History VideoGame / QuakeII

17th Jul '16 10:44:50 AM AMNK
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* DevelopersForesight: Tried to trickjump your way to the exit in the "Installation" level without doing the main mission first? You cannot, as there's somewhat of an invisible wall blocking the area, unless you come from the "Comm Center" level and push the lever in order to lower the bridge. In other words, you can only pass if you do what you're supposed to do.
21st Jun '16 9:32:37 AM speedyboris
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** The demo version of the PC game has three levels (or four, depending on how you count them). When you complete the final level, the screen abruptly displays "THE END".
27th Mar '16 4:56:32 PM MCGONN
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* OhCrap: The [[TheStoic normally collected]] [[MissionControl communications guy]] over the radio briefly loses his cool in the [[HumanResources Strogg Processing Plant]].
--> ''We have a confirmed visual on troops being... being disassembled.''
13th Feb '16 3:08:09 PM AM_NK
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* ALadyOnEachArm: [[spoiler:The unattackable Tank in the secret chamber of the final level has two Iron Maidens with him]].
12th Nov '15 6:04:56 AM AM_NK
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*** Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.\\

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*** Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.\\



* MercyKill: Given what the Strogg have put their human prisoners through, killing them can hardly be called cruel.



* TimedMission: The "Big Gun" mission.
* TooAwesomeToUse: The Quad Damage and Invulnerability items, except for the Makron in the original game and ''The Reckoning''.
* UseItem: In the PC version, there's has an inventory system, and the powerups could be saved for later use.

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* TimedMission: TimedMission:
**
The "Big Gun" mission.
mission after both [[spoiler:defeating the Hornet]] and [[spoiler:overloading the reactor]]. You have to [[spoiler:get to a transport]] in less than 10 seconds as you see [[spoiler:the place collapsing]].
** ''The Reckoning'' has the Strogg Freighter. Once you've [[spoiler:killed all the guards]] near the end, a self-destruct sequence starts and you have to [[spoiler:transport the Power Cubes to a stabilizing chamber]] before time runs out.
** ''Ground Zero'' has many of these: first is the Tectonic Stabilizer, after shutting down the coolants. Keep your eyes open and you'll see an entrance to the secret level Mine Engineering, another timer-based mission but without any timer outside of [[spoiler:the raising lava]]. [[spoiler:Subverted]] with the final level, [[spoiler:Widow's Lair]], as, after [[spoiler:you placed the bomb]], you're immediately taken to a cutscene.
* TooAwesomeToUse: The Quad Damage and Invulnerability items, except for the Makron items become useless in the original game and ''The Reckoning''.
boss fights of ''Ground Zero''.
* UseItem: In the PC version, there's has an inventory system, and the powerups could be saved for later use. Prior to an early patch, you could even have repeated powerups.



** Though given what the Strogg have put them through, killing them can [[MercyKill hardly be called cruel]].
* AWinnerIsYou: The N64 version. After beating the final level, your character goes up in a elevator... and you get a small paragraph of text thanking you for playing the game.
** Even the PC version had this. The PlayerCharacter crashes an escape pod and his arm rises out of it.

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* AWinnerIsYou:
** Though given what the Strogg have put them through, killing them can [[MercyKill hardly be called cruel]].
* AWinnerIsYou:
The PlayerCharacter crashes an escape pod and his arm rises out of it.
**
The N64 version. After beating the final level, your character goes up in a elevator... and you get a small paragraph of text thanking you for playing the game.
** Even the PC version had this. The PlayerCharacter crashes an escape pod and his arm rises out of it.
game.
9th Aug '15 9:08:39 PM LittleContent
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* SequentialBoss: The final boss has two forms: the Makron riding some sort of monstrous cyborg mount, and then the Makron alone (with several weapons he wasn't using when mounted).
30th Jul '15 8:24:02 AM LiamR
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* CrateExpectations: Everywhere. Some of these boxes need to be shoot, (the black ones) while others are just there for secrets' sake.

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* CrateExpectations: Everywhere. Some of these boxes need to be shoot, shot, (the black ones) while others are just there for secrets' sake.
15th May '15 8:51:23 AM Kanonite
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**The scream the main character emits if he falls into lava.
30th Apr '15 11:55:31 AM nombretomado
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The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside ''VideoGame/{{Unreal}}'', spurred the widespread adoption of early [[GraphicsProcessingUnit hardware 3D accelerators]]. However, in retrospect, ''Quake II'' is considered as one of IdSoftware's more average singleplayer games, being the first game created after John Romero's departure and lacking much of the creativity that made ''VideoGame/{{Doom}}'' and ''[[VideoGame/QuakeI Quake]]'' household names, in stark contrast to Romero's own ''VideoGame/{{Daikatana}}'', a game that failed for the exact opposite reason. Nowadays, ''Quake II'' is much more fondly remembered for its technical advancements and engaging multiplayer mode than its singleplayer mode.

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The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside ''VideoGame/{{Unreal}}'', spurred the widespread adoption of early [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit hardware 3D accelerators]]. However, in retrospect, ''Quake II'' is considered as one of IdSoftware's more average singleplayer games, being the first game created after John Romero's departure and lacking much of the creativity that made ''VideoGame/{{Doom}}'' and ''[[VideoGame/QuakeI Quake]]'' household names, in stark contrast to Romero's own ''VideoGame/{{Daikatana}}'', a game that failed for the exact opposite reason. Nowadays, ''Quake II'' is much more fondly remembered for its technical advancements and engaging multiplayer mode than its singleplayer mode.
3rd Apr '15 6:14:04 AM Perelandra
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** In vanilla Quake II, you'll normally find enemies using weapons which you later get. For example:\\
\\
Your first encounter with an Enforcer ("Outer Base", from the Base Unit) before getting access to the Chaingun in the fourth level, "Ammo Depot", from the Warehouse Unit.\\
\\
Your first encounter with a Gunner ("Comm Center", from the Base Unit) before getting access to the Grenade Launcher in "Detention Center", from the Jail Unit.\\
\\
Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit.\\
\\
Your first encounter with a Gladiator ("Main Gate", from the Jail Unit) before getting access to the Railgun in "Receiving Center", from the Factory Unit.
** In ''The Reckoning'':\\
\\
Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.\\
\\
Your first encounter with a Hyperblast Guard ("Outer Compound", first level of the Compound Unit) before getting access to the Hyperblast in "Outer Base", the second level of the Refinery unit.

to:

** In vanilla Quake II, you'll normally find enemies using weapons which you later get. For example:\\
example:
*** Your first encounter with an Enforcer ("Outer Base", from the Base Unit) before getting access to the Chaingun in the fourth level, "Ammo Depot", from the Warehouse Unit.
*** Your first encounter with a Gunner ("Comm Center", from the Base Unit) before getting access to the Grenade Launcher in "Detention Center", from the Jail Unit.
*** Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit.
*** Your first encounter with a Gladiator ("Main Gate", from the Jail Unit) before getting access to the Railgun in "Receiving Center", from the Factory Unit.
** In ''The Reckoning'':
*** Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.
\\
Your first encounter with an Enforcer ("Outer Base", from the Base Unit) before getting access to the Chaingun in the fourth level, "Ammo Depot", from the Warehouse Unit.\\
\\
Your first encounter with a Gunner ("Comm Center", from the Base Unit) before getting access to the Grenade Launcher in "Detention Center", from the Jail Unit.\\
\\
Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit.\\
\\
Your first encounter with a Gladiator ("Main Gate", from the Jail Unit) before getting access to the Railgun in "Receiving Center", from the Factory Unit.
** In ''The Reckoning'':\\
\\
Your first encounter with a Ripper Guard ("Core Reactor", third level of the Compound Unit) before getting access to the Ion Ripper in "Intelligence Center", the last level of that unit.\\
\\
*** Your first encounter with a Hyperblast Guard ("Outer Compound", first level of the Compound Unit) before getting access to the Hyperblast in "Outer Base", the second level of the Refinery unit.



* TechnologyMarchesOn: You often have to retrieve data ''[=CDs=]'' ([=DVDs=] were in their infancy when the game was released, not to speak of USB drives).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeII