyor belt, then take the elevator and step above one of the caps, then look for a shootable button. The item will fall down in a container which hasn't been released, so go and take the Environment Suit located in that area and then try to swim into the opened cointainers and get the item, taking care of not to get dissolved (by enclosing yourself into a closed container) or incinerated (if you manage to get to the incinerating part with the Enviro), whichever comes first]].
8th Mar '17 7:36:59 AM AM_NK
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* EyeBeams: The Brain enemy shoots lasers from its eyes.


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* EyeBeams: The Beta Brains shoots lasers from its eyes.
8th Mar '17 7:33:25 AM AM_NK
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* ArtificialStupidity: Counting only vanilla Quake up to Id's 3.21. There are source ports which fix these behaviours such as kmquake.

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* ArtificialStupidity: Counting only vanilla Quake up to Id's 3.21. There are source ports which fix these behaviours such as kmquake.kmquake, with the obvious consequence of making the game harder than it already is.


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** Enemies not being able to aim, the most jarring example being the Gunner and its grenades.
8th Mar '17 7:31:43 AM AM_NK
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* DeathTrap: "Ammo Depot" features a lowerable bridge over a lava pool. Tricking enemies by going to that bridge and then lowering the bridge is a good way to save ammo.



** ''Ground Zero'' had the "race against the clock" called ''"Mine Engineering"'', where you'll be able to find the Chainsaw, and you have to run from the growing lava.



** The Hyperbaster Guard, the Laser Guard and the Ripper Guard, extra (and more frequent) variations of the Weapon Guards.
** The "Beta Class" variations of regular foes: the Beta Iron Maiden (fires homing missiles), the Beta Brains (has hookshot tentacles which attract their foes to them and has laser eyes) and the Beta Gladiator (fires Mag Slugs instead of regular slugs, has Power Screen and extra health). There's also the Beta Super Tank, a Super Tank with Power Armor.

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** The Hyperbaster Hyperblaster Guard, the Laser Guard and the Ripper Guard, extra (and more frequent) variations of the Weapon Guards.
** The "Beta Class" variations of regular foes: the Beta Iron Maiden (fires homing missiles), the Beta Brains (has hookshot tentacles which attract their foes to them and has laser eyes) and the Beta Gladiator (fires Mag Slugs instead of regular slugs, has Power Screen and extra health). There's also the a Beta Super Tank, a Super Tank with Power Armor.



** ''GZ'' introduced an Icarus clone with a Power Shield called [[Literature/TheMetamorphoses Daedalus]].

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** ''GZ'' introduced There's an Icarus clone with a Power Shield called [[Literature/TheMetamorphoses Daedalus]].



* TooAwesomeToUse: The Quad Damage and Invulnerability items become useless in the boss fights.

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* TooAwesomeToUse: The Double Damage, Quad Damage and Invulnerability items become useless in the boss fights.



** Daedalus, basically an Icarus with Power Screen and extra health.

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** Daedalus, basically an Icarus with Power Screen and extra health.
8th Mar '17 7:11:41 AM AM_NK
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** If you watch the intro ''carefully'', you can see a reference to ''Film/{{Aliens}}''.



* UndergroundMonkey:
** The Weapon Guards: the Light Guard (Blaster), the Shotgun Guard and the Machinegun Guard. All of them share the same models, with the only relevant changes being the weapon they carry and their amount of health.
** Tanks and Tank Commanders. The latter have extra health and deal extra damage than their regular counterparts.




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* UndergroundMonkey:
** The Hyperbaster Guard, the Laser Guard and the Ripper Guard, extra (and more frequent) variations of the Weapon Guards.
** The "Beta Class" variations of regular foes: the Beta Iron Maiden (fires homing missiles), the Beta Brains (has hookshot tentacles which attract their foes to them and has laser eyes) and the Beta Gladiator (fires Mag Slugs instead of regular slugs, has Power Screen and extra health). There's also the Beta Super Tank, a Super Tank with Power Armor.




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* UndergroundMonkey:
** Daedalus, basically an Icarus with Power Screen and extra health.
** The Medic Commander, a Medic which can heal and recall foes.
** The Carrier, a Hornet with the ability of summoning Flyers.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeII