History VideoGame / QuakeII

9th Apr '18 9:46:50 AM CaptainCrawdad
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The game was a sequel InNameOnly, originally developed as an all-new original IP before having the ''Quake'' name attached to it, for better or worse. It was Id's first FPS with a real story, about Earth launching a counter-attack on the homeworld of the vicious Strogg, said operation called "[[WorldWarII/WarInEuropeAndAfrica Operation Alien Overlord]]", who were kidnapping humans for meat and body parts.

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The game was a sequel InNameOnly, originally developed as an all-new original IP before having the ''Quake'' name attached to it, for better or worse. It was Id's first FPS with a real story, about Earth launching "[[WorldWarII/WarInEuropeAndAfrica Operation Alien Overlord]]," a counter-attack on the homeworld of the vicious Strogg, said operation called "[[WorldWarII/WarInEuropeAndAfrica Operation Alien Overlord]]", who were kidnapping humans for meat and body parts.
1st Mar '18 4:42:58 AM REV6Pilot
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* MetalSlime: The Brains enemy.



* MetalSlime: The Beta Class Brains shoots lasers, has a power shield (instead of the regular version's Power Screen) and its hooks can catch you.
19th Feb '18 2:25:18 AM CynicalBastardo
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* AnatomyArsenal: Many of the Strogg have had their limbs replaced with assorted weaponry.

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* AnatomyArsenal: Many of the Strogg have had their limbs replaced with assorted weaponry. {{Arm Cannon}}s seem to be the most common, especially among [[WasOnceAMan former human]] Stroggs.
19th Feb '18 2:20:47 AM CynicalBastardo
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Added DiffLines:

* GatlingGood: The chaingun. It takes several seconds to spin up and several more to spin down after use.


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* RangedEmergencyWeapon: The basic pistol is low on stopping power, but comes with BottomlessMagazines.
19th Feb '18 2:15:49 AM CynicalBastardo
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* MoreDakka: The Chaingun.

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* MoreDakka: The Chaingun. To a lesser extent, there's also the machinegun, which shares ammo with the chaingun, but suffers from serious recoil due to its light weight.
13th Feb '18 7:22:30 PM JudiciousDipterous
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* ArtifactTitle: ''Quake II'' (which still doesn't refer to anything named Quake) and ''The Reckoning''. Word is that id Software had other titles in mind for ''Quake II'', but they were all trademarked. They later decided to stick to ''Quake II'' for the sake of riding on the success of their last hit game, and it worked.

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* ArtifactTitle: ''Quake II'' (which still doesn't refer to anything named Quake) and ''The Reckoning''. Word is that II''. id Software had other titles in mind for ''Quake II'', but they were all trademarked. II''. They later decided to stick to ''Quake II'' for when the sake of riding on the success of their last hit game, game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise, and it worked.
31st Jan '18 12:57:39 PM SonicWind
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* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to John Romero]], the name of the protagonist, Bitterman, comes from the real nickname of id Software employee Kevin Cloud.



* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to Jonh Romero]], the name of the protagonist, Bitterman, comes from the real nickname of id Software employee Kevin Cloud.
31st Jan '18 11:19:40 AM Glowsquid
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Added DiffLines:

* {{Tuckerization}}: [[https://twitter.com/romero/status/958765841478311936 According to Jonh Romero]], the name of the protagonist, Bitterman, comes from the real nickname of id Software employee Kevin Cloud.
5th Jan '18 1:28:58 PM nombretomado
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The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside ''VideoGame/{{Unreal}}'', spurred the widespread adoption of early [[UsefulNotes/GraphicsProcessingUnit hardware 3D accelerators]]. However, in retrospect, ''Quake II'' is considered as one of IdSoftware's more average singleplayer games, being the first game created after John Romero's departure and lacking much of the creativity that made ''VideoGame/{{Doom}}'' and ''[[VideoGame/QuakeI Quake]]'' household names, in stark contrast to Romero's own ''VideoGame/{{Daikatana}}'', a game that failed for the exact opposite reason. Nowadays, ''Quake II'' is much more fondly remembered for its technical advancements and engaging multiplayer mode than its singleplayer mode.

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The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside ''VideoGame/{{Unreal}}'', spurred the widespread adoption of early [[UsefulNotes/GraphicsProcessingUnit hardware 3D accelerators]]. However, in retrospect, ''Quake II'' is considered as one of IdSoftware's Creator/IdSoftware's more average singleplayer games, being the first game created after John Romero's departure and lacking much of the creativity that made ''VideoGame/{{Doom}}'' and ''[[VideoGame/QuakeI Quake]]'' household names, in stark contrast to Romero's own ''VideoGame/{{Daikatana}}'', a game that failed for the exact opposite reason. Nowadays, ''Quake II'' is much more fondly remembered for its technical advancements and engaging multiplayer mode than its singleplayer mode.
17th Dec '17 6:57:36 AM AM_NK
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* GrenadeLauncher: The game lends players hand grenades in the first levels. Hand grenades have a long firing delay and [[ChargedAttack need to be held to be thrown]] ([[HoistedByHisOwnPetard with the added risk of blowing yourself up]]) in order to increase the distance. Halfway through the Jail unit, players find the Grenade Launcher proper, which fires grenades in a proper arc and have a highly reduced rate of fire, way much more useful than hand grenades.



** Your first encounter with Flyers ("Comm Center", from the Base Unit), Technicians ("Ammo Depot", from the Warehouse Unit) and Medics ("Detention Center", from the Jail Unit) before getting access to the Hyperblaster in "Guard House", from the Jail unit.



** Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit.

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** Your first encounter with a Tank ("Warehouse", from the Warehouse Unit) before getting access to the Rocket Launcher in "Mine Entrance", from the Mine Unit. It also has an Hyperblaster, which you get later.


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* GrenadeLauncher: Aside of hand grenades and the Grenade Launcher, this expansion introduces the Prox Launcher, which places proxy mines which blow up on contact with other players [[HoistedByHisOwnPetard or even yourself]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeII